LogInit:Display: Loading recent project file: ../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/MyProject2.uproject LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7 LogInit: API Version: 2455222 LogInit: Compiled (64-bit): Apr 15 2015 12:09:54 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.7 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogTaskGraph: Started task graph with 3 named threads and 6 total threads. LogOnline:Warning: No default platform service specified for OnlineSubsystem LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' LogConsoleResponse:Warning: Found in ini file 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' LogConsoleResponse:Warning: Found in ini file 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' LogConsoleResponse:Warning: Found in ini file 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: DAN-PC LogInit: User: acurl000 LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =3.924100 MHz LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=131072.0GB LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 45.91 MB used, 45.91 MB peak LogMemory: Process Virtual Memory: 22.58 MB used, 22.58 MB peak LogMemory: Physical Memory: 3471.25 MB used, 8175.24 MB total LogMemory: Virtual Memory: 285.02 MB used, 134217728.00 MB total LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 660 (Feature Level 11_0) LogD3D11RHI: Adapter has 1986MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 2 output[s] LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogTextLocalizationManager: The requested culture ('en_GB') has no localization data; parent culture's ('en') localization data will be used. LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip): Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk) Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file) LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...) Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.) LogContentStreaming: Texture pool size is 0.000000MB LogTargetPlatformManager:Display: Building Assets For Windows LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.21s 39MB C:/Users/acurl_000/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/acurl_000/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/acurl_000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogSourceControl: RunCommandInternalRaw: 'git version' LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults='' SourceControl: Info Source control is disabled LogObj: 24232 objects as part of root set at end of initial load. LogUObjectAllocator: 5137176 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogInit: XAudio2 using 'Speakers (2- Raptor HS40)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogAIModule: Creating AISystem for world NewWorld LogDerivedDataCache: Saved boot cache 0.03s 39MB C:/Users/acurl_000/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7 LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7 LogAnalytics: SetUserId 4893aef848c898d2ca4e91a21109b262|fdc3152497c04e7ba035a480a0f8346f|0f4b76ea-44de-4fa9-aa3c-0c5a45cb97ff LogAnalytics: AnalyticsET::StartSession [Rocket.Release] LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LogAssetRegistry: FAssetRegistry took 0.0113 seconds to start up LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 LogTargetPlatformManager:Display: Building Assets For Windows LogTargetPlatformManager:Display: Building Assets For Windows LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview' LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview' LogUObjectGlobals:Warning: Failed to find object 'Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C' LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf' LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf' LogCook:Display: Done creating registry. It took 0.00s. SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000822686E980 LogLinker:Warning: Asset '../../../Engine/Content/EngineMeshes/Humanoid.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogAIModule: Creating AISystem for world ThirdPersonExampleMap Cmd: MAP CHECKDEP MapCheck: New page: ThirdPersonExampleMap - 4 May 2015 14:01:34 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 119.911ms to complete. LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 3.582 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//SplashScreenThread///Thread_24a4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//SplashScreenThread///Thread_1c54_0///////STATCAT_Advanced//// LogCollectionManager: Loaded 0 collections in 0.002309 seconds LogContentBrowser: Native class hierarchy populated in 0.0144 seconds. Added 1696 classes and 261 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0025 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogSlate:Warning: Failed to load font data from 'Veranda' LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 41.48 seconds (BP compile: 0.89 seconds) LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Blueprints' LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2). LogRenderer:Warning: Reallocating scene render targets to support 1208x576 (Frame:3). LogAssetRegistry: Asset discovery search completed in 31.0894 seconds LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints' LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:01:59) LogPlayLevel: PIE: StaticDuplicateObject took: (0.033135s) LogPlayLevel: PIE: World Init took: (0.001609s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.035044s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.01.59 LogWorld: Bringing up level for play took: 0.005460 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.566 LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082634156C0 BlueprintLog: New page: Compile SurvivalHUD BlueprintEditorCompileResults: Info [0078.80] Compile of SurvivalHUD successful! [in 129 ms] Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/SurvivalHUD" FILE="../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/Blueprints/SurvivalHUD.uasset" SILENT=true LogSavePackage: Save=179.669479ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUDED93941E4CCFC6D9F8E450BE4C0EED81.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/Blueprints/SurvivalHUD.uasset' LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:02:18) LogPlayLevel: PIE: StaticDuplicateObject took: (0.031444s) LogPlayLevel: PIE: World Init took: (0.001727s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.033483s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.02.18 LogWorld: Bringing up level for play took: 0.005594 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.101 LogRenderer:Warning: Reallocating scene render targets to support 1296x760 (Frame:1120). LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000821FC5BCE0 BlueprintLog: New page: Compile SurvivalHUD BlueprintEditorCompileResults: Info [0105.03] Compile of SurvivalHUD successful! [in 125 ms] Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/SurvivalHUD" FILE="../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/Blueprints/SurvivalHUD.uasset" SILENT=true LogSavePackage: Save=186.598206ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUDEE868D134DA002334B4076A4AD81D508.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/Blueprints/SurvivalHUD.uasset' LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:02:41) LogPlayLevel: PIE: StaticDuplicateObject took: (0.033156s) LogPlayLevel: PIE: World Init took: (0.001336s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.034791s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.02.41 LogWorld: Bringing up level for play took: 0.005470 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.069 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008253EE7CE0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 148 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:05:58) LogPlayLevel: PIE: StaticDuplicateObject took: (0.036276s) LogPlayLevel: PIE: World Init took: (0.001234s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.037771s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.05.58 LogWorld: Bringing up level for play took: 0.005371 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.832 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082200CCA40 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 154 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:06:10) LogPlayLevel: PIE: StaticDuplicateObject took: (0.036905s) LogPlayLevel: PIE: World Init took: (0.001404s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.038582s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.06.10 LogWorld: Bringing up level for play took: 0.005394 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.484 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000821E252B60 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 133 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:06:25) LogPlayLevel: PIE: StaticDuplicateObject took: (0.035731s) LogPlayLevel: PIE: World Init took: (0.001284s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.037380s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.06.25 LogWorld: Bringing up level for play took: 0.005847 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.218 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000821E252480 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 139 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:06:39) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038747s) LogPlayLevel: PIE: World Init took: (0.001376s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040495s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.06.39 LogWorld: Bringing up level for play took: 0.005249 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.182 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008256EBFE20 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 136 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:07:09) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038261s) LogPlayLevel: PIE: World Init took: (0.001245s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039750s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.07.09 LogWorld: Bringing up level for play took: 0.005188 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.198 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008226457060 LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Rename Variable LogEditorTransaction: Undo Duplicate Variable LogEditorTransaction: Undo Rename Variable LogEditorTransaction: Undo Change Paramater Type LogEditorTransaction: Undo Change Paramater Type LogEditorTransaction: Undo Add Variable LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Delete current selection BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 179 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:07:52) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039141s) LogPlayLevel: PIE: World Init took: (0.001304s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040794s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.07.52 LogWorld: Bringing up level for play took: 0.005309 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.307 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082262D3B00 LogEditorTransaction: Undo Rename Variable LogEditorTransaction: Undo Rename Variable BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 147 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:09:09) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038378s) LogPlayLevel: PIE: World Init took: (0.001490s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040157s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.09.09 LogWorld: Bringing up level for play took: 0.005901 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.666 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825DFB27A0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 140 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:09:40) LogPlayLevel: PIE: StaticDuplicateObject took: (0.040507s) LogPlayLevel: PIE: World Init took: (0.001453s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.042211s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.09.40 LogWorld: Bringing up level for play took: 0.005331 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.624 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008224A8A7A0 LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Break Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Break Pin Link LogEditorTransaction: Undo Break Pin Link BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 148 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:10:15) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038856s) LogPlayLevel: PIE: World Init took: (0.001760s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040877s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.10.15 LogWorld: Bringing up level for play took: 0.005748 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.25 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008224C1F920 LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectHash:Warning: Ambiguous search, could be K2Node_CallFunction /Game/Blueprints/SurvivalHUD.SurvivalHUD:drawEmptyRect.K2Node_CallFunction_10202 or K2Node_CallFunction /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_379.K2Node_CallFunction_10202 LogUObjectHash:Warning: Ambiguous search, could be K2Node_CallFunction /Game/Blueprints/SurvivalHUD.SurvivalHUD:drawEmptyRect.K2Node_CallFunction_10202 or K2Node_CallFunction /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_376.K2Node_CallFunction_10202 LogUObjectHash:Warning: Ambiguous search, could be K2Node_CallFunction /Game/Blueprints/SurvivalHUD.SurvivalHUD:drawEmptyRect.K2Node_CallFunction_10202 or K2Node_CallFunction /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_373.K2Node_CallFunction_10202 LogUObjectHash:Warning: Ambiguous search, could be K2Node_CallFunction /Game/Blueprints/SurvivalHUD.SurvivalHUD:drawEmptyRect.K2Node_CallFunction_10202 or K2Node_CallFunction /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_361.K2Node_CallFunction_10202 LogUObjectHash:Warning: Ambiguous search, could be EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_379.K2Node_CallFunction_10202.EdGraphPin_5948 or EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_376.K2Node_CallFunction_10202.EdGraphPin_5948 LogUObjectHash:Warning: Ambiguous search, could be EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_379.K2Node_CallFunction_10202.EdGraphPin_5948 or EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_373.K2Node_CallFunction_10202.EdGraphPin_5948 LogUObjectHash:Warning: Ambiguous search, could be EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_379.K2Node_CallFunction_10202.EdGraphPin_5948 or EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_361.K2Node_CallFunction_10202.EdGraphPin_5948 LogUObjectHash:Warning: Ambiguous search, could be K2Node_VariableGet /Game/Blueprints/SurvivalHUD.SurvivalHUD:drawEmptyRect.K2Node_VariableGet_7270 or K2Node_VariableGet /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_379.K2Node_VariableGet_7270 LogUObjectHash:Warning: Ambiguous search, could be K2Node_VariableGet /Game/Blueprints/SurvivalHUD.SurvivalHUD:drawEmptyRect.K2Node_VariableGet_7270 or K2Node_VariableGet /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_376.K2Node_VariableGet_7270 LogUObjectHash:Warning: Ambiguous search, could be K2Node_VariableGet /Game/Blueprints/SurvivalHUD.SurvivalHUD:drawEmptyRect.K2Node_VariableGet_7270 or K2Node_VariableGet /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_373.K2Node_VariableGet_7270 LogUObjectHash:Warning: Ambiguous search, could be K2Node_VariableGet /Game/Blueprints/SurvivalHUD.SurvivalHUD:drawEmptyRect.K2Node_VariableGet_7270 or K2Node_VariableGet /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_361.K2Node_VariableGet_7270 LogUObjectHash:Warning: Ambiguous search, could be EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_379.K2Node_VariableGet_7270.EdGraphPin_5959 or EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_376.K2Node_VariableGet_7270.EdGraphPin_5959 LogUObjectHash:Warning: Ambiguous search, could be EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_379.K2Node_VariableGet_7270.EdGraphPin_5959 or EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_373.K2Node_VariableGet_7270.EdGraphPin_5959 LogUObjectHash:Warning: Ambiguous search, could be EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_379.K2Node_VariableGet_7270.EdGraphPin_5959 or EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EdGraph_361.K2Node_VariableGet_7270.EdGraphPin_5959 LogEditorTransaction: Undo Move Nodes LogEditorTransaction: Undo Paste clipboard contents LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Redo Move Node LogEditorTransaction: Redo Move Node LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Break Pin Link BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 155 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:11:44) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039217s) LogPlayLevel: PIE: World Init took: (0.001294s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040839s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.11.44 LogWorld: Bringing up level for play took: 0.005300 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.577 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008222462CA0 LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Move Nodes LogEditorTransaction: Undo Break Pin Link LogEditorTransaction: Undo Break Pin Link BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 142 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:12:00) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038574s) LogPlayLevel: PIE: World Init took: (0.001394s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040245s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.12.00 LogWorld: Bringing up level for play took: 0.005711 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.815 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000821E251B20 LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 0.029 OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/SurvivalHUD] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/SurvivalHUD] LogSavePackage: Save=259.483185ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUD_Auto1DA01E6F74A93392A0426789CEFF15B78.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/Blueprints/SurvivalHUD_Auto1.uasset' LogFileHelpers: Auto-saving content packages took 0.382 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 139 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:13:07) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038660s) LogPlayLevel: PIE: World Init took: (0.001324s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040226s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.13.07 LogWorld: Bringing up level for play took: 0.005317 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.345 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825478F600 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 140 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:13:52) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039011s) LogPlayLevel: PIE: World Init took: (0.001242s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040559s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.13.52 LogWorld: Bringing up level for play took: 0.005103 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.512 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082577D7420 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:21:00) LogPlayLevel: PIE: StaticDuplicateObject took: (0.042666s) LogPlayLevel: PIE: World Init took: (0.003328s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.046287s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.21.01 LogWorld: Bringing up level for play took: 0.005470 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.04 LogRenderer:Warning: Reallocating scene render targets to support 1920x1016 (Frame:6634). LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825E88FA60 LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 0.044 OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/SurvivalHUD] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/SurvivalHUD] LogSavePackage: Save=299.499237ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUD_Auto24AF8F78E474F2DB351A7ABB0035CB6CB.