[2015.09.13-02.04.28:427][ 0]Log file open, 09/12/15 19:04:28 [2015.09.13-02.04.28:427][ 0]LogInit:Display: Running engine for game: GenericShooter [2015.09.13-02.04.28:427][ 0]LogInit:Display: RandInit(-1154357332) SRandInit(-1154357332). [2015.09.13-02.04.28:427][ 0]LogTaskGraph: Started task graph with 4 named threads and 8 total threads. [2015.09.13-02.04.28:427][ 0]LogStats: Stats thread started at 0.090490 [2015.09.13-02.04.28:427][ 0]LogInit: Version: 4.9.1-0+++depot+UE4-Releases+4.9 [2015.09.13-02.04.28:427][ 0]LogInit: API Version: 0 [2015.09.13-02.04.28:427][ 0]LogInit: Compiled (64-bit): Sep 12 2015 18:48:24 [2015.09.13-02.04.28:427][ 0]LogInit: Compiled with Visual C++: 18.00.40629.00 [2015.09.13-02.04.28:427][ 0]LogInit: Build Configuration: Development [2015.09.13-02.04.28:427][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.9 [2015.09.13-02.04.28:427][ 0]LogInit: Command line: [2015.09.13-02.04.28:427][ 0]LogInit: Base directory: D:/ue49/Engine/Binaries/Win64/ [2015.09.13-02.04.28:427][ 0]LogInit: Rocket: 0 [2015.09.13-02.04.28:446][ 0]LogInit: Using libcurl 7.41.0 [2015.09.13-02.04.28:446][ 0]LogInit: - built for x86_64-pc-win32 [2015.09.13-02.04.28:446][ 0]LogInit: - supports SSL with WinSSL [2015.09.13-02.04.28:446][ 0]LogInit: - other features: [2015.09.13-02.04.28:446][ 0]LogInit: CURL_VERSION_SSL [2015.09.13-02.04.28:446][ 0]LogInit: CURL_VERSION_IPV6 [2015.09.13-02.04.28:446][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.09.13-02.04.28:446][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.09.13-02.04.28:446][ 0]LogInit: CURL_VERSION_IDN [2015.09.13-02.04.28:446][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.09.13-02.04.28:446][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.09.13-02.04.28:446][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.09.13-02.04.28:446][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.09.13-02.04.28:446][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.09.13-02.04.28:466][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.09.13-02.04.28:471][ 0]LogVoice:Warning: Failed to initialize voice interface [2015.09.13-02.04.28:475][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.09.13-02.04.28:485][ 0]LogInit: Object subsystem initialized [2015.09.13-02.04.28:491][ 0]LogInit: Selected Device Profile: [Windows] [2015.09.13-02.04.28:491][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.09.13-02.04.28:505][ 0]LogInit: Computer: ALLAR [2015.09.13-02.04.28:505][ 0]LogInit: User: clans [2015.09.13-02.04.28:505][ 0]LogInit: CPU Page size=4096, Cores=20 [2015.09.13-02.04.28:505][ 0]LogInit: High frequency timer resolution =2.744450 MHz [2015.09.13-02.04.28:505][ 0]LogMemory: Memory total: Physical=56.0GB (56GB approx) [2015.09.13-02.04.28:505][ 0]LogMemory: Platform Memory Stats for Windows [2015.09.13-02.04.28:505][ 0]LogMemory: Process Physical Memory: 58.24 MB used, 58.24 MB peak [2015.09.13-02.04.28:505][ 0]LogMemory: Process Virtual Memory: 59.01 MB used, 59.01 MB peak [2015.09.13-02.04.28:505][ 0]LogMemory: Physical Memory: 15329.91 MB used, 57293.78 MB total [2015.09.13-02.04.28:505][ 0]LogMemory: Virtual Memory: 373.99 MB used, 134217728.00 MB total [2015.09.13-02.04.28:560][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2015.09.13-02.04.29:509][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 980 Ti (Feature Level 11_0) [2015.09.13-02.04.29:509][ 0]LogD3D11RHI: Adapter has 6048MB of dedicated video memory, 0MB of dedicated system memory, and 28646MB of shared system memory, 1 output[s] [2015.09.13-02.04.29:548][ 0]LogD3D11RHI: Found D3D11 adapter 1: NVIDIA GeForce GTX 980 Ti (Feature Level 11_0) [2015.09.13-02.04.29:548][ 0]LogD3D11RHI: Adapter has 6048MB of dedicated video memory, 0MB of dedicated system memory, and 28646MB of shared system memory, 0 output[s] [2015.09.13-02.04.29:550][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0) [2015.09.13-02.04.29:550][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 28646MB of shared system memory, 0 output[s] [2015.09.13-02.04.29:550][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.09.13-02.04.29:596][ 0]LogD3D11RHI: !Direct3DDevice [2015.09.13-02.04.29:596][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2015.09.13-02.04.29:617][ 0]LogD3D11RHI: Async texture creation enabled [2015.09.13-02.04.29:630][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (../../../GenericShooter/Intermediate/Shaders/WorkingDirectory/258528/). [2015.09.13-02.04.29:631][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../GenericShooter/Intermediate/Shaders/tmp/78EC8F824EA9931F403850974E366D15/'. [2015.09.13-02.04.29:631][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.09.13-02.04.31:074][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2015.09.13-02.04.31:079][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.09.13-02.04.31:086][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.09.13-02.04.31:092][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.09.13-02.04.31:099][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.09.13-02.04.31:104][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.09.13-02.04.31:109][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.09.13-02.04.31:113][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.09.13-02.04.31:118][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.09.13-02.04.31:123][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.09.13-02.04.31:129][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.09.13-02.04.31:134][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.09.13-02.04.31:135][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2015.09.13-02.04.31:154][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.09.13-02.04.31:159][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.09.13-02.04.31:164][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.09.13-02.04.31:169][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.09.13-02.04.31:169][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.09.13-02.04.31:279][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.09.13-02.04.31:381][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 78MB ../../../GenericShooter/DerivedDataCache/Boot.ddc. [2015.09.13-02.04.31:381][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../GenericShooter/DerivedDataCache/Boot.ddc [2015.09.13-02.04.31:382][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../GenericShooter/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.09.13-02.04.31:382][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.09.13-02.04.31:382][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.09.13-02.04.31:382][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. [2015.09.13-02.04.31:394][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable [2015.09.13-02.04.31:394][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2015.09.13-02.04.31:394][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2015.09.13-02.04.31:649][ 0]LogInit: Selected Device Profile: [Windows] [2015.09.13-02.04.31:654][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2015.09.13-02.04.31:812][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.09.13-02.04.31:812][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.09.13-02.04.33:142][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.09.13-02.04.33:254][ 0]LogAssetRegistry: FAssetRegistry took 0.0111 seconds to start up [2015.09.13-02.04.33:471][ 0]SourceControl: Info Source control is disabled [2015.09.13-02.04.33:482][ 0]SourceControl: Info Source control is disabled [2015.09.13-02.04.33:498][ 0]SourceControl: Info Source control is disabled [2015.09.13-02.04.33:515][ 0]SourceControl: Info Source control is disabled [2015.09.13-02.04.33:879][ 0]LogObj: 28360 objects as part of root set at end of initial load. [2015.09.13-02.04.33:879][ 0]LogUObjectAllocator: 6038720 out of 0 bytes used by permanent object pool. [2015.09.13-02.04.33:947][ 0]LogEngine: Initializing Engine... [2015.09.13-02.04.33:956][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.7.0.0 [2015.09.13-02.04.33:957][ 0]LogHMD: SteamVR failed to initialize. Err: 110 [2015.09.13-02.04.34:117][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.09.13-02.04.34:128][ 0]LogInit: XAudio2 using 'Line Out (Scarlett 2i4 USB)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2015.09.13-02.04.34:139][ 0]LogInit: FAudioDevice initialized. [2015.09.13-02.04.34:192][ 0]LogDerivedDataCache: Saved boot cache 0.05s 75MB ../../../GenericShooter/DerivedDataCache/Boot.ddc. [2015.09.13-02.04.34:371][ 0]LogInit: Texture streaming: Enabled [2015.09.13-02.04.34:376][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.09.13-02.04.34:376][ 0]LogAnalytics: [UEEditor.UnrealEngine.Release] APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.9.1-0+++depot+UE4-Releases+4.9 [2015.09.13-02.04.34:376][ 0]LogAnalytics: [UEEditor.UnrealEngine.Release] SetUserId 3144f9004f2bc9bdf5481a88f2717ded|fbca5130df7c4d61a27398bab1674bae|802496e3-1b4e-4a9b-ab56-dde3b4160848 [2015.09.13-02.04.34:376][ 0]LogAnalytics: [UEEditor.UnrealEngine.Release] AnalyticsET::StartSession [2015.09.13-02.04.34:555][ 0]LogInit: Transaction tracking system initialized [2015.09.13-02.04.34:583][ 0]BlueprintLog: New page: Editor Load [2015.09.13-02.04.34:670][ 0]LocalizationService: Info Localization service is disabled [2015.09.13-02.04.34:912][ 0]LogConsoleResponse:Display: [2015.09.13-02.04.35:050][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2015.09.13-02.04.35:133][ 0]LogFileCache: Scanning file cache for directory 'D:/ue49/GenericShooter/Content/' took 0.03s [2015.09.13-02.04.35:133][ 0]SourceControl: Info Source control is disabled [2015.09.13-02.04.35:134][ 0]Cmd: MAP LOAD FILE="../../../GenericShooter/Content/GenericShooter/Maps/TestMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2015.09.13-02.04.35:134][ 0]LightingResults: New page: Lighting Build [2015.09.13-02.04.35:138][ 0]MapCheck: New page: Map Check [2015.09.13-02.04.35:138][ 0]LightingResults: New page: Lighting Build [2015.09.13-02.04.35:148][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000AD48D0B6A0 [2015.09.13-02.04.36:980][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.04.36:981][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.04.36:981][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationStart' variable not found. Base class was probably changed. [2015.09.13-02.04.36:981][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationEnd' variable not found. Base class was probably changed. [2015.09.13-02.04.36:985][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.04.36:985][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.04.36:986][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.04.36:986][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.04.36:988][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0009.40] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 5 ms] [2015.09.13-02.04.36:988][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0009.40] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.04.36:988][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0009.40] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 0 ms] [2015.09.13-02.04.37:134][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins In Analog Input Event and Input : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.04.37:134][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins Input and In Analog Input Event : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.04.37:141][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.04.37:141][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.04.37:142][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.04.37:142][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.04.37:143][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.04.37:182][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0009.59] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 2 Warning(s) [in 107 ms] [2015.09.13-02.04.37:182][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0009.59] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.09.13-02.04.37:182][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0009.59] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.09.13-02.04.37:621][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'TextProperty /Engine/Transient.REINST_WB_FakeButtonBase_C_4:ButtonText', MetaData 'False', Flag 'True' [2015.09.13-02.04.37:642][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error COMPILER ERROR: failed building connection with 'WB Menu Button Reference is not compatible with WB Fake Button Base Reference.' at Create Widget [2015.09.13-02.04.37:645][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.04.37:645][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.04.37:646][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error Variable node Set NormalColor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.09.13-02.04.37:660][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0010.07] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 0 Warning(s) [in 37 ms] [2015.09.13-02.04.37:661][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0010.07] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2015.09.13-02.04.37:661][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0010.07] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2015.09.13-02.04.39:963][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.40:002][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.40:076][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.40:151][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.40:152][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.40:152][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.40:164][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.40:165][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.40:165][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.40:243][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0012.65] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 309 ms] [2015.09.13-02.04.40:247][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0012.66] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 2 ms] [2015.09.13-02.04.40:247][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0012.66] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 0 ms] [2015.09.13-02.04.41:115][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.04.41:115][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.04.41:129][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0013.54] Compile of BP_HUD successful, but with 2 Warning(s) [in 54 ms] [2015.09.13-02.04.41:138][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0013.55] Compile of BP_HUD successful, but with 3 Warning(s) [in 8 ms] [2015.09.13-02.04.41:138][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0013.55] Compile of BP_HUD successful, but with 4 Warning(s) [in 0 ms] [2015.09.13-02.04.41:809][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pistol.BP_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.41:818][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Rifle.BP_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.42:851][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.BP_Team_Dragonauts_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.42:857][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.BP_Team_SlitheringSnails_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.42:864][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.BP_Team_SwagasaurusRex_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.42:870][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.BP_Team_TheOrder_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.43:596][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.04.43:596][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.04.43:610][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0016.02] Compile of BP_HUD successful, but with 2 Warning(s) [in 54 ms] [2015.09.13-02.04.43:610][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0016.02] Compile of BP_HUD successful, but with 3 Warning(s) [in 0 ms] [2015.09.13-02.04.43:625][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0016.03] Compile of BP_HUD successful, but with 4 Warning(s) [in 14 ms] [2015.09.13-02.04.43:723][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.43:764][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.43:834][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.43:904][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.43:904][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.43:904][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.43:916][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.43:916][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.43:916][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.04.43:990][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0016.40] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 296 ms] [2015.09.13-02.04.43:990][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0016.40] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.04.44:002][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0016.41] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 11 ms] [2015.09.13-02.04.44:659][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.04.44:659][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.04.44:659][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.04.44:660][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.04.44:662][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0017.07] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 5 ms] [2015.09.13-02.04.44:662][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0017.07] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.04.44:665][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0017.07] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 2 ms] [2015.09.13-02.04.45:927][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/GrenadeLauncher/Projectiles/BP_Projectile_Grenade.BP_Projectile_Grenade_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.45:957][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/GrenadeLauncher/BP_GrenadeLauncher.BP_GrenadeLauncher_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.45:972][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/GrenadeLauncher/BP_Pickup_Ammo_Grenade.BP_Pickup_Ammo_Grenade_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.45:985][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pickup_Ammo_Pistol.BP_Pickup_Ammo_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.45:996][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_Rifle.BP_Pickup_Ammo_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.46:010][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_SuperRifle.BP_SuperRifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.46:021][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_SuperRifle.BP_Pickup_Ammo_SuperRifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.46:077][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/RocketLauncher/BP_RocketLauncher.BP_RocketLauncher_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.46:087][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/RocketLauncher/BP_Pickup_Ammo_Rocket.BP_Pickup_Ammo_Rocket_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.04.48:755][ 0]LogAIModule: Creating AISystem for world TestMap [2015.09.13-02.04.48:824][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.09.13-02.04.48:905][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2015.09.13-02.04.49:082][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 177.692ms to complete. [2015.09.13-02.04.49:082][ 0]LogFileHelpers: Loading map 'TestMap' took 13.948 [2015.09.13-02.04.49:199][ 0]LogCollectionManager: Loaded 0 collections in 0.001691 seconds [2015.09.13-02.04.49:250][ 0]LogFileCache: Scanning file cache for directory 'D:/ue49/GenericShooter/Saved/Collections/' took 0.01s [2015.09.13-02.04.49:250][ 0]LogFileCache: Scanning file cache for directory 'D:/ue49/GenericShooter/Content/Developers/clans/Collections/' took 0.01s [2015.09.13-02.04.49:250][ 0]LogFileCache: Scanning file cache for directory 'D:/ue49/GenericShooter/Content/Collections/' took 0.01s [2015.09.13-02.04.49:250][ 0]LogContentBrowser: Native class hierarchy populated in 0.0102 seconds. Added 1867 classes and 333 folders. [2015.09.13-02.04.49:258][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000009 seconds [2015.09.13-02.04.49:265][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders. [2015.09.13-02.04.49:333][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders. [2015.09.13-02.04.49:339][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. [2015.09.13-02.04.49:468][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2015.09.13-02.04.49:580][ 0]LogLoad: Full Startup: 21.99 seconds (BP compile: 5.06 seconds) [2015.09.13-02.04.49:666][ 0]LogContentStreaming: Texture pool size now 1000 MB [2015.09.13-02.04.49:823][ 0]LogRenderer: Reallocating scene render targets to support 2428x1280 (Frame:2). [2015.09.13-02.04.49:914][ 1]LogFileCache: Retrieving MD5 hashes for directory 'D:/ue49/GenericShooter/Content/' took 0.32s [2015.09.13-02.04.49:970][ 2]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 429/400 MB (ok in editor, bad on fixed memory platform) [2015.09.13-02.04.51:903][ 33]LogAssetRegistry: Asset discovery search completed in 18.6602 seconds [2015.09.13-02.04.51:903][ 33]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) [2015.09.13-02.04.51:903][ 33]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000026 seconds (updated 0 objects) [2015.09.13-02.04.57:254][631]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 435/400 MB (ok in editor, bad on fixed memory platform) [2015.09.13-02.05.43:920][106]MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... [2015.09.13-02.05.43:924][107]MainFrameActions: Packaging (Windows (64-bit)): path="..\..\..\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;..\..\..\Engine\Plugins\ScriptPlugin\Binaries\Win64;..\..\..\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WebBrowserWidget\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64\NotForLicensees;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Steam\SteamController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusAudio\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\GearVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Flurry\IOSFlurry\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsMulticast\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;..\..\..\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64;..\..\..\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;..\..\..\Engine\Plugins\Media\WmfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;..\..\..\Engine\Plugins\Media\AvfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\AndroidMedia\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\StructBox\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\Phya\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeView\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;..\..\..\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;..\..\..\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64;..\..\..\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;..\..\..\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;..\..\..\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\OneSkyLocalizationService\Binaries\Win64;..\..\..\Engine\Plugins\Developer\NullSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\KDevelopSourceCodeAccess\ [2015.09.13-02.05.43:924][107]MainFrameActions: Packaging (Windows (64-bit)): Binaries\Win64;..\..\..\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64;..\..\..\Engine\Plugins\2D\Paper2D\Binaries\Win64;C:\ProgramData\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\;C:\Program Files\Perforce;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Git\cmd;C:\Program Files\nodejs\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Skype\Phone\;C:\Ruby22-x64\bin;C:\NVPACK\gradle-2.2.1\bin;C:\NVPACK\apache-ant-1.8.2\bin;C:\NVPACK\jdk1.7.0_71\bin;C:\NVPACK\android-ndk-r10d;C:\NVPACK\android-sdk-windows\extras\android\support-tools;C:\\NVPACK\\android-sdk-windows\\build-tools;C:\NVPACK\android-sdk-windows\platform-tools;C:\NVPACK\android-sdk-windows\tools;;C:\Users\clans\AppData\Roaming\npm;C:\Program Files (x86)\PuTTY" [2015.09.13-02.05.43:945][109]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 448/400 MB (ok in editor, bad on fixed memory platform) [2015.09.13-02.05.48:843][603]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Executed from AutomationToolLauncher (C:\Users\clans\AppData\Local\assembly\dl3\WNTQDRND.RKY\RNC70HZV.LJO\aab64be4\005336b6_c8edd001\AutomationTool.exe) [2015.09.13-02.05.48:844][603]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\ue49\Engine\Binaries\DotNET [2015.09.13-02.05.48:844][603]MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=D:/ue49/GenericShooter/GenericShooter.uproject -cook -stage -archive -archivedirectory=F:/GenericShooterStaged -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -compressed -CookAll -nodebuginfo -targetplatform=Win64 -utf8output -compile [2015.09.13-02.05.48:844][603]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False [2015.09.13-02.05.48:844][603]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True [2015.09.13-02.05.48:844][603]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. [2015.09.13-02.05.48:844][603]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/ue49/Engine/Programs/AutomationTool/Saved [2015.09.13-02.05.48:844][603]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2015.09.13-02.05.48:844][603]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. [2015.09.13-02.05.48:844][603]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder [2015.09.13-02.05.49:845][606]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Building Automation projects in parallel... [2015.09.13-02.05.49:845][606]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Microsoft (R) Build Engine version 4.6.79.0 [2015.09.13-02.05.49:845][606]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000] [2015.09.13-02.05.49:845][606]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. [2015.09.13-02.05.49:845][606]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: [2015.09.13-02.05.50:843][609]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities -> D:\ue49\Engine\Binaries\DotNET\DotNETUtilities.dll [2015.09.13-02.05.50:843][609]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: EnvVarsToXML -> D:\ue49\Engine\Binaries\DotNET\EnvVarsToXML.exe [2015.09.13-02.05.50:843][609]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool -> D:\ue49\Engine\Binaries\DotNET\UnrealBuildTool.exe [2015.09.13-02.05.50:843][609]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: AutomationUtils.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationUtils.Automation.dll [2015.09.13-02.05.50:843][609]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: AllDesktop.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll [2015.09.13-02.05.50:843][609]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: GUBP.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll [2015.09.13-02.05.51:176][610]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: AutomationScripts.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2015.09.13-02.05.51:176][610]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Android.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2015.09.13-02.05.51:176][610]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: HTML5.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2015.09.13-02.05.51:176][610]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: DeploymentInterface -> D:\ue49\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll [2015.09.13-02.05.51:176][610]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: IOS.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2015.09.13-02.05.51:510][611]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Linux.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2015.09.13-02.05.51:510][611]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Mac.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2015.09.13-02.05.51:510][611]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Win.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2015.09.13-02.05.51:510][611]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.717907s to run MSBuild.exe, ExitCode=0 [2015.09.13-02.05.51:510][611]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2015.09.13-02.05.51:510][611]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). [2015.09.13-02.05.51:842][612]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\ue49\GenericShooter\GenericShooter.uproject [2015.09.13-02.05.51:842][612]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2015.09.13-02.05.51:842][612]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2015.09.13-02.05.51:843][612]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True [2015.09.13-02.05.51:843][612]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False [2015.09.13-02.05.51:843][612]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True [2015.09.13-02.05.51:843][612]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=F:\GenericShooterStaged [2015.09.13-02.05.51:843][612]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\ue49\GenericShooter\Saved\StagedBuilds [2015.09.13-02.05.51:843][612]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False [2015.09.13-02.05.51:843][612]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True [2015.09.13-02.05.51:843][612]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True [2015.09.13-02.05.51:843][612]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=True [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=True [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\ue49\Engine\Binaries\Win64 [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\ue49\Engine\Binaries\Win64 [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\ue49\Engine\Binaries\Win64\UE4Game.exe [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\ue49\Engine\Binaries\Win64\UE4Game.exe [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=D:\ue49\GenericShooter\GenericShooter.uproject [2015.09.13-02.05.52:176][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=False [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=GenericShooter [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data. [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\ue49\GenericShooter\GenericShooter.uproject [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is D:\ue49\Engine\Programs\AutomationTool\Saved\Cook-2015.09.12-19.05.51.txt [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\ue49\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\ue49\GenericShooter\GenericShooter.uproject -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -cookall -compressed -abslog=D:\ue49\Engine\Programs\AutomationTool\Saved\Cook-2015.09.12-19.05.51.txt -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.52:177][613]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: GenericShooter [2015.09.13-02.05.53:175][616]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-922684284) SRandInit(-922684283). [2015.09.13-02.05.53:842][618]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.52:850][ 0]LogVoice:Warning: Failed to initialize voice interface [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.53:657][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:020][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:028][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:034][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:041][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:047][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:052][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:056][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:061][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:066][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:071][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:076][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:081][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:082][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:101][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:106][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:111][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.09.13-02.05.55:177][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:116][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.09.13-02.05.55:509][623]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:116][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2015.09.13-02.05.55:509][623]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:226][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.09.13-02.06.11:177][670]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.05.55:304][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../GenericShooter/DerivedDataCache/Boot.ddc [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.10:892][ 0]LogCook:Display: Done creating registry. It took 0.86s. [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:261][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:262][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:263][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationStart' variable not found. Base class was probably changed. [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:263][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationEnd' variable not found. Base class was probably changed. [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:266][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:266][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:267][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:269][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:272][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0047.28] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 7 ms] [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:274][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0047.28] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:279][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0047.28] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 0 ms] [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:378][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins In Analog Input Event and Input : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:384][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins Input and In Analog Input Event : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:393][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.06.39:511][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:397][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.06.39:512][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:401][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.06.39:512][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:405][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.06.39:512][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:410][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.06.39:512][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:431][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0047.43] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 2 Warning(s) [in 78 ms] [2015.09.13-02.06.39:512][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:435][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0047.44] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.09.13-02.06.39:844][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:438][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0047.44] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.09.13-02.06.39:844][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:644][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'TextProperty /Engine/Transient.REINST_WB_FakeButtonBase_C_4:ButtonText', MetaData 'False', Flag 'True' [2015.09.13-02.06.39:844][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:654][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error COMPILER ERROR: failed building connection with 'WB Menu Button Reference is not compatible with WB Fake Button Base Reference.' at Create Widget [2015.09.13-02.06.39:844][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:661][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.06.39:844][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:661][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.06.39:844][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:666][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error Variable node Set NormalColor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.09.13-02.06.39:844][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:677][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0047.68] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 0 Warning(s) [in 28 ms] [2015.09.13-02.06.39:844][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:680][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0047.68] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2015.09.13-02.06.41:511][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.39:683][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0047.69] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2015.09.13-02.06.41:511][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:256][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.41:511][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:288][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.41:511][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:343][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.41:511][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:395][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.41:512][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:399][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.41:512][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:400][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.41:512][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:414][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.41:512][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:415][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.41:512][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:419][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.41:512][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:494][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0049.50] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 250 ms] [2015.09.13-02.06.41:512][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:499][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0049.50] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 2 ms] [2015.09.13-02.06.41:844][762]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:502][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0049.51] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 0 ms] [2015.09.13-02.06.42:511][764]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.41:523][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/GameModes/BP_TeamDeathmatch.BP_TeamDeathmatch_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.06.42:511][764]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.42:433][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.06.42:511][764]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.42:433][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.06.42:511][764]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.42:450][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0050.45] Compile of BP_HUD successful, but with 2 Warning(s) [in 30 ms] [2015.09.13-02.06.42:511][764]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.42:461][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0050.46] Compile of BP_HUD successful, but with 3 Warning(s) [in 8 ms] [2015.09.13-02.06.43:511][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.42:464][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0050.47] Compile of BP_HUD successful, but with 4 Warning(s) [in 0 ms] [2015.09.13-02.06.43:511][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.43:220][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pistol.BP_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.06.44:176][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.43:229][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Rifle.BP_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.06.44:176][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.44:099][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.BP_Team_Dragonauts_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.06.44:176][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.44:105][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.BP_Team_SlitheringSnails_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.06.44:176][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.44:112][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.BP_Team_SwagasaurusRex_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.06.44:843][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.44:118][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.BP_Team_TheOrder_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.06.44:843][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.44:669][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.06.44:843][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.44:669][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.06.44:843][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.44:683][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0052.69] Compile of BP_HUD successful, but with 2 Warning(s) [in 27 ms] [2015.09.13-02.06.44:843][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.44:683][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0052.69] Compile of BP_HUD successful, but with 3 Warning(s) [in 0 ms] [2015.09.13-02.06.45:177][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.44:699][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0052.70] Compile of BP_HUD successful, but with 4 Warning(s) [in 15 ms] [2015.09.13-02.06.45:177][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.44:865][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.45:177][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.44:900][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.45:177][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.44:951][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.45:177][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:001][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.45:177][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:002][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.45:177][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:002][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.45:177][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:012][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.45:177][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:012][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.45:177][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:013][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.06.45:177][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:084][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0053.09] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 230 ms] [2015.09.13-02.06.45:177][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:084][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0053.09] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.06.45:510][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:097][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0053.10] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 11 ms] [2015.09.13-02.06.45:510][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:483][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.06.45:510][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.06.45:510][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:484][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.06.45:510][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.06.45:510][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:484][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.06.45:510][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.06.45:510][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:485][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.06.45:510][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.06.45:510][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:487][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0053.49] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 5 ms] [2015.09.13-02.06.45:510][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:488][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0053.49] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.06.49:182][784]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.45:491][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0053.49] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 2 ms] [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:167][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C' [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:363][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:363][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:386][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:390][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:390][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:456][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:457][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:464][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:465][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:477][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:478][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:482][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:489][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:502][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:503][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2015.09.13-02.06.49:516][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.06.49:510][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2015.09.13-02.06.49:849][786]MainFrameActions: Packaging 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/Engine/Tutorial/Landscape/Landscape_Painting_Mode -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset [2015.09.13-02.07.24:522][890]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.24:488][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset [2015.09.13-02.07.24:522][890]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.24:489][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset [2015.09.13-02.07.24:522][890]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.24:492][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset [2015.09.13-02.07.24:522][890]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.24:493][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset [2015.09.13-02.07.24:522][890]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.24:495][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset [2015.09.13-02.07.24:522][890]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.24:496][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset [2015.09.13-02.07.24:522][890]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.24:499][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset [2015.09.13-02.07.25:188][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.24:509][ 0]LogCookCommandlet:Display: GC... [2015.09.13-02.07.25:188][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.24:986][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset [2015.09.13-02.07.25:188][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.24:988][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset [2015.09.13-02.07.25:188][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:008][ 0]LogTexture:Display: Building textures: MobileHUDButton2_on (AutoDXT) [2015.09.13-02.07.25:188][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:008][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2015.09.13-02.07.25:188][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:011][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2015.09.13-02.07.25:188][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:031][ 0]LogTexture:Display: Building textures: MobileHUDButton1_on (AutoDXT) [2015.09.13-02.07.25:188][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:031][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:033][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:055][ 0]LogTexture:Display: Building textures: AnalogHat (AutoDXT) [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:055][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:057][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:092][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad3 (AutoDXT) [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:092][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:095][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:115][ 0]LogTexture:Display: Building textures: T_Castle_ThumbstickInner (BGRA8) [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:115][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:118][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:121][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:122][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:124][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:159][ 0]LogTexture:Display: Building textures: T_MobileMenu2 (AutoDXT) [2015.09.13-02.07.25:189][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:159][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset [2015.09.13-02.07.25:522][893]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:162][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset [2015.09.13-02.07.25:855][894]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:233][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.25:855][894]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:850][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/InverseTransformMatrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.26:188][895]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:855][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/MakeVectorsOrthogonal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.26:188][895]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:862][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.26:188][895]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:868][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.26:188][895]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:875][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CameraVectorWithWPOOptions.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.26:188][895]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:882][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ComponentPivotLocation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.26:188][895]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:884][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.26:521][896]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.25:967][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:316][ 0]LogCook:Display: Marking ../../../Engine/Content/ArtTools/RenderToTexture/Materials/M_UnlitText_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:577][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:579][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:583][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationStart' variable not found. Base class was probably changed. [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:587][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationEnd' variable not found. Base class was probably changed. [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:599][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:599][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:602][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:606][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.07.26:854][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:609][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0094.61] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 18 ms] [2015.09.13-02.07.26:855][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:613][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0094.62] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.07.26:855][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:614][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0094.62] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 0 ms] [2015.09.13-02.07.26:855][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:716][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins In Analog Input Event and Input : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.07.26:855][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:721][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins Input and In Analog Input Event : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.07.26:855][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:733][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.26:855][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:735][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.26:855][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:735][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.26:855][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:738][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.26:855][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:740][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.26:855][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:759][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0094.76] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 2 Warning(s) [in 78 ms] [2015.09.13-02.07.26:855][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:763][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0094.77] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.09.13-02.07.27:521][899]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.26:766][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0094.77] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.09.13-02.07.27:522][899]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:330][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/GeneratedBand.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.27:522][899]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:427][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'TextProperty /Engine/Transient.REINST_WB_FakeButtonBase_C_49:ButtonText', MetaData 'False', Flag 'True' [2015.09.13-02.07.27:522][899]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:439][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error COMPILER ERROR: failed building connection with 'WB Menu Button Reference is not compatible with WB Fake Button Base Reference.' at Create Widget [2015.09.13-02.07.27:522][899]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:447][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.07.27:522][899]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:451][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.07.27:522][899]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:456][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error Variable node Set NormalColor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.09.13-02.07.27:522][899]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:470][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0095.47] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 0 Warning(s) [in 37 ms] [2015.09.13-02.07.27:522][899]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:474][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0095.48] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2015.09.13-02.07.28:188][901]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:478][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0095.48] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2015.09.13-02.07.28:188][901]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:944][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.28:188][901]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:945][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Lerp_Multiple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.28:188][901]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:951][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.28:188][901]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:959][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.28:188][901]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:966][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.29:521][905]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.27:972][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.29:521][905]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.29:353][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.29:521][905]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.29:384][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.29:521][905]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.29:437][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.29:521][905]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.29:488][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.29:521][905]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.29:489][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.29:521][905]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.29:491][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.29:521][905]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.29:508][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.29:521][905]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.29:510][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.29:854][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.29:513][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.29:854][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.29:589][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0097.59] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 247 ms] [2015.09.13-02.07.29:854][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.29:594][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0097.60] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 2 ms] [2015.09.13-02.07.30:188][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.29:598][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0097.60] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 0 ms] [2015.09.13-02.07.30:521][908]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:047][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/SphereGradient-2D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.30:521][908]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:301][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.07.30:521][908]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:302][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.07.30:521][908]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:319][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0098.32] Compile of BP_HUD successful, but with 2 Warning(s) [in 33 ms] [2015.09.13-02.07.30:521][908]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:329][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0098.33] Compile of BP_HUD successful, but with 3 Warning(s) [in 8 ms] [2015.09.13-02.07.30:855][909]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:329][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0098.33] Compile of BP_HUD successful, but with 4 Warning(s) [in 0 ms] [2015.09.13-02.07.30:855][909]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:545][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Music.