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1
answer
Votes: 0 Views: 13

VR Support - changes needed? RESOLVED

Section: VR
Product Version: UE 4.11
Comment 7 hours ago
0
answers
Votes: 0 Views: 7

Can you have VR and non VR players together in multiplayer?

Section: VR
Product Version: UE 4.15
Question 8 hours ago
0
answers
Votes: 0 Views: 1

AiPerception sight failures to detect VR pawn, any workaround?

Section: VR
Product Version: UE 4.14
Question 11 hours ago
0
answers
Votes: 0 Views: 3

How to determine when VR Controller is not moving/doing anything for some time?

Section: VR
Product Version: UE 4.15
Question 13 hours ago
0
answers
Votes: 0 Views: 1

When i try to test my Gear VR build, it just opens the oculus store

Section: VR
Product Version: UE 4.15
Question 15 hours ago
0
answers
Votes: 0 Views: 6

[VR] How to apply HMD rotation to Menu Blueprint

Section: VR
Product Version: UE Github Master branch
Comment 16 hours ago
0
answers
Votes: 0 Views: 2

https://vk.com/topic-10746636_34845248?w=page-141157120_51597811

Section: VR
Product Version: UE 4.15
Question 17 hours ago
0
answers
Votes: 0 Views: 180

HTC Vive Arm Rig

Section: VR
Product Version: UE 4.10
Comment yesterday
0
answers
Votes: 0 Views: 10

Look at interaction pawn possession

Section: VR
Product Version: UE 4.14
Question yesterday
1
answer
Votes: 0 Views: 18

In packaged games only, "Is Head Mounted Display" always triggers true

Section: VR
Product Version: UE 4.15
Comment 2 days ago
0
answers
Votes: 1 Views: 132

Camera perspective is stuck at last HMD location after VR Preview in PIE with Vive

Section: VR
Product Version: UE 4.10
Comment 2 days ago
0
answers
Votes: 0 Views: 7

VR Basic Level: Props and Actors fall through floor

Section: VR
Product Version: UE 4.15
Question 2 days ago
1
answer
Votes: 0 Views: 8

How can i prevent motion controller to overlap objects

Section: VR
Product Version: UE 4.15
Answer 2 days ago
0
answers
Votes: 0 Views: 8

HMDLocomotionPawn breaks after joining a session

Section: VR
Product Version: UE 4.15
Question 2 days ago
1
answer
Votes: 1 Views: 44

how to open a drawer using vive controllers?

Section: VR
Product Version: UE 4.14
Answer 2 days ago
0
answers
Votes: 0 Views: 8

Bug Slate and GearVR

Section: VR
Product Version: UE 4.15
Comment 3 days ago
0
answers
Votes: 0 Views: 31

Add key binding to VR template

Section: VR
Product Version: UE 4.13
Comment 3 days ago
1
answer
Votes: 1 Views: 108

Climbing system HTC Vive RESOLVED

Section: VR
Product Version: UE 4.14
Comment 3 days ago
1
answer
Votes: 0 Views: 26

Headset goes through static meshes with collision

Section: VR
Product Version: UE 4.14
Answer 3 days ago
0
answers
Votes: 0 Views: 10

UMG Menu visibility messes with button OnPressed events

Section: VR
Product Version: UE 4.15
Comment 3 days ago
1
answer
Votes: 0 Views: 199

Opening Door with Vive grab component RESOLVED

Section: VR
Product Version: UE 4.13
Comment 3 days ago
1
answer
Votes: 0 Views: 77

VR Template to existing project

Section: VR
Product Version: UE 4.14
Comment 3 days ago
0
answers
Votes: 0 Views: 6

How to redirect my VR camera view

Section: VR
Product Version: UE 4.13
Question 4 days ago
1
answer
Votes: 0 Views: 323

Only right eye on GearVR

Section: VR
Product Version: UE 4.9
Comment 4 days ago
0
answers
Votes: 0 Views: 5

(Vive)How can I add CharacterMovement using Facebuttons to a VRCharacter?(no teleportation)

Section: VR
Product Version: UE 4.14
Question 4 days ago
1
answer
Votes: 0 Views: 8

Lag in VR scene

Section: VR
Product Version: UE 4.14
Answer 4 days ago
3
answers
Votes: 0 Views: 74

Vive HMD height varying with start ups

Section: VR
Product Version: UE 4.14
Comment 4 days ago
0
answers
Votes: 0 Views: 135

My VR Climbing System is not working as expected.

Section: VR
Product Version: UE 4.15
Question 5 days ago
10
answers
Votes: 0 Views: 6.4k

-emulatestereo command not working

Section: VR
Product Version: Not Selected
Comment 6 days ago
0
answers
Votes: 0 Views: 7

public UWidgetComponent and KeyEvent

Section: VR
Product Version: UE 4.14
Question 6 days ago

VR

For questions concerning VR (Virtual Reality) and UE4


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