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/Blueprints/SurvivalHUD_Auto2.uasset' LogFileHelpers: Auto-saving content packages took 0.395 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 137 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:24:14) LogPlayLevel: PIE: StaticDuplicateObject took: (0.040514s) LogPlayLevel: PIE: World Init took: (0.001300s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.042127s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.24.14 LogWorld: Bringing up level for play took: 0.005439 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.486 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008221DA4EA0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 140 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:24:40) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039480s) LogPlayLevel: PIE: World Init took: (0.001584s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.041362s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.24.40 LogWorld: Bringing up level for play took: 0.005531 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.258 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825BB18680 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 137 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:24:52) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038863s) LogPlayLevel: PIE: World Init took: (0.001165s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040278s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.24.52 LogWorld: Bringing up level for play took: 0.005562 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.755 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082205939C0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 147 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:25:20) LogPlayLevel: PIE: StaticDuplicateObject took: (0.041934s) LogPlayLevel: PIE: World Init took: (0.001548s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.043885s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.25.20 LogWorld: Bringing up level for play took: 0.005524 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.377 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082547A8400 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 148 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:25:40) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039062s) LogPlayLevel: PIE: World Init took: (0.001285s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040659s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.25.40 LogWorld: Bringing up level for play took: 0.005303 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.54 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008220592340 LogUObjectGlobals:Warning: Failed to find object 'Object None.' BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 141 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:26:28) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039219s) LogPlayLevel: PIE: World Init took: (0.001285s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040827s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.26.28 LogWorld: Bringing up level for play took: 0.005246 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.517 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825DF0D1C0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 147 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:27:23) LogPlayLevel: PIE: StaticDuplicateObject took: (0.041015s) LogPlayLevel: PIE: World Init took: (0.002075s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.043345s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.27.23 LogWorld: Bringing up level for play took: 0.005335 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.12 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082200CD4E0 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:28:48) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037986s) LogPlayLevel: PIE: World Init took: (0.001660s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039951s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.28.48 LogWorld: Bringing up level for play took: 0.006219 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.93 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825E025580 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 150 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:33:34) LogPlayLevel: PIE: StaticDuplicateObject took: (0.041650s) LogPlayLevel: PIE: World Init took: (0.002886s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.044840s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.33.34 LogWorld: Bringing up level for play took: 0.005377 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.278 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008220B7D940 LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 0.028 OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/SurvivalHUD] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/SurvivalHUD] LogSavePackage: Save=283.751953ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUD_Auto31CD0FFBB419EF4C15CDCC88CF0AB22E5.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/Blueprints/SurvivalHUD_Auto3.uasset' LogFileHelpers: Auto-saving content packages took 0.373 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 154 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:34:23) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039336s) LogPlayLevel: PIE: World Init took: (0.001090s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040890s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.34.23 LogWorld: Bringing up level for play took: 0.005262 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.298 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008220591940 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 148 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:35:28) LogPlayLevel: PIE: StaticDuplicateObject took: (0.040487s) LogPlayLevel: PIE: World Init took: (0.001753s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.042533s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.35.28 LogWorld: Bringing up level for play took: 0.004973 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.675 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825DF0D760 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 149 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:35:39) LogPlayLevel: PIE: StaticDuplicateObject took: (0.035660s) LogPlayLevel: PIE: World Init took: (0.001171s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.037151s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.35.39 LogWorld: Bringing up level for play took: 0.005386 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.27 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008268C5B420 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 145 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:35:51) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038806s) LogPlayLevel: PIE: World Init took: (0.001743s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040855s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.35.51 LogWorld: Bringing up level for play took: 0.005310 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.227 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826B27EE80 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 149 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:36:49) LogPlayLevel: PIE: StaticDuplicateObject took: (0.040134s) LogPlayLevel: PIE: World Init took: (0.001301s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.041750s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.36.49 LogWorld: Bringing up level for play took: 0.005615 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.635 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008224C9B2E0 LogEditorTransaction: Undo Move Node BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 152 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:37:20) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037787s) LogPlayLevel: PIE: World Init took: (0.001141s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039194s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.37.20 LogWorld: Bringing up level for play took: 0.005406 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.19 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008224C9AB60 LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Redo Create Pin Link LogEditorTransaction: Redo Create Pin Link LogEditorTransaction: Redo Create Pin Link LogEditorTransaction: Redo Create Pin Link BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 170 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:37:38) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039294s) LogPlayLevel: PIE: World Init took: (0.001752s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.041307s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.37.38 LogWorld: Bringing up level for play took: 0.005588 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.782 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082547AAE80 LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 160 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:39:00) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038914s) LogPlayLevel: PIE: World Init took: (0.001437s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040690s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.39.00 LogWorld: Bringing up level for play took: 0.005317 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.596 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826DED13A0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 167 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:39:05) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039032s) LogPlayLevel: PIE: World Init took: (0.001197s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040528s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.39.06 LogWorld: Bringing up level for play took: 0.005577 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.006 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826DEA8F40 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 165 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:39:22) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039102s) LogPlayLevel: PIE: World Init took: (0.001334s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040771s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.39.23 LogWorld: Bringing up level for play took: 0.005386 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.064 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826E09CEA0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 162 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:39:40) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038828s) LogPlayLevel: PIE: World Init took: (0.001108s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040221s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.39.41 LogWorld: Bringing up level for play took: 0.005461 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.011 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825478CAE0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 154 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:39:56) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038993s) LogPlayLevel: PIE: World Init took: (0.001262s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040610s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.39.56 LogWorld: Bringing up level for play took: 0.005214 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.215 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826DDD1760 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 153 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:40:02) LogPlayLevel: PIE: StaticDuplicateObject took: (0.035758s) LogPlayLevel: PIE: World Init took: (0.001258s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.037336s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.40.02 LogWorld: Bringing up level for play took: 0.005365 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.729 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008220B7C860 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 154 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:40:07) LogPlayLevel: PIE: StaticDuplicateObject took: (0.035160s) LogPlayLevel: PIE: World Init took: (0.001772s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.037254s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.40.07 LogWorld: Bringing up level for play took: 0.005220 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.143 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826DF25300 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 156 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:40:13) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038827s) LogPlayLevel: PIE: World Init took: (0.001096s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040263s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.40.13 LogWorld: Bringing up level for play took: 0.005439 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.416 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825E559B20 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 154 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:40:21) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038849s) LogPlayLevel: PIE: World Init took: (0.001339s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040604s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.40.21 LogWorld: Bringing up level for play took: 0.005324 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.377 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826DDD1940 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/SurvivalHUD" FILE="../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/Blueprints/SurvivalHUD.uasset" SILENT=true LogSavePackage: Save=235.239410ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUD572326734A175A13DC3BE887AD11FE09.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/Blueprints/SurvivalHUD.uasset' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Character' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Blueprints' LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 505 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:41:08) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038822s) LogPlayLevel: PIE: World Init took: (0.001261s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040419s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.41.08 LogWorld: Bringing up level for play took: 0.005394 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.588 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008270CCC2C0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 471 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:41:18) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038894s) LogPlayLevel: PIE: World Init took: (0.001199s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040441s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.41.19 LogWorld: Bringing up level for play took: 0.005415 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.089 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008266FD9D00 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 464 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:41:26) LogPlayLevel: PIE: StaticDuplicateObject took: (0.035655s) LogPlayLevel: PIE: World Init took: (0.001410s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.037429s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.41.26 LogWorld: Bringing up level for play took: 0.005331 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.946 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826F07CA40 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 467 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:41:44) LogPlayLevel: PIE: StaticDuplicateObject took: (0.035077s) LogPlayLevel: PIE: World Init took: (0.001177s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.036556s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.41.44 LogWorld: Bringing up level for play took: 0.005381 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.899 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082638CFBA0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 464 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:41:57) LogPlayLevel: PIE: StaticDuplicateObject took: (0.035735s) LogPlayLevel: PIE: World Init took: (0.001796s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.037828s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.41.57 LogWorld: Bringing up level for play took: 0.005045 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.232 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826F07C220 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 478 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:42:02) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037292s) LogPlayLevel: PIE: World Init took: (0.001368s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039027s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.42.02 LogWorld: Bringing up level for play took: 0.004979 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.9 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008268236AC0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 478 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:42:18) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039282s) LogPlayLevel: PIE: World Init took: (0.001273s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040931s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.42.18 LogWorld: Bringing up level for play took: 0.005121 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.916 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008271C10860 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 474 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:42:39) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038899s) LogPlayLevel: PIE: World Init took: (0.001322s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040612s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.42.39 LogWorld: Bringing up level for play took: 0.005022 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.269 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008268C594E0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 470 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:42:59) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039007s) LogPlayLevel: PIE: World Init took: (0.001259s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040694s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.42.59 LogWorld: Bringing up level for play took: 0.005299 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.025 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826DF51A80 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 519 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:43:40) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038502s) LogPlayLevel: PIE: World Init took: (0.001366s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040276s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.43.40 LogWorld: Bringing up level for play took: 0.005455 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.595 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008271ADE0C0 LogSavePackage: Save=2539.174805ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap658C93014D978281D72F3794EBA7B2F4.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Maps/ThirdPersonExampleMap.umap' LogFileHelpers: Saving map 'ThirdPersonExampleMap' took 2.786 LogSavePackage: Save=723.035828ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacter7426F4B842374B6A322178A3BDB13249.