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Questions in topic: text

0
answers
Votes: 0 Views: 5

Reading an editable txt file after build

Section: Packaging & Deployment
Product Version: UE 4.16
Question 15 hours ago
1
answer
Votes: 0 Views: 18

How to write words in game?

Section: Blueprint Scripting
Product Version: UE 4.14
Comment yesterday
0
answers
Votes: 0 Views: 6

4K Monitor Support? (Scaling)

Section: Using UE4
Product Version: UE 4.17
Question 2 days ago
0
answers
Votes: 0 Views: 22

[Feature Request] Censoring User Text In Editable Text Box

Section: Blueprint Scripting
Product Version: UE 4.16
Comment 3 days ago
Answer 5 days ago
0
answers
Votes: 0 Views: 7

Adjust text, if it doesn't fit put three points

Section: Blueprint Scripting
Product Version: UE 4.17
Question 6 days ago
0
answers
Votes: 0 Views: 10

Adjust text, if it doesn't fit put three points

Section: Using UE4
Product Version: UE 4.17
Question Aug 10 '17 at 11:51 AM
2
answers
Votes: 0 Views: 60

UMG autowrap makes text flicker upon appearing

Section: Using UE4
Product Version: UE 4.15
Comment Aug 08 '17 at 07:52 PM
1
answer
Votes: 0 Views: 31

How do I set Multi-line text box's number of lines and characters? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Aug 08 '17 at 07:17 PM
Nick Darnell STAFF
1
answer
Votes: 0 Views: 13

clicking off 3D widget text doesn't commit RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Jul 30 '17 at 07:37 AM
1
answer
Votes: 0 Views: 11

UField::GetMetaDataText not a member of UFloatProperty in Packaged Build? RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.16
Comment Jul 28 '17 at 03:02 PM
Jamie Dale STAFF
0
answers
Votes: 0 Views: 32

Replicating widget input to other clients

Section: Blueprint Scripting
Product Version: UE 4.16
Comment Jul 28 '17 at 12:18 AM
1
answer
Votes: 1 Views: 22

Array of text won't update to new values on compile

Section: Bug Reports
Product Version: UE 4.17 Preview
Answer Jul 26 '17 at 07:08 PM
3
answers
Votes: 0 Views: 48

Typing into a 3D widget RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Jul 26 '17 at 01:56 AM
1
answer
Votes: 0 Views: 41

Force Typing into Editable Text Box? When Widget Created?

Section: Blueprint Scripting
Product Version: UE 4.16
Comment Jul 24 '17 at 03:32 PM
1
answer
Votes: 0 Views: 29

How to display player-inputted text in-game?

Section: Blueprint Scripting
Product Version: UE 4.16
Comment Jul 22 '17 at 12:18 AM
1
answer
Votes: 0 Views: 53

How to animate individual letters in a text block? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Comment Jul 21 '17 at 12:43 AM
0
answers
Votes: 0 Views: 15

Find out how much text fits in Text widget component

Section: Using UE4
Product Version: UE 4.16
Question Jul 16 '17 at 01:09 PM
1
answer
Votes: 1 Views: 436

UMG Scale Box with Text problem

Section: Blueprint Scripting
Product Version: UE 4.8
Answer Jul 16 '17 at 01:30 AM
1
answer
Votes: 0 Views: 106

UMG: Bind Outline colour and opacity

Section: Using UE4
Product Version: UE 4.14
Answer Jul 11 '17 at 07:45 PM
1
answer
Votes: 0 Views: 27

reference cannot be read properly

Section: Blueprint Scripting
Product Version: UE 4.15
Comment Jul 10 '17 at 06:07 PM
1
answer
Votes: 0 Views: 23

Advice on making a Text-Based Game with Blueprints?

Section: Using UE4
Product Version: UE 4.16
Comment Jul 05 '17 at 04:59 PM
1
answer
Votes: 0 Views: 16

Displaying player made text in a string? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Jul 04 '17 at 10:24 PM
Jamie Dale STAFF
0
answers
Votes: 0 Views: 39

UMG : How could I skip to the second text ?

Section: Blueprint Scripting
Product Version: Not Selected
Question Jul 02 '17 at 10:48 PM
1
answer
Votes: 0 Views: 40

Arabic text cut off at edges of TextBlock RESOLVED

Section: Using UE4
Product Version: UE 4.16
Comment Jul 01 '17 at 08:49 PM
Jamie Dale STAFF
1
answer
Votes: 0 Views: 25

Change UMG text with triggervolume or volume... RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.15
Comment Jun 28 '17 at 11:05 AM
0
answers
Votes: 0 Views: 27

Font not being present in Build

Section: Packaging & Deployment
Product Version: UE 4.15
Comment Jun 27 '17 at 11:58 AM
8
answers
Votes: 3 Views: 10.2k

Add a new line inside a Text var RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Answer Jun 22 '17 at 08:53 AM
1
answer
Votes: 0 Views: 14

Font Outline Color does not update until Compile RESOLVED

Section: Bug Reports
Product Version: UE 4.16
Comment Jun 21 '17 at 11:14 PM
356 questions
333replies
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