x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: world

1
answer
Votes: 0 Views: 48

Creating Non-Actor Objects RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Feb 25 '19 at 04:52 PM
0
answers
Votes: 0 Views: 13

OnPostWorldCreation/OnLevelsChanged World Delegate

Section: C++ Programming
Product Version: Not Selected
Question Feb 01 '19 at 10:59 AM
1
answer
Votes: 0 Views: 30

About the lost volume exceeded the world after mesh problem

Section: Rendering
Product Version: Not Selected
Comment Jan 02 '19 at 02:14 AM
1
answer
Votes: 0 Views: 42

Help! Getting the WorldContext Object for Kismet Library??? RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Comment Dec 20 '18 at 01:30 PM
0
answers
Votes: 2 Views: 296

Attempting to async load plevel map package

Section: C++ Programming
Product Version: UE 4.11 Preview
Comment Dec 03 '18 at 09:36 AM
lun
0
answers
Votes: 0 Views: 7

Blueprint error in example Platformer Game is Platformer_StreetSection

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Dec 03 '18 at 08:54 AM
1
answer
Votes: 0 Views: 69

NewObject And StaticClass() argument

Section: C++ Programming
Product Version: UE 4.20
Answer Nov 29 '18 at 07:07 PM
0
answers
Votes: 1 Views: 167

Load world in editor c++

Section: C++ Programming
Product Version: UE 4.20
Question Oct 30 '18 at 11:33 PM
2
answers
Votes: 0 Views: 2k

Ways to generate tiled map/grid data?

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Oct 26 '18 at 11:15 PM
3
answers
Votes: 2 Views: 4.4k

How to make the world fully unlit?

Section: Rendering
Product Version: Not Selected
Comment Oct 17 '18 at 03:10 AM
1
answer
Votes: 0 Views: 111

How to make destructible mesh Static

Section: Blueprint Scripting
Product Version: UE 4.19
Answer Oct 15 '18 at 11:40 AM
1
answer
Votes: 0 Views: 73

Can't understand "Transform Direction" output RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.19
Answer Oct 07 '18 at 10:52 PM
1
answer
Votes: 0 Views: 71

Having trouble applying local force using world coordinates (pics included) RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.20
Answer Sep 28 '18 at 08:03 PM
0
answers
Votes: 1 Views: 35

How to fix rough edges in cinematics

Section: Rendering
Product Version: Not Selected
Question Jul 31 '18 at 06:44 PM
2
answers
Votes: 0 Views: 6.1k

Is it possible to create sphere worlds in UE4? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Jul 08 '18 at 08:42 PM
1
answer
Votes: 0 Views: 230

GWorld, what's it all about?

Section: C++ Programming
Product Version: UE 4.19
Answer Jun 20 '18 at 09:44 AM
Comment May 18 '18 at 02:47 PM
1
answer
Votes: 0 Views: 219

Terrain generation

Section: C++ Programming
Product Version: UE 4.16
Answer May 16 '18 at 04:53 PM
0
answers
Votes: 0 Views: 69

GetWorldTimermanager doesn' work, cause of nullptr

Section: C++ Programming
Product Version: UE 4.19
Question May 14 '18 at 12:17 AM
3
answers
Votes: 5 Views: 5.1k

Can you make a blueprint from selected meshes in the world? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment May 07 '18 at 11:46 PM
1
answer
Votes: 0 Views: 25

Obtain World Coordinate from Color

Section: C++ Programming
Product Version: UE 4.18
Answer Apr 05 '18 at 10:24 AM
1
answer
Votes: 0 Views: 118

Why does TSoftObjectPtr display as a list of levels?

Section: Blueprint Scripting
Product Version: UE 4.19
Comment Mar 29 '18 at 11:46 AM
0
answers
Votes: 0 Views: 33

FEATURE REQUEST - Locking Folders & Keep Hidden

Section: Using UE4
Product Version: UE 4.18
Question Mar 28 '18 at 01:51 PM
1
answer
Votes: 0 Views: 436

Convert UV Coordinates to (x, y, z)

Section: C++ Programming
Product Version: UE 4.18
Answer Mar 24 '18 at 02:21 PM
0
answers
Votes: 0 Views: 57

Textured Road - Finding World Coordinates

Section: C++ Programming
Product Version: UE 4.18
Question Mar 22 '18 at 02:43 AM
0
answers
Votes: 0 Views: 46

Generated World Does Not Replicate

Section: Blueprint Scripting
Product Version: UE 4.19
Question Mar 18 '18 at 06:17 PM
1
answer
Votes: 0 Views: 4.1k

How to generate a random, procedural world

Section: Using UE4
Product Version: UE 4.18
Comment Mar 16 '18 at 08:54 AM
0
answers
Votes: 0 Views: 215

Is it possible to make a Worldmap from the WorldComposition itself?

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Mar 11 '18 at 08:59 PM
1
answer
Votes: 0 Views: 79

Componet's world is valid, but owner's is not valid RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Feb 23 '18 at 01:46 AM
118 questions
106replies
Subscribe to this topic