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Blueprints/MyCharacter.uasset' LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Resize Node LogEditorTransaction: Undo Edit Comment Color LogActorComponent: ~FComponentReregisterContext: (/Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_0.CharacterMesh0) Component already registered. LogActorComponent: ~FComponentReregisterContext: (/Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_0.CharMoveComp) Component already registered. LogActorComponent: ~FComponentReregisterContext: (/Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_0.Arrow) Component already registered. LogActorComponent: ~FComponentReregisterContext: (/Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_0.CollisionCylinder) Component already registered. LogEditorTransaction: Undo Rename Node LogEditorTransaction: Undo Rename Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Paste clipboard contents LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Delete current selection LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Resize Node LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectHash:Warning: Ambiguous search, could be EdGraphNode_Comment /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter:EventGraph.EdGraphNode_Comment_62 or EdGraphNode_Comment /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter:EventGraph.EdGraphNode_Comment_62 LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Paste clipboard contents LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectHash:Warning: Ambiguous search, could be EdGraphNode_Comment /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter:EventGraph.EdGraphNode_Comment_62 or EdGraphNode_Comment /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter:EventGraph.EdGraphNode_Comment_62 BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [3004.55] Compile of MyCharacter successful! [in 429 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 155 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:51:01) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039310s) LogPlayLevel: PIE: World Init took: (0.001561s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.041147s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.51.02 LogWorld: Bringing up level for play took: 0.005167 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.061 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000827A4F9E40 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:51:05) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037301s) LogPlayLevel: PIE: World Init took: (0.001804s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039375s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.51.05 LogWorld: Bringing up level for play took: 0.005739 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.347 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000827385D620 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 482 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:51:27) LogPlayLevel: PIE: StaticDuplicateObject took: (0.034834s) LogPlayLevel: PIE: World Init took: (0.001269s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.036442s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.51.27 LogWorld: Bringing up level for play took: 0.005035 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.381 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082782AB7E0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 478 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:51:36) LogPlayLevel: PIE: StaticDuplicateObject took: (0.035687s) LogPlayLevel: PIE: World Init took: (0.001610s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.037559s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.51.36 LogWorld: Bringing up level for play took: 0.005343 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.478 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082782A8180 BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [3120.87] Compile of MyCharacter successful! [in 335 ms] LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Character' LogLinker:Warning: Asset '../../../Engine/Content/Tutorial/SubEditors/PersonaAnimEditorTutorial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/ThirdPersonBP' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/ThirdPersonBP/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Blueprints' LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082263D5DA0 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082263D5260 LogSavePackage: Save=2545.370605ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_Auto401BE78234ABB48F589C9269D25C83073.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Maps/ThirdPersonExampleMap_Auto4.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 2.742 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.742 OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/CharacterBP/Blueprints/MyCharacter] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter] OBJ SavePackage: Finished generating thumbnails for package [/Game/CharacterBP/Blueprints/MyCharacter] LogSavePackage: Save=893.200989ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacter_Auto46D84DB534D8056ECD19245BCD7570F52.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Blueprints/MyCharacter_Auto4.uasset' OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/SurvivalHUD] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/SurvivalHUD] LogSavePackage: Save=310.166412ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUD_Auto4996D01514B229EE8165CF2ACD818ED4C.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/Blueprints/SurvivalHUD_Auto4.uasset' LogFileHelpers: Auto-saving content packages took 1.419 LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [3249.46] Compile of MyCharacter successful! [in 408 ms] LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Character' BlueprintLog: New page: Pre-PIE auto-recompile LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825EA03380 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825EA00400 LogPlayLevel: PIE: Blueprint regeneration took 520 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:56:05) LogPlayLevel: PIE: StaticDuplicateObject took: (0.040131s) LogPlayLevel: PIE: World Init took: (0.001815s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.042243s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.56.06 LogWorld: Bringing up level for play took: 0.004837 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.022 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825BD59EE0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogBlueprint:Error: [compiler] Error This blueprint (self) is not a Controller, therefore ' Target ' must have a connection. LogBlueprint:Warning: [compiler] Warning [3421.01] Compile of MyCharacter failed. 1 Fatal Issue(s) 0 Warning(s) [in 354 ms] LogBlueprint:Warning: [compiler] Warning [3421.01] Compile of MyCharacter failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler] Warning [3421.01] Compile of MyCharacter failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler] Warning [3421.02] Compile of MyCharacter failed. 1 Fatal Issue(s) 3 Warning(s) [in 9 ms] LogBlueprint:Warning: [compiler] Warning [3421.03] Compile of MyCharacter failed. 1 Fatal Issue(s) 4 Warning(s) [in 5 ms] LogBlueprint:Warning: [compiler] Warning [3421.03] Compile of MyCharacter failed. 1 Fatal Issue(s) 5 Warning(s) [in 0 ms] LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 601 ms (2 blueprints) BlueprintLog: Info Blueprint MyCharacter failed to compile BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [3449.01] Compile of MyCharacter successful! [in 325 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 160 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:58:24) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038324s) LogPlayLevel: PIE: World Init took: (0.001787s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040434s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.58.24 LogWorld: Bringing up level for play took: 0.005510 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.539 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826647B880 BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [3467.18] Compile of MyCharacter successful! [in 334 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 150 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 14:58:42) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037591s) LogPlayLevel: PIE: World Init took: (0.001236s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039098s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-13.58.42 LogWorld: Bringing up level for play took: 0.005559 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.842 LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsCharacter' MyCharacter_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.MyCharacter_C_2 Function /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter_C:ExecuteUbergraph_MyCharacter:0050 PIE:Error: Error Accessed None 'K2Node_DynamicCast_AsCharacter' from node Construction Script in blueprint MyCharacter LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000827A827B00 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 487 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:01:35) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037981s) LogPlayLevel: PIE: World Init took: (0.001273s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039576s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.01.35 LogWorld: Bringing up level for play took: 0.005109 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.396 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082636E0D60 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 523 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:02:10) LogPlayLevel: PIE: StaticDuplicateObject took: (0.044180s) LogPlayLevel: PIE: World Init took: (0.001265s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.045746s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.02.10 LogWorld: Bringing up level for play took: 0.005341 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.768 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826DD42520 LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogProperty:Warning: ObjectProperty /Script/Engine.EdGraphPin:LinkedTo.LinkedTo: unresolved reference to 'EdGraphPin'K2Node_VariableSet_3910.EdGraphPin_35017'' LogProperty:Warning: ObjectProperty /Script/Engine.EdGraphPin:LinkedTo.LinkedTo: unresolved reference to 'EdGraphPin'K2Node_VariableSet_3908.EdGraphPin_35013'' BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 499 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:04:12) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039201s) LogPlayLevel: PIE: World Init took: (0.001266s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040767s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.04.12 LogWorld: Bringing up level for play took: 0.005175 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.736 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082796C8900 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 494 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:04:45) LogPlayLevel: PIE: StaticDuplicateObject took: (0.040503s) LogPlayLevel: PIE: World Init took: (0.000918s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.041702s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.04.45 LogWorld: Bringing up level for play took: 0.004818 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.319 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000822A907920 LogSavePackage: Save=2544.397217ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_Auto5B7A17E914B4469049B0544BED4F13437.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Maps/ThirdPersonExampleMap_Auto5.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 2.723 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.723 OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/CharacterBP/Blueprints/MyCharacter] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter] OBJ SavePackage: Finished generating thumbnails for package [/Game/CharacterBP/Blueprints/MyCharacter] LogSavePackage: Save=912.911743ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacter_Auto53BB0D6DF4AA51B2A898C76BF64FD7101.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Blueprints/MyCharacter_Auto5.uasset' OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/SurvivalHUD] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/SurvivalHUD] LogSavePackage: Save=320.616180ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUD_Auto543DF31444DF802CC25E745BB1EA05341.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/Blueprints/SurvivalHUD_Auto5.uasset' LogFileHelpers: Auto-saving content packages took 1.447 BlueprintLog: New page: Compile MyCharacter LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. BlueprintEditorCompileResults: Info [4088.36] Compile of MyCharacter successful! [in 338 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 151 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:09:03) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037268s) LogPlayLevel: PIE: World Init took: (0.001346s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.038895s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.09.03 LogWorld: Bringing up level for play took: 0.005457 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.583 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082793B9A80 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 494 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:09:42) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037491s) LogPlayLevel: PIE: World Init took: (0.001285s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039037s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.09.42 LogWorld: Bringing up level for play took: 0.005176 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.639 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000827A5DBBA0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 493 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:10:06) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038542s) LogPlayLevel: PIE: World Init took: (0.001297s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040107s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.10.06 LogWorld: Bringing up level for play took: 0.004763 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.202 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082796B6E80 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 528 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:12:10) LogPlayLevel: PIE: StaticDuplicateObject took: (0.054785s) LogPlayLevel: PIE: World Init took: (0.001263s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.056310s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.12.10 LogWorld: Bringing up level for play took: 0.004825 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.851 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008266386FC0 LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Character' BlueprintLog: New page: Compile MyCharacter LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000820A5767A0 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000820A574540 BlueprintEditorCompileResults: Info [4433.02] Compile of MyCharacter successful! [in 374 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 154 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:14:48) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037978s) LogPlayLevel: PIE: World Init took: (0.001295s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039521s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.14.48 LogWorld: Bringing up level for play took: 0.005247 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.746 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826821C400 BlueprintLog: New page: Compile MyCharacter LogBlueprint:Error: [compiler] Error This blueprint (self) is not a PawnActionsComponent, therefore ' Target ' must have a connection. LogBlueprint:Error: [compiler] Error Variable node Get ControlledPawn uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. LogBlueprint:Warning: [compiler] Warning [4487.85] Compile of MyCharacter failed. 2 Fatal Issue(s) 0 Warning(s) [in 469 ms] BlueprintEditorCompileResults:Error: Error This blueprint (self) is not a PawnActionsComponent, therefore ' Target ' must have a connection. BlueprintEditorCompileResults:Error: Error Variable node Get ControlledPawn uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. BlueprintEditorCompileResults:Warning: Warning [4487.85] Compile of MyCharacter failed. 2 Fatal Issue(s) 0 Warning(s) [in 469 ms] LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogSavePackage: Save=2551.199707ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_Auto6C091912D4796D97BA885D09560BD9853.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Maps/ThirdPersonExampleMap_Auto6.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 2.735 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.735 OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/CharacterBP/Blueprints/MyCharacter] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter] OBJ SavePackage: Finished generating thumbnails for package [/Game/CharacterBP/Blueprints/MyCharacter] LogSavePackage: Save=901.559875ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacter_Auto6CACC0F834D2C951893DB21A3D0A827C7.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Blueprints/MyCharacter_Auto6.uasset' OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/SurvivalHUD] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/SurvivalHUD] LogSavePackage: Save=321.011444ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUD_Auto69E120DEA48CD42E548C5E8B24DF3B49E.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/Blueprints/SurvivalHUD_Auto6.uasset' LogFileHelpers: Auto-saving content packages took 1.488 BlueprintLog: New page: Compile MyCharacter LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000827EA62840 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082119F3920 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825297C540 BlueprintEditorCompileResults: Info [4637.39] Compile of MyCharacter successful! [in 348 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 534 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:20:28) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038489s) LogPlayLevel: PIE: World Init took: (0.001289s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040107s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.20.28 LogWorld: Bringing up level for play took: 0.005540 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.388 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000827E8C2D40 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:20:41) LogPlayLevel: PIE: StaticDuplicateObject took: (0.047850s) LogPlayLevel: PIE: World Init took: (0.001294s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.049449s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.20.41 LogWorld: Bringing up level for play took: 0.005354 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.192 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008214A2C720 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:21:01) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037724s) LogPlayLevel: PIE: World Init took: (0.001316s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039367s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.21.01 LogWorld: Bringing up level for play took: 0.005405 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.192 LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826DD9B060 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:21:12) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037227s) LogPlayLevel: PIE: World Init took: (0.001398s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.038946s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.21.12 LogWorld: Bringing up level for play took: 0.005492 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.388 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000821365AB60 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 495 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:21:52) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038200s) LogPlayLevel: PIE: World Init took: (0.001179s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039657s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.21.52 LogWorld: Bringing up level for play took: 0.004808 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.893 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825BDFFE20 BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [4960.83] Compile of MyCharacter successful! [in 342 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 151 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:23:35) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037844s) LogPlayLevel: PIE: World Init took: (0.001280s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039481s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.23.36 LogWorld: Bringing up level for play took: 0.005090 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.027 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008206753B00 BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [5134.07] Compile of MyCharacter successful! [in 342 ms] BlueprintLog: New page: Compile SurvivalHUD BlueprintEditorCompileResults: Info [5144.70] Compile of SurvivalHUD successful! [in 145 ms] BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [5146.54] Compile of MyCharacter successful! [in 343 ms] LogSavePackage: Save=743.871948ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacterDB3913D348F11CBAA65F1F8016563863.