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Questions in topic: uobject

2
answers
Votes: 0 Views: 47

Why is my UObject created with NewObject crashing the engine? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Feb 17 '18 at 02:06 PM
1
answer
Votes: 1 Views: 380

Is there any way to achieve what PCIP.SetDefaultSubobjectClass does in blueprint? RESOLVED CLOSED

Section: C++ Programming
Product Version: Not Selected
Comment Feb 11 '18 at 01:13 PM
1
answer
Votes: 0 Views: 31

How to get name of UPhysicalMaterial (From FHitResult) RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Feb 04 '18 at 01:08 PM
1
answer
Votes: 0 Views: 76

Crash on Editor startup after adding empty UObject to Plugin RESOLVED

Section: Bug Reports
Product Version: UE 4.16
Answer Jan 10 '18 at 11:41 AM
eXi
1
answer
Votes: 0 Views: 31

The management class in game should be inherited from Uobject or Use traditional c++ class? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Jan 03 '18 at 09:02 AM
1
answer
Votes: 0 Views: 29

Should Any Class Inherit Uobject? Is

Section: C++ Programming
Product Version: Not Selected
Answer Dec 22 '17 at 09:18 PM
2
answers
Votes: 1 Views: 56

Reference being added to defaults container RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Dec 22 '17 at 03:28 PM
2
answers
Votes: 1 Views: 1.1k

Create new asset from code (save UObject to asset)

Section: C++ Programming
Product Version: UE 4.8
Comment Dec 14 '17 at 12:44 PM
4
answers
Votes: 10 Views: 2.7k

Editable Sub-Object Component Pointers

Section: C++ Programming
Product Version: Not Selected
Answer Dec 13 '17 at 05:58 PM
1
answer
Votes: 0 Views: 915

UObject* Outer

Section: C++ Programming
Product Version: UE 4.12
Comment Dec 09 '17 at 10:00 AM
1
answer
Votes: 0 Views: 278

Making a UObject tickable makes it tick in-editor

Section: C++ Programming
Product Version: UE 4.16
Answer Dec 05 '17 at 07:41 PM
1
answer
Votes: 0 Views: 53

Create UObject in StartupModule()

Section: C++ Programming
Product Version: UE 4.17
Comment Nov 16 '17 at 06:29 AM
1
answer
Votes: 1 Views: 48

Assign object that inherits UObject "cannot access private member" RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Comment Nov 09 '17 at 11:54 AM
2
answers
Votes: 0 Views: 106

Memory Management of local UObject * pointer RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Nov 04 '17 at 03:58 PM
1
answer
Votes: 1 Views: 334

Property serialization vs Binary serialization RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Nov 02 '17 at 08:46 PM
1
answer
Votes: 0 Views: 70

Media source C++ not visible in BP

Section: C++ Programming
Product Version: UE 4.17
Answer Oct 24 '17 at 03:40 PM
gmpreussner STAFF
1
answer
Votes: 0 Views: 75

When to use a struct, uobject, or actor? RESOLVED

Section: Using UE4
Product Version: UE 4.17
Answer Sep 29 '17 at 12:48 AM
2
answers
Votes: 0 Views: 85

Problem with Cast

Section: C++ Programming
Product Version: UE 4.17
Comment Sep 19 '17 at 04:33 PM
2
answers
Votes: 0 Views: 51

Create Blueprint class and use UGameplayStatics RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.17
Comment Sep 05 '17 at 04:18 PM
1
answer
Votes: 0 Views: 327

Change an Object's Outer? RESOLVED

Section: Using UE4
Product Version: UE 4.13
Comment Sep 03 '17 at 12:53 PM
1
answer
Votes: 0 Views: 95

Missing ; before RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Sep 01 '17 at 04:35 PM
2
answers
Votes: 3 Views: 119

[Bug?]Timers do not work in the Uobject, in 4.17p3

Section: Blueprint Scripting
Product Version: UE 4.17 Preview
Comment Sep 01 '17 at 02:05 AM
1
answer
Votes: 0 Views: 92

UObjects from a module are initialized before the module RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Comment Aug 29 '17 at 03:59 PM
Tim C STAFF
2
answers
Votes: 2 Views: 10.9k

Properly using NewObject

Section: C++ Programming
Product Version: Not Selected
Comment Aug 21 '17 at 09:40 AM
1
answer
Votes: 0 Views: 96

Cant Create Blueprint From C++ Base Class RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.17
Comment Aug 11 '17 at 06:34 PM
0
answers
Votes: 3 Views: 141

Lingering object references from event graph pins

Section: Everything Else
Product Version: UE 4.10
Comment Aug 03 '17 at 05:08 AM
1
answer
Votes: 0 Views: 63

Is it impossible to have two files whose name is same prefix? RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Answer Aug 02 '17 at 05:13 AM
0
answers
Votes: 0 Views: 918

[Feature Request] Replicated Uobjects in BP

Section: Everything Else
Product Version: UE 4.16
Question Jul 18 '17 at 05:23 PM
1
answer
Votes: 0 Views: 46

Custom BP with C++ RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Answer Jul 14 '17 at 04:19 PM
2
answers
Votes: 3 Views: 1.6k

Why is FTickableGameObject::Tick() being called in the editor?

Section: C++ Programming
Product Version: Not Selected
Comment Jun 29 '17 at 04:29 PM
145 questions
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