x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: sweep

1
answer
Votes: 1 Views: 1.5k

How to make sweep work with rotation?

Section: C++ Programming
Product Version: Not Selected
Comment Feb 19 '19 at 04:23 PM
1
answer
Votes: 0 Views: 110

Collision stops working in-game RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.20
Answer Jan 18 '19 at 04:18 PM
0
answers
Votes: 1 Views: 65

Sweep only takes one collision primitve into account

Section: Bug Reports
Product Version: UE 4.21
Comment Jan 05 '19 at 01:12 AM
1
answer
Votes: 0 Views: 724

Why does SweepSingleByChannel not work with a Box?

Section: C++ Programming
Product Version: UE 4.15
Answer Nov 29 '18 at 11:34 PM
0
answers
Votes: 0 Views: 60

UWorld::SweepSingleByObjectType - how to distinguish overlap vs. block?

Section: C++ Programming
Product Version: UE 4.20
Question Nov 29 '18 at 07:57 PM
0
answers
Votes: 0 Views: 41

Can the game only accept one AddActorWorldOffset() per tick?

Section: C++ Programming
Product Version: UE 4.20
Comment Nov 08 '18 at 04:21 PM
0
answers
Votes: 0 Views: 46

Collision between component and SkeletalMeshActor with Simulate Physics off

Section: Blueprint Scripting
Product Version: UE 4.19
Comment Nov 05 '18 at 11:02 PM
4
answers
Votes: 0 Views: 194

Exception on first invocation of SweepMultiByProfile RESOLVED CLOSED

Section: C++ Programming
Product Version: UE 4.18
Comment Oct 08 '18 at 05:33 PM
1
answer
Votes: 1 Views: 55

How can I see if a Sweep touches another Sweep?

Section: C++ Programming
Product Version: UE 4.20
Comment Sep 05 '18 at 09:04 AM
1
answer
Votes: 0 Views: 294

SweepMultiByChannel Returns same Actor multiple times

Section: C++ Programming
Product Version: UE 4.19
Answer Sep 03 '18 at 08:15 PM
2
answers
Votes: 0 Views: 516

Sweep results for Overlap collision not populated RESOLVED

Section: Using UE4
Product Version: UE 4.20
Comment Aug 08 '18 at 02:18 PM
0
answers
Votes: 0 Views: 72

Sweep collision doesn't block side sweeps

Section: Bug Reports
Product Version: UE 4.18
Comment Jul 24 '18 at 10:00 AM
1
answer
Votes: 0 Views: 111

Confusion On Sweeping Set Location With Timeline Usage RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.19
Comment Jun 15 '18 at 07:26 PM
Jeremy Q STAFF
0
answers
Votes: 0 Views: 58

Proper Setup For Repeated Input-Based Object Movement?

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Jan 19 '18 at 08:28 PM
2
answers
Votes: 0 Views: 195

Sweep stuck in ground RESOLVED

Section: Using UE4
Product Version: UE 4.18
Answer Jan 11 '18 at 08:20 PM
0
answers
Votes: 1 Views: 530

Custom convex shape sweep test?

Section: C++ Programming
Product Version: UE 4.10
Comment Nov 09 '17 at 09:16 PM
0
answers
Votes: 0 Views: 257

How to do a sweep trace with end and start rotations

Section: C++ Programming
Product Version: UE 4.16
Question Jul 28 '17 at 08:04 PM
0
answers
Votes: 0 Views: 230

about collision sweep , is unreal bug?

Section: Using UE4
Product Version: UE 4.15
Question Jul 20 '17 at 02:29 AM
1
answer
Votes: 1 Views: 335

How to sweep by scaling a sphere?

Section: C++ Programming
Product Version: UE 4.13
Answer Jul 16 '17 at 12:49 PM
1
answer
Votes: 1 Views: 1.1k

Sweep trace is not returning correct hit locations RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Answer Mar 15 '17 at 03:41 PM
Doug E STAFF
9
answers
Votes: 19 Views: 8.3k

On Component Begin Overlap Sweep Result not populated RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Dec 31 '16 at 02:37 PM
0
answers
Votes: 2 Views: 649

Is there a sweep alternative to Continuous Collision Detection?

Section: C++ Programming
Product Version: UE 4.14
Question Dec 17 '16 at 04:13 PM
1
answer
Votes: 0 Views: 139

Is there a way to get hit results of all collided actors using single node? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.12
Answer Sep 14 '16 at 08:27 PM
2
answers
Votes: 0 Views: 698

Sweeping rotation about an axis RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Aug 24 '16 at 06:43 AM
3
answers
Votes: 1 Views: 2.9k

Sweep only works with the Root component? RESOLVED

Section: Bug Reports
Product Version: UE 4.7
Comment Aug 05 '16 at 05:25 PM
1
answer
Votes: 0 Views: 379

SetActorLocation Sweep Causes Teleporting

Section: Blueprint Scripting
Product Version: Not Selected
Answer Aug 05 '16 at 01:35 AM
1
answer
Votes: 0 Views: 143

Sweep Doesn't Block Completely

Section: Blueprint Scripting
Product Version: Not Selected
Comment Aug 04 '16 at 05:10 AM
1
answer
Votes: 0 Views: 1.1k

Sweep collision doesn't work if the start loc and end loc both collide with the same surface RESOLVED

Section: Bug Reports
Product Version: UE 4.11
Comment May 24 '16 at 09:26 PM
0
answers
Votes: 0 Views: 203

Trace and sweep on landscape horribly inaccurate

Section: Everything Else
Product Version: UE 4.11
Question Apr 14 '16 at 01:50 AM
55 questions
47replies
Subscribe to this topic