x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: tsubclassof

0
answers
Votes: 0 Views: 7

Prevent Subtype to be used as default

Section: Blueprint Scripting
Product Version: UE 4.19
Question Sep 11 '18 at 01:56 AM
1
answer
Votes: 1 Views: 58

Error missing '>' in class limitor RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Comment Jul 24 '18 at 06:40 PM
0
answers
Votes: 0 Views: 39

UPROPERTY is null

Section: C++ Programming
Product Version: UE 4.18
Question Jul 22 '18 at 09:47 AM
0
answers
Votes: 0 Views: 84

C++: Spawn and move vehicles (controller->car)

Section: C++ Programming
Product Version: UE 4.19
Comment May 03 '18 at 06:10 PM
2
answers
Votes: 0 Views: 689

Instancing interface to TScriptInterface property

Section: C++ Programming
Product Version: UE 4.11
Answer Apr 25 '18 at 03:47 PM
2
answers
Votes: 0 Views: 893

[C++] How to get UClass from TSubClassOf<>? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Mar 12 '18 at 01:39 AM
2
answers
Votes: 3 Views: 2.8k

Why use TSubClassOf and not just the class itself? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Feb 24 '18 at 10:54 PM
1
answer
Votes: 1 Views: 400

Crash: Objects have the same fully qualified name but different paths RESOLVED

Section: Bug Reports
Product Version: UE 4.17
Answer Feb 23 '18 at 10:58 AM
1
answer
Votes: 0 Views: 244

Accessing Variables From a TSubclassOf Variable that are object specific

Section: C++ Programming
Product Version: UE 4.18
Comment Feb 13 '18 at 03:04 AM
1
answer
Votes: 0 Views: 58

Excluding base class when using "TSubClassOf" on custom UFUNCTION

Section: C++ Programming
Product Version: UE 4.17
Comment Jan 20 '18 at 12:47 PM
1
answer
Votes: 0 Views: 1.3k

Using GetComponentByClass

Section: C++ Programming
Product Version: Not Selected
Answer Dec 09 '17 at 09:26 PM
1
answer
Votes: 0 Views: 219

Find TSubclassOf in TArray RESOLVED

Section: C++ Programming
Product Version: UE older version
Answer Oct 05 '17 at 10:13 AM
1
answer
Votes: 0 Views: 62

Cannot get GetComponents to work with TSubclassOf

Section: C++ Programming
Product Version: UE 4.17
Answer Sep 21 '17 at 11:59 PM
1
answer
Votes: 0 Views: 165

Trouble populating and spawning from Subclass Array. RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Comment Aug 27 '17 at 03:08 PM
1
answer
Votes: 0 Views: 5.2k

NewObject() RESOLVED

Section: C++ Programming
Product Version: UE 4.8
Comment Aug 21 '17 at 09:42 AM
1
answer
Votes: 1 Views: 201

Serialize TSubclassOf<>

Section: C++ Programming
Product Version: UE 4.15
Comment Jun 26 '17 at 10:28 AM
1
answer
Votes: 0 Views: 271

TSubclassOf Static Class fails to initialize? RESOLVED

Section: C++ Programming
Product Version: UE 4.15
Comment May 01 '17 at 01:30 PM
1
answer
Votes: 0 Views: 186

Blueprint Nativization & TArray of TSubClassOf error RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Answer Apr 28 '17 at 06:26 PM
Doug E STAFF
1
answer
Votes: 0 Views: 185

Blueprint nativization fails if there's any c++ code using TSubclassOf RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Comment Apr 06 '17 at 01:19 PM
Tim C STAFF
1
answer
Votes: 0 Views: 43

How would I about creating a vector or list of 'TSubclassOf' RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Answer Feb 22 '17 at 09:19 AM
1
answer
Votes: 0 Views: 119

Hide Class from TSubclassOf<>

Section: C++ Programming
Product Version: UE 4.12
Answer Jan 13 '17 at 08:49 PM
0
answers
Votes: 0 Views: 407

Why is this forward declaration not working for TSubclassOf? CLOSED

Section: C++ Programming
Product Version: UE 4.14
Question Dec 08 '16 at 11:14 PM
1
answer
Votes: 0 Views: 100

TSubclassOf cause access violation crash in shipping package RESOLVED

Section: Bug Reports
Product Version: UE 4.12
Answer Oct 24 '16 at 12:40 PM
1
answer
Votes: 0 Views: 391

Crash when acessing TArray of TSubclassOf RESOLVED CLOSED

Section: C++ Programming
Product Version: UE 4.13
Answer Oct 10 '16 at 06:37 PM
1
answer
Votes: 0 Views: 145

How is the Shooter Game populating the TArray of AShooterWeapon? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Oct 07 '16 at 07:12 PM
3
answers
Votes: 2 Views: 1.1k

Instantiating Blueprint-based components in C++ RESOLVED

Section: C++ Programming
Product Version: UE 4.13
Answer Sep 16 '16 at 08:30 PM
3
answers
Votes: 1 Views: 599

TSubClassOf with Interfaces isn't working RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Answer Sep 08 '16 at 11:28 PM
1
answer
Votes: 0 Views: 1.4k

TAssetSubclassOf vs TSubclassOf RESOLVED

Section: Using UE4
Product Version: UE 4.12
Answer Jul 18 '16 at 10:06 AM
1
answer
Votes: -2 Views: 57

Crash trying to set FP_Gun

Section: C++ Programming
Product Version: UE 4.11
Comment May 23 '16 at 10:11 AM
2
answers
Votes: 0 Views: 2.5k

Help Understanding TSubclassOf<> When Spawning RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Answer May 19 '16 at 03:44 PM
56 questions
60replies
Subscribe to this topic