[2016.02.06-09.55.53:031][ 0]Log file open, 02/06/16 09:55:53 [2016.02.06-09.55.53:031][ 0]LogInit:Display: Running engine for game: GESGame [2016.02.06-09.55.53:031][ 0]LogPlatformFile: Not using cached read wrapper [2016.02.06-09.55.53:031][ 0]LogInit:Display: RandInit(-5311005) SRandInit(-5311003). [2016.02.06-09.55.53:031][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2016.02.06-09.55.53:031][ 0]LogStats: Stats thread started at 0.137151 [2016.02.06-09.55.53:031][ 0]LogInit: Version: 4.10.2-2818068+++depot+UE4-Releases+4.10 [2016.02.06-09.55.53:031][ 0]LogInit: API Version: 2758231 [2016.02.06-09.55.53:031][ 0]LogInit: Compiled (64-bit): Jan 6 2016 17:36:42 [2016.02.06-09.55.53:031][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00 [2016.02.06-09.55.53:031][ 0]LogInit: Build Configuration: DebugGame [2016.02.06-09.55.53:031][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10 [2016.02.06-09.55.53:031][ 0]LogInit: Command line: -debug [2016.02.06-09.55.53:031][ 0]LogInit: Base directory: E:/Program Files/Unreal Engine/4.10/Engine/Binaries/Win64/ [2016.02.06-09.55.53:031][ 0]LogInit: Rocket: 1 [2016.02.06-09.55.53:051][ 0]LogInit: Using libcurl 7.41.0 [2016.02.06-09.55.53:051][ 0]LogInit: - built for x86_64-pc-win32 [2016.02.06-09.55.53:051][ 0]LogInit: - supports SSL with WinSSL [2016.02.06-09.55.53:051][ 0]LogInit: - other features: [2016.02.06-09.55.53:051][ 0]LogInit: CURL_VERSION_SSL [2016.02.06-09.55.53:051][ 0]LogInit: CURL_VERSION_IPV6 [2016.02.06-09.55.53:051][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2016.02.06-09.55.53:051][ 0]LogInit: CURL_VERSION_LARGEFILE [2016.02.06-09.55.53:051][ 0]LogInit: CURL_VERSION_IDN [2016.02.06-09.55.53:051][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2016.02.06-09.55.53:051][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2016.02.06-09.55.53:052][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2016.02.06-09.55.53:052][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2016.02.06-09.55.53:052][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2016.02.06-09.55.53:092][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.02.06-09.55.53:103][ 0]LogVoice:Warning: Failed to initialize voice interface [2016.02.06-09.55.53:106][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2016.02.06-09.55.53:112][ 0]LogInit: Object subsystem initialized [2016.02.06-09.55.53:113][ 0]LogInit: Selected Device Profile: [Windows] [2016.02.06-09.55.53:113][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.02.06-09.55.53:122][ 0]LogInit: Computer: ANVIL-PC [2016.02.06-09.55.53:122][ 0]LogInit: User: James [2016.02.06-09.55.53:122][ 0]LogInit: CPU Page size=4096, Cores=4 [2016.02.06-09.55.53:122][ 0]LogInit: High frequency timer resolution =3.515593 MHz [2016.02.06-09.55.53:122][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) [2016.02.06-09.55.53:122][ 0]LogMemory: Platform Memory Stats for Windows [2016.02.06-09.55.53:122][ 0]LogMemory: Process Physical Memory: 58.97 MB used, 58.97 MB peak [2016.02.06-09.55.53:122][ 0]LogMemory: Process Virtual Memory: 57.46 MB used, 57.46 MB peak [2016.02.06-09.55.53:122][ 0]LogMemory: Physical Memory: 5476.04 MB used, 16337.29 MB total [2016.02.06-09.55.53:122][ 0]LogMemory: Virtual Memory: 380.43 MB used, 134217728.00 MB total [2016.02.06-09.55.53:180][ 0]LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used. [2016.02.06-09.55.53:536][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 980 (Feature Level 11_0) [2016.02.06-09.55.53:536][ 0]LogD3D11RHI: Adapter has 4008MB of dedicated video memory, 0MB of dedicated system memory, and 8168MB of shared system memory, 2 output[s] [2016.02.06-09.55.53:539][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) [2016.02.06-09.55.53:539][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8168MB of shared system memory, 0 output[s] [2016.02.06-09.55.53:539][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2016.02.06-09.55.53:543][ 0]LogD3D11RHI: !Direct3DDevice [2016.02.06-09.55.53:543][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2016.02.06-09.55.53:558][ 0]LogD3D11RHI: Async texture creation enabled [2016.02.06-09.55.53:574][ 0]LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (../../../../../../P4/JBaxter_Home/SatSim_Main/Intermediate/Shaders/WorkingDirectory/1384/). [2016.02.06-09.55.53:574][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/James/AppData/Local/Temp/UnrealShaderWorkingDir/EE2D82F346E9580C27A7399A8FCCECFE/'. [2016.02.06-09.55.53:574][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.02.06-09.55.54:314][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.02.06-09.55.54:324][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.02.06-09.55.54:334][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.02.06-09.55.54:344][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.02.06-09.55.54:354][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.02.06-09.55.54:359][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.02.06-09.55.54:364][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.02.06-09.55.54:369][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.02.06-09.55.54:374][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.02.06-09.55.54:379][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.02.06-09.55.54:385][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.02.06-09.55.54:397][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.02.06-09.55.54:397][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.02.06-09.55.54:400][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.02.06-09.55.54:429][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.02.06-09.55.54:434][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2016.02.06-09.55.54:439][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2016.02.06-09.55.54:444][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2016.02.06-09.55.54:445][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2016.02.06-09.55.54:599][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.02.06-09.55.54:642][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 49MB C:/Users/James/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2016.02.06-09.55.54:642][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/James/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc [2016.02.06-09.55.54:642][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../P4/JBaxter_Home/SatSim_Main/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.02.06-09.55.54:642][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.02.06-09.55.54:642][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../P4/JBaxter_Home/SatSim_Main/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2016.02.06-09.55.54:642][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2016.02.06-09.55.54:695][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2016.02.06-09.55.54:708][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/James/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2016.02.06-09.55.54:886][ 