x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: prefab

0
answers
Votes: 0 Views: 7

Suggestion: Option to Hide or Show submeshes of a skinned mesh

Section: Using UE4
Product Version: Not Selected
Question Mar 17 '19 at 12:43 PM
0
answers
Votes: 0 Views: 8

LevelScenarios option for Light Component (into BPs)

Section: Using UE4
Product Version: UE 4.20
Question Mar 12 '19 at 05:32 PM
1
answer
Votes: 1 Views: 774

Create Reusable Button Widget

Section: Using UE4
Product Version: UE 4.15
Comment Mar 01 '19 at 08:17 PM
1
answer
Votes: 0 Views: 52

Use ( .t3d or clipboard ) for make prefab

Section: Using UE4
Product Version: UE 4.20
Comment Nov 02 '18 at 08:56 PM
0
answers
Votes: 0 Views: 68

How to apply changes in scene back to the original blueprint

Section: Using UE4
Product Version: UE 4.18
Question May 30 '18 at 12:52 PM
1
answer
Votes: 0 Views: 360

break apart blueprint into static meshes like prefabs in other engines RESOLVED

Section: Using UE4
Product Version: UE 4.18
Comment Dec 27 '17 at 06:21 PM
4
answers
Votes: 0 Views: 8.6k

Best approach to copy multiple objects to other levels?

Section: Using UE4
Product Version: UE 4.8
Answer Oct 27 '17 at 10:53 AM
1
answer
Votes: 0 Views: 762

Adding Collision to Blueprint Objects RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Jul 15 '17 at 06:10 AM
1
answer
Votes: 0 Views: 676

Is it possible to save a hierarchy of Actors as a Blueprint "prefab"?

Section: Using UE4
Product Version: UE 4.12
Comment Jul 06 '17 at 06:17 AM
1
answer
Votes: 0 Views: 754

Convert to Static Mesh Performance

Section: Using UE4
Product Version: UE 4.15
Comment May 02 '17 at 12:10 PM
0
answers
Votes: 1 Views: 68

Feature Request: convert BP compnents to individual actors

Section: Using UE4
Product Version: UE 4.14
Comment Apr 23 '17 at 02:44 PM
0
answers
Votes: 0 Views: 228

How to create blueprint class with a matinee actor ?

Section: Blueprint Scripting
Product Version: UE 4.12
Comment Aug 18 '16 at 09:09 AM
0
answers
Votes: 0 Views: 156

Custom Actor System with PhP

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Jun 06 '16 at 01:13 AM
1
answer
Votes: 0 Views: 985

Instantiate a prefab at a certain position RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Comment Feb 07 '16 at 01:19 AM
1
answer
Votes: 0 Views: 398

Using Blueprints only as Prefabs? RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Answer Dec 07 '15 at 07:58 PM
joeGraf STAFF
2
answers
Votes: 2 Views: 9.4k

Can you import an FBX of multiple objects as a prefab?

Section: Using UE4
Product Version: Not Selected
Comment Nov 08 '15 at 03:47 PM
1
answer
Votes: 0 Views: 119

UE4 Crashes on Blueprint Class Conversion RESOLVED

Section: Bug Reports
Product Version: UE 4.9
Comment Nov 04 '15 at 03:58 PM
0
answers
Votes: 0 Views: 176

Method to save state of a blueprint class? (Like prefabs in Unity)

Section: Using UE4
Product Version: UE 4.9
Question Oct 19 '15 at 04:30 PM
Question Sep 24 '15 at 07:28 PM
3
answers
Votes: 4 Views: 26.6k

How to convert an object to a "prefab"?

Section: Using UE4
Product Version: Not Selected
Comment Sep 02 '15 at 04:57 PM
0
answers
Votes: 0 Views: 101

How to seperate a composite blueprint into individual meshes once it's in level?

Section: Using UE4
Product Version: UE 4.6
Comment Jun 22 '15 at 10:00 AM
0
answers
Votes: 0 Views: 371

Editor: convert actor to blueprint (prefab) saving custom properties

Section: C++ Programming
Product Version: Not Selected
Question May 13 '15 at 06:58 AM
1
answer
Votes: 1 Views: 222

How do I setup a prop with multiple destructible parts? RESOLVED CLOSED

Section: Using UE4
Product Version: Not Selected
Answer May 05 '15 at 07:20 PM
TJ V STAFF
1
answer
Votes: 0 Views: 220

How do I setup a prop with multiple destructible parts?

Section: Using UE4
Product Version: Not Selected
Comment May 03 '15 at 10:50 PM
0
answers
Votes: 0 Views: 116

Can I group destructible meshes in a blueprint?

Section: Blueprint Scripting
Product Version: Not Selected
Question Apr 28 '15 at 09:26 PM
1
answer
Votes: 0 Views: 107

Why is the root point of a Blueprint random? RESOLVED

Section: Using UE4
Product Version: Not Selected
Answer Dec 04 '14 at 07:21 PM
TJ V STAFF
1
answer
Votes: 0 Views: 152

[Feature Request] Logical Object Prefabbing CLOSED

Section: Using UE4
Product Version: Not Selected
Comment Jul 25 '14 at 07:16 AM
0
answers
Votes: 0 Views: 588

Is there, or can we add, a way to easily create prefabs for export and installation which can be shared? CLOSED

Section: Using UE4
Product Version: Not Selected
Comment Apr 24 '14 at 10:03 PM
Lovecraft_K STAFF
3
answers
Votes: 0 Views: 836

Blueprint within a blueprint? RESOLVED

Section: Using UE4
Product Version: Not Selected
Answer Apr 04 '14 at 10:27 PM
0
answers
Votes: 3 Views: 716

[Issue] Blueprint/Group/Parent Scaling Problem

Section: Using UE4
Product Version: Not Selected
Question Apr 04 '14 at 03:02 AM
30 questions
25replies
Subscribe to this topic