x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: profiling

0
answers
Votes: 0 Views: 13

How to generate a .ue4stats file profiling an android device?

Section: Using UE4
Product Version: UE 4.21
Question Feb 28 '19 at 06:30 PM
1
answer
Votes: 0 Views: 1k

Release build slower than editor

Section: Packaging & Deployment
Product Version: UE 4.10
Comment Feb 22 '19 at 10:25 PM
0
answers
Votes: 1 Views: 96

How to interpret Network Profiler results?

Section: Using UE4
Product Version: UE 4.19
Comment Feb 14 '19 at 02:24 AM
2
answers
Votes: 0 Views: 161

AudioUpdateTime causing hitches.

Section: Rendering
Product Version: UE 4.16
Comment Feb 02 '19 at 10:44 PM
0
answers
Votes: 3 Views: 549

Any way to visualize foliage clusters?

Section: Using UE4
Product Version: Not Selected
Comment Jan 14 '19 at 08:40 PM
0
answers
Votes: 1 Views: 98

UpdateOverlaps freezes UE4 (Spawning actor)

Section: C++ Programming
Product Version: UE 4.18
Comment Dec 29 '18 at 05:14 AM
1
answer
Votes: 0 Views: 29

shader complexity breakdown

Section: Rendering
Product Version: Not Selected
Answer Dec 06 '18 at 01:49 PM
0
answers
Votes: 1 Views: 39

Using cycle counters in multithreaded function.

Section: C++ Programming
Product Version: UE 4.18
Question Nov 30 '18 at 05:01 PM
1
answer
Votes: 1 Views: 279

Mesh Draw Calls and Draw Primitive Calls

Section: Rendering
Product Version: UE 4.17
Answer Nov 28 '18 at 10:06 AM
1
answer
Votes: 1 Views: 34

High bandwidth usage with no objects in the scene

Section: Using UE4
Product Version: UE 4.18
Comment Nov 17 '18 at 08:48 PM
0
answers
Votes: 0 Views: 29

Time axis in profiler shows wrong values

Section: Bug Reports
Product Version: UE 4.16
Comment Nov 14 '18 at 06:17 PM
2
answers
Votes: 2 Views: 315

FViewExtensionPreDrawCommand

Section: Rendering
Product Version: UE 4.15
Answer Nov 09 '18 at 11:11 PM
1
answer
Votes: 0 Views: 228

What is Basepass?

Section: Using UE4
Product Version: UE 4.20
Comment Nov 06 '18 at 06:55 PM
0
answers
Votes: 0 Views: 339

SlateDrawWindowsCommand Profiling

Section: Rendering
Product Version: UE 4.14
Comment Nov 06 '18 at 05:38 PM
1
answer
Votes: 1 Views: 234

VIVE Performance Profiling

Section: VR
Product Version: UE 4.15
Comment Nov 01 '18 at 11:26 PM
1
answer
Votes: 0 Views: 109

Redraw Viewport CPU Profiling RESOLVED

Section: VR
Product Version: UE 4.20
Answer Nov 01 '18 at 06:30 AM
1
answer
Votes: 0 Views: 189

Redraw Viewport CPU Profiling (Rendering) RESOLVED

Section: Rendering
Product Version: Not Selected
Answer Oct 23 '18 at 08:54 AM
1
answer
Votes: 1 Views: 132

FAndroidDeviceDetectionRunnable and FIOSDeviceHelper

Section: Everything Else
Product Version: UE 4.19
Comment Sep 26 '18 at 06:17 PM
1
answer
Votes: 0 Views: 96

Crash on Mac OS X 10.13 when running any packaged Unreal app via Intel Graphics Frame Analyzer RESOLVED

Section: Bug Reports
Product Version: UE 4.18
Answer Sep 11 '18 at 07:23 PM
Tim C STAFF
0
answers
Votes: 0 Views: 19

stat startfile not saving on Oculus Go

Section: Blueprint Scripting
Product Version: UE 4.20
Question Sep 10 '18 at 10:00 AM
0
answers
Votes: 0 Views: 276

proper way to use network profiling to see RPCs and actors?

Section: Using UE4
Product Version: UE 4.20
Question Aug 20 '18 at 06:30 AM
1
answer
Votes: 0 Views: 161

Is it possible to disable Z-Buffer?

Section: Rendering
Product Version: UE 4.19
Answer Aug 11 '18 at 10:24 AM
3
answers
Votes: 1 Views: 18.5k

What are the in-engine tools for CPU and GPU profiling?

Section: C++ Programming
Product Version: Not Selected
Answer Jul 26 '18 at 09:47 PM
0
answers
Votes: 0 Views: 30

"profilegpu" does not work on Android ES31

Section: Bug Reports
Product Version: UE 4.19
Comment Jul 12 '18 at 05:39 PM
Jeff A STAFF
0
answers
Votes: 0 Views: 31

'Mem FromReport' - memory statgroup description

Section: Using UE4
Product Version: UE 4.19
Question Jul 03 '18 at 08:01 PM
0
answers
Votes: 0 Views: 80

Stat startfile command tanks in game framerate

Section: Using UE4
Product Version: UE 4.18
Question Jul 02 '18 at 03:06 PM
0
answers
Votes: 0 Views: 33

Question about Session Frontend Profiler

Section: Using UE4
Product Version: UE 4.17
Question Jun 21 '18 at 09:02 AM
0
answers
Votes: 3 Views: 330

Performance BUG? Warning: Hitch on async loading of Texture2D

Section: Bug Reports
Product Version: UE 4.19
Question Jun 19 '18 at 02:58 PM
1
answer
Votes: 1 Views: 260

How do you debug launch time

Section: Everything Else
Product Version: UE 4.8
Comment Jun 12 '18 at 06:09 PM
136 questions
93replies
Subscribe to this topic