0]LogInit: Selected Device Profile: [Windows] [2016.02.06-09.55.54:889][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2016.02.06-09.55.54:992][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.02.06-09.55.54:992][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.02.06-09.55.56:126][ 0]SourceControl: Info Source control is disabled [2016.02.06-09.55.56:254][ 0]LogObj: 27866 objects as part of root set at end of initial load. [2016.02.06-09.55.56:254][ 0]LogUObjectAllocator: 5891016 out of 0 bytes used by permanent object pool. [2016.02.06-09.55.56:324][ 0]LogEngine: Initializing Engine... [2016.02.06-09.55.56:429][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.02.06-09.55.56:447][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2016.02.06-09.55.56:493][ 0]LogInit: FAudioDevice initialized. [2016.02.06-09.55.56:510][ 0]LogDerivedDataCache: Saved boot cache 0.02s 36MB C:/Users/James/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2016.02.06-09.55.56:517][ 0]LogInit: Texture streaming: Enabled [2016.02.06-09.55.56:585][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2016.02.06-09.55.56:585][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.2-2818068+++depot+UE4-Releases+4.10 [2016.02.06-09.55.56:585][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId fdd282ff42a4f0f2bce5069f29b49a35|848f3d180c4344a3b219be6368818254|45468c58-dd0c-4702-802c-ecaf61ac6da5 [2016.02.06-09.55.56:586][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession [2016.02.06-09.55.56:598][ 0]LogInit: Transaction tracking system initialized [2016.02.06-09.55.56:730][ 0]LogAssetRegistry: FAssetRegistry took 0.0120 seconds to start up [2016.02.06-09.55.56:803][ 0]BlueprintLog: New page: Editor Load [2016.02.06-09.55.57:037][ 0]LocalizationService: Info Localization service is disabled [2016.02.06-09.55.57:189][ 0]LogConsoleResponse:Display: [2016.02.06-09.55.57:292][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2016.02.06-09.55.57:540][ 0]LogFileCache: Scanning file cache for directory 'E:/P4/JBaxter_Home/SatSim_Main/Content/' took 0.02s [2016.02.06-09.55.57:540][ 0]Cmd: MAP LOAD FILE="../../../../../../P4/JBaxter_Home/SatSim_Main/Content/Maps/UM_EarthMapScaled.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2016.02.06-09.55.57:540][ 0]LightingResults: New page: Lighting Build [2016.02.06-09.55.57:543][ 0]MapCheck: New page: Map Check [2016.02.06-09.55.57:543][ 0]LightingResults: New page: Lighting Build [2016.02.06-09.55.57:552][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000719107B9C0 [2016.02.06-09.55.57:916][ 0]ImportText (OutputVal): Missing opening parenthesis: X=0.000 Y=0.000 [2016.02.06-09.55.58:983][ 0]ImportText (OutputVal): Missing opening parenthesis: X=0.000 Y=0.000 [2016.02.06-09.56.02:513][ 0]LogMaterial: Missing cached shader map for material Mat_RCSCone, compiling. [2016.02.06-09.56.02:514][ 0]LogMaterial:Warning: Failed to compile Material /Game/Satellite/Materials/Particles/Mat_RCSCone.Mat_RCSCone for platform PCD3D_SM5, Default Material will be used in game. [2016.02.06-09.56.02:514][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture [2016.02.06-09.56.02:515][ 0]LogMaterial: Missing cached shader map for material Mat_RCSCone, compiling. [2016.02.06-09.56.02:515][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/Satellite/Materials/Particles/MInst_ThrustCone.MInst_ThrustCone with Base Mat_RCSCone for platform PCD3D_SM5, Default Material will be used in game. [2016.02.06-09.56.02:515][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture [2016.02.06-09.56.02:586][ 0]LogAIModule: Creating AISystem for world UM_EarthMapScaled [2016.02.06-09.56.02:592][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2016.02.06-09.56.02:592][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2016.02.06-09.56.02:678][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 85.539ms to complete. [2016.02.06-09.56.02:678][ 0]LogFileHelpers: Loading map 'UM_EarthMapScaled' took 5.138 [2016.02.06-09.56.02:817][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2016.02.06-09.56.02:823][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2016.02.06-09.56.02:848][ 0]LogLoad: Full Startup: 10.43 seconds (BP compile: 3.30 seconds) [2016.02.06-09.56.02:857][ 0]LogOcInput:Warning: OculusInput plugin enabled, but OculusRift plugin is not available. [2016.02.06-09.56.02:899][ 0]LogSourceControl: Attempting 'p4 client -o JBaxter_Home' [2016.02.06-09.56.02:922][ 0]LogContentStreaming: Texture pool size now 1000 MB [2016.02.06-09.56.03:040][ 0]LogRenderer: Reallocating scene render targets to support 1916x1076 (Frame:2). [2016.02.06-09.56.03:167][ 1]SourceControl: Info Client JBaxter_Home [2016.02.06-09.56.03:167][ 1]SourceControl: Info Update 2015/10/05 21:02:53 [2016.02.06-09.56.03:167][ 1]SourceControl: Info Access 2016/02/06 10:45:06 [2016.02.06-09.56.03:167][ 1]SourceControl: Info Owner JBaxter [2016.02.06-09.56.03:167][ 1]SourceControl: Info Host Anvil-PC [2016.02.06-09.56.03:167][ 1]SourceControl: Info Description Created by JBaxter. [2016.02.06-09.56.03:168][ 1]SourceControl: Info Root E:\P4\JBaxter_Home [2016.02.06-09.56.03:168][ 1]SourceControl: Info Options noallwrite noclobber nocompress unlocked nomodtime normdir [2016.02.06-09.56.03:168][ 1]SourceControl: Info SubmitOptions submitunchanged [2016.02.06-09.56.03:168][ 1]SourceControl: Info LineEnd local [2016.02.06-09.56.03:168][ 1]SourceControl: Info View0 //SCSP/... //JBaxter_Home/... [2016.02.06-09.56.03:168][ 1]SourceControl: Info specFormatted [2016.02.06-09.56.03:168][ 1]SourceControl: Info func client-FstatInfo [2016.02.06-09.56.03:458][ 7]LogAssetRegistry: Asset discovery search completed in 6.7399 seconds [2016.02.06-09.56.03:467][ 7]LogCollectionManager: Loaded 0 collections in 0.002131 seconds [2016.02.06-09.56.03:503][ 7]LogFileCache: Scanning file cache for directory 'E:/P4/JBaxter_Home/SatSim_Main/Saved/Collections/' took 0.01s [2016.02.06-09.56.03:503][ 7]LogFileCache: Scanning file cache for directory 'E:/P4/JBaxter_Home/SatSim_Main/Content/Developers/James/Collections/' took 0.01s [2016.02.06-09.56.03:503][ 7]LogFileCache: Scanning file cache for directory 'E:/P4/JBaxter_Home/SatSim_Main/Content/Collections/' took 0.01s [2016.02.06-09.56.03:504][ 7]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects) [2016.02.06-09.56.03:504][ 7]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000791 seconds (updated 0 objects) [2016.02.06-09.56.04:591][130]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.56.04:591][130]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2016.02.06-09.56.04:592][130]PIE: New page: PIE session: UM_EarthMapScaled (6 Feb 2016 09:56:04) [2016.02.06-09.56.04:653][130]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_UM_EarthMapScaled [2016.02.06-09.56.04:655][130]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001584s) [2016.02.06-09.56.04:656][130]LogAIModule: Creating AISystem for world UM_EarthMapScaled [2016.02.06-09.56.04:656][130]LogPlayLevel: PIE: World Init took: (0.000580s) [2016.02.06-09.56.04:656][130]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled to /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled (0.002530s) [2016.02.06-09.56.04:859][130]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2016.02.06-09.56.04:897][130]LogInit: FAudioDevice initialized. [2016.02.06-09.56.04:947][130]LogWorld: Game class is 'BP_TestGameMode_C' [2016.02.06-09.56.04:950][130]LogWorld: Bringing World /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled up for play (max tick rate 0) at 2016.02.06-09.56.04 [2016.02.06-09.56.04:950][130]LogActor:Warning: GameSession /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.GameSession_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2016.02.06-09.56.04:950][130]LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.GameNetworkManager_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2016.02.06-09.56.04:962][130]LogWorld: Bringing up level for play took: 0.013725 [2016.02.06-09.56.04:974][130]LogVoice:Warning: Failed to initialize voice interface [2016.02.06-09.56.04:980][130]LogScript:Warning: External UI not supported by the current online subsystem [2016.02.06-09.56.04:981][130]LogLinker:Warning: Can't find file '/Game/Maps/UEDPIE_0_UM_EarthMapScaled' [2016.02.06-09.56.04:982][130]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.BP_Debris_C_40' [2016.02.06-09.56.04:982][130]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created [2016.02.06-09.56.04:983][130]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.56.04:983][130]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.56.04:983][130]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.56.04:983][130]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_UM_EarthMapScaled 0.919 [2016.02.06-09.56.04:984][130]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.56.54:010][966]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.56.54:050][966]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2016.02.06-09.56.54:051][966]LogPlayLevel:Display: Shutting down PIE online subsystems [2016.02.06-09.56.54:052][966]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.56.54:074][966]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000071A8DFF880 [2016.02.06-09.56.54:109][970]LogPlayLevel:Display: Destroying online subsystem :Context_2 [2016.02.06-09.56.54:109][970]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2016.02.06-09.56.55:211][100]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds [2016.02.06-09.56.55:224][100]LogContentBrowser: Native class hierarchy populated in 0.0129 seconds. Added 1857 classes and 308 folders. [2016.02.06-09.56.55:237][100]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0065 seconds. Added 0 classes and 0 folders. [2016.02.06-09.56.55:280][100]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0064 seconds. Added 0 classes and 0 folders. [2016.02.06-09.57.02:841][953]LogSourceControl: Attempting 'p4 fstat -Or E:/P4/JBaxter_Home/SatSim_Main/Content/Satellite/Animations/ABP_Satellite.uasset' [2016.02.06-09.57.32:548][500]LogSourceControl: Attempting 'p4 fstat -Or E:/P4/JBaxter_Home/SatSim_Main/Content/GESContent/BP_GameInstance.uasset E:/P4/JBaxter_Home/SatSim_Main/Content/GESContent/BP_PlayerController.uasset E:/P4/JBaxter_Home/SatSim_Main/Content/GESContent/BP_TestGameMode.uasset E:/P4/JBaxter_Home/SatSim_Main/Content/GESContent/Crv_CamBlend.uasset E:/P4/JBaxter_Home/SatSim_Main/Content/GESContent/Crv_CraftZoom.uasset E:/P4/JBaxter_Home/SatSim_Main/Content/GESContent/Crv_DebrisRewardMod.uasset E:/P4/JBaxter_Home/SatSim_Main/Content/GESContent/Crv_OverviewZoom.uasset E:/P4/JBaxter_Home/SatSim_Main/Content/GESContent/InGameHUD.uasset E:/P4/JBaxter_Home/SatSim_Main/Content/GESContent/TIS_TouchInterface.uasset' [2016.02.06-09.57.36:323][953]LogSourceControl: Attempting 'p4 fstat -Or E:/P4/JBaxter_Home/SatSim_Main/Content/Missions/DT_DebrisTable.uasset E:/P4/JBaxter_Home/SatSim_Main/Content/Missions/DT_MissionTypeTable.uasset E:/P4/JBaxter_Home/SatSim_Main/Content/Missions/DT_OrganisationTable.uasset E:/P4/JBaxter_Home/SatSim_Main/Content/Missions/DT_PhotoTable.uasset' [2016.02.06-09.58.03:871][594]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.03:871][594]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2016.02.06-09.58.03:871][594]PIE: New page: PIE session: UM_EarthMapScaled (6 Feb 2016 09:58:03) [2016.02.06-09.58.03:872][594]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_UM_EarthMapScaled [2016.02.06-09.58.03:873][594]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001638s) [2016.02.06-09.58.03:874][594]LogAIModule: Creating AISystem for world UM_EarthMapScaled [2016.02.06-09.58.03:874][594]LogPlayLevel: PIE: World Init took: (0.000685s) [2016.02.06-09.58.03:874][594]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled to /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled (0.002624s) [2016.02.06-09.58.03:909][594]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2016.02.06-09.58.03:947][594]LogInit: FAudioDevice initialized. [2016.02.06-09.58.03:980][594]LogWorld: Game class is 'BP_TestGameMode_C' [2016.02.06-09.58.03:982][594]LogWorld: Bringing World /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled up for play (max tick rate 0) at 2016.02.06-09.58.03 [2016.02.06-09.58.03:983][594]LogActor:Warning: GameSession /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.GameSession_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2016.02.06-09.58.03:983][594]LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.GameNetworkManager_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2016.02.06-09.58.03:993][594]LogWorld: Bringing up level for play took: 0.012401 [2016.02.06-09.58.04:005][594]LogVoice:Warning: Failed to initialize voice interface [2016.02.06-09.58.04:010][594]LogScript:Warning: External UI not supported by the current online subsystem [2016.02.06-09.58.04:011][594]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created [2016.02.06-09.58.04:012][594]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.58.04:012][594]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.58.04:012][594]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.58.04:012][594]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_UM_EarthMapScaled -0.053 [2016.02.06-09.58.04:012][594]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.21:759][721]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.21:798][721]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2016.02.06-09.58.21:799][721]LogPlayLevel:Display: Shutting down PIE online subsystems [2016.02.06-09.58.21:799][721]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.21:821][721]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000719A3207C0 [2016.02.06-09.58.21:863][726]LogPlayLevel:Display: Destroying online subsystem :Context_5 [2016.02.06-09.58.21:863][726]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2016.02.06-09.58.25:708][874]LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart) [2016.02.06-09.58.27:166][ 39]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.27:166][ 39]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2016.02.06-09.58.27:166][ 39]PIE: New page: PIE session: UM_EarthMapScaled (6 Feb 2016 09:58:27) [2016.02.06-09.58.27:166][ 39]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_UM_EarthMapScaled [2016.02.06-09.58.27:168][ 39]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001588s) [2016.02.06-09.58.27:168][ 39]LogAIModule: Creating AISystem for world UM_EarthMapScaled [2016.02.06-09.58.27:169][ 39]LogPlayLevel: PIE: World Init took: (0.000598s) [2016.02.06-09.58.27:169][ 39]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled to /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled (0.002487s) [2016.02.06-09.58.27:199][ 39]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2016.02.06-09.58.27:236][ 39]LogInit: FAudioDevice initialized. [2016.02.06-09.58.27:270][ 39]LogWorld: Game class is 'BP_TestGameMode_C' [2016.02.06-09.58.27:273][ 39]LogWorld: Bringing World /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled up for play (max tick rate 0) at 2016.02.06-09.58.27 [2016.02.06-09.58.27:273][ 39]LogActor:Warning: GameSession /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.GameSession_2 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2016.02.06-09.58.27:274][ 39]LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.GameNetworkManager_2 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2016.02.06-09.58.27:287][ 39]LogWorld: Bringing up level for play took: 0.015545 [2016.02.06-09.58.27:299][ 39]LogVoice:Warning: Failed to initialize voice interface [2016.02.06-09.58.27:304][ 39]LogScript:Warning: External UI not supported by the current online subsystem [2016.02.06-09.58.27:305][ 39]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created [2016.02.06-09.58.27:306][ 39]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.58.27:306][ 39]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.58.27:306][ 39]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.58.27:306][ 39]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_UM_EarthMapScaled -0.758 [2016.02.06-09.58.27:307][ 39]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.37:748][290]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.37:785][290]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2016.02.06-09.58.37:786][290]LogPlayLevel:Display: Shutting down PIE online subsystems [2016.02.06-09.58.37:786][290]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.37:816][291]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000719A34CD60 [2016.02.06-09.58.37:850][295]LogPlayLevel:Display: Destroying online subsystem :Context_6 [2016.02.06-09.58.37:850][295]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2016.02.06-09.58.38:881][416]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.38:881][416]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2016.02.06-09.58.38:881][416]PIE: New page: PIE session: UM_EarthMapScaled (6 Feb 2016 09:58:38) [2016.02.06-09.58.38:881][416]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_UM_EarthMapScaled [2016.02.06-09.58.38:883][416]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001570s) [2016.02.06-09.58.38:883][416]LogAIModule: Creating AISystem for world UM_EarthMapScaled [2016.02.06-09.58.38:883][416]LogPlayLevel: PIE: World Init took: (0.000586s) [2016.02.06-09.58.38:884][416]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled to /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled (0.002448s) [2016.02.06-09.58.38:914][416]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2016.02.06-09.58.38:951][416]LogInit: FAudioDevice initialized. [2016.02.06-09.58.38:987][416]LogWorld: Game class is 'BP_TestGameMode_C' [2016.02.06-09.58.38:989][416]LogWorld: Bringing World /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled up for play (max tick rate 0) at 2016.02.06-09.58.38 [2016.02.06-09.58.38:989][416]LogActor:Warning: GameSession /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.GameSession_3 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2016.02.06-09.58.38:989][416]LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.GameNetworkManager_3 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2016.02.06-09.58.39:000][416]LogWorld: Bringing up level for play took: 0.012040 [2016.02.06-09.58.39:012][416]LogVoice:Warning: Failed to initialize voice interface [2016.02.06-09.58.39:017][416]LogScript:Warning: External UI not supported by the current online subsystem [2016.02.06-09.58.39:018][416]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created [2016.02.06-09.58.39:018][416]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.58.39:018][416]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.58.39:018][416]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.58.39:019][416]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_UM_EarthMapScaled 0.954 [2016.02.06-09.58.39:019][416]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.46:718][337]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.46:752][337]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2016.02.06-09.58.46:753][337]LogPlayLevel:Display: Shutting down PIE online subsystems [2016.02.06-09.58.46:753][337]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.46:783][338]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000719B1CDC60 [2016.02.06-09.58.46:825][343]LogPlayLevel:Display: Destroying online subsystem :Context_7 [2016.02.06-09.58.46:825][343]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2016.02.06-09.58.47:797][457]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.47:797][457]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2016.02.06-09.58.47:797][457]PIE: New page: PIE session: UM_EarthMapScaled (6 Feb 2016 09:58:47) [2016.02.06-09.58.47:797][457]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_UM_EarthMapScaled [2016.02.06-09.58.47:799][457]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001542s) [2016.02.06-09.58.47:799][457]LogAIModule: Creating AISystem for world UM_EarthMapScaled [2016.02.06-09.58.47:799][457]LogPlayLevel: PIE: World Init took: (0.000595s) [2016.02.06-09.58.47:799][457]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled to /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled (0.002411s) [2016.02.06-09.58.47:829][457]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2016.02.06-09.58.47:866][457]LogInit: FAudioDevice initialized. [2016.02.06-09.58.47:899][457]LogWorld: Game class is 'BP_TestGameMode_C' [2016.02.06-09.58.47:901][457]LogWorld: Bringing World /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled up for play (max tick rate 0) at 2016.02.06-09.58.47 [2016.02.06-09.58.47:901][457]LogActor:Warning: GameSession /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.GameSession_4 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2016.02.06-09.58.47:902][457]LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_0_UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.GameNetworkManager_4 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2016.02.06-09.58.47:913][457]LogWorld: Bringing up level for play took: 0.013736 [2016.02.06-09.58.47:926][457]LogVoice:Warning: Failed to initialize voice interface [2016.02.06-09.58.47:931][457]LogScript:Warning: External UI not supported by the current online subsystem [2016.02.06-09.58.47:932][457]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created [2016.02.06-09.58.47:932][457]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.58.47:932][457]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.58.47:933][457]LogAnalytics: Creating configured Analytics provider GoogleAnalytics [2016.02.06-09.58.47:933][457]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_UM_EarthMapScaled -0.131 [2016.02.06-09.58.47:933][457]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.54:048][188]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.54:084][188]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2016.02.06-09.58.54:085][188]LogPlayLevel:Display: Shutting down PIE online subsystems [2016.02.06-09.58.54:085][188]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' with GeneratedClass '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled_C' with ClassGeneratedBy '/Game/Maps/UM_EarthMapScaled.UM_EarthMapScaled:PersistentLevel.UM_EarthMapScaled' [2016.02.06-09.58.54:116][189]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000719B2D34C0 [2016.02.06-09.58.54:150][193]LogPlayLevel:Display: Destroying online subsystem :Context_8 [2016.02.06-09.58.54:150][193]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2016.02.06-09.58.59:440][594]MainFrameActions: Packaging (Android (DXT)): Running AutomationTool... [2016.02.06-09.58.59:587][612]MainFrameActions: Packaging (Android (DXT)): Program.Main: CWD=E:\Program Files\Unreal Engine\4.10\Engine\Binaries\DotNET [2016.02.06-09.58.59:613][615]MainFrameActions: Packaging (Android (DXT)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=E:/P4/JBaxter_Home/SatSim_Main/GESGame.uproject -cook -stage -archive -archivedirectory=C:/Users/James/Desktop/SatSim_Builds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=DXT -build -CrashReporter -UseDebugParamForEditorExe -utf8output [2016.02.06-09.58.59:613][615]MainFrameActions: Packaging (Android (DXT)): Automation.Process: IsBuildMachine=False [2016.02.06-09.58.59:614][615]MainFrameActions: Packaging (Android (DXT)): Automation.Process: ShouldKillProcesses=True [2016.02.06-09.58.59:614][615]MainFrameActions: Packaging (Android (DXT)): Automation.Process: Setting up command environment. [2016.02.06-09.58.59:621][616]MainFrameActions: Packaging (Android (DXT)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/Program Files/Unreal Engine/4.10/Engine/Programs/AutomationTool/Saved [2016.02.06-09.58.59:621][616]MainFrameActions: Packaging (Android (DXT)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/James/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+Program+Files+Unreal+Engine+4.10) [2016.02.06-09.58.59:637][618]MainFrameActions: Packaging (Android (DXT)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. [2016.02.06-09.58.59:637][618]MainFrameActions: Packaging (Android (DXT)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True [2016.02.06-09.58.59:637][618]MainFrameActions: Packaging (Android (DXT)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 [2016.02.06-09.58.59:637][618]MainFrameActions: Packaging (Android (DXT)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ [2016.02.06-09.58.59:638][618]MainFrameActions: Packaging (Android (DXT)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools [2016.02.06-09.58.59:638][618]MainFrameActions: Packaging (Android (DXT)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. [2016.02.06-09.59.00:221][688]MainFrameActions: Packaging (Android (DXT)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ [2016.02.06-09.59.00:221][688]MainFrameActions: Packaging (Android (DXT)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 [2016.02.06-09.59.00:222][688]MainFrameActions: Packaging (Android (DXT)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ [2016.02.06-09.59.00:222][688]MainFrameActions: Packaging (Android (DXT)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 [2016.02.06-09.59.00:230][689]MainFrameActions: Packaging (Android (DXT)): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2016.02.06-09.59.00:230][689]MainFrameActions: Packaging (Android (DXT)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\James\AppData\Local\Temp\UAT\E+Program+Files+Unreal+Engine+4.10\Rules) [2016.02.06-09.59.00:230][689]MainFrameActions: Packaging (Android (DXT)): Automation.Process: Compiling scripts. [2016.02.06-09.59.00:330][701]MainFrameActions: Packaging (Android (DXT)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2016.02.06-09.59.00:330][701]MainFrameActions: Packaging (Android (DXT)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). [2016.02.06-09.59.00:388][708]MainFrameActions: Packaging (Android (DXT)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\P4\JBaxter_Home\SatSim_Main\GESGame.uproject [2016.02.06-09.59.00:822][760]MainFrameActions: Packaging (Android (DXT)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\James\AppData\Local\Temp\UAT\E+Program+Files+Unreal+Engine+4.10\Rules\UATRules933784273.dll [2016.02.06-09.59.01:021][784]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Project Params ************** [2016.02.06-09.59.01:021][784]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2016.02.06-09.59.01:021][784]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Archive=True [2016.02.06-09.59.01:022][784]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ArchiveMetaData=False [2016.02.06-09.59.01:022][784]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: CreateAppBundle=True [2016.02.06-09.59.01:022][784]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\James\Desktop\SatSim_Builds [2016.02.06-09.59.01:022][784]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: BaseStageDirectory=E:\P4\JBaxter_Home\SatSim_Main\Saved\StagedBuilds [2016.02.06-09.59.01:022][784]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Build=True [2016.02.06-09.59.01:022][784]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Cook=True [2016.02.06-09.59.01:022][784]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Clean= [2016.02.06-09.59.01:022][784]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Client=False [2016.02.06-09.59.01:030][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development [2016.02.06-09.59.01:031][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ClientCookedTargets=GESGame [2016.02.06-09.59.01:031][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android [2016.02.06-09.59.01:031][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Compressed=True [2016.02.06-09.59.01:031][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=True [2016.02.06-09.59.01:031][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: CookFlavor=DXT [2016.02.06-09.59.01:031][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: CookOnTheFly=False [2016.02.06-09.59.01:031][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False [2016.02.06-09.59.01:031][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False [2016.02.06-09.59.01:031][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False [2016.02.06-09.59.01:031][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 [2016.02.06-09.59.01:031][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: GeneratePatch=False [2016.02.06-09.59.01:031][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: CreateReleaseVersion= [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: DLCName= [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: DedicatedServer=False [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: DirectoriesToCook= [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: CulturesToCook= [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: EditorTargets= [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Foreign=False [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: IsProgramTarget=False [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: IterativeCooking=False [2016.02.06-09.59.01:032][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: CookAll=False [2016.02.06-09.59.01:033][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: CookMapsOnly=False [2016.02.06-09.59.01:033][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Deploy=False [2016.02.06-09.59.01:033][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: IterativeDeploy=False [2016.02.06-09.59.01:033][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: FastCook=False [2016.02.06-09.59.01:033][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: LogWindow=False [2016.02.06-09.59.01:033][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Manifests=False [2016.02.06-09.59.01:033][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: MapToRun= [2016.02.06-09.59.01:033][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: NoClient=False [2016.02.06-09.59.01:033][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: NumClients=0 [2016.02.06-09.59.01:033][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: NoDebugInfo=True [2016.02.06-09.59.01:033][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: NoCleanStage=False [2016.02.06-09.59.01:033][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: NoXGE=False [2016.02.06-09.59.01:034][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: MapsToCook= [2016.02.06-09.59.01:034][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Pak=True [2016.02.06-09.59.01:034][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Package=True [2016.02.06-09.59.01:034][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: NullRHI=False [2016.02.06-09.59.01:034][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: FakeClient=False [2016.02.06-09.59.01:034][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: EditorTest=False [2016.02.06-09.59.01:034][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: RunAutomationTests=False [2016.02.06-09.59.01:034][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: RunAutomationTest= [2016.02.06-09.59.01:034][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2016.02.06-09.59.01:034][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: CrashIndex=0 [2016.02.06-09.59.01:034][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ProgramTargets= [2016.02.06-09.59.01:034][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=E:\P4\JBaxter_Home\SatSim_Main\Binaries\Android [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ProjectBinariesPath=E:\P4\JBaxter_Home\SatSim_Main\Binaries\Android [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=E:\P4\JBaxter_Home\SatSim_Main\Binaries\Android\GESGame [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ProjectGameExePath=E:\P4\JBaxter_Home\SatSim_Main\Binaries\Android\GESGame [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Distribution=False [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Prebuilt=False [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Prereqs=True [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: NoBootstrapExe=False [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: RawProjectPath=E:\P4\JBaxter_Home\SatSim_Main\GESGame.uproject [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Rocket=True [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Run=False [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ServerCookedTargets= [2016.02.06-09.59.01:035][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android [2016.02.06-09.59.01:036][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: ShortProjectName=GESGame [2016.02.06-09.59.01:036][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: SignedPak=False [2016.02.06-09.59.01:036][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: SignPak= [2016.02.06-09.59.01:036][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: SkipCook=False [2016.02.06-09.59.01:036][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2016.02.06-09.59.01:036][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: SkipPak=False [2016.02.06-09.59.01:036][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: SkipStage=False [2016.02.06-09.59.01:036][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Stage=True [2016.02.06-09.59.01:036][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: bUsesSteam=False [2016.02.06-09.59.01:036][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: bUsesCEF3=False [2016.02.06-09.59.01:036][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: bUsesSlate=True [2016.02.06-09.59.01:036][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2016.02.06-09.59.01:037][785]MainFrameActions: Packaging (Android (DXT)): ProjectParams.ValidateAndLog: Project Params ************** [2016.02.06-09.59.01:046][787]MainFrameActions: Packaging (Android (DXT)): Project.Build: ********** BUILD COMMAND STARTED ********** [2016.02.06-09.59.01:072][790]MainFrameActions: Packaging (Android (DXT)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. [2016.02.06-09.59.01:072][790]MainFrameActions: Packaging (Android (DXT)): UE4Build.Build: ************************* UE4Build: [2016.02.06-09.59.01:072][790]MainFrameActions: Packaging (Android (DXT)): UE4Build.Build: ************************* ForceMonolithic: False [2016.02.06-09.59.01:073][790]MainFrameActions: Packaging (Android (DXT)): UE4Build.Build: ************************* ForceNonUnity:False [2016.02.06-09.59.01:073][790]MainFrameActions: Packaging (Android (DXT)): UE4Build.Build: ************************* ForceDebugInfo: False [2016.02.06-09.59.01:073][790]MainFrameActions: Packaging (Android (DXT)): UE4Build.Build: ************************* UseXGE: False [2016.02.06-09.59.01:073][790]MainFrameActions: Packaging (Android (DXT)): UE4Build.Build: ************************* UseParallelExecutor: False [2016.02.06-09.59.01:080][791]MainFrameActions: Packaging (Android (DXT)): CommandUtils.Run: Run: E:\Program Files\Unreal Engine\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe GESGame Android Development E:\P4\JBaxter_Home\SatSim_Main\GESGame.uproject -remoteini="E:\P4\JBaxter_Home\SatSim_Main" -noxge -generatemanifest -rocket -NoHotReloadFromIDE [2016.02.06-09.59.01:365][825]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: Performing full C++ include scan (building a new target) [2016.02.06-09.59.02:435][914]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 [2016.02.06-09.59.02:769][915]MainFrameActions: Packaging (Android (DXT)): CommandUtils.Run: Run: Took 1.5401109s to run UnrealBuildTool.exe, ExitCode=0 [2016.02.06-09.59.02:769][915]MainFrameActions: Packaging (Android (DXT)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\James\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Unreal+Engine+4.10\UBTManifest.0.xml [2016.02.06-09.59.02:769][915]MainFrameActions: Packaging (Android (DXT)): CommandUtils.Run: Run: E:\Program Files\Unreal Engine\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe GESGame Android Development E:\P4\JBaxter_Home\SatSim_Main\GESGame.uproject -remoteini="E:\P4\JBaxter_Home\SatSim_Main" -noxge -rocket -NoHotReloadFromIDE -ignorejunk [2016.02.06-09.59.03:770][918]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: Parsing headers for GESGame [2016.02.06-09.59.03:770][918]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: Running UnrealHeaderTool "E:\P4\JBaxter_Home\SatSim_Main\GESGame.uproject" "E:\P4\JBaxter_Home\SatSim_Main\Intermediate\Build\Android\GESGame\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed [2016.02.06-09.59.09:103][934]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: Reflection code generated for GESGame in 5.4355654 seconds [2016.02.06-09.59.10:435][938]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: Performing 34 actions (4 in parallel) [2016.02.06-09.59.10:435][938]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [1/34] clang++.exe GESGame.h [armv7-es2] [2016.02.06-09.59.31:104][ 0]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [2/34] clang++.exe WorldFXManager.cpp [armv7-es2] [2016.02.06-09.59.31:104][ 0]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [3/34] clang++.exe GESGame.cpp [armv7-es2] [2016.02.06-09.59.31:104][ 0]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [4/34] clang++.exe GESGame_OrbitMovement.cpp [armv7-es2] [2016.02.06-09.59.31:105][ 0]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [5/34] clang++.exe Asserts.cpp [armv7-es2] [2016.02.06-09.59.42:843][ 35]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [6/34] clang++.exe BaseManager.cpp [armv7-es2] [2016.02.06-09.59.43:509][ 37]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [7/34] clang++.exe GMM.cpp [armv7-es2] [2016.02.06-09.59.43:509][ 37]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [8/34] clang++.exe GESGame.generated.cpp [armv7-es2] [2016.02.06-09.59.44:176][ 39]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [9/34] clang++.exe GESGameplayStatics.cpp [armv7-es2] [2016.02.06-09.59.54:180][ 69]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [10/34] clang++.exe GESGame_TargetWidget.cpp [armv7-es2] [2016.02.06-09.59.55:180][ 72]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [11/34] clang++.exe GESGame_StackNotification.cpp [armv7-es2] [2016.02.06-09.59.56:181][ 75]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [12/34] clang++.exe GESGame_SaveWidget.cpp [armv7-es2] [2016.02.06-10.00.05:520][103]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [13/34] clang++.exe GESGame_SatItemWidget.cpp [armv7-es2] [2016.02.06-10.00.06:527][106]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [14/34] clang++.exe GESGame_MenuWidget.cpp [armv7-es2] [2016.02.06-10.00.06:527][106]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [15/34] clang++.exe GESGame_InGameWidget.cpp [armv7-es2] [2016.02.06-10.00.07:859][110]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [16/34] clang++.exe TimeManager.cpp [armv7-es2] [2016.02.06-10.00.17:204][138]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [17/34] clang++.exe GESGame_ConfirmWidget.cpp [armv7-es2] [2016.02.06-10.00.18:205][141]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [18/34] clang++.exe GESGame_ClientHUD.cpp [armv7-es2] [2016.02.06-10.00.18:875][143]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [19/34] clang++.exe GESGame_DefaultGameMode.cpp [armv7-es2] [2016.02.06-10.00.19:539][145]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [20/34] clang++.exe GESGame_State.cpp [armv7-es2] [2016.02.06-10.00.28:539][172]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [21/34] clang++.exe GESGame_CameraManager.cpp [armv7-es2] [2016.02.06-10.00.29:874][176]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [22/34] clang++.exe