x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: serialization

0
answers
Votes: 0 Views: 30

SavePackage error: "Unexpected custom version"

Section: C++ Programming
Product Version: UE 4.21
Comment yesterday
0
answers
Votes: 0 Views: 13

Missing data on actor component when playing (bug in duplicating?)

Section: Bug Reports
Product Version: UE 4.21
Comment 2 days ago
Jeff A STAFF
0
answers
Votes: 0 Views: 14

Best archive for serializing actors

Section: C++ Programming
Product Version: UE 4.20
Comment Nov 25 '18 at 12:27 AM
1
answer
Votes: 1 Views: 17

Is there easy way to reduce SaveGameToSlot() time? RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Answer Nov 10 '18 at 05:22 PM
0
answers
Votes: 0 Views: 162

Launcher Crashing on startup; Serialization Error

Section: Bug Reports
Product Version: UE 4.20
Comment Oct 22 '18 at 06:25 AM
1
answer
Votes: 0 Views: 964

Blueprints derived from c++ classes not updating properly RESOLVED

Section: Bug Reports
Product Version: UE 4.10
Comment Oct 16 '18 at 05:06 AM
0
answers
Votes: 0 Views: 31

Convert array of struct to byte buffer

Section: C++ Programming
Product Version: UE 4.20
Question Oct 15 '18 at 07:26 PM
2
answers
Votes: 0 Views: 54

Save Game object that contains a FSoftObjectPtr

Section: C++ Programming
Product Version: UE 4.20
Answer Oct 11 '18 at 12:05 PM
0
answers
Votes: 0 Views: 93

How to do conditional serialization properly?

Section: C++ Programming
Product Version: Not Selected
Question Sep 20 '18 at 02:57 PM
1
answer
Votes: 0 Views: 47

Serialization data mismatch RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Aug 30 '18 at 08:49 AM
0
answers
Votes: 0 Views: 15

Animation overwrite unintentional

Section: Bug Reports
Product Version: UE 4.20
Comment Aug 15 '18 at 08:48 PM
Jeff A STAFF
0
answers
Votes: 1 Views: 41

Unable to serialize texture

Section: C++ Programming
Product Version: UE 4.19
Question Aug 13 '18 at 05:49 PM
0
answers
Votes: 0 Views: 34

Reference will be nullptred warning

Section: Blueprint Scripting
Product Version: UE 4.20
Question Aug 01 '18 at 10:12 PM
1
answer
Votes: 1 Views: 54

Debugging SkeletalMesh Serialization Errors RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer May 30 '18 at 10:45 PM
2
answers
Votes: 0 Views: 1.6k

Blueprint structure can't be correctly saved (serialized)

Section: C++ Programming
Product Version: UE 4.12
Comment Apr 22 '18 at 10:52 AM
0
answers
Votes: 0 Views: 57

How do I get a stable Asset ID for an Object

Section: Using UE4
Product Version: UE 4.17
Question Apr 03 '18 at 01:43 PM
1
answer
Votes: 1 Views: 151

UObject class IDs for saving and loading?

Section: C++ Programming
Product Version: UE 4.18
Answer Mar 19 '18 at 07:14 AM
0
answers
Votes: 0 Views: 41

UClass values invalid after saving and loading in packaged game?

Section: C++ Programming
Product Version: UE 4.18
Comment Mar 18 '18 at 03:09 PM
1
answer
Votes: 0 Views: 357

Using Save Game functionality with UObjects RESOLVED

Section: C++ Programming
Product Version: UE 4.13
Comment Mar 11 '18 at 02:22 AM
1
answer
Votes: 0 Views: 161

Serialization of default-constructed members? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Feb 25 '18 at 04:58 PM
0
answers
Votes: 0 Views: 61

UE4 serialization mismatch

Section: Using UE4
Product Version: UE 4.18
Question Feb 01 '18 at 02:29 PM
0
answers
Votes: 0 Views: 42

Custom SaveGame mechanism

Section: C++ Programming
Product Version: UE 4.18
Question Dec 07 '17 at 07:31 AM
1
answer
Votes: 0 Views: 540

How do you serialize a UGameInstance object?

Section: C++ Programming
Product Version: UE 4.14
Comment Dec 05 '17 at 09:57 AM
rXp
1
answer
Votes: 2 Views: 1.5k

Property serialization vs Binary serialization RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Nov 02 '17 at 08:46 PM
0
answers
Votes: 0 Views: 42

Is it possible to split a UAsset

Section: Packaging & Deployment
Product Version: Not Selected
Question Oct 11 '17 at 03:32 PM
0
answers
Votes: 1 Views: 884

Custom NetSerialize on USTRUCT

Section: C++ Programming
Product Version: UE 4.12
Comment Sep 20 '17 at 02:18 PM
108 questions
85replies
Subscribe to this topic