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Questions in topic: uobject

2
answers
Votes: 0 Views: 1.1k

is there a way to create a class deriverd UObject in C++ Class Wizard? RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Comment Apr 14 '19 at 01:06 AM
1
answer
Votes: 1 Views: 62

UObject as Blueprint variable with details panel

Section: C++ Programming
Product Version: UE 4.21
Comment Mar 25 '19 at 07:45 AM
0
answers
Votes: 0 Views: 18

SetTickGroup in a FTickableGameObject?

Section: C++ Programming
Product Version: UE 4.21
Question Mar 09 '19 at 04:38 PM
0
answers
Votes: 0 Views: 14

Capture any selected object in editor scene

Section: Using UE4
Product Version: UE 4.20
Comment Jan 27 '19 at 06:39 PM
Question Jan 17 '19 at 04:50 AM
1
answer
Votes: 0 Views: 231

Data Organization in your Project?

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Jan 11 '19 at 07:49 AM
1
answer
Votes: 0 Views: 28

non static functions in UObject class - accessing them in other classes. RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Answer Jan 07 '19 at 03:22 PM
2
answers
Votes: 0 Views: 1.4k

Operator= Overloading Already Declared? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Dec 25 '18 at 03:43 AM
0
answers
Votes: 0 Views: 26

UClass::HasProperty bug

Section: Bug Reports
Product Version: UE Github Master branch
Comment Dec 17 '18 at 08:19 PM
Jeff A STAFF
1
answer
Votes: 0 Views: 28

Init and Init_Implementation in a UObject Derivative class

Section: C++ Programming
Product Version: Not Selected
Answer Nov 13 '18 at 06:18 PM
1
answer
Votes: 0 Views: 237

CanEditChange with an array

Section: C++ Programming
Product Version: UE Github Master branch
Answer Nov 06 '18 at 09:26 AM
2
answers
Votes: 7 Views: 11k

What's the difference between using TWeakObjectPtr or using UObject* RESOLVED CLOSED

Section: C++ Programming
Product Version: Not Selected
Comment Nov 06 '18 at 03:48 AM
0
answers
Votes: 0 Views: 115

UObjects cannot call functions from Function Libraries implemented in BP

Section: Using UE4
Product Version: UE 4.18
Comment Nov 02 '18 at 05:58 AM
1
answer
Votes: 0 Views: 118

How do you link derived UObject blueprints to UObject properties? RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Answer Sep 23 '18 at 04:06 AM
0
answers
Votes: 0 Views: 169

How to do conditional serialization properly?

Section: C++ Programming
Product Version: Not Selected
Question Sep 20 '18 at 02:57 PM
1
answer
Votes: 0 Views: 569

Difference between UClass and UObject RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Comment Jul 20 '18 at 07:32 AM
1
answer
Votes: 2 Views: 142

What is connection beteween UCLASS and UOBJECT? How does this connection work?

Section: C++ Programming
Product Version: UE 4.10
Answer Jul 20 '18 at 07:13 AM
0
answers
Votes: 3 Views: 287

Lingering object references from event graph pins

Section: Everything Else
Product Version: UE 4.10
Comment Jun 28 '18 at 06:00 PM
0
answers
Votes: 0 Views: 147

Access UObject Property as Blueprint Variable

Section: C++ Programming
Product Version: UE 4.19
Question Jun 24 '18 at 01:21 PM
1
answer
Votes: 0 Views: 85

Duplicated UObject causes client to disconnect RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Answer Jun 18 '18 at 11:16 PM
1
answer
Votes: 1 Views: 256

How do you invoke a method using reflection on a UObject?

Section: C++ Programming
Product Version: Not Selected
Answer Jun 11 '18 at 03:48 AM
1
answer
Votes: 0 Views: 94

PostInitProperties funcitonality for a USTRUCT

Section: C++ Programming
Product Version: UE 4.19
Question May 23 '18 at 05:23 AM
1
answer
Votes: 1 Views: 127

Passing a UObject derived object to an RPC function RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer May 08 '18 at 11:29 PM
4
answers
Votes: 1 Views: 1.2k

RPC doesn't work on repicated UObject RESOLVED

Section: C++ Programming
Product Version: UE 4.11
Answer May 04 '18 at 12:30 PM
1
answer
Votes: 4 Views: 14k

Is this the correct practice with UObjects and smart pointers?

Section: C++ Programming
Product Version: Not Selected
Comment Apr 25 '18 at 12:30 AM
2
answers
Votes: 0 Views: 571

Should Nonphysical Classes Inherit from UObject or UActor?

Section: Blueprint Scripting
Product Version: Not Selected
Answer Apr 20 '18 at 01:18 PM
1
answer
Votes: 0 Views: 453

How to instantiate UObject in BP? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.19
Comment Mar 28 '18 at 10:56 AM
2
answers
Votes: 0 Views: 300

Create UObject in StartupModule()

Section: C++ Programming
Product Version: UE 4.17
Answer Mar 08 '18 at 09:51 PM
2
answers
Votes: 0 Views: 492

Why is my UObject created with NewObject crashing the engine? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Feb 17 '18 at 02:06 PM
1
answer
Votes: 1 Views: 506

Is there any way to achieve what PCIP.SetDefaultSubobjectClass does in blueprint? RESOLVED CLOSED

Section: C++ Programming
Product Version: Not Selected
Comment Feb 11 '18 at 01:13 PM
161 questions
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