LogInit:Display: Loading recent project file: C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/FPSGame.uproject LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7 LogInit: API Version: 2455222 LogInit: Compiled (64-bit): Apr 15 2015 12:09:54 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.7 LogInit: Command line: LogInit: Base directory: C:/Epic Games/4.7/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogTaskGraph: Started task graph with 3 named threads and 4 total threads. LogOnline:Warning: No default platform service specified for OnlineSubsystem LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' LogConsoleResponse:Warning: Found in ini file 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' LogConsoleResponse:Warning: Found in ini file 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' LogConsoleResponse:Warning: Found in ini file 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: GAMER LogInit: User: SuccessfulGamer LogInit: CPU Page size=4096, Cores=2 LogInit: High frequency timer resolution =2.435884 MHz LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=131072.0GB LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 49.55 MB used, 49.55 MB peak LogMemory: Process Virtual Memory: 26.16 MB used, 26.16 MB peak LogMemory: Physical Memory: 1114.12 MB used, 3971.35 MB total LogMemory: Virtual Memory: 330.05 MB used, 134217728.00 MB total LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 (Feature Level 11_0) LogD3D11RHI: Adapter has 1036MB of dedicated video memory, 0MB of dedicated system memory, and 1985MB of shared system memory, 2 output[s] LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip): Resource: (C:/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk) Resource: (C:/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file) LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Resource: (C:/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...) Resource: (C:/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.) LogContentStreaming: Texture pool size is 0.000000MB LogTargetPlatformManager:Display: Building Assets For Windows LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.05s 35MB C:/Users/SuccessfulGamer/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/SuccessfulGamer/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/SuccessfulGamer/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogSourceControl: RunCommandInternalRaw: 'git version' LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults='' SourceControl: Info Source control is disabled LogObj: 24232 objects as part of root set at end of initial load. LogUObjectAllocator: 5137176 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogInit: XAudio2 using 'Speakers (Conexant SmartAudio HD)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogAIModule: Creating AISystem for world NewWorld LogDerivedDataCache: Saved boot cache 0.09s 35MB C:/Users/SuccessfulGamer/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7 LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7 LogAnalytics: SetUserId 74e422a441e22ff99fc7029e035d205f|739c2ef1ca4648ac9837ca245e188dc4|fb67a350-d002-4b45-a556-9164a625361d LogAnalytics: AnalyticsET::StartSession [Rocket.Release] LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LogAssetRegistry: FAssetRegistry took 0.0104 seconds to start up LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 LogTargetPlatformManager:Display: Building Assets For Windows LogTargetPlatformManager:Display: Building Assets For Windows LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf' LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf' LogCook:Display: Done creating registry. It took 0.00s. SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/TitleScreen.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3B40A2980 LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogAIModule: Creating AISystem for world TitleScreen Cmd: MAP CHECKDEP MapCheck: New page: TitleScreen - Aug 19, 2015, 12:01:42 PM MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 105.987ms to complete. LogFileHelpers: Loading map 'TitleScreen' took 0.445 LogCollectionManager: Loaded 0 collections in 0.002010 seconds LogContentBrowser: Native class hierarchy populated in 0.0126 seconds. Added 1696 classes and 261 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0024 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogSlate:Warning: Failed to load font data from 'Veranda' LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 16.24 seconds (BP compile: 0.14 seconds) LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Sounds' LogRenderer:Warning: Reallocating scene render targets to support 680x360 (Frame:2). LogAssetRegistry: Asset discovery search completed in 5.3102 seconds BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling TitleScreen before PIE... LogPlayLevel: PIE: Blueprint regeneration took 240 ms (1 blueprints) PIE: New page: PIE session: TitleScreen (Aug 19, 2015, 12:03:47 PM) LogPlayLevel: PIE: StaticDuplicateObject took: (0.006173s) LogPlayLevel: PIE: World Init took: (0.000677s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TitleScreen.TitleScreen to /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen (0.007065s) LogWorld: Game class is 'GameMode' LogAIModule: Creating AISystem for world TitleScreen LogWorld: Bringing World /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen up for play (max tick rate 0) at 2015.08.19-06.33.47 LogWorld: Bringing up level for play took: 0.002072 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_TitleScreen -0.34 LogRenderer:Warning: Reallocating scene render targets to support 1128x648 (Frame:5). LogPackageName: SearchForPackageOnDisk took 0.108s to resolve envi.umap LogPackageName: SearchForPackageOnDisk took 0.099s to resolve envi.umap LogNet: Browse: /Game/Maps/envi LogLoad: LoadMap: /Game/Maps/envi LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3BE016F20 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 591.58 MB used, 592.32 MB peak LogMemory: Process Virtual Memory: 495.68 MB used, 499.75 MB peak LogMemory: Physical Memory: 1682.01 MB used, 3971.35 MB total LogMemory: Virtual Memory: 1084.63 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogWorld: Game class is 'Envi_C' LogAIModule: Creating AISystem for world envi LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID *** LogWorld: Bringing World /Game/Maps/UEDPIE_0_envi.envi up for play (max tick rate 0) at 2015.08.19-06.33.52 LogWorld: Bringing up level for play took: 0.074821 LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3B8B93D80 BlueprintLog: New page: Compile AlienBoss Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AIGaurd/AlienBoss" FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset" SILENT=true LogSavePackage: Save=814.690247ms LogSavePackage: Moving '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/AlienBoss210B1415436ADC8DE0B179A364874873.tmp' to '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset' BlueprintEditorCompileResults: Info [0230.41] Compile of AlienBoss successful! [in 1,448 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling Projectile before PIE... LogPlayLevel: [PIE] Compiling Boss_ABP before PIE... LogPlayLevel: [PIE] Compiling TitleScreen before PIE... LogPlayLevel: [PIE] Compiling Hud before PIE... LogPlayLevel: [PIE] Compiling AIHealth before PIE... LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling AlienBoss before PIE... LogPlayLevel: [PIE] Compiling Envi before PIE... LogPlayLevel: [PIE] Compiling MYHUD before PIE... LogPlayLevel: [PIE] Compiling Save_CheckPoint before PIE... LogPlayLevel: [PIE] Compiling ammo before PIE... LogPlayLevel: [PIE] Compiling HealthPickup before PIE... LogPlayLevel: [PIE] Compiling MeshDoor before PIE... LogPlayLevel: [PIE] Compiling messh before PIE... LogPlayLevel: [PIE] Compiling PortalBox before PIE... LogPlayLevel: [PIE] Compiling HandsAnimBP before PIE... LogPlayLevel: PIE: Blueprint regeneration took 2712 ms (16 blueprints) PIE: New page: PIE session: TitleScreen (Aug 19, 2015, 12:05:21 PM) LogPlayLevel: PIE: StaticDuplicateObject took: (0.006241s) LogPlayLevel: PIE: World Init took: (0.000622s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TitleScreen.TitleScreen to /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen (0.007073s) LogWorld: Game class is 'GameMode' LogAIModule: Creating AISystem for world TitleScreen LogWorld: Bringing World /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen up for play (max tick rate 0) at 2015.08.19-06.35.21 LogWorld: Bringing up level for play took: 0.002019 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_TitleScreen 3.008 LogPackageName: SearchForPackageOnDisk took 0.108s to resolve envi.umap LogPackageName: SearchForPackageOnDisk took 0.099s to resolve envi.umap LogNet: Browse: /Game/Maps/envi LogLoad: LoadMap: /Game/Maps/envi LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3C6FB1620 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 792.72 MB used, 792.72 MB peak LogMemory: Process Virtual Memory: 693.25 MB used, 693.25 MB peak LogMemory: Physical Memory: 1922.27 MB used, 3971.35 MB total LogMemory: Virtual Memory: 1282.68 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogWorld: Game class is 'Envi_C' LogAIModule: Creating AISystem for world envi LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID *** LogWorld: Bringing World /Game/Maps/UEDPIE_0_envi.envi up for play (max tick rate 0) at 2015.08.19-06.35.24 LogWorld: Bringing up level for play took: 0.063601 LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogCharacterMovement: AlienBoss_C_14 is stuck and failed to move! LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3C02D6660 BlueprintLog: New page: Compile AlienBoss Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AIGaurd/AlienBoss" FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset" SILENT=true LogSavePackage: Save=786.619568ms LogSavePackage: Moving '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/AlienBoss1F5BB2804CE096B3528566AE5ABB67D8.tmp' to '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset' BlueprintEditorCompileResults: Info [0346.73] Compile of AlienBoss successful! [in 1,359 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: [PIE] Compiling Projectile before PIE... LogPlayLevel: [PIE] Compiling Boss_ABP before PIE... LogPlayLevel: [PIE] Compiling TitleScreen before PIE... LogPlayLevel: [PIE] Compiling Hud before PIE... LogPlayLevel: [PIE] Compiling AIHealth before PIE... LogPlayLevel: [PIE] Compiling AlienBoss before PIE... LogPlayLevel: [PIE] Compiling Envi before PIE... LogPlayLevel: [PIE] Compiling MYHUD before PIE... LogPlayLevel: [PIE] Compiling Save_CheckPoint before PIE... LogPlayLevel: [PIE] Compiling ammo before PIE... LogPlayLevel: [PIE] Compiling HealthPickup before PIE... LogPlayLevel: [PIE] Compiling MeshDoor before PIE... LogPlayLevel: [PIE] Compiling messh before PIE... LogPlayLevel: [PIE] Compiling PortalBox before PIE... LogPlayLevel: [PIE] Compiling HandsAnimBP before PIE... LogPlayLevel: PIE: Blueprint regeneration took 2770 ms (16 blueprints) PIE: New page: PIE session: TitleScreen (Aug 19, 2015, 12:07:17 PM) LogPlayLevel: PIE: StaticDuplicateObject took: (0.006405s) LogPlayLevel: PIE: World Init took: (0.000640s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TitleScreen.TitleScreen to /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen (0.007267s) LogWorld: Game class is 'GameMode' LogAIModule: Creating AISystem for world TitleScreen LogWorld: Bringing World /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen up for play (max tick rate 0) at 2015.08.19-06.37.17 LogWorld: Bringing up level for play took: 0.001958 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_TitleScreen 3.128 LogPackageName: SearchForPackageOnDisk took 0.106s to resolve envi.umap LogPackageName: SearchForPackageOnDisk took 0.101s to resolve envi.umap LogNet: Browse: /Game/Maps/envi LogLoad: LoadMap: /Game/Maps/envi LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3BF523560 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 813.00 MB used, 820.48 MB peak LogMemory: Process Virtual Memory: 713.82 MB used, 721.36 MB peak LogMemory: Physical Memory: 1913.90 MB used, 3971.35 MB total LogMemory: Virtual Memory: 1289.75 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogWorld: Game class is 'Envi_C' LogAIModule: Creating AISystem for world envi LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID *** LogWorld: Bringing World /Game/Maps/UEDPIE_0_envi.envi up for play (max tick rate 0) at 2015.08.19-06.37.20 LogWorld: Bringing up level for play took: 0.065717 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3B89D98A0 BlueprintLog: New page: Compile AlienBoss Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AIGaurd/AlienBoss" FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset" SILENT=true LogSavePackage: Save=783.821777ms LogSavePackage: Moving '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/AlienBossEF706CE9478BE296619BE4990A328BE5.tmp' to '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset' BlueprintEditorCompileResults: Info [0369.55] Compile of AlienBoss successful! [in 1,344 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: [PIE] Compiling Projectile before PIE... LogPlayLevel: [PIE] Compiling Boss_ABP before PIE... LogPlayLevel: [PIE] Compiling TitleScreen before PIE... LogPlayLevel: [PIE] Compiling Hud before PIE... LogPlayLevel: [PIE] Compiling AIHealth before PIE... LogPlayLevel: [PIE] Compiling AlienBoss before PIE... LogPlayLevel: [PIE] Compiling Envi before PIE... LogPlayLevel: [PIE] Compiling MYHUD before PIE... LogPlayLevel: [PIE] Compiling Save_CheckPoint before PIE... LogPlayLevel: [PIE] Compiling ammo before PIE... LogPlayLevel: [PIE] Compiling HealthPickup before PIE... LogPlayLevel: [PIE] Compiling MeshDoor before PIE... LogPlayLevel: [PIE] Compiling messh before PIE... LogPlayLevel: [PIE] Compiling PortalBox before PIE... LogPlayLevel: [PIE] Compiling HandsAnimBP before PIE... LogPlayLevel: PIE: Blueprint regeneration took 2788 ms (16 blueprints) PIE: New page: PIE session: TitleScreen (Aug 19, 2015, 12:07:40 PM) LogPlayLevel: PIE: StaticDuplicateObject took: (0.006143s) LogPlayLevel: PIE: World Init took: (0.000637s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TitleScreen.TitleScreen to /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen (0.007000s) LogWorld: Game class is 'GameMode' LogAIModule: Creating AISystem for world TitleScreen LogWorld: Bringing World /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen up for play (max tick rate 0) at 2015.08.19-06.37.40 LogWorld: Bringing up level for play took: 0.002043 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_TitleScreen 2.05 LogPackageName: SearchForPackageOnDisk took 0.109s to resolve envi.umap LogPackageName: SearchForPackageOnDisk took 0.104s to resolve envi.umap LogNet: Browse: /Game/Maps/envi LogLoad: LoadMap: /Game/Maps/envi LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3C01AE7A0 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 824.63 MB used, 831.46 MB peak LogMemory: Process Virtual Memory: 725.73 MB used, 732.56 MB peak LogMemory: Physical Memory: 1923.21 MB used, 3971.35 MB total LogMemory: Virtual Memory: 1304.45 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogWorld: Game class is 'Envi_C' LogAIModule: Creating AISystem for world envi LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID *** LogWorld: Bringing World /Game/Maps/UEDPIE_0_envi.envi up for play (max tick rate 0) at 2015.08.19-06.37.42 LogWorld: Bringing up level for play took: 0.067119 LogCharacterMovement: MyCharacter_C_0 is stuck and failed to move! LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3BF5B9080 BlueprintLog: New page: Compile AlienBoss Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AIGaurd/AlienBoss" FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset" SILENT=true LogSavePackage: Save=785.149048ms LogSavePackage: Moving '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/AlienBossB291945943EB3DC92FE9BFBC175E22A3.tmp' to '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset' BlueprintEditorCompileResults: Info [0426.60] Compile of AlienBoss successful! [in 1,344 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: [PIE] Compiling Projectile before PIE... LogPlayLevel: [PIE] Compiling Boss_ABP before PIE... LogPlayLevel: [PIE] Compiling TitleScreen before PIE... LogPlayLevel: [PIE] Compiling Hud before PIE... LogPlayLevel: [PIE] Compiling AIHealth before PIE... LogPlayLevel: [PIE] Compiling AlienBoss before PIE... LogPlayLevel: [PIE] Compiling Envi before PIE... LogPlayLevel: [PIE] Compiling MYHUD before PIE... LogPlayLevel: [PIE] Compiling Save_CheckPoint before PIE... LogPlayLevel: [PIE] Compiling ammo before PIE... LogPlayLevel: [PIE] Compiling HealthPickup before PIE... LogPlayLevel: [PIE] Compiling MeshDoor before PIE... LogPlayLevel: [PIE] Compiling messh before PIE... LogPlayLevel: [PIE] Compiling PortalBox before PIE... LogPlayLevel: [PIE] Compiling HandsAnimBP before PIE... LogPlayLevel: PIE: Blueprint regeneration took 2735 ms (16 blueprints) PIE: New page: PIE session: TitleScreen (Aug 19, 2015, 12:08:37 PM) LogPlayLevel: PIE: StaticDuplicateObject took: (0.006334s) LogPlayLevel: PIE: World Init took: (0.000622s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TitleScreen.TitleScreen to /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen (0.007167s) LogWorld: Game class is 'GameMode' LogAIModule: Creating AISystem for world TitleScreen LogWorld: Bringing World /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen up for play (max tick rate 0) at 2015.08.19-06.38.37 LogWorld: Bringing up level for play took: 0.002357 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_TitleScreen 3.011 LogPackageName: SearchForPackageOnDisk took 0.107s to resolve envi.umap LogPackageName: SearchForPackageOnDisk took 0.098s to resolve envi.umap LogNet: Browse: /Game/Maps/envi LogLoad: LoadMap: /Game/Maps/envi LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3C353B7E0 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 826.07 MB used, 848.73 MB peak LogMemory: Process Virtual Memory: 727.34 MB used, 749.34 MB peak LogMemory: Physical Memory: 1924.23 MB used, 3971.35 MB total LogMemory: Virtual Memory: 1317.97 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogWorld: Game class is 'Envi_C' LogAIModule: Creating AISystem for world envi LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID *** LogWorld: Bringing World /Game/Maps/UEDPIE_0_envi.envi up for play (max tick rate 0) at 2015.08.19-06.38.39 LogWorld: Bringing up level for play took: 0.063583 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3ADEC7F60 BlueprintLog: New page: Compile AlienBoss Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AIGaurd/AlienBoss" FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset" SILENT=true LogSavePackage: Save=781.797485ms LogSavePackage: Moving '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/AlienBoss53C8EFDC4F92CE8E51244AB41A92D64D.tmp' to '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset' BlueprintEditorCompileResults: Info [0447.23] Compile of AlienBoss successful! [in 1,348 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: [PIE] Compiling Projectile before PIE... LogPlayLevel: [PIE] Compiling Boss_ABP before PIE... LogPlayLevel: [PIE] Compiling TitleScreen before PIE... LogPlayLevel: [PIE] Compiling Hud before PIE... LogPlayLevel: [PIE] Compiling AIHealth before PIE... LogPlayLevel: [PIE] Compiling AlienBoss before PIE... LogPlayLevel: [PIE] Compiling Envi before PIE... LogPlayLevel: [PIE] Compiling MYHUD before PIE... LogPlayLevel: [PIE] Compiling Save_CheckPoint before PIE... LogPlayLevel: [PIE] Compiling ammo before PIE... LogPlayLevel: [PIE] Compiling HealthPickup before PIE... LogPlayLevel: [PIE] Compiling MeshDoor before PIE... LogPlayLevel: [PIE] Compiling messh before PIE... LogPlayLevel: [PIE] Compiling PortalBox before PIE... LogPlayLevel: [PIE] Compiling HandsAnimBP before PIE... LogPlayLevel: PIE: Blueprint regeneration took 2807 ms (16 blueprints) PIE: New page: PIE session: TitleScreen (Aug 19, 2015, 12:08:57 PM) LogPlayLevel: PIE: StaticDuplicateObject took: (0.006298s) LogPlayLevel: PIE: World Init took: (0.000609s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TitleScreen.TitleScreen to /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen (0.007114s) LogWorld: Game class is 'GameMode' LogAIModule: Creating AISystem for world TitleScreen LogWorld: Bringing World /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen up for play (max tick rate 0) at 2015.08.19-06.38.57 LogWorld: Bringing up level for play took: 0.001553 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_TitleScreen 3.589 LogPackageName: SearchForPackageOnDisk took 0.109s to resolve envi.umap LogPackageName: SearchForPackageOnDisk took 0.099s to resolve envi.umap LogNet: Browse: /Game/Maps/envi LogLoad: LoadMap: /Game/Maps/envi LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3AE00EF20 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 834.74 MB used, 848.73 MB peak LogMemory: Process Virtual Memory: 736.79 MB used, 749.34 MB peak LogMemory: Physical Memory: 1932.27 MB used, 3971.35 MB total LogMemory: Virtual Memory: 1309.05 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogWorld: Game class is 'Envi_C' LogAIModule: Creating AISystem for world envi LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID *** LogWorld: Bringing World /Game/Maps/UEDPIE_0_envi.envi up for play (max tick rate 0) at 2015.08.19-06.39.00 LogWorld: Bringing up level for play took: 0.063088 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3C3C280E0 BlueprintLog: New page: Compile AlienBoss Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AIGaurd/AlienBoss" FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset" SILENT=true LogSavePackage: Save=781.929260ms LogSavePackage: Moving '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/AlienBoss173ED9714363BE46F5D1CCB950801FCA.tmp' to '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset' BlueprintEditorCompileResults: Info [0484.07] Compile of AlienBoss successful! [in 1,349 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: [PIE] Compiling Projectile before PIE... LogPlayLevel: [PIE] Compiling Boss_ABP before PIE... LogPlayLevel: [PIE] Compiling TitleScreen before PIE... LogPlayLevel: [PIE] Compiling Hud before PIE... LogPlayLevel: [PIE] Compiling AIHealth before PIE... LogPlayLevel: [PIE] Compiling AlienBoss before PIE... LogPlayLevel: [PIE] Compiling Envi before PIE... LogPlayLevel: [PIE] Compiling MYHUD before PIE... LogPlayLevel: [PIE] Compiling Save_CheckPoint before PIE... LogPlayLevel: [PIE] Compiling ammo before PIE... LogPlayLevel: [PIE] Compiling HealthPickup before PIE... LogPlayLevel: [PIE] Compiling MeshDoor before PIE... LogPlayLevel: [PIE] Compiling messh before PIE... LogPlayLevel: [PIE] Compiling PortalBox before PIE... LogPlayLevel: [PIE] Compiling HandsAnimBP before PIE... LogPlayLevel: PIE: Blueprint regeneration took 2787 ms (16 blueprints) PIE: New page: PIE session: TitleScreen (Aug 19, 2015, 12:09:34 PM) LogPlayLevel: PIE: StaticDuplicateObject took: (0.006593s) LogPlayLevel: PIE: World Init took: (0.000625s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TitleScreen.TitleScreen to /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen (0.007485s) LogWorld: Game class is 'GameMode' LogAIModule: Creating AISystem for world TitleScreen LogWorld: Bringing World /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen up for play (max tick rate 0) at 2015.08.19-06.39.34 LogWorld: Bringing up level for play took: 0.003475 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_TitleScreen 2.845 LogPackageName: SearchForPackageOnDisk took 0.106s to resolve envi.umap LogPackageName: SearchForPackageOnDisk took 0.103s to resolve envi.umap LogNet: Browse: /Game/Maps/envi LogLoad: LoadMap: /Game/Maps/envi LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3ADED9BC0 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 841.56 MB used, 848.73 MB peak LogMemory: Process Virtual Memory: 742.89 MB used, 749.34 MB peak LogMemory: Physical Memory: 1919.95 MB used, 3971.35 MB total LogMemory: Virtual Memory: 1333.98 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogWorld: Game class is 'Envi_C' LogAIModule: Creating AISystem for world envi LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID *** LogWorld: Bringing World /Game/Maps/UEDPIE_0_envi.envi up for play (max tick rate 0) at 2015.08.19-06.39.37 LogWorld: Bringing up level for play took: 0.066398 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3BF55DBC0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling Projectile before PIE... LogPlayLevel: [PIE] Compiling Boss_ABP before PIE... LogPlayLevel: [PIE] Compiling TitleScreen before PIE... LogPlayLevel: [PIE] Compiling Hud before PIE... LogPlayLevel: [PIE] Compiling AIHealth before PIE... LogPlayLevel: [PIE] Compiling AlienBoss before PIE... LogPlayLevel: [PIE] Compiling Envi before PIE... LogPlayLevel: [PIE] Compiling MYHUD before PIE... LogPlayLevel: [PIE] Compiling Save_CheckPoint before PIE... LogPlayLevel: [PIE] Compiling ammo before PIE... LogPlayLevel: [PIE] Compiling HealthPickup before PIE... LogPlayLevel: [PIE] Compiling MeshDoor before PIE... LogPlayLevel: [PIE] Compiling messh before PIE... LogPlayLevel: [PIE] Compiling PortalBox before PIE... LogPlayLevel: [PIE] Compiling HandsAnimBP before PIE... LogPlayLevel: PIE: Blueprint regeneration took 2777 ms (16 blueprints) PIE: New page: PIE session: TitleScreen (Aug 19, 2015, 12:09:54 PM) LogPlayLevel: PIE: StaticDuplicateObject took: (0.006396s) LogPlayLevel: PIE: World Init took: (0.000661s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TitleScreen.TitleScreen to /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen (0.007268s) LogWorld: Game class is 'GameMode' LogAIModule: Creating AISystem for world TitleScreen LogWorld: Bringing World /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen up for play (max tick rate 0) at 2015.08.19-06.39.54 LogWorld: Bringing up level for play took: 0.002986 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_TitleScreen 2.105 LogPackageName: SearchForPackageOnDisk took 0.106s to resolve envi.umap LogPackageName: SearchForPackageOnDisk took 0.099s to resolve envi.umap LogNet: Browse: /Game/Maps/envi LogLoad: LoadMap: /Game/Maps/envi LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3ADBBE700 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 845.39 MB used, 849.04 MB peak LogMemory: Process Virtual Memory: 745.62 MB used, 749.34 MB peak LogMemory: Physical Memory: 1922.27 MB used, 3971.35 MB total LogMemory: Virtual Memory: 1336.30 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogWorld: Game class is 'Envi_C' LogAIModule: Creating AISystem for world envi LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID *** LogWorld: Bringing World /Game/Maps/UEDPIE_0_envi.envi up for play (max tick rate 0) at 2015.08.19-06.39.56 LogWorld: Bringing up level for play took: 0.062996 LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogCharacterMovement: MyCharacter_C_0 is stuck and failed to move! LogCharacterMovement: MyCharacter_C_0 is stuck and failed to move! LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3C3A03CE0 BlueprintLog: New page: Compile AlienBoss Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AIGaurd/AlienBoss" FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset" SILENT=true LogSavePackage: Save=1664.425293ms LogSavePackage: Moving '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/AlienBossE999E2B145E8333169229488494D6B44.tmp' to '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset' BlueprintEditorCompileResults: Info [0567.82] Compile of AlienBoss successful! [in 2,756 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: [PIE] Compiling Projectile before PIE... LogPlayLevel: [PIE] Compiling Boss_ABP before PIE... LogPlayLevel: [PIE] Compiling TitleScreen before PIE... LogPlayLevel: [PIE] Compiling Hud before PIE... LogPlayLevel: [PIE] Compiling AIHealth before PIE... LogPlayLevel: [PIE] Compiling AlienBoss before PIE... LogPlayLevel: [PIE] Compiling Envi before PIE... LogPlayLevel: [PIE] Compiling MYHUD before PIE... LogPlayLevel: [PIE] Compiling Save_CheckPoint before PIE... LogPlayLevel: [PIE] Compiling ammo before PIE... LogPlayLevel: [PIE] Compiling HealthPickup before PIE... LogPlayLevel: [PIE] Compiling MeshDoor before PIE... LogPlayLevel: [PIE] Compiling messh before PIE... LogPlayLevel: [PIE] Compiling PortalBox before PIE... LogPlayLevel: [PIE] Compiling HandsAnimBP before PIE... LogPlayLevel: PIE: Blueprint regeneration took 5804 ms (16 blueprints) PIE: New page: PIE session: TitleScreen (Aug 19, 2015, 12:11:01 PM) LogPlayLevel: PIE: StaticDuplicateObject took: (0.013205s) LogPlayLevel: PIE: World Init took: (0.001219s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TitleScreen.TitleScreen to /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen (0.014790s) LogWorld: Game class is 'GameMode' LogAIModule: Creating AISystem for world TitleScreen LogWorld: Bringing World /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen up for play (max tick rate 0) at 2015.08.19-06.41.01 LogWorld: Bringing up level for play took: 0.003604 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_TitleScreen 5.463 LogPackageName: SearchForPackageOnDisk took 0.224s to resolve envi.umap LogPackageName: SearchForPackageOnDisk took 0.210s to resolve envi.umap LogNet: Browse: /Game/Maps/envi LogLoad: LoadMap: /Game/Maps/envi LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3C33C7EC0 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 855.69 MB used, 869.04 MB peak LogMemory: Process Virtual Memory: 756.93 MB used, 770.50 MB peak LogMemory: Physical Memory: 1932.26 MB used, 3971.35 MB total LogMemory: Virtual Memory: 1351.67 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogWorld: Game class is 'Envi_C' LogAIModule: Creating AISystem for world envi LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID *** LogWorld: Bringing World /Game/Maps/UEDPIE_0_envi.envi up for play (max tick rate 0) at 2015.08.19-06.41.05 LogWorld: Bringing up level for play took: 0.135563 LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3B89D8360 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling Projectile before PIE... LogPlayLevel: [PIE] Compiling Boss_ABP before PIE... LogPlayLevel: [PIE] Compiling TitleScreen before PIE... LogPlayLevel: [PIE] Compiling Hud before PIE... LogPlayLevel: [PIE] Compiling AIHealth before PIE... LogPlayLevel: [PIE] Compiling AlienBoss before PIE... LogPlayLevel: [PIE] Compiling Envi before PIE... LogPlayLevel: [PIE] Compiling MYHUD before PIE... LogPlayLevel: [PIE] Compiling Save_CheckPoint before PIE... LogPlayLevel: [PIE] Compiling ammo before PIE... LogPlayLevel: [PIE] Compiling HealthPickup before PIE... LogPlayLevel: [PIE] Compiling MeshDoor before PIE... LogPlayLevel: [PIE] Compiling messh before PIE... LogPlayLevel: [PIE] Compiling PortalBox before PIE... LogPlayLevel: [PIE] Compiling HandsAnimBP before PIE... LogPlayLevel: PIE: Blueprint regeneration took 5590 ms (16 blueprints) PIE: New page: PIE session: TitleScreen (Aug 19, 2015, 12:11:31 PM) LogPlayLevel: PIE: StaticDuplicateObject took: (0.013292s) LogPlayLevel: PIE: World Init took: (0.001195s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TitleScreen.TitleScreen to /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen (0.014841s) LogWorld: Game class is 'GameMode' LogAIModule: Creating AISystem for world TitleScreen LogWorld: Bringing World /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen up for play (max tick rate 0) at 2015.08.19-06.41.31 LogWorld: Bringing up level for play took: 0.005001 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_TitleScreen 5.618 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3C33C63E0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling Projectile before PIE... LogPlayLevel: [PIE] Compiling Boss_ABP before PIE... LogPlayLevel: [PIE] Compiling TitleScreen before PIE... LogPlayLevel: [PIE] Compiling Hud before PIE... LogPlayLevel: [PIE] Compiling AIHealth before PIE... LogPlayLevel: [PIE] Compiling AlienBoss before PIE... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AIGaurd/AlienBoss" FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset" SILENT=true LogSavePackage: Save=1694.600830ms LogSavePackage: Moving '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/AlienBossB9A3AD20444F3ACFD870DE95C1FA61AD.tmp' to '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/AIGaurd/AlienBoss.uasset' LogPlayLevel: [PIE] Compiling Envi before PIE... LogPlayLevel: [PIE] Compiling MYHUD before PIE... LogPlayLevel: [PIE] Compiling Save_CheckPoint before PIE... LogPlayLevel: [PIE] Compiling ammo before PIE... LogPlayLevel: [PIE] Compiling HealthPickup before PIE... LogPlayLevel: [PIE] Compiling MeshDoor before PIE... LogPlayLevel: [PIE] Compiling messh before PIE... LogPlayLevel: [PIE] Compiling PortalBox before PIE... LogPlayLevel: [PIE] Compiling HandsAnimBP before PIE... LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: PIE: Blueprint regeneration took 7570 ms (16 blueprints) PIE: New page: PIE session: TitleScreen (Aug 19, 2015, 12:11:45 PM) LogPlayLevel: PIE: StaticDuplicateObject took: (0.012651s) LogPlayLevel: PIE: World Init took: (0.001092s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TitleScreen.TitleScreen to /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen (0.014096s) LogWorld: Game class is 'GameMode' LogAIModule: Creating AISystem for world TitleScreen LogWorld: Bringing World /Game/Maps/UEDPIE_0_TitleScreen.TitleScreen up for play (max tick rate 0) at 2015.08.19-06.41.45 LogWorld: Bringing up level for play took: 0.004516 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_TitleScreen 7.461 LogPackageName: SearchForPackageOnDisk took 0.231s to resolve envi.umap LogPackageName: SearchForPackageOnDisk took 0.207s to resolve envi.umap LogNet: Browse: /Game/Maps/envi LogLoad: LoadMap: /Game/Maps/envi LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3C33C5260 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 871.66 MB used, 875.47 MB peak LogMemory: Process Virtual Memory: 775.72 MB used, 776.86 MB peak LogMemory: Physical Memory: 1952.41 MB used, 3971.35 MB total LogMemory: Virtual Memory: 1370.05 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogWorld: Game class is 'Envi_C' LogAIModule: Creating AISystem for world envi LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID *** LogWorld: Bringing World /Game/Maps/UEDPIE_0_envi.envi up for play (max tick rate 0) at 2015.08.19-06.41.50 LogWorld: Bringing up level for play took: 0.138127 LogBlueprintUserMessages: Checkpoint Reached LogCharacterMovement: MyCharacter_C_0 is stuck and failed to move! LogCharacterMovement: MyCharacter_C_0 is stuck and failed to move! LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogBlueprintUserMessages: Checkpoint Reached LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3C75F51C0 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3C58B5120 MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/FPSGame.uproject -cook -allmaps -stage -archive -archivedirectory=C:/MyGame -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/SuccessfulGamer/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Epic+Games+4.7) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/SuccessfulGamer/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/SuccessfulGamer/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-08-19_06.44.16 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\MyGame MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\Saved\StagedBuilds MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Epic Games\4.7\Engine\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Epic Games\4.7\Engine\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Epic Games\4.7\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Epic Games\4.7\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=FPSGame MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\Config\DefaultEngine.ini=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\Config\DefaultEngine.ini MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\Config\DefaultEngine.ini MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject" -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -Un MainFrameActions: Packaging (Windows (64-bit)): versioned -fileopenlog -abslog="C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: FPSGame MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: API Version: 2455222 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Apr 15 2015 12:09:54 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled with Visual C++: 18.00.21005.01 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Build Configuration: Development MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.7 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Command line: "C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject" -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Base directory: C:/Epic Games/4.7/Engine/Binaries/Win64/ MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Rocket: 1 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:492][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:536][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:565][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:587][ 0]LogInit: Object subsystem initialized MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:591][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:591][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:592][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:592][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:592][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:592][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:593][ 0]LogInit: Selected Device Profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:593][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:615][ 0]LogInit: Computer: GAMER MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:615][ 0]LogInit: User: SuccessfulGamer MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:615][ 0]LogInit: CPU Page size=4096, Cores=2 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:615][ 0]LogInit: High frequency timer resolution =2.435884 MHz MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:615][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=131072.0GB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:615][ 0]LogMemory: Platform Memory Stats for Windows MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:615][ 0]LogMemory: Process Physical Memory: 48.70 MB used, 48.70 MB peak MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:615][ 0]LogMemory: Process Virtual Memory: 26.96 MB used, 26.96 MB peak MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:616][ 0]LogMemory: Physical Memory: 1870.02 MB used, 3971.35 MB total MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:616][ 0]LogMemory: Virtual Memory: 330.98 MB used, 134217728.00 MB total MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:740][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:862][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (C:/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (C:/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.21:862][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (C:/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (C:/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.26:514][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.27:912][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.28:051][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.28:147][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 35MB C:/Users/SuccessfulGamer/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.28:147][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/SuccessfulGamer/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.28:147][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.28:147][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.28:386][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.28:399][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/SuccessfulGamer/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.29:721][ 0]LogMeshUtilities: No automatic mesh reduction module available MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.29:721][ 0]LogMeshUtilities: No automatic mesh merging module available MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.30:159][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.30:320][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.31:283][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.31:284][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.31:284][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.31:284][ 0]LogSourceControl: RunCommandInternalRaw: 'git version' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.31:285][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults='' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.31:307][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.31:673][ 0]LogObj: 23754 objects as part of root set at end of initial load. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.31:674][ 0]LogUObjectAllocator: 4910648 out of 0 bytes used by permanent object pool. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.31:674][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.31:674][ 0]LogInit: Initializing Editor Engine... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.31:675][ 0]LogEngine: Initializing Engine... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.32:039][ 0]LogAIModule: Creating AISystem for world NewWorld MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.32:102][ 0]LogDerivedDataCache: Saved boot cache 0.06s 38MB C:/Users/SuccessfulGamer/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.32:115][ 0]LogInit: Texture streaming: Disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.32:153][ 0]LogInit: Initializing Editor Engine Completed MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.32:381][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.001 seconds MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.32:410][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.32:411][ 0]LogCookCommandlet:Display: Populating asset registry. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.34:067][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 4 other paths to find 2329 assets in 1.6560 seconds MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.34:074][ 0]LogCookCommandlet:Display: Done populating registry. It took 1.66s. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:483][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:497][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:501][ 0]LogSavePackage: Save=2.510382ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:501][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:528][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:529][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:531][ 0]LogSavePackage: Save=1.592030ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:532][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:537][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:539][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:546][ 0]LogSavePackage: Save=5.028564ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:546][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:547][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Cont MainFrameActions: Packaging (Windows (64-bit)): ent/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:548][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMa MainFrameActions: Packaging (Windows (64-bit)): terials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:551][ 0]LogSavePackage: Save=2.631078ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:552][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:644][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/ MainFrameActions: Packaging (Windows (64-bit)): EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:645][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMateri MainFrameActions: Packaging (Windows (64-bit)): als/ParticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:648][ 0]LogSavePackage: Save=1.422892ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:648][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:649][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.44:837][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:017][ 0]LogSavePackage: Save=180.018417ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:018][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:019][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:024][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:027][ 0]LogSavePackage: Save=2.818279ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:028][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:030][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterial MainFrameActions: Packaging (Windows (64-bit)): s/Widget3DPassThrough.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:031][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:039][ 0]LogSavePackage: Save=6.685048ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:039][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:056][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:058][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:062][ 0]LogSavePackage: Save=2.461529ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:063][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:064][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Eng MainFrameActions: Packaging (Windows (64-bit)): ine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:066][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:069][ 0]LogSavePackage: Save=2.395845ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:069][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:071][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:073][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Conte MainFrameActions: Packaging (Windows (64-bit)): nt/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:078][ 0]LogSavePackage: Save=4.646773ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:078][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:080][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:081][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:173][ 0]LogSavePackage: Save=89.834328ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:173][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:183][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:185][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:191][ 0]LogSavePackage: Save=4.848753ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:192][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:194][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:198][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:202][ 0]LogSavePackage: Save=3.177902ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:203][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:205][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:206][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:208][ 0]LogSavePackage: Save=1.745157ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:209][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:212][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:213][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:220][ 0]LogSavePackage: Save=5.666115ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:220][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:222][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:225][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:230][ 0]LogSavePackage: Save=4.561383ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:230][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:234][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:235][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:241][ 0]LogSavePackage: Save=5.355345ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:241][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:243][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:245][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:257][ 0]LogSavePackage: Save=11.616727ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:258][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:259][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:261][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/ MainFrameActions: Packaging (Windows (64-bit)): Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:264][ 0]LogSavePackage: Save=2.108064ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:265][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:266][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:267][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:270][ 0]LogSavePackage: Save=1.906495ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:271][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:272][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:275][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:281][ 0]LogSavePackage: Save=4.482972ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:281][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:284][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:285][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:293][ 0]LogSavePackage: Save=6.747858ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:294][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:296][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:298][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:303][ 0]LogSavePackage: Save=3.430787ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:303][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:304][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:307][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:310][ 0]LogSavePackage: Save=1.796473ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:310][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:312][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:313][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:318][ 0]LogSavePackage: Save=3.397945ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:318][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:320][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:324][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:327][ 0]LogSavePackage: Save=3.113038ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:328][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:331][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:332][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:341][ 0]LogSavePackage: Save=8.770123ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:342][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:344][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:349][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:351][ 0]LogSavePackage: Save=1.939337ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:351][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:354][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:355][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:358][ 0]LogSavePackage: Save=1.697125ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:359][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:360][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:361][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:363][ 0]LogSavePackage: Save=1.562882ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:364][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:365][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:367][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:370][ 0]LogSavePackage: Save=1.842863ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:370][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:383][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/ MainFrameActions: Packaging (Windows (64-bit)): EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:384][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMateri MainFrameActions: Packaging (Windows (64-bit)): als/MatineeGroups/MAT_Groups_Director.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:388][ 0]LogSavePackage: Save=1.620356ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:388][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:389][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:391][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials MainFrameActions: Packaging (Windows (64-bit)): /MatineeGroups/MAT_Groups_Event.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:394][ 0]LogSavePackage: Save=2.112170ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:394][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:396][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:398][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:402][ 0]LogSavePackage: Save=1.523882ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:402][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:404][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:405][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:410][ 0]LogSavePackage: Save=2.078917ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:410][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:411][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:412][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:416][ 0]LogSavePackage: Save=2.286234ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:416][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:418][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:420][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:426][ 0]LogSavePackage: Save=1.995990ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:429][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:431][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:432][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:434][ 0]LogSavePackage: Save=1.597367ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:435][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:436][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:437][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_T MainFrameActions: Packaging (Windows (64-bit)): oggle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:440][ 0]LogSavePackage: Save=2.214802ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:441][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:443][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:445][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:448][ 0]LogSavePackage: Save=1.728736ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:448][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:449][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:451][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:455][ 0]LogSavePackage: Save=2.564983ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:455][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:456][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:459][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:461][ 0]LogSavePackage: Save=1.743925ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:461][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:463][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMateri MainFrameActions: Packaging (Windows (64-bit)): als/MAT_Groups_Visibility.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:465][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:468][ 0]LogSavePackage: Save=2.630667ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:469][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:470][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:472][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:475][ 0]LogSavePackage: Save=2.232044ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:476][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:501][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:501][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:503][ 0]LogSavePackage: Save=1.088311ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:503][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:505][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:506][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:509][ 0]LogSavePackage: Save=1.656483ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:509][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:511][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:512][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:515][ 0]LogSavePackage: Save=1.170417ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:515][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:516][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:521][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:524][ 0]LogSavePackage: Save=2.932406ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:525][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:526][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:527][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:529][ 0]LogSavePackage: Save=1.385534ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:529][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:531][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:532][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:535][ 0]LogSavePackage: Save=2.135570ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:535][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:537][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:537][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:540][ 0]LogSavePackage: Save=1.520187ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:541][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:542][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset MainFrameActions: Packaging (Windows (64-bit)): , MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:544][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:548][ 0]LogSavePackage: Save=3.704199ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:549][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:550][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:551][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:573][ 0]LogSavePackage: Save=21.279339ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:574][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:579][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:580][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:584][ 0]LogSavePackage: Save=1.317386ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:585][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:587][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:592][ 0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:596][ 0]LogSavePackage: Save=3.409850ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:596][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:602][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:608][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:616][ 0]LogSavePackage: Save=6.710090ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:616][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:617][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite MainFrameActions: Packaging (Windows (64-bit)): Texture.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:618][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:621][ 0]LogSavePackage: Save=1.935642ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:621][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:625][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:628][ 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:633][ 0]LogSavePackage: Save=4.195602ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:633][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:635][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:637][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:640][ 0]LogSavePackage: Save=3.084301ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:641][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:642][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:643][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:649][ 0]LogSavePackage: Save=4.741195ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:649][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:651][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:652][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:657][ 0]LogSavePackage: Save=4.189855ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:658][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:660][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:661][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:666][ 0]LogSavePackage: Save=4.169328ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:666][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:667][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:668][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:677][ 0]LogSavePackage: Save=7.679758ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:678][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:679][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:681][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:684][ 0]LogSavePackage: Save=2.496424ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:685][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:686][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:688][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:695][ 0]LogSavePackage: Save=6.695311ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:695][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:697][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:700][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/G MainFrameActions: Packaging (Windows (64-bit)): ood64x64TilingNoiseHighFreq.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:702][ 0]LogSavePackage: Save=1.713957ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:702][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:704][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:705][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:709][ 0]LogSavePackage: Save=2.998090ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:710][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:711][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:712][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:715][ 0]LogSavePackage: Save=2.012822ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:715][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:717][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:719][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:724][ 0]LogSavePackage: Save=4.015790ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:724][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:726][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:727][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:731][ 0]LogSavePackage: Save=2.291570ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:731][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:734][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/D MainFrameActions: Packaging (Windows (64-bit)): efaultWhiteGrid.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:735][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:737][ 0]LogSavePackage: Save=1.854358ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:738][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:739][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:741][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:745][ 0]LogSavePackage: Save=3.056385ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:746][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:747][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:748][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoTiny -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:934][ 0]LogSavePackage: Save=184.780960ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:935][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.45:936][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.46:000][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.46:001][ 0]LogCookCommandlet:Display: Loading C:/Epic Games/4.7/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.46:060][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.46:061][ 0]LogCookCommandlet:Display: Loading C:/Epic Games/4.7/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.46:087][ 0]LogCookCommandlet:Display: Processing package 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:418][ 0]LogCookCommandlet:Display: Loading C:/Epic Games/4.7/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:597][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Weapontypeenum.Weapontypeenum' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:598][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Weapontypeenum.Weapontypeenum' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:598][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:601][ 0]LogRedirectors: Resolved to '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:601][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:602][ 0]LogRedirectors: Resolved to '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:603][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:604][ 0]LogRedirectors: Resolved to '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:604][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:605][ 0]LogRedirectors: Resolved to '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:606][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:607][ 0]LogRedirectors: Resolved to '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:608][ 0]LogRedirectors: String Asset Reference '/Game/Particle/FP.FP' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:876][ 0]LogRedirectors: Resolved to '/Game/Particle/FP.FP' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:876][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:878][ 0]LogRedirectors: Resolved to '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:878][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:879][ 0]LogRedirectors: Resolved to '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:880][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:882][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:884][ 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EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:888][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Eng MainFrameActions: Packaging (Windows (64-bit)): ine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:889][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:891][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:893][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources MainFrameActions: Packaging (Windows (64-bit)): /WhiteSquareTexture.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:894][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Eng MainFrameActions: Packaging (Windows (64-bit)): 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Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:908][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:910][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:912][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:913][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:915][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineM MainFrameActions: Packaging (Windows (64-bit)): aterials/Widget3DPassThrough_Opaque.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:917][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Conten MainFrameActions: Packaging (Windows (64-bit)): t/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:918][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDa MainFrameActions: Packaging (Windows (64-bit)): mageTypes/DmgTypeBP_Environmental.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:919][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:920][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:921][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:922][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:923][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:925][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:927][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:929][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:930][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:931][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:935][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:936][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:938][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edi MainFrameActions: Packaging (Windows (64-bit)): torMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:939][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:940][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:942][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:944][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edi MainFrameActions: Packaging (Windows (64-bit)): torMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:945][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:946][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:947][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:948][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:950][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Eng MainFrameActions: Packaging (Windows (64-bit)): ine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:951][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:952][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:955][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:957][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSound MainFrameActions: Packaging (Windows (64-bit)): s/Duck_Normal_Attack_MixMod.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:959][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:960][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:961][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:962][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:964][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:965][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:966][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite MainFrameActions: Packaging (Windows (64-bit)): Texture.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:967][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:968][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/De MainFrameActions: Packaging (Windows (64-bit)): faultPaperTerrainMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:969][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:972][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:974][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebug MainFrameActions: Packaging (Windows (64-bit)): Materials/DebugMeshMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:976][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:978][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:980][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Gizm MainFrameActions: Packaging (Windows (64-bit)): oMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:982][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:983][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Defau MainFrameActions: Packaging (Windows (64-bit)): ltBokeh.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:984][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:985][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:987][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Engine MainFrameActions: Packaging (Windows (64-bit)): Materials/WeightMapPlaceholderTexture.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:989][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/D MainFrameActions: Packaging (Windows (64-bit)): efaultWhiteGrid.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:990][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMate MainFrameActions: Packaging (Windows (64-bit)): rials/DefaultPhysicalMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:991][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:992][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/VirtualJoystick_Thumb, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:994][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Windows (64-bit)): VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:997][ 0]LogSavePackage: Save=2.484930ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:997][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.53:999][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/VirtualJoystick_Background, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:000][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:004][ 0]LogSavePackage: Save=2.159791ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:004][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:017][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:019][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:024][ 0]LogSavePackage: Save=3.659862ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:024][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:026][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/T_Castle_ThumbstickInner, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:028][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:031][ 0]LogSavePackage: Save=2.906132ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:031][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:033][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionStick, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:034][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:040][ 0]LogSavePackage: Save=4.973554ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:040][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:043][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:049][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:053][ 0]LogSavePackage: Save=3.172975ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:055][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:057][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:059][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:065][ 0]LogSavePackage: Save=2.327697ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:066][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:071][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:073][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:077][ 0]LogSavePackage: Save=3.325281ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:077][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:079][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButtonFire, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:080][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:087][ 0]LogSavePackage: Save=2.474256ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:088][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:090][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:091][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:096][ 0]LogSavePackage: Save=2.868774ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:097][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:099][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton2_on, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:100][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:102][ 0]LogSavePackage: Save=1.730788ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:102][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:104][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton2_off, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:105][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:108][ 0]LogSavePackage: Save=2.014874ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:109][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:110][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton1_on, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:112][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:115][ 0]LogSavePackage: Save=2.063317ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:115][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:116][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton1_off, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:118][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:122][ 0]LogSavePackage: Save=2.442235ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:123][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:124][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/LeftVirtualJoystickOnly, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:127][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:131][ 0]LogSavePackage: Save=2.041559ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:131][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:133][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/DefaultVirtualJoysticks, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:136][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:142][ 0]LogSavePackage: Save=2.017338ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:143][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:148][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/AnalogHat, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/AnalogHat.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:150][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:152][ 0]LogSavePackage: Save=1.813305ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:152][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:155][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/T_MobileMenu2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/T_MobileMenu2.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:156][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:158][ 0]LogSavePackage: Save=2.000506ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:160][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:161][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/T_MobileControls_texture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/T_MobileControls_texture.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:163][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:166][ 0]LogSavePackage: Save=2.614246ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:166][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:169][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/UI_Debug_DamageInfo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/UI_Debug_DamageInfo.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:171][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/UI_Debug_DamageInfo -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/UI_Debug_DamageInfo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:215][ 0]LogSavePackage: Save=43.398209ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:215][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/UI_Debug_DamageInfo.