D:\Program Files (x86)\Jenkins\workspace\AlwaysSucceedTest>"C:\Program Files (x86)\Epic Games\4.14\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun -project="D:\Program Files (x86)\Jenkins\workspace\xxx Checkout\xxx.uproject" -run -RunAutomationTest=company.Misc.Verify.AlwaysSucceed -unattended -NOP4 -game Running AutomationTool... C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project '..\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj' does not exist. [C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationTool.csproj] Automation.ParseCommandLine: Parsing command line: BuildCookRun -project="D:\Program Files (x86)\Jenkins\workspace\xxx Checkout\xxx.uproject" -run -RunAutomationTest=company.Misc.Verify.AlwaysSucceed -unattended -NOP4 -game -compile Automation.Process: Setting up command environment. ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. MSBuild: DotNETUtilities -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\DotNETUtilities.dll MSBuild: UnrealBuildTool -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MSBuild: AutomationUtils.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationUtils.Automation.dll MSBuild: AllDesktop.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll MSBuild: Localization.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll MSBuild: OneSkyLocalization.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll MSBuild: AutomationScripts.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MSBuild: Android.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MSBuild: BuildGraph.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll MSBuild: HTML5.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MSBuild: C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project '..\..\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj' does not exist. [C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj] MSBuild: IOS.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MSBuild: Linux.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MSBuild: Mac.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MSBuild: TVOS.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll MSBuild: Win.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MSBuild: XLocLocalization.Automation -> C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll CommandUtils.Run: Run: Took 1,468074s to run MSBuild.exe, ExitCode=0 BuildCookRun.SetupParams: Setting up ProjectParams for D:\Program Files (x86)\Jenkins\workspace\xxx Checkout\xxx.uproject Project.Package: ********** PACKAGE COMMAND STARTED ********** Project.Package: ********** PACKAGE COMMAND COMPLETED ********** Project.Run: ********** RUN COMMAND STARTED ********** Project.RunInternal: Starting Client.... Project.RunStandaloneClient: Starting Client for unattended test.... CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor.exe "D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/xxx.uproject" -game -stdout -unattended -buildmachine -execcmds="automation list;runtests company.Misc.Verify.AlwaysSucceed" -abslog=C:\Users\company\AppData\Local\Temp\C+Program+Files+(x86)+Epic+Games+4.14\Logs\Client.log -Messaging -nomcp -Windowed -CrashForUAT -FORCELOGFLUSH -testexit="Automation Test Succeeded" Project.RunStandaloneClient: Waiting for client logging process to start...C:\Users\company\AppData\Local\Temp\C+Program+Files+(x86)+Epic+Games+4.14\Logs\Client.log UE4Editor: UE4Editor: LogInit:Display: Running engine for game: xxx UE4Editor: LogInit:Display: RandInit(-1976307266) SRandInit(-1976307266). UE4Editor: [2017.01.27-09.17.04:454][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. UE4Editor: [2017.01.27-09.17.05:213][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform UE4Editor: [2017.01.27-09.17.05:254][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform UE4Editor: [2017.01.27-09.17.05:298][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform UE4Editor: [2017.01.27-09.17.05:333][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform UE4Editor: [2017.01.27-09.17.05:339][ 0]LogTargetPlatformManager:Display: Building Assets For Windows UE4Editor: [2017.01.27-09.17.05:579][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB UE4Editor: [2017.01.27-09.17.05:630][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/company/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc Project.RunStandaloneClient: Client logging process started...C:\Users\company\AppData\Local\Temp\C+Program+Files+(x86)+Epic+Games+4.14\Logs\Client.log Log file open, 01/27/17 10:17:02 LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.14-CL-3249277 LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14 LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14 LogInit: Net CL: 3195953 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jan 6 2017 10:49:43 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.14 LogInit: Command line: -stdout -unattended -buildmachine -execcmds="automation list;runtests company.Misc.Verify.AlwaysSucceed" -abslog=C:\Users\company\AppData\Local\Temp\C+Program+Files+(x86)+Epic+Games+4.14\Logs\Client.log -Messaging -nomcp -Windowed -CrashForUAT -FORCELOGFLUSH -testexit="Automation Test Succeeded" -game LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2017.01.27-09.17.03:580][ 0]LogInit: Selected Device Profile: [Windows] [2017.01.27-09.17.03:590][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2017.01.27-09.17.03:608][ 0]LogInit: Computer: companyCLOUD [2017.01.27-09.17.03:612][ 0]LogInit: User: company [2017.01.27-09.17.03:622][ 0]LogInit: CPU Page size=65536, Cores=4 [2017.01.27-09.17.03:633][ 0]LogInit: High frequency timer resolution =3.914065 MHz [2017.01.27-09.17.03:644][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) [2017.01.27-09.17.03:655][ 0]LogMemory: Platform Memory Stats for Windows [2017.01.27-09.17.03:666][ 0]LogMemory: Process Physical Memory: 264.36 MB used, 264.36 MB peak [2017.01.27-09.17.03:676][ 0]LogMemory: Process Virtual Memory: 262.58 MB used, 262.58 MB peak [2017.01.27-09.17.03:687][ 0]LogMemory: Physical Memory: 7358.24 MB used, 8985.43 MB free, 16343.67 MB total [2017.01.27-09.17.03:698][ 0]LogMemory: Virtual Memory: 673.13 MB used, 8985.43 MB free, 134217728.00 MB total [2017.01.27-09.17.03:730][ 0]LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data. [2017.01.27-09.17.04:065][ 0]LogD3D11RHI: D3D11 adapters: [2017.01.27-09.17.04:099][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0) [2017.01.27-09.17.04:108][ 0]LogD3D11RHI: 4058/0/8171 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2017.01.27-09.17.04:119][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2017.01.27-09.17.04:130][ 0]LogD3D11RHI: 0/0/8171 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2017.01.27-09.17.04:141][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2017.01.27-09.17.04:154][ 0]LogD3D11RHI: Creating new Direct3DDevice [2017.01.27-09.17.04:162][ 0]LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id") [2017.01.27-09.17.04:173][ 0]LogWindows: EnumDisplayDevices: [2017.01.27-09.17.04:184][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1) [2017.01.27-09.17.04:195][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:205][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:216][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:227][ 0]LogWindows: 4. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:238][ 0]LogWindows: 5. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:249][ 0]LogWindows: 6. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:259][ 0]LogWindows: 7. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:270][ 0]LogWindows: 8. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:281][ 0]LogWindows: 9. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:292][ 0]LogWindows: 10. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:303][ 0]LogWindows: 11. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:313][ 0]LogWindows: 12. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:324][ 0]LogWindows: 13. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:335][ 0]LogWindows: 14. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:346][ 0]LogWindows: 15. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2017.01.27-09.17.04:356][ 0]LogWindows: DebugString: FoundDriverCount:16 [2017.01.27-09.17.04:367][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970 [2017.01.27-09.17.04:378][ 0]LogD3D11RHI: Driver Version: 376.33 (internal:21.21.13.7633, unified:376.33) [2017.01.27-09.17.04:389][ 0]LogD3D11RHI: Driver Date: 12-11-2016 [2017.01.27-09.17.04:400][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2017.01.27-09.17.04:418][ 0]LogD3D11RHI: Async texture creation enabled [2017.01.27-09.17.04:429][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2017.01.27-09.17.04:432][ 0]LogShaderCompilers: Guid format shader working directory is -12 characters bigger than the processId version (D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/Intermediate/Shaders/WorkingDirectory/3452/). [2017.01.27-09.17.04:443][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/company/AppData/Local/Temp/UnrealShaderWorkingDir/D770BA474092AC818D731F84117D0306/'. [2017.01.27-09.17.04:454][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2017.01.27-09.17.05:213][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2017.01.27-09.17.05:254][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2017.01.27-09.17.05:299][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2017.01.27-09.17.05:333][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2017.01.27-09.17.05:339][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2017.01.27-09.17.05:579][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2017.01.27-09.17.05:625][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 52MB C:/Users/company/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc. [2017.01.27-09.17.05:630][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/company/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc [2017.01.27-09.17.05:641][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2017.01.27-09.17.05:652][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2017.01.27-09.17.05:663][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2017.01.27-09.17.05:673][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2017.01.27-09.17.05:696][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2017.01.27-09.17.05:718][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/company/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2017.01.27-09.17.05:864][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up [2017.01.27-09.17.05:878][ 0]LogPackageLocalizationCache: Processed 6 localized package path(s) for 1 prioritized culture(s) in 0.010162 seconds [2017.01.27-09.17.05:890][ 0]LogInit: Selected Device Profile: [Windows] [2017.01.27-09.17.05:901][ 0]LogContentStreaming: Texture pool size is 1000.00 MB [2017.01.27-09.17.06:040][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction [2017.01.27-09.17.06:076][ 0]LogSimplygon: Simplygon DLL not present - disabling. [2017.01.27-09.17.06:112][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging [2017.01.27-09.17.06:116][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available [2017.01.27-09.17.06:127][ 0]LogMeshUtilities: No automatic mesh merging module available [2017.01.27-09.17.06:463][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: xxx, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1612469212 [2017.01.27-09.17.06:521][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2017.01.27-09.17.07:017][ 0]LogSlate: Using Freetype 2.6.0 [2017.01.27-09.17.07:029][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2017.01.27-09.17.07:034][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2017.01.27-09.17.07:105][ 0]LogWmfMedia: Failed to load mf.dll [2017.01.27-09.17.07:109][ 0]LogWmfMedia: Failed to load required Windows Media Foundation libraries [2017.01.27-09.17.07:151][ 0]LogWindowsMoviePlayer: Could not load mf.dll. Library not found. [2017.01.27-09.17.07:152][ 0]LogWindowsMoviePlayer: Could not load mfplat.dll. Library not found. [2017.01.27-09.17.07:163][ 0]LogWindowsMoviePlayer: Could not load mfplay.dll. Library not found. [2017.01.27-09.17.07:174][ 0]LogMoviePlayer: Initializing movie player [2017.01.27-09.17.07:390][ 0]LogFMODOculus: StartupModule [2017.01.27-09.17.07:429][ 0]LogFMOD: FFMODStudioModule startup [2017.01.27-09.17.07:433][ 0]LogFMOD: Lib path = '../../../Engine/Plugins/FMODStudio/Binaries' [2017.01.27-09.17.07:444][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../Engine/Plugins/FMODStudio/Binaries/Win64/fmodL64.dll [2017.01.27-09.17.07:458][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../Engine/Plugins/FMODStudio/Binaries/Win64/fmodstudioL64.dll [2017.01.27-09.17.07:471][ 0]LogFMOD: Loading strings bank: D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/Content/Audio/FMOD/Desktop/Master Bank.strings.bank [2017.01.27-09.17.07:478][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Wolf/SimpleHowl [2017.01.27-09.17.07:487][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Companion/CompanionFlying [2017.01.27-09.17.07:498][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Snapshots/Digging [2017.01.27-09.17.07:509][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Intro/Intro_WakeUp [2017.01.27-09.17.07:519][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Misc/EN_Nucuna_ComeOn [2017.01.27-09.17.07:530][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Buses/SFX/Cave [2017.01.27-09.17.07:541][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Banks/Character [2017.01.27-09.17.07:552][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Music/Flying [2017.01.27-09.17.07:563][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Ambience/Country [2017.01.27-09.17.07:573][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Misc/EN_Nucuna_CityOfDawnWaits [2017.01.27-09.17.07:584][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/EN_Nucuna_FirestoneMyth [2017.01.27-09.17.07:595][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Misc/EN_Nucuna_FollowMe2 [2017.01.27-09.17.07:606][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/UI/Cancel [2017.01.27-09.17.07:616][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Ambience/MainForrestAmbiance [2017.01.27-09.17.07:627][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Intro/Intro_TheNight [2017.01.27-09.17.07:638][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Buses/SFX/Character [2017.01.27-09.17.07:649][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Misc/EN_Nucuna_WeDontWantHerToWait [2017.01.27-09.17.07:660][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Banks/VO [2017.01.27-09.17.07:670][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_Thestrong [2017.01.27-09.17.07:681][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Wolf/Howl [2017.01.27-09.17.07:692][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Intro/Intro_Roar [2017.01.27-09.17.07:703][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Music/BigSwarm [2017.01.27-09.17.07:714][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Banks/Environment [2017.01.27-09.17.07:724][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Misc/EN_Nucuna_SoComeOn [2017.01.27-09.17.07:735][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_AtNight [2017.01.27-09.17.07:746][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Buses/Reverb [2017.01.27-09.17.07:757][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Misc/EN_Nucuna_HereItIs1 [2017.01.27-09.17.07:768][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Buses/VO/VO_English [2017.01.27-09.17.07:778][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Snapshots/Cave [2017.01.27-09.17.07:789][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_Full [2017.01.27-09.17.07:800][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Intro/Intro_TurnedOut [2017.01.27-09.17.07:811][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Buses/UI [2017.01.27-09.17.07:822][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_BeforeIFall [2017.01.27-09.17.07:832][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Buses/VO [2017.01.27-09.17.07:843][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Snapshots/Reverb [2017.01.27-09.17.07:854][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Bird/BirdFlaps [2017.01.27-09.17.07:865][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Banks/Weapons [2017.01.27-09.17.07:876][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_BelliesFilled [2017.01.27-09.17.07:886][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Snapshots/SurpressSFX [2017.01.27-09.17.07:897][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Buses/Music [2017.01.27-09.17.07:908][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Banks/Master_Bank [2017.01.27-09.17.07:919][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Misc/EN_Nucuna_LongJourney [2017.01.27-09.17.07:930][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Misc/EN_Nucuna_FollowMe1 [2017.01.27-09.17.07:940][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Music/SpecialMomentSlightly [2017.01.27-09.17.07:951][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_AllEqual [2017.01.27-09.17.07:962][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Companion/StartMemory [2017.01.27-09.17.07:973][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/UI/Okay [2017.01.27-09.17.07:983][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Mole/StartDigging [2017.01.27-09.17.07:994][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Buses/Digging [2017.01.27-09.17.08:005][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Music/Intro [2017.01.27-09.17.08:016][ 0]LogFMOD: Skipping asset: bank:/Master Bank.strings [2017.01.27-09.17.08:027][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Banks/Music [2017.01.27-09.17.08:037][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Breath/Breathing [2017.01.27-09.17.08:048][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Wolf/WolfFootsteps [2017.01.27-09.17.08:059][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Environment/Water/Waterfall [2017.01.27-09.17.08:070][ 