Program.Main: Running on WindowsHostPlatform Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET Program.Main: UE4 ver. 4.0.0 InternalUtils.RunSingleInstance: No other instance of C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe is running. Automation.ParseCommandLine: Registered 18 command line parameters. Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=J:/Unreal Projects/BlackOrWhite10/BlackOrWhite10.uproject -cook -stage -archive -archivedirectory=J:/BW10ANDROID -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -CrashReporter -utf8output -NoCompile Automation.ParseCommandLine: Found 1 scripts to execute: Automation.ParseCommandLine: BuildCookRun(rocket, nocompile, installed, nop4, project=J:/Unreal Projects/BlackOrWhite10/BlackOrWhite10.uproject, cook, stage, archive, archivedirectory=J:/BW10ANDROID, package, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, clean, pak, prereqs, nodebuginfo, targetplatform=Android, cookflavor=ASTC, CrashReporter, utf8output, NoCompile) Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=True Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.8\Engine\Binaries\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.8\Engine\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.8\Engine\Config\BaseEngine.ini InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/paulc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8) InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook - Copy.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UAT_Log - Copy.txt InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/paulc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\paulc\AppData\Local\Temp\HarvestEnvVars.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\paulc\AppData\Local\Temp\HarvestEnvVars.bat=True CommandUtils.Run: Run: C:\Users\paulc\AppData\Local\Temp\HarvestEnvVars.bat HarvestEnvVars: HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" HarvestEnvVars: HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\paulc\AppData\Local\Temp\HarvestEnvVars.txt" CommandUtils.Run: Run: Took 0.3951672s to run HarvestEnvVars.bat, ExitCode=0 CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True CommandEnvironment.SetupBuildEnvironment: D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist. CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe= CommandEnvironment.LogSettings: Command Environment settings: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved CommandEnvironment.LogSettings: HasCapabilityToCompile=True CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8 CommandEnvironment.LogSettings: LogFolder=C:/Users/paulc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.LogSettings: MsDevExe= CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe CommandEnvironment.LogSettings: TimestampAsString=2015-07-22_23.37.52 CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe UProjectInfo.FillProjectInfo: Found 0 directories to search ProjectUtils.CleanupFolders: Cleaning up project rules folder Automation.Process: Compiling scripts. ScriptCompiler.FindAndCompileAllScripts: Registering UBT Classes. UnrealBuildTool.RegisterAllUBTClasses: Searching for ToolChains, BuildPlatforms, BuildDeploys and ProjectGenerators... UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.XboxOnePlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.PS4Platform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.MacPlatform MacPlatform.RegisterBuildPlatformInternal: Registering for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.AndroidPlatform AndroidPlatform.RegisterBuildPlatformInternal: Registering for Android UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WinRTPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.IOSPlatform IOSPlatform.RegisterBuildPlatformInternal: Registering for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.HTML5Platform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.LinuxPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WindowsPlatform WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win64 WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win32 UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.XboxOneToolChain XboxOneToolChain.RegisterToolChain: Registered for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.XboxOneDeploy XboxOneDeploy.RegisterBuildDeploy: Registering for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.PS4ToolChain PS4ToolChain.RegisterToolChain: Registered for PS4 UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.UEDeployPS4 UnrealBuildTool.RegisterAllUBTClasses: Unable to register PS4 deployment class because the SCE_ORBIS_SDK_DIR environment variable isn't set or points to something that doesn't exist UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.MacToolChain RemoteToolChain.RegisterRemoteToolChain: Registered for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.IOS.UEDeployMac UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.Android.UEDeployAndroid UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.AndroidToolChain AndroidToolChain.RegisterToolChain: Found Windows 32 bit versions of toolchain AndroidToolChain.RegisterToolChain: Registered for Android UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.WinRTToolChain WinRTToolChain.RegisterToolChain: Registered for WinRT WinRTToolChain.RegisterToolChain: Registered for WinRT_ARM UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.WinRTDeploy WinRTDeploy.RegisterBuildDeploy: Registering for WinRT UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.IOSToolChain RemoteToolChain.RegisterRemoteToolChain: Registered for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.IOS.UEDeployIOS UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.VCToolChain VCToolChain.RegisterToolChain: Registered for Win64 VCToolChain.RegisterToolChain: Registered for Win32 UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.HTML5ToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.LinuxToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.XboxOneProjectGenerator XboxOneProjectGenerator.RegisterPlatformProjectGenerator: Registering for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for XboxOne due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.PS4ProjectGenerator PS4ProjectGenerator.RegisterPlatformProjectGenerator: Registering for PS4 UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for PS4 due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.MacProjectGenerator MacProjectGenerator.RegisterPlatformProjectGenerator: Registering for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.AndroidProjectGenerator AndroidProjectGenerator.RegisterPlatformProjectGenerator: Registering for Android UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WinRTProjectGenerator WinRTProjectGenerator.RegisterPlatformProjectGenerator: Registering for WinRT WinRTProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for WinRT due to no valid BuildPlatform. WinRTProjectGenerator.RegisterPlatformProjectGenerator: Registering for WinRT_ARM WinRTProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for WinRT_ARM due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.IOSProjectGenerator IOSProjectGenerator.RegisterPlatformProjectGenerator: Registering for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.HTML5ProjectGenerator HTML5ProjectGenerator.RegisterPlatformProjectGenerator: Registering for HTML5 UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for HTML5 due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.LinuxProjectGenerator UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for Linux due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WindowsProjectGenerator WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win32 WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win64 ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll Platform.InitializePlatforms: Creating platforms. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. Platform.InitializePlatforms: Creating placeholder platform for target: Unknown Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne Platform.InitializePlatforms: Creating placeholder platform for target: PS4 Platform.InitializePlatforms: Creating placeholder platform for target: WinRT Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM ScriptCompiler.FindAndCompileAllScripts: Creating commands. CommandUtils.InitP4Support: Initializing AllowSubmit. CommandUtils.InitP4Support: AllowSubmit=False CommandUtils.InitP4Support: Initializing P4Enabled. CommandUtils.InitP4Support: P4Enabled=False CommandUtils.InitP4Support: P4CLRequired=False Automation.Execute: Attempting to execute BuildCookRun(rocket, nocompile, installed, nop4, project=J:/Unreal Projects/BlackOrWhite10/BlackOrWhite10.uproject, cook, stage, archive, archivedirectory=J:/BW10ANDROID, package, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, clean, pak, prereqs, nodebuginfo, targetplatform=Android, cookflavor=ASTC, CrashReporter, utf8output, NoCompile) InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject ProjectUtils.DetectTargetsForProject: Looking for targets for project J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject ProjectUtils.DetectTargetsForProject: Searching for target rule files in J:\Unreal Projects\BlackOrWhite10 ProjectUtils.DetectProjectProperties: Loading ini files for J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: BaseArchiveDirectory=J:\BW10ANDROID ProjectParams.ValidateAndLog: BaseStageDirectory=J:\Unreal Projects\BlackOrWhite10\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean=True ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Android ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor=ASTC ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=False ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCName= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject ProjectParams.ValidateAndLog: Rocket=True ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Android ProjectParams.ValidateAndLog: ShortProjectName=BlackOrWhite10 ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesCEF3=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True Project.Cook: ********** COOK COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True Project.Cook: Cleaning cooked data. CommandUtils.RunCommandlet: Running UE4Editor Cook for project J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe "J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject" -run=Cook -I18NPreset= -TargetPlatform=Android_ASTC -buildmachine -fileopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output UE4Editor-Cmd: UE4Editor-Cmd: LogInit:Display: Running engine for game: BlackOrWhite10 UE4Editor-Cmd: LogInit:Display: RandInit(-547848367) SRandInit(-547848367). UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads. UE4Editor-Cmd: LogStats: Stats thread started UE4Editor-Cmd: [2015.07.22-22.37.55:309][ 0]LogInit: Version: 4.8.2-2614606+++depot+UE4-Releases+4.8 UE4Editor-Cmd: [2015.07.22-22.37.55:310][ 0]LogInit: API Version: 2579680 UE4Editor-Cmd: [2015.07.22-22.37.55:310][ 0]LogInit: Compiled (64-bit): Jul 8 2015 23:43:41 UE4Editor-Cmd: [2015.07.22-22.37.55:310][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 UE4Editor-Cmd: [2015.07.22-22.37.55:310][ 0]LogInit: Build Configuration: Development UE4Editor-Cmd: [2015.07.22-22.37.55:310][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 UE4Editor-Cmd: [2015.07.22-22.37.55:310][ 0]LogInit: Command line: "J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject" -run=Cook -I18NPreset= -TargetPlatform=Android_ASTC -buildmachine -fileopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output UE4Editor-Cmd: [2015.07.22-22.37.55:313][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ UE4Editor-Cmd: [2015.07.22-22.37.55:313][ 0]LogInit: Rocket: 1 UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: Using libcurl 7.41.0 UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: - built for x86_64-pc-win32 UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: - supports SSL with WinSSL UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: - other features: UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: CURL_VERSION_SSL UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: CURL_VERSION_IPV6 UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: CURL_VERSION_ASYNCHDNS UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: CURL_VERSION_LARGEFILE UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: CURL_VERSION_IDN UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: CurlRequestOptions (configurable via config and command line): UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections UE4Editor-Cmd: [2015.07.22-22.37.55:327][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. UE4Editor-Cmd: [2015.07.22-22.37.55:340][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem UE4Editor-Cmd: [2015.07.22-22.37.55:357][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. UE4Editor-Cmd: [2015.07.22-22.37.55:367][ 0]LogInit: Object subsystem initialized UE4Editor-Cmd: [2015.07.22-22.37.55:368][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' UE4Editor-Cmd: [2015.07.22-22.37.55:368][ 0]LogConsoleResponse:Warning: Found in ini file 'J:/Unreal Projects/BlackOrWhite10/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2015.07.22-22.37.55:368][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' UE4Editor-Cmd: [2015.07.22-22.37.55:368][ 0]LogConsoleResponse:Warning: Found in ini file 'J:/Unreal Projects/BlackOrWhite10/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2015.07.22-22.37.55:368][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' UE4Editor-Cmd: [2015.07.22-22.37.55:368][ 0]LogConsoleResponse:Warning: Found in ini file 'J:/Unreal Projects/BlackOrWhite10/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2015.07.22-22.37.55:368][ 0]LogInit: Selected Device Profile: [Windows] UE4Editor-Cmd: [2015.07.22-22.37.55:368][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] UE4Editor-Cmd: [2015.07.22-22.37.55:377][ 0]LogInit: Computer: DESKTOP UE4Editor-Cmd: [2015.07.22-22.37.55:377][ 0]LogInit: User: paulsc UE4Editor-Cmd: [2015.07.22-22.37.55:377][ 0]LogInit: CPU Page size=4096, Cores=4 UE4Editor-Cmd: [2015.07.22-22.37.55:377][ 0]LogInit: High frequency timer resolution =3.320331 MHz UE4Editor-Cmd: [2015.07.22-22.37.55:377][ 0]LogMemory: Memory total: Physical=11.9GB (12GB approx) UE4Editor-Cmd: [2015.07.22-22.37.55:377][ 0]LogMemory: Platform Memory Stats for Windows UE4Editor-Cmd: [2015.07.22-22.37.55:377][ 0]LogMemory: Process Physical Memory: 50.48 MB used, 50.48 MB peak UE4Editor-Cmd: [2015.07.22-22.37.55:377][ 0]LogMemory: Process Virtual Memory: 22.46 MB used, 22.46 MB peak UE4Editor-Cmd: [2015.07.22-22.37.55:377][ 0]LogMemory: Physical Memory: 5238.49 MB used, 12161.27 MB total UE4Editor-Cmd: [2015.07.22-22.37.55:377][ 0]LogMemory: Virtual Memory: 310.88 MB used, 134217728.00 MB total UE4Editor-Cmd: [2015.07.22-22.37.55:408][ 0]LogTextLocalizationManager: The requested culture ('en_GB') has no localization data; parent culture's ('en') localization data will be used. UE4Editor-Cmd: [2015.07.22-22.37.55:610][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) UE4Editor-Cmd: [2015.07.22-22.37.55:886][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. UE4Editor-Cmd: [2015.07.22-22.37.56:572][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:585][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:598][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:611][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:625][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:636][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:647][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:658][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:678][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:701][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:717][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:730][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:778][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:788][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:799][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:812][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform UE4Editor-Cmd: [2015.07.22-22.37.56:812][ 0]LogTargetPlatformManager:Display: Building Assets For Android_ASTC UE4Editor-Cmd: [2015.07.22-22.37.57:003][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB UE4Editor-Cmd: [2015.07.22-22.37.57:035][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 55MB C:/Users/paulc/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. UE4Editor-Cmd: [2015.07.22-22.37.57:035][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/paulc/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc UE4Editor-Cmd: [2015.07.22-22.37.57:035][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file J:/Unreal Projects/BlackOrWhite10/DerivedDataCache/DDC.ddp not found, will not use a pak cache. UE4Editor-Cmd: [2015.07.22-22.37.57:035][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. UE4Editor-Cmd: [2015.07.22-22.37.57:035][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file J:/Unreal Projects/BlackOrWhite10/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. UE4Editor-Cmd: [2015.07.22-22.37.57:035][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. UE4Editor-Cmd: [2015.07.22-22.37.57:163][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UE4Editor-Cmd: [2015.07.22-22.37.57:175][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/paulc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable UE4Editor-Cmd: [2015.07.22-22.37.57:200][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-PopcornFX.dll (API version 2554075), but it was incompatible with the current engine API version (2579680). This is likely a stale module that must be recompiled. UE4Editor-Cmd: [2015.07.22-22.37.57:200][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-PopcornFXEditor.dll (API version 2554075), but it was incompatible with the current engine API version (2579680). This is likely a stale module that must be recompiled. UE4Editor-Cmd: [2015.07.22-22.37.57:400][ 0]LogInit: Selected Device Profile: [Windows] UE4Editor-Cmd: [2015.07.22-22.37.57:435][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) UE4Editor-Cmd: [2015.07.22-22.37.57:436][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) UE4Editor-Cmd: [2015.07.22-22.37.57:500][ 0]LogMeshUtilities: No automatic mesh reduction module available UE4Editor-Cmd: [2015.07.22-22.37.57:500][ 0]LogMeshUtilities: No automatic mesh merging module available UE4Editor-Cmd: [2015.07.22-22.37.57:599][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UE4Editor-Cmd: [2015.07.22-22.37.58:110][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.07.22-22.37.58:119][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.07.22-22.37.58:128][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.07.22-22.37.58:137][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.07.22-22.37.58:377][ 0]LogObj: 25656 objects as part of root set at end of initial load. UE4Editor-Cmd: [2015.07.22-22.37.58:377][ 0]LogUObjectAllocator: 5183872 out of 0 bytes used by permanent object pool. UE4Editor-Cmd: [2015.07.22-22.37.58:377][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet UE4Editor-Cmd: [2015.07.22-22.37.58:377][ 0]LogInit: Initializing Editor Engine... UE4Editor-Cmd: [2015.07.22-22.37.58:377][ 0]LogEngine: Initializing Engine... UE4Editor-Cmd: [2015.07.22-22.37.58:444][ 0]LogAIModule: Creating AISystem for world NewWorld UE4Editor-Cmd: [2015.07.22-22.37.58:453][ 0]LogDerivedDataCache: Saved boot cache 0.01s 5MB C:/Users/paulc/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. UE4Editor-Cmd: [2015.07.22-22.37.58:456][ 0]LogInit: Texture streaming: Disabled UE4Editor-Cmd: [2015.07.22-22.37.58:473][ 0]LogInit: Initializing Editor Engine Completed UE4Editor-Cmd: [2015.07.22-22.37.58:503][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up UE4Editor-Cmd: [2015.07.22-22.37.58:809][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 6 other paths to find 1380 assets in 0.3060 seconds UE4Editor-Cmd: [2015.07.22-22.37.58:813][ 0]LogCook:Display: Done creating registry. It took 0.31s. UE4Editor-Cmd: [2015.07.22-22.37.59:577][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../BlackOrWhite10/CookedIniVersion! UE4Editor-Cmd: [2015.07.22-22.38.00:256][ 0]CookResults:Warning: Warning Unable to find package for cooking /Game/Maps/BlackorWhiteCoreBlank UE4Editor-Cmd: [2015.07.22-22.38.00:256][ 0]LogCook:Warning: Unable to find package for cooking /Game/Maps/BlackorWhiteCoreBlank UE4Editor-Cmd: [2015.07.22-22.38.00:259][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameInstance' UE4Editor-Cmd: [2015.07.22-22.38.00:259][ 0]LogRedirectors: Resolved to '/Script/Engine.GameInstance' UE4Editor-Cmd: [2015.07.22-22.38.00:259][ 0]LogRedirectors: String Asset Reference '/Game/StartMenu/bwgamemode.bwgamemode_C' UE4Editor-Cmd: [2015.07.22-22.38.00:930][ 0]LogBlueprint:Warning: backgroundwhite_C: Found non-native root component custom scale for backgroundflatwhite (X=2.000 Y=2.000 Z=2.000) saved prior to being usable; reverting to default scale. UE4Editor-Cmd: [2015.07.22-22.38.00:945][ 0]LogRedirectors: Resolved to '/Game/StartMenu/bwgamemode.bwgamemode_C' UE4Editor-Cmd: [2015.07.22-22.38.00:945][ 0]LogRedirectors: String Asset Reference '/Game/StartMenu/bwgamemode.bwgamemode_C' UE4Editor-Cmd: [2015.07.22-22.38.00:945][ 0]LogRedirectors: Resolved to '/Game/StartMenu/bwgamemode.bwgamemode_C' UE4Editor-Cmd: [2015.07.22-22.38.00:945][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.22-22.38.00:946][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.22-22.38.00:946][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.22-22.38.00:946][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.22-22.38.00:946][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIPerceptionSystem' UE4Editor-Cmd: [2015.07.22-22.38.00:946][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIPerceptionSystem' UE4Editor-Cmd: [2015.07.22-22.38.00:946][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.22-22.38.00:947][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.22-22.38.00:947][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.00:947][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.00:947][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.00:948][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.00:948][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.00:948][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.00:948][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.00:949][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.00:949][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.00:949][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.00:949][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.00:949][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.00:949][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.00:949][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.00:949][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.00:949][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.00:950][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.00:950][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.00:950][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.00:950][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.00:950][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.00:950][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.00:950][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.00:951][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.00:951][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.00:951][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.00:951][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.00:951][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.00:951][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.00:951][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.00:951][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.00:951][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.00:952][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.00:952][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.00:952][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.00:952][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.00:952][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.00:952][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.00:952][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.00:953][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.00:953][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.00:953][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.00:953][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.00:954][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.00:954][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.00:954][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.00:954][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:957][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:957][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:960][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:960][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:960][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:961][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:968][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:969][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:971][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:972][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.00:975][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. UE4Editor-Cmd: [2015.07.22-22.38.00:976][ 0]LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2, Default Material will be used in game. UE4Editor-Cmd: [2015.07.22-22.38.00:976][ 0]LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 UE4Editor-Cmd: [2015.07.22-22.38.00:976][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.00:977][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:986][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:987][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.00:990][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.00:990][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:990][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:991][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:994][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.00:995][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.00:997][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.00:997][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.00:998][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.00:998][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:001][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:002][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:004][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:004][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:007][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:007][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:011][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:011][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:015][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:015][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:015][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:015][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:017][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. UE4Editor-Cmd: [2015.07.22-22.38.01:018][ 0]LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game. UE4Editor-Cmd: [2015.07.22-22.38.01:018][ 0]LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 UE4Editor-Cmd: [2015.07.22-22.38.01:019][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:019][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:019][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:019][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:021][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:021][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:021][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:022][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:022][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:022][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:022][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:023][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:023][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:023][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:023][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:024][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' UE4Editor-Cmd: [2015.07.22-22.38.01:074][ 0]LogRedirectors: Resolved to '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' UE4Editor-Cmd: [2015.07.22-22.38.01:074][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:074][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:075][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:075][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:075][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:075][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:075][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:075][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:075][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:076][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:076][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:076][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:076][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:076][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:077][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:077][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:077][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:077][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:077][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:077][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:078][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:078][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:078][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:078][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:078][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:078][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:078][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:079][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:079][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:079][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:079][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:079][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:079][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:080][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:080][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:080][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:080][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:081][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:081][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:081][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:081][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:081][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:082][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:082][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:082][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:082][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:082][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:083][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:083][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:083][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:083][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:084][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:084][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:084][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:084][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:084][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:084][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:084][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:086][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:086][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:086][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:086][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:086][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:087][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:087][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:087][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:087][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:088][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:088][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:088][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:088][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:089][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:089][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:089][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:089][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:090][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:090][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:091][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:091][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:091][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:091][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:092][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:092][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:092][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:093][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:093][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:093][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:093][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:094][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:094][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