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:217][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/TriggerBox_BlueprintButton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/TriggerBox_BlueprintButton.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:218][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/TriggerBox_BlueprintButton -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/TriggerBox_BlueprintButton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:253][ 0]LogSavePackage: Save=34.287758ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:253][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/TriggerBox_BlueprintButton.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:255][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/static, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/static.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:256][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/static -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/static.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:264][ 0]LogSavePackage: Save=6.479783ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:264][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/static.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:266][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Burnished_Steel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:268][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:282][ 0]LogSavePackage: Save=13.869298ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:283][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:286][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_MacroVariation, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_MacroVariation.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:287][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_MacroVariation -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Texture MainFrameActions: Packaging (Windows (64-bit)): s/T_MacroVariation.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:295][ 0]LogSavePackage: Save=7.270872ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:296][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_MacroVariation.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:301][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Aluminum_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:304][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:315][ 0]LogSavePackage: Save=10.316173ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:315][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:324][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Gold_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_N.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:326][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:333][ 0]LogSavePackage: Save=5.578262ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:333][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:342][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/stock-photo-15670830-futuristic-glowing-metal-texture_Mat, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/stock-photo-15670830-futuristic-glowing-metal-texture_Mat.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:348][ 0]LogCookCommandlet:Display: Cooking /Game/textures/stock-photo-15670830-futuristic-glowing-metal-texture_Mat -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/stock-photo-15670830-futuristic-glowing-metal-texture_Mat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:376][ 0]LogSavePackage: Save=26.529589ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:376][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/stock-photo-15670830-futuristic-glowing-metal-texture_Mat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:379][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/stock-photo-15670830-futuristic-glowing-metal-texture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/stock-photo-15670830-futuristic-glowing-metal-texture.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:381][ 0]LogCookCommandlet:Display: Cooking /Game/textures/stock-photo-15670830-futuristic-glowing-metal-texture -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/stock-photo-15670830-futuristic-glowing-metal-texture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:395][ 0]LogSavePackage: Save=12.572848ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:395][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/stock-photo-15670830-futuristic-glowing-metal-texture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:397][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/tileable_futuristic_grid_by_ndugger-d55yz5h_Mat, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/tileable_futuristic_grid_by_ndugger-d55yz5h_Mat.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:399][ 0]LogCookCommandlet:Display: Cooking /Game/textures/tileable_futuristic_grid_by_ndugger-d55yz5h_Mat -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/tileable_futuristic_grid_by_ndugger-d55yz5h_Mat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:407][ 0]LogSavePackage: Save=5.820885ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:407][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/tileable_futuristic_grid_by_ndugger-d55yz5h_Mat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:409][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/tileable_futuristic_grid_by_ndugger-d55yz5h, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/tileable_futuristic_grid_by_ndugger-d55yz5h.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:411][ 0]LogCookCommandlet:Display: Cooking /Game/textures/tileable_futuristic_grid_by_ndugger-d55yz5h -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/tileable_futuristic_grid_by_ndugger-d55yz5h.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:418][ 0]LogSavePackage: Save=5.696905ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:418][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/tileable_futuristic_grid_by_ndugger-d55yz5h.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:420][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/PauseMenu, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/PauseMenu.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:421][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/PauseMenu -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/PauseMenu.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:440][ 0]LogSavePackage: Save=18.848598ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:441][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/PauseMenu.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:445][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/NewBlueprint, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/NewBlueprint.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:446][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/NewBlueprint -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/NewBlueprint.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:447][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewBlueprint. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:448][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/MYHUD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/MYHUD.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:450][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/MYHUD -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/MYHUD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:499][ 0]LogSavePackage: Save=48.764637ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:499][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/MYHUD.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:501][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/MyCharacter, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/MyCharacter.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:503][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyCharacter -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/MyCharacter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:932][ 0]LogSavePackage: Save=424.559204ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:932][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/MyCharacter.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:936][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/HandsAnimBP, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Animations/HandsAnimBP.uasse MainFrameActions: Packaging (Windows (64-bit)): t, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:939][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/HandsAnimBP -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Animations/HandsAnimBP.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:966][ 0]LogSavePackage: Save=25.625195ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:967][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Animations/HandsAnimBP.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:969][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Handsidle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Handsidle.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:970][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Handsidle -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Handsidle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:976][ 0]LogSavePackage: Save=5.388598ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:976][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Handsidle.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:977][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:978][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/idle_hands_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:982][ 0]LogSavePackage: Save=2.431561ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:982][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands_Anim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:983][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands_Skeleton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands_Skeleton.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:984][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/idle_hands_Skeleton -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:987][ 0]LogSavePackage: Save=2.084664ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:988][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands_Skeleton.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:990][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorBlueprintResources/StandardMacros, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorBlueprintResources/StandardMacros.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.54:991][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:128][ 0]LogSavePackage: Save=135.799988ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:128][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:130][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Weapontype, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Animations/Weapontype.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:131][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/Weapontype -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Animations/Weapontype.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:134][ 0]LogSavePackage: Save=2.494372ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:134][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Animations/Weapontype.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:135][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Envi, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Envi.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:136][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Envi -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Envi.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:213][ 0]LogSavePackage: Save=74.827454ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:214][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Envi.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:215][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/Blooddd, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/Blooddd.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:218][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/Blooddd -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Blooddd.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:227][ 0]LogSavePackage: Save=8.317309ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:227][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Blooddd.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:230][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/DamageIndicatorPower, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/DamageIndicatorPower.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:231][ 0]LogCookCommandlet:Display: Cooking /Game/Beam/DamageIndicatorPower -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Beam/DamageIndicatorPower.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:233][ 0]LogSavePackage: Save=1.304249ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:234][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Beam/DamageIndicatorPower.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:237][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/Splat1, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/Splat1.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:239][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/Splat1 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Splat1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:247][ 0]LogSavePackage: Save=7.308640ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:247][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Splat1.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:259][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/Splat1_normal, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/Splat1_normal.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:264][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/Splat1_normal -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Splat1_normal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:270][ 0]LogSavePackage: Save=4.993259ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:270][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Splat1_normal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:294][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/blood2power, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/blood2power.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:295][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/blood2power -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/blood2power.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:302][ 0]LogSavePackage: Save=6.567226ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:303][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/blood2power.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:305][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/Stain2_normal, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/Stain2_normal.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:306][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/Stain2_normal -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Stain2_normal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:311][ 0]LogSavePackage: Save=3.507556ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:311][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Stain2_normal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:312][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Save_Values, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Save_Values.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:313][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Save_Values -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Save_Values.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:327][ 0]LogSavePackage: Save=3.041606ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:327][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Save_Values.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:329][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/SpawnEnemy, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/SpawnEnemy.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:330][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/SpawnEnemy -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/SpawnEnemy.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:361][ 0]LogSavePackage: Save=30.085997ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:362][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/SpawnEnemy.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:363][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AlienBoss, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AlienBoss.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:364][ 0]LogCookCommandlet:Display: Cooking /Game/AIGaurd/AlienBoss -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AlienBoss.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:565][ 0]LogSavePackage: Save=200.074799ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:566][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AlienBoss.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:569][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/Boss_ABP, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/Boss_ABP.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:570][ 0]LogCookCommandlet:Display: Cooking /Game/AIGaurd/Boss_ABP -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/Boss_ABP.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:613][ 0]LogSavePackage: Save=41.899368ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:614][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/Boss_ABP.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:615][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AlienBossBlendspace, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AlienBossBlendspace.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:617][ 0]LogCookCommandlet:Display: Cooking /Game/AIGaurd/AlienBossBlendspace -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AlienBossBlendspace.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:627][ 0]LogSavePackage: Save=4.618036ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:627][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AlienBossBlendspace.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:629][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien/Alien_Walk_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien/Alien_Walk_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:630][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien/Alien_Walk_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien/Alien_Wal MainFrameActions: Packaging (Windows (64-bit)): k_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:635][ 0]LogSavePackage: Save=4.356529ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:635][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien/Alien_Walk_Anim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:637][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Walk_Skeleton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Walk_Skeleton.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:638][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien_Walk_Skeleton -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Walk_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:644][ 0]LogSavePackage: Save=2.158149ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:644][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Walk_Skeleton.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:645][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Run_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Run_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:650][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien_Run_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Run_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:656][ 0]LogSavePackage: Save=4.525667ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:656][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Run_Anim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:657][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/I_TakeDamageInterface, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/I_TakeDamageInterface.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:659][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/I_TakeDamageInterface -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/I_TakeDamageInterface.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:663][ 0]LogSavePackage: Save=4.060128ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:664][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/I_TakeDamageInterface.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:665][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Walk, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Walk.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:666][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien_Walk -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Walk.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:675][ 0]LogSavePackage: Save=7.075049ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:675][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Walk.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:677][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/lambert2.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:679][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/lambert2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/lambert2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:689][ 0]LogSavePackage: Save=9.239767ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:690][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/lambert2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:691][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Walk_Physics, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Walk_Physics.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:694][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien_Walk_Physics -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Walk_Physics.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:706][ 0]LogSavePackage: Save=10.992313ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:707][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Walk_Physics.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:709][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/AlienDark, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/AlienDark.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:711][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/AlienDark -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/AlienDark.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:721][ 0]LogSavePackage: Save=9.979539ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:724][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/AlienDark.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:725][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/dark, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/dark.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:726][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/dark -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/dark.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:733][ 0]LogSavePackage: Save=5.551989ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:733][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/dark.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:735][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AB_Melee01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AB_Melee01.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:737][ 0]LogCookCommandlet:Display: Cooking /Game/AIGaurd/AB_Melee01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AB_Melee01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:742][ 0]LogSavePackage: Save=3.362640ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:742][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AB_Melee01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:744][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien/Alien_attack_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien/Alien_attack_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:745][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien/Alien_attack_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien/Alien_attack_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:749][ 0]LogSavePackage: Save=2.666794ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:749][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien/Alien_attack_Anim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:751][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AB_Strong, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AB_Strong.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:752][ 0]LogCookCommandlet:Display: Cooking /Game/AIGaurd/AB_Strong -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AB_Strong.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:756][ 0]LogSavePackage: Save=3.567493ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:757][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AB_Strong.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:761][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_attack_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_attack_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:763][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien_attack_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_attack_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:767][ 0]LogSavePackage: Save=3.709947ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:767][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_attack_Anim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:768][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/HUDStates, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/HUDStates.uasset, / MainFrameActions: Packaging (Windows (64-bit)): Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:769][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/HUDStates -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/HUDStates.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:775][ 0]LogSavePackage: Save=4.751868ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:775][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/HUDStates.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:777][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/PlayerDyingEffect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/PlayerDyingEffect.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:779][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/PlayerDyingEffect -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/PlayerDyingEffect.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:830][ 0]LogSavePackage: Save=50.379246ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:830][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/PlayerDyingEffect.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:832][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/BasicShapes/BasicShapeMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/BasicShapes/BasicShapeMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:839][ 0]LogCookCommandlet:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:847][ 0]LogSavePackage: Save=6.579131ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:847][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:850][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/BasicShapes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/BasicShapes/Sphere.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:852][ 0]LogCookCommandlet:Display: Cooking /Engine/BasicShapes/Sphere -> 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/Game/Materials/DyingHeadPhysMat -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Materials/DyingHeadPhysMat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:864][ 0]LogSavePackage: Save=2.495193ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:864][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Materials/DyingHeadPhysMat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:866][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Projectile, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Projectile.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:867][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Projectile -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Projectile.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:965][ 0]LogSavePackage: Save=96.843689ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:965][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Projectile.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:970][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Ebarrelblueprint, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Ebarrelblueprint.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.55:972][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Ebarrelblueprint -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Ebarrelblueprint.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:012][ 0]LogSavePackage: Save=39.859451ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:013][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Ebarrelblueprint.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:014][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Barrel/lambert3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Barrel/lambert3.uasset, /Engine/Maps/Entry MainFrameActions: Packaging 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Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:027][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Barrel/t3 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Barrel/t3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:035][ 0]LogSavePackage: Save=6.710911ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:035][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Barrel/t3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:037][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Barrel/drum, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Barrel/drum.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:041][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Barrel/drum -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Barrel/drum.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:045][ 0]LogSavePackage: Save=4.161528ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:046][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Barrel/drum.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:047][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/Projectile, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/Projectile.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:049][ 0]LogCookCommandlet:Display: Cooking /Game/textures/Projectile -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/Projectile.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:063][ 0]LogSavePackage: Save=12.962029ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:063][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/Projectile.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:065][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Bullet/bullet, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Bullet/bullet.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:067][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Bullet/bullet -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Bullet/bullet.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:076][ 0]LogSavePackage: Save=7.767201ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:076][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Bullet/bullet.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:077][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Bullet/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Bullet/lambert2.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:078][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Bullet/lambert2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Bullet/lambert2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:087][ 0]LogSavePackage: Save=6.796300ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:088][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Bullet/lambert2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:089][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Explosion02, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Explosion02.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:092][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Explosion02 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Explosion02.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:095][ 0]LogSavePackage: Save=2.602341ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:095][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Explosion02.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:198][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Explosion, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent MainFrameActions: Packaging (Windows (64-bit)): /Particles/P_Explosion.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:200][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Explosion -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Explosion.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:332][ 0]LogSavePackage: Save=131.939377ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:332][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Explosion.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:334][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Burst, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_Burst.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:336][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Burst -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Burst.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:349][ 0]LogSavePackage: Save=11.911898ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:349][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Burst.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:557][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Burst_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Burst_M.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:561][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Burst_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Burst_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:565][ 0]LogSavePackage: Save=1.900747ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:565][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Burst_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:567][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_explosion_subUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:569][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_explosion_subUV -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset MainFrameActions: Packaging 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Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Explosion_SubUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:587][ 0]LogSavePackage: Save=3.310503ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:587][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Explosion_SubUV.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:593][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/m_flare_01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/m_flare_01.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:594][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/m_flare_01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/m_flare_01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:608][ 0]LogSavePackage: Save=12.510037ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:608][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/m_flare_01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:611][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_radial_ramp, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:615][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_radial_ramp -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:626][ 0]LogSavePackage: Save=9.579274ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:626][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:627][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:630][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:634][ 0]LogSavePackage: Save=3.300239ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:638][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:639][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_smoke_subUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:641][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:655][ 0]LogSavePackage: Save=13.385284ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:656][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:662][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Smoke_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Smoke_SubUV.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:664][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Smoke_SubUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:669][ 0]LogSavePackage: Save=2.869595ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:669][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Smoke_SubUV.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:671][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Smoke_Tiled_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:673][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Smoke_Tiled_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:677][ 0]LogSavePackage: Save=2.243949ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:677][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:679][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Weapon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Weapon.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:680][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Weapon -> 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/Game/Actors/Gun/firing_Gun_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:802][ 0]LogSavePackage: Save=4.019485ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:803][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun_Anim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:804][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:805][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:846][ 0]LogSavePackage: Save=38.300674ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:846][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:848][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun_Skeleton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun_Skeleton.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:849][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/firing_Gun_Skeleton -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:852][ 0]LogSavePackage: Save=2.046074ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:853][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun_Skeleton.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:854][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIAlien/TakeDamage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIAlien/TakeDamage.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:861][ 0]LogCookCommandlet:Display: Cooking /Game/AIAlien/TakeDamage -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIAlien/TakeDamage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:873][ 0]LogSavePackage: Save=5.834022ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:873][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIAlien/TakeDamage.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:875][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/AmmoData, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/AmmoData.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:876][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/AmmoData -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/AmmoData.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:878][ 0]LogSavePackage: Save=1.409755ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:878][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/AmmoData.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:879][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Weapontypeenum, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Weapontypeenum MainFrameActions: Packaging (Windows (64-bit)): .uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:880][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Weapontypeenum -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Weapontypeenum.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:882][ 0]LogSavePackage: Save=1.282902ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:883][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Weapontypeenum.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:884][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/ImpactEffect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/ImpactEffect.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:885][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/ImpactEffect -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/ImpactEffect.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:958][ 0]LogSavePackage: Save=72.256317ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:959][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/ImpactEffect.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:962][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:964][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/firing_Gun -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:971][ 0]LogSavePackage: Save=5.833611ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:971][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:972][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/lambert2.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:975][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/lambert2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/lambert2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:987][ 0]LogSavePackage: Save=11.032135ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:988][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/lambert2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:989][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun_PhysicsAsset, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun_PhysicsAsset.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:991][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/firing_Gun_PhysicsAsset -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:996][ 0]LogSavePackage: Save=3.816274ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:996][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun_PhysicsAsset.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:998][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/weapon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/weapon.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.56:999][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/weapon -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/weapon.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:012][ 0]LogSavePackage: Save=11.832665ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:012][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/weapon.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:013][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/11111, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/11111.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:015][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/11111 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/11111.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:023][ 0]LogSavePackage: Save=4.893501ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:024][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/11111.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:027][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/ImpactEffect_weapon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/ImpactEffect_weapon.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:028][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/ImpactEffect_weapon -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/ImpactEffect_weapon.u MainFrameActions: Packaging (Windows (64-bit)): asset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:048][ 0]LogSavePackage: Save=19.183590ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:048][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/ImpactEffect_weapon.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:050][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/age, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/age.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:051][ 0]LogCookCommandlet:Display: Cooking /Game/textures/age -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/age.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:070][ 0]LogSavePackage: Save=16.300858ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:071][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/age.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:072][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/Age_of_the_Canyon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/Age_of_the_Canyon.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:074][ 0]LogCookCommandlet:Display: Cooking /Game/textures/Age_of_the_Canyon -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/Age_of_the_Canyon.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:094][ 0]LogSavePackage: Save=18.305880ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:094][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/Age_of_the_Canyon.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:095][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Asset/Machine, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Asset/Machine.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:096][ 0]LogCookCommandlet:Display: Cooking /Game/Asset/Machine -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Asset/Machine.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:100][ 0]LogSavePackage: Save=3.184881ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:100][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Asset/Machine.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:102][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Asset/Machine_Gun_Burst, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Asset/Machine_Gun_Burst.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:103][ 0]LogCookCommandlet:Display: Cooking /Game/Asset/Machine_Gun_Burst -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Asset/Machine_Gun_Burst.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:107][ 0]LogSavePackage: Save=2.507919ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:107][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Asset/Machine_Gun_Burst.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:109][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/Hud, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/Hud.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:110][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/Hud -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/Hud.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:226][ 0]LogSavePackage: Save=115.484970ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:227][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/Hud.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:229][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/crosshair, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/crosshair.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:231][ 0]LogCookCommandlet:Display: Cooking /Game/textures/crosshair -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/crosshair.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:235][ 0]LogSavePackage: Save=3.902074ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:236][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/crosshair.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:237][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Loading, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Loading.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:239][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Loading -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Loading.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:247][ 0]LogSavePackage: Save=7.873117ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:248][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Loading.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:249][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/loading675, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/loading675.uasset, /Engine MainFrameActions: Packaging (Windows (64-bit)): /Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:250][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/loading675 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/loading675.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:255][ 0]LogSavePackage: Save=4.552762ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:256][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/loading675.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:257][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIAlien/AIHealth, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIAlien/AIHealth.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:259][ 0]LogCookCommandlet:Display: Cooking /Game/AIAlien/AIHealth -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIAlien/AIHealth.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:291][ 0]LogSavePackage: Save=29.080202ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:292][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIAlien/AIHealth.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:294][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:295][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:299][ 0]LogSavePackage: Save=3.081428ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:300][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:301][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:304][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/idle_hands -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:309][ 0]LogSavePackage: Save=4.653341ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:309][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:311][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/lambert2.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:314][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/lambert2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/lambert2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:324][ 0]LogSavePackage: Save=9.151093ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:324][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/lambert2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:326][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands_PhysicsAsset, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands_PhysicsAsset.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:328][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/idle_hands_PhysicsAsset -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:335][ 0]LogSavePackage: Save=6.041338ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:336][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands_PhysicsAsset.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:337][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/hands, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/hands.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:338][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/hands -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/hands.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:349][ 0]LogSavePackage: Save=9.945876ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:349][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/hands.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:351][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/d, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/d.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:353][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/d -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/d.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:358][ 0]LogSavePackage: Save=4.203813ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:358][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/d.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:361][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/firing_hands_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/firing_hands_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:364][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/firing_hands_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/firing_hands_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:368][ 0]LogSavePackage: Save=2.248055ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:368][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/firing_hands_Anim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:369][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/Reload_hands_new_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/Reload_hands_new_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:370][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/Reload_hands_new_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/Reload_hands_new_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:374][ 0]LogSavePackage: Save=3.016974ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:374][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/Reload_hands_new_Anim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:376][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/PlayerTakeDamageCameraShake, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/PlayerTakeDamageCameraShake.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:378][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/PlayerTakeDamageCameraShake -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/PlayerTakeDamageCameraShake.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:382][ 0]LogSavePackage: Save=2.600698ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:382][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/PlayerTakeDamageCameraShake.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:383][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Asset/Big_Gun_01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Asset/Big_Gun_01.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:385][ 0]LogCookCommandlet:Display: Cooking /Game/Asset/Big_Gun_01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Asset/Big_Gun_01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:388][ 0]LogSavePackage: Save=3.010406ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:388][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Asset/Big_Gun_01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:389][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Sounds/Power_down, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sounds/Power_down.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:390][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Power_down -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Sounds/Power_down.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:393][ 0]LogSavePackage: Save=2.381066ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:394][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Sounds/Power_down.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:395][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Sounds/Spell_HU_Blunderbuss_Reload_05, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sounds/Spell_HU_Blunderbuss_Reload_05.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:396][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Spell_HU_Blunderbuss_Reload_05 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Sounds/Spell_HU_Blunderbuss_Reload_05.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:400][ 0]LogSavePackage: Save=2.851121ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:400][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Sounds/Spell_HU_Blunderbuss_Reload_05.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:402][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/MainMenu, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/MainMenu.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:405][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/MainMenu -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/MainMenu.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:448][ 0]LogSavePackage: Save=42.868214ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:449][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/MainMenu.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:451][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/herotextured_0034, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/herotextured_0034.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:452][ 0]LogCookCommandlet:Display: Cooking /Game/Beam/herotextured_0034 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Beam/herotextured_0034.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:457][ 0]LogSavePackage: Save=5.106154ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:457][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Beam/herotextured_0034.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:460][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Entry, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Entry.umap, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:462][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Entry -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:487][ 0]LogSavePackage: Save=23.247824ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:488][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:490][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultNormal, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Defa MainFrameActions: Packaging (Windows (64-bit)): ultNormal.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:492][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:499][ 0]LogSavePackage: Save=6.827911ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:499][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:502][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Particle/FP, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Particle/FP.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:503][ 0]LogCookCommandlet:Display: Cooking /Game/Particle/FP -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/FP.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:512][ 0]LogSavePackage: Save=7.900622ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:513][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/FP.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:514][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Particle/Flas, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Particle/Flas.uasset, /Engine/Maps/En MainFrameActions: Packaging (Windows (64-bit)): try MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:515][ 0]LogCookCommandlet:Display: Cooking /Game/Particle/Flas -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/Flas.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:528][ 0]LogSavePackage: Save=12.468163ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:528][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/Flas.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:530][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Particle/Flash, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Particle/Flash.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:531][ 0]LogCookCommandlet:Display: Cooking /Game/Particle/Flash -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/Flash.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:533][ 0]LogSavePackage: Save=1.826852ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:534][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/Flash.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:535][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Particle/muzzle_flash_straight_03, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Particle/muzzle_flash_straight_03.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:537][ 0]LogCookCommandlet:Display: Cooking /Game/Particle/muzzle_flash_straight_03 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/muzzle_flash_straight_03.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:540][ 0]LogSavePackage: Save=2.372855ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:540][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/muzzle_flash_straight_03.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.57:541][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:424][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/TitleScreen.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:425][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/TitleScreen.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:707][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:708][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:710][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:711][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:713][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:714][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:715][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/En MainFrameActions: Packaging (Windows (64-bit)): gineMaterials/Widget3DPassThrough_Translucent.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:717][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:718][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:721][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:724][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/ MainFrameActions: Packaging (Windows (64-bit)): Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:725][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:726][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:728][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:729][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMa MainFrameActions: Packaging (Windows (64-bit)): terials/T_Default_Material_Grid_N.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:731][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:732][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:733][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Engin MainFrameActions: Packaging (Windows (64-bit)): eMaterials/DefaultLightFunctionMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:734][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:738][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:740][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:741][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:743][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:744][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Conten MainFrameActions: Packaging (Windows (64-bit)): t/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:746][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:747][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:748][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:749][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:750][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:752][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:753][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset MainFrameActions: Packaging (Windows (64-bit)): , /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:754][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:755][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/ MainFrameActions: Packaging (Windows (64-bit)): EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:757][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:758][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:759][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:761][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:762][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:764][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:765][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ MainFrameActions: Packaging (Windows (64-bit)): MAT_Groups_Toggle.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:766][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:768][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:770][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:771][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMateri MainFrameActions: Packaging (Windows (64-bit)): als/MAT_Groups_Visibility.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:772][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:774][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /G MainFrameActions: Packaging (Windows (64-bit)): ame/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:776][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Gam MainFrameActions: Packaging (Windows (64-bit)): e/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:777][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:778][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:778][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:779][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSound MainFrameActions: Packaging (Windows (64-bit)): s/Duck_Normal_Attack_MixMod.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:781][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:782][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:783][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:785][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:787][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:788][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:790][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:792][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/Opaq MainFrameActions: Packaging (Windows (64-bit)): ueUnlitSpriteMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:793][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/De MainFrameActions: Packaging (Windows (64-bit)): faultPaperTerrainMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:794][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:796][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMateri MainFrameActions: Packaging (Windows (64-bit)): als/RemoveSurfaceMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:797][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebug MainFrameActions: Packaging (Windows (64-bit)): Materials/DebugMeshMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:798][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:800][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMate MainFrameActions: Packaging (Windows (64-bit)): rials/InvalidLightmapSettings.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:801][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:804][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:805][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:806][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMateri MainFrameActions: Packaging (Windows (64-bit)): als/PreintegratedSkinBRDF.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:808][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont. MainFrameActions: Packaging (Windows (64-bit)): uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:809][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:811][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:813][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:815][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:816][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/DamageIndicatorPower, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/DamageIndicatorPower.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:818][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/herotextured_0034, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/herotextured_0034.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:820][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Save_Values, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Save_Values.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:820][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/MainMenu, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/MainMenu.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:822][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Materials/NewMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Materials/NewMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:823][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/NewMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Materials/NewMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:829][ 0]LogSavePackage: Save=5.054838ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:829][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Materials/NewMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:831][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Maps/TitleScreen, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Maps/TitleScreen.umap, /Game/Maps/TitleScreen MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:835][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/TitleScreen -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Maps/TitleScreen.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:870][ 0]LogSavePackage: Save=30.792929ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:871][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Maps/TitleScreen.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:873][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:943][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/StarterMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.14.58:943][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/StarterMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:711][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:712][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:743][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:744][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:745][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:746][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:747][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:748][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:750][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:751][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:752][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:753][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:754][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:756][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:756][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:758][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:764][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:767][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:771][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:774][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:777][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:779][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:782][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:784][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:786][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:789][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:791][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:794][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Windows (64-bit)): WorldGridMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:797][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:800][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:802][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:805][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:809][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:811][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:814][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:817][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platf MainFrameActions: Packaging (Windows (64-bit)): orm]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:819][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:821][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:824][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:826][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:829][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:831][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:833][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:835][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:839][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:841][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/G MainFrameActions: Packaging (Windows (64-bit)): radientTexture0.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:843][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:846][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edi MainFrameActions: Packaging (Windows (64-bit)): torMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:850][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:852][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:854][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:857][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:860][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:863][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:866][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:868][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:871][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:873][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:877][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:879][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:883][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:886][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:888][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:890][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:892][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:894][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:896][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:898][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:901][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset MainFrameActions: Packaging (Windows (64-bit)): , /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:903][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:905][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:907][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:909][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:912][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:915][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:924][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:926][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:929][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:932][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:935][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:937][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:939][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:942][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:944][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:949][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:951][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:953][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:957][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:960][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:964][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uass MainFrameActions: Packaging (Windows (64-bit)): et, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:967][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Gold_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:970][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Chrome, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Chrome.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:972][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Material MainFrameActions: Packaging (Windows (64-bit)): s/M_Metal_Chrome.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:997][ 0]LogSavePackage: Save=23.274918ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.24:998][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Chrome.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:000][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Copper, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Copper.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:003][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Copper.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:025][ 0]LogSavePackage: Save=20.427902ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:025][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Copper.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:028][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Copper_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Copper_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:032][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Copper_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:718][ 0]LogSavePackage: Save=684.124512ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:720][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Copper_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:737][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Gold, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Gold.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:740][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Gold -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Gold.