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Questions in topic: trace channels

0
answers
Votes: 0 Views: 9

Set Actor Scale 3d avoid Hit with LineTraceChannel

Section: Using UE4
Product Version: UE 4.21
Question Apr 22 '19 at 11:17 PM
1
answer
Votes: 0 Views: 27

Change Predict Projectile Path Color

Section: Blueprint Scripting
Product Version: UE 4.21
Answer Feb 11 '19 at 12:49 PM
2
answers
Votes: 0 Views: 48

Why does this tutorial reference something that doesn't exist? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Answer Dec 23 '18 at 04:21 AM
1
answer
Votes: 0 Views: 810

Why does SweepSingleByChannel not work with a Box?

Section: C++ Programming
Product Version: UE 4.15
Answer Nov 29 '18 at 11:34 PM
1
answer
Votes: 0 Views: 35

How to get 2nd trace to return to starting position without it giving a 0.0 distance? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Nov 27 '18 at 09:09 PM
2
answers
Votes: 9 Views: 7.3k

Intended usage of the Visibility Trace channel

Section: Using UE4
Product Version: UE 4.7
Comment Sep 26 '18 at 10:56 PM
1
answer
Votes: 0 Views: 364

SweepMultiByChannel Returns same Actor multiple times

Section: C++ Programming
Product Version: UE 4.19
Answer Sep 03 '18 at 08:15 PM
1
answer
Votes: 0 Views: 113

Is there a way to ignore a class when doing a LineTraceSingleByObjectType in C++? RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Comment Aug 08 '18 at 09:16 PM
0
answers
Votes: 0 Views: 209

Custom collision trace channels

Section: Using UE4
Product Version: UE 4.18
Question Mar 13 '18 at 10:32 AM
2
answers
Votes: 6 Views: 11.5k

Custom trace channel in c++? RESOLVED

Section: C++ Programming
Product Version: UE 4.7
Answer Mar 01 '18 at 10:31 AM
1
answer
Votes: 0 Views: 286

Projectile Doesn't "Bounce" Perfectly RESOLVED

Section: Using UE4
Product Version: UE 4.17
Comment Jan 02 '18 at 05:04 PM
0
answers
Votes: 0 Views: 130

How to hit destructible object by raycast?

Section: Blueprint Scripting
Product Version: UE 4.17
Comment Dec 16 '17 at 12:11 AM
1
answer
Votes: 0 Views: 3.5k

Set default collision response for a channel in C++?

Section: C++ Programming
Product Version: UE 4.10
Comment Dec 13 '17 at 12:21 AM
0
answers
Votes: 0 Views: 29

Clear Old RayCast In UE4

Section: Using UE4
Product Version: UE 4.18
Question Nov 26 '17 at 01:49 PM
1
answer
Votes: 0 Views: 50

How can I trace a line from a character using C++? RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Nov 05 '17 at 06:13 PM
2
answers
Votes: 0 Views: 78

Stopping Traces

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Oct 24 '17 at 06:06 AM
1
answer
Votes: 0 Views: 337

Overlap checkbox in trace responses.

Section: Blueprint Scripting
Product Version: UE 4.15
Comment Sep 20 '17 at 11:17 AM
2
answers
Votes: 2 Views: 2.3k

New object type or new channel type? what's the diff in practice?

Section: Using UE4
Product Version: UE 4.10
Comment Sep 09 '17 at 09:48 PM
1
answer
Votes: 0 Views: 123

I'm getting weird shadows from LineTrace RESOLVED

Section: Rendering
Product Version: UE 4.16
Answer May 30 '17 at 03:54 PM
1
answer
Votes: 0 Views: 485

Spawned static mesh does not use static mesh's trace responses RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Comment Apr 13 '17 at 03:44 PM
1
answer
Votes: 0 Views: 531

How to get a trace hit on the opposite end of a wall? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.14
Comment Mar 19 '17 at 04:31 AM
1
answer
Votes: 0 Views: 101

[4.8.3] How to ensure a Trace returns the actor it starts inside? RESOLVED

Section: C++ Programming
Product Version: UE older version
Answer Jan 02 '17 at 04:48 AM
2
answers
Votes: 0 Views: 223

Is there a way to set a different trace channel for pawn sensing sight? RESOLVED

Section: Using UE4
Product Version: UE 4.14
Answer Dec 20 '16 at 11:08 AM
1
answer
Votes: 0 Views: 41

crashing with trace bluprint on weapon RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Comment Dec 07 '16 at 09:10 PM
1
answer
Votes: 0 Views: 473

Trace one object being fully above another

Section: Blueprint Scripting
Product Version: UE 4.11
Answer Dec 05 '16 at 07:18 PM
2
answers
Votes: 1 Views: 1.1k

Why are my trace and item channels not saved? RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment Nov 18 '16 at 02:19 PM
1
answer
Votes: 0 Views: 5k

How do I use a custom trace channel?

Section: C++ Programming
Product Version: UE 4.12
Comment Aug 20 '16 at 10:10 AM
2
answers
Votes: 0 Views: 328

How to teleport through an object instead of inside of it

Section: Blueprint Scripting
Product Version: UE 4.12
Comment Aug 11 '16 at 05:02 AM
1
answer
Votes: 0 Views: 331

cast to character to check the trace result always failed RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Jul 28 '16 at 03:00 PM
55 questions
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