:094][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:094][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:095][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:095][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:095][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:095][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:095][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:096][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:096][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:096][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:096][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:096][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:097][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:097][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:097][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:098][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:098][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:098][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:098][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:098][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:098][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:098][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:098][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:099][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:099][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:099][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:099][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:099][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:099][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:099][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:099][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:100][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:100][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:100][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:100][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:100][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:100][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:100][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:101][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:101][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:101][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:101][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:101][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:101][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:102][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:102][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:102][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:103][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:103][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:103][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:103][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:104][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:104][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:104][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:104][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:105][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:105][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:105][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:105][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:105][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:105][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:106][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:106][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:106][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:107][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:107][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:107][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:108][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:108][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:108][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:108][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:109][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:109][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:109][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:109][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:110][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:110][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:110][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:110][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:111][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:111][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:111][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:111][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:111][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:112][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:112][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:112][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:112][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:113][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:113][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:113][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:114][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:114][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:114][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:115][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:115][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:115][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:115][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:115][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:116][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:117][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:117][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:117][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:118][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:118][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:118][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:118][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:119][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:119][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:119][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:119][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:119][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:119][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:120][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:120][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:120][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:120][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:120][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:120][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:121][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:121][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:121][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:121][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:121][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:121][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:121][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:121][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:122][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:122][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:122][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:122][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:122][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:122][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:122][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:123][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:123][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:123][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:123][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:123][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:124][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:124][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:124][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:124][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:124][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:124][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:125][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:125][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:126][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:126][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:126][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:126][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:126][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:127][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:127][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:127][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:127][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:127][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:128][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:128][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:128][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:129][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:129][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:129][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:130][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:130][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:130][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:131][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:131][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:131][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:132][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:132][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:132][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:132][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:133][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:133][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:133][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:133][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:133][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:133][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:134][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:134][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:134][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:134][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:135][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:135][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:135][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:135][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:136][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:136][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:136][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:136][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:137][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:137][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:137][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:137][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:137][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:138][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:138][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:138][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:138][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:138][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:139][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:139][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:139][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:139][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:140][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:140][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:140][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:140][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:140][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:140][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:141][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:141][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:141][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:141][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:141][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:141][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:142][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:142][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:142][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:142][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:142][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:142][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:142][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:142][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:143][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:143][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:143][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:143][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:143][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:143][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:144][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:144][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:144][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:144][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:144][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:144][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:144][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:144][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:145][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:145][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:145][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:145][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:145][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:145][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:146][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:146][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:146][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:146][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:147][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:147][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:147][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:147][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:148][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:148][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:148][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:148][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:148][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:149][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:149][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:149][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:150][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:150][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:150][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:151][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:151][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:151][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:151][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:152][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:152][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:152][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:152][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:152][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:153][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:153][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:153][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:154][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:154][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:154][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:154][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:155][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:155][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:155][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:155][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:156][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:156][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:156][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:156][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:157][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:157][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:157][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:157][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:158][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:158][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:158][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:158][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:158][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:159][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:159][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:159][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:159][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:160][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:160][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:160][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:160][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:160][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:160][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:161][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:161][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:161][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:161][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:161][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:161][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:161][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:162][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:162][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:162][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:162][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:162][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:162][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:162][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:163][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:163][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:163][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:163][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:163][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:163][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:163][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:163][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:164][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:164][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:164][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:164][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:164][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:164][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:164][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:165][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:165][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:165][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:166][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:166][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:166][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:166][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:166][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:167][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:167][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:167][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:167][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:167][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:168][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:168][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:168][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:168][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:169][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:169][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:169][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:169][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:170][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:170][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:170][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:170][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:171][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:171][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:171][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:172][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:172][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:172][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:172][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:173][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:173][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:173][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:173][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:174][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:174][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:174][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:175][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:175][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:175][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:175][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:175][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:176][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:176][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:176][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:176][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:177][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:177][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:177][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:178][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:178][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:178][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:178][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:178][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:179][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:179][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:179][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:179][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:179][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:180][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:180][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:180][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:181][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSounds/Master.Master' UE4Editor-Cmd: [2015.07.22-22.38.01:181][ 0]LogRedirectors: Resolved to '/Engine/EngineSounds/Master.Master' UE4Editor-Cmd: [2015.07.22-22.38.01:181][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:182][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:182][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:182][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:182][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:182][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:183][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:183][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:183][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:183][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:183][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:184][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:184][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:184][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:184][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:184][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:184][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:185][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:185][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:185][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:185][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:185][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:185][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:185][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:185][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:186][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:186][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:186][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:186][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:186][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:186][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:186][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:186][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:187][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:187][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:187][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:187][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:187][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:187][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:188][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:188][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:188][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:188][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:189][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:189][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:189][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:189][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:190][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:190][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:190][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:190][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:191][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:191][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:191][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:192][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:192][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:192][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:192][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:193][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:193][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:193][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:194][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:194][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:194][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:194][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:195][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:195][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:195][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:196][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:196][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:196][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:196][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:197][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:197][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:197][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:198][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:198][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:198][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:198][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:199][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:199][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:199][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:199][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:200][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:200][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:200][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:201][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:201][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:201][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:201][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:202][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:202][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:202][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:202][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:203][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:203][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:204][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:204][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:204][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:204][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:204][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:205][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:205][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:205][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:205][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:206][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:206][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:206][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:206][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:206][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:206][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:207][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:207][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:207][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:207][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:207][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:207][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:207][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:207][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:208][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:208][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:208][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:208][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:208][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:208][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:208][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:209][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:209][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:209][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:209][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:209][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:209][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:209][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:210][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:210][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:210][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:210][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:210][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:211][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:211][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:211][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:211][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:212][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:212][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:212][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:213][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:213][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:213][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:213][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:214][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:214][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:216][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:216][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:216][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:216][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:217][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:217][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:217][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:217][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:219][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:219][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:219][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:219][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:220][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:220][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:220][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:220][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:221][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:221][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:221][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:221][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:221][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:222][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:222][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:222][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:223][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:223][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:223][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:223][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:224][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:224][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:224][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:225][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:225][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:225][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:225][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:226][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:226][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:226][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:226][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.22-22.38.01:227][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:227][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.22-22.38.01:227][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:227][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:228][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:228][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:228][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:228][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.22-22.38.01:229][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:229][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:229][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:229][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:229][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:229][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:230][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:230][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.22-22.38.01:230][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:230][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.22-22.38.01:230][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:230][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.22-22.38.01:230][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:230][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.22-22.38.01:231][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:231][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:231][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:231][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.22-22.38.01:231][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:231][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.22-22.38.01:231][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:232][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.22-22.38.01:232][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:232][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.22-22.38.01:232][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:232][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.22-22.38.01:232][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:232][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.22-22.38.01:232][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:233][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.22-22.38.01:233][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:233][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.22-22.38.01:233][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:233][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.22-22.38.01:233][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:234][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.22-22.38.01:234][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:234][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.22-22.38.01:234][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:235][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.22-22.38.01:235][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:235][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.22-22.38.01:236][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:236][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.22-22.38.01:236][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:237][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:237][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:237][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:237][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:238][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:238][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:238][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:238][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:238][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:239][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:239][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.22-22.38.01:239][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:240][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:240][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:240][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.22-22.38.01:240][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:241][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:241][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:241][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.22-22.38.01:241][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:241][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:242][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:242][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.22-22.38.01:242][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:242][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:243][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:243][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:243][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:243][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.22-22.38.01:243][ 0]LogRedirectors: String Asset Reference 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Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:249][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.22-22.38.01:256][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset UE4Editor-Cmd: [2015.07.22-22.38.01:257][ 0]LogSavePackage: Save=0.804739ms UE4Editor-Cmd: [2015.07.22-22.38.01:257][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' UE4Editor-Cmd: [2015.07.22-22.38.01:258][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset UE4Editor-Cmd: [2015.07.22-22.38.01:292][ 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Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset' UE4Editor-Cmd: [2015.07.22-22.38.01:584][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset UE4Editor-Cmd: [2015.07.22-22.38.01:586][ 0]LogSavePackage: Save=1.554363ms UE4Editor-Cmd: [2015.07.22-22.38.01:586][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset' UE4Editor-Cmd: [2015.07.22-22.38.01:586][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset UE4Editor-Cmd: [2015.07.22-22.38.01:588][ 0]LogSavePackage: Save=1.935349ms UE4Editor-Cmd: [2015.07.22-22.38.01:589][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset' UE4Editor-Cmd: [2015.07.22-22.38.01:589][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset UE4Editor-Cmd: [2015.07.22-22.38.01:591][ 0]LogSavePackage: Save=1.621525ms UE4Editor-Cmd: [2015.07.22-22.38.01:592][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset' UE4Editor-Cmd: [2015.07.22-22.38.01:592][ 0]LogCookCommandlet:Display: GC... UE4Editor-Cmd: [2015.07.22-22.38.01:709][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset UE4Editor-Cmd: [2015.07.22-22.38.01:710][ 0]LogSavePackage: Save=0.510190ms UE4Editor-Cmd: [2015.07.22-22.38.01:710][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' UE4Editor-Cmd: [2015.07.22-22.38.01:725][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset UE4Editor-Cmd: [2015.07.22-22.38.01:726][ 0]LogSavePackage: Save=0.757153ms UE4Editor-Cmd: [2015.07.22-22.38.01:726][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:407][ 0]LogBlueprint:Warning: backgroundwhite_C: Found non-native root component custom scale for backgroundflatwhite (X=2.000 Y=2.000 Z=2.000) saved prior to being usable; reverting to default scale. UE4Editor-Cmd: [2015.07.22-22.38.02:412][ 0]LogCook:Display: Cooking /Game/StartMenu/bwgamemode -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/StartMenu/bwgamemode.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:420][ 0]LogSavePackage: Save=7.487808ms UE4Editor-Cmd: [2015.07.22-22.38.02:421][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/StartMenu/bwgamemode.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:515][ 0]LogCook:Display: Cooking /Game/Maps/Example_Map -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Maps/Example_Map.umap UE4Editor-Cmd: [2015.07.22-22.38.02:556][ 0]LogSavePackage: Save=40.697147ms UE4Editor-Cmd: [2015.07.22-22.38.02:556][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Maps/Example_Map.umap' UE4Editor-Cmd: [2015.07.22-22.38.02:606][ 0]LogCook:Display: Cooking /Game/UMG/ignore -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/UMG/ignore.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:608][ 0]LogSavePackage: Save=1.848912ms UE4Editor-Cmd: [2015.07.22-22.38.02:609][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/UMG/ignore.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:609][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:614][ 0]LogSavePackage: Save=4.758863ms UE4Editor-Cmd: [2015.07.22-22.38.02:614][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:616][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/EmptyActor.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:620][ 0]LogSavePackage: Save=4.213435ms UE4Editor-Cmd: [2015.07.22-22.38.02:620][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/EmptyActor.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:713][ 0]LogCook:Display: Cooking /Game/UMG/gameHUD_EOG -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/UMG/gameHUD_EOG.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:724][ 0]LogSavePackage: Save=10.762782ms UE4Editor-Cmd: [2015.07.22-22.38.02:725][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/UMG/gameHUD_EOG.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:729][ 0]LogCook:Display: Cooking /Game/UMG/gameHUD -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/UMG/gameHUD.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:868][ 0]LogSavePackage: Save=137.879929ms UE4Editor-Cmd: [2015.07.22-22.38.02:868][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/UMG/gameHUD.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:874][ 0]LogCook:Display: Cooking /Game/UMG/BlackButtonStyle -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/UMG/BlackButtonStyle.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:875][ 0]LogSavePackage: Save=0.734866ms UE4Editor-Cmd: [2015.07.22-22.38.02:875][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/UMG/BlackButtonStyle.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:879][ 0]LogCook:Display: Cooking /Game/Textures/black_white_check_Mat -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Textures/black_white_check_Mat.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:882][ 0]LogSavePackage: Save=1.969984ms UE4Editor-Cmd: [2015.07.22-22.38.02:882][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Textures/black_white_check_Mat.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:886][ 0]LogCook:Display: Cooking /Game/Textures/black_white_check -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Textures/black_white_check.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:887][ 0]LogSavePackage: Save=0.908343ms UE4Editor-Cmd: [2015.07.22-22.38.02:887][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Textures/black_white_check.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:888][ 0]LogCook:Display: Cooking /Game/Shapes/Shape_Cone -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Shapes/Shape_Cone.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:890][ 0]LogSavePackage: Save=1.375766ms UE4Editor-Cmd: [2015.07.22-22.38.02:890][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Shapes/Shape_Cone.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:892][ 0]LogCook:Display: Cooking /Game/Materials/white2 -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/white2.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:894][ 0]LogSavePackage: Save=1.813072ms UE4Editor-Cmd: [2015.07.22-22.38.02:894][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/white2.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:896][ 0]LogCook:Display: Cooking /Game/Materials/White -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/White.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:896][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for White. Package will not be saved. UE4Editor-Cmd: [2015.07.22-22.38.02:897][ 0]LogCook:Display: Cooking /Game/Materials/M_Basic_Wall -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/M_Basic_Wall.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:899][ 0]LogSavePackage: Save=2.484692ms UE4Editor-Cmd: [2015.07.22-22.38.02:900][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/M_Basic_Wall.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:905][ 0]LogCook:Display: Cooking /Game/Materials/M_Basic_Floor -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/M_Basic_Floor.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:907][ 0]LogSavePackage: Save=1.533883ms UE4Editor-Cmd: [2015.07.22-22.38.02:907][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/M_Basic_Floor.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:911][ 0]LogCook:Display: Cooking /Game/Materials/DefaultTextMaterialOpaqueMenu -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/DefaultTextMaterialOpaqueMenu.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:914][ 0]LogSavePackage: Save=1.934446ms UE4Editor-Cmd: [2015.07.22-22.38.02:914][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/DefaultTextMaterialOpaqueMenu.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:915][ 0]LogCook:Display: Cooking /Game/Materials/BlackShiny -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/BlackShiny.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:918][ 0]LogSavePackage: Save=2.777735ms UE4Editor-Cmd: [2015.07.22-22.38.02:918][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/BlackShiny.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:923][ 0]LogCook:Display: Cooking /Game/Materials/blackorwhite -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/blackorwhite.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:924][ 0]LogSavePackage: Save=0.966771ms UE4Editor-Cmd: [2015.07.22-22.38.02:924][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/blackorwhite.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:925][ 0]LogCook:Display: Cooking /Game/Materials/black -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/black.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:928][ 0]LogSavePackage: Save=2.535289ms UE4Editor-Cmd: [2015.07.22-22.38.02:928][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Materials/black.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:931][ 0]LogCook:Display: Cooking /Game/Fonts/redlucida18b -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Fonts/redlucida18b.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:933][ 0]LogSavePackage: Save=1.215240ms UE4Editor-Cmd: [2015.07.22-22.38.02:933][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Fonts/redlucida18b.uasset' UE4Editor-Cmd: [2015.07.22-22.38.02:989][ 0]LogBlueprint:Warning: SquareBlock_C: Found non-native root component custom scale for Square (X=1.000 Y=1.000 Z=0.250) saved prior to being usable; reverting to default scale. UE4Editor-Cmd: [2015.07.22-22.38.02:990][ 0]LogCook:Display: Cooking /Game/Blueprints/SquareBlock -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Blueprints/SquareBlock.uasset UE4Editor-Cmd: [2015.07.22-22.38.02:994][ 0]LogSavePackage: Save=3.820704ms UE4Editor-Cmd: [2015.07.22-22.38.02:995][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Blueprints/SquareBlock.uasset' UE4Editor-Cmd: [2015.07.22-22.38.03:039][ 0]LogBlueprint:Warning: Shape_Cone_C: Found non-native root component custom scale for ConeShape (X=3.500 Y=3.500 Z=3.500) saved prior to being usable; reverting to default scale. UE4Editor-Cmd: [2015.07.22-22.38.03:040][ 0]LogCook:Display: Cooking /Game/Blueprints/Shape_Cone -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Blueprints/Shape_Cone.uasset UE4Editor-Cmd: [2015.07.22-22.38.03:045][ 0]LogSavePackage: Save=4.492624ms UE4Editor-Cmd: [2015.07.22-22.38.03:045][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Blueprints/Shape_Cone.uasset' UE4Editor-Cmd: [2015.07.22-22.38.03:046][ 0]LogCook:Display: Cooking /Game/Blueprints/MyPlayerController -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Blueprints/MyPlayerController.uasset UE4Editor-Cmd: [2015.07.22-22.38.03:052][ 0]LogSavePackage: Save=6.402072ms UE4Editor-Cmd: [2015.07.22-22.38.03:053][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Blueprints/MyPlayerController.uasset' UE4Editor-Cmd: [2015.07.22-22.38.03:054][ 0]LogCook:Display: Cooking /Game/Blueprints/backgroundwhite -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Blueprints/backgroundwhite.uasset UE4Editor-Cmd: [2015.07.22-22.38.03:059][ 0]LogSavePackage: Save=4.098989ms UE4Editor-Cmd: [2015.07.22-22.38.03:059][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/Android_ASTC/BlackOrWhite10/Content/Blueprints/backgroundwhite.uasset' UE4Editor-Cmd: [2015.07.22-22.38.03:112][ 0]LogBlueprint:Warning: backgroundblack_Blueprint_C: Found non-native root component custom scale for backgroundblack_0 (X=21.000 Y=21.000 Z=21.000) saved prior to being usable; reverting to default scale. UE4Editor-Cmd: [2015.07.22-22.38.03:112][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) UE4Editor-Cmd: begin: stack for UAT UE4Editor-Cmd: KERNELBASE.dll {0x00007ff8dd0ca1c8} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ff8a5157c0f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ff8a50110b8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ff8a4fe1e72} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!CastLogError() {0x00007ff8a4a0ccdf} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!CastChecked() {0x00007ff8a1dbd271} + 89 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::PostLoad() {0x00007ff8a2882a49} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!UPrimitiveComponent::PostLoad() {0x00007ff8a28f3b92} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!UStaticMeshComponent::PostLoad() {0x00007ff8a2956037} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() {0x00007ff8a4ab9a3f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!EndLoad() {0x00007ff8a4bb4f97} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x00007ff8a4bc4a67} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x00007ff89fc75675} + 34 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x00007ff8a0313467} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x00007ff8a0307f67} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x00007ff6b701e4b9} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x00007ff6b70143fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x00007ff6b7014a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x00007ff6b70265c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x00007ff6b702717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] UE4Editor-Cmd: UE4Editor-Cmd: KERNEL32.DLL {0x00007ff8deea2d92} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: ntdll.dll {0x00007ff8dfee9f64} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: ntdll.dll {0x00007ff8dfee9f64} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: end: stack for UAT UE4Editor-Cmd: [2015.07.22-22.38.05:505][ 0]LogWindows: === Critical error: === UE4Editor-Cmd: UE4Editor-Cmd: Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 11] UE4Editor-Cmd: Cast of Class /Script/Engine.BlueprintGeneratedClass to BlueprintGeneratedClass failed UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: KERNELBASE.dll {0x00007ff8dd0ca1c8} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ff8a5157c0f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ff8a50110b8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ff8a4fe1e72} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!CastLogError() {0x00007ff8a4a0ccdf} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!CastChecked() {0x00007ff8a1dbd271} + 89 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::PostLoad() {0x00007ff8a2882a49} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!UPrimitiveComponent::PostLoad() {0x00007ff8a28f3b92} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!UStaticMeshComponent::PostLoad() {0x00007ff8a2956037} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() {0x00007ff8a4ab9a3f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!EndLoad() {0x00007ff8a4bb4f97} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x00007ff8a4bc4a67} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x00007ff89fc75675} + 34 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x00007ff8a0313467} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x00007ff8a0307f67} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x00007ff6b701e4b9} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x00007ff6b70143fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x00007ff6b7014a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x00007ff6b70265c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x00007ff6b702717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] UE4Editor-Cmd: UE4Editor-Cmd: KERNEL32.DLL {0x00007ff8deea2d92} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: ntdll.dll {0x00007ff8dfee9f64} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: ntdll.dll {0x00007ff8dfee9f64} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: [2015.07.22-22.38.05:509][ 0]LogExit: Executing StaticShutdownAfterError CommandUtils.Run: Run: Took 12.787354s to run UE4Editor-Cmd.exe, ExitCode=-1073741819 InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt Project.Cook: Cook failed. Deleting cooked data. ErrorReporter.Error: AutomationTool error: Cook failed. BuildCommand.Execute: BUILD FAILED Program.Main: AutomationTool terminated with exception: Program.Main: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject; see log C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt Stacktrace: at Project.Cook(ProjectParams Params) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCommand.Execute() at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) at AutomationTool.Automation.Process(String[] CommandLine) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) at AutomationTool.Program.Main() Program.Main: BUILD FAILED: Failed while running Cook for J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject; see log C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt ProcessManager.KillAll: Trying to kill 0 spawned processes. Program.Main: AutomationTool exiting with ExitCode=25