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Questions in topic: uht

1
answer
Votes: 0 Views: 548

UHT Couldn't Find Parent Type of a Module Declared in Build.cs

Section: C++ Programming
Product Version: UE 4.17
Answer Feb 08 '19 at 07:50 PM
1
answer
Votes: 2 Views: 404

UCLASS, UFUNCTION support inside macros request

Section: C++ Programming
Product Version: Not Selected
Comment Jan 24 '19 at 10:08 AM
1
answer
Votes: 1 Views: 132

UPROPERTY on TStaticBitArray not supported?

Section: C++ Programming
Product Version: UE older version
Answer Dec 10 '18 at 06:46 AM
1
answer
Votes: 1 Views: 1.4k

Disabling unneeded C++ modules.

Section: Packaging & Deployment
Product Version: UE 4.10
Comment Oct 25 '18 at 05:58 AM
2
answers
Votes: 0 Views: 112

Compiler or UHT not checking everything RESOLVED

Section: Bug Reports
Product Version: UE 4.18
Answer Sep 07 '18 at 08:17 PM
Tim C STAFF
1
answer
Votes: 4 Views: 4k

How to include private header files of other Modules into my Module?

Section: C++ Programming
Product Version: UE 4.7
Comment Jun 15 '18 at 04:54 PM
0
answers
Votes: 0 Views: 75

BlueprintNativeEvent doesn't support 'Const TSubclassOf<>' as parameter

Section: C++ Programming
Product Version: UE 4.19
Question May 18 '18 at 04:03 PM
0
answers
Votes: 1 Views: 73

What causes a particular module to be referenced in the .uhtmanifest file?

Section: Packaging & Deployment
Product Version: UE 4.19
Question Apr 11 '18 at 06:09 PM
0
answers
Votes: 0 Views: 139

Concurrent Jenkins game builds on one machine - best practices?

Section: Packaging & Deployment
Product Version: UE 4.17
Question Feb 19 '18 at 10:43 AM
0
answers
Votes: 0 Views: 45

Unreal header tool bug

Section: C++ Programming
Product Version: UE 4.17
Question Jan 18 '18 at 03:19 PM
0
answers
Votes: 2 Views: 627

How to declare DYNAMIC MULTICAST delegate with TMap?

Section: C++ Programming
Product Version: UE 4.18
Question Dec 06 '17 at 01:37 PM
0
answers
Votes: 0 Views: 50

[BUG] Wrong generated method signature from interface method

Section: Bug Reports
Product Version: UE 4.18
Question Nov 09 '17 at 11:55 PM
1
answer
Votes: 0 Views: 312

Is it impossible to have two files whose name is same prefix? RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Answer Aug 02 '17 at 05:13 AM
1
answer
Votes: 0 Views: 617

Issue with new stricter UHT and USTRUCTs RESOLVED

Section: Bug Reports
Product Version: UE 4.17 Preview
Comment Jul 27 '17 at 10:44 PM
1
answer
Votes: 0 Views: 233

Can inline files (.inl) be included from a UE4 header file? RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Answer Jul 11 '17 at 03:56 PM
1
answer
Votes: 0 Views: 559

Wrapping UPROPERTY with macro not working RESOLVED

Section: C++ Programming
Product Version: UE 4.15
Comment Jun 26 '17 at 06:50 AM
0
answers
Votes: 4 Views: 540

Const UProperty specifier unknown

Section: C++ Programming
Product Version: Not Selected
Comment Jun 23 '17 at 05:10 AM
1
answer
Votes: 0 Views: 59

UHT failing to parse struct constructors RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Answer May 11 '17 at 09:48 PM
Tim C STAFF
1
answer
Votes: 1 Views: 5.1k

how to create only header file while exist inside include generate.h RESOLVED

Section: C++ Programming
Product Version: UE 4.7
Comment Feb 01 '17 at 11:05 AM
1
answer
Votes: 0 Views: 96

why ArrayDim is always 2?

Section: C++ Programming
Product Version: UE 4.14
Answer Jan 23 '17 at 10:57 AM
Steve Robb STAFF
0
answers
Votes: 1 Views: 57

Unreal Header Tool Bug

Section: C++ Programming
Product Version: UE 4.14
Question Jan 14 '17 at 05:22 PM
0
answers
Votes: 5 Views: 410

[Request] typedef and using support request for UHT

Section: C++ Programming
Product Version: Not Selected
Question Jan 13 '17 at 08:55 AM
1
answer
Votes: 0 Views: 36

How can i know UFunction contain how many parameters with default value?

Section: C++ Programming
Product Version: UE 4.14
Answer Jan 06 '17 at 11:56 AM
Steve Robb STAFF
1
answer
Votes: 0 Views: 123

Probably UHT bug, while exposing Static Array[Enum::MAX] to BP RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Comment Dec 22 '16 at 07:15 PM
Sean L STAFF
1
answer
Votes: 1 Views: 166

How to add new templates to UE4 reflection system? RESOLVED

Section: C++ Programming
Product Version: UE 4.13
Answer Nov 17 '16 at 12:10 AM
1
answer
Votes: 0 Views: 188

RPC with TMap crashes UHT RESOLVED

Section: Using UE4
Product Version: UE 4.12
Answer Oct 31 '16 at 09:29 PM
ImVawx STAFF
1
answer
Votes: 0 Views: 232

How to create your own ScriptGenerator RESOLVED

Section: C++ Programming
Product Version: UE 4.9
Answer Sep 29 '16 at 07:06 PM
1
answer
Votes: 0 Views: 54

"# include" (with a space) is ignored for dependency parsing in UHT RESOLVED

Section: Bug Reports
Product Version: UE 4.12
Answer Sep 23 '16 at 08:40 PM
Tim C STAFF
1
answer
Votes: 0 Views: 852

UHT CrashOrAssert if UCLASS exists twice RESOLVED

Section: Bug Reports
Product Version: UE 4.10
Answer Sep 12 '16 at 02:11 PM
Doug E STAFF
51 questions
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