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Questions in topic: uuserwidget

2
answers
Votes: 7 Views: 26.6k

Create widget in pure C++ RESOLVED

Section: C++ Programming
Product Version: UE 4.12
Comment Jul 01 '19 at 03:02 PM
0
answers
Votes: 0 Views: 14

UUserWidget Serialize bug

Section: Bug Reports
Product Version: UE 4.22
Comment Jun 18 '19 at 06:33 PM
Jeff A STAFF
0
answers
Votes: 0 Views: 33

Change Widget's image in C++

Section: C++ Programming
Product Version: UE 4.22
Question May 30 '19 at 01:47 PM
1
answer
Votes: 0 Views: 1.4k

“no default constructor exists for class ”UUserWidget“” RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment May 29 '19 at 01:36 PM
Comment Apr 14 '19 at 07:55 AM
1
answer
Votes: 0 Views: 110

UWidgetComponent::GetUserWidgetObject() returns 0 RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Question Jan 15 '19 at 09:22 PM
-1
answers
Votes: 0 Views: 202

Are there other ways to bind UMG Widget properties?

Section: C++ Programming
Product Version: UE 4.20
Comment Jan 05 '19 at 02:38 AM
0
answers
Votes: 0 Views: 19

Creating UserWidgets in c++ for use in blueprints?

Section: C++ Programming
Product Version: UE 4.21
Question Dec 26 '18 at 04:33 PM
1
answer
Votes: 0 Views: 104

Creating widgets in c++ with UPROPERTY() RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Comment Dec 26 '18 at 08:33 AM
1
answer
Votes: 1 Views: 398

How to access UUserWidget-contained ProgressBa in C++

Section: C++ Programming
Product Version: UE 4.9
Answer Nov 26 '18 at 02:55 AM
Question Sep 29 '18 at 04:32 PM
2
answers
Votes: 0 Views: 427

Creating a UButton with a UImage inside in C++ RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Answer Jul 13 '18 at 04:45 PM
1
answer
Votes: 0 Views: 746

Cast to UUserWidget class from C++ RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Comment Apr 19 '18 at 07:32 AM
1
answer
Votes: 0 Views: 308

Cannot create BlueprintImplementableEvent with args in UUserWidget RESOLVED

Section: Bug Reports
Product Version: UE 4.18
Comment Apr 13 '18 at 10:59 PM
0
answers
Votes: 0 Views: 100

How to bind a delegate to UTextBlock::TextDelegate?

Section: C++ Programming
Product Version: UE 4.18
Question Feb 19 '18 at 12:42 PM
1
answer
Votes: 1 Views: 1.3k

unresolved external symbol UUserWidget

Section: C++ Programming
Product Version: UE 4.14
Answer Sep 04 '17 at 08:08 AM
2
answers
Votes: 0 Views: 418

Cast UClass to UUserWidget RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Answer Jul 17 '17 at 10:20 AM
1
answer
Votes: 0 Views: 301

class "UUserWidget" not found

Section: C++ Programming
Product Version: UE 4.15
Answer Apr 28 '17 at 12:34 AM
2
answers
Votes: 1 Views: 2k

Why is "UUserWidget is not a type name" when I try to declare the variable?

Section: C++ Programming
Product Version: Not Selected
Answer Mar 20 '17 at 01:40 AM
0
answers
Votes: 1 Views: 157

How to correctly override NativeOnFocusReceived / NativeOnFocusLost for UUserWidget?

Section: C++ Programming
Product Version: UE 4.15 Preview
Question Feb 02 '17 at 09:11 PM
AXE
1
answer
Votes: 0 Views: 50

Sharing a SverticalBox between BP and c++ ? RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Answer Jan 01 '17 at 02:19 PM
0
answers
Votes: 0 Views: 70

Can't cast to widget after saving it in UUserWidget array

Section: Blueprint Scripting
Product Version: UE 4.13
Question Nov 29 '16 at 06:02 PM
0
answers
Votes: 0 Views: 465

[UMG]UUserWidgets are invisible when added via c++

Section: C++ Programming
Product Version: UE 4.13
Comment Nov 07 '16 at 08:09 PM
1
answer
Votes: 4 Views: 279

Instanced EditInLineNew settings are deleted for UUserWidgets RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Nov 04 '16 at 06:27 PM
Tim C STAFF
1
answer
Votes: 0 Views: 922

[4.10.2] - UMG Layering/Z-Order Not Working RESOLVED

Section: Bug Reports
Product Version: UE 4.10
Comment Feb 19 '16 at 10:59 PM
0
answers
Votes: 2 Views: 369

Why is CreateWidget an undeclared identifier?

Section: C++ Programming
Product Version: UE 4.9
Question Jan 31 '16 at 12:23 AM
1
answer
Votes: 0 Views: 344

NativeOnMouseButtonDown never called in custom UUserWidget.

Section: C++ Programming
Product Version: UE 4.8
Answer Aug 18 '15 at 05:08 PM
0
answers
Votes: 1 Views: 130

Game loses its focus when returning FReply::Handled() in an UUserWidget?

Section: C++ Programming
Product Version: UE 4.8
Comment Aug 18 '15 at 12:46 PM
1
answer
Votes: 0 Views: 197

hide show menu, prevent input trigger by PC? RESOLVED

Section: C++ Programming
Product Version: UE 4.8
Comment Aug 11 '15 at 05:52 PM
1
answer
Votes: 1 Views: 821

Access GameInstance singleton from UMG UUserWidget RESOLVED

Section: C++ Programming
Product Version: UE 4.7
Answer Jun 10 '15 at 09:23 AM
31 questions
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