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Blueprints/MyCharacter.uasset' BlueprintLog: New page: Compile SurvivalHUD LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. BlueprintEditorCompileResults: Info [5150.61] Compile of SurvivalHUD successful! [in 144 ms] Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/SurvivalHUD" FILE="../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/Blueprints/SurvivalHUD.uasset" SILENT=true LogSavePackage: Save=230.176849ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUDB2BDE8B04C1850870558E08C155718FD.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/Blueprints/SurvivalHUD.uasset' LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:26:52) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038424s) LogPlayLevel: PIE: World Init took: (0.001348s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040112s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.26.52 LogWorld: Bringing up level for play took: 0.005759 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.026 LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826D256520 BlueprintLog: New page: Compile MyCharacter LogBlueprint:Error: [compiler] Error This blueprint (self) is not a CharacterMovementComponent, therefore ' Target ' must have a connection. LogBlueprint:Warning: [compiler] Warning [5235.25] Compile of MyCharacter failed. 1 Fatal Issue(s) 0 Warning(s) [in 450 ms] BlueprintEditorCompileResults:Error: Error This blueprint (self) is not a CharacterMovementComponent, therefore ' Target ' must have a connection. BlueprintEditorCompileResults:Warning: Warning [5235.25] Compile of MyCharacter failed. 1 Fatal Issue(s) 0 Warning(s) [in 450 ms] BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [5248.34] Compile of MyCharacter successful! [in 341 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 156 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:28:24) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037802s) LogPlayLevel: PIE: World Init took: (0.001260s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039491s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.28.24 LogWorld: Bringing up level for play took: 0.005285 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.238 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000821365AFC0 LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogSavePackage: Save=2596.785400ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_Auto7E093E19B48C8C9E00B18ED9D9E73B814.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Maps/ThirdPersonExampleMap_Auto7.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 2.757 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.757 OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/CharacterBP/Blueprints/MyCharacter] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter] OBJ SavePackage: Finished generating thumbnails for package [/Game/CharacterBP/Blueprints/MyCharacter] LogSavePackage: Save=903.228516ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacter_Auto72DA2532B42D202F25938F394030D76B5.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Blueprints/MyCharacter_Auto7.uasset' LogFileHelpers: Auto-saving content packages took 1.002 BlueprintLog: New page: Pre-PIE auto-recompile LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 515 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:33:23) LogPlayLevel: PIE: StaticDuplicateObject took: (0.042436s) LogPlayLevel: PIE: World Init took: (0.001022s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.043776s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.33.23 LogWorld: Bringing up level for play took: 0.004916 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.321 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008213658680 LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogProperty:Warning: ObjectProperty /Script/Engine.EdGraphPin:LinkedTo.LinkedTo: unresolved reference to 'EdGraphPin'K2Node_VariableGet_10886.EdGraphPin_41600'' LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Create Pin Link BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [5655.33] Compile of MyCharacter successful! [in 360 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 168 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:35:10) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039085s) LogPlayLevel: PIE: World Init took: (0.001362s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040760s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.35.10 LogWorld: Bringing up level for play took: 0.005447 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.576 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008276C5B9C0 LogEditorTransaction: Undo Break Pin Link BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 503 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:37:52) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037906s) LogPlayLevel: PIE: World Init took: (0.001276s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039561s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.37.52 LogWorld: Bringing up level for play took: 0.005071 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.273 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008213659260 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 170 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:38:21) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039821s) LogPlayLevel: PIE: World Init took: (0.001296s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.041468s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.38.21 LogWorld: Bringing up level for play took: 0.005541 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.13 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082830B3060 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 165 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:38:32) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038813s) LogPlayLevel: PIE: World Init took: (0.001352s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040505s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.38.32 LogWorld: Bringing up level for play took: 0.005305 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.206 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082830B36A0 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:38:35) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038081s) LogPlayLevel: PIE: World Init took: (0.001655s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040032s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.38.35 LogWorld: Bringing up level for play took: 0.005473 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.509 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826BFFF740 LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogProperty:Warning: ObjectProperty /Script/Engine.EdGraphPin:LinkedTo.LinkedTo: unresolved reference to 'EdGraphPin'K2Node_VariableGet_11709.EdGraphPin_43731'' LogProperty:Warning: ObjectProperty /Script/Engine.EdGraphPin:LinkedTo.LinkedTo: unresolved reference to 'EdGraphPin'K2Node_VariableGet_11554.EdGraphPin_43278'' BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 162 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:39:03) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038224s) LogPlayLevel: PIE: World Init took: (0.001405s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039959s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.39.03 LogWorld: Bringing up level for play took: 0.005215 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.045 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000827EB30680 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 164 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:39:13) LogPlayLevel: PIE: StaticDuplicateObject took: (0.036301s) LogPlayLevel: PIE: World Init took: (0.001327s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.037954s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.39.14 LogWorld: Bringing up level for play took: 0.005382 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.082 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008288633880 BlueprintLog: New page: Compile SurvivalHUD BlueprintEditorCompileResults: Info [5940.73] Compile of SurvivalHUD successful! [in 154 ms] LogUObjectGlobals:Warning: Failed to find object 'Object None.' BlueprintLog: New page: Compile SurvivalHUD BlueprintEditorCompileResults: Info [6072.56] Compile of SurvivalHUD successful! [in 167 ms] LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:42:07) LogPlayLevel: PIE: StaticDuplicateObject took: (0.040854s) LogPlayLevel: PIE: World Init took: (0.001266s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.042414s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.42.07 LogWorld: Bringing up level for play took: 0.005581 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.597 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082025EFB00 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 182 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:42:36) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038228s) LogPlayLevel: PIE: World Init took: (0.001378s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039933s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.42.36 LogWorld: Bringing up level for play took: 0.005533 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.33 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000827EA632E0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 177 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:42:58) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038323s) LogPlayLevel: PIE: World Init took: (0.001232s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039848s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.42.58 LogWorld: Bringing up level for play took: 0.005817 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.784 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008207641F80 LogSavePackage: Save=2563.693115ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_Auto8FB9B98384A816350DE9228893556077F.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Maps/ThirdPersonExampleMap_Auto8.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 2.717 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.717 OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/CharacterBP/Blueprints/MyCharacter] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter] OBJ SavePackage: Finished generating thumbnails for package [/Game/CharacterBP/Blueprints/MyCharacter] LogSavePackage: Save=961.671448ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacter_Auto8D06760C7443B00EFA8751DBA3769C580.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Blueprints/MyCharacter_Auto8.uasset' OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/SurvivalHUD] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/SurvivalHUD] LogSavePackage: Save=347.399902ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUD_Auto887DA6B564EBA033FCADE3C826930BA84.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/Blueprints/SurvivalHUD_Auto8.uasset' LogFileHelpers: Auto-saving content packages took 1.542 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: PIE: Blueprint regeneration took 182 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:43:39) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038477s) LogPlayLevel: PIE: World Init took: (0.001213s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040070s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.43.39 LogWorld: Bringing up level for play took: 0.005184 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.277 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826B9BD6C0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 187 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:43:51) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038460s) LogPlayLevel: PIE: World Init took: (0.001310s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040040s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.43.51 LogWorld: Bringing up level for play took: 0.005288 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.242 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082874D2FC0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 182 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:44:07) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038819s) LogPlayLevel: PIE: World Init took: (0.001423s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040550s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.44.07 LogWorld: Bringing up level for play took: 0.005262 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.527 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082877191C0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 187 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:44:12) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039093s) LogPlayLevel: PIE: World Init took: (0.001355s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040808s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.44.13 LogWorld: Bringing up level for play took: 0.005350 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.012 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008282D0C360 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 180 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:44:19) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038424s) LogPlayLevel: PIE: World Init took: (0.001291s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040061s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.44.19 LogWorld: Bringing up level for play took: 0.005489 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.227 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008207643D80 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:44:23) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038026s) LogPlayLevel: PIE: World Init took: (0.001603s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039947s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.44.23 LogWorld: Bringing up level for play took: 0.005507 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.813 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000828CA09A80 LogEditorTransaction: Undo Resize Node LogEditorTransaction: Undo Move Nodes LogEditorTransaction: Undo Move Node BlueprintLog: New page: Compile SurvivalHUD BlueprintEditorCompileResults: Info [6241.13] Compile of SurvivalHUD successful! [in 182 ms] BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [6243.78] Compile of MyCharacter successful! [in 357 ms] LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogProperty:Warning: Illegal TEXT reference to a private object in external package (EdGraphPin /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter:EventGraph.K2Node_IfThenElse_453.EdGraphPin_29976) from referencer (EdGraphPin /Game/Blueprints/SurvivalHUD.SurvivalHUD:EventGraph.K2Node_VariableGet_5900.EdGraphPin_30225). Import failed... LogProperty:Warning: ObjectProperty /Script/Engine.EdGraphPin:LinkedTo.LinkedTo: unresolved reference to 'EdGraphPin'K2Node_IfThenElse_453.EdGraphPin_29976'' LogBlueprint:Warning: [SurvivalHUD] CreatePinForVariable: 'isAlive' variable not found. Base class was probably changed. BlueprintLog: New page: Compile SurvivalHUD LogBlueprint:Warning: [compiler] Warning Could not find a variable named "isAlive" in 'SurvivalHUD_C'. Make sure 'SurvivalHUD_C' has been compiled for Get isAlive LogBlueprint:Error: [compiler] Error The property associated with Is Alive could not be found LogBlueprint:Warning: [compiler] Warning [6258.50] Compile of SurvivalHUD failed. 1 Fatal Issue(s) 1 Warning(s) [in 238 ms] BlueprintEditorCompileResults:Warning: Warning Could not find a variable named "isAlive" in 'SurvivalHUD_C'. Make sure 'SurvivalHUD_C' has been compiled for Get isAlive BlueprintEditorCompileResults:Error: Error The property associated with Is Alive could not be found BlueprintEditorCompileResults:Warning: Warning [6258.50] Compile of SurvivalHUD failed. 1 Fatal Issue(s) 1 Warning(s) [in 238 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 188 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:46:51) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038026s) LogPlayLevel: PIE: World Init took: (0.001400s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039745s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.46.51 LogWorld: Bringing up level for play took: 0.005391 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.529 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000828F38C720 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 199 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:48:09) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039974s) LogPlayLevel: PIE: World Init took: (0.002267s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.042519s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.48.09 LogWorld: Bringing up level for play took: 0.005108 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.369 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008271C13D80 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 190 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:49:15) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037368s) LogPlayLevel: PIE: World Init took: (0.001279s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.038950s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.49.15 LogWorld: Bringing up level for play took: 0.005305 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.197 LogScript:Warning: Divide by 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zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: 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Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by 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zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: 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zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: 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zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: 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LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: 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zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogScript:Warning: Divide by zero: Divide_FloatFloat LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000828F41BC40 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 197 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:49:50) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038427s) LogPlayLevel: PIE: World Init took: (0.001371s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040191s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.49.50 LogWorld: Bringing up level for play took: 0.006313 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.282 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000828868E3E0 BlueprintLog: New page: Compile SurvivalHUD BlueprintEditorCompileResults: Info [6578.29] Compile of SurvivalHUD successful! [in 172 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 196 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:53:13) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038232s) LogPlayLevel: PIE: World Init took: (0.001323s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039861s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.53.13 LogWorld: Bringing up level for play took: 0.005561 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.187 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082910A89A0 LogActorComponent: UnregisterComponent: (/Engine/Transient.StaticMeshComponent_1328) Not registered. Aborting. LogTexture:Display: Building textures: Texture2D_2 (G8) LogTexture:Display: Building textures: Texture2D_3 (G8) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: Actor LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.MovementComponent0) Not registered. Aborting. LogEditorActor: Deleted 1 Actors (0.042 secs) Cmd: BRUSH ADD SELECTNEWBRUSH BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 191 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 15:55:02) LogPlayLevel: PIE: StaticDuplicateObject took: (0.042278s) LogPlayLevel: PIE: World Init took: (0.001220s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.043805s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-14.55.02 LogWorld: Bringing up level for play took: 0.005387 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.934 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000829261E520 Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: Brush LogEditorActor: Deleted 1 Actors (0.049 secs) LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to 'None' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/HUD' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints' LogMetaData: Removing '/Game/HUD/SurvivalHUD.SurvivalHUD:UserConstructionScript.K2Node_FunctionEntry_319' ref from Metadata '/Game/Blueprints/SurvivalHUD.PackageMetaData' LogMetaData: Removing '/Game/HUD/SurvivalHUD.SurvivalHUD_C' ref from Metadata '/Game/Blueprints/SurvivalHUD.PackageMetaData' LogMetaData: Removing '/Game/HUD/SurvivalHUD.SurvivalHUD:drawEmptyRect.K2Node_FunctionEntry_1345' ref from Metadata '/Game/Blueprints/SurvivalHUD.PackageMetaData' LogMetaData: Removing '/Game/HUD/SurvivalHUD.SKEL_SurvivalHUD_C' ref from Metadata '/Game/Blueprints/SurvivalHUD.PackageMetaData' Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HUD/SurvivalHUD" FILE="../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/HUD/SurvivalHUD.uasset" SILENT=true LogSavePackage: Save=254.236893ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUD6B782D4F48B2F38DA05C7981DE6CCEB4.