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Questions in topic: shader

1
answer
Votes: 0 Views: 587

How to make unit selection circles merge? RESOLVED

Section: Rendering
Product Version: Not Selected
Answer Mar 11 '15 at 07:51 PM
0
answers
Votes: 0 Views: 270

Subsurface color always shows though what should be in shadow.

Section: Using UE4
Product Version: Not Selected
Question Mar 11 '15 at 10:44 AM
0
answers
Votes: 0 Views: 354

Subsurface color always shows though what should be in shadow.

Section: Rendering
Product Version: Not Selected
Question Mar 10 '15 at 12:46 PM
1
answer
Votes: 0 Views: 1.2k

Shaders vs Materials RESOLVED

Section: Rendering
Product Version: Not Selected
Answer Feb 20 '15 at 11:28 PM
DanielW STAFF
0
answers
Votes: 5 Views: 96

undeclared identifer 'TransformLocalPositionToWorld'

Section: Everything Else
Product Version: Not Selected
Comment Jan 29 '15 at 04:42 PM
0
answers
Votes: 0 Views: 127

4.6 GetGlobalShaderMap

Section: C++ Programming
Product Version: Not Selected
Question Jan 21 '15 at 10:31 AM
1
answer
Votes: 0 Views: 600

Is it possible to do displacement mapping on iOS ?

Section: Rendering
Product Version: Not Selected
Comment Jan 14 '15 at 01:11 PM
1
answer
Votes: 0 Views: 42

How to set up custom look for my level ? RESOLVED

Section: Everything Else
Product Version: Not Selected
Comment Jan 11 '15 at 07:17 PM
1
answer
Votes: 0 Views: 2.2k

DepthMask for masking renderer objects RESOLVED

Section: Rendering
Product Version: Not Selected
Answer Jan 05 '15 at 02:44 PM
Lovecraft_K STAFF
1
answer
Votes: 0 Views: 551

PixelNormalWS breaks on Android but works in all preview modes RESOLVED

Section: Rendering
Product Version: Not Selected
Answer Dec 19 '14 at 09:25 PM
Lovecraft_K STAFF
1
answer
Votes: 0 Views: 978

4.7 foliage placement shader complexity RESOLVED

Section: Rendering
Product Version: Not Selected
Comment Dec 18 '14 at 08:14 PM
Gil STAFF
1
answer
Votes: 0 Views: 2k

How can I affect a material based on collision? RESOLVED

Section: Rendering
Product Version: Not Selected
Answer Dec 15 '14 at 10:54 PM
1
answer
Votes: 0 Views: 160

Shader weirdness RESOLVED

Section: Rendering
Product Version: Not Selected
Comment Nov 19 '14 at 09:04 PM
1
answer
Votes: 0 Views: 577

Softer shading from light? RESOLVED

Section: Rendering
Product Version: Not Selected
Answer Nov 13 '14 at 09:29 PM
0
answers
Votes: 0 Views: 128

Why does an "Initializing World" Message appear when I change a USF file?

Section: Rendering
Product Version: Not Selected
Question Nov 12 '14 at 11:52 AM
dsl
1
answer
Votes: 2 Views: 2k

Import ShaderFX Material into UE4 RESOLVED

Section: Everything Else
Product Version: Not Selected
Answer Nov 05 '14 at 04:24 AM
1
answer
Votes: 0 Views: 1k

How to create a painted metal shader RESOLVED

Section: Rendering
Product Version: Not Selected
Answer Nov 04 '14 at 09:21 PM
Lovecraft_K STAFF
1
answer
Votes: 0 Views: 2.3k

How to move DerivedDataCache from C:/ RESOLVED

Section: Installation & Setup
Product Version: Not Selected
Answer Oct 23 '14 at 03:30 PM
Doug E STAFF
1
answer
Votes: 5 Views: 5.7k

What is UE4's equivalent of multi-pass shaders? RESOLVED

Section: Rendering
Product Version: Not Selected
Comment Oct 17 '14 at 02:51 PM
1
answer
Votes: 0 Views: 154

Does CGSL support "&" syntax? RESOLVED

Section: Rendering
Product Version: Not Selected
Answer Oct 17 '14 at 02:29 PM
1
answer
Votes: 0 Views: 658

Translucent material appears as gray checkboard RESOLVED

Section: Rendering
Product Version: Not Selected
Comment Oct 14 '14 at 06:06 PM
Lovecraft_K STAFF
2
answers
Votes: 1 Views: 5.4k

Fresnel edge based on directional light?

Section: Rendering
Product Version: Not Selected
Comment Sep 25 '14 at 10:54 AM
1
answer
Votes: 0 Views: 214

[4.4] Is there an issue with static switch params in shaders? RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment Sep 23 '14 at 07:31 PM
1
answer
Votes: 0 Views: 552

Shader execution order

Section: Rendering
Product Version: Not Selected
Comment Sep 22 '14 at 03:21 PM
7
answers
Votes: 1 Views: 877

Why materials with blend mode: translucent are so bright?!

Section: Using UE4
Product Version: Not Selected
Answer Sep 05 '14 at 03:12 PM
1
answer
Votes: 0 Views: 68

How to choose from different static constants in instance ? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Aug 25 '14 at 10:34 PM
1
answer
Votes: 3 Views: 302

Animated Font Material Crashes iPhone Renderer RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment Jul 31 '14 at 08:38 PM
2
answers
Votes: 0 Views: 1k

Why is my material appearance different in Lit and Unlit mode? RESOLVED

Section: Rendering
Product Version: Not Selected
Comment Jul 30 '14 at 07:36 AM
0
answers
Votes: 0 Views: 235

Custom PostProcess in Plugin

Section: Rendering
Product Version: Not Selected
Question Jul 27 '14 at 01:49 PM
0
answers
Votes: 6 Views: 296

How to program a simple shader?

Section: C++ Programming
Product Version: Not Selected
Question Jul 22 '14 at 10:58 AM
dsl
314 questions
257replies
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