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Questions in topic: primitive components

1
answer
Votes: 3 Views: 426

Is there a problem with physics solver iteration count? Or is it somewhere overriden?

Section: Using UE4
Product Version: UE 4.14
Answer 2 days ago
0
answers
Votes: 0 Views: 36

Unreliable Overlaps with Welded Primitives

Section: Bug Reports
Product Version: UE 4.21
Comment May 22 '19 at 10:41 AM
1
answer
Votes: 1 Views: 3.5k

Generate Overlap Events turn off/on RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.7
Comment Mar 28 '19 at 05:47 AM
Comment Jul 12 '18 at 05:38 PM
Jeff A STAFF
0
answers
Votes: 1 Views: 156

Shortest Distance Between two meshes

Section: Blueprint Scripting
Product Version: UE 4.18
Question Mar 12 '18 at 02:59 AM
2
answers
Votes: 0 Views: 262

FStaticPrimitiveDrawInterface::DrawMesh draws only 2 polygons RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Comment Oct 08 '17 at 09:52 AM
1
answer
Votes: 3 Views: 275

[Feature Request] Add collision primitives manually in the mesh editor RESOLVED

Section: Using UE4
Product Version: UE 4.16
Answer Sep 25 '17 at 10:22 PM
0
answers
Votes: 0 Views: 49

deferred loading?

Section: Using UE4
Product Version: UE 4.16
Question Sep 13 '17 at 06:52 AM
1
answer
Votes: 0 Views: 248

Get Current Touched Actor Blueprint RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Aug 14 '17 at 02:58 AM
0
answers
Votes: 0 Views: 74

Go from primitive component ref to asset ID ?

Section: Using UE4
Product Version: UE 4.16
Question Jun 23 '17 at 12:17 PM
2
answers
Votes: 0 Views: 147

Engine Content "SM_Room_01" has holes in collision - needs fixing. RESOLVED

Section: Using UE4
Product Version: UE 4.15
Question Jun 01 '17 at 08:50 AM
0
answers
Votes: 0 Views: 79

OnlyOwnerSee for Decals

Section: Rendering
Product Version: UE 4.15
Question Mar 28 '17 at 11:59 AM
Answer Feb 08 '17 at 03:22 PM
0
answers
Votes: 6 Views: 546

Is there a reason I can't derive from PrimitiveComponent?

Section: Blueprint Scripting
Product Version: UE 4.8
Comment Jul 01 '16 at 01:05 AM
1
answer
Votes: 0 Views: 278

Max angular velocity broken in 4.12 RESOLVED

Section: Bug Reports
Product Version: UE 4.12
Answer Jun 06 '16 at 06:05 PM
Sean L STAFF
0
answers
Votes: 0 Views: 69

UPrimitiveComponent::OnComponentCollisionSettingsChanged is virtual private

Section: C++ Programming
Product Version: UE 4.10
Question Mar 27 '16 at 12:21 PM
0
answers
Votes: 0 Views: 133

Destructible Mesh Grab the error

Section: Blueprint Scripting
Product Version: UE 4.9
Question Jan 29 '16 at 04:43 AM
1
answer
Votes: 0 Views: 845

Android (OpenGL) compiles shaders at runtime first spawn actor? RESOLVED

Section: Rendering
Product Version: UE 4.10
Comment Jan 21 '16 at 06:10 PM
0
answers
Votes: 0 Views: 125

PrimitiveSceneProxy::GetDynamicMeshElements comprehnsion question

Section: C++ Programming
Product Version: UE 4.10
Question Jan 02 '16 at 03:44 PM
0
answers
Votes: 0 Views: 89

Elevator BP with switch BP

Section: Blueprint Scripting
Product Version: UE 4.10
Question Dec 15 '15 at 06:46 PM
0
answers
Votes: 0 Views: 60

Cant acces ECollisionEnabled Enum from BP?

Section: Blueprint Scripting
Product Version: UE 4.9
Question Oct 15 '15 at 02:54 PM
1
answer
Votes: 0 Views: 9.5k

What the "Primitive components" actually are? And when should I use them?

Section: Blueprint Scripting
Product Version: Not Selected
Comment Jul 07 '15 at 05:41 PM
1
answer
Votes: 0 Views: 578

[4.8.0 P1] Cannot (down)cast staticMeshComponent to primitiveComponent anymore RESOLVED

Section: Bug Reports
Product Version: Not Selected
Answer May 15 '15 at 03:14 PM
0
answers
Votes: 0 Views: 2.3k

Get all static mesh components?

Section: Blueprint Scripting
Product Version: Not Selected
Comment Jan 20 '15 at 10:26 AM
Question Jan 05 '15 at 01:44 AM
1
answer
Votes: 0 Views: 2.5k

How do you override a primitive component's events on your actor? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Sep 07 '14 at 12:19 AM
1
answer
Votes: 0 Views: 97

Can you copy primitives after you Flip them in the Geometry Editing Mode? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Aug 29 '14 at 06:07 PM
2
answers
Votes: 1 Views: 5.9k

AddImpulse or AddForce on Character RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Apr 09 '14 at 05:12 PM
0
answers
Votes: 0 Views: 256

Event issues

Section: Blueprint Scripting
Product Version: Not Selected
Comment Apr 08 '14 at 08:24 PM
29 questions
18replies
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