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.30:855][909]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:547][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Voice.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.30:855][909]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:550][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.30:855][909]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:554][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Normal_Attack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.30:855][909]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:557][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.30:855][909]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:558][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Special_Attack_PSM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.31:188][910]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.30:563][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/SFX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.31:188][910]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.31:095][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pistol.BP_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.32:188][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.31:104][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Rifle.BP_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.32:188][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.31:921][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.BP_Team_Dragonauts_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.32:188][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.31:928][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.BP_Team_SlitheringSnails_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.32:188][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.31:936][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.BP_Team_SwagasaurusRex_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.31:943][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.BP_Team_TheOrder_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:545][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:546][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:560][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0100.56] Compile of BP_HUD successful, but with 2 Warning(s) [in 29 ms] [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:561][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0100.56] Compile of BP_HUD successful, but with 3 Warning(s) [in 0 ms] [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:577][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0100.58] Compile of BP_HUD successful, but with 4 Warning(s) [in 16 ms] [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:690][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:723][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:774][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:827][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:828][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:828][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:838][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.32:855][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:838][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.33:188][916]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:839][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.33:188][916]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:921][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0100.92] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 244 ms] [2015.09.13-02.07.33:188][916]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:922][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0100.93] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.07.33:521][917]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.32:937][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0100.94] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 14 ms] [2015.09.13-02.07.33:521][917]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.33:250][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.07.33:521][917]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.07.33:521][917]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.33:251][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.07.33:521][917]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.07.33:521][917]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.33:251][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.07.33:521][917]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.07.33:521][917]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.33:253][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.07.33:521][917]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.07.33:521][917]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.33:256][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0101.26] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 7 ms] [2015.09.13-02.07.33:521][917]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.33:256][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0101.26] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.07.34:855][921]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.33:260][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0101.26] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 3 ms] [2015.09.13-02.07.34:855][921]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.34:611][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.07.34:855][921]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.34:611][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.07.35:188][922]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.34:621][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/GameModes/BP_Deathmatch -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/GameModes/BP_Deathmatch.uasset [2015.09.13-02.07.35:522][923]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.34:965][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/GameModes/BP_Deathmatch.uasset [2015.09.13-02.07.35:522][923]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.35:321][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/GrenadeLauncher/Projectiles/BP_Projectile_Grenade.BP_Projectile_Grenade_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.35:522][923]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.35:348][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/GrenadeLauncher/BP_GrenadeLauncher.BP_GrenadeLauncher_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.35:522][923]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.35:363][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/GrenadeLauncher/BP_Pickup_Ammo_Grenade.BP_Pickup_Ammo_Grenade_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.35:522][923]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.35:375][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pickup_Ammo_Pistol.BP_Pickup_Ammo_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.35:522][923]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.35:385][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_Rifle.BP_Pickup_Ammo_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.35:522][923]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.35:399][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_SuperRifle.BP_SuperRifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.35:522][923]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.35:407][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_SuperRifle.BP_Pickup_Ammo_SuperRifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.35:522][923]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.35:448][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/RocketLauncher/BP_RocketLauncher.BP_RocketLauncher_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.36:529][926]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.35:457][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/RocketLauncher/BP_Pickup_Ammo_Rocket.BP_Pickup_Ammo_Rocket_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.36:862][927]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.36:251][ 0]LogCook:Display: Cooking /Game/GenericShooter/Maps/TestMap -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Maps/TestMap.umap [2015.09.13-02.07.36:862][927]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.36:605][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Maps/TestMap.umap [2015.09.13-02.07.36:862][927]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.36:609][ 0]LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset [2015.09.13-02.07.36:862][927]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.36:614][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset [2015.09.13-02.07.36:862][927]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.36:634][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset [2015.09.13-02.07.36:862][927]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.36:638][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset [2015.09.13-02.07.36:862][927]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.36:639][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset [2015.09.13-02.07.36:862][927]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.36:697][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset [2015.09.13-02.07.36:862][927]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.36:698][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset [2015.09.13-02.07.36:862][927]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.36:740][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.36:741][ 0]LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:712][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:712][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:714][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:715][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:716][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:717][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:719][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:720][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:805][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:806][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:818][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:819][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cone -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:821][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:822][ 0]LogCook:Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:824][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:825][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/WeaponFactories/S_WeaponFactoryPlatform -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/WeaponFactories/S_WeaponFactoryPlatform.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:831][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/WeaponFactories/S_WeaponFactoryPlatform.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:837][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:850][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:851][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/WeaponFactories/PS_WeaponFactory -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/WeaponFactories/PS_WeaponFactory.uasset [2015.09.13-02.07.41:859][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:855][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/WeaponFactories/PS_WeaponFactory.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:857][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/WeaponFactories/BP_WeaponFactory -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/WeaponFactories/BP_WeaponFactory.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:911][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/WeaponFactories/BP_WeaponFactory.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:931][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_Smoke_D -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_Smoke_D.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:946][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_Smoke_D.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:947][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/S_Rocket -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/S_Rocket.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:958][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/S_Rocket.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:959][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/PS_RocketTrail -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/PS_RocketTrail.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:962][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/PS_RocketTrail.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:963][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket_Smoke -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket_Smoke.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:976][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket_Smoke.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:977][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:985][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:986][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/BP_Projectile_Rocket -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/BP_Projectile_Rocket.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:995][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/BP_Projectile_Rocket.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:996][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_Rocket_Fire -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_Rocket_Fire.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.41:999][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_Rocket_Fire.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:000][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_RocketExplosion -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_RocketExplosion.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:009][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_RocketExplosion.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:010][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_Rocket_Trail_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_Rocket_Trail_Cue.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:012][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_Rocket_Trail_Cue.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:013][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_Rocket_Trail -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_Rocket_Trail.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:018][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_Rocket_Trail.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:018][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_RocketLauncher_Fire_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_RocketLauncher_Fire_Cue.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:021][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_RocketLauncher_Fire_Cue.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:022][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_RocketLauncher_Fire -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_RocketLauncher_Fire.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:024][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_RocketLauncher_Fire.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:025][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload_Montage.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:027][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload_Montage.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:028][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:039][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:040][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/ABP_RocketLauncher_1P -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/ABP_RocketLauncher_1P.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:045][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/ABP_RocketLauncher_1P.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:046][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/BP_RocketLauncher -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/BP_RocketLauncher.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:067][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/BP_RocketLauncher.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:069][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/T_Rocket_Smoke_D_Mat -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/T_Rocket_Smoke_D_Mat.uasset [2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:070][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rocket_Smoke_D_Mat. 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[2015.09.13-02.07.42:191][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:092][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/T_Explosion_D -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/T_Explosion_D.uasset [2015.09.13-02.07.42:192][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:105][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/T_Explosion_D.uasset [2015.09.13-02.07.42:192][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:106][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/SK_RocketLauncher_Physics -> 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/Game/GenericShooter/Weapons/Common/RocketLauncher/BP_Pickup_Ammo_Rocket -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/BP_Pickup_Ammo_Rocket.uasset [2015.09.13-02.07.42:192][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:140][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/BP_Pickup_Ammo_Rocket.uasset [2015.09.13-02.07.42:192][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:148][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/RocketLauncher/BP_Explosion_Rocket.BP_Explosion_Rocket_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.42:192][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:149][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/BP_Explosion_Rocket -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/BP_Explosion_Rocket.uasset [2015.09.13-02.07.42:192][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:159][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/BP_Explosion_Rocket.uasset [2015.09.13-02.07.42:192][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:160][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/FX/Tracers/PS_Tracer -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Tracers/PS_Tracer.uasset [2015.09.13-02.07.42:192][943]MainFrameActions: Packaging 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[2015.09.13-02.07.42:198][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/T_MuzzleFlash_Fire_D -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/T_MuzzleFlash_Fire_D.uasset [2015.09.13-02.07.42:524][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:200][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/T_MuzzleFlash_Fire_D.uasset [2015.09.13-02.07.42:524][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:201][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/S_MuzzleFlash_BurstPlanes -> 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[2015.09.13-02.07.42:524][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:260][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Wood.uasset [2015.09.13-02.07.42:524][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:260][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Water -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Water.uasset [2015.09.13-02.07.42:524][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:264][ 0]LogSavePackage:Warning: Finished SavePackage 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Cooking /Game/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Grass -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Grass.uasset [2015.09.13-02.07.42:525][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:276][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Grass.uasset [2015.09.13-02.07.42:525][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:277][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Glass -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Glass.uasset [2015.09.13-02.07.42:525][944]MainFrameActions: 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[2015.09.13-02.07.42:300][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Metal -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Metal.uasset [2015.09.13-02.07.42:525][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:303][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Metal.uasset [2015.09.13-02.07.42:525][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:303][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Grass -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Grass.uasset [2015.09.13-02.07.42:525][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:305][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Grass.uasset [2015.09.13-02.07.42:525][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:306][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Glass -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Glass.uasset [2015.09.13-02.07.42:525][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:308][ 0]LogSavePackage:Warning: Finished SavePackage 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Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:428][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_4.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:429][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_3 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_3.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:430][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_3.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:431][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_2 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_2.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:434][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_2.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:434][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_1 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_1.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:436][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_1.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:437][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_Cue.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:440][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_Cue.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:446][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_4_Stereo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_4_Stereo.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:447][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for A_Rifle_Fire_4_Stereo. Package will not be saved. [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:447][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_4_Mono -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_4_Mono.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:449][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_4_Mono.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:451][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_3_Stereo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_3_Stereo.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:451][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for A_Rifle_Fire_3_Stereo. Package will not be saved. [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:452][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_3_Mono -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_3_Mono.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:453][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_3_Mono.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:456][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_2_Stereo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_2_Stereo.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:457][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for A_Rifle_Fire_2_Stereo. Package will not be saved. [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:458][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_2_Mono -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_2_Mono.uasset [2015.09.13-02.07.42:526][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:459][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_2_Mono.uasset [2015.09.13-02.07.43:190][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:460][ 0]LogCookCommandlet:Display: GC... [2015.09.13-02.07.43:190][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:944][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_1_Stereo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_1_Stereo.uasset [2015.09.13-02.07.43:191][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:945][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for A_Rifle_Fire_1_Stereo. Package will not be saved. [2015.09.13-02.07.43:191][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:948][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_1_Mono -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_1_Mono.uasset [2015.09.13-02.07.43:191][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:950][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_1_Mono.uasset [2015.09.13-02.07.43:191][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:972][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/Animations/1P/Rifle_1P_WP_Reload_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Animations/1P/Rifle_1P_WP_Reload_Montage.uasset [2015.09.13-02.07.43:191][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:974][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Animations/1P/Rifle_1P_WP_Reload_Montage.uasset [2015.09.13-02.07.43:191][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:975][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/Animations/1P/Rifle_1P_WP_Reload -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Animations/1P/Rifle_1P_WP_Reload.uasset [2015.09.13-02.07.43:191][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:985][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Animations/1P/Rifle_1P_WP_Reload.uasset [2015.09.13-02.07.43:191][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.42:996][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/Animations/1P/ABP_Rifle_1P -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Animations/1P/ABP_Rifle_1P.uasset [2015.09.13-02.07.43:191][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.43:001][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Animations/1P/ABP_Rifle_1P.uasset [2015.09.13-02.07.43:191][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.43:061][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.43:857][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.43:068][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.43:857][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.43:750][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/InverseTransformMatrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.43:857][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.43:755][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/MakeVectorsOrthogonal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.43:857][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.43:761][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.43:857][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.43:765][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.43:857][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.43:773][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CameraVectorWithWPOOptions.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.43:857][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.43:779][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ComponentPivotLocation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.44:524][950]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.43:786][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:282][ 0]LogCook:Display: Marking ../../../Engine/Content/ArtTools/RenderToTexture/Materials/M_UnlitText_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:703][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:704][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:707][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationStart' variable not found. Base class was probably changed. [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:709][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationEnd' variable not found. Base class was probably changed. [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:715][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:718][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:721][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:726][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:728][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0112.73] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 16 ms] [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:730][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0112.73] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:733][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0112.74] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 0 ms] [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:827][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins In Analog Input Event and Input : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:831][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins Input and In Analog Input Event : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:844][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:844][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:848][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.44:857][951]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:852][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.45:191][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:855][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.45:191][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:874][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0112.88] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 2 Warning(s) [in 75 ms] [2015.09.13-02.07.45:191][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:875][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0112.88] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.09.13-02.07.45:191][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:879][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0112.88] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.09.13-02.07.45:191][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:984][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/T_Explosion_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.45:191][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:985][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/M_Explosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.45:191][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:988][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_Smoke_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.45:191][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:991][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket_Smoke.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.45:191][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.44:995][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_RocketExplosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.45:191][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.45:049][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/PS_RocketTrail.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.45:191][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.45:056][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.45:191][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.45:061][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/S_Rocket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.45:524][953]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.45:165][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/GeneratedBand.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.45:524][953]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.45:253][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'TextProperty /Engine/Transient.REINST_WB_FakeButtonBase_C_94:ButtonText', MetaData 'False', Flag 'True' [2015.09.13-02.07.45:524][953]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.45:264][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error COMPILER ERROR: failed building connection with 'WB Menu Button Reference is not compatible with WB Fake Button Base Reference.' at Create Widget [2015.09.13-02.07.45:524][953]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.45:272][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.07.45:524][953]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.45:276][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.07.45:524][953]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.45:281][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error Variable node Set NormalColor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.09.13-02.07.45:524][953]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.45:291][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0113.29] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 0 Warning(s) [in 33 ms] [2015.09.13-02.07.45:524][953]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.45:294][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0113.30] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2015.09.13-02.07.46:190][955]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.45:296][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0113.30] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2015.09.13-02.07.46:190][955]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:081][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.46:190][955]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:082][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Lerp_Multiple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.46:190][955]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:090][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.46:190][955]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:097][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.46:190][955]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:100][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.46:857][957]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:106][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.46:857][957]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:753][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_2_Mono.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.46:857][957]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:755][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_3_Mono.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.46:857][957]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:757][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_4_Mono.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.46:858][957]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:765][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.46:858][957]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:773][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/T_MuzzleFlash_Fire_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.46:858][957]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:778][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/M_MuzzleFlash_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.46:858][957]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:787][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/S_MuzzleFlash_BurstPlanes.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.47:524][959]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.46:792][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/P_MuzzleFlash.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.47:524][959]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:294][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.47:524][959]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:325][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.47:524][959]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:377][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.47:524][959]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:429][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.47:524][959]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:430][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.47:524][959]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:431][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.47:524][959]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:442][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.47:524][959]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:445][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.47:524][959]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:449][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.47:857][960]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:524][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0115.53] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 241 ms] [2015.09.13-02.07.47:857][960]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:527][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0115.53] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 2 ms] [2015.09.13-02.07.47:857][960]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:529][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0115.53] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 0 ms] [2015.09.13-02.07.47:857][960]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:678][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:191][961]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:680][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.47:981][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/SphereGradient-2D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:205][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:205][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:219][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0116.22] Compile of BP_HUD successful, but with 2 Warning(s) [in 27 ms] [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:230][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0116.23] Compile of BP_HUD successful, but with 3 Warning(s) [in 9 ms] [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:232][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0116.24] Compile of BP_HUD successful, but with 4 Warning(s) [in 0 ms] [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:282][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Decals/T_GenericHit_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:287][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Decals/M_GenericHit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:293][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Decals/T_GlassHit_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:297][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Music.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:300][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Voice.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:301][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:524][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:305][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Normal_Attack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:307][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:311][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Special_Attack_PSM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:314][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/SFX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:324][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:327][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:331][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:335][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:337][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:338][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:344][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:350][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:354][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:360][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:363][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:367][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:372][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:376][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:383][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:387][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:392][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:395][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:401][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:405][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:408][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:416][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/T_DirtCharge_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:422][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Base.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:428][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Concrete.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:434][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Concrete.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:441][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Dirt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:443][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Dirt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:451][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Flesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:456][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Flesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:461][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Glass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:462][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Glass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:469][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Grass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:475][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Grass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:480][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:481][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:488][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Water.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:493][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Water.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:525][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:500][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:856][963]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:505][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.48:856][963]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:590][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Tracers/M_Tracer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.49:190][964]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:591][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Tracers/PS_Tracer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.49:190][964]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:960][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pistol.BP_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.49:857][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.48:968][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Rifle.BP_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.49:858][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.49:759][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.BP_Team_Dragonauts_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.49:858][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.49:765][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.BP_Team_SlitheringSnails_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.49:858][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.49:772][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.BP_Team_SwagasaurusRex_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.49:779][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.BP_Team_TheOrder_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:267][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:268][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:282][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0118.29] Compile of BP_HUD successful, but with 2 Warning(s) [in 28 ms] [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:283][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0118.29] Compile of BP_HUD successful, but with 3 Warning(s) [in 0 ms] [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:299][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0118.30] Compile of BP_HUD successful, but with 4 Warning(s) [in 15 ms] [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:370][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:401][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:451][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:501][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:501][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:502][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:511][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.50:525][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:512][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.50:858][969]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:513][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.07.50:858][969]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:586][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0118.59] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 228 ms] [2015.09.13-02.07.50:858][969]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:586][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0118.59] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.07.51:190][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.50:601][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0118.60] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 14 ms] [2015.09.13-02.07.51:190][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.51:075][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.07.51:190][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.07.51:190][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.51:076][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.07.51:191][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.07.51:191][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.51:077][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.07.51:191][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.07.51:191][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.51:078][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.07.51:191][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.07.51:191][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.51:080][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0119.08] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 6 ms] [2015.09.13-02.07.51:191][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.51:081][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0119.08] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.07.51:857][972]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.51:084][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0119.09] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 2 ms] [2015.09.13-02.07.51:857][972]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.51:707][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/GameModes/BP_Deathmatch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.52:524][974]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.51:751][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_SuperRifle.BP_SuperRifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.52:524][974]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:414][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.07.52:524][974]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:415][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.07.52:524][974]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:416][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/SK_RocketLauncher_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.52:524][974]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:418][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/SK_RocketLauncher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.52:524][974]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:421][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/BP_SuperRifle -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/BP_SuperRifle.uasset [2015.09.13-02.07.52:524][974]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:446][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/BP_SuperRifle.uasset [2015.09.13-02.07.52:524][974]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:447][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/BP_Rifle -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/BP_Rifle.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:467][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/BP_Rifle.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:539][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_Rifle.BP_Pickup_Ammo_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:545][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_Rifle -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_Rifle.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:554][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_Rifle.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:571][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/T_Rifle_D -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/T_Rifle_D.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:574][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/T_Rifle_D.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:581][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/S_Mag -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/S_Mag.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:583][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/S_Mag.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:584][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/SK_Rifle_Skeleton -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle_Skeleton.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:586][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle_Skeleton.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:587][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/SK_Rifle_PhysicsAsset -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle_PhysicsAsset.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:589][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle_PhysicsAsset.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:590][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/SK_Rifle -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:593][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:594][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/SK_MagStack_PhysicsAsset -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_MagStack_PhysicsAsset.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:596][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SK_MagStack_PhysicsAsset. Package will not be saved. [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:596][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/M_Rifle -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/M_Rifle.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:603][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/M_Rifle.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:613][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_SuperRifle.BP_Pickup_Ammo_SuperRifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:615][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_SuperRifle -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_SuperRifle.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:623][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_SuperRifle.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:624][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Reload_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Reload_Montage.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:626][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Reload_Montage.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:627][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Reload -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Reload.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:637][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Reload.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:638][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Fire_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Fire_Montage.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:640][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Fire_Montage.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:641][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Fire -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Fire.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:643][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Fire.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:644][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_ABP -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_ABP.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:649][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_ABP.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:650][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/BP_Pistol -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/BP_Pistol.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:674][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/BP_Pistol.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:694][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/T_Pistol_D -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/T_Pistol_D.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:697][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/T_Pistol_D.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:698][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Skeleton -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Skeleton.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:699][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Skeleton.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:700][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Physics -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Physics.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:701][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Physics.