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Questions in topic: ustaticmeshcomponent

3
answers
Votes: 0 Views: 42

I can not add Components to actor using code

Section: C++ Programming
Product Version: UE 4.19
Comment Mar 05 '19 at 01:31 PM
2
answers
Votes: 0 Views: 51

Mesh is private member RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Comment Dec 21 '18 at 09:42 PM
2
answers
Votes: 0 Views: 73

GetWorldRotation of UStaticMeshComponent in C++ RESOLVED

Section: C++ Programming
Product Version: UE 4.21 Preview
Answer Oct 24 '18 at 09:41 PM
0
answers
Votes: 0 Views: 149

SetMaterial on UStaticMeshComponent

Section: C++ Programming
Product Version: UE 4.19
Comment Sep 22 '18 at 08:38 PM
3
answers
Votes: 0 Views: 121

Cant add StaticMeshComponent derived class to BP actor RESOLVED

Section: Bug Reports
Product Version: UE 4.17
Comment May 25 '18 at 06:15 PM
1
answer
Votes: 0 Views: 229

How do i know my mesh component ( of pawn ) is on ground

Section: C++ Programming
Product Version: UE 4.18
Comment Mar 12 '18 at 04:51 PM
1
answer
Votes: 2 Views: 1.6k

UObject* Outer

Section: C++ Programming
Product Version: UE 4.12
Comment Dec 09 '17 at 10:00 AM
1
answer
Votes: 0 Views: 100

Direct access to StaticMesh member is deprecated and will be made private soon.

Section: C++ Programming
Product Version: UE 4.17
Comment Oct 04 '17 at 03:02 AM
1
answer
Votes: 2 Views: 562

E0513 UStaticMeshComponent

Section: Bug Reports
Product Version: UE 4.17
Answer Sep 15 '17 at 08:12 AM
3
answers
Votes: 0 Views: 990

Creating multiple components in constructor

Section: C++ Programming
Product Version: UE 4.15
Comment Aug 25 '17 at 12:13 AM
1
answer
Votes: 0 Views: 364

how to get path of source files of AStaticActor or UStaticMesh? RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Answer Aug 23 '17 at 08:20 AM
1
answer
Votes: 0 Views: 151

UStaticMeshComponent default value can only be set in data-only blueprint RESOLVED

Section: Using UE4
Product Version: UE 4.16
Comment Jul 25 '17 at 02:42 PM
0
answers
Votes: 1 Views: 95

How to hide a UStaticMeshComponentfor the player's camera?

Section: Using UE4
Product Version: UE 4.15
Question May 05 '17 at 08:54 PM
2
answers
Votes: 2 Views: 2.7k

How to add UStaticMeshComponent to Actor outside constructor RESOLVED

Section: C++ Programming
Product Version: UE 4.7
Comment Oct 06 '16 at 09:59 PM
0
answers
Votes: 1 Views: 645

C++ created static mesh component not the same as Blueprint created

Section: C++ Programming
Product Version: UE 4.11
Comment Jul 27 '16 at 03:50 AM
1
answer
Votes: 0 Views: 285

[C++] instanciate static mesh components with for loop RESOLVED

Section: C++ Programming
Product Version: UE 4.11
Comment May 27 '16 at 02:21 PM
0
answers
Votes: 0 Views: 127

Mirrored mesh components do not collide

Section: Using UE4
Product Version: UE 4.11
Comment May 20 '16 at 03:30 PM
2
answers
Votes: 0 Views: 4.8k

How can I set the Size of a Mesh using code?

Section: C++ Programming
Product Version: Not Selected
Comment Jan 01 '16 at 01:16 PM
0
answers
Votes: 0 Views: 754

UStaticMeshComponent doesn't show Details Panel

Section: C++ Programming
Product Version: UE 4.8
Comment Aug 09 '15 at 02:29 AM
1
answer
Votes: 0 Views: 282

UStaticMeshComponent::SetRelativeRotation broken? RESOLVED

Section: C++ Programming
Product Version: UE 4.7
Answer Aug 05 '15 at 06:56 PM
1
answer
Votes: 0 Views: 519

What is the best way to assign a static to an Actor? RESOLVED

Section: C++ Programming
Product Version: UE 4.7
Comment Jun 06 '15 at 12:51 AM
1
answer
Votes: 0 Views: 72

Compiling Blueprint remove setu for UStaticMeshComponent. RESOLVED

Section: Bug Reports
Product Version: Not Selected
Answer Feb 21 '15 at 04:58 PM
Tim C STAFF
2
answers
Votes: 0 Views: 2.4k

Load Meshes During Play RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Aug 11 '14 at 08:10 AM
1
answer
Votes: 0 Views: 1.4k

Why does my UStaticMeshComponent have no details in Blueprint?

Section: C++ Programming
Product Version: Not Selected
Comment Jul 24 '14 at 09:39 AM
0
answers
Votes: 1 Views: 155

How to create and add an arbitrary number of static meshes?

Section: C++ Programming
Product Version: Not Selected
Question Jun 04 '14 at 03:50 PM
2
answers
Votes: 0 Views: 241

How can I respawn a mesh if an item is dropped? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer May 30 '14 at 06:00 PM
27 questions
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