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Questions in topic: serialization

1
answer
Votes: 0 Views: 916

Blueprints derived from c++ classes not updating properly RESOLVED

Section: Bug Reports
Product Version: UE 4.10
Comment 4 days ago
0
answers
Votes: 0 Views: 5

Convert array of struct to byte buffer

Section: C++ Programming
Product Version: UE 4.20
Question 5 days ago
2
answers
Votes: 0 Views: 40

Save Game object that contains a FSoftObjectPtr

Section: C++ Programming
Product Version: UE 4.20
Answer Oct 11 '18 at 12:05 PM
0
answers
Votes: 0 Views: 114

Launcher Crashing on startup; Serialization Error

Section: Bug Reports
Product Version: UE 4.20
Comment Sep 28 '18 at 02:01 PM
Jeff A STAFF
0
answers
Votes: 0 Views: 54

How to do conditional serialization properly?

Section: C++ Programming
Product Version: Not Selected
Question Sep 20 '18 at 02:57 PM
1
answer
Votes: 0 Views: 25

Blueprint references to level Actors are lost when streaming out and back in the level RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Sep 11 '18 at 08:54 PM
1
answer
Votes: 0 Views: 45

Serialization data mismatch RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Aug 30 '18 at 08:49 AM
0
answers
Votes: 0 Views: 15

Animation overwrite unintentional

Section: Bug Reports
Product Version: UE 4.20
Comment Aug 15 '18 at 08:48 PM
Jeff A STAFF
0
answers
Votes: 1 Views: 25

Unable to serialize texture

Section: C++ Programming
Product Version: UE 4.19
Question Aug 13 '18 at 05:49 PM
0
answers
Votes: 0 Views: 25

Reference will be nullptred warning

Section: Blueprint Scripting
Product Version: UE 4.20
Question Aug 01 '18 at 10:12 PM
1
answer
Votes: 1 Views: 49

Debugging SkeletalMesh Serialization Errors RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer May 30 '18 at 10:45 PM
2
answers
Votes: 0 Views: 1.5k

Blueprint structure can't be correctly saved (serialized)

Section: C++ Programming
Product Version: UE 4.12
Comment Apr 22 '18 at 10:52 AM
0
answers
Votes: 0 Views: 46

How do I get a stable Asset ID for an Object

Section: Using UE4
Product Version: UE 4.17
Question Apr 03 '18 at 01:43 PM
1
answer
Votes: 1 Views: 130

UObject class IDs for saving and loading?

Section: C++ Programming
Product Version: UE 4.18
Answer Mar 19 '18 at 07:14 AM
0
answers
Votes: 0 Views: 35

UClass values invalid after saving and loading in packaged game?

Section: C++ Programming
Product Version: UE 4.18
Comment Mar 18 '18 at 03:09 PM
Question Mar 13 '18 at 02:00 PM
1
answer
Votes: 0 Views: 313

Using Save Game functionality with UObjects RESOLVED

Section: C++ Programming
Product Version: UE 4.13
Comment Mar 11 '18 at 02:22 AM
1
answer
Votes: 0 Views: 127

Serialization of default-constructed members? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Feb 25 '18 at 04:58 PM
Question Feb 17 '18 at 11:05 PM
0
answers
Votes: 0 Views: 60

UE4 serialization mismatch

Section: Using UE4
Product Version: UE 4.18
Question Feb 01 '18 at 02:29 PM
Question Jan 10 '18 at 08:44 AM
0
answers
Votes: 0 Views: 40

Custom SaveGame mechanism

Section: C++ Programming
Product Version: UE 4.18
Question Dec 07 '17 at 07:31 AM
1
answer
Votes: 0 Views: 458

How do you serialize a UGameInstance object?

Section: C++ Programming
Product Version: UE 4.14
Comment Dec 05 '17 at 09:57 AM
rXp
1
answer
Votes: 2 Views: 1.3k

Property serialization vs Binary serialization RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Nov 02 '17 at 08:46 PM
0
answers
Votes: 0 Views: 37

Is it possible to split a UAsset

Section: Packaging & Deployment
Product Version: Not Selected
Question Oct 11 '17 at 03:32 PM
0
answers
Votes: 1 Views: 795

Custom NetSerialize on USTRUCT

Section: C++ Programming
Product Version: UE 4.12
Comment Sep 20 '17 at 02:18 PM
0
answers
Votes: 0 Views: 29

Changing UBaseLightComponent::CastShadows' default to false

Section: C++ Programming
Product Version: UE 4.16
Question Sep 18 '17 at 08:34 PM
0
answers
Votes: 0 Views: 275

Having trouble giving my actors a GUID.

Section: Using UE4
Product Version: UE 4.13
Comment Aug 28 '17 at 08:48 PM
0
answers
Votes: 0 Views: 145

USaveGame and serializing the minimum necessary info

Section: C++ Programming
Product Version: UE 4.16
Question Jul 30 '17 at 10:12 PM
1
answer
Votes: 0 Views: 82

how to implement bool NetDeltaSerialize(FNetDeltaSerializeInfo & DeltaParms);

Section: C++ Programming
Product Version: UE 4.16
Comment Jul 18 '17 at 03:21 AM
104 questions
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