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Questions in topic: travel

1
answer
Votes: 0 Views: 40

Travel between levels in multiplayer blueprints

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Dec 07 '18 at 02:29 AM
1
answer
Votes: 0 Views: 135

Steam Travel URL using default map instead of MapName in session settings RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Answer Oct 11 '18 at 02:07 PM
0
answers
Votes: 0 Views: 24

Trevel My steam party to dedicated server

Section: Using UE4
Product Version: UE 4.18
Question Sep 28 '18 at 07:23 PM
2
answers
Votes: 0 Views: 565

MultiPlayer: How to set a persistent loading screen while connecting

Section: Blueprint Scripting
Product Version: UE 4.10
Answer Aug 22 '18 at 12:14 PM
1
answer
Votes: 1 Views: 656

Travel Failure in multiplayer project failing RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.16
Comment Jul 26 '18 at 03:46 PM
6
answers
Votes: 0 Views: 649

TRAVEL FAILURE : INVALID URL ERROR RESOLVED

Section: Using UE4
Product Version: UE 4.15
Answer Jul 23 '18 at 08:28 AM
0
answers
Votes: 0 Views: 24

ServerTravel on Steam dedicated server makes clients crash

Section: Blueprint Scripting
Product Version: UE 4.18
Question May 10 '18 at 04:03 PM
0
answers
Votes: 0 Views: 158

Connecting to server causes loading of default map

Section: C++ Programming
Product Version: UE 4.18
Comment Apr 04 '18 at 02:58 PM
0
answers
Votes: 0 Views: 57

How to store player stats in multiplayer travel?

Section: Using UE4
Product Version: UE 4.16
Question Dec 24 '17 at 01:38 PM
1
answer
Votes: 0 Views: 90

How do Clients travel on a Dedicated Server via Blueprints? RESOLVED

Section: Using UE4
Product Version: UE 4.16
Comment Dec 20 '17 at 09:02 PM
1
answer
Votes: 0 Views: 329

Player controller not possesing after swapping RESOLVED

Section: Using UE4
Product Version: UE 4.16
Answer Dec 01 '17 at 01:06 PM
0
answers
Votes: 1 Views: 24

How to let a client Join from Lobby while Match is ongoing

Section: Blueprint Scripting
Product Version: UE 4.18
Question Oct 24 '17 at 06:19 PM
2
answers
Votes: 0 Views: 257

ServerTravel disconnects client RESOLVED

Section: C++ Programming
Product Version: UE 4.17 Preview
Comment Aug 23 '17 at 09:59 AM
1
answer
Votes: 1 Views: 1k

Steam - Client Timeout (but works with NULL) RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Comment Aug 05 '17 at 09:32 PM
3
answers
Votes: 0 Views: 1.9k

How can I use Seamless Travel to persist data across map changes? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Jun 10 '17 at 01:20 PM
0
answers
Votes: 0 Views: 259

travel error, invalid url

Section: Using UE4
Product Version: UE 4.14
Question Dec 22 '16 at 06:00 PM
0
answers
Votes: 2 Views: 709

Transfer the GameState in seamless travel

Section: C++ Programming
Product Version: UE 4.7
Comment Nov 15 '16 at 02:35 PM
2
answers
Votes: 0 Views: 136

GameMode Override is being Ignored when Travelling

Section: Using UE4
Product Version: UE 4.12
Comment Aug 24 '16 at 04:52 PM
0
answers
Votes: 0 Views: 300

TravelFailure: InvalidURL when leave game back to main menu

Section: Blueprint Scripting
Product Version: UE 4.12
Comment Aug 10 '16 at 10:19 PM
0
answers
Votes: 0 Views: 48

Store client information across maps

Section: C++ Programming
Product Version: UE 4.12
Question Jul 24 '16 at 02:16 PM
1
answer
Votes: 0 Views: 662

JoinSession without traveling

Section: C++ Programming
Product Version: UE 4.5
Answer Apr 04 '16 at 01:10 PM
0
answers
Votes: 0 Views: 943

Clients unable to Login after Travel

Section: C++ Programming
Product Version: UE 4.9
Question Mar 05 '16 at 12:27 PM
1
answer
Votes: 1 Views: 525

Server Travel nothing happens RESOLVED

Section: C++ Programming
Product Version: UE 4.11 Preview
Answer Feb 12 '16 at 04:53 PM
1
answer
Votes: 1 Views: 1.2k

Server Travel crash? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Jan 04 '16 at 08:57 PM
Doug E STAFF
1
answer
Votes: 0 Views: 238

How to save data for each player in multiplay game when changing level?

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Jan 04 '16 at 01:12 AM
0
answers
Votes: 2 Views: 506

How to join/leave a session without switching maps?

Section: C++ Programming
Product Version: UE 4.9
Question Dec 02 '15 at 02:43 AM
1
answer
Votes: 1 Views: 1.1k

Client Travel Faliure RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.7
Comment Oct 26 '15 at 06:36 PM
2
answers
Votes: 0 Views: 2.4k

Failed to load Map Package when travelling RESOLVED CLOSED

Section: Blueprint Scripting
Product Version: Not Selected
Answer Jul 19 '15 at 01:48 AM
34 questions
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