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/HUD/SurvivalHUD.uasset' LogSavePackage: Save=14.379348ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonGameMode3C8871D44A449D901D267BBFC70535D8.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Blueprints/ThirdPersonGameMode.uasset' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/HUD' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/StarterContent' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/HUD' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game' LogSavePackage: Save=2551.245117ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_Auto9FB6FF1484A255BC07719458C53164BF1.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Maps/ThirdPersonExampleMap_Auto9.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 2.718 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.718 OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/CharacterBP/Blueprints/MyCharacter] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter] OBJ SavePackage: Finished generating thumbnails for package [/Game/CharacterBP/Blueprints/MyCharacter] LogSavePackage: Save=919.921753ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacter_Auto97093B1F34D0C19B19FFA3A8F3524C683.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Blueprints/MyCharacter_Auto9.uasset' LogFileHelpers: Auto-saving content packages took 1.043 LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/HUD' LogClass:Warning: Type mismatch in NewVar_0 of SKEL_SurvivalHUD_C - Previous (StructProperty) Current(BoolProperty) for package: FObjectReader BlueprintLog: New page: Compile SurvivalHUD LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. BlueprintEditorCompileResults: Info [7066.28] Compile of SurvivalHUD successful! [in 167 ms] LogUObjectGlobals:Warning: Failed to find object 'Object None.' BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 193 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:00:32) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039415s) LogPlayLevel: PIE: World Init took: (0.001311s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.041029s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.00.32 LogWorld: Bringing up level for play took: 0.005460 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.578 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008292774680 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 212 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:02:13) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039507s) LogPlayLevel: PIE: World Init took: (0.001209s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.041012s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.02.13 LogWorld: Bringing up level for play took: 0.005911 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.468 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008214A2F7E0 BlueprintLog: New page: Compile SurvivalHUD BlueprintEditorCompileResults: Info [7336.45] Compile of SurvivalHUD successful! [in 180 ms] LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:03:12) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038383s) LogPlayLevel: PIE: World Init took: (0.001284s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039970s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.03.12 LogWorld: Bringing up level for play took: 0.005364 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.944 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008214A2F4C0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 199 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:03:24) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038193s) LogPlayLevel: PIE: World Init took: (0.001331s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039864s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.03.24 LogWorld: Bringing up level for play took: 0.005356 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.81 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008267311BC0 LogEditorTransaction: Undo Create Pin Link BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 543 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:03:39) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038251s) LogPlayLevel: PIE: World Init took: (0.001427s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040009s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.03.39 LogWorld: Bringing up level for play took: 0.005449 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.177 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008213DA5260 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 193 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:04:01) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038687s) LogPlayLevel: PIE: World Init took: (0.001647s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040653s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.04.01 LogWorld: Bringing up level for play took: 0.005630 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.167 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826156ACA0 LogEditorTransaction: Undo Create Pin Link LogEditorTransaction: Undo Add Node LogEditorTransaction: Undo Delete current selection BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 534 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:04:28) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038369s) LogPlayLevel: PIE: World Init took: (0.001321s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040044s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.04.28 LogWorld: Bringing up level for play took: 0.005253 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.25 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082796B5580 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 196 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:04:52) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038255s) LogPlayLevel: PIE: World Init took: (0.001520s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040050s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.04.53 LogWorld: Bringing up level for play took: 0.005273 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.096 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000828B784220 BlueprintLog: New page: Compile SurvivalHUD BlueprintEditorCompileResults: Info [7459.25] Compile of SurvivalHUD successful! [in 179 ms] LogEditorTransaction: Undo Delete current selection BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [7558.26] Compile of MyCharacter successful! [in 379 ms] BlueprintLog: New page: Compile SurvivalHUD BlueprintEditorCompileResults: Info [7559.73] Compile of SurvivalHUD successful! [in 182 ms] LogSavePackage: Save=2557.715576ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_Auto044105B9C4BA3EE57448E9783B2570184.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Maps/ThirdPersonExampleMap_Auto0.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 2.746 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.746 OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/CharacterBP/Blueprints/MyCharacter] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter] OBJ SavePackage: Finished generating thumbnails for package [/Game/CharacterBP/Blueprints/MyCharacter] LogSavePackage: Save=929.907227ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacter_Auto0827E4B0B422F9FB4DD70F7A0671DBC08.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Blueprints/MyCharacter_Auto0.uasset' OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/HUD/SurvivalHUD] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/HUD/SurvivalHUD] LogSavePackage: Save=384.559021ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUD_Auto0036C58154FAA769D8CD496B8477C4526.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/HUD/SurvivalHUD_Auto0.uasset' LogFileHelpers: Auto-saving content packages took 1.539 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: PIE: Blueprint regeneration took 208 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:08:39) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038562s) LogPlayLevel: PIE: World Init took: (0.001428s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040364s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.08.40 LogWorld: Bringing up level for play took: 0.005028 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.077 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008206751120 LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogProperty:Warning: ObjectProperty /Script/Engine.EdGraphPin:LinkedTo.LinkedTo: unresolved reference to 'EdGraphPin'K2Node_VariableSet_6611.EdGraphPin_45772'' BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPlayLevel: PIE: Blueprint regeneration took 225 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:10:09) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038959s) LogPlayLevel: PIE: World Init took: (0.001375s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040684s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.10.09 LogWorld: Bringing up level for play took: 0.005306 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.602 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008295C2C0E0 LogUObjectGlobals:Warning: Failed to find object 'Object None.' BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogBlueprint:Error: [compiler] Error This blueprint (self) is not a PlayerController, therefore ' Target ' must have a connection. LogBlueprint:Error: [compiler] Error Variable node Set bShowMouseCursor uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. LogBlueprint:Warning: [compiler] Warning [7783.45] Compile of SurvivalHUD failed. 2 Fatal Issue(s) 0 Warning(s) [in 192 ms] LogBlueprint:Warning: [compiler] Warning [7783.45] Compile of SurvivalHUD failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler] Warning [7783.45] Compile of SurvivalHUD failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler] Warning [7783.46] Compile of SurvivalHUD failed. 2 Fatal Issue(s) 3 Warning(s) [in 6 ms] LogBlueprint:Warning: [compiler] Warning [7783.46] Compile of SurvivalHUD failed. 2 Fatal Issue(s) 4 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler] Warning [7783.46] Compile of SurvivalHUD failed. 2 Fatal Issue(s) 5 Warning(s) [in 0 ms] LogPlayLevel: PIE: Blueprint regeneration took 294 ms (1 blueprints) BlueprintLog: Info Blueprint SurvivalHUD failed to compile LogUObjectGlobals:Warning: Failed to find object 'Object None.' BlueprintLog: New page: Compile SurvivalHUD BlueprintEditorCompileResults: Info [7815.94] Compile of SurvivalHUD successful! [in 183 ms] LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:11:42) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037519s) LogPlayLevel: PIE: World Init took: (0.001417s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039208s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.11.43 LogWorld: Bringing up level for play took: 0.005414 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.093 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082943B74C0 LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogProperty:Warning: ObjectProperty /Script/Engine.EdGraphPin:LinkedTo.LinkedTo: unresolved reference to 'EdGraphPin'K2Node_CallFunction_14310.EdGraphPin_42055'' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogProperty:Warning: ObjectProperty /Script/Engine.EdGraphPin:LinkedTo.LinkedTo: unresolved reference to 'EdGraphPin'K2Node_CallFunction_14310.EdGraphPin_42055'' BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 589 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:14:42) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038494s) LogPlayLevel: PIE: World Init took: (0.001900s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040698s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.14.42 LogWorld: Bringing up level for play took: 0.004780 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.583 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008279436D40 LogSavePackage: Save=792.368713ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacterC980550C426E3EBCA08BCBAB0DDFA61B.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Blueprints/MyCharacter.uasset' Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HUD/SurvivalHUD" FILE="../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/HUD/SurvivalHUD.uasset" SILENT=true LogSavePackage: Save=315.387238ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUD656E07A14844C1F12C12E791799F65D5.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/HUD/SurvivalHUD.uasset' LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogSavePackage: Save=2546.312744ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMapD13B80ED4CD23363695487B0C505240D.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Maps/ThirdPersonExampleMap.umap' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogProperty:Warning: ObjectProperty /Script/Engine.EdGraphPin:LinkedTo.LinkedTo: unresolved reference to 'EdGraphPin'K2Node_CallFunction_14310.EdGraphPin_49527'' BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 585 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:15:27) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039510s) LogPlayLevel: PIE: World Init took: (0.001147s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040946s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.15.28 LogWorld: Bringing up level for play took: 0.006155 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.073 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008224CF3B00 BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [8173.31] Compile of MyCharacter successful! [in 365 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 183 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:17:07) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038578s) LogPlayLevel: PIE: World Init took: (0.001309s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040194s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.17.08 LogWorld: Bringing up level for play took: 0.005108 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.031 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008251A53100 LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogUObjectGlobals:Warning: Failed to find object 'Object None.' LogProperty:Warning: ObjectProperty /Script/Engine.EdGraphPin:LinkedTo.LinkedTo: unresolved reference to 'EdGraphPin'K2Node_VariableGet_11218.EdGraphPin_41599'' LogProperty:Warning: ObjectProperty /Script/Engine.EdGraphPin:LinkedTo.LinkedTo: unresolved reference to 'EdGraphPin'K2Node_VariableGet_11218.EdGraphPin_41600'' BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 571 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:19:56) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038960s) LogPlayLevel: PIE: World Init took: (0.001414s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040664s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.19.56 LogWorld: Bringing up level for play took: 0.004956 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.387 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000826156BC40 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:19:59) LogPlayLevel: PIE: StaticDuplicateObject took: (0.037792s) LogPlayLevel: PIE: World Init took: (0.001159s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039235s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.19.59 LogWorld: Bringing up level for play took: 0.005606 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.517 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000827A7593A0 BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [8495.29] Compile of MyCharacter successful! [in 362 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 179 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:22:30) LogPlayLevel: PIE: StaticDuplicateObject took: (0.061985s) LogPlayLevel: PIE: World Init took: (0.000920s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.063110s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.22.30 LogWorld: Bringing up level for play took: 0.005631 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.778 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082270E3240 BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [8547.17] Compile of MyCharacter successful! [in 387 ms] BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [8553.34] Compile of MyCharacter successful! [in 364 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 187 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:23:28) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038174s) LogPlayLevel: PIE: World Init took: (0.001401s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039913s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.23.28 LogWorld: Bringing up level for play took: 0.005286 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.637 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008297D7B600 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 566 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:23:41) LogPlayLevel: PIE: StaticDuplicateObject took: (0.040436s) LogPlayLevel: PIE: World Init took: (0.001584s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.042354s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.23.41 LogWorld: Bringing up level for play took: 0.004753 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.424 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825FFDC7C0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 553 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:25:33) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039144s) LogPlayLevel: PIE: World Init took: (0.001467s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040971s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.25.33 LogWorld: Bringing up level for play took: 0.004780 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.498 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825FFDDC60 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 547 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:26:06) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039203s) LogPlayLevel: PIE: World Init took: (0.001368s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040892s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.26.06 LogWorld: Bringing up level for play took: 0.004886 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.4 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000828F3A6E80 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:26:41) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038985s) LogPlayLevel: PIE: World Init took: (0.001706s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040972s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.26.41 LogWorld: Bringing up level for play took: 0.005887 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating LogInit: WinSock: Socket queue 131072 / 131072 LogInit: WinSock: I am Dan-PC (192.168.0.3:0) LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap -0.681 PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:26:41) LogNet: Browse: 127.0.0.1//Game/CharacterBP/Maps/ThirdPersonExampleMap LogInit: WinSock: Socket queue 32768 / 32768 LogNet: Game client on port 7777, rate 10000 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/ThirdPersonExampleMap -0.514 LogNet: NotifyAcceptingConnection: Server ThirdPersonExampleMap accept LogNet: Open ThirdPersonExampleMap 05/04/15 15:26:41 127.0.0.1 LogNet: Added client connection. Remote address = 127.0.0.1:49516 LogNet: NotifyAcceptingChannel Control 0 server World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap: Accepted LogNet: Remote platform little endian=1 LogNet: This platform little endian=1 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 LogNet: Login request: /Game/CharacterBP/Maps/ThirdPersonExampleMap userId: Invalid LogNet: Client netspeed is 10000 LogNet: Welcomed