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Questions in topic: tassetptr

1
answer
Votes: 0 Views: 1.7k

What is the difference between TAssetSubclassOf and TSoftObjectPtr? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Nov 29 '17 at 12:00 AM
1
answer
Votes: 1 Views: 906

Verify validity of TAssetPtr/FStringAssetReference *without* loading the asset?

Section: C++ Programming
Product Version: UE 4.15
Comment May 31 '17 at 03:13 PM
1
answer
Votes: 0 Views: 111

Feature Request - Load TAssetPtr when passed in network function RESOLVED

Section: C++ Programming
Product Version: UE 4.15
Answer Mar 27 '17 at 04:29 AM
0
answers
Votes: 0 Views: 103

How to declare a public dependency in a Blueprint-only project?

Section: Blueprint Scripting
Product Version: UE 4.15
Question Mar 04 '17 at 08:54 AM
1
answer
Votes: 0 Views: 579

TAssetPtr / Asynchronous problem in the Editor RESOLVED

Section: C++ Programming
Product Version: UE 4.13
Comment Sep 21 '16 at 03:07 AM
2
answers
Votes: 1 Views: 960

TAssetPtr comes up as NULL when set from Blueprints

Section: C++ Programming
Product Version: Not Selected
Question Sep 20 '16 at 10:20 AM
1
answer
Votes: 0 Views: 405

TAssetPtr invalid target type for dynamic_cast

Section: C++ Programming
Product Version: UE 4.9
Answer Feb 09 '16 at 12:11 PM
1
answer
Votes: 0 Views: 578

How to access a dynamic asset pointer? RESOLVED CLOSED

Section: C++ Programming
Product Version: UE 4.7
Comment Jun 08 '15 at 10:02 PM
2
answers
Votes: 0 Views: 1.5k

How can I load an asset from a TAssetPtr Datatable?

Section: C++ Programming
Product Version: Not Selected
Comment Mar 04 '15 at 12:05 PM
9 questions
10replies
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