x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: static mesh

1
answer
Votes: 0 Views: 13

Blueprint actor doesn't update ingame

Section: Blueprint Scripting
Product Version: UE 4.19
Comment 15 hours ago
1
answer
Votes: 0 Views: 10

Weird Shading on Static Mesh

Section: Using UE4
Product Version: UE 4.20
Answer 19 hours ago
1
answer
Votes: 0 Views: 11

Import of Rhino 3ds file - cannot find static mesh for static mesh actor on mesh RESOLVED

Section: Everything Else
Product Version: UE 4.21
Answer 3 days ago
0
answers
Votes: 0 Views: 15

Static Mesh Import Settings are ignored for certain meshes

Section: Bug Reports
Product Version: UE 4.20
Comment 4 days ago
Jeff A STAFF
1
answer
Votes: 0 Views: 282

Collision of Static Mesh in BP as Child

Section: Using UE4
Product Version: UE 4.15
Comment 5 days ago
0
answers
Votes: 0 Views: 11

Regarding actor movement and Root Components

Section: C++ Programming
Product Version: UE 4.21
Comment 5 days ago
2
answers
Votes: 0 Views: 1.4k

Nav Mesh Bounds Volume not working at all

Section: Using UE4
Product Version: UE 4.18
Comment 5 days ago
1
answer
Votes: 0 Views: 8

Problem with static mesh's nav volume for AI

Section: Blueprint Scripting
Product Version: UE 4.21
Comment 5 days ago
1
answer
Votes: 7 Views: 20.2k

Where do I find the option to convert BSP to Static Mesh?

Section: Using UE4
Product Version: Not Selected
Comment Mar 11 '19 at 03:03 PM
1
answer
Votes: 1 Views: 19

How to Create material using C++ and apply it to static mesh? RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Comment Mar 11 '19 at 10:58 AM
1
answer
Votes: 0 Views: 23

I Can't Stand on Static Mesh Actor? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Answer Mar 09 '19 at 01:38 AM
1
answer
Votes: 0 Views: 38

フォリッジの密度を「より」密集させたい

Section: Japanese
Product Version: UE 4.19
Answer Mar 09 '19 at 01:22 AM
1
answer
Votes: 0 Views: 56

Getting the bounding box of a static mesh collision data RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Comment Mar 06 '19 at 08:18 AM
2
answers
Votes: 0 Views: 400

box collision does not recognize static mesh RESOLVED

Section: Using UE4
Product Version: UE 4.10
Answer Mar 05 '19 at 11:08 AM
2
answers
Votes: 0 Views: 42

How get actor object reference from a static mesh?

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Mar 05 '19 at 11:07 AM
0
answers
Votes: 0 Views: 24

Selecting Objects and changing Material//Mesh in real time

Section: Blueprint Scripting
Product Version: UE 4.21
Question Mar 04 '19 at 11:47 PM
0
answers
Votes: 0 Views: 21

"object has wrapping uvs" error on static mesh (converted from geometry)

Section: Using UE4
Product Version: UE 4.21
Question Feb 23 '19 at 04:27 PM
0
answers
Votes: 0 Views: 7

Objects slightly misaligned when copying?

Section: Using UE4
Product Version: UE 4.20
Comment Feb 15 '19 at 09:18 PM
1
answer
Votes: -1 Views: 118

UNANSWERED FORUM QUESTION FROM 2014.

Section: Using UE4
Product Version: UE 4.18
Comment Feb 15 '19 at 12:06 AM
0
answers
Votes: 0 Views: 10

Custom LODs

Section: Using UE4
Product Version: UE 4.21
Question Feb 12 '19 at 09:47 AM
2
answers
Votes: 0 Views: 102

Correct way to export small, animatable objects into UE4 RESOLVED

Section: Using UE4
Product Version: UE 4.7
Answer Feb 10 '19 at 05:00 PM
1
answer
Votes: 0 Views: 792

Import FBX: Material IDs incorrect?

Section: Using UE4
Product Version: UE 4.14
Comment Feb 08 '19 at 02:41 PM
0
answers
Votes: 0 Views: 24

How to optimize modular building meshes?

Section: Using UE4
Product Version: UE 4.20
Comment Feb 07 '19 at 11:27 PM
4
answers
Votes: 0 Views: 505

How to expose a UStaticMeshComponent to be assigned in Blueprints

Section: C++ Programming
Product Version: UE 4.18
Answer Feb 03 '19 at 04:58 PM
0
answers
Votes: 0 Views: 15

How do I fix lighting on static mesh created from BSP?

Section: Using UE4
Product Version: UE 4.17
Question Feb 02 '19 at 01:58 AM
1
answer
Votes: 0 Views: 1.4k

How can I make a slider control the y position of a static mesh?

Section: Blueprint Scripting
Product Version: UE 4.7
Comment Jan 28 '19 at 05:39 PM
Question Jan 28 '19 at 02:22 PM
0
answers
Votes: 0 Views: 15

no combine into single object option in data smith import

Section: Using UE4
Product Version: UE 4.21
Question Jan 24 '19 at 01:19 PM
1127 questions
1030replies
Subscribe to this topic