GESGame_LocalPlayer.cpp [armv7-es2] [2016.02.06-10.00.31:206][180]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [23/34] clang++.exe GESGame_PersistentUser.cpp [armv7-es2] [2016.02.06-10.00.31:874][182]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [24/34] clang++.exe GESGame_BaseWidget.cpp [armv7-es2] [2016.02.06-10.00.40:210][207]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [25/34] clang++.exe GESGame_PlayerController.cpp [armv7-es2] [2016.02.06-10.00.42:220][213]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [26/34] clang++.exe GESGame_WorldSave.cpp [armv7-es2] [2016.02.06-10.00.42:879][215]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [27/34] clang++.exe GESGame_Orbiter.cpp [armv7-es2] [2016.02.06-10.00.43:543][217]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [28/34] clang++.exe GESGame_Orrery.cpp [armv7-es2] [2016.02.06-10.00.52:211][243]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [29/34] clang++.exe GESGame_Debris.cpp [armv7-es2] [2016.02.06-10.00.53:545][247]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [30/34] clang++.exe MissionManager.cpp [armv7-es2] [2016.02.06-10.00.54:545][250]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [31/34] clang++.exe GESGame_SatelliteAnim.cpp [armv7-es2] [2016.02.06-10.00.54:879][251]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [32/34] clang++.exe GESGame_PlayerState.cpp [armv7-es2] [2016.02.06-10.01.04:552][280]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [33/34] clang++.exe GESGame_Satellite.cpp [armv7-es2] [2016.02.06-10.01.15:219][312]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: [34/34] clang++.exe GESGame-armv7-es2.so [2016.02.06-10.01.44:224][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:497: error: undefined reference to 'EmptyLinkFunctionForGeneratedCodePaper2D()' [2016.02.06-10.01.44:224][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:507: error: undefined reference to 'EmptyLinkFunctionForGeneratedCodeUdpMessaging()' [2016.02.06-10.01.44:224][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:513: error: undefined reference to 'EmptyLinkFunctionForGeneratedCodeCableComponent()' [2016.02.06-10.01.44:224][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:515: error: undefined reference to 'EmptyLinkFunctionForGeneratedCodeCustomMeshComponent()' [2016.02.06-10.01.44:225][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:519: error: undefined reference to 'EmptyLinkFunctionForGeneratedCodeProceduralMeshComponent()' [2016.02.06-10.01.44:225][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:521: error: undefined reference to 'EmptyLinkFunctionForGeneratedCodeSlateRemote()' [2016.02.06-10.01.44:225][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:523: error: undefined reference to 'EmptyLinkFunctionForGeneratedCodeStrategyGame()' [2016.02.06-10.01.44:225][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:561: error: undefined reference to 'EmptyLinkFunctionForStaticInitializationPaper2D()' [2016.02.06-10.01.44:225][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:565: error: undefined reference to 'EmptyLinkFunctionForStaticInitializationCharacterAI()' [2016.02.06-10.01.44:225][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:569: error: undefined reference to 'EmptyLinkFunctionForStaticInitializationUdpMessaging()' [2016.02.06-10.01.44:225][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:577: error: undefined reference to 'EmptyLinkFunctionForStaticInitializationCableComponent()' [2016.02.06-10.01.44:225][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:579: error: undefined reference to 'EmptyLinkFunctionForStaticInitializationCustomMeshComponent()' [2016.02.06-10.01.44:225][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:583: error: undefined reference to 'EmptyLinkFunctionForStaticInitializationGearVR()' [2016.02.06-10.01.44:225][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:587: error: undefined reference to 'EmptyLinkFunctionForStaticInitializationProceduralMeshComponent()' [2016.02.06-10.01.44:226][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:589: error: undefined reference to 'EmptyLinkFunctionForStaticInitializationSlateRemote()' [2016.02.06-10.01.44:226][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:591: error: undefined reference to 'EmptyLinkFunctionForStaticInitializationStrategyGame()' [2016.02.06-10.01.44:226][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:755: error: undefined reference to 'EmptyLinkFunctionForStaticInitializationSettings()' [2016.02.06-10.01.44:226][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: E:/Users/James/Documents/Unreal Projects/StrategyGame/Intermediate/Build/Android/UE4/Development/UELinkerFixups.cpp:757: error: undefined reference to 'EmptyLinkFunctionForStaticInitializationStrategyGameLoadingScreen()' [2016.02.06-10.01.44:226][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) [2016.02.06-10.01.44:226][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- [2016.02.06-10.01.44:226][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\P4\JBaxter_Home\SatSim_Main\Binaries\Android\GESGame-armv7-es2.so [2016.02.06-10.01.44:226][399]MainFrameActions: Packaging (Android (DXT)): UnrealBuildTool: Total build time: 161.53 seconds [2016.02.06-10.01.44:226][399]MainFrameActions: Packaging (Android (DXT)): CommandUtils.Run: Run: Took 161.5563482s to run UnrealBuildTool.exe, ExitCode=5 [2016.02.06-10.01.44:226][399]MainFrameActions: Packaging (Android (DXT)): BuildCommand.Execute: ERROR: BUILD FAILED [2016.02.06-10.01.44:226][399]MainFrameActions: Packaging (Android (DXT)): Program.Main: ERROR: AutomationTool terminated with exception: [2016.02.06-10.01.44:552][400]MainFrameActions: Packaging (Android (DXT)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): E:\Program Files\Unreal Engine\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe GESGame Android Development E:\P4\JBaxter_Home\SatSim_Main\GESGame.uproject -remoteini="E:\P4\JBaxter_Home\SatSim_Main" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.02.06-09.59.02.txt' [2016.02.06-10.01.44:553][400]MainFrameActions: Packaging (Android (DXT)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) [2016.02.06-10.01.44:553][400]MainFrameActions: Packaging (Android (DXT)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) [2016.02.06-10.01.44:553][400]MainFrameActions: Packaging (Android (DXT)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, [2016.02.06-10.01.44:553][400]MainFrameActions: Packaging (Android (DXT)): Boolean ForceUnity, Dictionary`2 EnvVars) [2016.02.06-10.01.44:553][400]MainFrameActions: Packaging (Android (DXT)): at AutomationTool.UE4Build.Build(Buil