x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Questions in topic: possession

3
answers
Votes: 0 Views: 40

How do I stop an event firing through a branch? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment 2 days ago
1
answer
Votes: 0 Views: 18

How to Force a Character to Possess Gamepad

Section: Blueprint Scripting
Product Version: UE 4.19
Answer Jun 05 '19 at 08:45 PM
0
answers
Votes: 0 Views: 13

cannot make player enter vehicle

Section: Blueprint Scripting
Product Version: UE 4.21
Question Mar 12 '19 at 02:14 PM
1
answer
Votes: 0 Views: 41

Camera dims when possessing pawn RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Answer Mar 07 '19 at 08:22 AM
1
answer
Votes: 0 Views: 2.1k

Unable to auto possess on play.

Section: Blueprint Scripting
Product Version: UE 4.12
Comment Mar 05 '19 at 12:38 PM
1
answer
Votes: 0 Views: 46

Projectile only causing damage to the actor who fired it.

Section: Blueprint Scripting
Product Version: UE 4.21
Answer Jan 08 '19 at 12:35 AM
0
answers
Votes: 0 Views: 22

Does landscape distance affect character possession?

Section: Using UE4
Product Version: UE 4.20
Question Sep 15 '18 at 09:33 AM
1
answer
Votes: 0 Views: 58

How to only show HUD of possessed pawns

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Sep 14 '18 at 04:39 PM
2
answers
Votes: 2 Views: 291

Unpossessed Vehicle Won't Respond

Section: Blueprint Scripting
Product Version: UE 4.12
Answer Jun 25 '18 at 10:11 AM
3
answers
Votes: 1 Views: 9.1k

How could I switch between characters using blueprints when a key is pressed?

Section: Blueprint Scripting
Product Version: Not Selected
Answer Nov 22 '17 at 12:58 AM
0
answers
Votes: 0 Views: 89

Why is GetPlayerPawn returning an old pawn after using Open Level?

Section: Blueprint Scripting
Product Version: UE 4.16
Question Nov 08 '17 at 06:56 PM
1
answer
Votes: 0 Views: 138

Un possess causing crash RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Oct 03 '17 at 07:28 PM
0
answers
Votes: 1 Views: 115

Possession/Unpossession works in editor but not in packaged build.

Section: Packaging & Deployment
Product Version: UE 4.15
Question Jun 06 '17 at 07:57 AM
1
answer
Votes: 2 Views: 4.2k

How do I control a second player with a gamepad?

Section: Blueprint Scripting
Product Version: Not Selected
Comment May 26 '17 at 03:42 AM
0
answers
Votes: 0 Views: 166

Spawn and switch pawn on clientside

Section: Blueprint Scripting
Product Version: UE 4.15
Comment Mar 15 '17 at 10:27 AM
0
answers
Votes: 0 Views: 1.1k

Correctly Creating and Auto-Possessing Pawn Blueprint from C++ Base-Class

Section: Blueprint Scripting
Product Version: UE 4.9
Comment Feb 05 '17 at 12:27 AM
0
answers
Votes: 0 Views: 36

get two pawns to follow each other?

Section: Blueprint Scripting
Product Version: UE 4.14
Question Dec 21 '16 at 01:17 PM
1
answer
Votes: 0 Views: 74

a question about possess RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.12
Comment Aug 22 '16 at 07:55 AM
3
answers
Votes: 0 Views: 154

How to enable input for only specific characters? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Jul 18 '16 at 04:29 PM
0
answers
Votes: 0 Views: 116

Moveing Camera Componet with Client Pawn Possession

Section: Blueprint Scripting
Product Version: UE 4.12
Question Jul 17 '16 at 07:00 PM
1
answer
Votes: 0 Views: 132

Possess on join

Section: Using UE4
Product Version: UE 4.12 Preview
Comment Jun 02 '16 at 09:55 PM
1
answer
Votes: 0 Views: 201

Blueprint event Unpossessed not firing?

Section: Using UE4
Product Version: UE 4.10
Comment May 23 '16 at 11:55 PM
1
answer
Votes: 0 Views: 436

Change controller on possessing a new pawn RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.11
Comment May 04 '16 at 07:16 AM
0
answers
Votes: 0 Views: 180

Is the multigate node working correctly?

Section: Blueprint Scripting
Product Version: UE 4.7
Question Apr 01 '16 at 08:23 PM
1
answer
Votes: 0 Views: 154

Adding vehicles to Shootergame with custom gravity RESOLVED

Section: C++ Programming
Product Version: Game Mod
Comment Feb 05 '16 at 02:31 AM
1
answer
Votes: 0 Views: 128

Repossessed character floats RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Answer Dec 21 '15 at 07:22 PM
2
answers
Votes: 0 Views: 801

Problems with switching between Player Controller and AI Controller RESOLVED

Section: Bug Reports
Product Version: UE 4.9
Comment Oct 29 '15 at 07:18 PM
Ben Halliday STAFF
0
answers
Votes: 0 Views: 87

Is possession the best method here?

Section: Blueprint Scripting
Product Version: UE 4.8
Question Jun 16 '15 at 07:33 PM
2
answers
Votes: 0 Views: 487

How do I properly possess a pawn?

Section: Blueprint Scripting
Product Version: Not Selected
Comment Mar 27 '15 at 05:02 AM
3
answers
Votes: 0 Views: 2k

Possess actor->pawn OK, now how to go back after 10 seconds? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Mar 19 '15 at 09:07 AM
35 questions
36replies
Subscribe to this topic