0]LogFMOD: Skipping asset: bus:/ [2017.01.27-09.17.08:081][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Misc/EN_Nucuna_HereItIs2 [2017.01.27-09.17.08:091][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Music/AmbientMusic [2017.01.27-09.17.08:102][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_SideBySide [2017.01.27-09.17.08:113][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Intro/Intro_Found [2017.01.27-09.17.08:124][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Snapshots/JungleReverb [2017.01.27-09.17.08:135][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Banks/Vehicles [2017.01.27-09.17.08:145][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Companion/Sparkle [2017.01.27-09.17.08:156][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_WeDance [2017.01.27-09.17.08:167][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Buses/JungleReverb [2017.01.27-09.17.08:178][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Mole/Digging [2017.01.27-09.17.08:189][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Buses/SFX [2017.01.27-09.17.08:199][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_TheWeak [2017.01.27-09.17.08:210][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_HerEyes [2017.01.27-09.17.08:221][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Banks/VO_Menu_English [2017.01.27-09.17.08:232][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Buses/SFX/Ambience [2017.01.27-09.17.08:243][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_ShooTheNight [2017.01.27-09.17.08:253][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Switch/SwitchStart [2017.01.27-09.17.08:264][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Music/MemoryMusic [2017.01.27-09.17.08:275][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Snapshots/IngamePause [2017.01.27-09.17.08:286][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Footsteps/FootstepsOld [2017.01.27-09.17.08:297][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Banks/Surround_Ambience [2017.01.27-09.17.08:307][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Snapshots/LouderMusic [2017.01.27-09.17.08:318][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Bird/BirdWind [2017.01.27-09.17.08:329][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Music/SpecialMoment [2017.01.27-09.17.08:340][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Memory/Appear [2017.01.27-09.17.08:351][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Bird/ParrotSwarm [2017.01.27-09.17.08:361][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Intro/Intro_Prophecy02 [2017.01.27-09.17.08:372][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Snapshots/Intro [2017.01.27-09.17.08:383][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Intro/Intro_Prophecy01 [2017.01.27-09.17.08:394][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Footsteps/Soldiers [2017.01.27-09.17.08:404][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Footsteps/SimpleFootstep [2017.01.27-09.17.08:415][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Bird/BirdChatter [2017.01.27-09.17.08:426][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Banks/UI_Menu [2017.01.27-09.17.08:437][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_StandHere [2017.01.27-09.17.08:448][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_AndItWouldnt [2017.01.27-09.17.08:458][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Memories/Bridge/EN_Nucuna_Memories_Bridge_TheseDays [2017.01.27-09.17.08:469][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Vox/Preserver [2017.01.27-09.17.08:480][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/Character/Switch/SwitchEnd [2017.01.27-09.17.08:491][ 0]LogFMOD: Constructing asset: /Game/Audio/FMOD/Events/VO/English/Intro/Intro_Seeking [2017.01.27-09.17.08:508][ 0]LogFMOD: Creating runtime Studio System UE4Editor: [2017.01.27-09.17.05:696][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2017.01.27-09.17.08:514][ 0]LogFMOD:Error: 'lowLevelSystem->getDriverInfo(DriverIndex, nullptr, 0, nullptr, &SystemSampleRate, nullptr, nullptr)' returned 'An invalid parameter was passed to this function.' [2017.01.27-09.17.08:523][ 0]LogFMOD: Default sample rate = 48000 [2017.01.27-09.17.08:534][ 0]LogFMOD: System sample rate = 0 UE4Editor: [2017.01.27-09.17.08:514][ 0]LogFMOD:Error: 'lowLevelSystem->getDriverInfo(DriverIndex, nullptr, 0, nullptr, &SystemSampleRate, nullptr, nullptr)' returned 'An invalid parameter was passed to this function.' UE4Editor: [2017.01.27-09.17.08:545][ 0]LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.8_Libs\lowlevel_api\src\fmod_systemi.cpp(2666) - No output sound devices found - switching output mode to FMOD_OUTPUTTYPE_NOSOUND [2017.01.27-09.17.08:545][ 0]LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.8_Libs\lowlevel_api\src\fmod_systemi.cpp(2666) - No output sound devices found - switching output mode to FMOD_OUTPUTTYPE_NOSOUND [2017.01.27-09.17.08:558][ 0]LogFMOD: Triggering Initialized on other modules [2017.01.27-09.17.08:566][ 0]LogFMOD: Loading Banks [2017.01.27-09.17.08:654][ 0]LogFMOD: Loading bank: D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/Content/Audio/FMOD/Desktop/Character.bank [2017.01.27-09.17.08:699][ 0]LogFMOD: Loading bank: D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/Content/Audio/FMOD/Desktop/Environment.bank [2017.01.27-09.17.08:740][ 0]LogFMOD: Loading bank: D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/Content/Audio/FMOD/Desktop/Music.bank [2017.01.27-09.17.08:783][ 0]LogFMOD: Loading bank: D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/Content/Audio/FMOD/Desktop/Surround_Ambience.bank [2017.01.27-09.17.08:826][ 0]LogFMOD: Loading bank: D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/Content/Audio/FMOD/Desktop/UI_Menu.bank [2017.01.27-09.17.08:870][ 0]LogFMOD: Loading bank: D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/Content/Audio/FMOD/Desktop/Vehicles.bank [2017.01.27-09.17.08:913][ 0]LogFMOD: Loading bank: D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/Content/Audio/FMOD/Desktop/VO.bank [2017.01.27-09.17.08:964][ 0]LogFMOD: Loading bank: D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/Content/Audio/FMOD/Desktop/VO_Menu_English.bank [2017.01.27-09.17.09:001][ 0]LogFMOD: Loading bank: D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/Content/Audio/FMOD/Desktop/Weapons.bank [2017.01.27-09.17.09:100][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2017.01.27-09.17.09:142][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2017.01.27-09.17.09:330][ 0]SourceControl: Info Source control is disabled [2017.01.27-09.17.09:333][ 0]SourceControl: Info Source control is disabled [2017.01.27-09.17.09:376][ 0]SourceControl: Info Source control is disabled [2017.01.27-09.17.10:595][ 0]LogStats: FPlatformStackWalk::StackWalkAndDump - 1.038 s UE4Editor: [2017.01.27-09.17.10:596][ 0]LogOutputDevice:Error: begin: stack for UAT UE4Editor: [2017.01.27-09.17.10:596][ 0]LogOutputDevice:Error: begin: stack for UAT [2017.01.27-09.17.10:607][ 0]LogOutputDevice:Error: === Handled ensure: === UE4Editor: [2017.01.27-09.17.10:607][ 0]LogOutputDevice:Error: === Handled ensure: === [2017.01.27-09.17.10:617][ 0]LogOutputDevice:Error: UE4Editor: [2017.01.27-09.17.10:617][ 0]LogOutputDevice:Error: [2017.01.27-09.17.10:628][ 0]LogOutputDevice:Error: Ensure condition failed: !IsRunningGame() [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Editor\MainFrame\Private\MainFrameModule.cpp] [Line: 597] UE4Editor: [2017.01.27-09.17.10:628][ 0]LogOutputDevice:Error: Ensure condition failed: !IsRunningGame() [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Editor\MainFrame\Private\MainFrameModule.cpp] [Line: 597] [2017.01.27-09.17.10:639][ 0]LogOutputDevice:Error: The MainFrame module should only be loaded when running the editor. Code that extends the editor, adds menu items, etc... should not run when running in -game mode or in a non-WITH_EDITOR build UE4Editor: [2017.01.27-09.17.10:639][ 0]LogOutputDevice:Error: The MainFrame module should only be loaded when running the editor. Code that extends the editor, adds menu items, etc... should not run when running in -game mode or in a non-WITH_EDITOR build [2017.01.27-09.17.10:650][ 0]LogOutputDevice:Error: Stack: UE4Editor: [2017.01.27-09.17.10:650][ 0]LogOutputDevice:Error: Stack: [2017.01.27-09.17.10:661][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:185] UE4Editor: [2017.01.27-09.17.10:661][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:185] [2017.01.27-09.17.10:671][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:216] UE4Editor: [2017.01.27-09.17.10:671][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:216] [2017.01.27-09.17.10:682][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:343] UE4Editor: [2017.01.27-09.17.10:682][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:343] [2017.01.27-09.17.10:693][ 0]LogOutputDevice:Error: UE4Editor-MainFrame.dll!FMainFrameModule::StartupModule() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\mainframe\private\mainframemodule.cpp:597] UE4Editor: [2017.01.27-09.17.10:693][ 0]LogOutputDevice:Error: UE4Editor-MainFrame.dll!FMainFrameModule::StartupModule() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\mainframe\private\mainframemodule.cpp:597] [2017.01.27-09.17.10:704][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:485] UE4Editor: [2017.01.27-09.17.10:704][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:485] [2017.01.27-09.17.10:715][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModule() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:327] UE4Editor: [2017.01.27-09.17.10:715][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModule() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:327] [2017.01.27-09.17.10:725][ 0]LogOutputDevice:Error: UE4Editor-LevelEditor.dll!FModuleManager::LoadModuleChecked() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\modules\modulemanager.h:288] UE4Editor: [2017.01.27-09.17.10:725][ 0]LogOutputDevice:Error: UE4Editor-LevelEditor.dll!FModuleManager::LoadModuleChecked() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\modules\modulemanager.h:288] [2017.01.27-09.17.10:736][ 0]LogOutputDevice:Error: UE4Editor-LevelEditor.dll!FLevelEditorModule::StartupModule() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\leveleditor\private\leveleditor.cpp:224] UE4Editor: [2017.01.27-09.17.10:736][ 0]LogOutputDevice:Error: UE4Editor-LevelEditor.dll!FLevelEditorModule::StartupModule() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\leveleditor\private\leveleditor.cpp:224] [2017.01.27-09.17.10:747][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:485] UE4Editor: [2017.01.27-09.17.10:747][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:485] [2017.01.27-09.17.10:758][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModule() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:327] UE4Editor: [2017.01.27-09.17.10:758][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModule() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:327] [2017.01.27-09.17.10:769][ 0]LogOutputDevice:Error: UE4Editor-CodeEditor.dll UE4Editor: [2017.01.27-09.17.10:769][ 0]LogOutputDevice:Error: UE4Editor-CodeEditor.dll [2017.01.27-09.17.10:779][ 0]LogOutputDevice:Error: UE4Editor-CodeEditor.dll UE4Editor: [2017.01.27-09.17.10:779][ 0]LogOutputDevice:Error: UE4Editor-CodeEditor.dll [2017.01.27-09.17.10:790][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:485] UE4Editor: [2017.01.27-09.17.10:790][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:485] [2017.01.27-09.17.10:801][ 0]LogOutputDevice:Error: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:409] UE4Editor: [2017.01.27-09.17.10:801][ 0]LogOutputDevice:Error: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:409] [2017.01.27-09.17.10:812][ 0]LogOutputDevice:Error: UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\projects\private\pluginmanager.cpp:592] UE4Editor: [2017.01.27-09.17.10:812][ 0]LogOutputDevice:Error: UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\projects\private\pluginmanager.cpp:592] [2017.01.27-09.17.10:822][ 0]LogOutputDevice:Error: UE4Editor.exe!FEngineLoop::LoadStartupModules() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2236] UE4Editor: [2017.01.27-09.17.10:822][ 0]LogOutputDevice:Error: UE4Editor.exe!FEngineLoop::LoadStartupModules() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2236] [2017.01.27-09.17.10:833][ 0]LogOutputDevice:Error: UE4Editor.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1668] UE4Editor: [2017.01.27-09.17.10:833][ 0]LogOutputDevice:Error: UE4Editor.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1668] [2017.01.27-09.17.10:844][ 0]LogOutputDevice:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:113] UE4Editor: [2017.01.27-09.17.10:844][ 0]LogOutputDevice:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:113] [2017.01.27-09.17.10:855][ 0]LogOutputDevice:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor: [2017.01.27-09.17.10:855][ 0]LogOutputDevice:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] [2017.01.27-09.17.10:866][ 0]LogOutputDevice:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor: [2017.01.27-09.17.10:866][ 0]LogOutputDevice:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] [2017.01.27-09.17.10:876][ 0]LogOutputDevice:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] UE4Editor: [2017.01.27-09.17.10:876][ 0]LogOutputDevice:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] [2017.01.27-09.17.10:887][ 0]LogOutputDevice:Error: KERNEL32.DLL UE4Editor: [2017.01.27-09.17.10:887][ 0]LogOutputDevice:Error: KERNEL32.DLL [2017.01.27-09.17.10:898][ 0]LogOutputDevice:Error: ntdll.dll UE4Editor: [2017.01.27-09.17.10:898][ 0]LogOutputDevice:Error: ntdll.dll [2017.01.27-09.17.10:909][ 0]LogOutputDevice:Error: UE4Editor: [2017.01.27-09.17.10:909][ 0]LogOutputDevice:Error: [2017.01.27-09.17.10:920][ 0]LogOutputDevice:Error: end: stack for UAT [2017.01.27-09.17.10:941][ 0]LogStats: SubmitErrorReport - 0.000 s [2017.01.27-09.17.11:085][ 0]LogStats: SendNewReport - 0.134 s [2017.01.27-09.17.11:089][ 0]LogStats: FDebug::EnsureFailed - 1.532 s [2017.01.27-09.17.11:116][ 0]LogMaterial: Uniform references updated for custom material expression Custom. UE4Editor: [2017.01.27-09.17.10:920][ 0]LogOutputDevice:Error: end: stack for UAT [2017.01.27-09.17.11:285][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32 [2017.01.27-09.17.11:492][ 0]LogUObjectArray: 35613 objects as part of root set at end of initial load. [2017.01.27-09.17.11:500][ 0]LogUObjectAllocator: 8186824 out of 0 bytes used by permanent object pool. [2017.01.27-09.17.11:510][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2017.01.27-09.17.11:611][ 0]LogEngine: Initializing Engine... [2017.01.27-09.17.11:618][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2017.01.27-09.17.11:727][ 0]LogInit: No audio devices found! [2017.01.27-09.17.11:757][ 0]LogDerivedDataCache: Saved boot cache 0.02s 51MB C:/Users/company/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc. [2017.01.27-09.17.11:766][ 0]LogInit: Texture streaming: Enabled UE4Editor: [2017.01.27-09.17.11:285][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32 [2017.01.27-09.17.11:920][ 0]LogConsoleManager:Warning: Setting the console variable 'r.VSync' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting' UE4Editor: [2017.01.27-09.17.11:920][ 0]LogConsoleManager:Warning: Setting the console variable 'r.VSync' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting' [2017.01.27-09.17.13:477][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning Node K2Node_EaseFunction_1 . The node won't be pruned as isolated one. The node is not pure, but it has no exec pin(s). Verify IsNodePure implementation in K2Node Ease Function. UE4Editor: [2017.01.27-09.17.13:477][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning Node K2Node_EaseFunction_1 . The node won't be pruned as isolated one. The node is not pure, but it has no exec pin(s). Verify IsNodePure implementation in K2Node Ease Function. [2017.01.27-09.17.13:494][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning Node K2Node_EaseFunction_1 . The node won't be pruned as isolated one. The node is not pure, but it has no exec pin(s). Verify IsNodePure implementation in K2Node Ease Function. UE4Editor: [2017.01.27-09.17.13:494][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning Node K2Node_EaseFunction_1 . The node won't be pruned as isolated one. The node is not pure, but it has no exec pin(s). Verify IsNodePure implementation in K2Node Ease Function. [2017.01.27-09.17.13:503][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning [0011.17] Compile of BP_Wolf successful, but with 2 Warning(s) [in 31 ms] (/Game/Characters/Wolf/BP_Wolf.BP_Wolf) UE4Editor: [2017.01.27-09.17.13:503][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning [0011.17] Compile of BP_Wolf successful, but with 2 Warning(s) [in 31 ms] (/Game/Characters/Wolf/BP_Wolf.BP_Wolf) [2017.01.27-09.17.13:517][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning [0011.19] Compile of BP_Wolf successful, but with 3 Warning(s) [in 9 ms] (/Game/Characters/Wolf/BP_Wolf.BP_Wolf) UE4Editor: [2017.01.27-09.17.13:517][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning [0011.19] Compile of BP_Wolf successful, but with 3 Warning(s) [in 9 ms] (/Game/Characters/Wolf/BP_Wolf.BP_Wolf) [2017.01.27-09.17.13:518][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning [0011.19] Compile of BP_Wolf successful, but with 4 Warning(s) [in 0 ms] (/Game/Characters/Wolf/BP_Wolf.BP_Wolf) UE4Editor: [2017.01.27-09.17.13:518][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning [0011.19] Compile of BP_Wolf successful, but with 4 Warning(s) [in 0 ms] (/Game/Characters/Wolf/BP_Wolf.BP_Wolf) [2017.01.27-09.17.13:663][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning Node K2Node_EaseFunction_1 . The node won't be pruned as isolated one. The node is not pure, but it has no exec pin(s). Verify IsNodePure implementation in K2Node Ease Function. UE4Editor: [2017.01.27-09.17.13:663][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning Node K2Node_EaseFunction_1 . The node won't be pruned as isolated one. The node is not pure, but it has no exec pin(s). Verify IsNodePure implementation in K2Node Ease Function. [2017.01.27-09.17.13:677][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning Node K2Node_EaseFunction_1 . The node won't be pruned as isolated one. The node is not pure, but it has no exec pin(s). Verify IsNodePure implementation in K2Node Ease Function. UE4Editor: [2017.01.27-09.17.13:677][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning Node K2Node_EaseFunction_1 . The node won't be pruned as isolated one. The node is not pure, but it has no exec pin(s). Verify IsNodePure implementation in K2Node Ease Function. [2017.01.27-09.17.13:686][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning [0011.35] Compile of BP_Wolf successful, but with 2 Warning(s) [in 27 ms] (/Game/Characters/Wolf/BP_Wolf.BP_Wolf) UE4Editor: [2017.01.27-09.17.13:686][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning [0011.35] Compile of BP_Wolf successful, but with 2 Warning(s) [in 27 ms] (/Game/Characters/Wolf/BP_Wolf.BP_Wolf) [2017.01.27-09.17.13:691][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning [0011.36] Compile of BP_Wolf successful, but with 3 Warning(s) [in 0 ms] (/Game/Characters/Wolf/BP_Wolf.BP_Wolf) UE4Editor: [2017.01.27-09.17.13:691][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning [0011.36] Compile of BP_Wolf successful, but with 3 Warning(s) [in 0 ms] (/Game/Characters/Wolf/BP_Wolf.BP_Wolf) [2017.01.27-09.17.13:711][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning [0011.38] Compile of BP_Wolf successful, but with 4 Warning(s) [in 9 ms] (/Game/Characters/Wolf/BP_Wolf.BP_Wolf) UE4Editor: [2017.01.27-09.17.13:711][ 0]LogBlueprint:Warning: [Compiler BP_Wolf] Warning [0011.38] Compile of BP_Wolf successful, but with 4 Warning(s) [in 9 ms] (/Game/Characters/Wolf/BP_Wolf.BP_Wolf) [2017.01.27-09.17.15:360][ 0]LogInit:Display: Game Engine Initialized. UE4Editor: [2017.01.27-09.17.15:360][ 0]LogInit:Display: Game Engine Initialized. [2017.01.27-09.17.15:441][ 0]LogInit:Display: Starting Game. [2017.01.27-09.17.15:450][ 0]LogNet: Browse: /Game/Maps/Chapter01?Name=Player [2017.01.27-09.17.15:461][ 0]LogLoad: LoadMap: /Game/Maps/Chapter01?Name=Player [2017.01.27-09.17.15:569][ 0]LogMemory: Platform Memory Stats for Windows [2017.01.27-09.17.15:580][ 0]LogMemory: Process Physical Memory: 1142.20 MB used, 1142.20 MB peak [2017.01.27-09.17.15:591][ 0]LogMemory: Process Virtual Memory: 1281.35 MB used, 1281.36 MB peak [2017.01.27-09.17.15:602][ 0]LogMemory: Physical Memory: 8444.71 MB used, 7898.96 MB free, 16343.67 MB total [2017.01.27-09.17.15:612][ 0]LogMemory: Virtual Memory: 1926.38 MB used, 7898.96 MB free, 134217728.00 MB total [2017.01.27-09.17.15:623][ 0]LogMemory: [2017.01.27-09.17.15:634][ 0]Allocator Stats for TBB: (not implemented) [2017.01.27-09.17.16:384][ 0]LogAIModule: Creating AISystem for world Chapter01 [2017.01.27-09.17.16:390][ 0]LogLoad: Game class is 'BP_xxxGameMode_C' [2017.01.27-09.17.17:322][ 0]xxxLog: Spawn Swarm Manager UE4Editor: [2017.01.27-09.17.15:441][ 0]LogInit:Display: Starting Game. [2017.01.27-09.17.17:458][ 0]PIE:Warning: Warning Constraint CharacterMesh0 attempting to create a joint between two actors in different scenes ( CharacterMesh0 ). No joint created. UE4Editor: [2017.01.27-09.17.17:458][ 0]PIE:Warning: Warning Constraint CharacterMesh0 attempting to create a joint between two actors in different scenes ( CharacterMesh0 ). No joint created. [2017.01.27-09.17.17:469][ 0]PIE:Warning: Warning Constraint CharacterMesh0 attempting to create a joint between two actors in different scenes ( CharacterMesh0 ). No joint created. UE4Editor: [2017.01.27-09.17.17:469][ 0]PIE:Warning: Warning Constraint CharacterMesh0 attempting to create a joint between two actors in different scenes ( CharacterMesh0 ). No joint created. [2017.01.27-09.17.17:481][ 0]PIE:Warning: Warning Constraint CharacterMesh0 attempting to create a joint between two actors in different scenes ( CharacterMesh0 ). No joint created. UE4Editor: [2017.01.27-09.17.17:481][ 0]PIE:Warning: Warning Constraint CharacterMesh0 attempting to create a joint between two actors in different scenes ( CharacterMesh0 ). No joint created. [2017.01.27-09.17.17:491][ 0]PIE:Warning: Warning Constraint CharacterMesh0 attempting to create a joint between two actors in different scenes ( CharacterMesh0 ). No joint created. [2017.01.27-09.17.17:504][ 0]LogWorld: Bringing World /Game/Maps/Chapter01.Chapter01 up for play (max tick rate 0) at 2017.01.27-10.17.17 [2017.01.27-09.17.17:512][ 0]xxxLog: Spawn Swarm Manager [2017.01.27-09.17.17:524][ 0]LogWorld: Bringing up level for play took: 0.068464 UE4Editor: [2017.01.27-09.17.17:491][ 0]PIE:Warning: Warning Constraint CharacterMesh0 attempting to create a joint between two actors in different scenes ( CharacterMesh0 ). No joint created. [2017.01.27-09.17.17:534][ 0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart [2017.01.27-09.17.17:545][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart UE4Editor: [2017.01.27-09.17.17:534][ 0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart [2017.01.27-09.17.17:555][ 0]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress [2017.01.27-09.17.17:996][ 0]LogMaterial: Uniform references updated for custom material expression Radial Blur. UE4Editor: [2017.01.27-09.17.17:555][ 0]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress [2017.01.27-09.17.18:672][ 0]LogPhysics:Warning: PHYSX: (D:\Build\++UE4+Release-4.14+PhysX_Compile\Sync\Engine\Source\ThirdParty\PhysX\PhysX_3.4\Source\PhysXCooking\src\mesh\TriangleMeshBuilder.cpp 1080) eINTERNAL_ERROR : cleaning the mesh failed UE4Editor: [2017.01.27-09.17.18:672][ 0]LogPhysics:Warning: PHYSX: (D:\Build\++UE4+Release-4.14+PhysX_Compile\Sync\Engine\Source\ThirdParty\PhysX\PhysX_3.4\Source\PhysXCooking\src\mesh\TriangleMeshBuilder.cpp 1080) eINTERNAL_ERROR : cleaning the mesh failed [2017.01.27-09.17.18:678][ 0]LogPhysics:Warning: Failed to cook TriMesh: /Game/Effects/FogSheets/Meshes/SM_GodRay_Plane.SM_GodRay_Plane. UE4Editor: [2017.01.27-09.17.18:678][ 0]LogPhysics:Warning: Failed to cook TriMesh: /Game/Effects/FogSheets/Meshes/SM_GodRay_Plane.SM_GodRay_Plane. [2017.01.27-09.17.24:150][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Game/Helpers/Movement/BP_Spline_Path.SKEL_BP_Spline_Path_C:OnReachedEnd__DelegateSignature UE4Editor: [2017.01.27-09.17.24:150][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Game/Helpers/Movement/BP_Spline_Path.SKEL_BP_Spline_Path_C:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:151][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Engine/Transient.REINST_BP_Spline_Path_C_167:OnReachedEnd__DelegateSignature UE4Editor: [2017.01.27-09.17.24:151][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Engine/Transient.REINST_BP_Spline_Path_C_167:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:162][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Engine/Transient.REINST_BP_Spline_Path_C_169:OnReachedEnd__DelegateSignature UE4Editor: [2017.01.27-09.17.24:162][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Engine/Transient.REINST_BP_Spline_Path_C_169:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:173][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Game/Helpers/Movement/BP_Spline_Path.BP_Spline_Path_C:OnReachedEnd__DelegateSignature UE4Editor: [2017.01.27-09.17.24:173][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Game/Helpers/Movement/BP_Spline_Path.BP_Spline_Path_C:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:188][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Game/Helpers/Movement/BP_Spline_Path.SKEL_BP_Spline_Path_C:OnReachedEnd__DelegateSignature UE4Editor: [2017.01.27-09.17.24:187][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Game/Helpers/Movement/BP_Spline_Path.SKEL_BP_Spline_Path_C:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:194][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Engine/Transient.REINST_BP_Spline_Path_C_167:OnReachedEnd__DelegateSignature UE4Editor: [2017.01.27-09.17.24:194][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Engine/Transient.REINST_BP_Spline_Path_C_167:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:205][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Engine/Transient.REINST_BP_Spline_Path_C_169:OnReachedEnd__DelegateSignature UE4Editor: [2017.01.27-09.17.24:205][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Engine/Transient.REINST_BP_Spline_Path_C_169:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:216][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Game/Helpers/Movement/BP_Spline_Path.BP_Spline_Path_C:OnReachedEnd__DelegateSignature UE4Editor: [2017.01.27-09.17.24:216][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Game/Helpers/Movement/BP_Spline_Path.BP_Spline_Path_C:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:232][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Game/Helpers/Movement/BP_Spline_Path.SKEL_BP_Spline_Path_C:OnReachedEnd__DelegateSignature UE4Editor: [2017.01.27-09.17.24:232][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Game/Helpers/Movement/BP_Spline_Path.SKEL_BP_Spline_Path_C:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:237][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Engine/Transient.REINST_BP_Spline_Path_C_167:OnReachedEnd__DelegateSignature UE4Editor: [2017.01.27-09.17.24:237][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Engine/Transient.REINST_BP_Spline_Path_C_167:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:248][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Engine/Transient.REINST_BP_Spline_Path_C_169:OnReachedEnd__DelegateSignature UE4Editor: [2017.01.27-09.17.24:248][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Engine/Transient.REINST_BP_Spline_Path_C_169:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:259][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Game/Helpers/Movement/BP_Spline_Path.BP_Spline_Path_C:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:915][ 0]LogBlueprintUserMessages: [Chapter01_C_1] Starting level in Standalone Game... [2017.01.27-09.17.24:924][ 0]LogEngine: Onscreen warnings/messages are now DISABLED [2017.01.27-09.17.24:941][ 0]xxxLog: Set Wolf to BP_Wolf2_1055 [2017.01.27-09.17.24:947][ 0]LogBlueprintUserMessages: [BP_CP1_Meadow_C_1] Starting Intro... UE4Editor: [2017.01.27-09.17.24:259][ 0]LogUObjectHash:Warning: Ambiguous search, could be DelegateFunction /Script/xxx.OnReachedEnd__DelegateSignature or Function /Game/Helpers/Movement/BP_Spline_Path.BP_Spline_Path_C:OnReachedEnd__DelegateSignature [2017.01.27-09.17.24:957][ 0]LogFMOD:Warning: Failed to set parameter Time [2017.01.27-09.17.24:967][ 0]LogGameState: Match State Changed from WaitingToStart to InProgress [2017.01.27-09.17.24:978][ 0]LogLoad: Took 9.516930 seconds to LoadMap(/Game/Maps/Chapter01) [2017.01.27-09.17.25:164][ 0]LogRenderer: Reallocating scene render targets to support 1600x900 NumSamples 1 (Frame:2). [2017.01.27-09.17.25:173][ 0]LogStaticMesh: Allocated Allocated 512x287x64 distance field atlas = 17.9Mb [2017.01.27-09.17.25:183][ 0]LogLoad: (Engine Initialization) Total time: 22.83 seconds [2017.01.27-09.17.25:194][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 2.04 seconds [2017.01.27-09.17.25:205][ 0]LogExternalProfiler: Found external profiler: VSPerf [2017.01.27-09.17.25:216][ 0]LogExternalProfiler: Using external profiler: VSPerf [2017.01.27-09.17.30:378][300]company.AI.Moles.NavMovement [2017.01.27-09.17.30:389][300]company.AI.Swarm.SpawnSwarm [2017.01.27-09.17.30:400][300]company.AI.Swarm.SwarmStart [2017.01.27-09.17.30:411][300]company.AI.Swarm.SwitchIntoDifferentBoid [2017.01.27-09.17.30:422][300]company.AI.Swarm.SwitchIntoSwarm [2017.01.27-09.17.30:432][300]company.Misc.Gamemode.CorrectGamemode [2017.01.27-09.17.30:443][300]company.Misc.Gamemode.PlayerController [2017.01.27-09.17.30:454][300]company.Misc.Level.CheckStreamingLevelAmount [2017.01.27-09.17.30:465][300]company.Misc.Level.LoadLevel [2017.01.27-09.17.30:476][300]company.Misc.Verify.AlwaysFail [2017.01.27-09.17.30:486][300]company.Misc.Verify.AlwaysSucceed [2017.01.27-09.17.30:497][300]Project.Blueprints.NativeBackend.ArrayTest [2017.01.27-09.17.30:508][300]Project.Blueprints.NativeBackend.CDOTest [2017.01.27-09.17.30:519][300]Project.Blueprints.NativeBackend.CommunicationTest [2017.01.27-09.17.30:530][300]Project.Blueprints.NativeBackend.ConstructionScriptTest [2017.01.27-09.17.30:540][300]Project.Blueprints.NativeBackend.ControlFlow [2017.01.27-09.17.30:551][300]Project.Blueprints.NativeBackend.EnumTest [2017.01.27-09.17.30:562][300]Project.Blueprints.NativeBackend.Event [2017.01.27-09.17.30:573][300]Project.Blueprints.NativeBackend.Inheritence [2017.01.27-09.17.30:584][300]Project.Blueprints.NativeBackend.Latent [2017.01.27-09.17.30:594][300]Project.Blueprints.NativeBackend.Node [2017.01.27-09.17.30:605][300]Project.Blueprints.NativeBackend.Structure [2017.01.27-09.17.30:616][300]Rendering.RenderOutputValidation [2017.01.27-09.17.30:627][300]System.Automation.Log.Add Log Message [2017.01.27-09.17.30:638][300]System.Core.Async.TaskGraph [2017.01.27-09.17.30:648][300]System.Core.HAL.Platform Verification [2017.01.27-09.17.30:659][300]System.Core.Math.Evaluate.Invalid Expressions [2017.01.27-09.17.30:670][300]System.Core.Math.Evaluate.Valid Expressions [2017.01.27-09.17.30:681][300]System.Core.Math.Evaluate.Valid Expressions With Whitespaces [2017.01.27-09.17.30:692][300]System.Core.Math.Evaluate.Valid Grouped Expressions [2017.01.27-09.17.30:702][300]System.Core.Math.Interpolation Function Test [2017.01.27-09.17.30:713][300]System.Core.Math.Range [2017.01.27-09.17.30:724][300]System.Core.Math.RangeBound [2017.01.27-09.17.30:735][300]System.Core.Math.Unit Conversion [2017.01.27-09.17.30:746][300]System.Core.Math.Vector Register Abstraction Test [2017.01.27-09.17.30:756][300]System.Core.Math.Vector VM [2017.01.27-09.17.30:767][300]System.Core.Messaging.Transports.Udp.UdpMessageSegmenter [2017.01.27-09.17.30:778][300]System.Core.Messaging.Transports.Udp.UdpSerializedMessage [2017.01.27-09.17.30:789][300]System.Core.Misc.Algos [2017.01.27-09.17.30:799][300]System.Core.Misc.CircularBuffer [2017.01.27-09.17.30:810][300]System.Core.Misc.CircularQueue [2017.01.27-09.17.30:821][300]System.Core.Misc.Containers [2017.01.27-09.17.30:832][300]System.Core.Misc.DateTime [2017.01.27-09.17.30:843][300]System.Core.Misc.DateTime Formatting Rules [2017.01.27-09.17.30:853][300]System.Core.Misc.Guid [2017.01.27-09.17.30:864][300]System.Core.Misc.ICUText [2017.01.27-09.17.30:875][300]System.Core.Misc.Internationalization Archive [2017.01.27-09.17.30:886][300]System.Core.Misc.Internationalization Context [2017.01.27-09.17.30:897][300]System.Core.Misc.Internationalization LocItem [2017.01.27-09.17.30:907][300]System.Core.Misc.Internationalization Manifest [2017.01.27-09.17.30:918][300]System.Core.Misc.Internationalization Metadata [2017.01.27-09.17.30:929][300]System.Core.Misc.LocText Helper [2017.01.27-09.17.30:940][300]System.Core.Misc.Number Formatting Rules [2017.01.27-09.17.30:951][300]System.Core.Misc.Paths [2017.01.27-09.17.30:961][300]System.Core.Misc.Queue [2017.01.27-09.17.30:972][300]System.Core.Misc.Text [2017.01.27-09.17.30:983][300]System.Core.Misc.TextFormatArgModifiers [2017.01.27-09.17.30:994][300]System.Core.Misc.TextPadding [2017.01.27-09.17.31:005][300]System.Core.Misc.TextRounding [2017.01.27-09.17.31:015][300]System.Core.Misc.Timespan [2017.01.27-09.17.31:026][300]System.Core.Misc.TripleBuffer [2017.01.27-09.17.31:037][300]System.Core.Misc.TypeContainer [2017.01.27-09.17.31:048][300]System.Core.Text.TextFilter [2017.01.27-09.17.31:059][300]System.Core.Text.TextFilterExpressionEvaluator [2017.01.27-09.17.31:069][300]System.Engine.AI.Behavior Trees.Abort: during instant task abort (lower pri) [2017.01.27-09.17.31:080][300]System.Engine.AI.Behavior Trees.Abort: during instant task abort (self) [2017.01.27-09.17.31:091][300]System.Engine.AI.Behavior Trees.Abort: during latent task abort (lower pri) [2017.01.27-09.17.31:102][300]System.Engine.AI.Behavior Trees.Abort: during latent task abort (self) [2017.01.27-09.17.31:113][300]System.Engine.AI.Behavior Trees.Abort: lower priority [2017.01.27-09.17.31:123][300]System.Engine.AI.Behavior Trees.Abort: merge ranges 1 [2017.01.27-09.17.31:134][300]System.Engine.AI.Behavior Trees.Abort: merge ranges 2 [2017.01.27-09.17.31:145][300]System.Engine.AI.Behavior Trees.Abort: merge ranges 3 [2017.01.27-09.17.31:156][300]System.Engine.AI.Behavior Trees.Abort: multiple delayed requests [2017.01.27-09.17.31:166][300]System.Engine.AI.Behavior Trees.Abort: observer in inactive parallel [2017.01.27-09.17.31:177][300]System.Engine.AI.Behavior Trees.Abort: parallel internal [2017.01.27-09.17.31:188][300]System.Engine.AI.Behavior Trees.Abort: parallel out [2017.01.27-09.17.31:199][300]System.Engine.AI.Behavior Trees.Abort: parallel out & back [2017.01.27-09.17.31:210][300]System.Engine.AI.Behavior Trees.Abort: self failure [2017.01.27-09.17.31:220][300]System.Engine.AI.Behavior Trees.Abort: self success [2017.01.27-09.17.31:231][300]System.Engine.AI.Behavior Trees.Abort: value change (fail) [2017.01.27-09.17.31:242][300]System.Engine.AI.Behavior Trees.Abort: value change (other failed) [2017.01.27-09.17.31:253][300]System.Engine.AI.Behavior Trees.Abort: value change (pass) [2017.01.27-09.17.31:264][300]System.Engine.AI.Behavior Trees.Composite decorator [2017.01.27-09.17.31:274][300]System.Engine.AI.Behavior Trees.Composite node: parallel (abort) [2017.01.27-09.17.31:285][300]System.Engine.AI.Behavior Trees.Composite node: parallel (wait) [2017.01.27-09.17.31:296][300]System.Engine.AI.Behavior Trees.Composite node: selector [2017.01.27-09.17.31:307][300]System.Engine.AI.Behavior Trees.Composite node: sequence [2017.01.27-09.17.31:318][300]System.Engine.AI.Behavior Trees.Other: low priority observer in looped branch [2017.01.27-09.17.31:328][300]System.Engine.AI.Behavior Trees.Service: abort task [2017.01.27-09.17.31:339][300]System.Engine.AI.Behavior Trees.Service: instant task [2017.01.27-09.17.31:350][300]System.Engine.AI.Behavior Trees.Service: latent task [2017.01.27-09.17.31:361][300]System.Engine.AI.Behavior Trees.Subtree: abort out [2017.01.27-09.17.31:372][300]System.Engine.AI.Behavior Trees.Subtree: simple [2017.01.27-09.17.31:382][300]System.Engine.AI.Gameplay Tasks.Claimed resources [2017.01.27-09.17.31:393][300]System.Engine.AI.Gameplay Tasks.Claimed resources vs Insta-finish tasks [2017.01.27-09.17.31:404][300]System.Engine.AI.Gameplay Tasks.Component's basic behavior [2017.01.27-09.17.31:415][300]System.Engine.AI.Gameplay Tasks.External Cancel with Tick [2017.01.27-09.17.31:426][300]System.Engine.AI.Gameplay Tasks.Handling multiple task owners [2017.01.27-09.17.31:436][300]System.Engine.AI.Gameplay Tasks.Non-overlapping resources [2017.01.27-09.17.31:447][300]System.Engine.AI.Gameplay Tasks.Overlapping resources [2017.01.27-09.17.31:458][300]System.Engine.AI.Gameplay Tasks.Pausing tasks blocking other tasks [2017.01.27-09.17.31:469][300]System.Engine.AI.Gameplay Tasks.Priorities [2017.01.27-09.17.31:480][300]System.Engine.AI.Gameplay Tasks.Resource Set [2017.01.27-09.17.31:490][300]System.Engine.AI.Gameplay Tasks.Self and Owner ending [2017.01.27-09.17.31:501][300]System.Engine.AI.Gameplay Tasks.Self End [2017.01.27-09.17.31:512][300]System.Engine.AI.Gameplay Tasks.Simultanously ticking tasks [2017.01.27-09.17.31:523][300]System.Engine.AI.Pawn Actions.Abort action after a newer action has been pushed [2017.01.27-09.17.31:534][300]System.Engine.AI.Pawn Actions.Action pushing Actions [2017.01.27-09.17.31:544][300]System.Engine.AI.Pawn Actions.Basic aborting mechanics [2017.01.27-09.17.31:555][300]System.Engine.AI.Pawn Actions.High priority action still running after pushing lower priority action [2017.01.27-09.17.31:566][300]System.Engine.AI.Pawn Actions.Not pausing actions of different resources [2017.01.27-09.17.31:577][300]System.Engine.AI.Pawn Actions.Pausing Action by younger Action of same priority [2017.01.27-09.17.31:587][300]System.Engine.AI.Pawn Actions.Pausing actions of same resource [2017.01.27-09.17.31:598][300]System.Engine.AI.Pawn Actions.Push and Abort same frame [2017.01.27-09.17.31:609][300]System.Engine.AI.Pawn Actions.Pushing different priority actions [2017.01.27-09.17.31:620][300]System.Engine.AI.Pawn Actions.Pushing multiple actions of same priority [2017.01.27-09.17.31:631][300]System.Engine.AI.Pawn Actions.Pushing same action twice [2017.01.27-09.17.31:641][300]System.Engine.AI.Pawn Actions.Pushing Single Action [2017.01.27-09.17.31:652][300]System.Engine.AI.Pawn Actions.Pusihng action that has already been pushed should fail [2017.01.27-09.17.31:663][300]System.Engine.AI.Pawn Actions.Respecting push order [2017.01.27-09.17.31:674][300]System.Engine.AI.Resource ID.Basic operations [2017.01.27-09.17.31:685][300]System.Engine.AI.Resource ID.Resource locking [2017.01.27-09.17.31:695][300]System.Engine.Analytic.EventAttribute Struct Unit Test [2017.01.27-09.17.31:706][300]System.Engine.Analytic.Record Event - Simulate Program Start [2017.01.27-09.17.31:717][300]System.Engine.FileSystem.JSON [2017.01.27-09.17.31:728][300]System.Engine.Game.Noninteractive Save [2017.01.27-09.17.31:739][300]System.Engine.Internationalization.Text Property Test [2017.01.27-09.17.31:749][300]System.Engine.Networking.IPv4.IPv4Address [2017.01.27-09.17.31:760][300]System.Engine.VisualLogger.Logging events [2017.01.27-09.17.31:771][300]System.Engine.VisualLogger.Logging segment shape [2017.01.27-09.17.31:782][300]System.Engine.VisualLogger.Logging simple text [2017.01.27-09.17.31:798][300]System.Engine.Int Serialization [2017.01.27-09.17.31:809][300]System.Maps.Performance Capture [2017.01.27-09.17.31:820][300]System.Maps.Stats Verification [2017.01.27-09.17.31:831][300]System.Networking.Multiplayer.TwoPlayerSessionStartupShutdown [2017.01.27-09.17.31:842][300]System.Slate.RichText.MarkupProcessing [2017.01.27-09.17.31:852][300]System.Windows.Set Resolution [2017.01.27-09.17.31:863][300]Found 137 Automation Tests [2017.01.27-09.17.31:912][303]AutomationTestingLog: New page: -----Test Run 5---- [2017.01.27-09.17.31:917][303]AutomationTestingLog: Info -----Test Run 5---- UE4Editor: [2017.01.27-09.17.24:957][ 0]LogFMOD:Warning: Failed to set parameter Time [2017.01.27-09.17.32:029][303]Display: Running Automation: 'AlwaysSucceed' (Class Name: 'FLoadAlwaysSuccessTestClass') [2017.01.27-09.17.32:037][303]LogTemp: Start AlwaysSuccess Test [2017.01.27-09.17.32:128][305]Closing by request [2017.01.27-09.17.32:133][305]LogWindows: FPlatformMisc::RequestExit(0) [2017.01.27-09.17.32:144][305]...Automation Test Succeeded (AlwaysSucceed) Project.RunStandaloneClient: Test complete... Project.RunStandaloneClient: Client is supposed to exit, lets wait a while for it to exit naturally... UE4Editor: [2017.01.27-09.17.32:029][303]Display: Running Automation: 'AlwaysSucceed' (Class Name: 'FLoadAlwaysSuccessTestClass') UE4Editor: [2017.01.27-09.17.32:683][305]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. UE4Editor: [2017.01.27-09.17.35:512][305]LogOnline:Display: Unloading online subsystem: NULL UE4Editor: [2017.01.27-09.17.35:523][305]LogOnline:Display: Unloading online subsystem: STEAM [2017.01.27-09.17.32:155][305]AutomationTestingLog: Info ...Automation Test Succeeded (AlwaysSucceed) [2017.01.27-09.17.32:167][305]...Automation Test Queue Empty 1 tests performed. [2017.01.27-09.17.32:176][305]LogMoviePlayer: Shutting down movie player [2017.01.27-09.17.32:683][305]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. [2017.01.27-09.17.32:700][305]LogExit: Preparing to exit. [2017.01.27-09.17.33:332][305]LogExit: Game engine shut down [2017.01.27-09.17.33:421][305]LogObj: Freed 0b from 0 cluster array pools. [2017.01.27-09.17.33:428][305]LogExit: Object subsystem successfully closed. [2017.01.27-09.17.33:453][305]LogD3D11RHI: Shutdown [2017.01.27-09.17.33:461][305]LogD3D11RHI: CleanupD3DDevice [2017.01.27-09.17.33:576][305]LogD3D11RHI: ~FD3D11DynamicRHI [2017.01.27-09.17.33:607][305]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (126) [2017.01.27-09.17.33:612][305]LogModuleManager: Shutting down and abandoning module SequenceRecorder (125) [2017.01.27-09.17.33:623][305]LogModuleManager: Shutting down and abandoning module AutomationController (124) [2017.01.27-09.17.33:634][305]LogModuleManager: Shutting down and abandoning module AutomationWorker (123) [2017.01.27-09.17.33:644][305]LogModuleManager: Shutting down and abandoning module GameplayDebugger (122) [2017.01.27-09.17.33:655][305]LogModuleManager: Shutting down and abandoning module AITestSuite (121) [2017.01.27-09.17.33:666][305]LogModuleManager: Shutting down and abandoning module AIModule (120) [2017.01.27-09.17.33:677][305]LogModuleManager: Shutting down and abandoning module Media (119) [2017.01.27-09.17.33:688][305]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (118) [2017.01.27-09.17.33:698][305]LogModuleManager: Shutting down and abandoning module CharacterAI (117) [2017.01.27-09.17.33:709][305]LogModuleManager: Shutting down and abandoning module SessionServices (116) [2017.01.27-09.17.33:720][305]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (115) [2017.01.27-09.17.33:731][305]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (114) [2017.01.27-09.17.33:742][305]LogModuleManager: Shutting down and abandoning module GeometryCache (113) [2017.01.27-09.17.33:752][305]LogModuleManager: Shutting down and abandoning module Niagara (112) [2017.01.27-09.17.33:763][305]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (111) [2017.01.27-09.17.33:774][305]LogModuleManager: Shutting down and abandoning module PortalServices (110) [2017.01.27-09.17.33:785][305]LogModuleManager: Shutting down and abandoning module PortalRpc (109) [2017.01.27-09.17.33:795][305]LogModuleManager: Shutting down and abandoning module MessagingRpc (108) [2017.01.27-09.17.33:806][305]LogModuleManager: Shutting down and abandoning module ProfilerService (107) [2017.01.27-09.17.33:845][305]LogModuleManager: Shutting down and abandoning module TaskGraph (106) [2017.01.27-09.17.33:849][305]LogModuleManager: Shutting down and abandoning module SteamVRController (105) [2017.01.27-09.17.33:860][305]LogModuleManager: Shutting down and abandoning module SteamVR (104) [2017.01.27-09.17.33:871][305]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (103) [2017.01.27-09.17.33:882][305]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (102) [2017.01.27-09.17.33:893][305]LogModuleManager: Shutting down and abandoning module CableComponent (101) [2017.01.27-09.17.33:903][305]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (100) [2017.01.27-09.17.33:914][305]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (97) [2017.01.27-09.17.33:925][305]LogModuleManager: Shutting down and abandoning module MainFrame (96) [2017.01.27-09.17.33:936][305]LogModuleManager: Shutting down and abandoning module LevelEditor (95) [2017.01.27-09.17.33:947][305]LogModuleManager: Shutting down and abandoning module CodeEditor (94) [2017.01.27-09.17.33:957][305]LogModuleManager: Shutting down and abandoning module DesktopPlatform (93) [2017.01.27-09.17.33:968][305]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (92) [2017.01.27-09.17.33:979][305]LogDirectoryWatcher: A directory notification for 'D:/Program Files (x86)/Jenkins/workspace/xxx Checkout/Binaries/Win64' was