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Questions in topic: prefab

1
answer
Votes: 0 Views: 13

Using Blueprints as a prefab container for assets

Section: Using UE4
Product Version: UE 4.22
Answer May 24 '19 at 02:07 AM
1
answer
Votes: 1 Views: 71

Is a Blueprint equivalent to a Prefab in Unity? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.20
Comment May 02 '19 at 01:21 AM
0
answers
Votes: 0 Views: 9

Suggestion: Option to Hide or Show submeshes of a skinned mesh

Section: Using UE4
Product Version: Not Selected
Question Mar 17 '19 at 12:43 PM
0
answers
Votes: 0 Views: 8

LevelScenarios option for Light Component (into BPs)

Section: Using UE4
Product Version: UE 4.20
Question Mar 12 '19 at 05:32 PM
1
answer
Votes: 1 Views: 845

Create Reusable Button Widget

Section: Using UE4
Product Version: UE 4.15
Comment Mar 01 '19 at 08:17 PM
1
answer
Votes: 0 Views: 55

Use ( .t3d or clipboard ) for make prefab

Section: Using UE4
Product Version: UE 4.20
Comment Nov 02 '18 at 08:56 PM
0
answers
Votes: 0 Views: 78

How to apply changes in scene back to the original blueprint

Section: Using UE4
Product Version: UE 4.18
Question May 30 '18 at 12:52 PM
1
answer
Votes: 0 Views: 395

break apart blueprint into static meshes like prefabs in other engines RESOLVED

Section: Using UE4
Product Version: UE 4.18
Comment Dec 27 '17 at 06:21 PM
4
answers
Votes: 0 Views: 8.8k

Best approach to copy multiple objects to other levels?

Section: Using UE4
Product Version: UE 4.8
Answer Oct 27 '17 at 10:53 AM
1
answer
Votes: 0 Views: 863

Adding Collision to Blueprint Objects RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Jul 15 '17 at 06:10 AM
1
answer
Votes: 0 Views: 712

Is it possible to save a hierarchy of Actors as a Blueprint "prefab"?

Section: Using UE4
Product Version: UE 4.12
Comment Jul 06 '17 at 06:17 AM
1
answer
Votes: 0 Views: 810

Convert to Static Mesh Performance

Section: Using UE4
Product Version: UE 4.15
Comment May 02 '17 at 12:10 PM
0
answers
Votes: 1 Views: 73

Feature Request: convert BP compnents to individual actors

Section: Using UE4
Product Version: UE 4.14
Comment Apr 23 '17 at 02:44 PM
0
answers
Votes: 0 Views: 236

How to create blueprint class with a matinee actor ?

Section: Blueprint Scripting
Product Version: UE 4.12
Comment Aug 18 '16 at 09:09 AM
0
answers
Votes: 0 Views: 173

Custom Actor System with PhP

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Jun 06 '16 at 01:13 AM
1
answer
Votes: 0 Views: 1k

Instantiate a prefab at a certain position RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Comment Feb 07 '16 at 01:19 AM
1
answer
Votes: 0 Views: 419

Using Blueprints only as Prefabs? RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Answer Dec 07 '15 at 07:58 PM
joeGraf STAFF
2
answers
Votes: 2 Views: 9.4k

Can you import an FBX of multiple objects as a prefab?

Section: Using UE4
Product Version: Not Selected
Comment Nov 08 '15 at 03:47 PM
1
answer
Votes: 0 Views: 131

UE4 Crashes on Blueprint Class Conversion RESOLVED

Section: Bug Reports
Product Version: UE 4.9
Comment Nov 04 '15 at 03:58 PM
0
answers
Votes: 0 Views: 177

Method to save state of a blueprint class? (Like prefabs in Unity)

Section: Using UE4
Product Version: UE 4.9
Question Oct 19 '15 at 04:30 PM
Question Sep 24 '15 at 07:28 PM
3
answers
Votes: 4 Views: 27.4k

How to convert an object to a "prefab"?

Section: Using UE4
Product Version: Not Selected
Comment Sep 02 '15 at 04:57 PM
0
answers
Votes: 0 Views: 105

How to seperate a composite blueprint into individual meshes once it's in level?

Section: Using UE4
Product Version: UE 4.6
Comment Jun 22 '15 at 10:00 AM
0
answers
Votes: 0 Views: 384

Editor: convert actor to blueprint (prefab) saving custom properties

Section: C++ Programming
Product Version: Not Selected
Question May 13 '15 at 06:58 AM
1
answer
Votes: 1 Views: 226

How do I setup a prop with multiple destructible parts? RESOLVED CLOSED

Section: Using UE4
Product Version: Not Selected
Answer May 05 '15 at 07:20 PM
TJ V STAFF
1
answer
Votes: 0 Views: 222

How do I setup a prop with multiple destructible parts?

Section: Using UE4
Product Version: Not Selected
Comment May 03 '15 at 10:50 PM
0
answers
Votes: 0 Views: 116

Can I group destructible meshes in a blueprint?

Section: Blueprint Scripting
Product Version: Not Selected
Question Apr 28 '15 at 09:26 PM
1
answer
Votes: 0 Views: 107

Why is the root point of a Blueprint random? RESOLVED

Section: Using UE4
Product Version: Not Selected
Answer Dec 04 '14 at 07:21 PM
TJ V STAFF
1
answer
Votes: 0 Views: 154

[Feature Request] Logical Object Prefabbing CLOSED

Section: Using UE4
Product Version: Not Selected
Comment Jul 25 '14 at 07:16 AM
0
answers
Votes: 0 Views: 588

Is there, or can we add, a way to easily create prefabs for export and installation which can be shared? CLOSED

Section: Using UE4
Product Version: Not Selected
Comment Apr 24 '14 at 10:03 PM
Lovecraft_K STAFF
32 questions
27replies
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