by server (Level: /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap, Game: /Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C) LogLoad: LoadMap: 127.0.0.1//Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap?game=/Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082961D7560 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 2500.17 MB used, 2532.91 MB peak LogMemory: Process Virtual Memory: 2427.51 MB used, 2469.90 MB peak LogMemory: Physical Memory: 5329.10 MB used, 8175.24 MB total LogMemory: Virtual Memory: 2984.63 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogLinker: Can't find file for asset '/Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap' while loading NULL. LogWorld: PIE: Copying PIE streaming level from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap. OwningWorld: None LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.26.41 LogWorld: Bringing up level for play took: 0.005311 LogNet: Join request: /Game/CharacterBP/Maps/ThirdPersonExampleMap?SplitscreenCount=1 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating LogNet: Join succeeded: 377 LogSpawn:Warning: SpawnActor failed because we are in the process of tearing down the world LogNet: UChannel::CleanUp: [GameNetDriver] [PlayerController_122] [PlayerController_122]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_0, PC: PlayerController_122, Owner: PlayerController_122, Channels: 10, RemoteAddr: 127.0.0.1:49516, Time: 2015.05.04-14.26.46 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_1 LogNet: UChannel::CleanUp: [GameNetDriver] [PlayerController_123] [PlayerController_123]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_1, PC: PlayerController_123, Owner: PlayerController_123, Channels: 10, RemoteAddr: 127.0.0.1:7777, Time: 2015.05.04-14.26.46 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_0 LogExit: GameNetDriver None shut down LogExit: GameNetDriver None shut down LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082961D58A0 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008294DB5B20 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:26:50) LogPlayLevel: PIE: StaticDuplicateObject took: (0.048478s) LogPlayLevel: PIE: World Init took: (0.001430s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap (0.050208s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.26.50 LogWorld: Bringing up level for play took: 0.008265 LogInit: WinSock: Socket queue 131072 / 131072 LogNet: GameNetDriver IpNetDriver_2 IpNetDriver listening on port 7777 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap 0.313 PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:26:50) LogNet: Browse: 127.0.0.1//Game/CharacterBP/Maps/ThirdPersonExampleMap LogInit: WinSock: Socket queue 32768 / 32768 LogNet: Game client on port 7777, rate 10000 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/ThirdPersonExampleMap 0.407 LogNet: NotifyAcceptingConnection: Server ThirdPersonExampleMap accept LogNet: Open ThirdPersonExampleMap 05/04/15 15:26:50 127.0.0.1 LogNet: Added client connection. Remote address = 127.0.0.1:49530 LogNet: NotifyAcceptingChannel Control 0 server World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap: Accepted LogNet: Remote platform little endian=1 LogNet: This platform little endian=1 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 LogNet: Login request: /Game/CharacterBP/Maps/ThirdPersonExampleMap userId: Invalid LogNet: Client netspeed is 10000 LogNet: Welcomed by server (Level: /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap, Game: /Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C) LogLoad: LoadMap: 127.0.0.1//Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap?game=/Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082963F7C40 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 2532.40 MB used, 2547.22 MB peak LogMemory: Process Virtual Memory: 2457.29 MB used, 2474.29 MB peak LogMemory: Physical Memory: 5434.50 MB used, 8175.24 MB total LogMemory: Virtual Memory: 2985.41 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogLinker: Can't find file for asset '/Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap' while loading NULL. LogWorld: PIE: Copying PIE streaming level from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap. OwningWorld: None LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.26.50 LogWorld: Bringing up level for play took: 0.005130 LogNet: Join request: /Game/CharacterBP/Maps/ThirdPersonExampleMap?SplitscreenCount=1 LogNet: Join succeeded: 379 LogSpawn:Warning: SpawnActor failed because we are in the process of tearing down the world LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_3, Driver: GameNetDriver IpNetDriver_2, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:49530, Time: 2015.05.04-14.26.51 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_3 LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_2, Driver: GameNetDriver IpNetDriver_3, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:7777, Time: 2015.05.04-14.26.51 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_2 LogExit: GameNetDriver None shut down LogExit: GameNetDriver None shut down LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082963F77E0 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082961D7880 Cmd: SELECT NONE LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:26:55) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038627s) LogPlayLevel: PIE: World Init took: (0.001647s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040611s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.26.55 LogWorld: Bringing up level for play took: 0.005313 LogInit: WinSock: Socket queue 131072 / 131072 LogNet: GameNetDriver IpNetDriver_4 IpNetDriver listening on port 7777 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap -0.208 PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:26:55) LogNet: Browse: 127.0.0.1//Game/CharacterBP/Maps/ThirdPersonExampleMap LogInit: WinSock: Socket queue 32768 / 32768 LogNet: Game client on port 7777, rate 10000 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/ThirdPersonExampleMap -0.085 LogNet: NotifyAcceptingConnection: Server ThirdPersonExampleMap accept LogNet: Open ThirdPersonExampleMap 05/04/15 15:26:55 127.0.0.1 LogNet: Added client connection. Remote address = 127.0.0.1:49540 LogNet: NotifyAcceptingChannel Control 0 server World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap: Accepted LogNet: Remote platform little endian=1 LogNet: This platform little endian=1 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 LogNet: Login request: /Game/CharacterBP/Maps/ThirdPersonExampleMap userId: Invalid LogNet: Client netspeed is 10000 LogNet: Welcomed by server (Level: /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap, Game: /Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C) LogLoad: LoadMap: 127.0.0.1//Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap?game=/Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008206753920 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 2537.52 MB used, 2585.98 MB peak LogMemory: Process Virtual Memory: 2461.95 MB used, 2511.31 MB peak LogMemory: Physical Memory: 5412.96 MB used, 8175.24 MB total LogMemory: Virtual Memory: 2991.23 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogLinker: Can't find file for asset '/Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap' while loading NULL. LogWorld: PIE: Copying PIE streaming level from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap. OwningWorld: None LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.26.56 LogWorld: Bringing up level for play took: 0.005410 LogNet: Join request: /Game/CharacterBP/Maps/ThirdPersonExampleMap?SplitscreenCount=1 LogNet: Join succeeded: 381 LogSpawn:Warning: SpawnActor failed because we are in the process of tearing down the world LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_5, Driver: GameNetDriver IpNetDriver_4, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:49540, Time: 2015.05.04-14.26.57 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_5 LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_4, Driver: GameNetDriver IpNetDriver_5, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:7777, Time: 2015.05.04-14.26.57 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_4 LogExit: GameNetDriver None shut down LogExit: GameNetDriver None shut down LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000829DAB6980 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008206752660 LogSavePackage: Save=2567.092041ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_Auto15839157D4856A15339D42C98A576DB2B.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Maps/ThirdPersonExampleMap_Auto1.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 2.739 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.739 OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/CharacterBP/Blueprints/MyCharacter] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter] OBJ SavePackage: Finished generating thumbnails for package [/Game/CharacterBP/Blueprints/MyCharacter] LogSavePackage: Save=981.339172ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacter_Auto160326EDA4BEB08D6B1BE24918CD47D09.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Blueprints/MyCharacter_Auto1.uasset' LogFileHelpers: Auto-saving content packages took 1.090 LogEditorViewport: Clicking on Actor (LMB): MyCharacter_C (ThirdPersonCharacter) LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:30:52) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039790s) LogPlayLevel: PIE: World Init took: (0.001482s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap (0.041600s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.30.52 LogWorld: Bringing up level for play took: 0.007282 LogInit: WinSock: Socket queue 131072 / 131072 LogNet: GameNetDriver IpNetDriver_6 IpNetDriver listening on port 7777 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap 0.898 PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:30:52) LogNet: Browse: 127.0.0.1//Game/CharacterBP/Maps/ThirdPersonExampleMap LogInit: WinSock: Socket queue 32768 / 32768 LogNet: Game client on port 7777, rate 10000 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/ThirdPersonExampleMap 0.996 LogNet: NotifyAcceptingConnection: Server ThirdPersonExampleMap accept LogNet: Open ThirdPersonExampleMap 05/04/15 15:30:53 127.0.0.1 LogNet: Added client connection. Remote address = 127.0.0.1:58760 LogNet: NotifyAcceptingChannel Control 0 server World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap: Accepted LogNet: Remote platform little endian=1 LogNet: This platform little endian=1 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 LogNet: Login request: /Game/CharacterBP/Maps/ThirdPersonExampleMap userId: Invalid LogNet: Client netspeed is 10000 LogNet: Welcomed by server (Level: /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap, Game: /Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C) LogLoad: LoadMap: 127.0.0.1//Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap?game=/Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008295A41940 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 2529.12 MB used, 2594.32 MB peak LogMemory: Process Virtual Memory: 2457.61 MB used, 2519.13 MB peak LogMemory: Physical Memory: 5477.25 MB used, 8175.24 MB total LogMemory: Virtual Memory: 3000.99 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogLinker: Can't find file for asset '/Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap' while loading NULL. LogWorld: PIE: Copying PIE streaming level from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap. OwningWorld: None LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.30.53 LogWorld: Bringing up level for play took: 0.005676 LogNet: Join request: /Game/CharacterBP/Maps/ThirdPersonExampleMap?SplitscreenCount=1 LogNet: Join succeeded: 383 LogSpawn:Warning: SpawnActor failed because we are in the process of tearing down the world LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_7, Driver: GameNetDriver IpNetDriver_6, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:58760, Time: 2015.05.04-14.30.59 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_7 LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_6, Driver: GameNetDriver IpNetDriver_7, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:7777, Time: 2015.05.04-14.30.59 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_6 LogExit: GameNetDriver None shut down LogExit: GameNetDriver None shut down LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008295A41BC0 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082943B4E00 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:31:07) LogPlayLevel: PIE: StaticDuplicateObject took: (0.031401s) LogPlayLevel: PIE: World Init took: (0.001184s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap (0.032896s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.31.07 LogWorld: Bringing up level for play took: 0.006198 LogInit: WinSock: Socket queue 131072 / 131072 LogNet: GameNetDriver IpNetDriver_8 IpNetDriver listening on port 7777 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap -0.21 PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:31:07) LogNet: Browse: 127.0.0.1//Game/CharacterBP/Maps/ThirdPersonExampleMap LogInit: WinSock: Socket queue 32768 / 32768 LogNet: Game client on port 7777, rate 10000 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/ThirdPersonExampleMap -0.117 LogNet: NotifyAcceptingConnection: Server ThirdPersonExampleMap accept LogNet: Open ThirdPersonExampleMap 05/04/15 15:31:07 127.0.0.1 LogNet: Added client connection. Remote address = 127.0.0.1:57376 LogNet: NotifyAcceptingChannel Control 0 server World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap: Accepted LogNet: Remote platform little endian=1 LogNet: This platform little endian=1 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 LogNet: Login request: /Game/CharacterBP/Maps/ThirdPersonExampleMap userId: Invalid LogNet: Client netspeed is 10000 LogNet: Welcomed by server (Level: /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap, Game: /Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C) LogLoad: LoadMap: 127.0.0.1//Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap?game=/Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082541F3100 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 2543.76 MB used, 2595.29 MB peak LogMemory: Process Virtual Memory: 2469.24 MB used, 2519.13 MB peak LogMemory: Physical Memory: 5485.36 MB used, 8175.24 MB total LogMemory: Virtual Memory: 2998.59 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogLinker: Can't find file for asset '/Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap' while loading NULL. LogWorld: PIE: Copying PIE streaming level from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap. OwningWorld: None LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.31.08 LogWorld: Bringing up level for play took: 0.006095 LogNet: Join request: /Game/CharacterBP/Maps/ThirdPersonExampleMap?SplitscreenCount=1 LogNet: Join succeeded: 385 LogSpawn:Warning: SpawnActor failed because we are in the process of tearing down the world LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_9, Driver: GameNetDriver IpNetDriver_8, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:57376, Time: 2015.05.04-14.31.09 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_9 LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_8, Driver: GameNetDriver IpNetDriver_9, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:7777, Time: 2015.05.04-14.31.09 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_8 LogExit: GameNetDriver None shut down LogExit: GameNetDriver None shut down LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082025EF560 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008298D71120 LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:31:14) LogPlayLevel: PIE: StaticDuplicateObject took: (0.035516s) LogPlayLevel: PIE: World Init took: (0.001367s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.037200s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.31.14 LogWorld: Bringing up level for play took: 0.006290 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.848 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825928B6A0 LogEditorViewport: Clicking on Actor (CTRL LMB): PlayerStart (PlayerStart) LogNavigationPoint: PostEditMove Clear paths rebuilt LogNavigationPoint: PostEditMove Clear paths rebuilt LogNavigationPoint: PostEditMove Clear paths rebuilt LogNavigationPoint: PostEditMove Clear paths rebuilt LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:31:31) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038003s) LogPlayLevel: PIE: World Init took: (0.001526s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.039866s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.31.32 LogWorld: Bringing up level for play took: 0.006391 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.023 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000825DFCB6A0 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: PlayerStart LogEditorActor: Deleted 1 Actors (0.033 secs) LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart2) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: PlayerStart LogEditorActor: Deleted 1 Actors (0.030 secs) LogNavigationPoint: PostEditMove Clear paths rebuilt LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart) LogNavigationPoint: PostEditMove Clear paths rebuilt BlueprintLog: New page: Compile ThirdPersonExampleMap LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. BlueprintEditorCompileResults: Info [9199.04] Compile of ThirdPersonExampleMap successful! [in 92 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling ThirdPersonExampleMap before PIE... LogPlayLevel: PIE: Blueprint regeneration took 105 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:35:40) LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogPlayLevel: PIE: StaticDuplicateObject took: (0.110024s) LogPlayLevel: PIE: World Init took: (0.001638s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.111936s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.35.40 LogWorld: Bringing up level for play took: 0.006079 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.639 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082A3116020 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling ThirdPersonExampleMap before PIE... LogPlayLevel: PIE: Blueprint regeneration took 103 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:35:45) LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogPlayLevel: PIE: StaticDuplicateObject took: (0.047442s) LogPlayLevel: PIE: World Init took: (0.001389s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap (0.049201s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.35.45 LogWorld: Bringing up level for play took: 0.006038 LogInit: WinSock: Socket queue 131072 / 131072 LogNet: GameNetDriver IpNetDriver_10 IpNetDriver listening on port 7777 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap -0.139 PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:35:45) LogNet: Browse: 127.0.0.1//Game/CharacterBP/Maps/ThirdPersonExampleMap LogInit: WinSock: Socket queue 32768 / 32768 LogNet: Game client on port 7777, rate 10000 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/ThirdPersonExampleMap -0.058 LogNet: NotifyAcceptingConnection: Server ThirdPersonExampleMap accept LogNet: Open ThirdPersonExampleMap 05/04/15 15:35:45 127.0.0.1 LogNet: Added client connection. Remote address = 127.0.0.1:58257 LogNet: NotifyAcceptingChannel Control 0 server World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap: Accepted LogNet: Remote platform little endian=1 LogNet: This platform little endian=1 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 LogNet: Login request: /Game/CharacterBP/Maps/ThirdPersonExampleMap userId: Invalid LogNet: Client netspeed is 10000 LogNet: Welcomed by server (Level: /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap, Game: /Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C) LogLoad: LoadMap: 127.0.0.1//Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap?game=/Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082961D7880 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 2626.13 MB used, 2639.79 MB peak LogMemory: Process Virtual Memory: 2557.23 MB used, 2568.37 MB peak LogMemory: Physical Memory: 5565.82 MB used, 8175.24 MB total LogMemory: Virtual Memory: 3095.66 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogLinker: Can't find file for asset '/Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap' while loading NULL. LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogWorld: PIE: Copying PIE streaming level from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap. OwningWorld: None LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.35.46 LogWorld: Bringing up level for play took: 0.005992 LogNet: Join request: /Game/CharacterBP/Maps/ThirdPersonExampleMap?SplitscreenCount=1 LogNet: Join succeeded: 390 LogSpawn:Warning: SpawnActor failed because we are in the process of tearing down the world LogNet: UChannel::CleanUp: [GameNetDriver] [PlayerController_145] [PlayerController_145]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_11, Driver: GameNetDriver IpNetDriver_10, PC: PlayerController_145, Owner: PlayerController_145, Channels: 10, RemoteAddr: 127.0.0.1:58257, Time: 2015.05.04-14.35.47 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_11 LogNet: UChannel::CleanUp: [GameNetDriver] [PlayerController_146] [PlayerController_146]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_10, Driver: GameNetDriver IpNetDriver_11, PC: PlayerController_146, Owner: PlayerController_146, Channels: 10, RemoteAddr: 127.0.0.1:7777, Time: 2015.05.04-14.35.47 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_10 LogExit: GameNetDriver None shut down LogExit: GameNetDriver None shut down LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082A3117BA0 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000828868ECA0 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart) LogNavigationPoint: PostEditMove Clear paths rebuilt Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors BlueprintLog: New page: Compile ThirdPersonExampleMap LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. BlueprintEditorCompileResults: Info [9407.12] Compile of ThirdPersonExampleMap successful! [in 102 ms] LogSavePackage: Save=2643.111816ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_Auto256CF7D5E442A7F495849D48E750CF9DD.