x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: reference

0
answers
Votes: 0 Views: 13

No Reference Viewer?

Section: Using UE4
Product Version: UE 4.21
Comment Mar 15 '19 at 09:12 AM
1
answer
Votes: 2 Views: 1.6k

Editor Memory References on Delete RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Comment Mar 09 '19 at 02:18 AM
0
answers
Votes: 0 Views: 11

Is it possible to directly reference components of other actors in BluePrint?

Section: Blueprint Scripting
Product Version: UE 4.19
Question Mar 07 '19 at 10:11 AM
3
answers
Votes: 5 Views: 5.6k

Reference to a component for another component RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Mar 06 '19 at 10:31 AM
1
answer
Votes: 2 Views: 1.2k

No value will be returned by reference

Section: Bug Reports
Product Version: UE 4.15
Comment Mar 06 '19 at 12:05 AM
1
answer
Votes: 0 Views: 1.7k

Get Widget Class From Widget Component?

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Mar 04 '19 at 05:09 AM
1
answer
Votes: 1 Views: 26

Can someone explain soft variable references?

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Mar 03 '19 at 06:58 PM
1
answer
Votes: 0 Views: 20

Is it possible to get Mesh out of Class Ref

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Feb 24 '19 at 09:11 PM
0
answers
Votes: 0 Views: 11

What's the relation between UModelComponent and ABrush?

Section: Blueprint Scripting
Product Version: UE 4.21
Question Feb 24 '19 at 03:46 PM
0
answers
Votes: 0 Views: 15

Actor Instance Reference in Second Actor BP?

Section: C++ Programming
Product Version: UE 4.20
Question Feb 21 '19 at 09:31 AM
0
answers
Votes: 0 Views: 6

How to access widget combobox selection in a c++ class

Section: C++ Programming
Product Version: UE 4.19
Question Feb 19 '19 at 07:26 AM
-1
answers
Votes: 1 Views: 1.6k

Blueprint TMap 'Find' not returning values by reference

Section: Bug Reports
Product Version: UE 4.15
Answer Feb 15 '19 at 02:17 AM
Dan.OConnor STAFF
2
answers
Votes: 5 Views: 4.5k

No value will be returned by reference?

Section: Bug Reports
Product Version: UE 4.8
Answer Feb 11 '19 at 12:27 PM
3
answers
Votes: 2 Views: 379

Level Blueprint actor references invalid after servertravel RESOLVED

Section: Bug Reports
Product Version: UE 4.17
Answer Feb 06 '19 at 02:50 AM
1
answer
Votes: 0 Views: 29

How to give actor variables from the spawning component

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Feb 05 '19 at 07:34 PM
1
answer
Votes: 0 Views: 31

Referencing Integer in another BP? / casting RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Feb 05 '19 at 01:35 AM
0
answers
Votes: 0 Views: 22

Finding Reference for Casting

Section: Using UE4
Product Version: UE 4.21
Comment Jan 27 '19 at 04:03 PM
3
answers
Votes: 0 Views: 30

Predefine array of struct with actor members RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Jan 24 '19 at 04:21 AM
1
answer
Votes: 0 Views: 24

Table Row as reference rather than referenced by name? RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Comment Jan 23 '19 at 09:25 AM
2
answers
Votes: 0 Views: 334

Soft and hard reference differences in BP

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Jan 17 '19 at 12:27 AM
3
answers
Votes: 0 Views: 152

How to check if actor is overlapping another blueprint actor's component?

Section: Blueprint Scripting
Product Version: UE 4.21
Answer Jan 10 '19 at 10:20 PM
0
answers
Votes: 0 Views: 10

TMap with TWeakObjectPtr crashes upon engine restart

Section: C++ Programming
Product Version: UE 4.20
Question Jan 07 '19 at 05:16 PM
1
answer
Votes: 0 Views: 17

How to get reference of created instance in blueprint RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.20
Answer Jan 02 '19 at 01:18 AM
1
answer
Votes: 1 Views: 2.5k

What's the best way to search the C++ API documentation? RESOLVED

Section: C++ Programming
Product Version: UE 4.13
Comment Dec 31 '18 at 09:47 PM
1
answer
Votes: 1 Views: 653

Get Components by Class or by Tag: no referencing

Section: Bug Reports
Product Version: UE 4.16
Comment Dec 27 '18 at 12:01 AM
2
answers
Votes: 0 Views: 648

How to check if TSharedRef is null? RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Answer Dec 22 '18 at 12:19 PM
2
answers
Votes: 0 Views: 93

Store a reference to a BP event in C++ and call it RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Comment Dec 16 '18 at 01:18 PM
1
answer
Votes: 0 Views: 153

How to get a reference of an array in BP RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Nov 23 '18 at 03:59 PM
378 questions
389replies
Subscribe to this topic