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Questions in topic: transform

0
answers
Votes: 1 Views: 76

[BUG] "ComposeTransform" completely broken in 4.17 and 4.18

Section: Bug Reports
Product Version: UE 4.17
Comment yesterday
0
answers
Votes: 0 Views: 63

Optimize rotation of an actor with thousands of actors attached on it

Section: Using UE4
Product Version: UE 4.16
Comment Nov 16 '17 at 03:20 AM
4
answers
Votes: 0 Views: 43

Transformation - Value issues while rotating

Section: Bug Reports
Product Version: UE 4.16
Answer Nov 15 '17 at 04:13 PM
Question Nov 14 '17 at 07:52 PM
2
answers
Votes: 0 Views: 42

[performanсe] SetTransform vs SetLoc+SetRot

Section: Blueprint Scripting
Product Version: UE 4.16
Comment Nov 11 '17 at 10:32 PM
2
answers
Votes: 0 Views: 89

AddActorWorldRotation isn't working with my Hierarchy RESOLVED

Section: Bug Reports
Product Version: UE 4.17
Comment Nov 09 '17 at 10:42 PM
2
answers
Votes: 1 Views: 430

Broken Ragdoll Transform?

Section: Using UE4
Product Version: UE 4.13
Comment Nov 07 '17 at 06:37 PM
Comment Nov 02 '17 at 03:01 PM
0
answers
Votes: 0 Views: 14

Issue with components world locations

Section: C++ Programming
Product Version: UE 4.17
Question Nov 01 '17 at 05:59 PM
2
answers
Votes: 0 Views: 31

Transporting a Transform between functions results in an incorrect rotation RESOLVED

Section: Bug Reports
Product Version: UE 4.18
Answer Nov 01 '17 at 02:59 PM
0
answers
Votes: 0 Views: 31

how to change root component rotation?

Section: Blueprint Scripting
Product Version: UE 4.16
Question Oct 22 '17 at 11:47 AM
0
answers
Votes: 0 Views: 9

Render flow

Section: Blueprint Scripting
Product Version: UE 4.17
Question Oct 16 '17 at 03:53 PM
0
answers
Votes: 0 Views: 25

Instanced Static Meshes Location doesn't update in Blueprint

Section: Bug Reports
Product Version: UE 4.16
Question Oct 15 '17 at 12:06 PM
2
answers
Votes: 1 Views: 31

Equal rotator problem please help RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.17
Answer Oct 12 '17 at 06:18 AM
1
answer
Votes: 0 Views: 26

Objects spawned by BPs in level instance have different origins in PIE and packaged builds RESOLVED

Section: Bug Reports
Product Version: UE 4.17
Answer Sep 26 '17 at 10:17 PM
0
answers
Votes: 0 Views: 31

Specific location in construction script Static mesh

Section: Blueprint Scripting
Product Version: UE 4.15
Question Sep 18 '17 at 07:15 PM
0
answers
Votes: 0 Views: 27

FTransforms with non-uniform scaling do not compose

Section: Bug Reports
Product Version: UE 4.17
Comment Sep 15 '17 at 09:10 PM
0
answers
Votes: 0 Views: 22

strange bug with transform...

Section: Blueprint Scripting
Product Version: UE 4.15
Comment Sep 10 '17 at 12:45 AM
1
answer
Votes: 0 Views: 34

Move a UChildActorComponent's subcomponent, snap parent actor RootComponent RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Sep 07 '17 at 07:20 AM
1
answer
Votes: 1 Views: 157

UE 4.16.3 and 4.17.1 - Rotation in Array of Transforms Bugged RESOLVED

Section: Bug Reports
Product Version: UE 4.17
Answer Aug 31 '17 at 06:57 PM
Natalia Q STAFF
1
answer
Votes: 1 Views: 9.7k

Change editor units from centimeters to meters RESOLVED

Section: Using UE4
Product Version: UE 4.9
Comment Aug 28 '17 at 10:30 AM
1
answer
Votes: 1 Views: 1.8k

How would I transform an object from one location to another on input?

Section: Blueprint Scripting
Product Version: Not Selected
Comment Aug 26 '17 at 11:28 AM
1
answer
Votes: 0 Views: 22

Spawning actor causes graphics glitch RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.17
Comment Aug 24 '17 at 05:59 PM
0
answers
Votes: 0 Views: 27

How to make objects flatten into and come out of floor?

Section: Using UE4
Product Version: UE 4.16
Question Aug 20 '17 at 09:55 PM
2
answers
Votes: 1 Views: 485

Why does my Geometry brush reset when scaling with the details panel?

Section: Using UE4
Product Version: Not Selected
Answer Jul 27 '17 at 03:58 PM
0
answers
Votes: 0 Views: 176

Save all instanced static mesh instances in game for a building game?

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Jul 25 '17 at 03:00 PM
1
answer
Votes: 0 Views: 2.2k

Does UE4 use Radians or Degrees? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Jul 21 '17 at 03:52 AM
0
answers
Votes: 0 Views: 64

How to rotate to maintain direction

Section: Blueprint Scripting
Product Version: UE 4.16
Question Jul 05 '17 at 06:42 PM
3
answers
Votes: 0 Views: 1.6k

Relative transform... Relative to what? RESOLVED

Section: Using UE4
Product Version: UE 4.10
Comment Jul 01 '17 at 09:20 PM
0
answers
Votes: 0 Views: 25

Collision after attach and transform

Section: Blueprint Scripting
Product Version: UE 4.16
Question Jun 22 '17 at 03:14 PM
250 questions
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