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Maps/ThirdPersonExampleMap_Auto2.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 2.818 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.818 OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/CharacterBP/Blueprints/MyCharacter] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/CharacterBP/Blueprints/MyCharacter.MyCharacter] OBJ SavePackage: Finished generating thumbnails for package [/Game/CharacterBP/Blueprints/MyCharacter] LogSavePackage: Save=926.534729ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacter_Auto24F71BDFD4B8DA284211B9AB310E414A6.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Blueprints/MyCharacter_Auto2.uasset' OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/HUD/SurvivalHUD] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/HUD/SurvivalHUD] LogSavePackage: Save=403.289673ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUD_Auto23A5D0CD64F08999AD29DDBBA6AF51B17.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/HUD/SurvivalHUD_Auto2.uasset' LogFileHelpers: Auto-saving content packages took 1.555 BlueprintLog: New page: Compile SurvivalHUD LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. BlueprintEditorCompileResults: Info [9430.64] Compile of SurvivalHUD successful! [in 177 ms] BlueprintLog: New page: Compile MyCharacter BlueprintEditorCompileResults: Info [9432.34] Compile of MyCharacter successful! [in 365 ms] LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart1) LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogSavePackage: Save=2636.680908ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap62097C304829D73AB4892FBA48CC89BE.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Maps/ThirdPersonExampleMap.umap' LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.033 secs) LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart2) LogEditorViewport: Clicking on Actor (context menu): PlayerStart (PlayerStart2) BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: [PIE] Compiling ThirdPersonExampleMap before PIE... LogPlayLevel: PIE: Blueprint regeneration took 259 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:39:39) LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogPlayLevel: PIE: StaticDuplicateObject took: (0.045053s) LogPlayLevel: PIE: World Init took: (0.001521s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap (0.046918s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.39.39 LogWorld: Bringing up level for play took: 0.005905 LogInit: WinSock: Socket queue 131072 / 131072 LogNet: GameNetDriver IpNetDriver_12 IpNetDriver listening on port 7777 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap -0.529 PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:39:39) LogNet: Browse: 127.0.0.1//Game/CharacterBP/Maps/ThirdPersonExampleMap LogInit: WinSock: Socket queue 32768 / 32768 LogNet: Game client on port 7777, rate 10000 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/ThirdPersonExampleMap -0.429 LogNet: NotifyAcceptingConnection: Server ThirdPersonExampleMap accept LogNet: Open ThirdPersonExampleMap 05/04/15 15:39:39 127.0.0.1 LogNet: Added client connection. Remote address = 127.0.0.1:58270 LogNet: NotifyAcceptingChannel Control 0 server World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap: Accepted LogNet: Remote platform little endian=1 LogNet: This platform little endian=1 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 LogNet: Login request: /Game/CharacterBP/Maps/ThirdPersonExampleMap userId: Invalid LogNet: Client netspeed is 10000 LogNet: Welcomed by server (Level: /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap, Game: /Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C) LogLoad: LoadMap: 127.0.0.1//Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap?game=/Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082ABAE0220 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 2668.79 MB used, 2694.32 MB peak LogMemory: Process Virtual Memory: 2601.97 MB used, 2624.11 MB peak LogMemory: Physical Memory: 5565.18 MB used, 8175.24 MB total LogMemory: Virtual Memory: 3143.25 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogLinker: Can't find file for asset '/Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap' while loading NULL. LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogWorld: PIE: Copying PIE streaming level from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap. OwningWorld: None LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.39.39 LogWorld: Bringing up level for play took: 0.006005 LogNet: Join request: /Game/CharacterBP/Maps/ThirdPersonExampleMap?SplitscreenCount=1 LogNet: Join succeeded: 392 LogSpawn:Warning: SpawnActor failed because we are in the process of tearing down the world LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_13, Driver: GameNetDriver IpNetDriver_12, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:58270, Time: 2015.05.04-14.39.41 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_13 LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_12, Driver: GameNetDriver IpNetDriver_13, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:7777, Time: 2015.05.04-14.39.41 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_12 LogExit: GameNetDriver None shut down LogExit: GameNetDriver None shut down LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008267357600 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082ABAE05E0 LogEditorViewport: Clicking on Actor (context menu): PlayerStart (PlayerStart2) BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling ThirdPersonExampleMap before PIE... LogPlayLevel: PIE: Blueprint regeneration took 100 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:39:50) LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogPlayLevel: PIE: StaticDuplicateObject took: (0.045522s) LogPlayLevel: PIE: World Init took: (0.001632s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.047443s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.39.50 LogWorld: Bringing up level for play took: 0.008152 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.609 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008296DCC900 LogEditorViewport: Clicking on Actor (context menu): PlayerStart (PlayerStart2) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.033 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart2) LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart2) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: PlayerStart LogEditorActor: Deleted 1 Actors (0.032 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart1) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: PlayerStart LogEditorActor: Deleted 1 Actors (0.032 secs) LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Character' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Animations' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Character' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Maps' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/CharacterBP/Meshes' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/StarterContent' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/StarterContent/Blueprints' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/StarterContent/Blueprints/Assets' LogContentBrowser:Verbose: The content browser source was changed by the sources view to 'None' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/StarterContent' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/StarterContent/Architecture' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/StarterContent/Audio' LogContentBrowser:Verbose: The content browser source was changed by the sources view to 'None' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/ThirdPersonBP' LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/ThirdPersonBP/Blueprints' Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HUD/SurvivalHUD" FILE="../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/HUD/SurvivalHUD.uasset" SILENT=true LogSavePackage: Save=341.027496ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUDFE4E759246102FAA271538B0DE57BFEE.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/HUD/SurvivalHUD.uasset' LogSavePackage: Save=817.020996ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacter8C63012D4CFBD94A19D0B2AD99C4954E.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Blueprints/MyCharacter.uasset' LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Floor) LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Floor) LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart) LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: PlayerStart LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.MovementComponent0) Not registered. Aborting. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000828797CD60 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082925C4FE0 LogEditorActor: Deleted 1 Actors (0.036 secs) Cmd: EDIT PASTE LogNavigationPoint: PostEditMove Clear paths rebuilt BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling ThirdPersonExampleMap before PIE... LogPlayLevel: PIE: Blueprint regeneration took 111 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:48:35) LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogPlayLevel: PIE: StaticDuplicateObject took: (0.054552s) LogPlayLevel: PIE: World Init took: (0.001085s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap (0.056126s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.48.35 LogWorld: Bringing up level for play took: 0.006184 LogInit: WinSock: Socket queue 131072 / 131072 LogNet: GameNetDriver IpNetDriver_14 IpNetDriver listening on port 7777 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap -0.579 PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:48:35) LogNet: Browse: 127.0.0.1//Game/CharacterBP/Maps/ThirdPersonExampleMap LogInit: WinSock: Socket queue 32768 / 32768 LogNet: Game client on port 7777, rate 10000 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/ThirdPersonExampleMap -0.477 LogNet: NotifyAcceptingConnection: Server ThirdPersonExampleMap accept LogNet: Open ThirdPersonExampleMap 05/04/15 15:48:35 127.0.0.1 LogNet: Added client connection. Remote address = 127.0.0.1:60749 LogNet: NotifyAcceptingChannel Control 0 server World /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap.ThirdPersonExampleMap: Accepted LogNet: Remote platform little endian=1 LogNet: This platform little endian=1 LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: myproject2, ProjectVersion: , LocalNetworkVersion: -1229814046 LogNet: Login request: /Game/CharacterBP/Maps/ThirdPersonExampleMap userId: Invalid LogNet: Client netspeed is 10000 LogNet: Welcomed by server (Level: /Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap, Game: /Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C) LogLoad: LoadMap: 127.0.0.1//Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap?game=/Game/CharacterBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082A2324EA0 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 2270.37 MB used, 2740.17 MB peak LogMemory: Process Virtual Memory: 2624.27 MB used, 2675.33 MB peak LogMemory: Physical Memory: 6135.49 MB used, 8175.24 MB total LogMemory: Virtual Memory: 3174.63 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogLinker: Can't find file for asset '/Game/CharacterBP/Maps/UEDPIE_1_ThirdPersonExampleMap' while loading NULL. LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogWorld: PIE: Copying PIE streaming level from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap. OwningWorld: None LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.48.35 LogWorld: Bringing up level for play took: 0.005786 LogNet: Join request: /Game/CharacterBP/Maps/ThirdPersonExampleMap?SplitscreenCount=1 LogNet: Join succeeded: 395 LogSpawn:Warning: SpawnActor failed because we are in the process of tearing down the world LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_15, Driver: GameNetDriver IpNetDriver_14, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:60749, Time: 2015.05.04-14.48.37 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_15 LogNet: UChannel::CleanUp: [GameNetDriver] [None] [None]. ChIndex == 0. Closing connection. LogNet: UNetConnection::Close: Name: IpConnection_14, Driver: GameNetDriver IpNetDriver_15, PC: None, Owner: None, Channels: 2, RemoteAddr: 127.0.0.1:7777, Time: 2015.05.04-14.48.37 LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_14 LogExit: GameNetDriver None shut down LogExit: GameNetDriver None shut down LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008296DCDA80 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082AC375300 LogSavePackage: Save=2801.068604ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_Auto385DBDAE348774E61BF5B68A67234D02F.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/CharacterBP/Maps/ThirdPersonExampleMap_Auto3.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CharacterBP/Maps/ThirdPersonExampleMap' took 3.124 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 3.124 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall3) Cmd: SELECT NONE LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) LogEditorViewport: Clicking on Actor (LMB): MyCharacter_C (ThirdPersonCharacter) BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling ThirdPersonExampleMap before PIE... LogPlayLevel: PIE: Blueprint regeneration took 98 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:51:38) LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogPlayLevel: PIE: StaticDuplicateObject took: (0.046949s) LogPlayLevel: PIE: World Init took: (0.001335s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.048593s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.51.38 LogWorld: Bringing up level for play took: 0.005719 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.234 LogScript:Warning: Accessed None 'CallFunc_GetPlayerPawn_ReturnValue2' ThirdPersonExampleMap_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap_C_2 Function /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C:ExecuteUbergraph_ThirdPersonExampleMap:00F3 PIE:Error: Error Accessed None 'CallFunc_GetPlayerPawn_ReturnValue2' from node Event Begin Play in blueprint ThirdPersonExampleMap LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082A6A4E480 LogEditorViewport: Clicking on Actor (LMB): PlayerStart (NetworkPlayerStart) BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling ThirdPersonExampleMap before PIE... LogPlayLevel: PIE: Blueprint regeneration took 97 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:52:25) LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogPlayLevel: PIE: StaticDuplicateObject took: (0.046083s) LogPlayLevel: PIE: World Init took: (0.001261s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.047592s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.52.25 LogWorld: Bringing up level for play took: 0.005700 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.084 LogScript:Warning: Accessed None 'CallFunc_GetPlayerPawn_ReturnValue2' ThirdPersonExampleMap_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap_C_0 Function /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C:ExecuteUbergraph_ThirdPersonExampleMap:00F3 PIE:Error: Error Accessed None 'CallFunc_GetPlayerPawn_ReturnValue2' from node Event Begin Play in blueprint ThirdPersonExampleMap LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082ABCE1E40 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling ThirdPersonExampleMap before PIE... LogPlayLevel: PIE: Blueprint regeneration took 99 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:52:42) LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogPlayLevel: PIE: StaticDuplicateObject took: (0.045713s) LogPlayLevel: PIE: World Init took: (0.001185s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.047178s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.52.42 LogWorld: Bringing up level for play took: 0.005611 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.457 LogScript:Warning: Accessed None 'CallFunc_GetPlayerPawn_ReturnValue2' ThirdPersonExampleMap_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap_C_1 Function /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C:ExecuteUbergraph_ThirdPersonExampleMap:00F3 PIE:Error: Error Accessed None 'CallFunc_GetPlayerPawn_ReturnValue2' from node Event Begin Play in blueprint ThirdPersonExampleMap LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008295C2E3E0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling ThirdPersonExampleMap before PIE... LogPlayLevel: PIE: Blueprint regeneration took 96 ms (1 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:52:55) LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogPlayLevel: PIE: StaticDuplicateObject took: (0.046373s) LogPlayLevel: PIE: World Init took: (0.001374s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.048022s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.52.55 LogWorld: Bringing up level for play took: 0.005683 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.517 LogScript:Warning: Accessed None 'CallFunc_GetPlayerPawn_ReturnValue2' ThirdPersonExampleMap_C /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap_C_0 Function /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C:ExecuteUbergraph_ThirdPersonExampleMap:00F3 PIE:Error: Error Accessed None 'CallFunc_GetPlayerPawn_ReturnValue2' from node Event Begin Play in blueprint ThirdPersonExampleMap LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082AC619BC0 BlueprintLog: New page: Compile ThirdPersonExampleMap LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. BlueprintEditorCompileResults: Info [0354.39] Compile of ThirdPersonExampleMap successful! [in 82 ms] LogPlayLevel: PIE: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:53:29) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038265s) LogPlayLevel: PIE: World Init took: (0.001453s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040040s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.53.29 LogWorld: Bringing up level for play took: 0.005986 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.517 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082AC61BE20 BlueprintLog: New page: Compile MyCharacter LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000821484AAC0 BlueprintEditorCompileResults: Info [0472.20] Compile of MyCharacter successful! [in 454 ms] BlueprintLog: New page: Compile SurvivalHUD BlueprintEditorCompileResults: Info [0473.18] Compile of SurvivalHUD successful! [in 179 ms] BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 585 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:56:17) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039856s) LogPlayLevel: PIE: World Init took: (0.001356s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.041544s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.56.18 LogWorld: Bringing up level for play took: 0.005589 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.014 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082988A3560 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 572 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:57:50) LogPlayLevel: PIE: StaticDuplicateObject took: (0.040170s) LogPlayLevel: PIE: World Init took: (0.001293s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.041773s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.57.50 LogWorld: Bringing up level for play took: 0.005754 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.692 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000008211230680 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 546 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:57:58) LogPlayLevel: PIE: StaticDuplicateObject took: (0.039774s) LogPlayLevel: PIE: World Init took: (0.001358s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.041493s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.57.58 LogWorld: Bringing up level for play took: 0.005670 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.491 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082112313A0 BlueprintLog: New page: Pre-PIE auto-recompile LogPlayLevel: [PIE] Compiling MyCharacter before PIE... LogPlayLevel: [PIE] Compiling SurvivalHUD before PIE... LogPlayLevel: PIE: Blueprint regeneration took 548 ms (2 blueprints) PIE: New page: PIE session: ThirdPersonExampleMap (4 May 2015 16:59:45) LogPlayLevel: PIE: StaticDuplicateObject took: (0.038772s) LogPlayLevel: PIE: World Init took: (0.001332s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CharacterBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.040405s) LogWorld: Game class is 'ThirdPersonGameMode_C' LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogWorld: Bringing World /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2015.05.04-15.59.45 LogWorld: Bringing up level for play took: 0.005522 PIE: Info Play in editor start time for /Game/CharacterBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.365 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082767DF100 LogSavePackage: Save=2546.846191ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap536D573143B56E8FEE5387BC862EFFB7.