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Votes: 0 Views: 226

[QUESTION] Emitter - How does one assign an initial radius to a Light Module RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 04:08 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 334

[FEATURE REQUEST] Area Lights with variable properties RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 04:05 PM
Tim Hobson STAFF
1
answer
Votes: 1 Views: 592

[FEATURE REQUEST] Parametric Light Shafts in Light Actors RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 04:05 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 124

[FEATURE REQUEST] Drive Flickering Lights via 2dTexture RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 04:04 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 1.5k

How can I make reflections for my windows? RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 04:03 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 4.9k

Lightmap Issues RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 04:01 PM
Tim Hobson STAFF
1
answer
Votes: 1 Views: 1.2k

Is there any benefit to an AO material input? RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:59 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 1.1k

How do I add projectile effects to a projectile system based on a line trace? RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:58 PM
Tim Hobson STAFF
1
answer
Votes: 1 Views: 10.5k

What are the poly limits in UE4 RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:57 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 3.9k

[Question]Post Process - Global Illumination RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:52 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 2.5k

How would I add refraction to a post-process Blendable? RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:52 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 141

[BUG] Mirroring Decal does not render it RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:47 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 724

Particles Lit Translucency - Self Shadowing RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:40 PM
Tim Hobson STAFF
1
answer
Votes: 1 Views: 1.2k

Build # 18083360 Dynamic Shadow from Directional Light RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:40 PM
Tim Hobson STAFF
2
answers
Votes: 0 Views: 947

[Bug] Static Shadows from Masked Materials RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:40 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 626

[Request] Build Lighting --> Only Selected RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:36 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 2.3k

object has overlapping UV's RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:35 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 2.1k

Skin shader, scattering effect? RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:19 PM
Tim Hobson STAFF
1
answer
Votes: 1 Views: 215

[Suggestions] Material Layers improvments RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:18 PM
Tim Hobson STAFF
3
answers
Votes: 0 Views: 6.5k

Screen Space Ambient Occlusion (SSAO) removed ? RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:17 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 1.9k

IES Textures? RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:07 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 1.1k

Particle Color - Unexpected Behavior (color changes with camera movment) RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:06 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 218

[build #1711197 ] Translucney rendered in wrong way in shadowed areas RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 03:04 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 1.6k

Custom Depth Shadow Masking & Prism Masking RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 02:37 PM
Tim Hobson STAFF
2
answers
Votes: 0 Views: 1.1k

Are Multipass Blend Texture's going to be suported? RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 02:36 PM
Tim Hobson STAFF
2
answers
Votes: 2 Views: 960

[Suggestion] Dynamic Lighting improvments RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 02:32 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 544

[Bug] Wireframe Material RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 02:28 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 240

Lit Particle Speculars are wrong RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 02:27 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 870

Shader impressive thanks RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 02:27 PM
Tim Hobson STAFF
1
answer
Votes: 2 Views: 359

Property Matrix addition / Material RESOLVED

Section: Rendering
Product Version: Not Selected
Question Apr 28 '14 at 02:15 PM
Tim Hobson STAFF

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