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:773][ 0]LogSavePackage: Save=31.679670ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:774][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Gold.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:777][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Gold_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.25:780][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.26:486][ 0]LogSavePackage: Save=705.705994ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.26:487][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.26:501][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Rust, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Rust.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.26:504][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Rust -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Rust.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.26:522][ 0]LogSavePackage: Save=16.159637ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.26:522][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Rust.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.26:526][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.26:529][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.26:538][ 0]LogSavePackage: Save=7.085723ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.26:538][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.26:541][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Rust_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Rust_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.26:543][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Rust_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:410][ 0]LogSavePackage: Save=864.326843ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:410][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Rust_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:426][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Steel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterConte MainFrameActions: Packaging (Windows (64-bit)): nt/Materials/M_Metal_Steel.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:431][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Steel -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials MainFrameActions: Packaging (Windows (64-bit)): /M_Metal_Steel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:455][ 0]LogSavePackage: Save=22.048670ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:455][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Steel.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:459][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Steel_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Steel_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:461][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Steel_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:469][ 0]LogSavePackage: Save=6.930543ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:470][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Steel_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:476][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Steel_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Steel_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:478][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Steel_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:485][ 0]LogSavePackage: Save=4.292076ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:485][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Steel_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:489][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Rock_Basalt, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Rock_Basalt.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:492][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Rock_Basalt -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials MainFrameActions: Packaging (Windows (64-bit)): /M_Rock_Basalt.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:518][ 0]LogSavePackage: Save=25.260645ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:519][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Basalt.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:521][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Basalt_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:524][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:544][ 0]LogSavePackage: Save=18.116627ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:544][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:560][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Basalt_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:562][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:888][ 0]LogSavePackage: Save=324.707581ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:888][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:901][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Rock_Marble_Polished, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:905][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Rock_Marble_Polished -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:955][ 0]LogSavePackage: Save=48.762997ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:955][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:958][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Rock_Sandstone, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Rock_Sandstone.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:960][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Rock_Sandstone -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Sandstone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:997][ 0]LogSavePackage: Save=33.890366ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.27:997][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Sandstone.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:000][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Sandstone_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:004][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:231][ 0]LogSavePackage: Save=223.921173ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:231][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:244][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Sandstone_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:246][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:711][ 0]LogSavePackage: Save=463.628815ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:711][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:728][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Rock_Slate, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Rock_Slate.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:731][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Rock_Slate -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/ MainFrameActions: Packaging (Windows (64-bit)): M_Rock_Slate.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:764][ 0]LogSavePackage: Save=31.773270ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:765][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Slate.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:768][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Aluminum_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:771][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Burnished_Steel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:774][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Brushed_Nickel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:776][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/ MainFrameActions: Packaging (Windows (64-bit)): Materials/M_Metal_Brushed_Nickel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:800][ 0]LogSavePackage: Save=22.747799ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:801][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:804][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ground_Moss_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Ground_Moss_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:807][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ground_Moss_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Moss_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:836][ 0]LogSavePackage: Save=28.013239ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:837][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Moss_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:852][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_ground_Moss_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_ground_Moss_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:855][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_ground_Moss_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_ground_Moss_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:874][ 0]LogSavePackage: Save=18.504986ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:875][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_ground_Moss_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:884][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Ground_Moss, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Ground_Moss.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:887][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ground_Moss.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:930][ 0]LogSavePackage: Save=42.417866ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:931][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ground_Moss.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:934][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ground_Gravel_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:937][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:980][ 0]LogSavePackage: Save=42.598907ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.28:982][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:002][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ground_Gravel_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterCo MainFrameActions: Packaging (Windows (64-bit)): ntent/Textures/T_Ground_Gravel_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:004][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:020][ 0]LogSavePackage: Save=14.749471ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:020][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:043][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Ground_Gravel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Ground_Gravel.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:046][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Ground_Gravel -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materia MainFrameActions: Packaging (Windows (64-bit)): ls/M_Ground_Gravel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:084][ 0]LogSavePackage: Save=35.940136ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:085][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ground_Gravel.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:087][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ground_Grass_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Ground_Grass_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:090][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Grass_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:101][ 0]LogSavePackage: Save=9.477053ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:101][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Grass_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:124][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ground_Grass_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterCon MainFrameActions: Packaging (Windows (64-bit)): tent/Textures/T_Ground_Grass_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:127][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Texture MainFrameActions: Packaging (Windows (64-bit)): s/T_Ground_Grass_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:202][ 0]LogSavePackage: Save=74.245323ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:203][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Grass_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:212][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Ground_Grass, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Ground_Grass.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:215][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ground_Grass.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:290][ 0]LogSavePackage: Save=74.192368ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:291][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ground_Grass.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:296][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:299][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:305][ 0]LogSavePackage: Save=4.973554ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:306][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:308][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Tiles_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:311][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:318][ 0]LogSavePackage: Save=6.258919ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:319][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:335][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Tiles_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterC MainFrameActions: Packaging (Windows (64-bit)): ontent/Textures/T_Concrete_Tiles_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:340][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:349][ 0]LogSavePackage: Save=7.512262ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:350][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:358][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Tiles_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:360][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:371][ 0]LogSavePackage: Save=7.742980ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:371][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:388][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Concrete_Tiles, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Concrete_Tiles.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:390][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Concrete_Tiles.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:432][ 0]LogSavePackage: Save=39.875053ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:432][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Concrete_Tiles.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:434][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Poured_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:437][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:449][ 0]LogSavePackage: Save=10.748870ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:450][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:468][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Poured_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:470][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:501][ 0]LogSavePackage: Save=30.101597ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:502][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:523][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Concrete_Poured, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterC MainFrameActions: Packaging (Windows (64-bit)): ontent/Materials/M_Concrete_Poured.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:525][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Concrete_Poured.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:583][ 0]LogSavePackage: Save=56.664440ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:584][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Concrete_Poured.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:587][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Panels_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:592][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:602][ 0]LogSavePackage: Save=7.939623ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:602][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:619][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Panels_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:622][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:689][ 0]LogSavePackage: Save=65.254341ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:689][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:708][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/DamageIndicatorPower, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/DamageIndicatorPower.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:711][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Concrete_Panels, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Concrete_Panels.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:714][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Panels -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Concrete_Panels.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:759][ 0]LogSavePackage: Save=43.695843ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:760][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Concrete_Panels.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:764][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Rust_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Rust_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:768][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Rust_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:813][ 0]LogSavePackage: Save=42.717552ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:813][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Rust_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:827][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Grime_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:830][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Grime_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textu MainFrameActions: Packaging (Windows (64-bit)): res/T_Concrete_Grime_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:855][ 0]LogSavePackage: Save=23.013000ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:855][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:864][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Concrete_Grime, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Concrete_Grime.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:867][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Grime -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materi MainFrameActions: Packaging (Windows (64-bit)): als/M_Concrete_Grime.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:913][ 0]LogSavePackage: Save=42.461792ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:914][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Concrete_Grime.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:917][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Smooth_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:919][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:943][ 0]LogSavePackage: Save=22.078638ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:944][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:959][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Smooth_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.29:961][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:026][ 0]LogSavePackage: Save=61.996384ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:026][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:042][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Smooth_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:044][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:065][ 0]LogSavePackage: Save=19.196316ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:065][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:088][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_CobbleStone_Smooth, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Start MainFrameActions: Packaging (Windows (64-bit)): erContent/Materials/M_CobbleStone_Smooth.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:091][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Smooth -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Ma MainFrameActions: Packaging (Windows (64-bit)): terials/M_CobbleStone_Smooth.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:247][ 0]LogSavePackage: Save=155.289001ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:248][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:252][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Smooth_Granite_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:254][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Smooth_Granite_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:279][ 0]LogSavePackage: Save=23.109474ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:280][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:291][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Gradinet_01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Gradinet_01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:295][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Gradinet_01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:300][ 0]LogSavePackage: Save=4.052328ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:300][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Gradinet_01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:305][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Rough_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:307][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Te MainFrameActions: Packaging (Windows (64-bit)): xtures/T_CobbleStone_Rough_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:324][ 0]LogSavePackage: Save=14.764661ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:324][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:330][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Rough_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:333][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:378][ 0]LogSavePackage: Save=43.949547ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:378][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:385][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_CobbleStone_Rough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Starte MainFrameActions: Packaging (Windows (64-bit)): rContent/Materials/M_CobbleStone_Rough.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:387][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Rough -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Mat MainFrameActions: Packaging (Windows (64-bit)): erials/M_CobbleStone_Rough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:484][ 0]LogSavePackage: Save=94.779556ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:484][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:487][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Pebble_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:490][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:521][ 0]LogSavePackage: Save=28.918865ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:522][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:537][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Pebble_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Star MainFrameActions: Packaging (Windows (64-bit)): terContent/Textures/T_CobbleStone_Pebble_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:540][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:573][ 0]LogSavePackage: Save=31.633280ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:573][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:583][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Pebble_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:586][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:627][ 0]LogSavePackage: Save=38.443539ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:627][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:643][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_CobbleStone_Pebble, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:645][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Pebble -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Ma MainFrameActions: Packaging (Windows (64-bit)): terials/M_CobbleStone_Pebble.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:743][ 0]LogSavePackage: Save=96.240623ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:743][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:747][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Marble_Polished_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:749][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Marble_Polished_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:787][ 0]LogSavePackage: Save=34.490147ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:787][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:797][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ceramic_Tile_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:799][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:808][ 0]LogSavePackage: Save=7.524579ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:809][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:827][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ceramic_Tile_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:831][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Texture MainFrameActions: Packaging (Windows (64-bit)): s/T_Ceramic_Tile_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:865][ 0]LogSavePackage: Save=33.622292ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:866][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:872][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Ceramic_Tile_Checker, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sta MainFrameActions: Packaging (Windows (64-bit)): rterContent/Materials/M_Ceramic_Tile_Checker.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:875][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Ceramic_Tile_Checker -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:916][ 0]LogSavePackage: Save=39.750252ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:916][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:919][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Hewn_Stone_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Starte MainFrameActions: Packaging (Windows (64-bit)): rContent/Textures/T_Brick_Hewn_Stone_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:922][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:957][ 0]LogSavePackage: Save=33.690849ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:957][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:975][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.30:980][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:059][ 0]LogSavePackage: Save=77.158028ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:059][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:070][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:072][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:099][ 0]LogSavePackage: Save=25.565256ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:100][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:117][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Brick_Hewn_Stone, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:120][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Brick_Hewn_Stone -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:176][ 0]LogSavePackage: Save=53.881466ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:177][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:180][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Cut_Stone_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:183][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:233][ 0]LogSavePackage: Save=48.306488ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:234][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:252][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Cut_Stone_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:255][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Text MainFrameActions: Packaging (Windows (64-bit)): ures/T_Brick_Cut_Stone_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:285][ 0]LogSavePackage: Save=28.516546ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:285][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:299][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Brick_Cut_Stone, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:301][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Brick_Cut_Stone -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:359][ 0]LogSavePackage: Save=56.035507ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:359][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:363][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Perlin_Noise_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:365][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Perlin_Noise_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:424][ 0]LogSavePackage: Save=57.319233ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:425][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:435][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_Old_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:438][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:461][ 0]LogSavePackage: Save=22.002279ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:462][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:477][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_Old_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterC MainFrameActions: Packaging (Windows (64-bit)): ontent/Textures/T_Brick_Clay_Old_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:480][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:509][ 0]LogSavePackage: Save=28.312925ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:510][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:535][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Brick_Clay_Old, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:537][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Old -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:575][ 0]LogSavePackage: Save=36.424149ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:575][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:578][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Detail_Rocky_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:580][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Detail_Rocky_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:603][ 0]LogSavePackage: Save=21.785521ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:604][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:608][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_New_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:611][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:637][ 0]LogSavePackage: Save=24.547968ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:638][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:652][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_New_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:654][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:674][ 0]LogSavePackage: Save=19.365044ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:675][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:684][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_New_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:686][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:705][ 0]LogSavePackage: Save=17.974995ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:706][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:720][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Brick_Clay_New, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterCo MainFrameActions: Packaging (Windows (64-bit)): ntent/Materials/M_Brick_Clay_New.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:723][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_New.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:767][ 0]LogSavePackage: Save=42.678143ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:767][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_New.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:771][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_MacroVariation, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterCon MainFrameActions: Packaging (Windows (64-bit)): tent/Textures/T_MacroVariation.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:774][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:776][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:802][ 0]LogSavePackage: Save=23.717056ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:802][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:820][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:823][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:844][ 0]LogSavePackage: Save=19.703320ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:844][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:856][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:858][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:875][ 0]LogSavePackage: Save=16.182627ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:876][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:892][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Brick_Clay_Beveled, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:895][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Beveled -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:922][ 0]LogSavePackage: Save=24.949465ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:922][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:925][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:928][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:936][ 0]LogSavePackage: Save=5.870148ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:936][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:939][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:942][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:984][ 0]LogSavePackage: Save=39.894756ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:985][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:988][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_Lamp_Wall, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_Lamp_Wall.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.31:990][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Lamp_Wall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:014][ 0]LogSavePackage: Save=21.967384ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:015][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Lamp_Wall.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:017][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_WallSconce, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:019][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:094][ 0]LogSavePackage: Save=73.426323ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:095][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:098][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Lamp_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Lamp_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:100][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Lamp_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Lamp_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:126][ 0]LogSavePackage: Save=25.022949ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:128][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Lamp_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:142][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Lamp_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Lamp_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:146][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Lamp_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Lamp_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:173][ 0]LogSavePackage: Save=25.595636ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:173][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Lamp_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:186][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_Lamp, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_Lamp.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:189][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Lamp.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:217][ 0]LogSavePackage: Save=27.592857ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:218][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Lamp.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:220][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_Lamp_Ceiling, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:223][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:249][ 0]LogSavePackage: Save=24.901842ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:249][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:252][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_CeilingLight, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:255][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:317][ 0]LogSavePackage: Save=60.537777ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:317][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:320][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/SM_SkySphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/SM_SkySphere.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:322][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:349][ 0]LogSavePackage: Save=24.835337ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:350][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:354][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Stars, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Stars.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:356][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:375][ 0]LogSavePackage: Save=17.511917ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:375][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:379][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Clouds_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:381][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:427][ 0]LogSavePackage: Save=44.672489ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:427][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:466][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Blue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Blue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:469][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:758][ 0]LogSavePackage: Save=287.653687ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:759][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:770][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/M_Sky_Panning_Clouds2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:772][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:815][ 0]LogSavePackage: Save=42.289780ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:816][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:818][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Zenith_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:821][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:825][ 0]LogSavePackage: Save=3.002606ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:825][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:828][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Horizon_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:832][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:837][ 0]LogSavePackage: Save=3.268629ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:837][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:840][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Cloud_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:842][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:846][ 0]LogSavePackage: Save=2.775173ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:846][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:849][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorBlueprintResources/StandardMacros, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorBlue MainFrameActions: Packaging (Windows (64-bit)): printResources/StandardMacros.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:851][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/BP_Sky_Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/BP_Sky_Sphere.ua MainFrameActions: Packaging (Windows (64-bit)): sset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.32:853][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:250][ 0]LogSavePackage: Save=395.549622ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:251][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:255][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Steam_Lit, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Steam_Lit.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:258][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Steam_Lit.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:299][ 0]LogSavePackage: Save=38.662762ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:300][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Steam_Lit.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:303][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Steam01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Steam01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:306][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Steam01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Steam01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:311][ 0]LogSavePackage: Save=4.405793ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:312][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Steam01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:314][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Steam01_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Steam01_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:317][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Steam01_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Steam01_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:322][ 0]LogSavePackage: Save=4.630763ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:323][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Steam01_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:328][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_Effect_Steam, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:330][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:365][ 0]LogSavePackage: Save=33.256920ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:366][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:369][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Spark_Core, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Spark_Core.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:371][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Spark_Core -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Spark_Core.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:388][ 0]LogSavePackage: Save=15.667823ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:388][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Spark_Core.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:391][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Spark, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterC MainFrameActions: Packaging (Windows (64-bit)): ontent/Particles/Materials/M_Spark.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:394][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Spark.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:427][ 0]LogSavePackage: Save=31.086456ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:428][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Spark.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:430][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Sparks, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Sparks.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:433][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Sparks -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Sparks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:478][ 0]LogSavePackage: Save=42.899414ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:478][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Sparks.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:481][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Fire_Sparks01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Fire_Sparks01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:483][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire_Sparks01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:489][ 0]LogSavePackage: Save=4.206276ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:489][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire_Sparks01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:491][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Fire_Sparks01_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:494][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:501][ 0]LogSavePackage: Save=4.457109ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:501][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:504][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:507][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:540][ 0]LogSavePackage: Save=31.894377ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:541][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:544][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Smoke, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Smoke.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:547][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Smoke -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Smoke.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:576][ 0]LogSavePackage: Save=27.574795ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:576][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Smoke.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:578][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Smoke01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Smoke01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:581][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Smoke01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Smoke01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:586][ 0]LogSavePackage: Save=3.911106ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:586][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Smoke01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:589][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Smoke01_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Smoke01_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:592][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Smoke01_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:600][ 0]LogSavePackage: Save=6.727332ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:600][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Smoke01_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:603][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:607][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:645][ 0]LogSavePackage: Save=34.222893ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:646][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:648][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Smoke_Tiled_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:651][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Smoke_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Smoke_SubUV.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:653][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_smoke_subUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:655][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:658][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Radial_Gradient, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:661][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Radial_Gradient -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:690][ 0]LogSavePackage: Save=27.389647ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:690][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:693][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Water_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Te MainFrameActions: Packaging (Windows (64-bit)): xtures/T_Water_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:695][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Water_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Water_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:717][ 0]LogSavePackage: Save=20.483734ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:717][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Water_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:723][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Heat_Distortion, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:726][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Heat_Distortion -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:767][ 0]LogSavePackage: Save=40.157085ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:767][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:771][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Fire_Tiled_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterConte MainFrameActions: Packaging (Windows (64-bit)): nt/Textures/T_Fire_Tiled_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:773][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Fire_Tiled_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:792][ 0]LogSavePackage: Save=17.427349ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:792][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:796][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Fire_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Fire_SubUV.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:798][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Fire_SubUV -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Fire_SubUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:818][ 0]LogSavePackage: Save=18.410154ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:818][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Fire_SubUV.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:822][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Fire_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sta MainFrameActions: Packaging (Windows (64-bit)): rterContent/Particles/Materials/M_Fire_SubUV.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:825][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Fire_SubUV -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:858][ 0]LogSavePackage: Save=31.165688ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:858][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:863][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Fire, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Fire.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:865][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Fire -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Fire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:937][ 0]LogSavePackage: Save=70.666748ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:938][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Fire.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:940][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Fire01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Fire01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:943][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Fire01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:948][ 0]LogSavePackage: Save=4.325740ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:948][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:951][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Fire01_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Fire01_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:953][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Fire01_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire01_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:960][ 0]LogSavePackage: Save=5.246145ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:961][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire01_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:964][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_Effect_Fire, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:967][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:993][ 0]LogSavePackage: Save=24.354197ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:993][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.33:997][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Maps/StarterMap, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Maps/StarterMap.umap, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.34:002][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Maps/StarterMap -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Maps/StarterMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.38:825][ 0]LogSavePackage: Save=4817.391602ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.38:825][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Maps/StarterMap.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.38:929][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Slate_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Slate_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.38:931][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Slate_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.38:950][ 0]LogSavePackage: Save=17.454855ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.38:951][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Slate_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.38:963][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Slate_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterConte MainFrameActions: Packaging (Windows (64-bit)): nt/Textures/T_Rock_Slate_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.38:966][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Slate_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:014][ 0]LogSavePackage: Save=46.664371ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:014][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Slate_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:027][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Tech_Checker_Dot, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:030][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:068][ 0]LogSavePackage: Save=37.053078ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:069][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:071][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Checker_Noise_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Checker_Noise_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:073][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Checker_Noise_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Checker_Noise_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:091][ 0]LogSavePackage: Save=16.185911ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:093][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Checker_Noise_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:096][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Single_Tile_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Single_Tile_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:099][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Single_Tile_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Single_Tile_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:104][ 0]LogSavePackage: Save=3.816684ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:104][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Single_Tile_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:107][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Dot_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Tech_Dot_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:113][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Dot_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:142][ 0]LogSavePackage: Save=27.804689ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:144][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Dot_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:150][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Dot_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Tech_Dot_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:152][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Dot_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:158][ 0]LogSavePackage: Save=4.611057ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:158][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Dot_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:161][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Tech_Hex_Tile, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:164][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:182][ 0]LogSavePackage: Save=16.273354ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:183][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:185][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Hex_Tile_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:189][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:196][ 0]LogSavePackage: Save=6.028202ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:197][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:202][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Hex_Tile_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:205][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:212][ 0]LogSavePackage: Save=5.268313ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:212][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:215][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:218][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/M MainFrameActions: Packaging (Windows (64-bit)): aterials/M_Tech_Hex_Tile_Pulse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:246][ 0]LogSavePackage: Save=27.451225ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:247][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:250][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Tech_Panel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Tech_Panel.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:253][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Panel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:283][ 0]LogSavePackage: Save=28.876991ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:283][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Panel.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:286][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Panel_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Tech_Panel_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:289][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Panel_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:357][ 0]LogSavePackage: Save=61.514011ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:358][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Panel_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:371][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Panel_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Tech_Panel_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:373][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Panel_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:435][ 0]LogSavePackage: Save=60.760693ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:436][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Panel_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:453][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Water_Lake, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Water_Lake.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:455][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Water_Lake -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/ MainFrameActions: Packaging (Windows (64-bit)): M_Water_Lake.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:497][ 0]LogSavePackage: Save=40.628372ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:498][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Water_Lake.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:500][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Water_Ocean, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Water_Ocean.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:502][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Water_Ocean.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:602][ 0]LogSavePackage: Save=98.769478ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:603][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Water_Ocean.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:605][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Water_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Water_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:610][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Water_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Water_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:653][ 0]LogSavePackage: Save=29.751827ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:653][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Water_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:662][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Conte MainFrameActions: Packaging (Windows (64-bit)): nt/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:665][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:731][ 0]LogSavePackage: Save=64.883629ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:731][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:734][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Floor_Walnut_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Start MainFrameActions: Packaging (Windows (64-bit)): erContent/Textures/T_Wood_Floor_Walnut_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:736][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:781][ 0]LogSavePackage: Save=44.176571ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:782][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:794][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:797][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:846][ 0]LogSavePackage: Save=47.373768ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:846][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:861][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:863][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:871][ 0]LogSavePackage: Save=6.448173ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:872][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:889][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/S MainFrameActions: Packaging (Windows (64-bit)): tarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:894][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:929][ 0]LogSavePackage: Save=33.060276ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:929][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:932][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:934][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Funct MainFrameActions: Packaging (Windows (64-bit)): ions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:970][ 0]LogSavePackage: Save=34.266411ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:971][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:974][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Wood_Oak, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/ MainFrameActions: Packaging (Windows (64-bit)): Materials/M_Wood_Oak.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.39:977][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Oak.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:017][ 0]LogSavePackage: Save=37.779305ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:017][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Oak.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:022][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Oak_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Oak_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:025][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Oak_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:066][ 0]LogSavePackage: Save=40.520401ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:067][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Oak_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:083][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Oak_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent MainFrameActions: Packaging (Windows (64-bit)): /Textures/T_Wood_Oak_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:085][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Oak_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:094][ 0]LogSavePackage: Save=7.655537ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:095][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Oak_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:117][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Wood_Pine, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Wood_Pine.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:119][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Wood_Pine -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Pine.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:193][ 0]LogSavePackage: Save=73.316299ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:195][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Pine.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:196][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Pine_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Pine_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:200][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T MainFrameActions: Packaging (Windows (64-bit)): _Wood_Pine_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:228][ 0]LogSavePackage: Save=26.453230ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:229][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Pine_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:246][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Pine_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterConten MainFrameActions: Packaging (Windows (64-bit)): t/Textures/T_Wood_Pine_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:248][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Pine_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:273][ 0]LogSavePackage: Save=23.099211ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:274][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Pine_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:291][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Wood_Walnut, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterConte MainFrameActions: Packaging (Windows (64-bit)): nt/Materials/M_Wood_Walnut.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:294][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Wood_Walnut -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Walnut.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:403][ 0]LogSavePackage: Save=107.377037ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:404][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Walnut.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:408][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Walnut_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterCont MainFrameActions: Packaging (Windows (64-bit)): ent/Textures/T_Wood_Walnut_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:411][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:458][ 0]LogSavePackage: Save=46.275192ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:459][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:473][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Walnut_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:475][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:489][ 0]LogSavePackage: Save=11.971424ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:489][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:506][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_Chair, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_Chair.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:508][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Chair.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:539][ 0]LogSavePackage: Save=29.045307ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:539][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Chair.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:541][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Chair_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Chair_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:544][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Chair_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Chair_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:567][ 0]LogSavePackage: Save=20.985399ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:567][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Chair_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:583][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Chair_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Chair_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:586][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Chair_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Cha MainFrameActions: Packaging (Windows (64-bit)): ir_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:605][ 0]LogSavePackage: Save=18.075983ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:605][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Chair_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:622][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Architecture/Floor_400x400, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Architecture/Floor_400x400.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:624][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Floor_400x400.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:652][ 0]LogSavePackage: Save=21.282623ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:652][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Floor_400x400.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:654][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Basic_Floor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Basic_Floor.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:657][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Basic_Floor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:686][ 0]LogSavePackage: Save=27.370762ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:686][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Basic_Floor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:688][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Architecture/Wall_400x200, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Architecture/Wall_400x200.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:691][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Archite MainFrameActions: Packaging (Windows (64-bit)): cture/Wall_400x200.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:716][ 0]LogSavePackage: Save=22.306480ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:717][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Wall_400x200.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:719][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Basic_Wall, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Basic_Wall.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:721][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Basic_Wall -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Basic_Wall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:741][ 0]LogSavePackage: Save=18.164248ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:741][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Basic_Wall.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:744][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Architecture/Wall_Door_400x300, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Architecture/Wall_Door_400x300.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:748][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Wall_Door_400x300.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:774][ 0]LogSavePackage: Save=25.023359ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:775][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Wall_Door_400x300.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:778][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Architecture/Wall_Window_400x300, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Architecture/Wall_Window_400x300.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:783][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Wall_Window_400x300.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:792][ 0]LogSavePackage: Save=7.641169ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:792][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Wall_Window_400x300.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:795][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Collapse_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Collapse_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:797][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Collapse_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Collapse_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:806][ 0]LogSavePackage: Save=5.469883ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:806][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Collapse_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:810][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Collapse01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Collapse01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:812][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Collapse01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Collapse01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:819][ 0]LogSavePackage: Save=5.381619ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:819][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Collapse01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:821][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Collapse02, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Collapse02.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:823][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Collapse02 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Collapse02 MainFrameActions: Packaging (Windows (64-bit)): .uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:830][ 0]LogSavePackage: Save=4.594225ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:830][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Collapse02.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:833][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Background_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Background_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:835][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Background_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:842][ 0]LogSavePackage: Save=5.465777ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:842][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Background_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:846][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Birds01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Birds01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:849][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Birds01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:857][ 0]LogSavePackage: Save=5.706347ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:857][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Birds01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:861][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Wind05, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Wind05.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:863][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Wind05.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:870][ 0]LogSavePackage: Save=5.937064ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:871][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Wind05.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:873][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Wind06, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Wind06.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:875][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starte MainFrameActions: Packaging (Windows (64-bit)): r_Wind06.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:883][ 0]LogSavePackage: Save=4.823300ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:883][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Wind06.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:886][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Music_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Music_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:890][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Starter_Music_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Music_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:898][ 0]LogSavePackage: Save=5.497388ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:898][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Music_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:900][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Music01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Music01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:904][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Starter_Music01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Music01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:911][ 0]LogSavePackage: Save=5.491641ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:912][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Music01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:915][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Ambient_Dust, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Ambient_Dust.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:917][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Ambient_Dust -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Ambient_Dust.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:965][ 0]LogSavePackage: Save=46.009991ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:965][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Ambient_Dust.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:969][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Dust_Particle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.40:972][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Dust_Particle -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:019][ 0]LogSavePackage: Save=45.546913ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:020][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:026][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Dust_Particle_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Dust_Particle_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:030][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Dust_Particle_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Dust_Particle_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:041][ 0]LogSavePackage: Save=10.502553ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:042][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Dust_Particle_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:045][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/MaterialSphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/MaterialSphere.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:047][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/MaterialSphere -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/MaterialSphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:063][ 0]LogSavePackage: Save=14.444037ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:063][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/MaterialSphere.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:066][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_Chair, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_Chair.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:068][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_Chair -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Chair.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:092][ 0]LogSavePackage: Save=23.475666ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:093][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Chair.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:095][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_CornerFrame, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_CornerFrame.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:098][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_CornerFrame -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_CornerFrame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:254][ 0]LogSavePackage: Save=155.443359ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:255][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_CornerFrame.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:258][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_Frame, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_Frame.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:263][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/Materials/M_Frame -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Frame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:445][ 0]LogSavePackage: Save=180.808289ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:446][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Frame.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:448][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Frame_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Frame_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:450][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Frame_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Frame_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:478][ 0]LogSavePackage: Save=26.252892ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:478][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Frame_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:485][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Frame_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Frame_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:488][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Frame_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Frame_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:496][ 0]LogSavePackage: Save=7.288114ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:497][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Frame_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:505][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_DoorFrame, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_DoorFrame.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:508][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_DoorFrame -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_DoorFrame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:532][ 0]LogSavePackage: Save=20.483734ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:532][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_DoorFrame.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:534][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_GlassWindow, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_GlassWindow.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:536][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_GlassWindow -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_GlassWindow.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:566][ 0]LogSavePackage: Save=27.948786ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:566][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_GlassWindow.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:569][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Glass, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Glass.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:571][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Glass -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Glass.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:632][ 0]LogSavePackage: Save=54.895882ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:632][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Glass.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:634][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_PillarFrame, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_PillarFrame.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:636][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_PillarFrame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:674][ 0]LogSavePackage: Save=36.216419ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:674][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_PillarFrame.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:677][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_PillarFrame300, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_PillarFrame300.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:679][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_PillarFrame300.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:700][ 0]LogSavePackage: Save=19.034979ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:700][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_PillarFrame300.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:704][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_Statue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props MainFrameActions: Packaging (Windows (64-bit)): /SM_Statue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:709][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_Statue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Statue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:734][ 0]LogSavePackage: Save=23.921501ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:735][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Statue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:737][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_Statue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_Statue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:740][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Statue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:776][ 0]LogSavePackage: Save=32.410000ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:777][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Statue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:781][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Statue_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Statue_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:783][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Statue_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Statue_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:801][ 0]LogSavePackage: Save=16.202742ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:802][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Statue_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:808][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Statue_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Statue_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:811][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Statue_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Statue_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:854][ 0]LogSavePackage: Save=41.987633ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:854][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Statue_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:858][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_StatueGlass, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_StatueGlass.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:861][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_StatueGlass.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:897][ 0]LogSavePackage: Save=34.880150ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:898][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_StatueGlass.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:900][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_TableRound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_TableRound.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:903][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_TableRound -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_TableRound.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:932][ 0]LogSavePackage: Save=27.845743ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:933][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_TableRound.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:935][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_TableRound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_TableRound.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:937][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_TableRound.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:975][ 0]LogSavePackage: Save=36.419632ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:976][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_TableRound.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:978][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_TableRound_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_TableRound_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:980][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_TableRound_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_TableRound_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:999][ 0]LogSavePackage: Save=16.093130ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.41:999][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_TableRound_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:007][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_TableRound_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_TableRound_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:010][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_TableRound_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/ MainFrameActions: Packaging (Windows (64-bit)): T_TableRound_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:030][ 0]LogSavePackage: Save=18.566154ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:031][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_TableRound_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:039][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_WindowFrame, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/ MainFrameActions: Packaging (Windows (64-bit)): Props/SM_WindowFrame.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:041][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_WindowFrame -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_WindowFrame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:088][ 0]LogSavePackage: Save=45.633537ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:088][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_WindowFrame.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:091][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Shapes/Shape_Cube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Shapes/Shape_Cube.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:094][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Shapes/Shape_Cube -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Shapes/Shape_Cube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:121][ 0]LogSavePackage: Save=25.298412ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:121][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Shapes/Shape_Cube.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:124][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Shapes/Shape_QuadPyramid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:126][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:153][ 0]LogSavePackage: Save=25.985228ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:153][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:157][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Shapes/Shape_Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Shapes/Shape_Sphere.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:159][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Shapes/Shape_Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:180][ 0]LogSavePackage: Save=19.163885ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:180][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Shapes/Shape_Sphere.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:183][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:497][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.42:499][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:216][ 0]LogLinker:Warning: Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:217][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:218][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:221][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap': Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:396][ 0]LogLinker:Warning: Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:397][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:399][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:404][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap': Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:632][ 0]LogLinker:Warning: Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:633][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:635][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:636][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:638][ 0]LogLinker:Warning: Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:639][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:641][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.44:642][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.47:162][ 0]LogLinker:Warning: Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.47:275][ 0]LoadErrors: Info Failed to load /Game/FPSGame/GameEvents/FPSGameMode.FPSGameMode_C Referenced by WorldSettings_1 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.47:276][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.47:277][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.47:278][ 0]LoadErrors: Info Failed to load /Game/FPSGame/GameEvents/FPSGameMode.FPSGameMode_C Referenced by WorldSettings_1 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.47:280][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:805][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:806][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:807][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:809][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:810][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:812][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:812][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:813][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:815][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:817][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:819][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:821][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:823][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:826][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/ MainFrameActions: Packaging (Windows (64-bit)): EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:829][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:831][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:834][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:841][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:844][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:847][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:850][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:852][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:854][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:857][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:859][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:862][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:864][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Engin MainFrameActions: Packaging (Windows (64-bit)): eMaterials/DefaultLightFunctionMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:867][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:870][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:874][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:879][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:883][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineM MainFrameActions: Packaging (Windows (64-bit)): aterials/Widget3DPassThrough_Opaque.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:886][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:888][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:891][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:893][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:895][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:897][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:900][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:902][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset MainFrameActions: Packaging (Windows (64-bit)): , /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:905][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:908][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/ MainFrameActions: Packaging (Windows (64-bit)): EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:911][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal 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UE4Editor-Cmd: [2015.08.19-01.15.48:919][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:922][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:925][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:927][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:930][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:932][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:935][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:937][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:940][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:942][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:944][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:947][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:949][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:952][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:956][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:959][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:961][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:964][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:966][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:968][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/Mask MainFrameActions: Packaging (Windows (64-bit)): edUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:971][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:975][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:977][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/Opaq MainFrameActions: Packaging (Windows (64-bit)): ueUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:980][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:983][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Packaging (Windows (64-bit)): , /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:986][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:989][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:992][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:994][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMate MainFrameActions: Packaging (Windows (64-bit)): rials/InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.48:997][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Gizm MainFrameActions: Packaging (Windows (64-bit)): oMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:000][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:002][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:004][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:007][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:009][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Engine MainFrameActions: Packaging (Windows (64-bit)): Materials/WeightMapPlaceholderTexture.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:012][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:014][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:016][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:019][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/DamageIndicatorPower, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/DamageIndicatorPower.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:022][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_TableRound_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_TableRound_N.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:024][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_TableRound_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_TableRound_M.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:028][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_TableRound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_TableRound.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:031][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_TableRound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/P MainFrameActions: Packaging (Windows (64-bit)): rops/SM_TableRound.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:033][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_StatueGlass, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Starte MainFrameActions: Packaging (Windows (64-bit)): rContent/Props/Materials/M_StatueGlass.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:037][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Statue_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Statue_N.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:039][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Statue_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Statue_M.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:041][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_Statue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_Statue.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:044][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_Statue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_Statue.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:046][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_Chair, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/ MainFrameActions: Packaging (Windows (64-bit)): SM_Chair.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:048][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Wind06, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Wind06.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:050][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Wind05, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Wind05.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:053][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Birds01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Birds01.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:056][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Background_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Background_Cue.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:058][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Basic_Floor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Basic_Floor.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:061][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Architecture/Floor_400x400, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Architecture/Floor_400x400.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:065][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Chair_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Chair_N.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:068][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Chair_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Chair_M.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:070][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_Chair, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_Chair.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:074][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Copper_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Copper_D.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:077][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Copper, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Copper.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:079][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Gold_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_N.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:082][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Aluminum_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:084][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Burnished_Steel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:087][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_MacroVariation, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_MacroVariation.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:089][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Brushed_Nickel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:093][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Glass, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Mat MainFrameActions: Packaging (Windows (64-bit)): erials/M_Glass.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:095][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/SM_SkySphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/SM_SkySphere.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:097][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Stars, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Stars.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:099][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Clouds_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Clouds_M. MainFrameActions: Packaging (Windows (64-bit)): uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:103][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Blue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Blue.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:106][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/M_Sky_Panning_Clouds2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:113][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Zenith_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:115][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Horizon_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:118][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Cloud_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:121][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorBlueprintResources/StandardMacros, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorBlueprintResources/StandardMacros.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:125][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/BP_Sky_Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/BP_Sky_Sphere.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:127][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Maps/Minimal_Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.49:129][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.52:071][ 0]LogSavePackage: Save=2938.505615ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.52:073][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.52:078][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.52:243][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Advanced_Lighting.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.15.52:244][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Advanced_Lighting.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:452][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:457][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:459][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:461][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Cont MainFrameActions: Packaging (Windows (64-bit)): ent/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:463][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:465][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:468][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:470][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterial MainFrameActions: Packaging (Windows (64-bit)): s/Widget3DPassThrough.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:472][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources MainFrameActions: Packaging (Windows (64-bit)): /WhiteSquareTexture.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:475][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:479][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:482][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:485][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:489][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:491][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:494][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:496][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:499][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:501][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineM MainFrameActions: Packaging (Windows (64-bit)): aterials/DefaultPostProcessMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:503][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platf MainFrameActions: Packaging (Windows (64-bit)): orm]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:506][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:509][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:511][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:514][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:518][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:525][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:528][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:530][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:532][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:535][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:536][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:539][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:541][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:543][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:546][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edit MainFrameActions: Packaging (Windows (64-bit)): orMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:549][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:553][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:557][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edi MainFrameActions: Packaging (Windows (64-bit)): torMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:560][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:564][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ MainFrameActions: Packaging (Windows (64-bit)): MAT_Groups_Toggle.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:567][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:569][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:572][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:575][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMateri MainFrameActions: Packaging (Windows (64-bit)): als/MAT_Groups_Visibility.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:577][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:579][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:581][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:583][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:585][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:587][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:590][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:595][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:597][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:600][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:605][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:608][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:610][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:613][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:615][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:617][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:620][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:622][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:625][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:627][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:629][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:633][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:636][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:639][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Defau MainFrameActions: Packaging (Windows (64-bit)): ltBokeh.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:641][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:644][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont. MainFrameActions: Packaging (Windows (64-bit)): uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:646][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:649][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:651][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:653][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:655][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/DamageIndicatorPower, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/DamageIndicatorPower MainFrameActions: Packaging (Windows (64-bit)): .uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:657][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Architecture/SM_AssetPlatform, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Architecture/SM_AssetPlatform.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:660][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/SM_AssetPlatform.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:670][ 0]LogSavePackage: Save=8.107119ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:670][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/SM_AssetPlatform.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:675][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/M_GreyBall, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:677][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:690][ 0]LogSavePackage: Save=11.784634ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:691][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:693][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:695][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:701][ 0]LogSavePackage: Save=3.704610ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:701][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:782][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMes MainFrameActions: Packaging (Windows (64-bit)): hes/ColorCalibrator/M_ColorGrid.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:784][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:798][ 0]LogSavePackage: Save=12.457900ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:799][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:861][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:864][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:876][ 0]LogSavePackage: Save=11.010377ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:876][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:879][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:881][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:900][ 0]LogSavePackage: Save=17.682287ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:901][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:936][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:939][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:952][ 0]LogSavePackage: Save=11.302262ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:952][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:955][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:958][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:997][ 0]LogSavePackage: Save=37.869209ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.02:997][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:007][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_AssetPlatform, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterCon MainFrameActions: Packaging (Windows (64-bit)): tent/Materials/M_AssetPlatform.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:009][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_AssetPlatform.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:047][ 0]LogSavePackage: Save=35.490604ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:047][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_AssetPlatform.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:050][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:052][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:100][ 0]LogSavePackage: Save=46.423805ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:101][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:158][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/SM_Arrows, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:164][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/SM_Arrows -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:175][ 0]LogSavePackage: Save=9.799727ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:175][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:179][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/Thumbnails/SkySphereMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:183][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:207][ 0]LogSavePackage: Save=20.744831ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:207][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:209][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/Skybox, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/Skybox.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:212][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/Skybox -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/Skybox.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:243][ 0]LogSavePackage: Save=29.849943ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:243][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/Skybox.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:246][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:250][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:267][ 0]LogSavePackage: Save=16.188374ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:268][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:270][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:273][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:314][ 0]LogSavePackage: Save=39.308113ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:314][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:317][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MapTemplates/Sky/DaylightAmbientCubemap, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:325][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:374][ 0]LogSavePackage: Save=47.194366ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:374][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:432][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:441][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:461][ 0]LogSavePackage: Save=16.094772ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:464][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:467][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Conten MainFrameActions: Packaging (Windows (64-bit)): t/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:470][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:481][ 0]LogSavePackage: Save=10.195477ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:482][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:489][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/SunlightColorLUT, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:491][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/SunlightColorLUT -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:495][ 0]LogSavePackage: Save=2.550614ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:495][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:498][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:500][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:508][ 0]LogSavePackage: Save=6.755248ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:508][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:515][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/BP_LightStudio, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/BP_LightStudio.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.03:517][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/BP_LightStudio.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:072][ 0]LogSavePackage: Save=554.332214ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:073][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/BP_LightStudio.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:078][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Maps/Advanced_Lighting, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Maps/Advanced_Lighting.umap, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:082][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Maps/Advanced_Lighting.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:527][ 0]LogSavePackage: Save=441.622009ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:528][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Maps/Advanced_Lighting.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:531][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:703][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/KITATUS/Map/Map_MatineeTest.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:704][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/KITATUS/Map/Map_MatineeTest.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:707][ 0]LogLinker:Warning: Asset '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/KITATUS/Map/Map_MatineeTest.umap' has been saved with em MainFrameActions: Packaging (Windows (64-bit)): pty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:709][ 0]LogLinker:Warning: Unable to load package (../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/KITATUS/Map/Map_MatineeTest.umap) PackageVersion 451, MaxExpected 434 : LicenseePackageVersion 0, MaxExpected 0. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:711][ 0]LogCookCommandlet:Warning: Could not load C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/KITATUS/Map/Map_MatineeTest.umap! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:713][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:714][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:717][ 0]LogLinker:Warning: Asset '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:719][ 0]LogLinker:Warning: Unable to load package (../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap) PackageVersion 451, MaxExpected 434 : LicenseePackageVersion 0, MaxExpected 0. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:721][ 0]LogCookCommandlet:Warning: Could not load C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:723][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Shooter.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:724][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Shooter.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:727][ 0]LogLinker:Warning: The file '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Shooter.umap' contains unrecognizable data, check that it is of the expected type. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:728][ 0]LogCookCommandlet:Warning: Could not load C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Shooter.umap! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:730][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Scifi.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.04:731][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Scifi.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.22:329][ 0]LogMaterial: Missing cached shader map for material lambert83, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.23:049][ 0]LogMaterial: Missing cached shader map for material lambert7, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.23:224][ 0]LogMaterial: Missing cached shader map for material lambert6, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.23:585][ 0]LogMaterial: Missing cached shader map for material try12_Mat, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.23:633][ 0]LogMaterial: Missing cached shader map for material lambert2, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:465][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:468][ 0]LogRedirectors: Resolved to '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:468][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:471][ 0]LogRedirectors: Resolved to '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:473][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:475][ 0]LogRedirectors: Resolved to '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:476][ 0]LogRedirectors: String Asset Reference '/Game/Particle/FP.FP' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:547][ 0]LogRedirectors: Resolved to '/Game/Particle/FP.FP' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:548][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:551][ 0]LogRedirectors: Resolved to '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:552][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:554][ 0]LogRedirectors: Resolved to '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:555][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:557][ 0]LogRedirectors: Resolved to '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:557][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:560][ 0]LogRedirectors: Resolved to '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:560][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Weapontypeenum.Weapontypeenum' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:566][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Weapontypeenum.Weapontypeenum' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:566][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:568][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:570][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:573][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:575][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:577][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:580][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:583][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:586][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:588][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:590][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:594][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:596][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:599][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:601][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:603][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:605][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:607][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:618][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Def MainFrameActions: Packaging (Windows (64-bit)): aultDiffuse.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:622][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:625][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:628][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:630][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:635][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:649][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:651][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:653][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:673][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:675][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): DistanceField.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:677][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:678][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:682][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:683][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:687][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:689][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:691][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:694][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:696][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:698][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edit MainFrameActions: Packaging (Windows (64-bit)): orMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:701][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:703][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:711][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:714][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:716][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:720][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:723][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:725][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:727][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:729][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:730][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:734][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:736][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:738][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:740][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:741][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:746][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:748][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:750][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:753][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:755][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:757][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:759][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:761][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:765][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:767][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:769][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:771][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:773][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:776][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:778][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:786][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:788][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:790][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:792][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:794][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:796][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:798][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/ue4envrnmenr, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/ue4envrnmenr.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:800][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/ue4envrnmenr -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/ue4envrnmenr.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:950][ 0]LogSavePackage: Save=148.521851ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:950][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/ue4envrnmenr.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:953][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert10, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert10.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.24:955][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert10 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert10.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:044][ 0]LogSavePackage: Save=86.722931ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:044][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert10.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:046][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/t2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/t2.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:049][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/t2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/t2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:054][ 0]LogSavePackage: Save=3.851579ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:054][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/t2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:056][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert13, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert13.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:058][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert13 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert13.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:079][ 0]LogSavePackage: Save=20.031742ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:080][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert13.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:082][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/u, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/u.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:084][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/u -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/u.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:089][ 0]LogSavePackage: Save=4.257592ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:090][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/u.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:093][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert14, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert14.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:095][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert14 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert14.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:121][ 0]LogSavePackage: Save=24.879675ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:121][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert14.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:125][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/floor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/floor.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:126][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/floor -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/floor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:132][ 0]LogSavePackage: Save=4.300697ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:132][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/floor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:135][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert20, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert20.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:137][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert20 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert20.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:378][ 0]LogSavePackage: Save=238.839371ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:378][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert20.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:381][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/try5, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/try5.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:382][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/try5 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/try5.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:421][ 0]LogSavePackage: Save=37.418858ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:421][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/try5.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:424][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert3.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:426][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert3 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:485][ 0]LogSavePackage: Save=58.277405ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:485][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:487][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/trr2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/trr2.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:489][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/trr2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/trr2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:494][ 0]LogSavePackage: Save=3.750179ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:494][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/trr2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:497][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert32, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert32.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:499][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert32 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert32.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:572][ 0]LogSavePackage: Save=71.935280ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:573][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert32.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:576][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/patch5, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/patch5.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:578][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/patch5 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/patch5.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:586][ 0]LogSavePackage: Save=5.882874ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:586][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/patch5.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:589][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert5, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert5.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:592][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert5 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert5.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:625][ 0]LogSavePackage: Save=32.733086ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:626][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert5.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:628][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/b, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/b.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:630][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/b -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/b.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:635][ 0]LogSavePackage: Save=3.953801ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:635][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/b.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:639][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert7, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert7.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:640][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert7 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert7.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:697][ 0]LogSavePackage: Save=55.137272ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:697][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert7.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:700][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/roof2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/roof2.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:703][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/roof2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/roof2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:708][ 0]LogSavePackage: Save=3.890169ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:709][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/roof2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:711][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert8, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert8.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:713][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert8 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert8.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:727][ 0]LogSavePackage: Save=13.013346ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:730][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert8.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:732][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/01-jpg11, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/01-jpg11.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:734][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/01-jpg11 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/01-jpg11.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:740][ 0]LogSavePackage: Save=4.181644ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:740][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/01-jpg11.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:744][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert82, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert82.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:746][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert82 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert82.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:761][ 0]LogSavePackage: Save=13.640223ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:761][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert82.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:765][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/1, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/1.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:767][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/1 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:776][ 0]LogSavePackage: Save=7.749137ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:777][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/1.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:779][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert6, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert6.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:783][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert6 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert6.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:803][ 0]LogSavePackage: Save=18.349396ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:803][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert6.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:806][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/NewBlueprint2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/NewBlueprint2.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:810][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/NewBlueprint2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/NewBlueprint2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:850][ 0]LogSavePackage: Save=39.028130ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:851][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/NewBlueprint2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:854][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/SM_SkySphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/SM_SkySphere.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:856][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Stars, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Stars.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:858][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Clouds_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:860][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Blue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Blue.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:862][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/M_Sky_Panning_Clouds2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:864][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Zenith_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:866][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Horizon_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:868][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Cloud_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:870][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/BP_Sky_Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/BP_Sky_Sphere.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:872][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Level, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Level.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:873][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Level -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Level.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:877][ 0]LogSavePackage: Save=2.692657ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:878][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Level.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:880][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/openlevel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/openlevel.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:885][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/openlevel -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/openlevel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:891][ 0]LogSavePackage: Save=5.379567ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:892][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/openlevel.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:894][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/CheckPoint, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/CheckPoint.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:897][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/CheckPoint -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/CheckPoint.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:902][ 0]LogSavePackage: Save=3.837621ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:902][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/CheckPoint.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:904][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Save_CheckPoint, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Save_CheckPoint.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.25:906][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Save_CheckPoint -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Save_CheckPoint.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:115][ 0]LogSavePackage: Save=208.612564ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:116][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Save_CheckPoint.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:126][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:129][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIAlien/AIHealth, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIAlien/AIHealth.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:132][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_attack_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_attack_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:134][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AB_Strong, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AB_Strong.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:137][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien/Alien_attack_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien/Alien_attack_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:139][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AB_Melee01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AB_Melee01.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:141][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/DamageIndicatorPower, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/DamageIndicatorPower.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:142][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Sounds/Spell_HU_Blunderbuss_Reload_05, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sounds/Spell_HU_Blunderbuss_Reload_05.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:144][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Sounds/Power_down, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sounds/Power_down.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:147][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Asset/Big_Gun_01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Asset/Big_Gun_01.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:149][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/PlayerTakeDamageCameraShake, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/PlayerTakeDamageCameraShake.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:151][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/Reload_hands_new_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/Reload_hands_new_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:154][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/firing_hands_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/firing_hands_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:161][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/d, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/d.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:165][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/hands, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/hands.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:167][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands_PhysicsAsset, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands_PhysicsAsset.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:170][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/lambert2.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:172][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:174][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/Hud, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/Hud.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:176][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/crosshair, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/crosshair.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:178][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/loading675, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/loading675.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:180][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Loading, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Loading.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:183][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/MYHUD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/MYHUD.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:185][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Asset/Machine_Gun_Burst, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Asset/Machine_Gun_Burst.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:186][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Asset/Machine, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Asset/Machine.uasset, /Game/Maps/Scif MainFrameActions: Packaging (Windows (64-bit)): i MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:188][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/Age_of_the_Canyon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/Age_of_the_Canyon.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:191][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/age, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/age.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:193][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/ImpactEffect_weapon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/ImpactEffect_weapon.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:195][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/11111, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/11111.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:197][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/weapon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/weapon.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:204][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun_PhysicsAsset, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun_PhysicsAsset.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:208][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/lambert2.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:210][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:212][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/ImpactEffect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/ImpactEffect.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:214][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Weapontypeenum, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Weapontypeenum.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:216][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/AmmoData, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/AmmoData.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:218][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIAlien/TakeDamage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIAlien/TakeDamage.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:220][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun_Skeleton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun_Skeleton.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:223][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:225][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:227][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Weapon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Weapon.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:229][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Smoke_Tiled_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:236][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Smoke_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterConten MainFrameActions: Packaging (Windows (64-bit)): t/Textures/T_Smoke_SubUV.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:238][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_smoke_subUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:240][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:247][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_radial_ramp, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:249][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/m_flare_01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/m_flare_01.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:251][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Explosion_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Explosion_SubUV.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:253][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_explosion_subUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:258][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Burst_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Burst_M.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:260][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Burst, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_Burst.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:262][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Explosion, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Explosion.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:267][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Explosion02, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Explosion02.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:270][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Bullet/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Bullet/lambert2.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:272][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Bullet/bullet, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Bullet/bullet.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:274][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/Projectile, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/Projectile.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:284][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Barrel/drum, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Barrel/drum.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:285][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Barrel/t3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Barrel/t3.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:287][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Barrel/lambert3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Barrel/lambert3.uasse MainFrameActions: Packaging (Windows (64-bit)): t, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:289][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Ebarrelblueprint, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Ebarrelblueprint.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:295][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Projectile, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Projectile.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:297][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Materials/DyingHeadPhysMat, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Materials/DyingHeadPhysMat.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:299][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/BasicShapes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/BasicShapes/Sphere.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:302][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/BasicShapes/BasicShapeMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/BasicShapes/BasicShapeMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:304][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/PlayerDyingEffect, 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/Game/Actors/Alien/AlienDark, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/AlienDark.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:321][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Walk_Physics, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Walk_Physics.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:323][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/lambert2.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:325][ 0]LogCookCommandlet:Display: Adding package to manifest 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/Game/Actors/Alien/Alien_Walk_Skeleton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Walk_Skeleton.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:413][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien/Alien_Walk_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien/Alien_Walk_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:415][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AlienBossBlendspace, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AlienBossBlendspace.uasset, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:416][ 0]LogCookCommandlet:Display: 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UE4Editor-Cmd: [2015.08.19-01.16.26:453][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:454][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:454][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:461][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal 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Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:585][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:610][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:615][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:616][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:617][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:619][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:620][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:621][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:622][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:624][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:625][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:627][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:628][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:630][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.26:631][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.27:541][ 0]LogSavePackage: Save=1114.179443ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.27:541][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Maps/Scifi.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.27:565][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Maps/Shooter, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Maps/Shooter.umap, /Game/Maps/Scifi MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.27:568][ 0]LogLinker:Warning: The file '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Shooter.umap' contains unrecognizable data, check that it is of the expected type. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.27:570][ 0]LogCookCommandlet:Warning: Package /Game/Maps/Shooter supposed to be fully loaded but isn't. RF_WasLoaded is not set MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.27:570][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/Shooter -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Maps/Shooter.umap LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/TitleScreen' took 0.144 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.16.27:573][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffec417ab78) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffeb38d8074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffeb3757999) + 185 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:139] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x00007ffeb33ecd2e) + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2465] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x00007ffea4e48411) + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x00007ffea539d7cf) + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x00007ffea534fde9) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x00007ffea53807c8) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x00007ff7020dba3a) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x00007ff7020d21fb) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x00007ff7020d26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x00007ff7020e2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() (0x00007ff7020e2d05) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ffec43415cd) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffec6a643d1) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffec6a643d1) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.18.56:336][ 0]LogWindows: === Critical error: === MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffec417ab78) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffeb38d8074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffeb3757999) + 185 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:139] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x00007ffeb33ecd2e) + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2465] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x00007ffea4e48411) + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x00007ffea539d7cf) + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x00007ffea534fde9) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x00007ffea53807c8) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x00007ff7020dba3a) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x00007ff7020d21fb) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x00007ff7020d26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x00007ff7020e2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() (0x00007ff7020e2d05) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ffec43415cd) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffec6a643d1) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffec6a643d1) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.18.56:575][ 0]LogExit: Executing StaticShutdownAfterError MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.19-01.19.20:219][ 0]LogWindows: FPlatformMisc::RequestExit(1) MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 302.8689305s to run UE4Editor-Cmd.exe, ExitCode=3 MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject; see log C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDi MainFrameActions: Packaging (Windows (64-bit)): ctionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject; see log C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LightingResults: New page: Lighting Build - Aug 19, 2015, 12:26:16 PM LogEditorBuildUtils: Build time 0:00:00 LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Maps' LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovementComponent_1) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnNoiseEmitterComponent_0) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovementComponent_0) Not registered. Aborting. LogSavePackage: Save=122.505424ms LogSavePackage: Moving '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/TitleScreenA383D276460DA2E3263ABA8DA54546E0.tmp' to '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/TitleScreen.umap' LogFileHelpers: Saving map 'TitleScreen' took 7.724 Cmd: MAP LOAD FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/envi.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: envi.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3AE0565C0 LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogAIModule: Creating AISystem for world envi Cmd: MAP CHECKDEP MapCheck: New page: envi - Aug 19, 2015, 12:26:40 PM MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 168.976ms to complete. LogFileHelpers: Loading map 'envi' took 0.801 LogEditorViewport: Clicking on Actor (LMB): Save_CheckPoint_C (Save_CheckPoint2) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: Save_CheckPoint_C LogEditorActor: Deleted 1 Actors (0.189 secs) MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LightingResults: New page: Lighting Build - Aug 19, 2015, 12:26:57 PM LogEditorBuildUtils: Build time 0:00:02 LogTabManager:Warning: Cannot spawn tab because no spawner is registered for 'LevelEditorBuildAndSubmit' Cmd: MAP CHECK MapCheck: New page: envi - Aug 19, 2015, 12:27:17 PM MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 207.474ms to complete. LoadErrors:Error: Error Failed import for SceneComponent LoadErrors:Error: Error Failed import for WidgetComponent Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/envi" FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/envi.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogSavePackage: Save=697.893250ms LogSavePackage: Moving '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/enviFE8D02E842C885972EE87FAB4A6822ED.tmp' to '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/envi.umap' LogFileHelpers: Saving map 'envi' took 1.306 Cmd: MAP LOAD FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Scifi.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Scifi.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3C4A1AAC0 LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogAIModule: Creating AISystem for world Scifi Cmd: MAP CHECKDEP MapCheck: New page: Scifi - Aug 19, 2015, 12:27:38 PM MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 209.936ms to complete. LogFileHelpers: Loading map 'Scifi' took 0.814 MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LightingResults: New page: Lighting Build - Aug 19, 2015, 12:27:44 PM LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogEditorBuildUtils: Build time 0:00:01 MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LightingResults: New page: Lighting Build - Aug 19, 2015, 12:27:51 PM LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) LogEditorBuildUtils: Build time 0:00:01 LogTabManager:Warning: Cannot spawn tab because no spawner is registered for 'LevelEditorBuildAndSubmit' MainFrameActions: Cooking (Windows): Running AutomationTool... MainFrameActions: Cooking (Windows): Program.Main: Running on WindowsHostPlatform MainFrameActions: Cooking (Windows): Program.Main: CWD=C:\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Cooking (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/FPSGame.uproject -cook -allmaps -ue4exe=UE4Editor-Cmd.exe -targetplatform=Win64 -NoCompile MainFrameActions: Cooking (Windows): Automation.Process: IsBuildMachine=False MainFrameActions: Cooking (Windows): Automation.Process: ShouldKillProcesses=True MainFrameActions: Cooking (Windows): Automation.Process: Setting up command environment. MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Epic Games/4.7 MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Epic Games/4.7 MainFrameActions: Cooking (Windows): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/SuccessfulGamer/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Epic+Games+4.7) MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\Cook.txt MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Cooking (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Epic Games/4.7 MainFrameActions: Cooking (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Cooking (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Cooking (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/SuccessfulGamer/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Epic+Games+4.7 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: HasCapabilityToCompile=False MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LocalRoot=C:/Epic Games/4.7 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LogFolder=C:/Users/SuccessfulGamer/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Epic+Games+4.7 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsBuildExe= MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: TimestampAsString=2015-08-19_06.58.12 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: UATExe=C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Cooking (Windows): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Cooking (Windows): Automation.Process: Compiling scripts. MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s). MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Mac MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject MainFrameActions: Cooking (Windows): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Archive=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\ArchivedBuilds MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\Saved\StagedBuilds MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Build=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsCodeBasedProject=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoDebugInfo=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Pak=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Package=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Epic Games\4.7\Engine\Binaries\Win64 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Epic Games\4.7\Engine\Binaries\Win64 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Epic Games\4.7\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Epic Games\4.7\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Prereqs=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ShortProjectName=FPSGame MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Stage=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\Config\DefaultEngine.ini=True MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\Config\DefaultEngine.ini MainFrameActions: Cooking (Windows): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\Config\DefaultEngine.ini MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Cooking all maps MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject=True MainFrameActions: Cooking (Windows): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\Cook.txt MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject" -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -Un MainFrameActions: Cooking (Windows): versioned -fileopenlog -abslog="C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit:Display: Running engine for game: FPSGame MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: API Version: 2455222 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Compiled (64-bit): Apr 15 2015 12:09:54 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Compiled with Visual C++: 18.00.21005.01 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Build Configuration: Development MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.7 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Command line: "C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject" -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Base directory: C:/Epic Games/4.7/Engine/Binaries/Win64/ MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Rocket: 1 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.18:966][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:013][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:039][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:064][ 0]LogInit: Object subsystem initialized MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:068][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:068][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:069][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:069][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:069][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:069][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:070][ 0]LogInit: Selected Device Profile: [Windows] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:070][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:083][ 0]LogInit: Computer: GAMER MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:083][ 0]LogInit: User: SuccessfulGamer MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:083][ 0]LogInit: CPU Page size=4096, Cores=2 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:083][ 0]LogInit: High frequency timer resolution =2.435884 MHz MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:083][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=131072.0GB MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:084][ 0]LogMemory: Platform Memory Stats for Windows MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:084][ 0]LogMemory: Process Physical Memory: 48.68 MB used, 48.68 MB peak MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:084][ 0]LogMemory: Process Virtual Memory: 26.96 MB used, 26.96 MB peak MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:084][ 0]LogMemory: Physical Memory: 2199.05 MB used, 3971.35 MB total MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:084][ 0]LogMemory: Virtual Memory: 330.98 MB used, 134217728.00 MB total MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:235][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:372][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip): MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.19:373][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.25:029][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.26:974][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.27:150][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.28:590][ 0]LogDerivedDataCache: Loaded boot cache 1.42s 38MB C:/Users/SuccessfulGamer/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.28:590][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/SuccessfulGamer/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.28:590][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.28:591][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.28:863][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.28:877][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/SuccessfulGamer/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.31:903][ 0]LogMeshUtilities: No automatic mesh reduction module available MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.31:904][ 0]LogMeshUtilities: No automatic mesh merging module available MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.32:295][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.32:625][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.33:998][ 0]SourceControl: Info Source control is disabled MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.33:998][ 0]SourceControl: Info Source control is disabled MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.33:999][ 0]SourceControl: Info Source control is disabled MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.33:999][ 0]LogSourceControl: RunCommandInternalRaw: 'git version' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.34:000][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults='' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.34:022][ 0]SourceControl: Info Source control is disabled MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.34:525][ 0]LogObj: 23754 objects as part of root set at end of initial load. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.34:525][ 0]LogUObjectAllocator: 4910640 out of 0 bytes used by permanent object pool. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.34:561][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.34:562][ 0]LogInit: Initializing Editor Engine... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.34:562][ 0]LogEngine: Initializing Engine... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.34:776][ 0]LogAIModule: Creating AISystem for world NewWorld MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.34:817][ 0]LogDerivedDataCache: Saved boot cache 0.04s 38MB C:/Users/SuccessfulGamer/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.34:827][ 0]LogInit: Texture streaming: Disabled MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.34:870][ 0]LogInit: Initializing Editor Engine Completed MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.34:991][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.35:043][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.35:045][ 0]LogCookCommandlet:Display: Populating asset registry. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.42:700][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 4 other paths to find 2329 assets in 7.6549 seconds MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.28.42:709][ 0]LogCookCommandlet:Display: Done populating registry. It took 7.66s. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:812][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:834][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:840][ 0]LogSavePackage: Save=3.061312ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:841][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:844][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscape MainFrameActions: Cooking (Windows): Resources/DataLayer.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:846][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:850][ 0]LogSavePackage: Save=1.761578ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:850][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:852][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:855][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:859][ 0]LogSavePackage: Save=3.427093ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:860][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:863][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:865][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:872][ 0]LogSavePackage: Save=4.073265ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:872][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:875][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:879][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMateri MainFrameActions: Cooking (Windows): als/ParticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:884][ 0]LogSavePackage: Save=3.539988ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:884][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:886][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.01:889][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:671][ 0]LogSavePackage: Save=781.780273ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:672][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:676][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/En MainFrameActions: Cooking (Windows): gineMaterials/Widget3DPassThrough_Translucent.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:684][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:693][ 0]LogSavePackage: Save=7.199440ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:694][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:699][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:704][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:718][ 0]LogSavePackage: Save=12.332689ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:718][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:748][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:751][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:758][ 0]LogSavePackage: Save=4.241171ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:758][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:761][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:770][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:775][ 0]LogSavePackage: Save=4.214076ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:776][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:781][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:788][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:802][ 0]LogSavePackage: Save=8.503689ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:803][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:806][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:808][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:971][ 0]LogSavePackage: Save=160.940750ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:971][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:980][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.02:988][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:009][ 0]LogSavePackage: Save=8.940902ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:010][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:012][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:015][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:020][ 0]LogSavePackage: Save=3.802726ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:021][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:024][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:029][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:034][ 0]LogSavePackage: Save=3.367155ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:034][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:038][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:041][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/D MainFrameActions: Cooking (Windows): efaultDeferredDecalMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:053][ 0]LogSavePackage: Save=10.993956ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:053][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:056][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:058][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:107][ 0]LogSavePackage: Save=47.064228ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:107][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:111][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:118][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:130][ 0]LogSavePackage: Save=10.528006ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:131][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:133][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:136][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:162][ 0]LogSavePackage: Save=23.240845ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:165][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:169][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:174][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:189][ 0]LogSavePackage: Save=4.151265ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:190][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:193][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:200][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:204][ 0]LogSavePackage: Save=3.200891ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:205][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:208][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:211][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:229][ 0]LogSavePackage: Save=9.805885ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:229][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:232][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:235][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:249][ 0]LogSavePackage: Save=12.654544ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:250][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:253][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:256][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMate MainFrameActions: Cooking (Windows): rials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:266][ 0]LogSavePackage: Save=7.079155ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:266][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:269][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:271][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:283][ 0]LogSavePackage: Save=6.715426ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:284][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:286][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:290][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:300][ 0]LogSavePackage: Save=6.358677ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:300][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:302][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:308][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:316][ 0]LogSavePackage: Save=6.391109ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:316][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:320][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:325][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Defa MainFrameActions: Cooking (Windows): ultTextMaterialOpaque.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:344][ 0]LogSavePackage: Save=18.209406ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:345][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:348][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:351][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:356][ 0]LogSavePackage: Save=3.800263ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:356][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:359][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:367][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:373][ 0]LogSavePackage: Save=3.088407ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:374][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:376][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:378][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:385][ 0]LogSavePackage: Save=3.673410ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:385][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:388][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:397][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials MainFrameActions: Cooking (Windows): /MatineeGroups/MAT_Groups_Float.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:405][ 0]LogSavePackage: Save=3.253850ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:405][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:408][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:410][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:417][ 0]LogSavePackage: Save=5.313882ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:419][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:422][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:425][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:432][ 0]LogSavePackage: Save=3.388503ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:432][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:436][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:439][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:444][ 0]LogSavePackage: Save=3.011638ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:444][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:570][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:577][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:588][ 0]LogSavePackage: Save=4.297824ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:588][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:591][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:594][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:603][ 0]LogSavePackage: Save=2.958269ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:603][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:606][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edi MainFrameActions: Cooking (Windows): torMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:613][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:621][ 0]LogSavePackage: Save=4.878311ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:624][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:627][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:630][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:635][ 0]LogSavePackage: Save=3.599514ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:635][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:637][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:639][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:643][ 0]LogSavePackage: Save=3.026006ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:644][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:646][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:649][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:653][ 0]LogSavePackage: Save=3.187754ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:654][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:656][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:658][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:666][ 0]LogSavePackage: Save=5.439504ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:666][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:669][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Ed MainFrameActions: Cooking (Windows): itorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:671][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:677][ 0]LogSavePackage: Save=4.092970ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:677][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:680][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMateri MainFrameActions: Cooking (Windows): als/MAT_Groups_Visibility.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:683][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:687][ 0]LogSavePackage: Save=3.284229ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:688][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:791][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:803][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:808][ 0]LogSavePackage: Save=4.072854ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:808][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:812][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:814][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:818][ 0]LogSavePackage: Save=2.106833ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:818][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:820][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:822][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:825][ 0]LogSavePackage: Save=2.342887ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:826][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:828][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:831][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:838][ 0]LogSavePackage: Save=5.453462ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:839][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:841][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:845][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:848][ 0]LogSavePackage: Save=2.645857ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:849][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:851][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:855][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PS MainFrameActions: Cooking (Windows): M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:858][ 0]LogSavePackage: Save=2.183191ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:859][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:861][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:863][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:867][ 0]LogSavePackage: Save=2.556772ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:867][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:871][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:874][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:880][ 0]LogSavePackage: Save=3.342113ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:881][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:883][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:885][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:893][ 0]LogSavePackage: Save=7.074639ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:893][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:895][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:898][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:958][ 0]LogSavePackage: Save=59.164146ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:959][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:962][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:967][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:972][ 0]LogSavePackage: Save=4.639794ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:974][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:979][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:982][ 0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:991][ 0]LogSavePackage: Save=7.189998ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:991][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.03:994][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:000][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:015][ 0]LogSavePackage: Save=14.086467ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:016][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:018][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:021][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:026][ 0]LogSavePackage: Save=3.477588ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:027][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:029][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:030][ 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:041][ 0]LogSavePackage: Save=8.260656ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:042][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:044][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:046][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:055][ 0]LogSavePackage: Save=8.043487ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:056][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:060][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:062][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:080][ 0]LogSavePackage: Save=13.083136ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:080][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:085][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:090][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:102][ 0]LogSavePackage: Save=11.430347ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:103][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:106][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:109][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/De MainFrameActions: Cooking (Windows): bugMeshMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:127][ 0]LogSavePackage: Save=10.365437ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:127][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:132][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:135][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:147][ 0]LogSavePackage: Save=10.401152ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:148][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:151][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:153][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:173][ 0]LogSavePackage: Save=3.443103ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:174][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:176][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:181][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:195][ 0]LogSavePackage: Save=12.424237ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:197][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:200][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:202][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:209][ 0]LogSavePackage: Save=3.659452ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:209][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:215][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:218][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:226][ 0]LogSavePackage: Save=3.923422ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:227][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:231][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:233][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:239][ 0]LogSavePackage: Save=4.590120ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:239][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:242][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:253][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:257][ 0]LogSavePackage: Save=3.126586ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:258][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:260][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:263][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:268][ 0]LogSavePackage: Save=3.126996ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:269][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:271][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:273][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.04:278][ 0]LogSavePackage: Save=3.097438ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 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String Asset Reference '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.19:918][ 0]LogRedirectors: Resolved to '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.19:918][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.19:920][ 0]LogRedirectors: Resolved to '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.19:921][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.19:923][ 0]LogRedirectors: Resolved to '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.19:925][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.19:928][ 0]LogRedirectors: Resolved to '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.19:929][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.19:931][ 0]LogRedirectors: Resolved to '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.19:935][ 0]LogRedirectors: String Asset Reference '/Game/Particle/FP.FP' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:125][ 0]LogRedirectors: Resolved to '/Game/Particle/FP.FP' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:125][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:129][ 0]LogRedirectors: Resolved to '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:130][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:132][ 0]LogRedirectors: Resolved to '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:134][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:136][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:138][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:140][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:148][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:151][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:158][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:164][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:167][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:169][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:173][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:175][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:178][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:181][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:185][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:188][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:190][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:195][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:204][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:206][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:210][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:212][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:215][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:217][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:220][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:222][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:224][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto MainFrameActions: Cooking (Windows): DistanceField.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:227][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMa MainFrameActions: Cooking (Windows): terials/DefaultTextMaterialOpaque.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:230][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:233][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/G MainFrameActions: Cooking (Windows): radientTexture0.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:238][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:240][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edi MainFrameActions: Cooking (Windows): torMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:244][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:246][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edi MainFrameActions: Cooking (Windows): torMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:249][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edit MainFrameActions: Cooking (Windows): orMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:251][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edit MainFrameActions: Cooking (Windows): orMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:254][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:256][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:258][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:261][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:264][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Conte MainFrameActions: Cooking (Windows): nt/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:267][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:269][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:272][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:275][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:279][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /E MainFrameActions: Cooking (Windows): ngine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:281][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Eng MainFrameActions: Cooking (Windows): ine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:285][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:287][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Att MainFrameActions: Cooking (Windows): ack.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:289][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:291][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:295][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:297][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:299][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:301][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:305][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/Mask MainFrameActions: Cooking (Windows): edUnlitSpriteMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:307][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:310][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite MainFrameActions: Cooking (Windows): Texture.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:315][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:317][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:319][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:323][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:325][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebug MainFrameActions: Cooking (Windows): Materials/DebugMeshMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:328][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMa MainFrameActions: Cooking (Windows): terials/M_InvalidLightmapSettings.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:330][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:333][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:335][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:337][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:340][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:342][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont. MainFrameActions: Cooking (Windows): uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:345][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:348][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:351][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:353][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uass MainFrameActions: Cooking (Windows): et, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:355][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/VirtualJoystick_Thumb, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:358][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/ MainFrameActions: Cooking (Windows): VirtualJoystick_Thumb.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:364][ 0]LogSavePackage: Save=4.746121ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:365][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:367][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/VirtualJoystick_Background, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:369][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:375][ 0]LogSavePackage: Save=3.852400ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:376][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:382][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:396][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:403][ 0]LogSavePackage: Save=3.678336ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:403][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:406][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/T_Castle_ThumbstickInner, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:411][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:429][ 0]LogSavePackage: Save=4.175076ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:429][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:432][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionStick, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:435][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:439][ 0]LogSavePackage: Save=3.463219ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:440][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:442][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:445][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:450][ 0]LogSavePackage: Save=3.650010ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:450][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:452][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:457][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:463][ 0]LogSavePackage: Save=4.541267ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:465][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:467][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:469][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:474][ 0]LogSavePackage: Save=3.710357ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:475][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:477][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButtonFire, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:479][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:484][ 0]LogSavePackage: Save=3.406156ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:484][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:487][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:489][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:501][ 0]LogSavePackage: Save=9.882654ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:502][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:505][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton2_on, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:508][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:514][ 0]LogSavePackage: Save=3.930811ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:514][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:516][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton2_off, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:519][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:527][ 0]LogSavePackage: Save=7.017576ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:531][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:534][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton1_on, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:536][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:545][ 0]LogSavePackage: Save=8.145298ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:546][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:548][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton1_off, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:550][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/M MainFrameActions: Cooking (Windows): obileHUDButton1_off.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:555][ 0]LogSavePackage: Save=3.725136ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:555][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:558][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/LeftVirtualJoystickOnly, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:561][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:565][ 0]LogSavePackage: Save=3.087585ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:566][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:569][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/DefaultVirtualJoysticks, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Mobile MainFrameActions: Cooking (Windows): Resources/HUD/DefaultVirtualJoysticks.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:573][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HU MainFrameActions: Cooking (Windows): D/DefaultVirtualJoysticks.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:580][ 0]LogSavePackage: Save=3.452545ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:583][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:586][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/AnalogHat, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/AnalogHat.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:588][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:594][ 0]LogSavePackage: Save=4.650468ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:594][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:596][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/T_MobileMenu2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/T_MobileMenu2.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:599][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:604][ 0]LogSavePackage: Save=3.920959ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:604][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:607][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/T_MobileControls_texture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MobileResources/T_MobileControls_texture.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:610][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_Mob MainFrameActions: Cooking (Windows): ileControls_texture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:617][ 0]LogSavePackage: Save=4.522793ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:617][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:620][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/UI_Debug_DamageInfo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/UI_Debug_DamageInfo.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:625][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/UI_Debug_DamageInfo -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/UI_Debug_DamageInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:788][ 0]LogSavePackage: Save=161.852127ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:788][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/UI_Debug_DamageInfo.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:793][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/TriggerBox_BlueprintButton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/TriggerBox_BlueprintButton.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:797][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/TriggerBox_BlueprintButton -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/TriggerBox_BlueprintBu MainFrameActions: Cooking (Windows): tton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:866][ 0]LogSavePackage: Save=67.495827ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:866][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/TriggerBox_BlueprintButton.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:870][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/static, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/static.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:872][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/static -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/static.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:880][ 0]LogSavePackage: Save=7.630084ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:881][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/static.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:883][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Burnished_Steel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:886][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:914][ 0]LogSavePackage: Save=26.188850ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:914][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:917][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_MacroVariation, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_MacroVariation.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:919][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_MacroVariation -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_MacroVariation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:931][ 0]LogSavePackage: Save=11.016535ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:932][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_MacroVariation.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:942][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Aluminum_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:945][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:955][ 0]LogSavePackage: Save=7.858338ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:955][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:969][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Gold_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_N.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:974][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:984][ 0]LogSavePackage: Save=8.476594ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:984][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.20:997][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/stock-photo-15670830-futuristic-glowing-metal-texture_Mat, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/stock-photo-15670830-futuristic-glowing-metal-texture_Mat.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:000][ 0]LogCookCommandlet:Display: Cooking /Game/textures/stock-photo-15670830-futuristic-glowing-metal-texture_Mat -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/stock-photo-15670830-futuristic-glowing-metal-texture_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:021][ 0]LogSavePackage: Save=20.110973ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:022][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/stock-photo-15670830-futuristic-glowing-metal-texture_Mat.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:029][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/stock-photo-15670830-futuristic-glowing-metal-texture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/stock-photo-15670830-futuristic-glowing-metal-texture.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:034][ 0]LogCookCommandlet:Display: Cooking /Game/textures/stock-photo-15670830-futuristic-glowing-metal-texture -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/stock-photo-15670830-futuristic-glowing-metal-texture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:055][ 0]LogSavePackage: Save=18.995157ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:055][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/stock-photo-15670830-futuristic-glowing-metal-texture.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:059][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/tileable_futuristic_grid_by_ndugger-d55yz5h_Mat, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/tileable_futuristic_grid_by_ndugger-d55yz5h_Mat.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:062][ 0]LogCookCommandlet:Display: Cooking /Game/textures/tileable_futuristic_grid_by_ndugger-d55yz5h_Mat -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/tileable_futuristic_grid_by_ndugger-d55yz5h_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:074][ 0]LogSavePackage: Save=10.906923ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:075][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/tileable_futuristic_grid_by_ndugger-d55yz5h_Mat.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:078][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/tileable_futuristic_grid_by_ndugger-d55yz5h, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/tileable_futuristic_grid_by_ndugger-d55yz5h.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:080][ 0]LogCookCommandlet:Display: Cooking /Game/textures/tileable_futuristic_grid_by_ndugger-d55yz5h -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/t MainFrameActions: Cooking (Windows): ileable_futuristic_grid_by_ndugger-d55yz5h.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:099][ 0]LogSavePackage: Save=17.564877ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:100][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/tileable_futuristic_grid_by_ndugger-d55yz5h.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:102][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/PauseMenu, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/PauseMenu.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:104][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/PauseMenu -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/PauseMenu.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:143][ 0]LogSavePackage: Save=37.753441ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:144][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/PauseMenu.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:165][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/NewBlueprint, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/NewBlueprint.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:168][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/NewBlueprint -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/NewBlueprint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:170][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewBlueprint. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:171][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/MYHUD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/MYHUD.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:173][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/MYHUD -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/MYHUD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:259][ 0]LogSavePackage: Save=84.972847ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:260][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/MYHUD.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:265][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/MyCharacter, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/MyCharacter.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.21:267][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyCharacter -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/MyCharacter.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:220][ 0]LogSavePackage: Save=951.215637ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:222][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/MyCharacter.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:245][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/HandsAnimBP, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Animations/HandsAnimBP.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:247][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/HandsAnimBP -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Animations/HandsAnimBP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:304][ 0]LogSavePackage: Save=55.263306ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:305][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Animations/HandsAnimBP.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:308][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Handsidle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Handsidle.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:313][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Handsidle -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Handsidle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:348][ 0]LogSavePackage: Save=33.214226ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:349][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Handsidle.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:351][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hand MainFrameActions: Cooking (Windows): s_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:355][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/idle_hands_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:374][ 0]LogSavePackage: Save=16.393639ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:375][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands_Anim.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:378][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands_Skeleton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands_Skeleton.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:380][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/idle_hands_Skeleton -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:385][ 0]LogSavePackage: Save=3.798621ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:385][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands_Skeleton.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:396][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorBlueprintResources/StandardMacros, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorBlueprintResources/StandardMacros.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:401][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:667][ 0]LogSavePackage: Save=265.270844ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:668][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:671][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Weapontype, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Animations/Weapontype.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:673][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/Weapontype -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Animations/Weapontype.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:678][ 0]LogSavePackage: Save=3.005069ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:679][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Animations/Weapontype.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:681][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Envi, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Envi.uasset, /Engine/Map MainFrameActions: Cooking (Windows): s/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:684][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Envi -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Envi.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:832][ 0]LogSavePackage: Save=145.666214ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:832][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Envi.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:835][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/Blooddd, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/Blooddd.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:837][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/Blooddd -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Blooddd.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:856][ 0]LogSavePackage: Save=17.394096ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:857][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Blooddd.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:860][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/DamageIndicatorPower, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/DamageIndicatorPower.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:862][ 0]LogCookCommandlet:Display: Cooking /Game/Beam/DamageIndicatorPower -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Beam/DamageIndicatorPower.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:866][ 0]LogSavePackage: Save=2.405287ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:866][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Beam/DamageIndicatorPower.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:868][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/Splat1, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/Splat1.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:870][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/Splat1 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Splat1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:922][ 0]LogSavePackage: Save=50.926891ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:922][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Splat1.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:936][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/Splat1_normal, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/Splat1_normal.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:938][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/Splat1_normal -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Splat1_normal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:970][ 0]LogSavePackage: Save=30.604496ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:970][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Splat1_normal.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:982][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/blood2power, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/blood2power.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.22:984][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/blood2power -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/blood2power.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:027][ 0]LogSavePackage: Save=41.302872ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:027][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/blood2power.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:030][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/Stain2_normal, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/Stain2_normal.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:032][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/Stain2_normal -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Stain2_normal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:053][ 0]LogSavePackage: Save=19.694698ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:054][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Decals/Stain2_normal.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:056][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Save_Values, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Save_Values.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:058][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Save_Values -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Save_Values.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:069][ 0]LogSavePackage: Save=10.113372ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:070][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Save_Values.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:077][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/SpawnEnemy, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/SpawnEnemy.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:082][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/SpawnEnemy -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/SpawnEnemy.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:139][ 0]LogSavePackage: Save=55.734592ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:139][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/SpawnEnemy.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:163][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AlienBoss, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AlienBoss.uasset, /Engine MainFrameActions: Cooking (Windows): /Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:166][ 0]LogCookCommandlet:Display: Cooking /Game/AIGaurd/AlienBoss -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AlienBoss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:599][ 0]LogSavePackage: Save=432.096924ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:600][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AlienBoss.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:605][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/Boss_ABP, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/Boss_ABP.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:606][ 0]LogCookCommandlet:Display: Cooking /Game/AIGaurd/Boss_ABP -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/Boss_ABP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:697][ 0]LogSavePackage: Save=89.402039ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:697][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/Boss_ABP.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:700][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AlienBossBlendspace, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AlienBossBlendspace.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:702][ 0]LogCookCommandlet:Display: Cooking /Game/AIGaurd/AlienBossBlendspace -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AlienBossBlendspace.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:725][ 0]LogSavePackage: Save=22.160334ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:726][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AlienBossBlendspace.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:730][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien/Alien_Walk_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien/Alien_Walk_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:732][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien/Alien_Walk_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien/Alien_Walk_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:739][ 0]LogSavePackage: Save=5.225208ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:739][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien/Alien_Walk_Anim.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:744][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Walk_Skeleton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Walk_Skeleton.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:746][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien_Walk_Skeleton -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Walk_Skelet MainFrameActions: Cooking (Windows): on.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:753][ 0]LogSavePackage: Save=5.740421ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:754][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Walk_Skeleton.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:756][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Run_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Run_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:767][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien_Run_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Run_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:775][ 0]LogSavePackage: Save=6.135350ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:775][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Run_Anim.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:777][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/I_TakeDamageInterface, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/I_TakeDamageInterface.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:780][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/I_TakeDamageInterface -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/I_TakeDamageInterfa MainFrameActions: Cooking (Windows): ce.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:789][ 0]LogSavePackage: Save=7.501589ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:789][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/I_TakeDamageInterface.