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Maps/ThirdPersonExampleMap.umap' LogFileHelpers: Saving map 'ThirdPersonExampleMap' took 2.800 LogSavePackage: Save=780.099915ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacter8A36F21F43DE279CF840D78930BDB5B3.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Blueprints/MyCharacter.uasset' BlueprintLog: New page: Compile MyCharacter LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. BlueprintEditorCompileResults: Info [0745.74] Compile of MyCharacter successful! [in 362 ms] LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogEditorActor: Deleted 1 Actors (0.031 secs) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Delete Actors LogEditorViewport: Clicking on Actor (LMB): PlayerStart (NetworkPlayerStart) LogNavigationPoint: PostEditMove Clear paths rebuilt Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: PlayerStart LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogEditorActor: Deleted 1 Actors (0.033 secs) LogSavePackage: Save=2608.137695ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap564098E44AB8005F85E691B6B714C466.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Maps/ThirdPersonExampleMap.umap' LogFileHelpers: Saving map 'ThirdPersonExampleMap' took 2.800 LogSavePackage: Save=723.248657ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/MyCharacterF92C23ED4314C33EF16BF8A8A1E78259.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/CharacterBP/Blueprints/MyCharacter.uasset' Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HUD/SurvivalHUD" FILE="../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/HUD/SurvivalHUD.uasset" SILENT=true LogSavePackage: Save=281.721924ms LogSavePackage: Moving '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/SurvivalHUDEF42CF9E48DB3AE0E85967B5CA2D9AFB.tmp' to '../../../../../../Users/acurl_000/Documents/Unreal Projects/MyProject2/Content/HUD/SurvivalHUD.uasset' LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) LogPlayLevel: Launcher Device ID: WindowsNoEditor@DAN-PC LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Save=1.073877ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogSavePackage: Save=1.067761ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> 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LogSavePackage: Save=1.479830ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3e98_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_3fcc_0///////STATCAT_Advanced//// LogCook:Display: Cooking /Game/CharacterBP/Maps/ThirdPersonExampleMap -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/CharacterBP/Maps/ThirdPersonExampleMap.umap LogSavePackage: Save=882.612854ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/CharacterBP/Maps/ThirdPersonExampleMap.umap' LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset LogSavePackage: Save=4.531740ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal 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LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset LogSavePackage: Save=2.372519ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCylinder.uasset LogSavePackage: Save=4.065136ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCylinder.uasset' LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset LogSavePackage: Save=46.054382ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset' LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset LogSavePackage: Save=1.910247ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> C:/Users/acurl_000/Documents/Unreal 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LogSavePackage: Save=1.564945ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Grid.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset LogSavePackage: Save=1.333299ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogSavePackage: Save=2.478020ms LogSavePackage: Async saving from 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/Engine/EditorMaterials/TextureGridCascaded2D -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset LogSavePackage: Save=4.326852ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset' LogCook:Display: Cooking /Engine/EditorResources/TilePatine_N -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/TilePatine_N.uasset LogSavePackage: Save=4.002956ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/TilePatine_N.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/LayerVisMaterial -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LayerVisMaterial.uasset LogSavePackage: Save=15.020260ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LayerVisMaterial.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/SelectBrushMaterial_Selected -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SelectBrushMaterial_Selected.uasset LogSavePackage: Save=1.981856ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SelectBrushMaterial_Selected.uasset' LogCook:Display: Cooking /Game/HUD/SurvivalHUD -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/HUD/SurvivalHUD.uasset LogSavePackage: Save=91.798630ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/HUD/SurvivalHUD.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogSavePackage: Save=1.492062ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset LogSavePackage: Save=1.802706ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset LogSavePackage: Save=2.804210ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset LogSavePackage: Save=1.355215ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset LogSavePackage: Save=2.949721ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset LogSavePackage: Save=1.886802ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/HelpActorMaterial.uasset LogSavePackage: Save=8.936316ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/HelpActorMaterial.uasset' LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/T_EditorHelp.uasset LogSavePackage: Save=4.513391ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/T_EditorHelp.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_WindDirectional.uasset LogSavePackage: Save=3.204811ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_WindDirectional.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset LogSavePackage: Save=2.153870ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset' LogCook:Display: Cooking /Engine/EditorResources/SceneManager -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset LogSavePackage: Save=2.913280ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset LogSavePackage: Save=1.877628ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset LogSavePackage: Save=1.184221ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset LogSavePackage: Save=1.905915ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset LogSavePackage: Save=1.614383ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' LogCook:Display: Cooking /Game/CharacterBP/Character/ThirdPersonAnimBlueprint -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/CharacterBP/Character/ThirdPersonAnimBlueprint.uasset LogSavePackage: Save=23.569225ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/CharacterBP/Character/ThirdPersonAnimBlueprint.uasset' LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset LogSavePackage: Save=2.974695ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/FoliageBrushSphereMaterial -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FoliageBrushSphereMaterial.uasset LogSavePackage: Save=25.264391ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FoliageBrushSphereMaterial.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogSavePackage: Save=2.018552ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset LogSavePackage: Save=6.104075ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset LogSavePackage: Save=4.085013ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset LogSavePackage: Save=2.213501ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset LogSavePackage: Save=2.300400ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Note -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset LogSavePackage: Save=4.685660ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset LogSavePackage: Save=1.661273ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset LogSavePackage: Save=3.014704ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset' LogCook:Display: Cooking /Game/CharacterBP/Meshes/Bump_StaticMesh -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/CharacterBP/Meshes/Bump_StaticMesh.uasset LogSavePackage: Save=2.946663ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/CharacterBP/Meshes/Bump_StaticMesh.uasset' LogCook:Display: Cooking /Game/CharacterBP/Blueprints/ThirdPersonGameMode -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/CharacterBP/Blueprints/ThirdPersonGameMode.uasset LogSavePackage: Save=7.207767ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/CharacterBP/Blueprints/ThirdPersonGameMode.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHeightFog.uasset LogSavePackage: Save=2.197447ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHeightFog.uasset' LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset LogSavePackage: Save=1.231620ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset LogSavePackage: Save=6.685355ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset' LogCook:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset LogSavePackage: Save=0.869499ms LogSavePackage: Async saving from memory to 'C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset' LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 297, size is 3395.04kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 8.397331s total time 23.298649 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 20.291005 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_36d4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_3fcc_0///////STATCAT_Advanced//// LogPlayLevel: Running AutomationTool... LogPlayLevel: Program.Main: Running on WindowsHostPlatform LogPlayLevel: Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -platform=Win64 -targetplatform=Win64 -map=/Game/CharacterBP/Maps/ThirdPersonExampleMap -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/CharacterBP/Maps/ThirdPersonExampleMap -Messaging -device=WindowsNoEditor@DAN-PC -addcmdline=-SessionId=4221B78B4239356DDCDBBBBEDFEBC6F6 -SessionOwner=acurl000 -SessionName='Play On Device' -run -nokill -NoCompile LogPlayLevel: Automation.Process: IsBuildMachine=False LogPlayLevel: Automation.Process: ShouldKillProcesses=False LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.bat=True LogPlayLevel: CommandUtils.Run: Run: C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.bat LogPlayLevel: HarvestEnvVars: LogPlayLevel: HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" LogPlayLevel: HarvestEnvVars: LogPlayLevel: HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.txt" LogPlayLevel: CommandUtils.Run: Run: Took 0.6349991s to run HarvestEnvVars.bat, ExitCode=0 LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings: LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=True LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-05-04_16.04.50 LogPlayLevel: CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder LogPlayLevel: Automation.Process: Compiling scripts. LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s). LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Mac LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4 LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit. LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled. LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\acurl_000\Documents\Unreal Projects\MyProject2\MyProject2.uproject=False LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\C:\Users\acurl_000\Documents\Unreal Projects\MyProject2\MyProject2.uproject=False LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel: Program.Main: ERROR: Exception in mscorlib: Empty path name is not legal. LogPlayLevel: Stacktrace: at System.IO.File.ReadAllText(String path) LogPlayLevel: at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) LogPlayLevel: at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath) LogPlayLevel: at AutomationTool.BranchInfo..ctor(List`1 InHostPlatforms) LogPlayLevel: at BuildCookRun.get_ProjectPath() LogPlayLevel: at BuildCookRun.ExecuteBuild() LogPlayLevel: at BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) LogPlayLevel: at AutomationTool.Program.Main() LogPlayLevel: Program.Main: ERROR: Empty path name is not legal. LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 LogPlayLevel: Domain_ProcessExit LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: copying UAT log files... LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.810422 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Floor) MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/MyProject2.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/acurl_000/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/acurl_000/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6379991s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/acurl_000/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-05-04_16.05.28 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\acurl_000\Documents\Unreal Projects\MyProject2\MyProject2.uproject=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\C:\Users\acurl_000\Documents\Unreal Projects\MyProject2\MyProject2.uproject=False MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in mscorlib: Empty path name is not legal. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.File.ReadAllText(String path) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetPro MainFrameActions: Packaging (Windows (64-bit)): jectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BranchInfo..ctor(List`1 InHostPlatforms) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.get_ProjectPath() MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Empty path name is not legal. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED LogTexture:Warning: Failed to stream mip data from the derived data cache for /Game/CharacterBP/Maps/ThirdPersonExampleMap.ShadowMapTexture2D_9. Streaming mips will be recached. LogTexture:Display: Building textures: ShadowMapTexture2D_9 (BGRA8) LogTexture:Warning: Failed to stream mip data from the derived data cache for /Game/CharacterBP/Maps/ThirdPersonExampleMap.HQ_Lightmap0_7. Streaming mips will be recached. LogTexture:Display: Building textures: HQ_Lightmap0_7 (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/MyProject2.uproject -cook -allmaps -stage -archive -archivedirectory=F:/ -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/acurl_000/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\acurl_000\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/acurl_000/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6379993s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/acurl_000/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-05-04_16.05.49 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\acurl_000\Documents\Unreal Projects\MyProject2\MyProject2.uproject=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\C:\Users\acurl_000\Documents\Unreal Projects\MyProject2\MyProject2.uproject=False MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in mscorlib: Empty path name is not legal. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.File.ReadAllText(String path) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetPro MainFrameActions: Packaging (Windows (64-bit)): jectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BranchInfo..ctor(List`1 InHostPlatforms) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.get_ProjectPath() MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Empty path name is not legal. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/MyProject2.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/acurl_000/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/acurl_000/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\acurl_000\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/acurl_000/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6569991s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/acurl_000/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-05-04_16.07.08 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\acurl_000\Documents\Unreal Projects\MyProject2\MyProject2.uproject=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\C:\Users\acurl_000\Documents\Unreal Projects\MyProject2\MyProject2.uproject=False MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in mscorlib: Empty path name is not legal. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.File.ReadAllText(String path) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetPro MainFrameActions: Packaging (Windows (64-bit)): jectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BranchInfo..ctor(List`1 InHostPlatforms) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.get_ProjectPath() MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Empty path name is not legal. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=C:/Users/acurl_000/Documents/Unreal Projects/MyProject2/MyProject2.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/acurl_000/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/acurl_000/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\acurl_000\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/acurl_000/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\acurl_000\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6810002s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/acurl_000/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-05-04_16.08.48 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\acurl_000\Documents\Unreal Projects\MyProject2\MyProject2.uproject=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\C:\Users\acurl_000\Documents\Unreal Projects\MyProject2\MyProject2.uproject=False MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in mscorlib: Empty path name is not legal. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.File.ReadAllText(String path) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BranchInfo..ctor(List`1 InHostPlatforms) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.get_ProjectPath() MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Empty path name is not legal. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED