"/system/bin/sh: syntax error: unexpected '(' " when launching game in mobile.
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26
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406
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April 27, 2024
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[UE 5.4] Building for Android, errors and compatibility
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0
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44
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April 26, 2024
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How to mask background in android ?
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3
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240
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April 26, 2024
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Read\write files with UE5.2.1 + Android SDK 32
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6
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549
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April 26, 2024
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How to package UnrealEngine4 as a transparent Android background
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0
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21
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April 26, 2024
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No Binaries fo taarget device (Android)
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4
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3034
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April 26, 2024
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Metahuman app for Android (like Live Link)
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9
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23702
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April 26, 2024
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Texture/mesh does not appear on mobile but appear on tablet
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1
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43
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April 26, 2024
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Second instance of object not interactable in mobile standalone
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0
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32
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April 25, 2024
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Quest 2 Mobile HDR - left eye black / not rendering
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11
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3805
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April 25, 2024
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How to use Online Subsystem Google?
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2
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280
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April 24, 2024
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A manifest file in one of your active artifacts doesn't include the com.google.android.gms.permission.AD_ID permission
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3
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198
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April 24, 2024
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Where can I find the UE4 log file on Android device?
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7
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11699
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April 24, 2024
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How can i get full log from android?
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7
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8190
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April 24, 2024
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Muliplayer Player Ready system replication
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2
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234
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April 24, 2024
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Oculus Quest 2 APK Crashing / Not opening after build.
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4
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183
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April 23, 2024
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[SOLUTION] Android Static Lights don't work
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0
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33
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April 22, 2024
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Andorid Package failed because of wrong lib path
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2
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1441
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April 22, 2024
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Android IAP without Google Play Support and Games App ID
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0
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58
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April 22, 2024
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Using UE5.3.2 to make MR app, error when packing into Android APK
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1
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108
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April 22, 2024
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Achievement problems
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5
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1175
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April 21, 2024
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Unreal 5.3.2 Electra Player .m3u8 stream Vulkan Crash on Android + Quest 3
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11
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496
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April 21, 2024
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UE 5.2 vs 5.3 Performance issues
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0
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46
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April 20, 2024
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I.MX8 QuadMax
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0
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31
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April 18, 2024
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Dynamically Change Screen Orientation on Android
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21
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3740
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April 18, 2024
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Navmesh doesn't seem to work when deploying on android after calling Open Level
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5
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796
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April 17, 2024
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UE5.1 on Android - Permission Required, You must aporove this permission in App Settings: Storage
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16
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5379
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April 17, 2024
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precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Launch.build.cs to override. If part of a plugin, also check if its 'Type' is correct.
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2
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503
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April 17, 2024
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ERROR: JAVA_HOME is set to an invalid directory
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5
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7426
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April 17, 2024
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Package for Android platform error
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2
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795
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April 16, 2024
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