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:702][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/SK_Pistol -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:705][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:706][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/M_Pistol -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/M_Pistol.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:712][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/M_Pistol.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:725][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pickup_Ammo_Pistol.BP_Pickup_Ammo_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:728][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/BP_Pickup_Ammo_Pistol -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/BP_Pickup_Ammo_Pistol.uasset [2015.09.13-02.07.52:858][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:736][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/BP_Pickup_Ammo_Pistol.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:751][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/Projectiles/S_Grenade -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Projectiles/S_Grenade.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:754][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Projectiles/S_Grenade.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:772][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/GrenadeLauncher/Projectiles/BP_Projectile_Grenade.BP_Projectile_Grenade_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:774][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/Projectiles/BP_Projectile_Grenade -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Projectiles/BP_Projectile_Grenade.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:783][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Projectiles/BP_Projectile_Grenade.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:792][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_Cue.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:794][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_Cue.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:795][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_4 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_4.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:798][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_4.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:799][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_3 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_3.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:801][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_3.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:802][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_2 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_2.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:804][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_2.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:805][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_1 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_1.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:806][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_1.uasset [2015.09.13-02.07.52:859][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:812][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.53:190][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:814][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.53:191][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:872][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_Rocket_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.53:191][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:885][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/GrenadeLauncher/BP_GrenadeLauncher.BP_GrenadeLauncher_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.53:191][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:900][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/BP_GrenadeLauncher -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/BP_GrenadeLauncher.uasset [2015.09.13-02.07.53:191][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:921][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/BP_GrenadeLauncher.uasset [2015.09.13-02.07.53:191][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:923][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/T_GrenadeStack_M -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/T_GrenadeStack_M.uasset [2015.09.13-02.07.53:191][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:926][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/T_GrenadeStack_M.uasset [2015.09.13-02.07.53:191][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:927][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/M_GrenadeLauncher -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/M_GrenadeLauncher.uasset [2015.09.13-02.07.53:191][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:933][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/M_GrenadeLauncher.uasset [2015.09.13-02.07.53:191][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:947][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/GrenadeLauncher/BP_Pickup_Ammo_Grenade.BP_Pickup_Ammo_Grenade_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.07.53:191][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:962][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/BP_Pickup_Ammo_Grenade -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/BP_Pickup_Ammo_Grenade.uasset [2015.09.13-02.07.54:857][981]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.52:970][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/BP_Pickup_Ammo_Grenade.uasset [2015.09.13-02.07.54:857][981]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.54:782][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_VolumeTesting_Master... [2015.09.13-02.07.55:191][982]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.54:836][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_VolumeTesting_Announcement... [2015.09.13-02.07.55:191][982]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.54:865][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_VolumeTesting_Music... [2015.09.13-02.07.55:191][982]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.54:946][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Mobile/WB_MobileMainMenu -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Mobile/WB_MobileMainMenu.uasset [2015.09.13-02.07.55:191][982]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.54:974][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Mobile/WB_MobileMainMenu.uasset [2015.09.13-02.07.55:191][982]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.54:976][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/MainMenu/WB_MainMenu -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/MainMenu/WB_MainMenu.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:011][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/MainMenu/WB_MainMenu.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:192][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/MainMenu/BP_MainMenu -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/MainMenu/BP_MainMenu.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:228][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/MainMenu/BP_MainMenu.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:229][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Customize/BP_Customize -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Customize/BP_Customize.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:248][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Customize/BP_Customize.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:249][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Customize/WB_Customize -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Customize/WB_Customize.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:269][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Customize/WB_Customize.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:271][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Customize/WB_BasicCustomizeSettings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Customize/WB_BasicCustomizeSettings.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:320][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Customize/WB_BasicCustomizeSettings.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:322][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Base/WB_MenuPanelBase -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_MenuPanelBase.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:404][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_MenuPanelBase.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:405][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Base/WB_MenuButton -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_MenuButton.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:421][ 0]LogSavePackage:Warning: Finished SavePackage 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D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_ButtonBar.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:508][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_ButtonBar.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:509][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Base/BPM_MenuMacros -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/BPM_MenuMacros.uasset [2015.09.13-02.07.55:524][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:516][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/BPM_MenuMacros.uasset [2015.09.13-02.07.55:857][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:517][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Base/WB_MenuChoice -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_MenuChoice.uasset [2015.09.13-02.07.55:857][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:547][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_MenuChoice.uasset [2015.09.13-02.07.55:857][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:547][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Base/SFocusableChildInfo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/SFocusableChildInfo.uasset [2015.09.13-02.07.55:857][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:549][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/SFocusableChildInfo.uasset [2015.09.13-02.07.55:857][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:550][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Base/BPI_FakeFocusable -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/BPI_FakeFocusable.uasset [2015.09.13-02.07.55:858][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:556][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/BPI_FakeFocusable.uasset [2015.09.13-02.07.55:858][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:561][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Base/BPI_MenuPanel -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/BPI_MenuPanel.uasset [2015.09.13-02.07.55:858][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:562][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/BPI_MenuPanel.uasset [2015.09.13-02.07.55:858][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:563][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Base/WB_ArrowButton -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_ArrowButton.uasset [2015.09.13-02.07.55:858][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:566][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_ArrowButton.uasset [2015.09.13-02.07.55:858][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:568][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/ServerList/WB_ServerList -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/ServerList/WB_ServerList.uasset [2015.09.13-02.07.55:858][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.55:648][ 0]LogSavePackage:Warning: Finished SavePackage 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D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby.uasset [2015.09.13-02.07.56:191][985]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:055][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby.uasset [2015.09.13-02.07.56:191][985]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:057][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/WB_Lobby_MapVote -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_MapVote.uasset [2015.09.13-02.07.56:191][985]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:103][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_MapVote.uasset [2015.09.13-02.07.56:191][985]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:106][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/WB_MapVote -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_MapVote.uasset [2015.09.13-02.07.56:191][985]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:107][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WB_MapVote. Package will not be saved. [2015.09.13-02.07.56:191][985]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:107][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/HostGame/BP_HostGame -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/BP_HostGame.uasset [2015.09.13-02.07.56:191][985]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:123][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/BP_HostGame.uasset [2015.09.13-02.07.56:524][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:124][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/HostGame/WB_HostMode -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostMode.uasset [2015.09.13-02.07.56:524][986]MainFrameActions: 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[2015.09.13-02.07.56:211][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/HostGame/WB_HostDeathmatchSettings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostDeathmatchSettings.uasset [2015.09.13-02.07.56:524][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:255][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostDeathmatchSettings.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:257][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/HostGame/WB_HostTeamDeathmatchSettings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostTeamDeathmatchSettings.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:317][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostTeamDeathmatchSettings.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:318][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/HostGame/WB_HostGameSettings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostGameSettings.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:336][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostGameSettings.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:340][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_UI_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_UI_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:341][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_UI_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:342][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_SFX_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_SFX_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:349][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_SFX_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:350][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:352][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:353][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:354][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:354][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:356][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:357][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:358][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:362][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:363][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:364][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:366][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:366][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_Hover_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:368][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:368][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_Hover -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:371][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:371][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_Focus_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:373][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:373][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_Focus -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:375][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:375][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_Click_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:377][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click_Cue.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:377][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_Click -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:379][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:380][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/WB_MidGameMenu -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/WB_MidGameMenu.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:402][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/WB_MidGameMenu.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:403][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/SFocusableChildInfo -> 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Package will not be saved. [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:404][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/BP_MainMenu -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/BP_MainMenu.uasset [2015.09.13-02.07.56:525][986]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:405][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BP_MainMenu. Package will not be saved. 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(Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:827][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/A_IronSight_LC -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_LC.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:828][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_LC.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:829][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/BS_IronSight -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/BS_IronSight.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:832][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/BS_IronSight.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:833][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Bwd_Rifle_Hip -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Bwd_Rifle_Hip.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:836][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Bwd_Rifle_Hip.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:837][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/BS_Hip -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/BS_Hip.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:838][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/BS_Hip.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:841][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/A_Hip_RU -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_RU.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:843][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_RU.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:844][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Lt_Rifle_Hip -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Lt_Rifle_Hip.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:846][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Lt_Rifle_Hip.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:847][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Fwd_Rifle_Hip -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Fwd_Rifle_Hip.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:850][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Fwd_Rifle_Hip.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:853][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/A_Hip_RD -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_RD.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:854][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_RD.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:855][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Fire_Rifle_Hip -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Fire_Rifle_Hip.uasset [2015.09.13-02.07.56:859][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:857][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Fire_Rifle_Hip.uasset [2015.09.13-02.07.57:190][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:858][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/A_Hip_CU -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_CU.uasset [2015.09.13-02.07.57:190][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:859][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_CU.uasset [2015.09.13-02.07.57:190][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:860][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/R_CrouchWalk -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/R_CrouchWalk.uasset [2015.09.13-02.07.57:190][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:863][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/R_CrouchWalk.uasset [2015.09.13-02.07.57:190][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:864][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Jog_Rt_Rifle -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Rt_Rifle.uasset [2015.09.13-02.07.57:190][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:866][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Rt_Rifle.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:867][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Crouch_Idle_Rifle_Hip -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Idle_Rifle_Hip.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:870][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Idle_Rifle_Hip.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:871][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/A_Hip_CD -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_CD.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:873][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_CD.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:874][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/A_IronSight_RU -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_RU.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:876][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_RU.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:877][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/A_IronSight_RD -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_RD.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:878][ 0]LogSavePackage:Warning: Finished SavePackage 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/Game/GenericShooter/Characters/Common/Animations/3P/A_Hip_RC -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_RC.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:887][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_RC.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:888][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Reload_Rifle_Hip -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Reload_Rifle_Hip.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:891][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Reload_Rifle_Hip.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:892][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/A_IronSight_CU -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_CU.uasset [2015.09.13-02.07.57:191][988]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:894][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_CU.uasset [2015.09.13-02.07.57:523][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.56:894][ 0]LogCookCommandlet:Display: GC... [2015.09.13-02.07.57:523][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:441][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:523][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:442][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/SK_RocketLauncher_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:523][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:444][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/SK_RocketLauncher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:523][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:457][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/T_Pistol_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:458][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/M_Pistol.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:461][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:462][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:463][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:475][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/T_Rifle_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:476][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/M_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:478][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:479][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:480][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:494][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:497][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:499][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:502][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:524][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:506][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:857][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:522][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/TimPlate/Mesh/SK_TimPlate_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:857][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:576][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/A_Hip_LD -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_LD.uasset [2015.09.13-02.07.57:857][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:578][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_LD.uasset [2015.09.13-02.07.57:857][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:580][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Jog_Bwd_Rifle -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Bwd_Rifle.uasset [2015.09.13-02.07.57:857][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:583][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Bwd_Rifle.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:585][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/A_IronSight_CD -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_CD.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:587][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_CD.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:589][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/A_Hip_CC -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_CC.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:593][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_CC.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:596][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Equip_Rifle_Standing -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Equip_Rifle_Standing.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:598][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Equip_Rifle_Standing.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:601][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Jog_Lt_Rifle -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Lt_Rifle.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:604][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Lt_Rifle.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:606][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/A_IronSight_CC -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_CC.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:607][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_CC.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:610][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Jog_Fwd_Rifle -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Fwd_Rifle.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:612][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Fwd_Rifle.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:614][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Fire_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:616][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Fire_Rifle_Hip_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Fire_Rifle_Hip_Montage.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:618][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Fire_Rifle_Hip_Montage.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:620][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Equip_Rifle_Standing_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Equip_Rifle_Standing_Montage.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:622][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Equip_Rifle_Standing_Montage.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:624][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/Idle_Rifle_Hip -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Idle_Rifle_Hip.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:628][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Idle_Rifle_Hip.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:630][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Rt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:633][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/BS_Jog -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/BS_Jog.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:634][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/BS_Jog.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:638][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Bwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:640][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Fwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:642][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Lt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:644][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Rt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:648][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/BS_CrouchWalk -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/BS_CrouchWalk.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:650][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/BS_CrouchWalk.uasset [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:654][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:656][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_CD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:658][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_Hip_CU.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:660][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/BS_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:663][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_CU.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:664][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_LC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:666][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_LD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:667][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_LU.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:669][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_RC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:671][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_RD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:673][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/A_IronSight_RU.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:676][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/BS_IronSight.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:678][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/R_CrouchWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.57:858][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:681][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/R_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:524][992]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.57:685][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:524][992]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:191][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/InverseTransformMatrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:524][992]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:194][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/MakeVectorsOrthogonal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:524][992]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:201][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:524][992]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:206][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:524][992]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:210][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CameraVectorWithWPOOptions.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:524][992]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:214][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ComponentPivotLocation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:524][992]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:218][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:524][992]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:307][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:857][993]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:504][ 0]LogCook:Display: Marking ../../../Engine/Content/ArtTools/RenderToTexture/Materials/M_UnlitText_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:857][993]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:741][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/BPI_FakeFocusable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:857][993]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:758][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/SFocusableChildInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:857][993]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:759][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/SFocusableChildInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:857][993]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:763][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/BPM_MenuMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:857][993]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:785][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:857][993]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:789][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:857][993]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:793][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:857][993]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:797][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:857][993]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:802][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.58:857][993]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:804][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:811][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_FakeButtonBase.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:903][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_MenuButton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:916][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:920][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:922][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationStart' variable not found. Base class was probably changed. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:925][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationEnd' variable not found. Base class was probably changed. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:930][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:933][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:937][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:941][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:945][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0126.95] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 18 ms] [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:948][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0126.95] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.58:951][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0126.95] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 0 ms] [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:045][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins In Analog Input Event and Input : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:046][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins Input and In Analog Input Event : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:057][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:061][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:063][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:067][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:071][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:092][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0127.10] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 2 Warning(s) [in 77 ms] [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:095][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0127.10] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:098][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0127.10] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.09.13-02.07.59:191][994]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:169][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_MenuPanelBase.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:524][995]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:172][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/WB_MidGameMenu.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:524][995]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:220][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Animations/1P/ABP_Rifle_1P.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:524][995]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:243][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Holster_Rifle_Standing.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:524][995]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:245][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Holster_Rifle_Standing_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:524][995]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:253][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Reload_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:524][995]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:259][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Reload_Rifle_Hip_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:524][995]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:266][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Animations/1P/Rifle_1P_WP_Reload.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:856][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:273][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Animations/1P/Rifle_1P_WP_Reload_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:856][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:686][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/GeneratedBand.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:856][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:748][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_ButtonBar.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:857][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:771][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'TextProperty /Engine/Transient.REINST_WB_FakeButtonBase_C_177:ButtonText', MetaData 'False', Flag 'True' [2015.09.13-02.07.59:857][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:780][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error COMPILER ERROR: failed building connection with 'WB Menu Button Reference is not compatible with WB Fake Button Base Reference.' at Create Widget [2015.09.13-02.07.59:857][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:786][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.07.59:857][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:790][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.07.59:857][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:794][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error Variable node Set NormalColor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.09.13-02.07.59:857][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:804][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0127.81] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 0 Warning(s) [in 29 ms] [2015.09.13-02.07.59:857][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:805][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0127.81] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2015.09.13-02.07.59:857][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:808][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0127.81] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2015.09.13-02.07.59:857][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:817][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_MapVote.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:857][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:836][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/FX/Explosions/T_Explosion_Decal_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:857][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:840][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/FX/Explosions/M_Explosion_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.07.59:857][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:851][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/T_Explosion_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:192][997]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:856][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/M_Explosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:192][997]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:862][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_Smoke_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:192][997]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:866][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket_Smoke.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:192][997]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:873][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_RocketExplosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:192][997]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:926][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/PS_RocketTrail.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:524][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.07.59:932][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/S_Rocket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:524][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.00:307][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:524][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.00:372][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_1_Mono.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:524][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.00:377][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_2_Mono.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:524][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.00:382][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_3_Mono.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:524][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.00:387][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_4_Mono.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:524][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.00:393][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:524][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.00:401][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/T_MuzzleFlash_Fire_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:524][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.00:408][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/M_MuzzleFlash_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.00:524][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.00:415][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/S_MuzzleFlash_BurstPlanes.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.01:190][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.00:422][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/P_MuzzleFlash.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.01:190][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.00:920][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.01:190][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.00:951][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.01:190][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:004][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.01:190][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:056][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.01:190][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:058][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.01:190][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:059][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.01:190][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:069][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.01:190][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:072][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.01:190][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:075][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.01:190][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:146][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0129.15] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 237 ms] [2015.09.13-02.08.01:190][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:148][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0129.15] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.08.01:857][ 2]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:150][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0129.15] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 0 ms] [2015.09.13-02.08.01:857][ 2]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:679][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/PhysicalMaterials/PM_Concrete.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.01:857][ 2]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:686][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.01:857][ 2]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:691][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Lerp_Multiple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.01:857][ 2]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:748][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/TimPlate/Mesh/SK_TimPlate_Arms_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.02:523][ 4]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.01:755][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/Maps/T_UI_MapVote_Stairmaster.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.02:523][ 4]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.02:290][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.02:857][ 5]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.02:294][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.02:857][ 5]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.02:594][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/SphereGradient-2D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.02:857][ 5]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.02:821][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.08.02:857][ 5]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.02:822][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.08.02:857][ 5]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.02:836][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0130.84] Compile of BP_HUD successful, but with 2 Warning(s) [in 28 ms] [2015.09.13-02.08.02:857][ 5]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.02:847][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0130.85] Compile of BP_HUD successful, but with 3 Warning(s) [in 8 ms] [2015.09.13-02.08.03:190][ 6]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.02:848][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0130.85] Compile of BP_HUD successful, but with 4 Warning(s) [in 0 ms] [2015.09.13-02.08.03:190][ 6]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.02:955][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/PhysicalMaterials/PM_Flesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:190][ 6]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:005][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.BP_Team_Dragonauts_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.03:190][ 6]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:011][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.BP_Team_SlitheringSnails_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.03:190][ 6]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:018][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.BP_Team_SwagasaurusRex_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.03:190][ 6]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:024][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.BP_Team_TheOrder_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:189][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/GameModes/BP_Deathmatch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:203][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_ABP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:222][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:223][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Fire_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:225][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Reload.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:227][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/Animations/Pistol_1P_WP_Reload_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:248][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Decals/T_GenericHit_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:250][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Decals/M_GenericHit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:253][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Decals/T_GlassHit_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:256][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Music.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:258][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Voice.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:259][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:260][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Normal_Attack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:262][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:263][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Special_Attack_PSM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:264][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/SFX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:271][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:273][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:275][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:277][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:278][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:279][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:281][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Generic_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:286][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:524][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:288][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:289][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:291][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:293][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:295][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:296][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Glass_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:301][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:303][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:305][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:307][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:309][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:310][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:312][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:318][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/T_DirtCharge_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:319][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Base.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:321][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Concrete.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:324][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Concrete.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:328][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Dirt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:329][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Dirt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:333][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Flesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:334][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Flesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:338][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Glass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:339][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Glass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:343][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Grass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:345][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Grass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:349][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:350][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:354][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Water.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:355][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Water.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:359][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:360][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:525][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:439][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Tracers/M_Tracer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:856][ 8]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:441][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Tracers/PS_Tracer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:856][ 8]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:794][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/BP_Pistol.