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:792][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Walk, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Walk.uas MainFrameActions: Cooking (Windows): set, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:794][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien_Walk -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Walk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:814][ 0]LogSavePackage: Save=18.945484ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:815][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Walk.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:818][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/lambert2.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:821][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/lambert2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/lambert2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:858][ 0]LogSavePackage: Save=34.735233ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:859][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/lambert2.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:861][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Walk_Physics, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Walk_Physics.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:864][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien_Walk_Physics -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Walk_Physics.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:883][ 0]LogSavePackage: Save=18.260721ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:885][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_Walk_Physics.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:887][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/AlienDark, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/AlienDark.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:890][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/AlienDark -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/AlienDark.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:933][ 0]LogSavePackage: Save=42.768867ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:934][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/AlienDark.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:936][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/dark, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/dark.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.23:938][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/dark -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/dark.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:000][ 0]LogSavePackage: Save=59.466297ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:000][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/dark.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:003][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AB_Melee01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AB_Melee01.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:006][ 0]LogCookCommandlet:Display: Cooking /Game/AIGaurd/AB_Melee01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AB_Melee01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:015][ 0]LogSavePackage: Save=7.979855ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:015][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AB_Melee01.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:018][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien/Alien_attack_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien/Alien_attack_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:020][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien/Alien_attack_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien/Alien_attack_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:028][ 0]LogSavePackage: Save=6.487583ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:028][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien/Alien_attack_Anim.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:030][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AB_Strong, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AB_Strong.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:032][ 0]LogCookCommandlet:Display: Cooking /Game/AIGaurd/AB_Strong -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AB_Strong.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:039][ 0]LogSavePackage: Save=6.218687ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:039][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIGaurd/AB_Strong.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:047][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_attack_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_attack_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:050][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Alien/Alien_attack_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_attack_Anim.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:062][ 0]LogSavePackage: Save=6.940396ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:063][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Alien/Alien_attack_Anim.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:065][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/HUDStates, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/HUDStates.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:067][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/HUDStates -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/HUDStates.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:076][ 0]LogSavePackage: Save=7.932644ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:077][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/HUDStates.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:079][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/PlayerDyingEffect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/PlayerDyingEffect.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:082][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/PlayerDyingEffect -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/PlayerDyingEffect.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:218][ 0]LogSavePackage: Save=134.446884ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:218][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/PlayerDyingEffect.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:222][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/BasicShapes/BasicShapeMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/BasicShapes/BasicShapeMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:225][ 0]LogCookCommandlet:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:256][ 0]LogSavePackage: Save=29.336372ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:257][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:261][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/BasicShapes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/BasicShapes/Sphere.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:265][ 0]LogCookCommandlet:Display: Cooking /Engine/BasicShapes/Sphere -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:288][ 0]LogSavePackage: Save=22.062216ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:289][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:291][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Materials/DyingHeadPhysMat, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Materials/DyingHeadPhysMat.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:295][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/DyingHeadPhysMat -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Materials/DyingHeadPhysMat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:300][ 0]LogSavePackage: Save=4.477635ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:301][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Materials/DyingHeadPhysMat.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:303][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Projectile, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Projectile.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:313][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Projectile -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Projectile.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:512][ 0]LogSavePackage: Save=196.073792ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:513][ 0]LogSavePackage: Async saving from memory to 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'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Ebarrelblueprint.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:597][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Barrel/lambert3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Barrel/lambert3.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:599][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Barrel/lambert3 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Barrel/lambert3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:612][ 0]LogSavePackage: Save=10.862586ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:613][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Barrel/lambert3.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:615][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Barrel/t3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Barrel/t3.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:617][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Barrel/t3 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Barrel/t3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:691][ 0]LogSavePackage: Save=73.453827ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:692][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Barrel/t3.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:695][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Barrel/drum, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Barrel/drum.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:698][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Barrel/drum -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Barrel/drum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:720][ 0]LogSavePackage: Save=19.986584ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:720][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Barrel/drum.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:723][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/Projectile, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/Projectile.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:725][ 0]LogCookCommandlet:Display: Cooking /Game/textures/Projectile -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/Projectile.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:757][ 0]LogSavePackage: Save=30.572063ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:757][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/Projectile.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:760][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Bullet/bullet, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Bullet/bullet.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:761][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Bullet/bullet -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Bullet/bullet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:770][ 0]LogSavePackage: Save=7.682221ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:771][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Bullet/bullet.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:773][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Bullet/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Bullet/lambert2.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:776][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Bullet/lambert2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Bullet/lambert2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:804][ 0]LogSavePackage: Save=26.386724ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:804][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Bullet/lambert2.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:806][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Explosion02, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Explosion02.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:808][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Explosion02 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Explosion02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:814][ 0]LogSavePackage: Save=4.134023ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:814][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Explosion02.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:825][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Explosion, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Explosion.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:828][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Explosion -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Explosion.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:877][ 0]LogSavePackage: Save=47.470650ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:877][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Explosion.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:881][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Burst, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_Burst.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:884][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Burst -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Burst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:930][ 0]LogSavePackage: Save=44.414677ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:930][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Burst.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:935][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Burst_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Burst_M.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:937][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Burst_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Burst_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:956][ 0]LogSavePackage: Save=17.879341ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:957][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Burst_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:961][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_explosion_subUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:964][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_explosion_subUV -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:984][ 0]LogSavePackage: Save=17.432276ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:984][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:987][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Explosion_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Explosion_SubUV.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.24:989][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Explosion_SubUV -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Explosion_SubUV.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:015][ 0]LogSavePackage: Save=24.465450ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:016][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Explosion_SubUV.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:021][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/m_flare_01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/m_flare_01.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:028][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/m_flare_01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/m_flare_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:058][ 0]LogSavePackage: Save=28.832653ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:059][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/m_flare_01.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:062][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_radial_ramp, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:065][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_radial_ramp -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:105][ 0]LogSavePackage: Save=36.798141ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:106][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:111][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:116][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:138][ 0]LogSavePackage: Save=20.301048ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:138][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:147][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_smoke_subUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:151][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:194][ 0]LogSavePackage: Save=39.451385ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:194][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:197][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Smoke_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Smoke_SubUV.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:199][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Smoke_SubUV.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:221][ 0]LogSavePackage: Save=20.549829ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:222][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Smoke_SubUV.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:229][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Smoke_Tiled_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:231][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Smoke_Tiled_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:254][ 0]LogSavePackage: Save=20.614693ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:255][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:258][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Weapon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Weapon.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:261][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Weapon -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Weapon.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:474][ 0]LogSavePackage: Save=210.557648ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:474][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Weapon.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:479][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun_An MainFrameActions: Cooking (Windows): im.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:481][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/firing_Gun_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:503][ 0]LogSavePackage: Save=20.488251ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:503][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun_Anim.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:506][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:508][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:586][ 0]LogSavePackage: Save=77.176086ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:587][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:609][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun_Skeleton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun_Skeleton.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:611][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/firing_Gun_Skeleton -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:615][ 0]LogSavePackage: Save=3.006711ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:616][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun_Skeleton.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:618][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIAlien/TakeDamage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIAlien/TakeDamage.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:619][ 0]LogCookCommandlet:Display: Cooking /Game/AIAlien/TakeDamage -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIAlien/TakeDamage.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:637][ 0]LogSavePackage: Save=15.933435ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:637][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIAlien/TakeDamage.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:639][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/AmmoData, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/AmmoData.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:643][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/AmmoData -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/AmmoData.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:649][ 0]LogSavePackage: Save=4.937838ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:650][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/AmmoData.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:655][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Weapontypeenum, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Weapontypeenum.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:664][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Weapontypeenum -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Weapontypeenum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:671][ 0]LogSavePackage: Save=5.570462ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:671][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Weapontypeenum.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:675][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/ImpactEffect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/ImpactEffect.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:678][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/ImpactEffect -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/ImpactEffect.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:820][ 0]LogSavePackage: Save=141.075684ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:820][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/ImpactEffect.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:826][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun.uasset, MainFrameActions: Cooking (Windows): /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:828][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/firing_Gun -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:858][ 0]LogSavePackage: Save=28.628210ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:859][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:861][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/lambert2.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:863][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/lambert2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/lambert2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:980][ 0]LogSavePackage: Save=114.283768ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:980][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/lambert2.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:983][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun_PhysicsAsset, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun_PhysicsAsset.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:985][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/firing_Gun_PhysicsAsset -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:994][ 0]LogSavePackage: Save=7.803738ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.25:994][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/firing_Gun_PhysicsAsset.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:006][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/weapon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/weapon.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:010][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/weapon -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/weapon.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:029][ 0]LogSavePackage: Save=17.567339ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:029][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/weapon.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:032][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/11111, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/11111.uasset, /Engine/M MainFrameActions: Cooking (Windows): aps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:034][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Gun/11111 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/11111.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:078][ 0]LogSavePackage: Save=43.700768ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:079][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Gun/11111.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:082][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/ImpactEffect_weapon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/ImpactEffect_weapon.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:084][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/ImpactEffect_weapon -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/ImpactEffect_weapon.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:126][ 0]LogSavePackage: Save=40.822964ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:127][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/ImpactEffect_weapon.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:129][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/age, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/age.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:131][ 0]LogCookCommandlet:Display: Cooking /Game/textures/age -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/age.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:185][ 0]LogSavePackage: Save=52.324329ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:186][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/age.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:188][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/Age_of_the_Canyon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/Age_of_the_Canyon.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:190][ 0]LogCookCommandlet:Display: Cooking /Game/textures/Age_of_the_Canyon -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/Age_of_the_Canyon.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:211][ 0]LogSavePackage: Save=20.032974ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:211][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/Age_of_the_Canyon.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:214][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Asset/Machine, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Asset/Machine.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:216][ 0]LogCookCommandlet:Display: Cooking /Game/Asset/Machine -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Asset/Machine.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:222][ 0]LogSavePackage: Save=4.714100ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:222][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Asset/Machine.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:228][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Asset/Machine_Gun_Burst, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Asset/Machine_Gun_Burst.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:230][ 0]LogCookCommandlet:Display: Cooking /Game/Asset/Machine_Gun_Burst -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Asset/Machine_Gun_Burst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:238][ 0]LogSavePackage: Save=6.717479ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:238][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Asset/Machine_Gun_Burst.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:240][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/Hud, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/Hud.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:243][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/Hud -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/Hud.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:436][ 0]LogSavePackage: Save=191.791565ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:437][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/Hud.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:440][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/crosshair, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/crosshair.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:455][ 0]LogCookCommandlet:Display: Cooking /Game/textures/crosshair -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/crosshair.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:466][ 0]LogSavePackage: Save=7.586979ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:467][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/textures/crosshair.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:470][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Loading, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Loading.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:474][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Loading -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Loading.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:486][ 0]LogSavePackage: Save=11.133535ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:486][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Loading.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:488][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/loading675, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/loading675.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:490][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/loading675 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/loading675.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:497][ 0]LogSavePackage: Save=6.169424ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:497][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/loading675.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:582][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIAlien/AIHealth, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIAlien/AIHealth.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:584][ 0]LogCookCommandlet:Display: Cooking /Game/AIAlien/AIHealth -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIAlien/AIHealth.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:639][ 0]LogSavePackage: Save=53.656086ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:640][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/AIAlien/AIHealth.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:645][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:648][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:659][ 0]LogSavePackage: Save=9.947107ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:660][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:666][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:667][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/idle_hands -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:679][ 0]LogSavePackage: Save=10.133898ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:679][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:681][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/lambert2.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:683][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/lambert2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/lambert2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:720][ 0]LogSavePackage: Save=36.474232ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:721][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/lambert2.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:724][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands_PhysicsAsset, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands_PhysicsAsset.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:726][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/idle_hands_PhysicsAsset -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:740][ 0]LogSavePackage: Save=11.735781ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:740][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/idle_hands_PhysicsAsset.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:742][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/hands, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/hands.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:744][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/hands -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/hands.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:794][ 0]LogSavePackage: Save=47.595863ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:795][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/hands.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:797][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/d, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/d.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:799][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/d -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:826][ 0]LogSavePackage: Save=25.614109ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:826][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/d.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:829][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/firing_hands_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/firing_hands_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:831][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/firing_hands_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/firing_hands_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:849][ 0]LogSavePackage: Save=15.827929ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:849][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/firing_hands_Anim.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:852][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/Reload_hands_new_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/Reload_hands_new_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:854][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/Hands/Reload_hands_new_Anim -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/Reload_hands_new_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:878][ 0]LogSavePackage: Save=18.746788ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:879][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/Hands/Reload_hands_new_Anim.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:881][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/PlayerTakeDamageCameraShake, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/PlayerTakeDamageCameraShake.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:883][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/PlayerTakeDamageCameraShake -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/PlayerTakeDamageCameraShake.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:888][ 0]LogSavePackage: Save=3.693936ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:889][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/PlayerTakeDamageCameraShake.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:903][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Asset/Big_Gun_01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Asset/Big_Gun_01.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:905][ 0]LogCookCommandlet:Display: Cooking /Game/Asset/Big_Gun_01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Asset/Big_Gun_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:913][ 0]LogSavePackage: Save=6.926849ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:913][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Asset/Big_Gun_01.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:915][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Sounds/Power_down, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sounds/Power_down.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:918][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Power_down -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Sounds/Power_down.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:924][ 0]LogSavePackage: Save=4.559741ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:924][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Sounds/Power_down.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:927][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Sounds/Spell_HU_Blunderbuss_Reload_05, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sounds/Spell_HU_Blunderbuss_Reload_05.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:930][ 0]LogCookCommandlet:Display: Cooking /Game/Sounds/Spell_HU_Blunderbuss_Reload_05 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Sounds/Spell_HU_Blunderbuss_Reload_05.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:937][ 0]LogSavePackage: Save=5.488767ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:937][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Sounds/Spell_HU_Blunderbuss_Reload_05.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:939][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/MainMenu, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/MainMenu.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.26:946][ 0]LogCookCommandlet:Display: Cooking /Game/Widget/MainMenu -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/MainMenu.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:037][ 0]LogSavePackage: Save=89.002182ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:038][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Widget/MainMenu.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:045][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/herotextured_0034, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/herotextured_0034.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:047][ 0]LogCookCommandlet:Display: Cooking /Game/Beam/herotextured_0034 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Beam/herotextured_0034.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:056][ 0]LogSavePackage: Save=7.889949ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:057][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Beam/herotextured_0034.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:070][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Entry, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Entry.umap, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:075][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Entry -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:119][ 0]LogSavePackage: Save=40.977730ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:120][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:128][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultNormal, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultNormal.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:132][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:178][ 0]LogSavePackage: Save=45.009121ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:178][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:185][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Particle/FP, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Particle/FP.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:186][ 0]LogCookCommandlet:Display: Cooking /Game/Particle/FP -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/FP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:204][ 0]LogSavePackage: Save=16.253647ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:204][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/FP.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:206][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Particle/Flas, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Particle/Flas.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:215][ 0]LogCookCommandlet:Display: Cooking /Game/Particle/Flas -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/Flas.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:255][ 0]LogSavePackage: Save=39.059742ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:255][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/Flas.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:259][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Particle/Flash, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Particle/Flash.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:260][ 0]LogCookCommandlet:Display: Cooking /Game/Particle/Flash -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/Flash.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:266][ 0]LogSavePackage: Save=4.807290ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:268][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/Flash.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:276][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Particle/muzzle_flash_straight_03, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Particle/muzzle_flash_straight_03.uasset, /Engine/Maps/Entry MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:279][ 0]LogCookCommandlet:Display: Cooking /Game/Particle/muzzle_flash_straight_03 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/muzzle_flash_straigh MainFrameActions: Cooking (Windows): t_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:283][ 0]LogSavePackage: Save=2.679931ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:284][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Particle/muzzle_flash_straight_03.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:285][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:771][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/TitleScreen.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.27:772][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/TitleScreen.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:462][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:465][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:467][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:469][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:474][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:476][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:479][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:482][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:484][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:486][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:489][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:493][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:497][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:499][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:502][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMa MainFrameActions: Cooking (Windows): terials/T_Default_Material_Grid_N.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:504][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:510][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:512][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:516][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineM MainFrameActions: Cooking (Windows): aterials/DefaultPostProcessMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:519][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:521][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:527][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:529][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:531][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Conten MainFrameActions: Cooking (Windows): t/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:534][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:536][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:538][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:541][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:544][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:547][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:551][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:555][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:558][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:561][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edi MainFrameActions: Cooking (Windows): torMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:564][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:566][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edit MainFrameActions: Cooking (Windows): orMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:569][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:571][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:574][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:576][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:579][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:582][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:585][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:589][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:592][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources MainFrameActions: Cooking (Windows): /DefaultTextureCube.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:594][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:598][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:600][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:602][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:604][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:607][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:608][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:611][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:615][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:617][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:620][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:625][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:627][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite MainFrameActions: Cooking (Windows): Texture.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:629][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:632][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:634][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Cooking (Windows): , /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:636][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:639][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:641][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMa MainFrameActions: Cooking (Windows): terials/M_InvalidLightmapSettings.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:644][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:646][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:649][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:655][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:657][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:660][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:662][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:666][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:668][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:670][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uass MainFrameActions: Cooking (Windows): et, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:675][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/DamageIndicatorPower, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/DamageIndicatorPower.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:678][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/herotextured_0034, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/herotextured_0034.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:679][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Save_Values, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Save_Values.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:681][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/MainMenu, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/MainMenu.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:684][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Materials/NewMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Materials/NewMaterial.uasset, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:686][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/NewMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Materials/NewMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:702][ 0]LogSavePackage: Save=14.306511ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:703][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Materials/NewMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:705][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Maps/TitleScreen, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Maps/TitleScreen.umap, /Game/Maps/TitleScreen MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:707][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/TitleScreen -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Maps/TitleScreen.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:781][ 0]LogSavePackage: Save=70.460251ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:781][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Maps/TitleScreen.umap' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:786][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:913][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/StarterMap.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.28:914][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/StarterMap.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:892][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:894][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:936][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:938][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:939][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:941][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:941][ 0]LogRedirectors: Not Found! MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:942][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:944][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:945][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:946][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:947][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:949][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:951][ 0]LogRedirectors: Not Found! MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:951][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:953][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:955][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:957][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:959][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:962][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:964][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/ MainFrameActions: Cooking (Windows): EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:967][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:969][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:972][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterial MainFrameActions: Cooking (Windows): s/Widget3DPassThrough.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:974][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:976][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:980][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:982][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/ MainFrameActions: Cooking (Windows): WorldGridMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:985][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:989][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:991][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:994][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:996][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.54:998][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Engin MainFrameActions: Cooking (Windows): eMaterials/DefaultLightFunctionMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:001][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineM MainFrameActions: Cooking (Windows): aterials/DefaultPostProcessMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:003][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:006][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:008][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:011][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:014][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:018][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:020][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:023][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:026][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:029][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:031][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:035][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset MainFrameActions: Cooking (Windows): , /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:037][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edi MainFrameActions: Cooking (Windows): torMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:040][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:042][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:045][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:048][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edit MainFrameActions: Cooking (Windows): orMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:051][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:055][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:057][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:059][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:062][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:065][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:067][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:070][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:072][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:075][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:077][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:079][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:081][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:085][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Speci MainFrameActions: Cooking (Windows): al_Attack_PSM.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:087][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:090][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:094][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:097][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:099][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:104][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/Mask MainFrameActions: Cooking (Windows): edUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:106][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultS MainFrameActions: Cooking (Windows): priteMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:109][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:111][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:113][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:116][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:119][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:121][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:124][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:126][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:139][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:146][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Engin MainFrameActions: Cooking (Windows): eMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:148][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Defau MainFrameActions: Cooking (Windows): ltBokeh.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:150][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:154][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:156][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:158][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:160][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:162][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:164][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Gold_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:167][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Chrome, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Chrome.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:169][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Chrome.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:197][ 0]LogSavePackage: Save=25.458109ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:198][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Chrome.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:201][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Copper, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Copper.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:204][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Material MainFrameActions: Cooking (Windows): s/M_Metal_Copper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:229][ 0]LogSavePackage: Save=23.028601ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:229][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Copper.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:232][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Copper_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Copper_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:235][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Copper_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:656][ 0]LogSavePackage: Save=420.300385ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:657][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Copper_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:680][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Gold, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterConten MainFrameActions: Cooking (Windows): t/Materials/M_Metal_Gold.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:682][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Gold -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Gold.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:711][ 0]LogSavePackage: Save=26.693390ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:711][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Gold.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:716][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Gold_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.55:718][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/ MainFrameActions: Cooking (Windows): T_Metal_Gold_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:232][ 0]LogSavePackage: Save=511.452911ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:234][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:249][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Rust, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Rust.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:251][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Rust -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Rust.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:272][ 0]LogSavePackage: Save=19.640919ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:273][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Rust.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:276][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:279][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:288][ 0]LogSavePackage: Save=7.054523ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:288][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:292][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Rust_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Rust_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:295][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Rust_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:798][ 0]LogSavePackage: Save=502.221375ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:799][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Rust_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:813][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Steel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Steel.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:816][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Steel -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials MainFrameActions: Cooking (Windows): /M_Metal_Steel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:849][ 0]LogSavePackage: Save=32.357040ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:850][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Steel.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:853][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Steel_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Steel_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.56:855][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Steel_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:214][ 0]LogSavePackage: Save=357.746094ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:215][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Steel_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:227][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Steel_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Steel_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:229][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Steel_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:235][ 0]LogSavePackage: Save=4.471888ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:235][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Steel_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:239][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Rock_Basalt, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Rock_Basalt.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:242][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Rock_Basalt -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Basalt.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:269][ 0]LogSavePackage: Save=24.898148ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:269][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Basalt.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:272][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Basalt_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:275][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures MainFrameActions: Cooking (Windows): /T_Rock_Basalt_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:434][ 0]LogSavePackage: Save=156.308350ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:434][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:454][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Basalt_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:456][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:709][ 0]LogSavePackage: Save=249.892853ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:709][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:722][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Rock_Marble_Polished, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:725][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Rock_Marble_Polished -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:757][ 0]LogSavePackage: Save=29.652889ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:757][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:760][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Rock_Sandstone, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Rock_Sandstone.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:765][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Rock_Sandstone -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Sandstone.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:798][ 0]LogSavePackage: Save=30.657454ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:799][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Sandstone.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:802][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Sandstone_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:805][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textu MainFrameActions: Cooking (Windows): res/T_Rock_Sandstone_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:987][ 0]LogSavePackage: Save=178.680511ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.57:988][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:004][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Sandstone_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterC MainFrameActions: Cooking (Windows): ontent/Textures/T_Rock_Sandstone_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:006][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textu MainFrameActions: Cooking (Windows): res/T_Rock_Sandstone_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:189][ 0]LogSavePackage: Save=180.295120ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:191][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:206][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Rock_Slate, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterConten MainFrameActions: Cooking (Windows): t/Materials/M_Rock_Slate.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:209][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Rock_Slate -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Slate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:237][ 0]LogSavePackage: Save=26.936422ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:237][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Rock_Slate.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:240][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Aluminum_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterC MainFrameActions: Cooking (Windows): ontent/Textures/T_Metal_Aluminum_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:242][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Burnished_Steel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:245][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Brushed_Nickel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:249][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:274][ 0]LogSavePackage: Save=24.076679ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:275][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:278][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ground_Moss_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Ground_Moss_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:281][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ground_Moss_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Moss_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:293][ 0]LogSavePackage: Save=11.013250ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:294][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Moss_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:309][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_ground_Moss_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_ground_Moss_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:312][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_ground_Moss_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_ground_Moss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:324][ 0]LogSavePackage: Save=9.986518ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:324][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_ground_Moss_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:331][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Ground_Moss, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Ground_Moss.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:334][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials MainFrameActions: Cooking (Windows): /M_Ground_Moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:367][ 0]LogSavePackage: Save=31.238352ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:368][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ground_Moss.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:370][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ground_Gravel_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:373][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textur MainFrameActions: Cooking (Windows): es/T_Ground_Gravel_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:382][ 0]LogSavePackage: Save=8.328393ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:383][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:403][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ground_Gravel_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:406][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textur MainFrameActions: Cooking (Windows): es/T_Ground_Gravel_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:413][ 0]LogSavePackage: Save=5.618083ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:413][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:433][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Ground_Gravel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterCon MainFrameActions: Cooking (Windows): tent/Materials/M_Ground_Gravel.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:436][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Ground_Gravel -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ground_Gravel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:462][ 0]LogSavePackage: Save=25.192497ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:463][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ground_Gravel.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:468][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ground_Grass_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Ground_Grass_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:470][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Grass_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:480][ 0]LogSavePackage: Save=8.016802ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:480][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Grass_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:499][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ground_Grass_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Ground_Grass_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:503][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Grass_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:512][ 0]LogSavePackage: Save=7.524989ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:513][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ground_Grass_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:522][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Ground_Grass, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Ground_Grass.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:524][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ground_Grass.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:555][ 0]LogSavePackage: Save=30.195608ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:556][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ground_Grass.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:559][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:562][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:567][ 0]LogSavePackage: Save=3.242765ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:567][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:570][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Tiles_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:573][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:581][ 0]LogSavePackage: Save=6.616489ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:581][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:597][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Tiles_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:601][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:608][ 0]LogSavePackage: Save=4.828637ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:608][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:616][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Tiles_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:619][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:625][ 0]LogSavePackage: Save=4.775679ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:625][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:633][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Concrete_Tiles, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Concrete_Tiles.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:635][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Concrete_Tiles.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:659][ 0]LogSavePackage: Save=22.487524ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:660][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Concrete_Tiles.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:662][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Poured_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Starter MainFrameActions: Cooking (Windows): Content/Textures/T_Concrete_Poured_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:667][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Text MainFrameActions: Cooking (Windows): ures/T_Concrete_Poured_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:677][ 0]LogSavePackage: Save=7.907601ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:678][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:691][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Poured_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:694][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:704][ 0]LogSavePackage: Save=8.940902ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:705][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:722][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Concrete_Poured, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Concrete_Poured.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:725][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Mater MainFrameActions: Cooking (Windows): ials/M_Concrete_Poured.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:755][ 0]LogSavePackage: Save=29.159435ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:755][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Concrete_Poured.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:759][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Panels_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:762][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:773][ 0]LogSavePackage: Save=9.956960ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:774][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:797][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Panels_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:799][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Text MainFrameActions: Cooking (Windows): ures/T_Concrete_Panels_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:809][ 0]LogSavePackage: Save=7.432209ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:809][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:830][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/DamageIndicatorPower, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/DamageIndicatorPower.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:832][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Concrete_Panels, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Concrete_Panels.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:835][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Panels -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Mater MainFrameActions: Cooking (Windows): ials/M_Concrete_Panels.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:867][ 0]LogSavePackage: Save=30.875034ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:868][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Concrete_Panels.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:870][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Rust_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterConte MainFrameActions: Cooking (Windows): nt/Textures/T_Metal_Rust_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:873][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Rust_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:882][ 0]LogSavePackage: Save=7.497894ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:883][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Metal_Rust_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:903][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Concrete_Grime_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:906][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Grime_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:912][ 0]LogSavePackage: Save=4.729289ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:913][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:921][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Concrete_Grime, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Concrete_Grime.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:925][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Grime -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materi MainFrameActions: Cooking (Windows): als/M_Concrete_Grime.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:948][ 0]LogSavePackage: Save=21.974363ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:949][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Concrete_Grime.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:952][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Smooth_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Star MainFrameActions: Cooking (Windows): terContent/Textures/T_CobbleStone_Smooth_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:955][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:966][ 0]LogSavePackage: Save=8.861670ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:966][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:986][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Smooth_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:988][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/T MainFrameActions: Cooking (Windows): extures/T_CobbleStone_Smooth_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:996][ 0]LogSavePackage: Save=5.737958ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.58:996][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:008][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Smooth_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Star MainFrameActions: Cooking (Windows): terContent/Textures/T_CobbleStone_Smooth_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:010][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:021][ 0]LogSavePackage: Save=6.661647ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:021][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:040][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_CobbleStone_Smooth, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:043][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Smooth -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:136][ 0]LogSavePackage: Save=89.827347ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:136][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:140][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Smooth_Granite_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sta MainFrameActions: Cooking (Windows): rterContent/Textures/T_Rock_Smooth_Granite_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:154][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Smooth_Granite_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/ MainFrameActions: Cooking (Windows): Textures/T_Rock_Smooth_Granite_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:161][ 0]LogSavePackage: Save=5.742063ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:167][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:180][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Gradinet_01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Gradinet_01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:185][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Gradinet_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:192][ 0]LogSavePackage: Save=4.635278ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:192][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Gradinet_01.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:195][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Rough_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:197][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:207][ 0]LogSavePackage: Save=6.513036ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:208][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:217][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Rough_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:220][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Te MainFrameActions: Cooking (Windows): xtures/T_CobbleStone_Rough_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:227][ 0]LogSavePackage: Save=4.456288ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:227][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:232][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_CobbleStone_Rough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:235][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Rough -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:319][ 0]LogSavePackage: Save=82.694824ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:320][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:323][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Pebble_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:327][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/T MainFrameActions: Cooking (Windows): extures/T_CobbleStone_Pebble_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:336][ 0]LogSavePackage: Save=7.232282ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:336][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:359][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Pebble_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:361][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:371][ 0]LogSavePackage: Save=8.366572ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:371][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:379][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_CobbleStone_Pebble_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:383][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:393][ 0]LogSavePackage: Save=8.229456ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:393][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:412][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_CobbleStone_Pebble, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:415][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Pebble -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:434][ 0]LogSavePackage: Save=17.130127ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:434][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:437][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Marble_Polished_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:440][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Marble_Polished_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:448][ 0]LogSavePackage: Save=5.230545ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:448][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:457][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ceramic_Tile_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:460][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:470][ 0]LogSavePackage: Save=7.942496ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:470][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:489][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Ceramic_Tile_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:492][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:499][ 0]LogSavePackage: Save=4.787174ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:499][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:505][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Ceramic_Tile_Checker, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:509][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Ceramic_Tile_Checker -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:538][ 0]LogSavePackage: Save=27.741879ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:539][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:542][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Hewn_Stone_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:545][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:554][ 0]LogSavePackage: Save=7.992581ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:554][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:575][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:577][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:585][ 0]LogSavePackage: Save=5.944043ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:586][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:595][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Starte MainFrameActions: Cooking (Windows): rContent/Textures/T_Brick_Hewn_Stone_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:601][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Tex MainFrameActions: Cooking (Windows): tures/T_Brick_Hewn_Stone_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:611][ 0]LogSavePackage: Save=8.977850ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:611][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:625][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Brick_Hewn_Stone, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:628][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Brick_Hewn_Stone -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:649][ 0]LogSavePackage: Save=19.868351ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:650][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:653][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Cut_Stone_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:663][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:678][ 0]LogSavePackage: Save=9.734864ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:678][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:694][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Cut_Stone_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:698][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Text MainFrameActions: Cooking (Windows): ures/T_Brick_Cut_Stone_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:709][ 0]LogSavePackage: Save=9.727475ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:710][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:725][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Brick_Cut_Stone, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:728][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Brick_Cut_Stone -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Mater MainFrameActions: Cooking (Windows): ials/M_Brick_Cut_Stone.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:759][ 0]LogSavePackage: Save=29.481699ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:759][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:764][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Perlin_Noise_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterCon MainFrameActions: Cooking (Windows): tent/Textures/T_Perlin_Noise_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:767][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Perlin_Noise_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:775][ 0]LogSavePackage: Save=6.321730ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:775][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:783][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_Old_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:786][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:797][ 0]LogSavePackage: Save=9.515231ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:798][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:816][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_Old_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:819][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:827][ 0]LogSavePackage: Save=6.819701ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:827][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:845][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Brick_Clay_Old, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:849][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Old -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:873][ 0]LogSavePackage: Save=22.375040ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:874][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:876][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Detail_Rocky_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:879][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Detail_Rocky_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:887][ 0]LogSavePackage: Save=5.761769ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:887][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:892][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_New_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:894][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:905][ 0]LogSavePackage: Save=9.467199ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:906][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:925][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_New_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:928][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textu MainFrameActions: Cooking (Windows): res/T_Brick_Clay_New_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:935][ 0]LogSavePackage: Save=6.096760ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:936][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:945][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_New_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:948][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:959][ 0]LogSavePackage: Save=8.644911ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:960][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:975][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Brick_Clay_New, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_New.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.29.59:978][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materi MainFrameActions: Cooking (Windows): als/M_Brick_Clay_New.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:008][ 0]LogSavePackage: Save=27.719711ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:009][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_New.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:011][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_MacroVariation, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_MacroVariation.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:013][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:016][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:028][ 0]LogSavePackage: Save=10.397457ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:029][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:046][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Star MainFrameActions: Cooking (Windows): terContent/Textures/T_Brick_Clay_Beveled_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:048][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:058][ 0]LogSavePackage: Save=7.335325ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:058][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:071][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:075][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:083][ 0]LogSavePackage: Save=6.693668ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:084][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:101][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Brick_Clay_Beveled, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Start MainFrameActions: Cooking (Windows): erContent/Materials/M_Brick_Clay_Beveled.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:105][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Beveled -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:122][ 0]LogSavePackage: Save=15.651402ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:123][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:125][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platfor MainFrameActions: Cooking (Windows): m]/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:128][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Co MainFrameActions: Cooking (Windows): ntent/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:137][ 0]LogSavePackage: Save=7.227766ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:138][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterW MainFrameActions: Cooking (Windows): idth.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:140][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:145][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:186][ 0]LogSavePackage: Save=37.738251ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:186][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:189][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_Lamp_Wall, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_Lamp_Wall.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:192][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Lamp_Wall.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:201][ 0]LogSavePackage: Save=8.013518ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:202][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Lamp_Wall.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:205][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_WallSconce, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:208][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:258][ 0]LogSavePackage: Save=47.967800ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:258][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:261][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Lamp_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Lamp_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:264][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Lamp_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Lamp_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:276][ 0]LogSavePackage: Save=9.977897ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:276][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Lamp_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:296][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Lamp_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Lamp_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:298][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Lamp_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Lamp_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:313][ 0]LogSavePackage: Save=13.627496ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:313][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Lamp_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:337][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_Lamp, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_Lamp.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:340][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Lamp.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:365][ 0]LogSavePackage: Save=24.751999ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:366][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Lamp.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:370][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_Lamp_Ceiling, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:373][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:384][ 0]LogSavePackage: Save=9.731170ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:384][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:387][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_CeilingLight, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:390][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:443][ 0]LogSavePackage: Save=48.428825ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:443][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:446][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/SM_SkySphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/SM_SkySphere.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:447][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:474][ 0]LogSavePackage: Save=25.604258ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:474][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:477][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Stars, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Stars.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:479][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:502][ 0]LogSavePackage: Save=22.088079ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:503][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:505][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Clouds_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:507][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:564][ 0]LogSavePackage: Save=55.567505ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:565][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:603][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Blue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Blue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.00:606][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:020][ 0]LogSavePackage: Save=412.751190ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:020][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:029][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/M_Sky_Panning_Clouds2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:034][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:088][ 0]LogSavePackage: Save=52.835850ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:089][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:091][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Zenith_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:093][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:098][ 0]LogSavePackage: Save=3.659862ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:098][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:101][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Horizon_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:103][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:109][ 0]LogSavePackage: Save=4.941122ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:110][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:112][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Cloud_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:115][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:121][ 0]LogSavePackage: Save=4.085170ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:122][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:124][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorBlueprintResources/StandardMacros, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorBlueprintResources/StandardMacros.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:126][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/BP_Sky_Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/BP_Sky_Sphere.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:128][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:558][ 0]LogSavePackage: Save=428.120972ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:559][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:564][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Steam_Lit, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Steam_Lit.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:568][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Steam_Lit.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:587][ 0]LogSavePackage: Save=17.645750ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:588][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Steam_Lit.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:591][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Steam01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Steam01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:595][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Steam01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Steam01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:603][ 0]LogSavePackage: Save=6.380435ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:605][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Steam01.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:611][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Steam01_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Steam01_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:613][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Steam01_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Steam01_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:619][ 0]LogSavePackage: Save=4.597509ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:619][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Steam01_Cue.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:622][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_Effect_Steam, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:625][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:655][ 0]LogSavePackage: Save=28.323187ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:656][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:674][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Spark_Core, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Spark_Core.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:677][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Spark_Core -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Spark_Core.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:684][ 0]LogSavePackage: Save=5.850032ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:685][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Spark_Core.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:688][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Spark, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_Spark.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:690][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Parti MainFrameActions: Cooking (Windows): cles/Materials/M_Spark.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:709][ 0]LogSavePackage: Save=15.733508ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:709][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Spark.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:712][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Sparks, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Sparks.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:714][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Sparks -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Sparks.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:747][ 0]LogSavePackage: Save=31.187447ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:747][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Sparks.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:750][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Fire_Sparks01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Fire_Sparks01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:752][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire_Sp MainFrameActions: Cooking (Windows): arks01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:760][ 0]LogSavePackage: Save=5.836074ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:760][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire_Sparks01.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:767][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Fire_Sparks01_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:769][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fir MainFrameActions: Cooking (Windows): e_Sparks01_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:776][ 0]LogSavePackage: Save=5.837717ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:777][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:779][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:782][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterConten MainFrameActions: Cooking (Windows): t/Blueprints/Blueprint_Effect_Sparks.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:822][ 0]LogSavePackage: Save=39.236271ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:823][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:827][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Smoke, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Smoke.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:830][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Smoke -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Smoke.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:847][ 0]LogSavePackage: Save=15.865288ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:847][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Smoke.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:850][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Smoke01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Smoke01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:856][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Smoke01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Smoke01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:863][ 0]LogSavePackage: Save=5.315935ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:864][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Smoke01.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:868][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Smoke01_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Aud MainFrameActions: Cooking (Windows): io/Smoke01_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:870][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Smoke01_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:877][ 0]LogSavePackage: Save=5.201807ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:877][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Smoke01_Cue.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:880][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:884][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent MainFrameActions: Cooking (Windows): /Blueprints/Blueprint_Effect_Smoke.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:917][ 0]LogSavePackage: Save=31.676796ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:918][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:920][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Smoke_Tiled_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:923][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Smoke_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterConten MainFrameActions: Cooking (Windows): t/Textures/T_Smoke_SubUV.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:926][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_smoke_subUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:929][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:934][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Radial_Gradient, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:936][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Radial_Gradient -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:955][ 0]LogSavePackage: Save=16.456038ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:955][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:958][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Water_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Water_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:961][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Water_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Water_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:971][ 0]LogSavePackage: Save=6.685458ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:972][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Water_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:984][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Heat_Distortion, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.01:986][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Heat_Distortion -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:008][ 0]LogSavePackage: Save=20.574871ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:009][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:013][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Fire_Tiled_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:016][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Fire_Tiled_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:021][ 0]LogSavePackage: Save=3.251386ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:021][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:024][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Fire_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Fire_SubUV.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:027][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Fire_SubUV -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Fire_SubUV.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:037][ 0]LogSavePackage: Save=6.633731ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:037][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Fire_SubUV.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:041][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Fire_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:051][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Fire_SubUV -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/ MainFrameActions: Cooking (Windows): Particles/Materials/M_Fire_SubUV.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:068][ 0]LogSavePackage: Save=15.596802ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:068][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:071][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Fire, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Fire.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:074][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Fire -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Fire.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:144][ 0]LogSavePackage: Save=67.857498ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:144][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Fire.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:149][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Fire01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Fire01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:152][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Fire01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:157][ 0]LogSavePackage: Save=3.994853ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:158][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire01.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:160][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Fire01_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Fire01_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:175][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Fire01_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire01_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:189][ 0]LogSavePackage: Save=12.362247ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:190][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Fire01_Cue.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:193][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_Effect_Fire, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:196][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:235][ 0]LogSavePackage: Save=37.968147ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:235][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:238][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Maps/StarterMap, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Maps/StarterMap.umap, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.02:240][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Maps/StarterMap -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Maps/StarterMap.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.07:714][ 0]LogSavePackage: Save=5470.670410ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.07:715][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Maps/StarterMap.umap' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.07:835][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Slate_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Slate_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.07:837][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Slate_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.07:860][ 0]LogSavePackage: Save=21.930437ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.07:860][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Slate_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.07:874][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Rock_Slate_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Rock_Slate_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.07:876][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Slate_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.07:886][ 0]LogSavePackage: Save=8.736869ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.07:887][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Rock_Slate_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:052][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Tech_Checker_Dot, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:055][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:077][ 0]LogSavePackage: Save=20.916842ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:077][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:080][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Checker_Noise_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Checker_Noise_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:085][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Checker_Noise_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Checker_Noise_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:090][ 0]LogSavePackage: Save=3.722263ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:091][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Checker_Noise_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:093][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Single_Tile_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Single_Tile_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:096][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Single_Tile_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Single_Tile_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:101][ 0]LogSavePackage: Save=3.956264ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:101][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Single_Tile_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:103][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Dot_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Tech_Dot_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:106][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Dot_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:114][ 0]LogSavePackage: Save=5.852496ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:115][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Dot_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:117][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Dot_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Tech_Dot_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:119][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Dot_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:125][ 0]LogSavePackage: Save=4.622552ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:126][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Dot_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:128][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Tech_Hex_Tile, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:131][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:158][ 0]LogSavePackage: Save=25.440456ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:158][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:160][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Hex_Tile_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:168][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:179][ 0]LogSavePackage: Save=10.249667ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:181][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:188][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Hex_Tile_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:190][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:198][ 0]LogSavePackage: Save=6.913301ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:199][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:203][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:205][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:244][ 0]LogSavePackage: Save=37.518208ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:244][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:252][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Tech_Panel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Tech_Panel.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:255][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Panel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:278][ 0]LogSavePackage: Save=20.230438ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:278][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Tech_Panel.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:280][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Panel_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Tech_Panel_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:284][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Panel_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:301][ 0]LogSavePackage: Save=14.933798ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:301][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Panel_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:312][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Panel_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Tech_Panel_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:315][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Panel_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:325][ 0]LogSavePackage: Save=8.536531ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:326][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Tech_Panel_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:340][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Water_Lake, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Water_Lake.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:349][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Water_Lake -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Water_Lake.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:384][ 0]LogSavePackage: Save=34.508213ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:385][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Water_Lake.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:387][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Water_Ocean, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Water_Ocean.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:389][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Water_Ocean.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:425][ 0]LogSavePackage: Save=34.679401ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:426][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Water_Ocean.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:428][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Water_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Water_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:431][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Water_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Water_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:441][ 0]LogSavePackage: Save=9.043944ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:442][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Water_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:447][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:451][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:494][ 0]LogSavePackage: Save=41.224869ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:494][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:497][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Floor_Walnut_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:500][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:510][ 0]LogSavePackage: Save=8.759038ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:511][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:525][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:527][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:540][ 0]LogSavePackage: Save=9.780023ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:540][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:547][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:550][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:567][ 0]LogSavePackage: Save=13.642275ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:567][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:576][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:579][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:600][ 0]LogSavePackage: Save=19.934036ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:601][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:604][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:607][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:616][ 0]LogSavePackage: Save=6.579131ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:616][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:618][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Wood_Oak, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Wood_Oak.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:621][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Oak.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:655][ 0]LogSavePackage: Save=33.615311ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:656][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Oak.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:658][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Oak_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Oak_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:660][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_ MainFrameActions: Cooking (Windows): Wood_Oak_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:673][ 0]LogSavePackage: Save=12.051477ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:674][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Oak_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:688][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Oak_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Oak_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:690][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Oak_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:701][ 0]LogSavePackage: Save=8.736048ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:701][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Oak_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:709][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Wood_Pine, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Wood_Pine.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:712][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Wood_Pine -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Pine.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:753][ 0]LogSavePackage: Save=39.616009ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:754][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Pine.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:757][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Pine_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Pine_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:760][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Pine_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:773][ 0]LogSavePackage: Save=9.700790ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:773][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Pine_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:787][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Pine_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Pine_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:789][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Pine_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:801][ 0]LogSavePackage: Save=10.411005ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:801][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Pine_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:808][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Wood_Walnut, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Wood_Walnut.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:810][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Wood_Walnut -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Walnut.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:844][ 0]LogSavePackage: Save=30.921013ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:845][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Wood_Walnut.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:850][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Walnut_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:853][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:865][ 0]LogSavePackage: Save=9.570653ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:866][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:878][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Wood_Walnut_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:881][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:897][ 0]LogSavePackage: Save=14.931335ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:898][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:910][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_Chair, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_Chair.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:914][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Chair.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:939][ 0]LogSavePackage: Save=23.465815ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:939][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Chair.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:942][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Chair_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Chair_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:944][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Chair_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Chair_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:953][ 0]LogSavePackage: Save=7.910886ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:954][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Chair_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:965][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Chair_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Chair_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:969][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Chair_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Chair_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:981][ 0]LogSavePackage: Save=11.108493ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:982][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Chair_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:990][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Architecture/Floor_400x400, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterCo MainFrameActions: Cooking (Windows): ntent/Architecture/Floor_400x400.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.08:995][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Archit MainFrameActions: Cooking (Windows): ecture/Floor_400x400.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:011][ 0]LogSavePackage: Save=13.609843ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:014][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Floor_400x400.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:017][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Basic_Floor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Basic_Floor.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:019][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Basic_Floor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:033][ 0]LogSavePackage: Save=12.124551ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:033][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Basic_Floor.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:043][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Architecture/Wall_400x200, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterCon MainFrameActions: Cooking (Windows): tent/Architecture/Wall_400x200.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:050][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Wall_400x200.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:060][ 0]LogSavePackage: Save=7.690432ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:061][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Wall_400x200.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:063][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Basic_Wall, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Basic_Wall.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:066][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Basic_Wall -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Basic_Wall.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:083][ 0]LogSavePackage: Save=15.560676ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:083][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Basic_Wall.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:086][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Architecture/Wall_Door_400x300, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Start MainFrameActions: Cooking (Windows): erContent/Architecture/Wall_Door_400x300.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:088][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Wall_Door_400x300.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:097][ 0]LogSavePackage: Save=7.615305ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:098][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Wall_Door_400x300.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:101][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Architecture/Wall_Window_400x300, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Architecture/Wall_Window_400x300.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:103][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/ MainFrameActions: Cooking (Windows): Architecture/Wall_Window_400x300.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:113][ 0]LogSavePackage: Save=7.816875ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:113][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/Wall_Window_400x300.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:115][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Collapse_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Collapse_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:118][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Collapse_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Collapse MainFrameActions: Cooking (Windows): _Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:127][ 0]LogSavePackage: Save=6.756479ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:127][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Collapse_Cue.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:129][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Collapse01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Collapse01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:132][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Collapse01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Collapse01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:138][ 0]LogSavePackage: Save=3.904127ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:139][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Collapse01.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:141][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Collapse02, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Collapse02.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:143][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Collapse02 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Collapse02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:151][ 0]LogSavePackage: Save=7.394030ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:152][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Collapse02.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:155][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Background_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Background_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:165][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Background_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:177][ 0]LogSavePackage: Save=6.916996ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:177][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Background_Cue.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:186][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Birds01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent MainFrameActions: Cooking (Windows): /Audio/Starter_Birds01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:189][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Start MainFrameActions: Cooking (Windows): er_Birds01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:200][ 0]LogSavePackage: Save=9.600621ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:200][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Birds01.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:206][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Wind05, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Wind05.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:208][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Wind05.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:215][ 0]LogSavePackage: Save=4.982175ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:216][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Wind05.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:218][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Wind06, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Wind06.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:220][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Wind06.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:228][ 0]LogSavePackage: Save=5.119291ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:229][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Wind06.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:233][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Music_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Music_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:235][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Starter_Music_Cue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Music_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:242][ 0]LogSavePackage: Save=5.107797ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:242][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Music_Cue.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:245][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Music01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Music01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:247][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Starter_Music01 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Music01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:254][ 0]LogSavePackage: Save=5.864811ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:255][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Audio/Starter_Music01.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:258][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Ambient_Dust, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Ambient_Dust.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:261][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Ambient_Dust -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Ambient_Dust.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:289][ 0]LogSavePackage: Save=26.432703ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:290][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/P_Ambient_Dust.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:294][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Dust_Particle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:296][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Dust_Particle -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:330][ 0]LogSavePackage: Save=31.637384ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:330][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:337][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Dust_Particle_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Dust_Particle_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:339][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Dust_Particle_D -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Dust_Particle_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:348][ 0]LogSavePackage: Save=4.895553ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:348][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Dust_Particle_D.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:425][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/MaterialSphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/MaterialSphere.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:434][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/MaterialSphere -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/MaterialSphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:445][ 0]LogSavePackage: Save=10.159350ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:445][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/MaterialSphere.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:449][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_Chair, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_Chair.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:451][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_Chair -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Chair.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:461][ 0]LogSavePackage: Save=8.504921ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:462][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Chair.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:466][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_CornerFrame, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/ MainFrameActions: Cooking (Windows): Props/SM_CornerFrame.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:468][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_CornerFrame -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_CornerFrame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:477][ 0]LogSavePackage: Save=7.845201ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:478][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_CornerFrame.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:481][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_Frame, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_Frame.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:485][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/Materials/M_Frame -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Frame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:500][ 0]LogSavePackage: Save=13.180841ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:500][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Frame.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:503][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Frame_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Frame_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:505][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Frame_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Frame_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:515][ 0]LogSavePackage: Save=8.370678ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:516][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Frame_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:586][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Frame_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Frame_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:588][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Frame_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Frame_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:607][ 0]LogSavePackage: Save=17.348116ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:607][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Frame_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:620][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_DoorFrame, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_DoorFrame.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:623][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_DoorFrame -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_DoorFrame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:633][ 0]LogSavePackage: Save=9.082945ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:634][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_DoorFrame.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:637][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_GlassWindow, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_GlassWindow.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:640][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_GlassWindow -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_GlassWindow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:650][ 0]LogSavePackage: Save=8.981955ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:650][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_GlassWindow.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:653][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Glass, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Glass.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:655][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_Glass -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Glass.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:681][ 0]LogSavePackage: Save=25.137075ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:682][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_Glass.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:715][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_PillarFrame, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_PillarFrame.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:719][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_PillarFrame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:729][ 0]LogSavePackage: Save=8.649426ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:729][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_PillarFrame.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:733][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_PillarFrame300, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_PillarFrame300.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:737][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_PillarFrame300.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:747][ 0]LogSavePackage: Save=8.632595ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:748][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_PillarFrame300.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:750][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_Statue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_Statue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:752][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_Statue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Statue.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:763][ 0]LogSavePackage: Save=8.989345ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:763][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Statue.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:767][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_Statue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_Statue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:770][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Statue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:787][ 0]LogSavePackage: Save=15.768403ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:788][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_Statue.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:790][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Statue_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Statue_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:794][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Statue_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Statue_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:805][ 0]LogSavePackage: Save=8.902722ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:805][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Statue_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:840][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Statue_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Statue_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:842][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Statue_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Statue_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:851][ 0]LogSavePackage: Save=4.966985ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:852][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_Statue_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:855][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_StatueGlass, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Starte MainFrameActions: Cooking (Windows): rContent/Props/Materials/M_StatueGlass.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:860][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_StatueGlass.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:879][ 0]LogSavePackage: Save=17.353865ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:879][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_StatueGlass.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:883][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_TableRound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_TableRound.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:885][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_TableRound -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_TableRound.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:897][ 0]LogSavePackage: Save=11.406537ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:898][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_TableRound.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:901][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_TableRound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_TableRound.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:904][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_TableRound.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:921][ 0]LogSavePackage: Save=14.659565ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:923][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/Materials/M_TableRound.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:926][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_TableRound_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_TableRound_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:929][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_TableRound_M -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/ MainFrameActions: Cooking (Windows): T_TableRound_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:937][ 0]LogSavePackage: Save=6.318035ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:938][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_TableRound_M.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:968][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_TableRound_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_TableRound_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:971][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_TableRound_N -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_TableRound_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:980][ 0]LogSavePackage: Save=8.130108ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.09:981][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Textures/T_TableRound_N.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:000][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_WindowFrame, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_WindowFrame.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:002][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Props/SM_WindowFrame -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_Win MainFrameActions: Cooking (Windows): dowFrame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:014][ 0]LogSavePackage: Save=9.820254ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:014][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Props/SM_WindowFrame.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:017][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Shapes/Shape_Cube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Shapes/Shape_Cube.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:019][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Shapes/Shape_Cube -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Shapes/Shape_Cube.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:029][ 0]LogSavePackage: Save=8.159666ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:030][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Shapes/Shape_Cube.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:034][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Shapes/Shape_QuadPyramid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterCont MainFrameActions: Cooking (Windows): ent/Shapes/Shape_QuadPyramid.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:037][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:047][ 0]LogSavePackage: Save=8.561163ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:048][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:050][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Shapes/Shape_Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Shapes/Shape_Sphere.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:052][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Shapes/Shape_Sphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:062][ 0]LogSavePackage: Save=8.390383ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:062][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Shapes/Shape_Sphere.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.10:066][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.11:603][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.11:605][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.13:897][ 0]LogLinker:Warning: Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.13:898][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.13:901][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.13:904][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap': Can't find file for asset '/Game/FPSGame/GameE MainFrameActions: Cooking (Windows): vents/FPSGameMode' while loading ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.14:078][ 0]LogLinker:Warning: Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.14:080][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.14:082][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.14:084][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap': Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.14:333][ 0]LogLinker:Warning: Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.14:333][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.14:335][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading NULL. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.14:336][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading NULL. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.14:337][ 0]LogLinker:Warning: Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.14:338][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.14:339][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading NULL. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.14:340][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading NULL. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.16:505][ 0]LogLinker:Warning: Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.16:646][ 0]LoadErrors: Info Failed to load /Game/FPSGame/GameEvents/FPSGameMode.FPSGameMode_C Referenced by WorldSettings_1 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.16:647][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file '/Game/FPSGame/GameEvents/FPSGameMode' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.16:648][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading NULL. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.16:650][ 0]LoadErrors: Info Failed to load /Game/FPSGame/GameEvents/FPSGameMode.FPSGameMode_C Referenced by WorldSettings_1 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.16:653][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPSGame/GameEvents/FPSGameMode': Can't find file for asset '/Game/FPSGame/GameEvents/FPSGameMode' while loading NULL. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.18:990][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.18:991][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.18:993][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.18:994][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.18:995][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.18:996][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.18:997][ 0]LogRedirectors: Not Found! MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.18:997][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.18:999][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:001][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:003][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:006][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:009][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:012][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:015][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:018][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:021][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:023][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:027][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:030][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:032][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/ MainFrameActions: Cooking (Windows): WorldGridMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:034][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:037][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:039][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:042][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Engin MainFrameActions: Cooking (Windows): eMaterials/DefaultDeferredDecalMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:044][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:047][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Engin MainFrameActions: Cooking (Windows): eMaterials/DefaultLightFunctionMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:051][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:054][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:056][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:059][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:063][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:066][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:068][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:070][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:072][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:074][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:077][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:079][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:082][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:085][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:089][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:091][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:096][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:099][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:102][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:104][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:107][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:109][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:112][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:114][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:116][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:119][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:121][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:123][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:126][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:128][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:132][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:134][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:139][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:141][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:146][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:149][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:152][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:154][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:156][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:159][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:161][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:164][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:170][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:173][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:175][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:180][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:182][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:184][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:187][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:189][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:192][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:194][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:198][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:200][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:202][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:205][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:208][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/DamageIndicatorPower, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/DamageIndicatorPower.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:211][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_TableRound_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_TableRound_N.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:214][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_TableRound_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_TableRound_M.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:217][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_TableRound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Starter MainFrameActions: Cooking (Windows): Content/Props/Materials/M_TableRound.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:219][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_TableRound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_TableRound.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:222][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_StatueGlass, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_StatueGlass.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:224][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Statue_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Statue_N.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:226][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Statue_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/T MainFrameActions: Cooking (Windows): extures/T_Statue_M.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:229][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_Statue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_Statue.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:231][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_Statue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_Statue.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:233][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/SM_Chair, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/SM_Chair.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:235][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Wind06, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Wind06.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:238][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Wind05, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Wind05.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:240][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Birds01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Starter_Birds01.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:243][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Starter_Background_Cue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Starter MainFrameActions: Cooking (Windows): Content/Audio/Starter_Background_Cue.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:247][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Basic_Floor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Basic_Floor.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:249][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Architecture/Floor_400x400, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Architecture/Floor_400x400.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:251][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Chair_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Chair_N.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:253][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Chair_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Chair_M.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:257][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Props/Materials/M_Chair, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Props/Materials/M_Chair.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:259][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Copper_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterCon MainFrameActions: Cooking (Windows): tent/Textures/T_Metal_Copper_D.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:262][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Copper, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Copper.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:265][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Gold_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Gold_N.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:267][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Metal_Aluminum_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:270][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Burnished_Steel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:272][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_MacroVariation, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_MacroVariation.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:275][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Metal_Brushed_Nickel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:277][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Glass, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_Glass.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:280][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/SM_SkySphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/SM_SkySphere.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:283][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Stars, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Stars.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:287][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Clouds_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:288][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Blue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Blue.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:290][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/M_Sky_Panning_Clouds2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:295][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Zenith_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:299][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Horizon_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:302][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Cloud_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:303][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorBlueprintResources/StandardMacros, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorBlueprintResources/StandardMacros.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:306][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/BP_Sky_Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/BP_Sky_Sphere.uasset, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:308][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Maps/Minimal_Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/ MainFrameActions: Cooking (Windows): Maps/Minimal_Default.umap, /Game/StarterContent/Maps/Minimal_Default MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.19:311][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.23:946][ 0]LogSavePackage: Save=4631.352539ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.23:947][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Maps/Minimal_Default.umap' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.23:953][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.24:130][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Advanced_Lighting.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.24:134][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/StarterContent/Maps/Advanced_Lighting.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:208][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:210][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscape MainFrameActions: Cooking (Windows): Resources/DataLayer.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:212][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:215][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:217][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:219][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:222][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/En MainFrameActions: Cooking (Windows): gineMaterials/Widget3DPassThrough_Translucent.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:225][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:227][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:231][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:234][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:238][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:241][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:243][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:245][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:248][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:250][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:252][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:255][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:258][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:260][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:263][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:266][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:269][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:272][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:276][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /G MainFrameActions: Cooking (Windows): ame/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:278][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:281][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMa MainFrameActions: Cooking (Windows): terials/DefaultTextMaterialOpaque.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:283][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:285][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:287][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset MainFrameActions: Cooking (Windows): , /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:290][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:292][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/ MainFrameActions: Cooking (Windows): EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:295][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:298][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:301][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:304][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:307][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Edi MainFrameActions: Cooking (Windows): torMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:310][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:313][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:315][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Conte MainFrameActions: Cooking (Windows): nt/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:318][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:320][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:322][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:325][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:327][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:329][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:331][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:334][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:336][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:338][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:342][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:344][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:347][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:349][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:353][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:356][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultS MainFrameActions: Cooking (Windows): priteMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:358][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:361][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:363][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:365][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:368][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:370][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:373][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:376][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:380][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:383][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:385][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:388][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:391][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont. MainFrameActions: Cooking (Windows): uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:394][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:396][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:398][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:400][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:403][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/DamageIndicatorPower, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/DamageIndicatorPower.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:405][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Architecture/SM_AssetPlatform, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Architecture/SM_AssetPlatform.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:408][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/SM_AssetPlatform.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:419][ 0]LogSavePackage: Save=9.811222ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:419][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Architecture/SM_AssetPlatform.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:424][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/M_GreyBall, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:427][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:440][ 0]LogSavePackage: Save=11.418442ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:441][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:443][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:446][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:456][ 0]LogSavePackage: Save=8.853049ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:467][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:491][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:495][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:509][ 0]LogSavePackage: Save=11.875360ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:509][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:511][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:513][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:524][ 0]LogSavePackage: Save=9.893739ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:525][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:527][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:535][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCal MainFrameActions: Cooking (Windows): ibrator/M_ClearCoat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:547][ 0]LogSavePackage: Save=11.296104ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:548][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:569][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMe MainFrameActions: Cooking (Windows): shes/ColorCalibrator/M_ChromeBall.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:575][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:592][ 0]LogSavePackage: Save=15.032736ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:593][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:596][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:603][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:617][ 0]LogSavePackage: Save=13.205062ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:618][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:625][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_AssetPlatform, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Materials/M_AssetPlatform.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:630][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_AssetPlatform.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:647][ 0]LogSavePackage: Save=12.969419ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:647][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Materials/M_AssetPlatform.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:652][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:655][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent MainFrameActions: Cooking (Windows): /HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:674][ 0]LogSavePackage: Save=18.371155ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:676][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:710][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/SM_Arrows, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:715][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/SM_Arrows -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:729][ 0]LogSavePackage: Save=12.655365ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:730][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:733][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/Thumbnails/SkySphereMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:736][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:745][ 0]LogSavePackage: Save=8.166645ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:759][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:764][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/Skybox, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/Skybox.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:767][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/Skybox -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/Skybox.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:776][ 0]LogSavePackage: Save=8.054160ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:777][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/Skybox.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:780][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:782][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:794][ 0]LogSavePackage: Save=9.614579ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:794][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:797][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:801][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Star MainFrameActions: Cooking (Windows): terContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:809][ 0]LogSavePackage: Save=6.608279ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:810][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:812][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MapTemplates/Sky/DaylightAmbientCubemap, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:815][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:834][ 0]LogSavePackage: Save=17.132999ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:834][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:872][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:876][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:891][ 0]LogSavePackage: Save=13.534307ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:892][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:894][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:897][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:914][ 0]LogSavePackage: Save=14.722376ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:914][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:916][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/SunlightColorLUT, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:919][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/SunlightColorLUT -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:923][ 0]LogSavePackage: Save=2.720162ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:923][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:927][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:929][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:933][ 0]LogSavePackage: Save=2.585099ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:933][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:936][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/BP_LightStudio, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Blueprints/BP_LightStudio.uasset, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.36:939][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/BP_LightStudio.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.37:478][ 0]LogSavePackage: Save=532.564331ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.37:478][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Blueprints/BP_LightStudio.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.37:485][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Maps/Advanced_Lighting, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Maps/Advanced_Lighting.umap, /Game/StarterContent/Maps/Advanced_Lighting MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.37:488][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Maps/Advanced_Lighting.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:091][ 0]LogSavePackage: Save=598.932434ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:091][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/StarterContent/Maps/Advanced_Lighting.umap' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:095][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:394][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/KITATUS/Map/Map_MatineeTest.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:396][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/KITATUS/Map/Map_MatineeTest.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:398][ 0]LogLinker:Warning: Asset '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/KITATUS/Map/Map_MatineeTest.umap' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:400][ 0]LogLinker:Warning: Unable to load package (../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/KITATUS/Map/Map_MatineeTest.umap) PackageVersion 451, MaxExpected 434 : LicenseePackageVersion 0, MaxExpected 0. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:402][ 0]LogCookCommandlet:Warning: Could not load C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/KITATUS/Map/Map_MatineeTest.umap! MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:404][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:406][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:411][ 0]LogLinker:Warning: Asset '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:413][ 0]LogLinker:Warning: Unable to load package (../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/FirstPersonBP/Maps/FirstPersonExampleMa MainFrameActions: Cooking (Windows): p.umap) PackageVersion 451, MaxExpected 434 : LicenseePackageVersion 0, MaxExpected 0. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:414][ 0]LogCookCommandlet:Warning: Could not load C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/RetriggerableMatinee/RetriggerableMatinee/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap! MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:416][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Shooter.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:417][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Shooter.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:420][ 0]LogLinker:Warning: The file '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Shooter.umap' contains unrecognizable data, check that it is of the expected type. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:421][ 0]LogCookCommandlet:Warning: Could not load C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Shooter.umap! MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:423][ 0]LogCookCommandlet:Display: Processing package ../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Scifi.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.38:425][ 0]LogCookCommandlet:Display: Loading C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Scifi.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:678][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:678][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_10 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:679][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_11 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:679][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_12 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:680][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_13 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:680][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_14 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:681][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:681][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:682][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_4 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:682][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_5 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:683][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_6 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:683][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_7 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:684][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_8 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:684][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_9 (AutoDXT) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.53:685][ 0]LogMaterial: Missing cached shader map for material lambert83, compiling. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.54:253][ 0]LogMaterial: Missing cached shader map for material lambert7, compiling. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.54:873][ 0]LogMaterial: Missing cached shader map for material lambert6, compiling. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:169][ 0]LogMaterial: Missing cached shader map for material try12_Mat, compiling. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:196][ 0]LogMaterial: Missing cached shader map for material lambert2, compiling. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:415][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:417][ 0]LogRedirectors: Resolved to '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:417][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:420][ 0]LogRedirectors: Resolved to '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:420][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:422][ 0]LogRedirectors: Resolved to '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:423][ 0]LogRedirectors: String Asset Reference '/Game/Particle/FP.FP' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:491][ 0]LogRedirectors: Resolved to '/Game/Particle/FP.FP' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:492][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:494][ 0]LogRedirectors: Resolved to '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:494][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:497][ 0]LogRedirectors: Resolved to '/Game/Actors/Alien/Alien_Walk.Alien_Walk' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:497][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:500][ 0]LogRedirectors: Resolved to '/Game/Actors/Gun/firing_Gun.firing_Gun' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:501][ 0]LogRedirectors: String Asset Reference '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:506][ 0]LogRedirectors: Resolved to '/Game/Actors/Hands/idle_hands.idle_hands' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:507][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Weapontypeenum.Weapontypeenum' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:509][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Weapontypeenum.Weapontypeenum' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:509][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:512][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:514][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:516][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:517][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:520][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:523][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:525][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:527][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:529][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:531][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:533][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:537][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:539][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:544][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:547][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:550][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:552][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:554][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:556][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:560][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:562][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:564][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:568][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:570][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:572][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:574][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:576][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:578][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:580][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:586][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:588][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:590][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:593][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:595][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:597][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:600][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:602][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:605][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:607][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:609][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:611][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:613][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:616][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:620][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:622][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:626][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:628][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:631][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:633][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:635][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:637][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:639][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:642][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:646][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:648][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:651][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:654][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:684][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:686][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite MainFrameActions: Cooking (Windows): Texture.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:688][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:695][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:697][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:700][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:703][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:705][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:707][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:709][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:713][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:716][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:718][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:720][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:726][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:728][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:730][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:731][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uass MainFrameActions: Cooking (Windows): et, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:740][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/ue4envrnmenr, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/ue4envrnmenr.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:742][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/ue4envrnmenr -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/ue4envrnmenr.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:754][ 0]LogSavePackage: Save=11.058409ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:755][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/ue4envrnmenr.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:757][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert10, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert10.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:759][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert10 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert10.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:772][ 0]LogSavePackage: Save=11.413105ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:772][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert10.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:776][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/t2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/t2.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:777][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/t2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/t2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:803][ 0]LogSavePackage: Save=23.459246ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:803][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/t2.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:815][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert13, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert13.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:817][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert13 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert13.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:835][ 0]LogSavePackage: Save=15.820539ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:835][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert13.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:837][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/u, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/u.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:839][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/u -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/u.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:844][ 0]LogSavePackage: Save=4.430424ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:854][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/u.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:857][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert14, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert14.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:859][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert14 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert14.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:878][ 0]LogSavePackage: Save=18.212690ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:879][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert14.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:881][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/floor, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/floor.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:883][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/floor -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/floor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:910][ 0]LogSavePackage: Save=26.786989ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:911][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/floor.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:913][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert20, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert20.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:920][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert20 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert20.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:937][ 0]LogSavePackage: Save=15.817256ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:938][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert20.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:946][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/try5, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/try5.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:947][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/try5 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/try5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:956][ 0]LogSavePackage: Save=4.561794ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:956][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/try5.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:960][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert3.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:961][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert3 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:991][ 0]LogSavePackage: Save=28.631495ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:991][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert3.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:994][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/trr2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/trr2.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.55:995][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/trr2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/trr2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:001][ 0]LogSavePackage: Save=4.734216ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:002][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/trr2.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:008][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert32, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert32.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:009][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert32 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert32.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:034][ 0]LogSavePackage: Save=23.208822ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:034][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert32.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:037][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/patch5, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/patch5.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:038][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/patch5 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/patch5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:043][ 0]LogSavePackage: Save=3.869232ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:044][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/patch5.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:054][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert5, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert5.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:062][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert5 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:092][ 0]LogSavePackage: Save=28.980034ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:092][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert5.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:096][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/b, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/b.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:098][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/b -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/b.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:103][ 0]LogSavePackage: Save=4.556457ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:104][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/b.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:106][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert7, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert7.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:108][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert7 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert7.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:121][ 0]LogSavePackage: Save=11.032135ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:121][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert7.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:123][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/roof2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/roof2.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:125][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/roof2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/roof2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:144][ 0]LogSavePackage: Save=8.919555ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:144][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/roof2.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:168][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert8, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert8.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:175][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert8 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert8.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:188][ 0]LogSavePackage: Save=11.691033ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:188][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert8.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:193][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/01-jpg11, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/01-jpg11.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:195][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/01-jpg11 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/01-jpg11.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:220][ 0]LogSavePackage: Save=18.204479ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:221][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/01-jpg11.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:223][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert82, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert82.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:225][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert82 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert82.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:248][ 0]LogSavePackage: Save=21.306845ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:248][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert82.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:287][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/1, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/1.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:289][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/1 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:294][ 0]LogSavePackage: Save=4.883648ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:295][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/1.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:298][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/lambert6, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/lambert6.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:300][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/lambert6 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert6.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:321][ 0]LogSavePackage: Save=19.477528ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:321][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/lambert6.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:323][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/envi/NewBlueprint2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/envi/NewBlueprint2.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:326][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/envi/NewBlueprint2 -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/NewBlueprint2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:373][ 0]LogSavePackage: Save=46.437351ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:374][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/envi/NewBlueprint2.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:378][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/SM_SkySphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/SM_SkySphere.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:380][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Stars, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Stars.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:382][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Clouds_M, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:384][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/T_Sky_Blue, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/T_Sky_Blue.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:387][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/M_Sky_Panning_Clouds2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:389][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Zenith_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:391][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Horizon_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:393][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/C_Sky_Cloud_Color, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:395][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSky/BP_Sky_Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineSky/BP_Sky_Sphere.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:397][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Level, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Level.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:399][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Level -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Level.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:403][ 0]LogSavePackage: Save=3.010406ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:403][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Level.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:405][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/openlevel, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/openlevel.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:408][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/openlevel -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/openlevel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:415][ 0]LogSavePackage: Save=5.208376ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:415][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/openlevel.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:419][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/CheckPoint, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/CheckPoint.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:422][ 0]LogCookCommandlet:Display: Cooking /Game/Actors/CheckPoint -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/CheckPoint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:426][ 0]LogSavePackage: Save=3.500988ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:426][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Actors/CheckPoint.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:428][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Save_CheckPoint, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Save_CheckPoint.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:431][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Save_CheckPoint -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Save_CheckPoint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:671][ 0]LogSavePackage: Save=237.906647ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:673][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Blueprints/Save_CheckPoint.uasset' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:679][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sounds/1a92af_Halo_3_Elite_Killed_Sound_Effect.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:684][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIAlien/AIHealth, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIAlien/AIHealth.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:686][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_attack_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_attack_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:690][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AB_Strong, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AB_Strong.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:692][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien/Alien_attack_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien/Alien_attack_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:695][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AB_Melee01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AB_Melee01.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:698][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Beam/DamageIndicatorPower, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Beam/DamageIndicatorPower.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:701][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Sounds/Spell_HU_Blunderbuss_Reload_05, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sounds/Spell_HU_Blunderbuss_Reload_05.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:703][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Sounds/Power_down, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Sounds/Power_down.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:705][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Asset/Big_Gun_01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Asset/Big_Gun_01.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:707][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/PlayerTakeDamageCameraShake, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/PlayerTakeDamageCameraShake.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:710][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/Reload_hands_new_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/Reload_hands_new_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:712][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/firing_hands_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/firing_hands_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:714][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/d, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/d.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:716][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/hands, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/hands.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:718][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands_PhysicsAsset, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands_PhysicsAsset.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:720][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/lambert2.uasset, MainFrameActions: Cooking (Windows): /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:724][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:725][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/Hud, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/Hud.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:728][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/crosshair, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/crosshair.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:730][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/loading675, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/loading675.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:732][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Loading, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Loading.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:734][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Widget/MYHUD, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Widget/MYHUD.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:736][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Asset/Machine_Gun_Burst, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Asset/Machine_Gun_Burst.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:739][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Asset/Machine, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Asset/Machine.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:741][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/Age_of_the_Canyon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/Age_of_the_Canyon.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:743][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/age, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/age.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:744][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/ImpactEffect_weapon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/ImpactEffect_weapon.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:746][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/11111, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/11111.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:748][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/weapon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/weapon.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:750][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun_PhysicsAsset, C:/Users/SuccessfulGamer/Documents/Unreal 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Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/ImpactEffect.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:761][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Weapontypeenum, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Weapontypeenum.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:763][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/AmmoData, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/AmmoData.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:765][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIAlien/TakeDamage, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIAlien/TakeDamage.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:769][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun_Skeleton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun_Skeleton.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:771][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:773][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Gun/firing_Gun_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Gun/firing_Gun_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:775][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Weapon, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Weapon.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:778][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Smoke_Tiled_D, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:781][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Smoke_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Textures/T_Smoke_SubUV.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:783][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_smoke_subUV, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:785][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:789][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_radial_ramp, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:791][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/m_flare_01, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Start MainFrameActions: Cooking (Windows): erContent/Particles/Materials/m_flare_01.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:793][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Explosion_SubUV, C:/Users/SuccessfulGamer/Documents/Unreal 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/Game/StarterContent/Particles/Materials/M_Burst, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/Materials/M_Burst.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:803][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Explosion, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Particles/P_Explosion.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:805][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Explosion02, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/StarterContent/Audio/Explosion02.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:807][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Bullet/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Bullet/lambert2.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:809][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Bullet/bullet, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Bullet/bullet.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:811][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/textures/Projectile, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/textures/Projectile.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:813][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Barrel/drum, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Barrel/drum.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:815][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Barrel/t3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Barrel/t3.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:817][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Barrel/lambert3, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Barrel/lambert3.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:819][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Ebarrelblueprint, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Ebarrelblueprint.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:821][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Projectile, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Projectile.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:824][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Materials/DyingHeadPhysMat, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Materials/DyingHeadPhysMat.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:826][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/BasicShapes/Sphere, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/BasicShapes/Sphere.uasset, /Gam MainFrameActions: Cooking (Windows): e/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:828][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/BasicShapes/BasicShapeMaterial, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/BasicShapes/BasicShapeMaterial.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:829][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/PlayerDyingEffect, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/PlayerDyingEffect.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:833][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/HUDStates, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/HUDStates.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:838][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/dark, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/dark.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:840][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/AlienDark, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/AlienDark.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:842][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Walk_Physics, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Walk_Physics.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:846][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/lambert2, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/lambert2.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:848][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Walk, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Walk.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:854][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/SpawnEnemy, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/SpawnEnemy.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:856][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Save_Values, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Save_Values.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:857][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/Stain2_normal, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/Stain2_normal.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:864][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/blood2power, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/blood2power.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:866][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/Splat1_normal, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/Splat1_normal.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:870][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/Splat1, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/Splat1.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:873][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Decals/Blooddd, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Decals/Blooddd.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:874][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Envi, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Envi.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:876][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Weapontype, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Animations/Weapontype.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:878][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands_Skeleton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands_Skeleton.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:880][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Hands/idle_hands_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Hands/idle_hands_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:887][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Handsidle, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/Handsidle.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:889][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/HandsAnimBP, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Animations/HandsAnimBP.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:891][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/MyCharacter, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/MyCharacter.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:893][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/I_TakeDamageInterface, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Blueprints/I_TakeDamageInterface.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:895][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorBlueprintResources/StandardMacros, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/Engine/Content/EditorBlueprintResources/StandardMacros.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:897][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Run_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Run_ MainFrameActions: Cooking (Windows): Anim.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:899][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien_Walk_Skeleton, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien_Walk_Skeleton.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:901][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Actors/Alien/Alien/Alien_Walk_Anim, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Actors/Alien/Alien/Alien_Walk_Anim.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:903][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AlienBossBlendspace, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AlienBossBlendspace.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:905][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/Boss_ABP, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/Boss_ABP.uasset, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:909][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/AIGaurd/AlienBoss, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/AIGaurd/AlienBoss.uasset, /Game/M MainFrameActions: Cooking (Windows): aps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:911][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Maps/Scifi, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Maps/Scifi.umap, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:912][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/Scifi -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Maps/Scifi.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:916][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:917][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:934][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:935][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:939][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:940][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:941][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:942][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:944][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:950][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:952][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:952][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:954][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:954][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:959][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:960][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:961][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:962][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:963][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:966][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:967][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:968][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:969][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.56:970][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:046][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:047][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:051][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:052][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:053][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:055][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:056][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:057][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:059][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:060][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:062][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:063][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:065][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:066][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:072][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:073][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:075][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:076][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:079][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:080][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:082][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:083][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:085][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:086][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:911][ 0]LogSavePackage: Save=996.061829ms MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:912][ 0]LogSavePackage: Async saving from memory to 'C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Maps/Scifi.umap' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:947][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Maps/Shooter, C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/[Platform]/FPSGame/Content/Maps/Shooter.umap, /Game/Maps/Scifi MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:951][ 0]LogLinker:Warning: The file '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Shooter.umap' contains unrecognizable data, check that it is of the expected type. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:953][ 0]LogCookCommandlet:Warning: Package /Game/Maps/Shooter supposed to be fully loaded but isn't. RF_WasLoaded is not set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:956][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/Shooter -> C:/Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Cooked/WindowsNoEditor/FPSGame/Content/Maps/Shooter.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:957][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffec417ab78) + 0 bytes [UnknownFile:0] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffeb38d8074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffeb3757999) + 185 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:139] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x00007ffeb33ecd2e) + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2465] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x00007ffea4e48411) + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x00007ffea539d7cf) + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x00007ffea534fde9) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x00007ffea53807c8) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x00007ff7020dba3a) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x00007ff7020d21fb) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x00007ff7020d26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x00007ff7020e2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() (0x00007ff7020e2d05) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ffec43415cd) + 0 bytes [UnknownFile:0] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffec6a643d1) + 0 bytes [UnknownFile:0] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffec6a643d1) + 0 bytes [UnknownFile:0] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.33.31:695][ 0]LogWindows: === Critical error: === MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Fatal error! MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffec417ab78) + 0 bytes [UnknownFile:0] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffeb38d8074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffeb3757999) + 185 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:139] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x00007ffeb33ecd2e) + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2465] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x00007ffea4e48411) + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x00007ffea539d7cf) + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x00007ffea534fde9) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x00007ffea53807c8) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x00007ff7020dba3a) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x00007ff7020d21fb) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x00007ff7020d26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x00007ff7020e2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() (0x00007ff7020e2d05) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ffec43415cd) + 0 bytes [UnknownFile:0] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffec6a643d1) + 0 bytes [UnknownFile:0] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffec6a643d1) + 0 bytes [UnknownFile:0] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.33.31:835][ 0]LogExit: Executing StaticShutdownAfterError MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.33.53:578][ 0]LogWindows: FPlatformMisc::RequestExit(1) MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 340.4688035s to run UE4Editor-Cmd.exe, ExitCode=3 MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Cooking (Windows): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject; see log C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\Automati MainFrameActions: Cooking (Windows): onTool\Logs\C+Epic+Games+4.7\Cook.txt MainFrameActions: Cooking (Windows): Stacktrace: at Project.Cook(ProjectParams Params) MainFrameActions: Cooking (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Cooking (Windows): at BuildCommand.Execute() MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Cooking (Windows): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Cooking (Windows): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Cooking (Windows): at AutomationTool.Program.Main() MainFrameActions: Cooking (Windows): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\SuccessfulGamer\Documents\Unreal Projects\FPSGame\FPSGame.uproject; see log C:\Users\SuccessfulGamer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+4.7\Cook.txt MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=25 MainFrameActions: Cooking (Windows): Domain_ProcessExit MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Cooking (Windows): copying UAT log files... MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Cooking (Windows): BUILD FAILED Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Scifi" FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Scifi.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogSavePackage: Save=797.175476ms LogSavePackage: Moving '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Scifi074E2E2343831CB29C9222B7AC63D0E2.tmp' to '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/Scifi.umap' LogFileHelpers: Saving map 'Scifi' took 12.884 Cmd: MAP LOAD FILE="../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Content/Maps/envi.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: envi.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A3ADB35C60 LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogAIModule: Creating AISystem for world envi Cmd: MAP CHECKDEP MapCheck: New page: envi - Aug 19, 2015, 12:35:27 PM MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 189.188ms to complete. LogFileHelpers: Loading map 'envi' took 0.969 LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/AIBLUEPRINT' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/AIGaurd' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints' BlueprintLog: New page: Compile MyCharacter LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovementComponent_1) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnNoiseEmitterComponent_0) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovementComponent_0) Not registered. Aborting. BlueprintEditorCompileResults: Info [2181.07] Compile of MyCharacter successful! [in 1,411 ms] LogSavePackage: Save=1265.962524ms LogSavePackage: Moving '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/envi_Auto114FBF2AF45DA19AEBC9170ABDE1AD9C6.tmp' to '../../../../../Users/SuccessfulGamer/Documents/Unreal Projects/FPSGame/Saved/Autosaves/Game/Maps/envi_Auto1.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/envi' took 1.894 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 1.894