MainFrameActions: Packaging (Android (ATC)): mono: ====10/2/2015 3:08:35 AM====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ATC)): mono: MainFrameActions: Packaging (Android (ATC)): mono: ==== Writing to shim file /Users/mikkolindstrom/Documents/Unreal Projects/SamsungGearVR/Build/Android/src/com/epicgames/ue4/DownloadShim.java ==== MainFrameActions: Packaging (Android (ATC)): mono: MainFrameActions: Packaging (Android (ATC)): mono: ==== Shim data file up to date so not writing. ==== MainFrameActions: Packaging (Android (ATC)): mono: MainFrameActions: Packaging (Android (ATC)): mono: ==== Writing to template target file /Users/mikkolindstrom/Documents/Unreal Projects/SamsungGearVR/Build/Android/src/com/YourCompany/SamsungGearVR/AlarmReceiver.java ==== MainFrameActions: Packaging (Android (ATC)): mono: MainFrameActions: Packaging (Android (ATC)): mono: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ATC)): mono: MainFrameActions: Packaging (Android (ATC)): mono: ==== Writing to template target file /Users/mikkolindstrom/Documents/Unreal Projects/SamsungGearVR/Build/Android/src/com/YourCompany/SamsungGearVR/DownloaderActivity.java ==== MainFrameActions: Packaging (Android (ATC)): mono: MainFrameActions: Packaging (Android (ATC)): mono: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ATC)): mono: MainFrameActions: Packaging (Android (ATC)): mono: ==== Writing to template target file /Users/mikkolindstrom/Documents/Unreal Projects/SamsungGearVR/Build/Android/src/com/YourCompany/SamsungGearVR/OBBDownloaderService.java ==== MainFrameActions: Packaging (Android (ATC)): mono: MainFrameActions: Packaging (Android (ATC)): mono: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ATC)): mono: Building Java with SDK API level 'android-22' MainFrameActions: Packaging (Android (ATC)): mono: AndroidManifest.xml that was generated is different than last build, forcing repackage. MainFrameActions: Packaging (Android (ATC)): mono: bPackageDataInsideApk = False MainFrameActions: Packaging (Android (ATC)): mono: MainFrameActions: Packaging (Android (ATC)): mono: ====10/2/2015 3:08:46 AM====UPDATING BUILD CONFIGURATION FILES==================================================== MainFrameActions: Packaging (Android (ATC)): mono: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (ATC)): mono: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (ATC)): mono: MainFrameActions: Packaging (Android (ATC)): mono: ====10/2/2015 3:08:54 AM====PREPARING NATIVE CODE================================================================= MainFrameActions: Packaging (Android (ATC)): mono: Preparing native code for debugging... MainFrameActions: Packaging (Android (ATC)): mono: usage: dirname path MainFrameActions: Packaging (Android (ATC)): mono: make: /Users/mikkolindstrom/build/core/build-local.mk: No such file or directory MainFrameActions: Packaging (Android (ATC)): mono: make: *** No rule to make target `/Users/mikkolindstrom/build/core/build-local.mk'. Stop. MainFrameActions: Packaging (Android (ATC)): mono: UnrealBuildTool Exception: ERROR: /Users/mikkolindstrom/Desktop/Unreal Engine/NVPACK/android-ndk-r10e/ndk-build failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 69.577115s to run mono, ExitCode=5 MainFrameActions: Packaging (Android (ATC)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe SamsungGearVR Android Development "/Users/mikkolindstrom/Documents/Unreal Projects/SamsungGearVR/SamsungGearVR.uproject" -noxge -rocket -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.7.txt' MainFrameActions: Packaging (Android (ATC)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe SamsungGearVR Android Development "/Users/mikkolindstrom/Documents/Unreal Projects/SamsungGearVR/SamsungGearVR.uproject" -noxge -rocket -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.7.txt' MainFrameActions: Packaging (Android (ATC)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.UE4Build.BuildWithUBT (System.String ProjectName, System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, System.String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 MainFrameActions: Packaging (Android (ATC)): InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, System.Collections.Generic.Dictionary`2 PlatformEnvVars) [0x00000] in :0 MainFrameActions: Packaging (Android (ATC)): at Project.Build (BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in :0 MainFrameActions: Packaging (Android (ATC)): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 MainFrameActions: Packaging (Android (ATC)): at BuildCookRun.ExecuteBuild () [0x00000] in :0 MainFrameActions: Packaging (Android (ATC)): at BuildCommand.Execute () [0x00000] in :0 MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe SamsungGearVR Android Development "/Users/mikkolindstrom/Documents/Unreal Projects/SamsungGearVR/SamsungGearVR.uproject" -noxge -rocket -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.7.txt' MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit MainFrameActions: Packaging (Android (ATC)): RunUAT ERROR: AutomationTool was unable to run successfully. LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)