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.03:856][ 8]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:799][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pistol.BP_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.03:856][ 8]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:802][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/BP_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.04:857][ 11]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.03:808][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Rifle.BP_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.04:857][ 11]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.04:686][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.08.04:857][ 11]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.04:686][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.08.04:857][ 11]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.04:700][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0132.70] Compile of BP_HUD successful, but with 2 Warning(s) [in 27 ms] [2015.09.13-02.08.04:857][ 11]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.04:700][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0132.70] Compile of BP_HUD successful, but with 3 Warning(s) [in 0 ms] [2015.09.13-02.08.05:190][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.04:717][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0132.72] Compile of BP_HUD successful, but with 4 Warning(s) [in 15 ms] [2015.09.13-02.08.05:190][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:158][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.08.05:190][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.08.05:190][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:159][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.08.05:190][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.08.05:190][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:160][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.08.05:190][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.08.05:190][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:161][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.08.05:190][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.08.05:190][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:163][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0133.17] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 6 ms] [2015.09.13-02.08.05:190][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:164][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0133.17] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.08.05:524][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:167][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0133.17] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 2 ms] [2015.09.13-02.08.05:524][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:238][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.05:524][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:269][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.05:524][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:318][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.05:524][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:368][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.05:524][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:368][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.05:524][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:369][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.05:524][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:378][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.05:525][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:378][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.05:525][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:379][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.05:525][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:448][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0133.45] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 222 ms] [2015.09.13-02.08.05:525][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:449][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0133.45] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.08.06:857][ 17]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.05:461][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0133.46] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 11 ms] [2015.09.13-02.08.06:857][ 17]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:853][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.08.06:857][ 17]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:853][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.08.07:190][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:855][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/3P/ABP_Player -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/ABP_Player.uasset [2015.09.13-02.08.07:190][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:901][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/ABP_Player.uasset [2015.09.13-02.08.07:190][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:905][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Equip_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Equip_Montage.uasset [2015.09.13-02.08.07:190][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:907][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Equip_Montage.uasset [2015.09.13-02.08.07:190][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:919][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Bash -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Bash.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:922][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Bash.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:927][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Fire_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Fire_Montage.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:928][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Fire_Montage.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:931][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Aim -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Aim.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:933][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Aim.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:934][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Equip -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Equip.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:936][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Equip.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:938][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Sprint -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Sprint.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:940][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Sprint.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:941][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Aim_Fire -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Aim_Fire.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:942][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Aim_Fire.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:943][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Fire -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Fire.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:945][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Fire.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:949][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Reload_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Reload_Montage.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:951][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Reload_Montage.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:953][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Throw -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Throw.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:955][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Throw.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:959][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Holster_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Holster_Montage.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:961][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Holster_Montage.uasset [2015.09.13-02.08.07:191][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.06:961][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Holster -> 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D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Sprint.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:044][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Fire -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Fire.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:045][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Fire.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:046][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Idle -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Idle.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:048][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Idle.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:049][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Equip_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Equip_Montage.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:050][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Equip_Montage.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:051][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Aim_a -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Aim_a.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:053][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Aim_a.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:054][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_PutDown -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_PutDown.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:056][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_PutDown.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:057][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Throw -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Throw.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:059][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Throw.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:060][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_PutDown_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_PutDown_Montage.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:062][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_PutDown_Montage.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:062][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Reload -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Reload.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:065][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Reload.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:066][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Animations/1P/ABP_Player_Arms -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/ABP_Player_Arms.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:085][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/ABP_Player_Arms.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:086][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/SKEL_Common -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/SKEL_Common.uasset [2015.09.13-02.08.07:192][ 18]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:088][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/SKEL_Common.uasset [2015.09.13-02.08.07:524][ 19]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:088][ 0]LogCookCommandlet:Display: GC... [2015.09.13-02.08.07:524][ 19]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:494][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/M_UE4Man_ChestLogo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/M_UE4Man_ChestLogo.uasset [2015.09.13-02.08.07:524][ 19]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:494][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for M_UE4Man_ChestLogo. Package will not be saved. [2015.09.13-02.08.07:524][ 19]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:495][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/M_UE4Man_Body -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/M_UE4Man_Body.uasset [2015.09.13-02.08.07:524][ 19]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:496][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for M_UE4Man_Body. Package will not be saved. [2015.09.13-02.08.07:524][ 19]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:499][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:524][ 19]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:501][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Lerp_Multiple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:524][ 19]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:504][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:524][ 19]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:506][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:524][ 19]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:509][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:524][ 19]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:511][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:857][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:514][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:857][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:560][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/M_TeamCharacter_Chest -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/M_TeamCharacter_Chest.uasset [2015.09.13-02.08.07:857][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:569][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/M_TeamCharacter_Chest.uasset [2015.09.13-02.08.07:857][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:570][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/M_TeamCharacter_Body -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/M_TeamCharacter_Body.uasset [2015.09.13-02.08.07:857][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:581][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/M_TeamCharacter_Body.uasset [2015.09.13-02.08.07:857][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:589][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/SKEL_Common.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:857][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:591][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/TimPlate/Mesh/SK_TimPlate_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:857][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:643][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:857][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:644][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/SK_RocketLauncher_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:857][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:646][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/SK_RocketLauncher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:857][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:658][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/T_Pistol_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:857][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:659][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/M_Pistol.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:661][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:662][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:663][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:674][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/T_Rifle_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:675][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/M_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:676][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:678][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:678][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:689][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/BobBlueprint/SK_BobBlueprint -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/BobBlueprint/SK_BobBlueprint.uasset [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:694][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/BobBlueprint/SK_BobBlueprint.uasset [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:695][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/SoundMixes/SFX/SFX_Explosion_Dampener -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/SoundMixes/SFX/SFX_Explosion_Dampener.uasset [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:699][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/SoundMixes/SFX/SFX_Explosion_Dampener.uasset [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:716][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/SoundMixes/Global/UI_Vol_90 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_90.uasset [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:718][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_90.uasset [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:723][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/SoundMixes/Global/UI_Vol_80 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_80.uasset [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:724][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_80.uasset [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:726][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/SoundMixes/Global/UI_Vol_70 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_70.uasset [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:727][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_70.uasset [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:728][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/SoundMixes/Global/UI_Vol_60 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_60.uasset [2015.09.13-02.08.07:858][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.07:729][ 0]LogSavePackage:Warning: Finished SavePackage 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[2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:696][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/BS_IronSight.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:703][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Bwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:709][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Fwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:715][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Lt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:721][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Crouch_Walk_Rt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:725][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/R_CrouchWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:731][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Bwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:736][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Fwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:743][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Lt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:748][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Jog_Rt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:755][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/R_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:763][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/InverseTransformMatrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:771][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/MakeVectorsOrthogonal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:773][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:780][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:788][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CameraVectorWithWPOOptions.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.08:857][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:795][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ComponentPivotLocation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:190][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.08:802][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:190][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:170][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/T_Rifle_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:190][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:172][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/M_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:190][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:178][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:524][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:183][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:524][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:276][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_100.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:524][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:280][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_100.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:524][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:281][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_100.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:524][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:287][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_100.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:524][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:292][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_100.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:325][ 0]LogCook:Display: Marking ../../../Engine/Content/ArtTools/RenderToTexture/Materials/M_UnlitText_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:597][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/BPI_FakeFocusable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:617][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/SFocusableChildInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:622][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/SFocusableChildInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:625][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/BPM_MenuMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:648][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:653][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:655][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:661][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:666][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:667][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:669][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_FakeButtonBase.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:756][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_MenuButton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:769][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:770][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:773][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationStart' variable not found. Base class was probably changed. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:775][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationEnd' variable not found. Base class was probably changed. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:782][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:786][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:788][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:792][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.08.09:857][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:797][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0137.80] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 18 ms] [2015.09.13-02.08.09:858][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:802][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0137.81] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:805][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0137.81] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 0 ms] [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:914][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins In Analog Input Event and Input : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:916][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins Input and In Analog Input Event : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:928][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:932][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:936][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:937][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:942][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:961][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0137.96] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 2 Warning(s) [in 91 ms] [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:965][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0137.97] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.09:967][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0137.97] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:036][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_MenuPanelBase.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:038][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/WB_MidGameMenu.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:071][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/FX/Explosions/T_Explosion_Decal_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:076][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/FX/Explosions/M_Explosion_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:083][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/T_Explosion_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:087][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/M_Explosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:094][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_Smoke_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:100][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket_Smoke.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:106][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_RocketExplosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:159][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/PS_RocketTrail.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:191][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:164][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:524][ 28]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:170][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/S_Rocket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:524][ 28]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:271][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/GeneratedBand.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:524][ 28]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:333][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_ButtonBar.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.10:524][ 28]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:357][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'TextProperty /Engine/Transient.REINST_WB_FakeButtonBase_C_222:ButtonText', MetaData 'False', Flag 'True' [2015.09.13-02.08.10:524][ 28]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:367][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error COMPILER ERROR: failed building connection with 'WB Menu Button Reference is not compatible with WB Fake Button Base Reference.' at Create Widget [2015.09.13-02.08.10:524][ 28]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:374][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.08.10:524][ 28]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:379][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.08.10:524][ 28]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:383][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error Variable node Set NormalColor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.09.13-02.08.10:524][ 28]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:395][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0138.40] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 0 Warning(s) [in 34 ms] [2015.09.13-02.08.10:524][ 28]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:398][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0138.40] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2015.09.13-02.08.10:524][ 28]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:399][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0138.40] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2015.09.13-02.08.10:857][ 29]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:411][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_MapVote.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:191][ 30]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.10:599][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:191][ 30]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:176][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/PhysicalMaterials/PM_Concrete.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:191][ 30]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:182][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:191][ 30]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:183][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Lerp_Multiple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:191][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:197][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:204][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:210][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:217][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:238][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/M_TeamCharacter_Body.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:243][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/M_TeamCharacter_Chest.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:248][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_10.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:250][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_20.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:255][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_30.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:262][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_40.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:268][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_50.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:273][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_60.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:276][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_70.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:278][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_80.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:283][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_90.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:289][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_0.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:295][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_10.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:301][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_20.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:306][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_30.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:313][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_40.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:319][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_50.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:324][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_60.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:331][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_70.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:336][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_80.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:341][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_90.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:347][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_0.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:352][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_10.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:355][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_20.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:360][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_30.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:366][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_40.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:373][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_50.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:379][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_60.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:381][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_70.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:388][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_80.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:393][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_90.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:399][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_0.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:403][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_10.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:409][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_20.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:415][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_30.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:421][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_40.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:427][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_50.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:431][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_60.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:437][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_70.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:438][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_80.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:524][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:439][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_90.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:525][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:446][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_0.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:525][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:451][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_10.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:525][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:456][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_20.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:525][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:461][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_30.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:525][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:467][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_40.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:525][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:473][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_50.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:525][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:476][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_60.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:525][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:481][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_70.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:525][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:487][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_80.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:525][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:493][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_90.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:525][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:506][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/TimPlate/Mesh/SK_TimPlate_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:857][ 32]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:513][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/BobBlueprint/SK_BobBlueprint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.11:857][ 32]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:535][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/TimPlate/Mesh/SK_TimPlate_Arms_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.12:190][ 33]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.11:543][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/Maps/T_UI_MapVote_Stairmaster.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.12:190][ 33]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:065][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_1_Mono.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.12:190][ 33]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:070][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_2_Mono.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.09.13-02.08.12:857][ 35]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:611][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.12:857][ 35]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:642][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.12:857][ 35]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:694][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.12:857][ 35]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:745][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.12:857][ 35]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:748][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.12:857][ 35]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:749][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.12:857][ 35]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:758][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.12:857][ 35]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:761][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.12:857][ 35]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:763][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.12:857][ 35]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:838][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0140.84] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 237 ms] [2015.09.13-02.08.12:857][ 35]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:843][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0140.85] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 3 ms] [2015.09.13-02.08.12:857][ 35]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:846][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0140.85] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 0 ms] [2015.09.13-02.08.13:190][ 36]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.12:856][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/ABP_Player.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.09.13-02.08.13:857][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:702][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:857][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:706][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:857][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:711][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:857][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:713][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:857][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:717][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:857][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:721][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Audio/A_Impact_Metal_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:857][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:729][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/T_DirtCharge_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:734][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Base.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:738][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Concrete.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:741][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Concrete.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:745][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Dirt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:749][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Dirt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:756][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Flesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:758][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Flesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:763][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Glass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:766][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Glass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:772][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Grass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:774][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Grass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:781][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:783][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:787][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Water.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:789][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Water.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.13:858][ 38]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:795][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.14:190][ 39]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:798][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.14:190][ 39]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:878][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Tracers/M_Tracer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.14:523][ 40]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.13:879][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/FX/Tracers/PS_Tracer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.14:523][ 40]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.14:239][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/T_Pistol_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.14:523][ 40]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.14:240][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/M_Pistol.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.14:523][ 40]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.14:242][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.14:523][ 40]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.14:243][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.14:523][ 40]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.14:245][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/BP_Pistol.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.14:523][ 40]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.14:250][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pistol.BP_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.14:523][ 40]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.14:253][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/BP_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.15:190][ 42]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.14:260][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Rifle.BP_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.15:190][ 42]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:003][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/ABP_Player_Arms.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.15:190][ 42]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:033][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.BP_Team_Dragonauts_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.15:190][ 42]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:039][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.BP_Team_SlitheringSnails_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.15:190][ 42]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:045][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.BP_Team_SwagasaurusRex_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.15:523][ 43]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:051][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.BP_Team_TheOrder_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.15:523][ 43]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:516][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:517][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:530][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0143.53] Compile of BP_HUD successful, but with 2 Warning(s) [in 27 ms] [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:531][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0143.53] Compile of BP_HUD successful, but with 3 Warning(s) [in 0 ms] [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:547][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0143.55] Compile of BP_HUD successful, but with 4 Warning(s) [in 15 ms] [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:615][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:646][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:696][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:746][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:747][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:748][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:757][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:758][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:758][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:829][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0143.83] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 225 ms] [2015.09.13-02.08.15:857][ 44]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:829][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0143.83] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.08.16:524][ 46]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.15:842][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0143.84] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 12 ms] [2015.09.13-02.08.16:524][ 46]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.16:300][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.08.16:524][ 46]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.08.16:524][ 46]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.16:301][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.08.16:524][ 46]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.08.16:524][ 46]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.16:302][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.08.16:524][ 46]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.08.16:524][ 46]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.16:303][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.08.16:524][ 46]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.08.16:524][ 46]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.16:305][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0144.31] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 6 ms] [2015.09.13-02.08.16:524][ 46]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.16:306][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0144.31] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.08.17:191][ 48]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.16:308][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0144.31] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 2 ms] [2015.09.13-02.08.17:857][ 50]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.16:906][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/GameModes/BP_Deathmatch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.17:857][ 50]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.17:592][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.08.17:857][ 50]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.17:593][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.08.17:857][ 50]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.17:594][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/SK_RocketLauncher_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.17:857][ 50]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.17:596][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/SK_RocketLauncher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.18:523][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.17:607][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon.uasset [2015.09.13-02.08.18:523][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:308][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon.uasset [2015.09.13-02.08.18:523][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:317][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Equip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.18:523][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:318][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Equip_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.18:523][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:320][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Aim_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.18:523][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:322][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.18:523][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:323][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Fire_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.18:523][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:325][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Reload.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.18:523][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:327][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Reload_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.18:523][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:372][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon_Projectile -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon_Projectile.uasset [2015.09.13-02.08.18:523][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:399][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon_Projectile.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:403][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon_InstantHit -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon_InstantHit.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:655][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon_InstantHit.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:715][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_Pickup_Ammo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_Pickup_Ammo.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:730][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_Pickup_Ammo.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:731][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_ProjectileBase -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_ProjectileBase.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:804][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_ProjectileBase.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:805][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_ExplosionEffect -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_ExplosionEffect.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:837][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_ExplosionEffect.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:837][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/SWeaponAnimation -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/SWeaponAnimation.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:839][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/SWeaponAnimation.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:839][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/SHitInfo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/SHitInfo.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:843][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/SHitInfo.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:844][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/SDecalData -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/SDecalData.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:845][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/SDecalData.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:846][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/SCharacterWeaponSlotInfo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/SCharacterWeaponSlotInfo.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:848][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/SCharacterWeaponSlotInfo.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:849][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/EWeaponState -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/EWeaponState.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:850][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/EWeaponState.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:851][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/EWeaponInventorySlot -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/EWeaponInventorySlot.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:852][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/EWeaponInventorySlot.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:853][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/EWeaponAnimType -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/EWeaponAnimType.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:854][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/EWeaponAnimType.uasset [2015.09.13-02.08.18:857][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:856][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/Curve_DefaultADS -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/Curve_DefaultADS.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:857][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/Curve_DefaultADS.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:858][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_Rocket_Explosion -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_Rocket_Explosion.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:859][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BP_Rocket_Explosion. Package will not be saved. [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:860][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_RocketLauncher -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_RocketLauncher.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:861][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BP_RocketLauncher. Package will not be saved. [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:862][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_Rifle -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_Rifle.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:863][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BP_Rifle. Package will not be saved. [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:864][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_ProjectileBase_Child -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_ProjectileBase_Child.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:865][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BP_ProjectileBase_Child. Package will not be saved. [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:866][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_Pickup_Ammo_Child -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_Pickup_Ammo_Child.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:867][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BP_Pickup_Ammo_Child. Package will not be saved. [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:868][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_DefaultImpactEffect -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_DefaultImpactEffect.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:925][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_DefaultImpactEffect.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:926][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeaponCameraShake -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeaponCameraShake.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:929][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeaponCameraShake.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:929][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseDamageType -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseDamageType.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:931][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseDamageType.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:932][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:938][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:939][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:948][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:949][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:955][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.uasset [2015.09.13-02.08.19:190][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:956][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.uasset [2015.09.13-02.08.19:191][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:962][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.uasset [2015.09.13-02.08.19:191][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:963][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Teams/BP_TeamInfo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_TeamInfo.uasset [2015.09.13-02.08.19:191][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:970][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_TeamInfo.uasset [2015.09.13-02.08.19:191][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:971][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Interfaces/BPI_Pickupable -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Interfaces/BPI_Pickupable.uasset [2015.09.13-02.08.19:191][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.18:977][ 0]LogSavePackage:Warning: Finished SavePackage 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[2015.09.13-02.08.20:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:275][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Rifle/Rifle_1P_Reload_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:278][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Rifle/Rifle_1P_Throw.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:284][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/1P/Rifle/Rifle_1P_Throw_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:290][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Equip_Rifle_Standing.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:296][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Equip_Rifle_Standing_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:301][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Fire_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:307][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Fire_Rifle_Hip_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:312][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Holster_Rifle_Standing.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:524][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:318][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Holster_Rifle_Standing_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:524][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:325][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Reload_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:524][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:333][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/Animations/3P/Reload_Rifle_Hip_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:524][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:335][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Animations/1P/Rifle_1P_WP_Reload.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:524][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:340][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/Animations/1P/Rifle_1P_WP_Reload_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:524][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:343][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:524][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:447][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/EWeaponState.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:524][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:475][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Engine/SInputSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:524][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:498][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Engine/SAudioSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:524][ 58]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:503][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Engine/SGameplaySettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:857][ 59]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:509][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Engine/SEngineSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:857][ 59]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:569][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_100.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:857][ 59]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:575][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_100.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:857][ 59]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:580][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_100.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:857][ 59]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:586][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_100.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:857][ 59]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:591][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_100.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:857][ 59]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:599][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Engine/BP_SavedSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.20:857][ 59]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:628][ 0]LogCook:Display: Marking ../../../Engine/Content/ArtTools/RenderToTexture/Materials/M_UnlitText_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.20:726][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_TeamInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:010][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/T_Rifle_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:014][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/M_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:019][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:025][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:035][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseDamageType.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:043][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/SDecalData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:046][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/FX/Explosions/T_Explosion_Decal_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:053][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/FX/Explosions/M_Explosion_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:057][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/WeaponFireAtt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:068][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/T_Explosion_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:071][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/M_Explosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:078][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_Smoke_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:190][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:079][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket_Smoke.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:191][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:086][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_RocketExplosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:191][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:094][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_ExplosionEffect.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:191][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:143][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/PS_RocketTrail.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:191][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:153][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:191][ 60]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:160][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/S_Rocket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:523][ 61]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:166][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_ProjectileBase.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:523][ 61]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:344][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/BPI_FakeFocusable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:523][ 61]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:365][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/SFocusableChildInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:523][ 61]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:370][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/SFocusableChildInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:523][ 61]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:374][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/BPM_MenuMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:523][ 61]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:378][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/GameModes/BP_MenuGameMode.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:523][ 61]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:407][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:523][ 61]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:410][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:523][ 61]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:416][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:523][ 61]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:421][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:523][ 61]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:428][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:523][ 61]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:433][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:439][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_FakeButtonBase.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:528][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_MenuButton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:542][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:544][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:548][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationStart' variable not found. Base class was probably changed. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:551][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationEnd' variable not found. Base class was probably changed. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:557][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:560][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:561][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:564][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:570][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0149.57] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 15 ms] [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:574][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0149.58] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:576][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0149.58] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 0 ms] [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:668][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins In Analog Input Event and Input : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:673][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins Input and In Analog Input Event : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:686][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:690][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:694][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:698][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:703][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.08.21:857][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:725][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0149.73] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 2 Warning(s) [in 84 ms] [2015.09.13-02.08.21:858][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:728][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0149.73] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.09.13-02.08.21:858][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:728][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0149.73] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.09.13-02.08.21:858][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:788][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/WB_MidGameMenu.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.21:858][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:804][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_MenuPanelBase.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:190][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:851][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/GeneratedBand.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:190][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:913][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_ButtonBar.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:190][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:938][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'TextProperty /Engine/Transient.REINST_WB_FakeButtonBase_C_267:ButtonText', MetaData 'False', Flag 'True' [2015.09.13-02.08.22:190][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:947][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error COMPILER ERROR: failed building connection with 'WB Menu Button Reference is not compatible with WB Fake Button Base Reference.' at Create Widget [2015.09.13-02.08.22:190][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:955][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.08.22:190][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:959][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.08.22:190][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:963][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error Variable node Set NormalColor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.09.13-02.08.22:190][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:973][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0149.98] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 0 Warning(s) [in 31 ms] [2015.09.13-02.08.22:191][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:976][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0149.98] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2015.09.13-02.08.22:191][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:980][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0149.98] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2015.09.13-02.08.22:191][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.21:989][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_MapVote.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:523][ 64]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:175][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:524][ 64]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:366][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Interfaces/BPI_CanOverrideDamage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:373][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Interfaces/BPI_Pickupable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:752][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/GameModes/BP_TeamDeathmatch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:758][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/GameModes/BP_TeamDeathmatch.BP_TeamDeathmatch_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:769][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/PhysicalMaterials/PM_Concrete.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:774][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:779][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Lerp_Multiple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:782][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:788][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:795][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:797][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:806][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:825][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/M_TeamCharacter_Body.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:833][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Characters/Common/M_TeamCharacter_Chest.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:834][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_0.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:856][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:839][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_10.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:857][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:840][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_20.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:857][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:845][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_30.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.22:857][ 65]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:850][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_40.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:854][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_50.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:861][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_60.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:863][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_70.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:867][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_80.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:872][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_90.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:878][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_0.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:884][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_10.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:890][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_20.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:896][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_30.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:901][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_40.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:907][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_50.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:910][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_60.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:915][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_70.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:921][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_80.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:926][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_90.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:932][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_0.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:938][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_10.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:944][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_20.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:948][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_30.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:949][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_40.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:956][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_50.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:960][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_60.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:963][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_70.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:969][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_80.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:970][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_90.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:973][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_0.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:979][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_10.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:985][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_20.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:991][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_30.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.22:996][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_40.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.23:191][ 66]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.23:000][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_50.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.09.13-02.08.24:191][ 69]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:116][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.24:524][ 70]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:149][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.24:524][ 70]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:200][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.24:524][ 70]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:251][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.24:524][ 70]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:253][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.24:524][ 70]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:256][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.24:524][ 70]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:268][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.24:524][ 70]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:271][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.24:524][ 70]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:273][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.24:524][ 70]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:347][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0152.35] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 241 ms] [2015.09.13-02.08.24:524][ 70]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:352][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0152.36] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 2 ms] [2015.09.13-02.08.24:524][ 70]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:352][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0152.36] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 0 ms] [2015.09.13-02.08.24:524][ 70]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.24:387][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:693][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.BP_Team_Dragonauts_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:695][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:699][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.BP_Team_SlitheringSnails_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:702][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:706][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.BP_Team_SwagasaurusRex_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:709][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:713][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.BP_Team_TheOrder_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:719][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_LostMatch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:720][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_LostMatch_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:722][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:722][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_1_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:725][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:726][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_2_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:728][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:730][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_3_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:732][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:733][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_4_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:735][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:736][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_5_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.26:857][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:739][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_WonMatch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.26:740][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Audio/Announcer/A_WonMatch_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:263][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:263][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:277][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0155.28] Compile of BP_HUD successful, but with 2 Warning(s) [in 27 ms] [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:277][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0155.28] Compile of BP_HUD successful, but with 3 Warning(s) [in 0 ms] [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:293][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0155.30] Compile of BP_HUD successful, but with 4 Warning(s) [in 15 ms] [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:350][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:381][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:430][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:480][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:481][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:481][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:490][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.27:524][ 79]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:491][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.27:857][ 80]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:491][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.27:857][ 80]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:562][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0155.57] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 224 ms] [2015.09.13-02.08.27:857][ 80]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:563][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0155.57] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.08.28:190][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.27:575][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0155.58] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 11 ms] [2015.09.13-02.08.28:190][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.28:062][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.08.28:190][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.08.28:190][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.28:063][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.08.28:190][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.08.28:190][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.28:064][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.08.28:190][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.08.28:190][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.28:065][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.08.28:190][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.08.28:190][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.28:067][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0156.07] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 6 ms] [2015.09.13-02.08.28:190][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.28:068][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0156.07] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.08.28:856][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.28:070][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0156.07] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 2 ms] [2015.09.13-02.08.29:523][ 85]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.28:584][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/GameModes/BP_Deathmatch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.29:523][ 85]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.29:250][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.08.29:523][ 85]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.29:250][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.08.29:523][ 85]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.29:252][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/SK_RocketLauncher_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.29:523][ 85]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.29:254][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/SK_RocketLauncher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.29:523][ 85]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.29:259][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/BP_PlayerState -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_PlayerState.uasset [2015.09.13-02.08.29:523][ 85]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.29:333][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_PlayerState.uasset [2015.09.13-02.08.30:190][ 87]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.29:343][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/BP_PlayerCharacter -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_PlayerCharacter.uasset [2015.09.13-02.08.30:190][ 87]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:031][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_PlayerCharacter.uasset [2015.09.13-02.08.30:190][ 87]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:049][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/BP_Version -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_Version.uasset [2015.09.13-02.08.30:190][ 87]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:059][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_Version.uasset [2015.09.13-02.08.30:523][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:062][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/BP_PlayerController -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_PlayerController.uasset [2015.09.13-02.08.30:523][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:212][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_PlayerController.uasset [2015.09.13-02.08.30:523][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:215][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/BP_HUD -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_HUD.uasset [2015.09.13-02.08.30:523][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:298][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_HUD.uasset [2015.09.13-02.08.30:523][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:301][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/BP_GameState -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_GameState.uasset [2015.09.13-02.08.30:523][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:427][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_GameState.uasset [2015.09.13-02.08.30:523][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:430][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/BP_PlayerCameraManager -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_PlayerCameraManager.uasset [2015.09.13-02.08.30:523][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:465][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_PlayerCameraManager.uasset [2015.09.13-02.08.30:523][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:466][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/BP_SaveGameData -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_SaveGameData.uasset [2015.09.13-02.08.30:523][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:470][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_SaveGameData.uasset [2015.09.13-02.08.30:523][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:471][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/BPM_Helpers -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BPM_Helpers.uasset [2015.09.13-02.08.30:523][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:522][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BPM_Helpers.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:522][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/BP_GenericPlayerStart -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_GenericPlayerStart.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:535][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/BP_GenericPlayerStart.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:536][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/SMapInfo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/SMapInfo.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:537][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/SMapInfo.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:538][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/SHatInfo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/SHatInfo.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:540][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/SHatInfo.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:540][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/SDamageEventInfo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/SDamageEventInfo.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:542][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/SDamageEventInfo.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:542][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/SCharacterInfo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/SCharacterInfo.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:544][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/SCharacterInfo.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:545][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/SCharacterHitZone -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/SCharacterHitZone.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:546][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/SCharacterHitZone.uasset [2015.09.13-02.08.30:857][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:547][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/EHitDirection -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/EHitDirection.uasset [2015.09.13-02.08.30:858][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:548][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/EHitDirection.uasset [2015.09.13-02.08.30:858][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:548][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/EGameplayState -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/EGameplayState.uasset [2015.09.13-02.08.30:858][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:550][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/EGameplayState.uasset [2015.09.13-02.08.30:858][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:603][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_ArrowButton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.30:858][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:608][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_MenuChoice.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.30:858][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:654][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostGameSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.30:858][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:686][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_BaseGameModeSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.30:858][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:714][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostDeathmatchSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:191][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:784][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostTeamDeathmatchSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:191][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:872][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostMode.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:191][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.30:978][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/HostGame/BP_HostGame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:191][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:004][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/ServerList/WB_ServerListRecord.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:191][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:060][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/ServerList/WB_ServerList.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:522][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:184][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/ServerList/BP_ServerList.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:523][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:206][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_SettingsNavBar.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:523][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:281][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:523][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:284][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:523][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:284][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:523][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:289][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:523][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:292][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:523][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:296][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_SFX_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:523][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:300][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_AudioSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:523][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:370][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_GameplaySettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:523][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:400][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_InputSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:523][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:447][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_VideoSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:857][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:495][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_Settings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:857][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:592][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/BP_Settings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:857][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:603][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/MainMenu/WB_MainMenu.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.31:857][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:681][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Customize/WB_BasicCustomizeSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.31:750][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Customize/WB_Customize.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:252][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/MainMenu/BP_MainMenu.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:253][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/BP_MainMenu.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:256][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Customize/BP_Customize.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:262][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/BP_MainMenuPawnManager.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:348][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:349][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:350][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:355][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:356][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:357][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:358][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:364][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:366][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:523][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:483][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/BasicShapeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:857][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:488][ 0]LogCook:Display: Marking ../../../Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.32:857][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:773][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) [2015.09.13-02.08.32:857][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:773][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT) [2015.09.13-02.08.32:857][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:774][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1) [2015.09.13-02.08.32:857][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:774][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1) [2015.09.13-02.08.32:857][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:774][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_0 (BGRA8) [2015.09.13-02.08.32:857][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:775][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_1 (BGRA8) [2015.09.13-02.08.32:857][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:775][ 0]LogCook:Display: Cooking /Game/GenericShooter/Maps/Menu_Desktop -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Maps/Menu_Desktop.umap [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:793][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:900][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Maps/Menu_Desktop.umap [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:905][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/Mobile/T_UI_Mobile_Reload -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Mobile/T_UI_Mobile_Reload.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:907][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Mobile/T_UI_Mobile_Reload.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:908][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/WB_HUD_Desktop -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/WB_HUD_Desktop.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:938][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/WB_HUD_Desktop.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:939][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/TI_GenericVirtualJoysticks -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/TI_GenericVirtualJoysticks.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:941][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/TI_GenericVirtualJoysticks.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:942][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/WB_HUDBase -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/WB_HUDBase.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:943][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WB_HUDBase. Package will not be saved. [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:944][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/WB_HUD -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/WB_HUD.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:945][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WB_HUD. Package will not be saved. [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:946][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/WB_KillFeed -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/WB_KillFeed.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:947][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WB_KillFeed. Package will not be saved. [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:948][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/WB_Crosshair -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/WB_Crosshair.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:952][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/WB_Crosshair.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:954][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/T_UI_HitIndicator_90 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/T_UI_HitIndicator_90.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:956][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/T_UI_HitIndicator_90.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.32:957][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Fonts/UbuntuMono/UbuntuMono -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Fonts/UbuntuMono/UbuntuMono.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:108][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Fonts/UbuntuMono/UbuntuMono.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:116][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Editor/T_UI_Eyeball -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Editor/T_UI_Eyeball.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:117][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Editor/T_UI_Eyeball.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:126][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/PhysicalMaterials/PM_Dirt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:137][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/M_Test_Dirt -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Test_Dirt.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:142][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Test_Dirt.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:155][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/M_Test_Concrete -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Test_Concrete.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:163][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Test_Concrete.uasset [2015.09.13-02.08.33:191][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:174][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/M_Test_Wood -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Test_Wood.uasset [2015.09.13-02.08.33:192][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:178][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Test_Wood.uasset [2015.09.13-02.08.33:525][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:191][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/M_Test_Water -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Test_Water.uasset [2015.09.13-02.08.33:525][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:197][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Test_Water.uasset [2015.09.13-02.08.33:525][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:199][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/T_Testing_NoPhysMat_D -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/T_Testing_NoPhysMat_D.uasset [2015.09.13-02.08.33:525][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:201][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/T_Testing_NoPhysMat_D.uasset [2015.09.13-02.08.33:525][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:201][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/MF_GetTeamColor -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/MF_GetTeamColor.uasset [2015.09.13-02.08.33:525][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:204][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/MF_GetTeamColor.uasset [2015.09.13-02.08.33:525][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:206][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/FX/PS_NoPhysMat -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/FX/PS_NoPhysMat.uasset [2015.09.13-02.08.33:525][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:209][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/FX/PS_NoPhysMat.uasset [2015.09.13-02.08.33:525][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:226][ 0]LogCook:Display: Cooking /Game/GenericShooter/FX/Explosions/S_ParticleSphere -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/FX/Explosions/S_ParticleSphere.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.33:232][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/FX/Explosions/S_ParticleSphere.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.35:935][ 0]LogCook:Display: Cooking /Game/GenericShooter/FX/Explosions/M_SmallExplosionBits -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/FX/Explosions/M_SmallExplosionBits.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.35:940][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/FX/Explosions/M_SmallExplosionBits.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.35:941][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/WB_Lobby_TeamInfo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_TeamInfo.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.35:990][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_TeamInfo.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.35:991][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/WB_Lobby_PlayerRecord -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_PlayerRecord.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:002][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_PlayerRecord.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:005][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_RocketLauncher -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_RocketLauncher.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:007][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_RocketLauncher.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:008][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_Arrow -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_Arrow.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:010][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_Arrow.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:013][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Icons/Teams/T_UI_DinosaurRex -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/Teams/T_UI_DinosaurRex.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:014][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/Teams/T_UI_DinosaurRex.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:015][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/Chat/WB_ChatMessage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Chat/WB_ChatMessage.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:024][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Chat/WB_ChatMessage.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:025][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/Chat/WB_ChatInput -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Chat/WB_ChatInput.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:048][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Chat/WB_ChatInput.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:050][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/WB_HUD_Base -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/WB_HUD_Base.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:108][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/WB_HUD_Base.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:110][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/WB_HUD_Mobile -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/WB_HUD_Mobile.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:149][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/WB_HUD_Mobile.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:151][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/T_UI_HitIndicator -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/T_UI_HitIndicator.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:154][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/T_UI_HitIndicator.uasset [2015.09.13-02.08.36:191][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:185][ 0]LogTexture:Display: Building textures: T_UI_Minions (AutoDXT) [2015.09.13-02.08.36:192][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:185][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Editor/T_UI_Minions -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Editor/T_UI_Minions.uasset [2015.09.13-02.08.37:857][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.36:192][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Editor/T_UI_Minions.uasset [2015.09.13-02.08.37:857][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.37:806][ 0]LogTexture:Display: Building textures: T_ML_FineRubber (AutoDXT) [2015.09.13-02.08.37:857][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.37:806][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_FineRubber -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_FineRubber.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.37:850][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_FineRubber.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.37:864][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin__normals -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin__normals.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.37:877][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin__normals.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:010][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/M_Sphere -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/M_Sphere.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:012][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/M_Sphere.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:033][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/BP_WeaponRainer -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/BP_WeaponRainer.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:042][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/BP_WeaponRainer.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:043][ 0]LogCook:Display: Cooking /Game/GenericShooter/PhysicalMaterials/PM_Wood -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/PhysicalMaterials/PM_Wood.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:045][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/PhysicalMaterials/PM_Wood.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:045][ 0]LogCook:Display: Cooking /Game/GenericShooter/PhysicalMaterials/PM_Water -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/PhysicalMaterials/PM_Water.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:046][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/PhysicalMaterials/PM_Water.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:047][ 0]LogCook:Display: Cooking /Game/GenericShooter/PhysicalMaterials/PM_Metal -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/PhysicalMaterials/PM_Metal.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:065][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/PhysicalMaterials/PM_Metal.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:065][ 0]LogCook:Display: Cooking /Game/GenericShooter/FX/Explosions/A_Explosion_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/FX/Explosions/A_Explosion_Cue.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:067][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/FX/Explosions/A_Explosion_Cue.uasset [2015.09.13-02.08.38:191][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:068][ 0]LogCook:Display: Cooking /Game/GenericShooter/FX/Explosions/A_Explosion -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/FX/Explosions/A_Explosion.uasset [2015.09.13-02.08.42:523][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.38:069][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/FX/Explosions/A_Explosion.uasset [2015.09.13-02.08.42:523][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:213][ 0]LogTexture:Display: Building textures: UE4_Mannequin_occlusion_Mobile (AutoDXT) [2015.09.13-02.08.42:523][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:213][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin_occlusion_Mobile -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin_occlusion_Mobile.uasset [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:234][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin_occlusion_Mobile.uasset [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:237][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Materials/MF_BaseColorTintAndContrast -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MF_BaseColorTintAndContrast.uasset [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:239][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MF_BaseColorTintAndContrast.uasset [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:241][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Customizables/Hats/Cowbrero/T_Cowbrero_RainbowFade_D -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Customizables/Hats/Cowbrero/T_Cowbrero_RainbowFade_D.uasset [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:244][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Customizables/Hats/Cowbrero/T_Cowbrero_RainbowFade_D.uasset [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:277][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Mobile/WB_MobileMainMenu.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:486][ 0]LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/GenericShooter/Maps/Menu_Desktop.Menu_Desktop:PersistentLevel.PlayerStart.Arrow and ArrowComponent /Game/GenericShooter/Maps/Menu_Mobile.Menu_Mobile:PersistentLevel.PlayerStart.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:487][ 0]LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/GenericShooter/Maps/Menu_Desktop.Menu_Desktop:PersistentLevel.PlayerStart.Sprite and BillboardComponent /Game/GenericShooter/Maps/Menu_Mobile.Menu_Mobile:PersistentLevel.PlayerStart.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:488][ 0]LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/GenericShooter/Maps/Menu_Desktop.Menu_Desktop:PersistentLevel.PlayerStart.Sprite2 and BillboardComponent /Game/GenericShooter/Maps/Menu_Mobile.Menu_Mobile:PersistentLevel.PlayerStart.Sprite2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:489][ 0]LogUObjectGlobals:Warning: Guid is in use by BrushComponent /Game/GenericShooter/Maps/Menu_Desktop.Menu_Desktop:PersistentLevel.NavMeshBoundsVolume_1.BrushComponent0 and BrushComponent /Game/GenericShooter/Maps/Menu_Mobile.Menu_Mobile:PersistentLevel.NavMeshBoundsVolume_1.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:490][ 0]LogUObjectGlobals:Warning: Guid is in use by CapsuleComponent /Game/GenericShooter/Maps/Menu_Desktop.Menu_Desktop:PersistentLevel.PlayerStart.CollisionCapsule and CapsuleComponent /Game/GenericShooter/Maps/Menu_Mobile.Menu_Mobile:PersistentLevel.PlayerStart.CollisionCapsule, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:492][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/GenericShooter/Maps/Menu_Desktop.Menu_Desktop:PersistentLevel.Floor.StaticMeshComponent0 and StaticMeshComponent /Game/GenericShooter/Maps/Menu_Mobile.Menu_Mobile:PersistentLevel.Floor.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2015.09.13-02.08.42:524][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:493][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/GenericShooter/Maps/Menu_Desktop.Menu_Desktop:PersistentLevel.Floor2.StaticMeshComponent0 and StaticMeshComponent /Game/GenericShooter/Maps/Menu_Mobile.Menu_Mobile:PersistentLevel.Floor2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2015.09.13-02.08.42:857][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:494][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/GenericShooter/Maps/Menu_Desktop.Menu_Desktop:PersistentLevel.Floor3.StaticMeshComponent0 and StaticMeshComponent /Game/GenericShooter/Maps/Menu_Mobile.Menu_Mobile:PersistentLevel.Floor3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2015.09.13-02.08.42:857][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:537][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT) [2015.09.13-02.08.42:857][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:537][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT) [2015.09.13-02.08.42:857][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:537][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1) [2015.09.13-02.08.42:857][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:537][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1) [2015.09.13-02.08.42:857][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:538][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_2 (BGRA8) [2015.09.13-02.08.42:857][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:538][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_3 (BGRA8) [2015.09.13-02.08.42:857][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:538][ 0]LogCook:Display: Cooking /Game/GenericShooter/Maps/Menu_Mobile -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Maps/Menu_Mobile.umap [2015.09.13-02.08.42:857][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:575][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Maps/Menu_Mobile.umap [2015.09.13-02.08.42:857][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:613][ 0]LogTexture:Display: Building textures: T_UI_Lion (AutoDXT) [2015.09.13-02.08.42:857][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:614][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Icons/Teams/T_UI_Lion -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/Teams/T_UI_Lion.uasset [2015.09.13-02.08.42:858][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:623][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/Teams/T_UI_Lion.uasset [2015.09.13-02.08.42:858][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:624][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/Scoreboard/WB_Scoreboard -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Scoreboard/WB_Scoreboard.uasset [2015.09.13-02.08.42:858][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:678][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Scoreboard/WB_Scoreboard.uasset [2015.09.13-02.08.42:858][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:680][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/Scoreboard/WB_Scoreboard_TeamList -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Scoreboard/WB_Scoreboard_TeamList.uasset [2015.09.13-02.08.42:858][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:751][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Scoreboard/WB_Scoreboard_TeamList.uasset [2015.09.13-02.08.42:858][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:752][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/Scoreboard/WB_ScoreboardRow -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Scoreboard/WB_ScoreboardRow.uasset [2015.09.13-02.08.42:858][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:779][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Scoreboard/WB_ScoreboardRow.uasset [2015.09.13-02.08.42:858][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:780][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/KillFeed/WB_KillFeedRow -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/KillFeed/WB_KillFeedRow.uasset [2015.09.13-02.08.42:858][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:811][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/KillFeed/WB_KillFeedRow.uasset [2015.09.13-02.08.42:858][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:812][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/KillFeed/WB_KillFeed -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/KillFeed/WB_KillFeed.uasset [2015.09.13-02.08.42:858][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:828][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/KillFeed/WB_KillFeed.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:829][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/Chat/WB_ChatDisplay -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Chat/WB_ChatDisplay.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:861][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/Chat/WB_ChatDisplay.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:863][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/T_UI_HealthCross -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/T_UI_HealthCross.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:865][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/T_UI_HealthCross.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:865][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/M_CrosshairDot -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/M_CrosshairDot.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:868][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/M_CrosshairDot.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:869][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/M_ChatGradient -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/M_ChatGradient.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:873][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/M_ChatGradient.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:873][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/HUD/AlignAndScaleMeshToTheCamera -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/AlignAndScaleMeshToTheCamera.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:878][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/HUD/AlignAndScaleMeshToTheCamera.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:907][ 0]LogTexture:Display: Building textures: T_UI_Journey (AutoDXT) [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:907][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Editor/T_UI_Journey -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Editor/T_UI_Journey.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:917][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Editor/T_UI_Journey.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:921][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/Pistol/S_PistolMag -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/S_PistolMag.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:923][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/Pistol/S_PistolMag.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:926][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/T_GrenadeStack_D -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/T_GrenadeStack_D.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:928][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/T_GrenadeStack_D.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:929][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/Maps/T_UI_Maps_ValAllar -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/Maps/T_UI_Maps_ValAllar.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:930][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UI_Maps_ValAllar. Package will not be saved. [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:931][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/Maps/T_UI_MapVote_ValAllar -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/Maps/T_UI_MapVote_ValAllar.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:933][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/Maps/T_UI_MapVote_ValAllar.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:936][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Icons/Teams/T_UI_Snail -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/Teams/T_UI_Snail.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:938][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/Teams/T_UI_Snail.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:951][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/TeamMats/M_TeamBaseExample -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/TeamMats/M_TeamBaseExample.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:957][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/TeamMats/M_TeamBaseExample.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:963][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/TeamMats/M_Concrete_Team4 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/TeamMats/M_Concrete_Team4.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:965][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/TeamMats/M_Concrete_Team4.uasset [2015.09.13-02.08.43:191][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:968][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/TeamMats/M_Concrete_Team3 -> 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/Game/GenericShooter/Testing/Materials/TeamMats/M_Concrete_Team0 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/TeamMats/M_Concrete_Team0.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:981][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/TeamMats/M_Concrete_Team0.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:982][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/M_Gray -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Gray.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.42:984][ 0]LogSavePackage:Warning: Finished 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[2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:000][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin_occlusion -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin_occlusion.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:002][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin_occlusion.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:003][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> 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[2015.09.13-02.08.43:008][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:009][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Materials/M_UE4Man_ChestLogo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/M_UE4Man_ChestLogo.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:018][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/M_UE4Man_ChestLogo.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:019][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Materials/M_UE4Man_Body -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/M_UE4Man_Body.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:031][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/M_UE4Man_Body.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:034][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Materials/MF_RoughnessAdjustment -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MF_RoughnessAdjustment.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:036][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MF_RoughnessAdjustment.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:041][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/Common/Customizables/Hats/Cowbrero/T_Cowbrero_D -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/Common/Customizables/Hats/Cowbrero/T_Cowbrero_D.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:045][ 0]LogSavePackage:Warning: Finished SavePackage 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[2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:063][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/S_GrenadeStack -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/S_GrenadeStack.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:066][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/S_GrenadeStack.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:070][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/M_GrenadeLauncher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:082][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/SK_GrenadeLauncher_Skeleton -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/SK_GrenadeLauncher_Skeleton.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:083][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/SK_GrenadeLauncher_Skeleton.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:084][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/SK_GrenadeLauncher_PhysicsAsset -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/SK_GrenadeLauncher_PhysicsAsset.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:086][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/SK_GrenadeLauncher_PhysicsAsset.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:087][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/SK_GrenadeLauncher -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/SK_GrenadeLauncher.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:089][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/SK_GrenadeLauncher.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:090][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/GrenadeLauncher/M_GrenadeStack -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/M_GrenadeStack.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:094][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/M_GrenadeStack.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:096][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/Maps/T_UI_MapVote_GSMV1 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/Maps/T_UI_MapVote_GSMV1.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:098][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/Maps/T_UI_MapVote_GSMV1.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:100][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Icons/Teams/T_UI_DoubleDragon -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/Teams/T_UI_DoubleDragon.uasset [2015.09.13-02.08.43:192][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:102][ 0]LogSavePackage:Warning: Finished 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UE4Editor-Cmd: [2015.09.13-02.08.43:123][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/M_Green -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Green.uasset [2015.09.13-02.08.43:193][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:127][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Green.uasset [2015.09.13-02.08.43:193][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:139][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/M_Gold -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Gold.uasset [2015.09.13-02.08.43:193][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:147][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Gold.uasset [2015.09.13-02.08.43:193][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:159][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/M_Chrome -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Chrome.uasset [2015.09.13-02.08.43:193][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:166][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Chrome.uasset [2015.09.13-02.08.43:193][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:167][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/MPC_TeamColors -> 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[2015.09.13-02.08.43:524][127]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.43:371][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/GrenadeLauncher/BP_GrenadeLauncher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/SK_RocketLauncher_Skeleton.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:348][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Common/T_UI_RightArrow -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Common/T_UI_RightArrow.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:349][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Common/T_UI_RightArrow.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:354][ 0]LogTexture:Display: Building textures: MobileHUDButton1_off (AutoDXT) [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:354][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:356][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:358][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Textures/UE4Man_Logo_N -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Textures/UE4Man_Logo_N.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:360][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Textures/UE4Man_Logo_N.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:363][ 0]LogTexture:Display: Building textures: T_Castle_ThumbstickOutter (BGRA8) [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:364][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:365][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:391][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT) [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:391][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1) [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:392][ 0]LogTexture:Display: Building textures: SkyOcclusion0_1 (AutoDXT) [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:392][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_0 (BGRA8) [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:392][ 0]LogCook:Display: Cooking /Game/GenericShooter/Maps/MenuShell -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Maps/MenuShell.umap [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:411][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Maps/MenuShell.umap [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:417][ 0]LogTexture:Display: Building textures: MobileHUDDirectionStick (AutoDXT) [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:417][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:424][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:424][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/M_Test_NoPhysMat_Decal -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Test_NoPhysMat_Decal.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:431][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Test_NoPhysMat_Decal.uasset [2015.09.13-02.08.47:525][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:432][ 0]LogCook:Display: Cooking /Game/GenericShooter/Testing/Materials/M_Test_NoPhysMat -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Test_NoPhysMat.uasset [2015.09.13-02.08.47:526][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:439][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Testing/Materials/M_Test_NoPhysMat.uasset [2015.09.13-02.08.47:526][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:441][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Textures/UE4_LOGO_CARD -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Textures/UE4_LOGO_CARD.uasset [2015.09.13-02.08.47:526][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:444][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Textures/UE4_LOGO_CARD.uasset [2015.09.13-02.08.47:526][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:444][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/ML_SoftMetal_UE4 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset [2015.09.13-02.08.47:526][139]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:447][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset [2015.09.13-02.08.47:857][140]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:450][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Engine/BP_GameInstance -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Engine/BP_GameInstance.uasset [2015.09.13-02.08.47:857][140]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:656][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Engine/BP_GameInstance.uasset [2015.09.13-02.08.47:857][140]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:660][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_Aluminum01 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_Aluminum01.uasset [2015.09.13-02.08.48:191][141]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:662][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_Aluminum01.uasset [2015.09.13-02.08.48:191][141]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:911][ 0]LogChunkManifestGenerator:Display: Saving asset registry. [2015.09.13-02.08.48:191][141]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:949][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 757, size is 12557.22kb [2015.09.13-02.08.49:190][144]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.47:990][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. [2015.09.13-02.08.49:190][144]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.48:941][ 0]LogCook:Display: Cook by the book total time in tick 127.017165s total time 158.048370 [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.48:941][ 0]LogCookCommandlet:Display: GC... [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:561][ 0]LogInit:Display: [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:561][ 0]LogInit:Display: Warning/Error Summary [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:561][ 0]LogInit:Display: --------------------- [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:562][ 0]LogInit:Display: LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:562][ 0]LogInit:Display: LogBlueprint:Error: [compiler WB_ButtonBar] Error COMPILER ERROR: failed building connection with 'WB Menu Button Reference is not compatible with WB Fake Button Base Reference.' at Create Widget [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:563][ 0]LogInit:Display: LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:564][ 0]LogInit:Display: LogBlueprint:Error: [compiler WB_ButtonBar] Error Variable node Set NormalColor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:565][ 0]LogInit:Display: LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:565][ 0]LogInit:Display: LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationStart' variable not found. Base class was probably changed. [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:565][ 0]LogInit:Display: LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationEnd' variable not found. Base class was probably changed. [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:566][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:567][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:567][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:568][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0047.28] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 7 ms] [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:569][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0047.28] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:569][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0047.28] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 0 ms] [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:570][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins In Analog Input Event and Input : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:570][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins Input and In Analog Input Event : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:571][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0047.43] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 2 Warning(s) [in 78 ms] [2015.09.13-02.08.49:857][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:571][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0047.44] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:572][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0047.44] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:573][ 0]LogInit:Display: LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'TextProperty /Engine/Transient.REINST_WB_FakeButtonBase_C_4:ButtonText', MetaData 'False', Flag 'True' [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:573][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0047.68] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 0 Warning(s) [in 28 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:574][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0047.68] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:574][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0047.69] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:575][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:575][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0049.50] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 250 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:576][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0049.50] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 2 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:576][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0049.51] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 0 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:577][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/GameModes/BP_TeamDeathmatch.BP_TeamDeathmatch_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:577][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:578][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_HUD] Warning [0050.45] Compile of BP_HUD successful, but with 2 Warning(s) [in 30 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:578][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_HUD] Warning [0050.46] Compile of BP_HUD successful, but with 3 Warning(s) [in 8 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:579][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_HUD] Warning [0050.47] Compile of BP_HUD successful, but with 4 Warning(s) [in 0 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:579][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pistol.BP_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:580][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Rifle.BP_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:581][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.BP_Team_Dragonauts_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:581][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.BP_Team_SlitheringSnails_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:582][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.BP_Team_SwagasaurusRex_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:582][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.BP_Team_TheOrder_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:583][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_HUD] Warning [0052.69] Compile of BP_HUD successful, but with 2 Warning(s) [in 27 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:584][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_HUD] Warning [0052.69] Compile of BP_HUD successful, but with 3 Warning(s) [in 0 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:584][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_HUD] Warning [0052.70] Compile of BP_HUD successful, but with 4 Warning(s) [in 15 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:585][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0053.09] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 230 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:585][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0053.09] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:586][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0053.10] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 11 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:587][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0053.49] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 5 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:587][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0053.49] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:588][ 0]LogInit:Display: LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0053.49] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 2 ms] [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:588][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C' [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:589][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:589][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:590][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:590][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:591][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:591][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:592][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:592][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:593][ 0]LogInit:Display: [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:593][ 0]LogInit:Display: Failure - 54 error(s), 1197 warning(s) [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.49:593][ 0]LogInit:Display: [2015.09.13-02.08.49:858][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.50:190][147]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 159.57 seconds [2015.09.13-02.08.50:190][147]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.50:067][ 0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.08.50:068][ 0]LogOnline:Display: Unloading online subsystem: Null [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 178.3112201s to run UE4Editor-Cmd.exe, ExitCode=1 [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed. [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params) in d:\ue49\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 239 [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\ue49\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210 [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() in d:\ue49\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 35 [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in d:\ue49\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 392 [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in d:\ue49\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 366 [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in d:\ue49\Engine\Source\Programs\AutomationTool\Program.cs:line 134 [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Obje [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): ct Param) in d:\ue49\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708 [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in d:\ue49\Engine\Source\Programs\AutomationTool\Program.cs:line 53InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for D:\ue49\GenericShooter\GenericShooter.uproject; see log D:\ue49\Engine\Programs\AutomationTool\Saved\Logs\Cook-2015.09.12-19.08.50.txt [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters) in d:\ue49\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 212 [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) in d:\ue49\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 24 [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure [2015.09.13-02.08.50:524][148]MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit [2015.09.13-02.08.50:852][148]MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=25 [2015.09.13-02.08.50:852][148]MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... [2015.09.13-02.08.50:852][148]MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. [2015.09.13-02.08.50:852][148]MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED [2015.09.13-02.08.50:852][148]PackagingResults:Error: Error Unknown Cook Failure [2015.09.13-02.12.03:210][729]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 448/400 MB (ok in editor, bad on fixed memory platform) [2015.09.13-02.12.09:400][215]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 436/400 MB (ok in editor, bad on fixed memory platform) [2015.09.13-02.12.09:408][216]MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... [2015.09.13-02.12.09:416][217]MainFrameActions: Packaging (Windows (64-bit)): path="..\..\..\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;..\..\..\Engine\Plugins\ScriptPlugin\Binaries\Win64;..\..\..\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WebBrowserWidget\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64\NotForLicensees;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Steam\SteamController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusAudio\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\GearVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Flurry\IOSFlurry\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsMulticast\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;..\..\..\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64;..\..\..\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;..\..\..\Engine\Plugins\Media\WmfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;..\..\..\Engine\Plugins\Media\AvfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\AndroidMedia\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\StructBox\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\Phya\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeView\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;..\..\..\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;..\..\..\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64;..\..\..\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;..\..\..\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;..\..\..\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\OneSkyLocalizationService\Binaries\Win64;..\..\..\Engine\Plugins\Developer\NullSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\KDevelopSourceCodeAccess\ [2015.09.13-02.12.09:416][217]MainFrameActions: Packaging (Windows (64-bit)): Binaries\Win64;..\..\..\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64;..\..\..\Engine\Plugins\2D\Paper2D\Binaries\Win64;C:\ProgramData\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\;C:\Program Files\Perforce;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Git\cmd;C:\Program Files\nodejs\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Skype\Phone\;C:\Ruby22-x64\bin;C:\NVPACK\gradle-2.2.1\bin;C:\NVPACK\apache-ant-1.8.2\bin;C:\NVPACK\jdk1.7.0_71\bin;C:\NVPACK\android-ndk-r10d;C:\NVPACK\android-sdk-windows\extras\android\support-tools;C:\\NVPACK\\android-sdk-windows\\build-tools;C:\NVPACK\android-sdk-windows\platform-tools;C:\NVPACK\android-sdk-windows\tools;;C:\Users\clans\AppData\Roaming\npm;C:\Program Files (x86)\PuTTY" [2015.09.13-02.12.11:890][511]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Executed from AutomationToolLauncher (C:\Users\clans\AppData\Local\assembly\dl3\WNTQDRND.RKY\RNC70HZV.LJO\aab64be4\005336b6_c8edd001\AutomationTool.exe) [2015.09.13-02.12.11:890][511]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\ue49\Engine\Binaries\DotNET [2015.09.13-02.12.11:915][514]MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=D:/ue49/GenericShooter/GenericShooter.uproject -cook -stage -archive -archivedirectory=F:/GenericShooterStaged -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -compressed -CookAll -nodebuginfo -targetplatform=Win64 -utf8output -compile [2015.09.13-02.12.11:915][514]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False [2015.09.13-02.12.11:915][514]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True [2015.09.13-02.12.11:915][514]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. [2015.09.13-02.12.11:923][515]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/ue49/Engine/Programs/AutomationTool/Saved [2015.09.13-02.12.11:923][515]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/ue49/Engine/Programs/AutomationTool/Saved/Logs) [2015.09.13-02.12.11:965][520]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2015.09.13-02.12.11:965][520]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. [2015.09.13-02.12.12:120][538]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder [2015.09.13-02.12.13:449][691]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 436/400 MB (ok in editor, bad on fixed memory platform) [2015.09.13-02.12.13:449][691]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Building Automation projects in parallel... [2015.09.13-02.12.13:525][697]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Microsoft (R) Build Engine version 4.6.79.0 [2015.09.13-02.12.13:534][698]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000] [2015.09.13-02.12.13:534][698]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. [2015.09.13-02.12.13:534][698]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: [2015.09.13-02.12.14:352][796]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities -> D:\ue49\Engine\Binaries\DotNET\DotNETUtilities.dll [2015.09.13-02.12.14:402][802]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: EnvVarsToXML -> D:\ue49\Engine\Binaries\DotNET\EnvVarsToXML.exe [2015.09.13-02.12.14:518][816]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool -> D:\ue49\Engine\Binaries\DotNET\UnrealBuildTool.exe [2015.09.13-02.12.14:569][822]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: AutomationUtils.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationUtils.Automation.dll [2015.09.13-02.12.14:636][830]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: AllDesktop.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll [2015.09.13-02.12.14:711][839]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: GUBP.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll [2015.09.13-02.12.14:802][850]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: AutomationScripts.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2015.09.13-02.12.14:877][859]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Android.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2015.09.13-02.12.14:969][870]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: HTML5.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2015.09.13-02.12.15:019][876]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: DeploymentInterface -> D:\ue49\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll [2015.09.13-02.12.15:086][884]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: IOS.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2015.09.13-02.12.15:135][890]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Linux.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2015.09.13-02.12.15:194][897]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Mac.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2015.09.13-02.12.15:244][903]MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Win.Automation -> D:\ue49\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2015.09.13-02.12.15:278][907]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.8170672s to run MSBuild.exe, ExitCode=0 [2015.09.13-02.12.15:278][907]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2015.09.13-02.12.15:278][907]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). [2015.09.13-02.12.15:586][944]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\ue49\GenericShooter\GenericShooter.uproject [2015.09.13-02.12.15:911][983]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2015.09.13-02.12.15:911][983]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2015.09.13-02.12.15:911][983]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True [2015.09.13-02.12.15:911][983]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False [2015.09.13-02.12.15:911][983]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True [2015.09.13-02.12.15:911][983]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=F:\GenericShooterStaged [2015.09.13-02.12.15:911][983]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\ue49\GenericShooter\Saved\StagedBuilds [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=True [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= [2015.09.13-02.12.15:919][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=True [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False [2015.09.13-02.12.15:920][984]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= [2015.09.13-02.12.15:927][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=False [2015.09.13-02.12.15:927][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\ue49\Engine\Binaries\Win64 [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\ue49\Engine\Binaries\Win64 [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\ue49\Engine\Binaries\Win64\UE4Game.exe [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\ue49\Engine\Binaries\Win64\UE4Game.exe [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=D:\ue49\GenericShooter\GenericShooter.uproject [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=GenericShooter [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2015.09.13-02.12.15:928][985]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2015.09.13-02.12.15:952][988]MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** [2015.09.13-02.12.15:952][988]MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data. [2015.09.13-02.12.15:952][988]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\ue49\GenericShooter\GenericShooter.uproject [2015.09.13-02.12.15:961][989]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is D:\ue49\Engine\Programs\AutomationTool\Saved\Cook-2015.09.12-19.12.15.txt [2015.09.13-02.12.15:961][989]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\ue49\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\ue49\GenericShooter\GenericShooter.uproject -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -cookall -compressed -abslog=D:\ue49\Engine\Programs\AutomationTool\Saved\Cook-2015.09.12-19.12.15.txt -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output [2015.09.13-02.12.16:127][ 9]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.16:127][ 9]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: GenericShooter [2015.09.13-02.12.16:977][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(131392457) SRandInit(131392457). [2015.09.13-02.12.17:827][213]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.16:974][ 0]LogVoice:Warning: Failed to initialize voice interface [2015.09.13-02.12.19:318][392]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.17:825][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.09.13-02.12.19:329][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:315][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2015.09.13-02.12.19:335][394]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:322][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.09.13-02.12.19:344][395]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:331][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.09.13-02.12.19:352][396]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:340][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.09.13-02.12.19:361][397]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:347][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.09.13-02.12.19:361][397]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:354][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.09.13-02.12.19:369][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:360][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.09.13-02.12.19:378][399]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:367][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.09.13-02.12.19:385][400]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:373][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.09.13-02.12.19:394][401]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:380][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.09.13-02.12.19:394][401]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:387][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.09.13-02.12.19:402][402]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:394][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.09.13-02.12.19:419][404]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:395][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2015.09.13-02.12.19:428][405]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:417][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.09.13-02.12.19:436][406]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:424][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.09.13-02.12.19:444][407]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:431][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.09.13-02.12.19:444][407]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:438][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.09.13-02.12.19:594][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:438][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2015.09.13-02.12.19:652][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:584][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.09.13-02.12.22:228][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.19:648][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../GenericShooter/DerivedDataCache/Boot.ddc [2015.09.13-02.12.28:686][516]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.22:220][ 0]LogCook:Display: Done creating registry. It took 0.72s. [2015.09.13-02.12.28:695][517]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:686][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.12.28:695][517]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:687][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.12.28:695][517]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:689][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationStart' variable not found. Base class was probably changed. [2015.09.13-02.12.28:695][517]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:690][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationEnd' variable not found. Base class was probably changed. [2015.09.13-02.12.28:703][518]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:692][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.12.28:703][518]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.12.28:703][518]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:695][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.12.28:703][518]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.12.28:703][518]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:698][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.12.28:703][518]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.12.28:711][519]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:702][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.12.28:711][519]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.12.28:711][519]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:707][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0012.64] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 16 ms] [2015.09.13-02.12.28:720][520]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:710][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0012.65] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.12.28:819][532]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:712][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0012.65] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 0 ms] [2015.09.13-02.12.28:819][532]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:815][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins In Analog Input Event and Input : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.12.28:836][534]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:816][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins Input and In Analog Input Event : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.12.28:836][534]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:828][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.28:836][534]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:830][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.28:845][535]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:833][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.28:845][535]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:836][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.28:861][537]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:838][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.28:861][537]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:858][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0012.79] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 2 Warning(s) [in 67 ms] [2015.09.13-02.12.28:870][538]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:859][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0012.79] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.09.13-02.12.29:078][563]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.28:861][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0012.80] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.09.13-02.12.29:086][564]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.29:077][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'TextProperty /Engine/Transient.REINST_WB_FakeButtonBase_C_4:ButtonText', MetaData 'False', Flag 'True' [2015.09.13-02.12.29:095][565]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.29:086][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error COMPILER ERROR: failed building connection with 'WB Menu Button Reference is not compatible with WB Fake Button Base Reference.' at Create Widget [2015.09.13-02.12.29:095][565]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.29:091][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.12.29:103][566]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.29:094][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.12.29:111][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.29:096][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error Variable node Set NormalColor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.09.13-02.12.29:112][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.29:104][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0013.04] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 0 Warning(s) [in 23 ms] [2015.09.13-02.12.29:112][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.29:106][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0013.04] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2015.09.13-02.12.30:670][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.29:107][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0013.04] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2015.09.13-02.12.30:703][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:666][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.30:753][764]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:699][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.30:812][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:750][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.30:812][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:803][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.30:812][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:804][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.30:820][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:805][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.30:829][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:818][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.30:829][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:820][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.30:903][782]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:821][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.30:903][782]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:897][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0014.83] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 243 ms] [2015.09.13-02.12.30:912][783]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:900][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0014.83] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 3 ms] [2015.09.13-02.12.30:928][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:903][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0014.84] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 0 ms] [2015.09.13-02.12.31:920][904]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.30:926][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/GameModes/BP_TeamDeathmatch.BP_TeamDeathmatch_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.31:920][904]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.31:912][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.12.31:937][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.31:913][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.12.31:945][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.31:929][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0015.86] Compile of BP_HUD successful, but with 2 Warning(s) [in 30 ms] [2015.09.13-02.12.31:945][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.31:938][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0015.87] Compile of BP_HUD successful, but with 3 Warning(s) [in 8 ms] [2015.09.13-02.12.32:762][ 5]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.31:939][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0015.87] Compile of BP_HUD successful, but with 4 Warning(s) [in 0 ms] [2015.09.13-02.12.32:771][ 6]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.32:760][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pistol.BP_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.33:670][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.32:769][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Rifle.BP_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.33:679][115]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.33:668][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.BP_Team_Dragonauts_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.33:686][116]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.33:676][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.BP_Team_SlitheringSnails_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.33:695][117]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.33:683][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.BP_Team_SwagasaurusRex_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.34:270][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.33:690][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.BP_Team_TheOrder_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.34:270][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:262][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.12.34:279][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:263][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.12.34:279][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:277][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0018.21] Compile of BP_HUD successful, but with 2 Warning(s) [in 28 ms] [2015.09.13-02.12.34:295][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:277][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0018.21] Compile of BP_HUD successful, but with 3 Warning(s) [in 0 ms] [2015.09.13-02.12.34:470][210]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:294][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0018.23] Compile of BP_HUD successful, but with 4 Warning(s) [in 15 ms] [2015.09.13-02.12.34:503][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:465][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.34:553][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:500][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.34:612][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:552][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.34:612][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:604][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.34:612][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:604][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.34:621][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:604][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.34:621][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:614][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.34:621][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:614][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.34:695][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:615][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.34:695][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:687][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0018.62] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 234 ms] [2015.09.13-02.12.34:703][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:687][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0018.62] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.12.35:103][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.34:700][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0018.63] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 11 ms] [2015.09.13-02.12.35:103][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.35:097][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.12.35:103][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.12.35:103][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.35:098][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.12.35:103][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.12.35:103][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.35:099][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.12.35:103][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.12.35:103][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.35:100][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.12.35:104][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.12.35:104][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.35:103][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0019.04] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 6 ms] [2015.09.13-02.12.35:112][287]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.35:103][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0019.04] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.12.36:679][475]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.35:106][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0019.04] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 2 ms] [2015.09.13-02.12.36:762][485]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:676][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C' [2015.09.13-02.12.36:762][485]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:761][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.12.36:770][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:761][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.12.36:779][487]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:770][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2015.09.13-02.12.36:779][487]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:772][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2015.09.13-02.12.36:828][493]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:772][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset [2015.09.13-02.12.36:828][493]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:825][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset [2015.09.13-02.12.36:837][494]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:825][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset [2015.09.13-02.12.36:837][494]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:830][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset [2015.09.13-02.12.36:846][495]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:831][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset [2015.09.13-02.12.36:846][495]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:839][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset [2015.09.13-02.12.36:846][495]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:839][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset [2015.09.13-02.12.36:854][496]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:842][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset [2015.09.13-02.12.36:862][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:847][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2015.09.13-02.12.36:862][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:854][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2015.09.13-02.12.36:862][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:854][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2015.09.13-02.12.36:862][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:859][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2015.09.13-02.12.36:870][498]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:860][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset [2015.09.13-02.12.36:870][498]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:868][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset [2015.09.13-02.12.36:937][506]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:869][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset [2015.09.13-02.12.36:937][506]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:928][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset [2015.09.13-02.12.36:937][506]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:929][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset [2015.09.13-02.12.36:946][507]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:932][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset [2015.09.13-02.12.36:946][507]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:940][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset [2015.09.13-02.12.36:946][507]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:943][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset [2015.09.13-02.12.36:946][507]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:944][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset [2015.09.13-02.12.36:954][508]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:946][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset [2015.09.13-02.12.36:954][508]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:946][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset [2015.09.13-02.12.36:954][508]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:949][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset [2015.09.13-02.12.36:962][509]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:950][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset [2015.09.13-02.12.36:962][509]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:954][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset [2015.09.13-02.12.36:962][509]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:955][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset [2015.09.13-02.12.36:962][509]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:959][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset [2015.09.13-02.12.36:970][510]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:959][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset [2015.09.13-02.12.36:971][510]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:963][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset [2015.09.13-02.12.36:971][510]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:964][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset [2015.09.13-02.12.36:971][510]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:965][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset [2015.09.13-02.12.36:979][511]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:970][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset [2015.09.13-02.12.36:979][511]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:972][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset [2015.09.13-02.12.36:979][511]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:972][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset [2015.09.13-02.12.36:979][511]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:974][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset [2015.09.13-02.12.36:979][511]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:975][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset [2015.09.13-02.12.36:979][511]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:977][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset [2015.09.13-02.12.36:987][512]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:978][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset [2015.09.13-02.12.36:987][512]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:979][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset [2015.09.13-02.12.36:987][512]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:980][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset [2015.09.13-02.12.36:987][512]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:983][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset [2015.09.13-02.12.36:987][512]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:983][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset [2015.09.13-02.12.36:987][512]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:985][ 0]LogSavePackage:Warning: Finished SavePackage 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[2015.09.13-02.12.37:004][514]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:995][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset [2015.09.13-02.12.37:012][515]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.36:999][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset [2015.09.13-02.12.37:021][516]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.37:010][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset [2015.09.13-02.12.37:029][517]MainFrameActions: Packaging (Windows (64-bit)): 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[2015.09.13-02.12.38:770][726]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:766][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset [2015.09.13-02.12.38:770][726]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:766][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset [2015.09.13-02.12.38:770][726]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:768][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset [2015.09.13-02.12.38:781][727]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:769][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset [2015.09.13-02.12.38:781][727]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:771][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset [2015.09.13-02.12.38:781][727]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:771][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset [2015.09.13-02.12.38:781][727]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:774][ 0]LogSavePackage:Warning: Finished SavePackage 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(64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:821][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset [2015.09.13-02.12.38:830][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:822][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset [2015.09.13-02.12.38:838][734]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:823][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset [2015.09.13-02.12.38:838][734]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:831][ 0]LogSavePackage:Warning: Finished SavePackage 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[2015.09.13-02.12.38:847][735]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:843][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset [2015.09.13-02.12.38:863][737]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:843][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset [2015.09.13-02.12.38:896][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.38:862][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. 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[2015.09.13-02.12.39:688][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:683][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset [2015.09.13-02.12.39:688][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:684][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset [2015.09.13-02.12.39:688][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:686][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset [2015.09.13-02.12.39:696][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:687][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset [2015.09.13-02.12.39:696][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:693][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset [2015.09.13-02.12.39:704][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:694][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset [2015.09.13-02.12.39:704][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:699][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset [2015.09.13-02.12.39:704][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:700][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset [2015.09.13-02.12.39:704][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:703][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset [2015.09.13-02.12.39:713][839]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:703][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset [2015.09.13-02.12.39:721][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:712][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset [2015.09.13-02.12.39:729][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:713][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset [2015.09.13-02.12.39:729][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:724][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset [2015.09.13-02.12.39:729][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:725][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset [2015.09.13-02.12.39:729][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:727][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset [2015.09.13-02.12.39:738][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:728][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset [2015.09.13-02.12.39:738][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:730][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset [2015.09.13-02.12.39:738][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:731][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset [2015.09.13-02.12.39:738][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:732][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset [2015.09.13-02.12.39:738][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:733][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset [2015.09.13-02.12.39:738][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:735][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset [2015.09.13-02.12.39:746][843]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:736][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset [2015.09.13-02.12.39:746][843]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:738][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset [2015.09.13-02.12.39:746][843]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:739][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset [2015.09.13-02.12.39:747][843]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:742][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset [2015.09.13-02.12.39:747][843]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:742][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset [2015.09.13-02.12.39:747][843]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:745][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset [2015.09.13-02.12.39:754][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:745][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset [2015.09.13-02.12.39:755][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:748][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset [2015.09.13-02.12.39:755][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:748][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset [2015.09.13-02.12.39:755][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:751][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset [2015.09.13-02.12.40:187][896]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.39:752][ 0]LogCookCommandlet:Display: GC... [2015.09.13-02.12.40:196][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:187][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2015.09.13-02.12.40:196][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:189][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2015.09.13-02.12.40:197][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:190][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2015.09.13-02.12.40:197][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:192][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2015.09.13-02.12.40:197][897]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:195][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2015.09.13-02.12.40:254][904]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:196][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2015.09.13-02.12.40:903][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:250][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.40:903][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:821][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/InverseTransformMatrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.40:903][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:822][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/MakeVectorsOrthogonal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.40:903][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:831][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.40:903][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:836][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.40:903][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:843][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CameraVectorWithWPOOptions.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.40:903][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:848][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ComponentPivotLocation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.40:920][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:850][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.41:272][966]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.40:920][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.41:525][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:270][ 0]LogCook:Display: Marking ../../../Engine/Content/ArtTools/RenderToTexture/Materials/M_UnlitText_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.41:525][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:517][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.12.41:525][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:518][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.12.41:525][976]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:520][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationStart' variable not found. Base class was probably changed. [2015.09.13-02.12.41:542][978]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:523][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationEnd' variable not found. Base class was probably changed. [2015.09.13-02.12.41:542][978]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:534][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.12.41:542][978]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.12.41:542][978]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:536][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.12.41:542][978]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.12.41:542][978]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:539][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.12.41:550][979]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.12.41:550][979]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:542][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.12.41:550][979]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.12.41:550][979]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:547][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0025.48] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 20 ms] [2015.09.13-02.12.41:558][980]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:549][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0025.48] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.12.41:692][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:552][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0025.49] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 0 ms] [2015.09.13-02.12.41:692][996]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:687][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins In Analog Input Event and Input : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.12.41:708][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:690][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins Input and In Analog Input Event : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.12.41:708][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:700][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.41:708][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:703][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.41:708][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:705][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.41:717][999]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:708][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.41:733][ 1]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:711][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.41:742][ 2]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:733][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0025.67] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 2 Warning(s) [in 115 ms] [2015.09.13-02.12.41:742][ 2]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:734][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0025.67] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.09.13-02.12.42:921][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.41:736][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0025.67] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.09.13-02.12.42:921][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:277][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/GeneratedBand.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.42:921][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:362][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'TextProperty /Engine/Transient.REINST_WB_FakeButtonBase_C_49:ButtonText', MetaData 'False', Flag 'True' [2015.09.13-02.12.42:922][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:372][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error COMPILER ERROR: failed building connection with 'WB Menu Button Reference is not compatible with WB Fake Button Base Reference.' at Create Widget [2015.09.13-02.12.42:922][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:379][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.12.42:922][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:382][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.12.42:922][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:387][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error Variable node Set NormalColor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.09.13-02.12.42:922][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:397][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0026.33] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 0 Warning(s) [in 31 ms] [2015.09.13-02.12.42:922][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:400][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0026.34] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2015.09.13-02.12.42:922][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:402][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0026.34] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2015.09.13-02.12.42:922][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:860][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.42:922][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:866][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Lerp_Multiple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.42:922][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:872][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.42:922][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:878][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.42:922][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:885][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.44:237][211]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.42:891][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.44:270][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:236][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.44:320][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:267][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.44:370][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:316][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.44:370][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:367][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.44:370][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:367][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.44:387][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:370][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.44:387][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:380][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.44:387][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:382][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.44:462][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:385][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.44:471][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:459][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0028.39] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 235 ms] [2015.09.13-02.12.44:471][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:462][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0028.40] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 2 ms] [2015.09.13-02.12.44:570][251]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:464][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0028.40] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 0 ms] [2015.09.13-02.12.44:870][287]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:565][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.45:095][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.44:863][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/SphereGradient-2D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.45:095][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:089][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.12.45:104][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:089][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.12.45:112][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:103][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0029.04] Compile of BP_HUD successful, but with 2 Warning(s) [in 27 ms] [2015.09.13-02.12.45:120][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:112][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0029.05] Compile of BP_HUD successful, but with 3 Warning(s) [in 8 ms] [2015.09.13-02.12.45:329][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:113][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0029.05] Compile of BP_HUD successful, but with 4 Warning(s) [in 0 ms] [2015.09.13-02.12.45:329][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:325][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Music.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.45:329][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:326][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Voice.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.45:338][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:328][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.45:338][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:332][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Normal_Attack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.45:346][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:335][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.45:346][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:338][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Special_Attack_PSM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.45:862][406]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:340][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/SFX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.45:870][407]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:856][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pistol.BP_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.46:653][501]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.45:864][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Rifle.BP_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.46:662][502]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.46:649][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.BP_Team_Dragonauts_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.46:670][503]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.46:655][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.BP_Team_SlitheringSnails_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.46:670][503]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.46:662][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.BP_Team_SwagasaurusRex_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.47:245][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.46:668][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.BP_Team_TheOrder_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.47:245][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:243][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.12.47:262][574]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:244][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.12.47:262][574]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:258][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0031.19] Compile of BP_HUD successful, but with 2 Warning(s) [in 27 ms] [2015.09.13-02.12.47:279][576]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:258][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0031.19] Compile of BP_HUD successful, but with 3 Warning(s) [in 0 ms] [2015.09.13-02.12.47:387][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:274][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0031.21] Compile of BP_HUD successful, but with 4 Warning(s) [in 15 ms] [2015.09.13-02.12.47:412][592]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:379][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.47:462][598]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:410][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.47:512][604]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:460][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.47:512][604]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:509][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.47:512][604]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:510][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.47:520][605]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:510][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.47:529][606]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:520][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.47:529][606]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:520][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.47:595][614]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:521][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.47:595][614]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:591][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0031.53] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 224 ms] [2015.09.13-02.12.47:612][616]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:592][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0031.53] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.12.47:870][647]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:604][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0031.54] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 11 ms] [2015.09.13-02.12.47:870][647]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:866][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.12.47:870][647]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.12.47:871][647]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:867][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.12.47:871][647]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.12.47:871][647]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:868][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.12.47:871][647]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.12.47:871][647]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:869][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.12.47:879][648]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.12.47:879][648]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:871][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0031.81] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 6 ms] [2015.09.13-02.12.47:879][648]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:871][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0031.81] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.12.49:221][809]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.47:874][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0031.81] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 2 ms] [2015.09.13-02.12.49:221][809]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.49:214][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.12.49:229][810]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.49:214][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.12.49:554][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.49:223][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/GameModes/BP_Deathmatch -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/GameModes/BP_Deathmatch.uasset [2015.09.13-02.12.49:913][892]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.49:550][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/GameModes/BP_Deathmatch.uasset [2015.09.13-02.12.49:938][895]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.49:904][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/GrenadeLauncher/Projectiles/BP_Projectile_Grenade.BP_Projectile_Grenade_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.49:946][896]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.49:931][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/GrenadeLauncher/BP_GrenadeLauncher.BP_GrenadeLauncher_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.49:963][898]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.49:944][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/GrenadeLauncher/BP_Pickup_Ammo_Grenade.BP_Pickup_Ammo_Grenade_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.49:971][899]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.49:955][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pickup_Ammo_Pistol.BP_Pickup_Ammo_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.49:979][900]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.49:965][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_Rifle.BP_Pickup_Ammo_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.49:988][901]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.49:977][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_SuperRifle.BP_SuperRifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.50:029][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.49:986][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Pickup_Ammo_SuperRifle.BP_Pickup_Ammo_SuperRifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.50:038][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:026][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/RocketLauncher/BP_RocketLauncher.BP_RocketLauncher_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.50:437][955]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:035][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/RocketLauncher/BP_Pickup_Ammo_Rocket.BP_Pickup_Ammo_Rocket_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.50:646][980]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:432][ 0]LogCook:Display: Cooking /Game/GenericShooter/Maps/TestMap -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Maps/TestMap.umap [2015.09.13-02.12.50:646][980]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:641][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Maps/TestMap.umap [2015.09.13-02.12.50:656][981]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:644][ 0]LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset [2015.09.13-02.12.50:672][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:647][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset [2015.09.13-02.12.50:672][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:664][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset [2015.09.13-02.12.50:672][983]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:666][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset [2015.09.13-02.12.50:705][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:667][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset [2015.09.13-02.12.50:705][987]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:700][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset [2015.09.13-02.12.50:730][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:701][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset [2015.09.13-02.12.50:730][990]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:724][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset [2015.09.13-02.12.50:739][991]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:724][ 0]LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset [2015.09.13-02.12.50:739][991]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:732][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset [2015.09.13-02.12.50:739][991]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:733][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset [2015.09.13-02.12.50:739][991]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:734][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset [2015.09.13-02.12.50:739][991]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:735][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset [2015.09.13-02.12.50:739][991]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:736][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset [2015.09.13-02.12.50:739][991]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:737][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2015.09.13-02.12.50:739][991]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:738][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2015.09.13-02.12.50:813][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:739][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2015.09.13-02.12.50:813][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:807][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2015.09.13-02.12.50:813][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:808][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset [2015.09.13-02.12.50:814][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:812][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset [2015.09.13-02.12.50:822][ 1]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:812][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cone -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset [2015.09.13-02.12.50:822][ 1]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:815][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset [2015.09.13-02.12.50:822][ 1]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:815][ 0]LogCook:Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset [2015.09.13-02.12.50:822][ 1]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:817][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset [2015.09.13-02.12.50:871][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:818][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/WeaponFactories/BP_WeaponFactory -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/WeaponFactories/BP_WeaponFactory.uasset [2015.09.13-02.12.50:871][ 7]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:865][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/WeaponFactories/BP_WeaponFactory.uasset [2015.09.13-02.12.50:889][ 9]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:870][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset [2015.09.13-02.12.50:889][ 9]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:880][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset [2015.09.13-02.12.50:889][ 9]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:882][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_Smoke_D -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_Smoke_D.uasset [2015.09.13-02.12.50:889][ 9]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:884][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_Smoke_D.uasset [2015.09.13-02.12.50:906][ 11]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:884][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket_Smoke -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket_Smoke.uasset [2015.09.13-02.12.50:906][ 11]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:897][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket_Smoke.uasset [2015.09.13-02.12.50:906][ 11]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:898][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket.uasset [2015.09.13-02.12.50:906][ 11]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:904][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket.uasset [2015.09.13-02.12.50:915][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:905][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/BP_Projectile_Rocket -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/BP_Projectile_Rocket.uasset [2015.09.13-02.12.50:915][ 12]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:913][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/BP_Projectile_Rocket.uasset [2015.09.13-02.12.50:923][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:914][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_Rocket_Fire -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_Rocket_Fire.uasset [2015.09.13-02.12.50:923][ 13]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:916][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_Rocket_Fire.uasset [2015.09.13-02.12.50:931][ 14]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:917][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_RocketExplosion -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_RocketExplosion.uasset [2015.09.13-02.12.50:932][ 14]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:925][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_RocketExplosion.uasset [2015.09.13-02.12.50:932][ 14]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:926][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_Rocket_Trail_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_Rocket_Trail_Cue.uasset [2015.09.13-02.12.50:932][ 14]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:927][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_Rocket_Trail_Cue.uasset [2015.09.13-02.12.50:940][ 15]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:928][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_Rocket_Trail -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_Rocket_Trail.uasset [2015.09.13-02.12.50:940][ 15]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:933][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_Rocket_Trail.uasset [2015.09.13-02.12.50:940][ 15]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:933][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_RocketLauncher_Fire_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_RocketLauncher_Fire_Cue.uasset [2015.09.13-02.12.50:940][ 15]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:935][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_RocketLauncher_Fire_Cue.uasset [2015.09.13-02.12.50:940][ 15]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:936][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_RocketLauncher_Fire -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_RocketLauncher_Fire.uasset [2015.09.13-02.12.50:940][ 15]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:938][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Audio/A_RocketLauncher_Fire.uasset [2015.09.13-02.12.50:940][ 15]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:938][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload_Montage -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload_Montage.uasset [2015.09.13-02.12.50:949][ 16]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:940][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload_Montage.uasset [2015.09.13-02.12.50:957][ 17]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:941][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload.uasset [2015.09.13-02.12.50:957][ 17]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:949][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/RocketLauncher_1P_WP_Reload.uasset [2015.09.13-02.12.50:957][ 17]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:950][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/ABP_RocketLauncher_1P -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/ABP_RocketLauncher_1P.uasset [2015.09.13-02.12.50:957][ 17]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:955][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Animations/1P/ABP_RocketLauncher_1P.uasset [2015.09.13-02.12.50:980][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:956][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/BP_RocketLauncher -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/BP_RocketLauncher.uasset [2015.09.13-02.12.50:981][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:976][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/BP_RocketLauncher.uasset [2015.09.13-02.12.50:981][ 20]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:977][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/T_Rocket_Smoke_D_Mat -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/T_Rocket_Smoke_D_Mat.uasset [2015.09.13-02.12.50:998][ 22]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:978][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rocket_Smoke_D_Mat. Package will not be saved. [2015.09.13-02.12.51:005][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.50:993][ 0]LogCook:Display: Cooking /Game/GenericShooter/Weapons/Common/RocketLauncher/T_Explosion_D -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/T_Explosion_D.uasset [2015.09.13-02.12.51:006][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.51:003][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/T_Explosion_D.uasset [2015.09.13-02.12.51:006][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.51:004][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Base/SFocusableChildInfo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/SFocusableChildInfo.uasset [2015.09.13-02.12.51:006][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.51:005][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/SFocusableChildInfo.uasset [2015.09.13-02.12.51:031][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.51:005][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Base/BPI_FakeFocusable -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/BPI_FakeFocusable.uasset [2015.09.13-02.12.51:031][ 26]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.51:023][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/BPI_FakeFocusable.uasset [2015.09.13-02.12.51:039][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.51:030][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Base/BPI_MenuPanel -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/BPI_MenuPanel.uasset [2015.09.13-02.12.51:039][ 27]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.51:032][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/BPI_MenuPanel.uasset [2015.09.13-02.12.51:048][ 28]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.51:039][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Base/WB_ArrowButton -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_ArrowButton.uasset [2015.09.13-02.12.51:380][ 68]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.51:043][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_ArrowButton.uasset [2015.09.13-02.12.51:455][ 77]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.51:374][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/ServerList/WB_ServerList -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/ServerList/WB_ServerList.uasset [2015.09.13-02.12.52:896][250]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.51:453][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/ServerList/WB_ServerList.uasset [2015.09.13-02.12.52:913][252]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.52:890][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/ServerList/BP_ServerList -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/ServerList/BP_ServerList.uasset [2015.09.13-02.12.52:913][252]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.52:906][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/ServerList/BP_ServerList.uasset [2015.09.13-02.12.52:946][256]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.52:907][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/ServerList/WB_ServerListRecord -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/ServerList/WB_ServerListRecord.uasset [2015.09.13-02.12.52:946][256]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.52:944][ 0]LogSavePackage:Warning: Finished 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D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Settings/BP_Settings.uasset [2015.09.13-02.12.53:022][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:019][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Settings/BP_Settings.uasset [2015.09.13-02.12.53:055][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:021][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Settings/WB_InputSettings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_InputSettings.uasset [2015.09.13-02.12.53:056][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:049][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_InputSettings.uasset [2015.09.13-02.12.53:105][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:051][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Settings/WB_Settings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_Settings.uasset [2015.09.13-02.12.53:106][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:099][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_Settings.uasset [2015.09.13-02.12.53:130][278]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:101][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Settings/WB_VideoSettings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_VideoSettings.uasset [2015.09.13-02.12.53:130][278]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:128][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_VideoSettings.uasset [2015.09.13-02.12.53:147][280]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:129][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Settings/WB_GameplaySettings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_GameplaySettings.uasset [2015.09.13-02.12.53:156][281]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:147][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_GameplaySettings.uasset [2015.09.13-02.12.53:198][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:148][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Settings/WB_AudioSettings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_AudioSettings.uasset [2015.09.13-02.12.53:198][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:191][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_AudioSettings.uasset [2015.09.13-02.12.53:198][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:192][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/Maps/T_UI_MapVote_Stairmaster -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/Maps/T_UI_MapVote_Stairmaster.uasset [2015.09.13-02.12.53:198][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:194][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/Maps/T_UI_MapVote_Stairmaster.uasset [2015.09.13-02.12.53:255][293]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:195][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/WB_Lobby_TeamInfo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_TeamInfo.uasset [2015.09.13-02.12.53:255][293]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:247][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_TeamInfo.uasset [2015.09.13-02.12.53:264][294]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:248][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/WB_Lobby_PlayerRecord -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_PlayerRecord.uasset [2015.09.13-02.12.53:264][294]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:260][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_PlayerRecord.uasset [2015.09.13-02.12.53:364][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:262][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/WB_Lobby -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby.uasset [2015.09.13-02.12.53:364][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:357][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby.uasset [2015.09.13-02.12.53:414][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:359][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/WB_Lobby_MapVote -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_MapVote.uasset [2015.09.13-02.12.53:414][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:405][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_MapVote.uasset [2015.09.13-02.12.53:414][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:406][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Lobby/WB_MapVote -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_MapVote.uasset [2015.09.13-02.12.53:414][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:407][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WB_MapVote. Package will not be saved. [2015.09.13-02.12.53:430][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:408][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/HostGame/BP_HostGame -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/BP_HostGame.uasset [2015.09.13-02.12.53:430][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:422][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/BP_HostGame.uasset [2015.09.13-02.12.53:513][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:424][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/HostGame/WB_HostMode -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostMode.uasset [2015.09.13-02.12.53:514][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:511][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostMode.uasset [2015.09.13-02.12.53:531][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:512][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/HostGame/WB_BaseGameModeSettings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_BaseGameModeSettings.uasset [2015.09.13-02.12.53:531][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:527][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_BaseGameModeSettings.uasset [2015.09.13-02.12.53:581][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:529][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/HostGame/WB_HostDeathmatchSettings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostDeathmatchSettings.uasset [2015.09.13-02.12.53:581][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:572][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostDeathmatchSettings.uasset [2015.09.13-02.12.53:639][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:574][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/HostGame/WB_HostTeamDeathmatchSettings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostTeamDeathmatchSettings.uasset [2015.09.13-02.12.53:639][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:635][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostTeamDeathmatchSettings.uasset [2015.09.13-02.12.53:655][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:636][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/HostGame/WB_HostGameSettings -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostGameSettings.uasset [2015.09.13-02.12.53:664][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:654][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostGameSettings.uasset [2015.09.13-02.12.53:664][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:657][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_UI_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_UI_Cue.uasset [2015.09.13-02.12.53:664][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:659][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_UI_Cue.uasset [2015.09.13-02.12.53:681][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:660][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_SFX_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_SFX_Cue.uasset [2015.09.13-02.12.53:681][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:677][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_SFX_Cue.uasset [2015.09.13-02.12.53:681][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:677][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music_Cue.uasset [2015.09.13-02.12.53:681][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:679][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music_Cue.uasset [2015.09.13-02.12.53:689][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:679][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music.uasset [2015.09.13-02.12.53:689][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:681][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music.uasset [2015.09.13-02.12.53:689][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:682][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master_Cue.uasset [2015.09.13-02.12.53:689][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:683][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master_Cue.uasset [2015.09.13-02.12.53:689][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:684][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master.uasset [2015.09.13-02.12.53:689][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:685][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master.uasset [2015.09.13-02.12.53:698][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:688][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement_Cue.uasset [2015.09.13-02.12.53:698][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:689][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement_Cue.uasset [2015.09.13-02.12.53:698][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:690][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement.uasset [2015.09.13-02.12.53:698][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:692][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement.uasset [2015.09.13-02.12.53:698][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:692][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_Hover_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover_Cue.uasset [2015.09.13-02.12.53:698][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:694][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover_Cue.uasset [2015.09.13-02.12.53:698][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:694][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_Hover -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover.uasset [2015.09.13-02.12.53:698][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:696][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover.uasset [2015.09.13-02.12.53:698][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:696][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_Focus_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus_Cue.uasset [2015.09.13-02.12.53:706][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:698][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus_Cue.uasset [2015.09.13-02.12.53:706][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:698][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_Focus -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus.uasset [2015.09.13-02.12.53:706][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:700][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus.uasset [2015.09.13-02.12.53:706][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:700][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_Click_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click_Cue.uasset [2015.09.13-02.12.53:706][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:702][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click_Cue.uasset [2015.09.13-02.12.53:706][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:702][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/Audio/A_Click -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click.uasset [2015.09.13-02.12.53:706][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:704][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click.uasset [2015.09.13-02.12.53:731][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:705][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/WB_MidGameMenu -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/WB_MidGameMenu.uasset [2015.09.13-02.12.53:731][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:726][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/WB_MidGameMenu.uasset [2015.09.13-02.12.53:731][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:727][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/SFocusableChildInfo -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/SFocusableChildInfo.uasset [2015.09.13-02.12.53:731][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:728][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SFocusableChildInfo. Package will not be saved. [2015.09.13-02.12.53:731][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:728][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/BP_MainMenu -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/BP_MainMenu.uasset [2015.09.13-02.12.53:731][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:729][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BP_MainMenu. Package will not be saved. [2015.09.13-02.12.53:739][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:730][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/BP_Customize -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/BP_Customize.uasset [2015.09.13-02.12.53:739][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:731][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BP_Customize. Package will not be saved. [2015.09.13-02.12.54:289][417]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.53:732][ 0]LogCookCommandlet:Display: GC... [2015.09.13-02.12.54:830][482]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.54:288][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.54:830][482]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.54:823][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/InverseTransformMatrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.54:838][483]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.54:826][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/MakeVectorsOrthogonal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.54:838][483]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.54:832][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.54:838][483]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.54:834][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.54:847][484]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.54:838][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CameraVectorWithWPOOptions.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.54:855][485]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.54:842][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ComponentPivotLocation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.54:921][493]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.54:849][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.55:188][525]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.54:920][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.55:422][553]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:187][ 0]LogCook:Display: Marking ../../../Engine/Content/ArtTools/RenderToTexture/Materials/M_UnlitText_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.55:439][555]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:418][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/BPI_FakeFocusable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.55:439][555]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:435][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/SFocusableChildInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.55:464][558]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:436][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/SFocusableChildInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.55:464][558]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:458][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.55:464][558]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:459][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Click_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.55:464][558]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:462][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.55:472][559]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:463][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Focus_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.55:481][560]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:468][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.55:580][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:472][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_Hover_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.55:581][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:573][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.12.55:581][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:574][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusAnimPosition' variable not found. Base class was probably changed. [2015.09.13-02.12.55:581][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:575][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationStart' variable not found. Base class was probably changed. [2015.09.13-02.12.55:589][573]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:577][ 0]LogBlueprint:Warning: [WB_MenuButton] CreatePinForVariable: 'FocusTranslationEnd' variable not found. Base class was probably changed. [2015.09.13-02.12.55:589][573]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:584][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.12.55:589][573]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.12.55:597][574]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:587][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.12.55:597][574]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.12.55:597][574]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:590][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.12.55:597][574]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.12.55:597][574]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:593][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.12.55:605][575]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.12.55:605][575]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:599][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0039.53] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 19 ms] [2015.09.13-02.12.55:605][575]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:601][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0039.54] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.12.55:705][587]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:603][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0039.54] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 0 ms] [2015.09.13-02.12.55:705][587]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:698][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins In Analog Input Event and Input : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.12.55:713][588]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:700][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning Can't connect pins Input and In Analog Input Event : Only exactly matching structures are considered compatible. Derived structures are disallowed. [2015.09.13-02.12.55:713][588]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:710][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.55:722][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:712][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.55:722][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:715][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.55:722][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:719][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.55:747][592]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:721][ 0]LogBlueprint:Error: [compiler WB_MenuPanelBase] Error Pin Array Property named ArrayProperty doesn't match any parameters of function Array_Get [2015.09.13-02.12.55:747][592]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:741][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0039.68] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 2 Warning(s) [in 74 ms] [2015.09.13-02.12.55:747][592]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:741][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0039.68] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.09.13-02.12.55:813][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:742][ 0]LogBlueprint:Warning: [compiler WB_MenuPanelBase] Warning [0039.68] Compile of WB_MenuPanelBase failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.09.13-02.12.56:181][644]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.55:812][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/WB_MidGameMenu.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.56:181][644]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:174][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/T_Explosion_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.56:189][645]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:177][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_Smoke_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.56:189][645]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:181][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket_Smoke.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.56:247][652]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:184][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_RocketExplosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.56:338][663]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:238][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.56:421][673]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:335][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/GeneratedBand.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.56:430][674]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:417][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'TextProperty /Engine/Transient.REINST_WB_FakeButtonBase_C_130:ButtonText', MetaData 'False', Flag 'True' [2015.09.13-02.12.56:438][675]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:425][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error COMPILER ERROR: failed building connection with 'WB Menu Button Reference is not compatible with WB Fake Button Base Reference.' at Create Widget [2015.09.13-02.12.56:438][675]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:431][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.12.56:447][676]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:434][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error This blueprint (self) is not a WB_FakeButtonBase_C, therefore ' Target ' must have a connection. [2015.09.13-02.12.56:447][676]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:438][ 0]LogBlueprint:Error: [compiler WB_ButtonBar] Error Variable node Set NormalColor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.09.13-02.12.56:455][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:446][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0040.38] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 0 Warning(s) [in 27 ms] [2015.09.13-02.12.56:455][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:448][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0040.38] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2015.09.13-02.12.56:463][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:450][ 0]LogBlueprint:Warning: [compiler WB_ButtonBar] Warning [0040.39] Compile of WB_ButtonBar failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2015.09.13-02.12.56:572][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:460][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_MapVote.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.56:590][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:567][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_PlayerRecord.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.56:655][701]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:581][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby_TeamInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.57:421][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.56:651][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/WB_Lobby.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.57:447][796]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:414][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.57:497][802]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:444][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.57:547][808]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:494][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.57:547][808]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:544][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.57:556][809]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:544][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.57:564][810]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:547][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.57:564][810]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:559][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.57:564][810]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:560][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.57:638][819]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:561][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.12.57:638][819]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:636][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0041.57] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 233 ms] [2015.09.13-02.12.57:638][819]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:636][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0041.57] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.12.57:972][859]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:638][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0041.57] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 0 ms] [2015.09.13-02.12.57:972][859]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:968][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.57:981][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:969][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Lerp_Multiple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.57:981][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:973][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.57:989][861]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:976][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.57:989][861]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:982][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.58:080][872]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.57:989][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.58:614][936]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.58:074][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Lobby/Maps/T_UI_MapVote_Stairmaster.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.58:905][971]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.58:605][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.59:130][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.58:903][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/SphereGradient-2D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.59:130][998]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:126][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.12.59:147][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:127][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.12.59:156][ 1]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:143][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0043.08] Compile of BP_HUD successful, but with 2 Warning(s) [in 29 ms] [2015.09.13-02.12.59:156][ 1]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:153][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0043.09] Compile of BP_HUD successful, but with 3 Warning(s) [in 8 ms] [2015.09.13-02.12.59:338][ 23]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:155][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0043.09] Compile of BP_HUD successful, but with 4 Warning(s) [in 0 ms] [2015.09.13-02.12.59:347][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:333][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.BP_Team_Dragonauts_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.59:347][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:339][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.BP_Team_SlitheringSnails_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.59:356][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:346][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.BP_Team_SwagasaurusRex_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.59:522][ 45]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:352][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.BP_Team_TheOrder_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.12.59:581][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:516][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/BlueprintLogic/GameModes/BP_Deathmatch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.59:581][ 52]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:578][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Music.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.59:589][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:580][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Voice.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.59:589][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:581][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.59:589][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:582][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Normal_Attack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.59:589][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:584][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.12.59:589][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:585][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/Special_Attack_PSM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.00:097][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.12.59:586][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSounds/SFX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.00:106][115]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.00:096][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Pistol/BP_Pistol.BP_Pistol_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.13.00:964][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.00:104][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/GenericShooter/Weapons/Common/Rifle/BP_Rifle.BP_Rifle_C:UserConstructionScript; removing parent information, but keeping function [2015.09.13-02.13.00:964][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.00:958][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.13.00:981][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.00:959][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning 'ReturnValue' is already a 'WB HUD Base', you don't need Cast To WB_HUD_Base . [2015.09.13-02.13.00:981][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.00:972][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0044.91] Compile of BP_HUD successful, but with 2 Warning(s) [in 27 ms] [2015.09.13-02.13.00:989][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.00:973][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0044.91] Compile of BP_HUD successful, but with 3 Warning(s) [in 0 ms] [2015.09.13-02.13.01:439][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.00:989][ 0]LogBlueprint:Warning: [compiler BP_HUD] Warning [0044.92] Compile of BP_HUD successful, but with 4 Warning(s) [in 15 ms] [2015.09.13-02.13.01:439][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:432][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationEnd" in 'WB_MenuButton_C'. [2015.09.13-02.13.01:439][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationEnd [2015.09.13-02.13.01:439][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:432][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusTranslationStart" in 'WB_MenuButton_C'. [2015.09.13-02.13.01:439][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusTranslationStart [2015.09.13-02.13.01:439][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:433][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.13.01:439][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.13.01:439][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:434][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning Could not find a variable named "FocusAnimPosition" in 'WB_MenuButton_C'. [2015.09.13-02.13.01:439][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'WB_MenuButton_C' has been compiled for Get FocusAnimPosition [2015.09.13-02.13.01:440][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:436][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0045.37] Compile of WB_MenuButton successful, but with 4 Warning(s) [in 5 ms] [2015.09.13-02.13.01:448][276]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:437][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0045.37] Compile of WB_MenuButton successful, but with 5 Warning(s) [in 0 ms] [2015.09.13-02.13.01:515][284]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:440][ 0]LogBlueprint:Warning: [compiler WB_MenuButton] Warning [0045.37] Compile of WB_MenuButton successful, but with 6 Warning(s) [in 2 ms] [2015.09.13-02.13.01:548][288]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:510][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.13.01:598][294]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:542][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.13.01:648][300]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:591][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.13.01:648][300]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:641][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.13.01:648][300]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:641][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.13.01:656][301]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:642][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.13.01:656][301]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:651][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.13.01:656][301]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:651][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.13.01:723][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:652][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning Clear Timer by Function Name is deprecated; Use Clear Timer by Handle [2015.09.13-02.13.01:723][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:721][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0045.66] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 223 ms] [2015.09.13-02.13.01:740][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:722][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0045.66] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] [2015.09.13-02.13.02:623][417]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.01:734][ 0]LogBlueprint:Warning: [compiler BP_BaseWeapon] Warning [0045.67] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 11 ms] [2015.09.13-02.13.02:673][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.02:618][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Base/WB_ArrowButton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.02:706][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.02:669][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostGameSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.02:732][430]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.02:701][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_BaseGameModeSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.02:806][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.02:729][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostDeathmatchSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.02:889][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.02:799][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostTeamDeathmatchSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.02:998][462]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.02:889][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/HostGame/WB_HostMode.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:023][465]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.02:994][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/HostGame/BP_HostGame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:081][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:020][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/ServerList/WB_ServerListRecord.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:206][487]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:075][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/ServerList/WB_ServerList.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:223][489]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:199][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/ServerList/BP_ServerList.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:298][498]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:223][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_SettingsNavBar.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:306][499]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:297][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Announcement.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:307][499]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:299][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:307][499]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:302][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Master_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:315][500]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:304][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:315][500]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:307][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_Music_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:315][500]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:310][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Audio/A_VolumeTesting_SFX_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:390][509]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:314][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_AudioSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:415][512]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:384][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_GameplaySettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:465][518]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:414][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_InputSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:515][524]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:460][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_VideoSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.03:607][535]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:507][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/WB_Settings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.04:282][616]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.03:605][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/Settings/BP_Settings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.04:897][689]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 436/400 MB (ok in editor, bad on fixed memory platform) [2015.09.13-02.13.05:111][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.04:280][ 0]LogCook:Display: Marking ../../../GenericShooter/Content/GenericShooter/UI/Menus/BP_MainMenu.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.09.13-02.13.05:111][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:108][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.13.05:119][716]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:109][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' [2015.09.13-02.13.05:170][722]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:115][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Menus/BP_MainMenuPawnManager -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/BP_MainMenuPawnManager.uasset [2015.09.13-02.13.05:180][723]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:167][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Menus/BP_MainMenuPawnManager.uasset [2015.09.13-02.13.05:180][723]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:170][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_Shotgun -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_Shotgun.uasset [2015.09.13-02.13.05:187][724]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:172][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_Shotgun.uasset [2015.09.13-02.13.05:187][724]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:182][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_Pistol -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_Pistol.uasset [2015.09.13-02.13.05:187][724]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:184][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_Pistol.uasset [2015.09.13-02.13.05:336][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:185][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Fonts/UbuntuMono/UbuntuMono -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Fonts/UbuntuMono/UbuntuMono.uasset [2015.09.13-02.13.05:352][744]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:334][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Fonts/UbuntuMono/UbuntuMono.uasset [2015.09.13-02.13.05:352][744]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:345][ 0]LogCook:Display: Cooking /Game/GenericShooter/UI/Editor/T_UI_Eyeball -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Editor/T_UI_Eyeball.uasset [2015.09.13-02.13.05:352][744]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:347][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/UI/Editor/T_UI_Eyeball.uasset [2015.09.13-02.13.05:361][745]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:347][ 0]LogCook:Display: Cooking /Game/GenericShooter/FX/Explosions/A_Explosion_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/FX/Explosions/A_Explosion_Cue.uasset [2015.09.13-02.13.05:361][745]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:353][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/FX/Explosions/A_Explosion_Cue.uasset [2015.09.13-02.13.05:369][746]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:354][ 0]LogCook:Display: Cooking /Game/GenericShooter/FX/Explosions/A_Explosion -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/FX/Explosions/A_Explosion.uasset [2015.09.13-02.13.05:394][749]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:362][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/FX/Explosions/A_Explosion.uasset [2015.09.13-02.13.05:411][751]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:386][ 0]LogCook:Display: Cooking /Game/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin_occlusion_Mobile -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin_occlusion_Mobile.uasset [2015.09.13-02.13.05:411][751]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:408][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin_occlusion_Mobile.uasset [2015.09.13-02.13.05:420][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:410][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Announcer/A_Number_3_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_3_Cue.uasset [2015.09.13-02.13.05:420][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:416][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_3_Cue.uasset [2015.09.13-02.13.05:436][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:416][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Announcer/A_Number_3 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_3.uasset [2015.09.13-02.13.05:436][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:432][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_3.uasset [2015.09.13-02.13.05:436][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:433][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Announcer/A_Number_2_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_2_Cue.uasset [2015.09.13-02.13.05:436][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:434][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_2_Cue.uasset [2015.09.13-02.13.05:445][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:435][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Announcer/A_Number_2 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_2.uasset [2015.09.13-02.13.05:445][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:437][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_2.uasset [2015.09.13-02.13.05:445][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:437][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Announcer/A_Number_1_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_1_Cue.uasset [2015.09.13-02.13.05:445][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:439][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_1_Cue.uasset [2015.09.13-02.13.05:445][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:440][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Announcer/A_Number_1 -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_1.uasset [2015.09.13-02.13.05:445][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:441][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Number_1.uasset [2015.09.13-02.13.05:445][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:442][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Announcer/A_LostMatch_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_LostMatch_Cue.uasset [2015.09.13-02.13.05:445][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:443][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_LostMatch_Cue.uasset [2015.09.13-02.13.05:453][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:444][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Announcer/A_LostMatch -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_LostMatch.uasset [2015.09.13-02.13.05:453][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:446][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_LostMatch.uasset [2015.09.13-02.13.05:453][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:446][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Announcer/A_Headshot_Cue -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Headshot_Cue.uasset [2015.09.13-02.13.05:453][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:448][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Headshot_Cue.uasset [2015.09.13-02.13.05:453][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:448][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Announcer/A_Headshot -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Headshot.uasset [2015.09.13-02.13.05:453][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:450][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer/A_Headshot.uasset [2015.09.13-02.13.05:453][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:451][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/WeaponFireAtt -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/WeaponFireAtt.uasset [2015.09.13-02.13.05:453][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:452][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/WeaponFireAtt.uasset [2015.09.13-02.13.05:461][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:453][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/UI -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/UI.uasset [2015.09.13-02.13.05:461][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:454][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/UI.uasset [2015.09.13-02.13.05:462][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:455][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/SFX -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/SFX.uasset [2015.09.13-02.13.05:462][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:456][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/SFX.uasset [2015.09.13-02.13.05:462][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:457][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Music -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Music.uasset [2015.09.13-02.13.05:462][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:458][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Music.uasset [2015.09.13-02.13.05:462][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:458][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Master -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Master.uasset [2015.09.13-02.13.05:462][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:460][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Master.uasset [2015.09.13-02.13.05:470][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:460][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Explosion -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Explosion.uasset [2015.09.13-02.13.05:470][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:462][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Explosion.uasset [2015.09.13-02.13.05:470][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:462][ 0]LogCook:Display: Cooking /Game/GenericShooter/Audio/Announcer -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer.uasset [2015.09.13-02.13.05:478][759]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:464][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/Audio/Announcer.uasset [2015.09.13-02.13.06:195][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.05:474][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon.uasset [2015.09.13-02.13.06:261][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.06:193][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon.uasset [2015.09.13-02.13.06:286][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.06:253][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon_Projectile -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon_Projectile.uasset [2015.09.13-02.13.06:286][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.06:282][ 0]LogSavePackage:Warning: Finished SavePackage D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon_Projectile.uasset [2015.09.13-02.13.06:543][887]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.13-02.13.06:286][ 0]LogCook:Display: Cooking /Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon_InstantHit -> D:/ue49/GenericShooter/Saved/Cooked/WindowsNoEditor/GenericShooter/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon_InstantHit.uasset [2015.09.13-02.13.06:594][893]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 436/400 MB (ok in editor, bad on fixed memory platform) [2015.09.13-02.13.10:095][ 40]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 436/400 MB (ok in editor, bad on fixed memory platform) [2015.09.13-02.13.14:402][498]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. [2015.09.13-02.13.14:713][499]Cmd: QUIT_EDITOR [2015.09.13-02.13.15:031][499]LogExit: Preparing to exit. [2015.09.13-02.13.15:487][499]LogExit: Editor shut down [2015.09.13-02.13.15:487][499]LogExit: Transaction tracking system shut down [2015.09.13-02.13.15:499][499]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000AD5D5BDDA0 [2015.09.13-02.13.15:500][499]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000AD3BEEBE20 [2015.09.13-02.13.15:727][499]LogExit: Object subsystem successfully closed. [2015.09.13-02.13.15:745][499]LogD3D11RHI: Shutdown [2015.09.13-02.13.15:745][499]LogD3D11RHI: CleanupD3DDevice [2015.09.13-02.13.15:815][499]LogD3D11RHI: ~FD3D11DynamicRHI [2015.09.13-02.13.15:859][499]LogModuleManager: Shutting down and abandoning module CrashTracker (198) [2015.09.13-02.13.15:859][499]LogModuleManager: Shutting down and abandoning module SceneOutliner (197) [2015.09.13-02.13.15:859][499]LogModuleManager: Shutting down and abandoning module SuperSearch (196) [2015.09.13-02.13.15:859][499]LogModuleManager: Shutting down and abandoning module WidgetCarousel (195) [2015.09.13-02.13.15:859][499]LogModuleManager: Shutting down and abandoning module AddContentDialog (194) [2015.09.13-02.13.15:861][499]LogModuleManager: Shutting down and abandoning module EditorWidgets (193) [2015.09.13-02.13.15:861][499]LogModuleManager: Shutting down and abandoning module CollectionManager (192) [2015.09.13-02.13.15:861][499]LogModuleManager: Shutting down and abandoning module StatsViewer (191) [2015.09.13-02.13.15:861][499]LogModuleManager: Shutting down and abandoning module FoliageEdit (190) [2015.09.13-02.13.15:861][499]LogModuleManager: Shutting down and abandoning module LandscapeEditor (189) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module ActorPickerMode (188) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module GeometryMode (187) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module TextureAlignMode (186) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module BspMode (185) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module PlacementMode (184) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module AutomationWorker (183) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module CharacterAI (182) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module SmartSnapping (181) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module ViewportSnapping (180) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module LogVisualizer (179) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (178) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module IntroTutorials (177) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module EditorLiveStreaming (176) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (175) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module HTML5PlatformEditor (174) [2015.09.13-02.13.15:862][499]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (173) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (172) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (171) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (170) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module MergeActors (169) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module SizeMap (168) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module TreeMap (167) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module ReferenceViewer (166) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module LocalizationService (165) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (164) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module HardwareTargeting (163) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (162) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module UndoHistory (161) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (160) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module UserFeedback (159) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module XmlParser (158) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module Blutility (157) [2015.09.13-02.13.16:816][499]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (156) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (155) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module InputBindingEditor (154) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (153) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module SettingsEditor (152) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module ProjectLauncher (151) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module SessionFrontend (150) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module ProfilerClient (149) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (148) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module DeviceManager (147) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module AutomationController (146) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module AutomationWindow (145) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module Layers (144) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (143) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module DetailCustomizations (142) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module PackagesDialog (141) [2015.09.13-02.13.16:817][499]LogModuleManager: Shutting down and abandoning module Persona (140) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module Kismet (139) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module GraphEditor (138) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module ClassViewer (137) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module Toolbox (136) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module ModuleUI (135) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module MovieSceneTools (134) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module OutputLog (133) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module GammaUI (132) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module Documentation (131) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (130) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (129) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module AnalyticsET (128) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module Analytics (127) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module AITestSuite (126) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module GameplayDebugger (125) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module AIModule (124) [2015.09.13-02.13.16:818][499]LogModuleManager: Shutting down and abandoning module ProfilerService (123) [2015.09.13-02.13.16:955][499]LogModuleManager: Shutting down and abandoning module TaskGraph (122) [2015.09.13-02.13.16:955][499]LogModuleManager: Shutting down and abandoning module SlateRemote (121) [2015.09.13-02.13.16:955][499]LogModuleManager: Shutting down and abandoning module SteamVRController (120) [2015.09.13-02.13.16:955][499]LogModuleManager: Shutting down and abandoning module SteamVR (119) [2015.09.13-02.13.16:955][499]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (118) [2015.09.13-02.13.16:955][499]LogModuleManager: Shutting down and abandoning module OculusRift (117) [2015.09.13-02.13.16:955][499]LogModuleManager: Shutting down and abandoning module OculusLibrary (116) [2015.09.13-02.13.16:955][499]LogModuleManager: Shutting down and abandoning module LeapMotionController (115) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (114) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module CableComponent (113) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (112) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module MessagingDebugger (111) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (110) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module HTML5Networking (109) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (108) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module PluginBrowser (107) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module EpicSurvey (106) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module DesktopPlatform (105) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (104) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module UObjectPlugin (103) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (102) [2015.09.13-02.13.17:041][499]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (101) [2015.09.13-02.13.17:042][499]LogModuleManager: Shutting down and abandoning module SourceControl (100) [2015.09.13-02.13.17:042][499]LogModuleManager: Shutting down and abandoning module GitSourceControl (99) [2015.09.13-02.13.17:042][499]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (98) [2015.09.13-02.13.17:042][499]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (97) [2015.09.13-02.13.17:042][499]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (96) [2015.09.13-02.13.17:042][499]LogModuleManager: Shutting down and abandoning module MeshPaint (95) [2015.09.13-02.13.17:042][499]LogModuleManager: Shutting down and abandoning module SlateReflector (94) [2015.09.13-02.13.17:042][499]LogModuleManager: Shutting down and abandoning module HotReload (93) [2015.09.13-02.13.17:042][499]LogModuleManager: Shutting down and abandoning module MainFrame (92) [2015.09.13-02.13.17:042][499]LogModuleManager: Shutting down and abandoning module LevelEditor (91) [2015.09.13-02.13.17:043][499]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (90) [2015.09.13-02.13.17:044][499]LogModuleManager: Shutting down and abandoning module AssetRegistry (89) [2015.09.13-02.13.17:307][499]LogModuleManager: Shutting down and abandoning module ContentBrowser (88) [2015.09.13-02.13.17:308][499]LogModuleManager: Shutting down and abandoning module Paper2DEditor (87) [2015.09.13-02.13.17:308][499]LogModuleManager: Shutting down and abandoning module UdpMessaging (86) [2015.09.13-02.13.17:409][499]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (85) [2015.09.13-02.13.17:409][499]LogModuleManager: Shutting down and abandoning module Paper2D (84) [2015.09.13-02.13.17:409][499]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (83) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module Media (82) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module WmfMedia (81) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (80) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (79) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module PropertyEditor (78) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (77) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module FunctionalTesting (76) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (75) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (74) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module MessageLog (73) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module Sequencer (72) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module AssetTools (71) [2015.09.13-02.13.17:414][499]LogModuleManager: Shutting down and abandoning module UMGEditor (70) [2015.09.13-02.13.17:415][499]LogModuleManager: Shutting down and abandoning module UMG (69) [2015.09.13-02.13.17:415][499]LogModuleManager: Shutting down and abandoning module Slate (68) [2015.09.13-02.13.17:415][499]LogModuleManager: Shutting down and abandoning module EditorStyle (67) [2015.09.13-02.13.17:417][499]LogModuleManager: Shutting down and abandoning module SessionServices (66) [2015.09.13-02.13.17:417][499]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (65) [2015.09.13-02.13.17:417][499]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (64) [2015.09.13-02.13.17:417][499]LogModuleManager: Shutting down and abandoning module XAudio2 (63) [2015.09.13-02.13.17:417][499]LogModuleManager: Shutting down and abandoning module Networking (62) [2015.09.13-02.13.17:417][499]LogModuleManager: Shutting down and abandoning module Core (61) [2015.09.13-02.13.17:417][499]LogModuleManager: Shutting down and abandoning module KismetCompiler (60) [2015.09.13-02.13.17:417][499]LogModuleManager: Shutting down and abandoning module PhysXFormats (59) [2015.09.13-02.13.17:417][499]LogModuleManager: Shutting down and abandoning module MeshUtilities (58) [2015.09.13-02.13.17:417][499]LogModuleManager: Shutting down and abandoning module CookingStats (57) [2015.09.13-02.13.17:420][499]LogModuleManager: Shutting down and abandoning module DerivedDataCache (56) [2015.09.13-02.13.17:454][499]LogDerivedDataCache: Shutdown [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (55) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (54) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (53) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (52) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module ImageWrapper (51) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (50) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (49) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (48) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (47) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (46) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (45) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (44) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (43) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (42) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (41) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (40) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module Messaging (39) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (38) [2015.09.13-02.13.17:454][499]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (37) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (36) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (35) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (34) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (33) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (32) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (31) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (30) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (29) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (28) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (27) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (26) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (25) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module TargetPlatform (24) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module InputCore (23) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module Settings (22) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module Voice (20) [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (17) [2015.09.13-02.13.17:455][499]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2015.09.13-02.13.17:455][499]LogOnline:Display: Unloading online subsystem: Null [2015.09.13-02.13.17:455][499]LogModuleManager: Shutting down and abandoning module HTTP (16) [2015.09.13-02.13.18:457][499]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (15) [2015.09.13-02.13.18:457][499]LogModuleManager: Shutting down and abandoning module TextureCompressor (14) [2015.09.13-02.13.18:457][499]LogModuleManager: Shutting down and abandoning module ShaderCore (13) [2015.09.13-02.13.18:457][499]LogModuleManager: Shutting down and abandoning module Landscape (12) [2015.09.13-02.13.18:457][499]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (11) [2015.09.13-02.13.18:459][499]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) [2015.09.13-02.13.18:459][499]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) [2015.09.13-02.13.18:459][499]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (8) [2015.09.13-02.13.18:459][499]LogModuleManager: Shutting down and abandoning module Renderer (7) [2015.09.13-02.13.18:459][499]LogModuleManager: Shutting down and abandoning module Engine (6) [2015.09.13-02.13.18:459][499]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2015.09.13-02.13.18:459][499]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2015.09.13-02.13.18:459][499]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2015.09.13-02.13.18:459][499]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2015.09.13-02.13.18:459][499]LogModuleManager: Shutting down and abandoning module PakFile (1) [2015.09.13-02.13.18:460][499]LogExit: Exiting. [2015.09.13-02.13.18:477][499]Log file closed, 09/12/15 19:13:18