aborted. [2017.01.27-09.17.33:990][305]LogModuleManager: Shutting down and abandoning module HotReload (91) [2017.01.27-09.17.34:001][305]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (90) [2017.01.27-09.17.34:011][305]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (89) [2017.01.27-09.17.34:022][305]LogModuleManager: Shutting down and abandoning module SourceControl (88) [2017.01.27-09.17.34:033][305]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (87) [2017.01.27-09.17.34:044][305]LogModuleManager: Shutting down and abandoning module xxx (86) [2017.01.27-09.17.34:055][305]LogModuleManager: Shutting down and abandoning module RuntimeTests (85) [2017.01.27-09.17.34:065][305]LogModuleManager: Shutting down and abandoning module UdpMessaging (84) [2017.01.27-09.17.34:176][305]LogModuleManager: Shutting down and abandoning module TcpMessaging (83) [2017.01.27-09.17.34:284][305]LogModuleManager: Shutting down and abandoning module FMODStudio (82) [2017.01.27-09.17.34:387][305]LogModuleManager: Shutting down and abandoning module FMODStudioOculus (81) [2017.01.27-09.17.34:389][305]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (80) [2017.01.27-09.17.34:400][305]LogModuleManager: Shutting down and abandoning module Paper2D (79) [2017.01.27-09.17.34:411][305]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (78) [2017.01.27-09.17.34:422][305]LogModuleManager: Shutting down and abandoning module WmfMedia (77) [2017.01.27-09.17.34:432][305]LogModuleManager: Shutting down and abandoning module MediaAssets (76) [2017.01.27-09.17.34:443][305]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (75) [2017.01.27-09.17.34:454][305]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (74) [2017.01.27-09.17.34:465][305]LogModuleManager: Shutting down and abandoning module VREditor (73) [2017.01.27-09.17.34:476][305]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (72) [2017.01.27-09.17.34:486][305]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (71) [2017.01.27-09.17.34:497][305]LogModuleManager: Shutting down and abandoning module FunctionalTesting (70) [2017.01.27-09.17.34:508][305]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (69) [2017.01.27-09.17.34:519][305]LogModuleManager: Shutting down and abandoning module Sequencer (68) [2017.01.27-09.17.34:530][305]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (67) [2017.01.27-09.17.34:540][305]LogModuleManager: Shutting down and abandoning module MessageLog (66) [2017.01.27-09.17.34:551][305]LogModuleManager: Shutting down and abandoning module AssetTools (65) [2017.01.27-09.17.34:562][305]LogModuleManager: Shutting down and abandoning module UMGEditor (64) [2017.01.27-09.17.34:573][305]LogModuleManager: Shutting down and abandoning module UMG (63) [2017.01.27-09.17.34:583][305]LogModuleManager: Shutting down and abandoning module SlateReflector (62) [2017.01.27-09.17.34:594][305]LogModuleManager: Shutting down and abandoning module Slate (61) [2017.01.27-09.17.34:605][305]LogModuleManager: Shutting down and abandoning module EditorStyle (60) [2017.01.27-09.17.34:617][305]LogModuleManager: Shutting down and abandoning module Messaging (59) [2017.01.27-09.17.34:627][305]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (58) [2017.01.27-09.17.34:637][305]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (57) [2017.01.27-09.17.34:648][305]LogModuleManager: Shutting down and abandoning module XAudio2 (56) [2017.01.27-09.17.34:659][305]LogModuleManager: Shutting down and abandoning module Networking (54) [2017.01.27-09.17.34:670][305]LogModuleManager: Shutting down and abandoning module Core (53) [2017.01.27-09.17.34:681][305]LogModuleManager: Shutting down and abandoning module KismetCompiler (52) [2017.01.27-09.17.34:691][305]LogModuleManager: Shutting down and abandoning module PhysXFormats (51) [2017.01.27-09.17.34:702][305]LogModuleManager: Shutting down and abandoning module SimplygonSwarm (50) [2017.01.27-09.17.34:713][305]LogModuleManager: Shutting down and abandoning module SimplygonMeshReduction (49) [2017.01.27-09.17.34:724][305]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (48) [2017.01.27-09.17.34:735][305]LogModuleManager: Shutting down and abandoning module PropertyEditor (47) [2017.01.27-09.17.34:745][305]LogModuleManager: Shutting down and abandoning module MeshUtilities (46) [2017.01.27-09.17.34:756][305]LogModuleManager: Shutting down and abandoning module AssetRegistry (45) [2017.01.27-09.17.34:767][305]LogModuleManager: Shutting down and abandoning module DerivedDataCache (44) [2017.01.27-09.17.35:237][305]LogDerivedDataCache: Shutdown [2017.01.27-09.17.35:242][305]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (43) [2017.01.27-09.17.35:253][305]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (42) [2017.01.27-09.17.35:264][305]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (41) [2017.01.27-09.17.35:274][305]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (40) [2017.01.27-09.17.35:285][305]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (39) [2017.01.27-09.17.35:296][305]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (38) [2017.01.27-09.17.35:307][305]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (37) [2017.01.27-09.17.35:318][305]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (36) [2017.01.27-09.17.35:328][305]LogModuleManager: Shutting down and abandoning module ImageWrapper (35) [2017.01.27-09.17.35:339][305]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (34) [2017.01.27-09.17.35:350][305]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (33) [2017.01.27-09.17.35:361][305]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (32) [2017.01.27-09.17.35:372][305]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (31) [2017.01.27-09.17.35:382][305]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (30) [2017.01.27-09.17.35:393][305]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (29) [2017.01.27-09.17.35:404][305]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (28) [2017.01.27-09.17.35:415][305]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (27) [2017.01.27-09.17.35:425][305]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (26) [2017.01.27-09.17.35:436][305]LogModuleManager: Shutting down and abandoning module TargetPlatform (25) [2017.01.27-09.17.35:447][305]LogModuleManager: Shutting down and abandoning module InputCore (24) [2017.01.27-09.17.35:458][305]LogModuleManager: Shutting down and abandoning module Settings (23) [2017.01.27-09.17.35:469][305]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (22) [2017.01.27-09.17.35:479][305]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (21) [2017.01.27-09.17.35:490][305]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (20) [2017.01.27-09.17.35:501][305]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (18) [2017.01.27-09.17.35:512][305]LogOnline:Display: Unloading online subsystem: NULL [2017.01.27-09.17.35:523][305]LogOnline:Display: Unloading online subsystem: STEAM [2017.01.27-09.17.35:533][305]LogModuleManager: Shutting down and abandoning module SSL (17) [2017.01.27-09.17.35:545][305]LogModuleManager: Shutting down and abandoning module HTTP (16) [2017.01.27-09.17.35:555][305]LogModuleManager: Shutting down and abandoning module XMPP (15) [2017.01.27-09.17.35:566][305]LogModuleManager: Shutting down and abandoning module TextureCompressor (14) [2017.01.27-09.17.35:577][305]LogModuleManager: Shutting down and abandoning module ShaderCore (13) [2017.01.27-09.17.35:587][305]LogModuleManager: Shutting down and abandoning module Landscape (12) [2017.01.27-09.17.35:598][305]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (11) [2017.01.27-09.17.35:609][305]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) [2017.01.27-09.17.35:620][305]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) [2017.01.27-09.17.35:631][305]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (8) [2017.01.27-09.17.35:641][305]LogModuleManager: Shutting down and abandoning module Renderer (7) [2017.01.27-09.17.35:652][305]LogModuleManager: Shutting down and abandoning module Engine (6) [2017.01.27-09.17.35:663][305]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2017.01.27-09.17.35:674][305]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2017.01.27-09.17.35:685][305]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2017.01.27-09.17.35:695][305]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2017.01.27-09.17.35:706][305]LogModuleManager: Shutting down and abandoning module PakFile (1) [2017.01.27-09.17.35:717][305]LogExit: Exiting. [2017.01.27-09.17.35:728][305]Log file closed, 01/27/17 10:17:35 Project.Run: ********** RUN COMMAND COMPLETED ********** Automation.Execute: BUILD SUCCESSFUL Program.Main: AutomationTool exiting with ExitCode=0 (Success) Sending e-mails to: p.mueller@companystudios.com Warning: you have no plugins providing access control for builds, so falling back to legacy behavior of permitting any downstream builds to be triggered Triggering a new build of xxx Test Compile all Blueprint Triggering a new build of xxx Configuration Tests Finished: SUCCESS