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Questions in topic: texture compression

0
answers
Votes: 0 Views: 82

What affect does 'Maximum texture size' have on Texture Streaming performance

Section: Everything Else
Product Version: UE 4.21
Question Mar 01 '19 at 11:57 AM
0
answers
Votes: 0 Views: 11

Setting rules for texture flagging

Section: Using UE4
Product Version: UE 4.20
Question Feb 10 '19 at 02:30 AM
2
answers
Votes: 0 Views: 2.7k

"Unsupported Texture Format" message on Android RESOLVED

Section: Using UE4
Product Version: UE 4.20
Answer Dec 05 '18 at 10:50 PM
0
answers
Votes: 1 Views: 110

[Android] ETC2 Texture Problem.

Section: Rendering
Product Version: UE 4.19
Question Oct 04 '18 at 03:45 AM
0
answers
Votes: 0 Views: 48

TexturwGroup load bias in runtime?

Section: Rendering
Product Version: UE 4.16
Question May 11 '18 at 09:29 PM
1
answer
Votes: 0 Views: 254

Is there a way to share content already cooked for iOS between developers? RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.7
Comment Feb 26 '18 at 02:25 PM
1
answer
Votes: 0 Views: 140

ETC2 Wrong Manifest with 4.14.1

Section: Bug Reports
Product Version: UE 4.14
Comment Jan 08 '18 at 05:42 AM
0
answers
Votes: 0 Views: 182

Texture size too large in unreal on importing

Section: Rendering
Product Version: UE 4.15
Question Aug 23 '17 at 02:55 PM
1
answer
Votes: 1 Views: 433

Support for 32 bit floating point textures RESOLVED

Section: Rendering
Product Version: UE 4.15
Answer Aug 13 '17 at 12:44 PM
0
answers
Votes: 3 Views: 618

How to edit pixel color value in Texture 2D?

Section: Blueprint Scripting
Product Version: UE 4.12 Preview
Comment Jul 21 '17 at 07:50 PM
1
answer
Votes: 0 Views: 58

bForcePVRTC4 is ignored. RESOLVED

Section: Bug Reports
Product Version: UE 4.16
Answer Jul 03 '17 at 09:07 AM
2
answers
Votes: 0 Views: 588

Are cubemaps working with default compression on Android? RESOLVED

Section: Bug Reports
Product Version: UE 4.13
Comment Mar 14 '17 at 05:29 PM
1
answer
Votes: 0 Views: 235

Texture compression inconsistency RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Answer Nov 23 '16 at 04:09 PM
1
answer
Votes: 0 Views: 869

Low quality textures for sprites?!

Section: Rendering
Product Version: Not Selected
Comment Oct 26 '16 at 02:19 AM
1
answer
Votes: 2 Views: 437

Is there a way to more "efficiently" pack textures with the "Merge Actors" tool? RESOLVED

Section: Using UE4
Product Version: UE 4.12
Answer Aug 03 '16 at 09:40 PM
1
answer
Votes: 0 Views: 466

how to turn off texture compression?

Section: Rendering
Product Version: Not Selected
Answer Jul 31 '16 at 11:35 AM
1
answer
Votes: 0 Views: 838

Texture Compression Formats of UE4 for Manifest RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.12
Comment Jul 21 '16 at 06:54 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 218

[REQUEST] Android Texture Format to Manifest RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.12
Answer Jul 21 '16 at 06:50 PM
1
answer
Votes: 0 Views: 131

Why do I need to re-cook textures after moving my project? RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.8
Answer May 18 '16 at 07:30 PM
1
answer
Votes: 0 Views: 131

Waffle textures on ETC/Mali Android devices RESOLVED

Section: Bug Reports
Product Version: UE 4.9
Answer Apr 11 '16 at 01:40 PM
1
answer
Votes: 0 Views: 458

Android Manifest for texture compression RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.10
Comment Feb 03 '16 at 03:55 PM
1
answer
Votes: 0 Views: 308

Saving texture makes hard auto-compression RESOLVED

Section: Using UE4
Product Version: Not Selected
Answer May 06 '15 at 03:35 AM
0
answers
Votes: 0 Views: 115

Loading TextureCompressor Module in package Game?

Section: C++ Programming
Product Version: Not Selected
Question Apr 14 '15 at 09:30 PM
1
answer
Votes: 0 Views: 208

Compression texture bug RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment Mar 26 '15 at 08:00 PM
Lovecraft_K STAFF
0
answers
Votes: 0 Views: 399

Is it possible to change texture format from DXT1 to BC5 using default compression

Section: Rendering
Product Version: Not Selected
Question Feb 26 '15 at 04:05 PM
1
answer
Votes: 0 Views: 649

Texture channels shift Values RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Feb 09 '15 at 02:48 PM
1
answer
Votes: 0 Views: 264

Can't select texture format when Launching RESOLVED

Section: Packaging & Deployment
Product Version: Not Selected
Answer Jan 21 '15 at 06:13 PM
2
answers
Votes: 2 Views: 5.2k

Why does it take so long to package for Android? RESOLVED

Section: Packaging & Deployment
Product Version: Not Selected
Answer Oct 18 '14 at 07:46 AM
1
answer
Votes: 0 Views: 262

Texture settings "bug" ?(paper2d project) RESOLVED

Section: Bug Reports
Product Version: Not Selected
Answer Sep 17 '14 at 06:44 PM
Ben Halliday STAFF
31 questions
26replies
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