LogPlatformFile: Not using cached read wrapper LogInit:Display: Loading recent project file: ../../../../../../Lucru/Unreal4/Cube/Cube.uproject LogInit:Display: RandInit(43756839) SRandInit(43756841). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 0.076476 LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11 LogInit: API Version: 2927265 LogInit: Compiled (64-bit): Apr 18 2016 02:18:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.11 LogInit: Command line: LogInit: Base directory: E:/Unreal4/Unreal Engine/4.11/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: EUGENPC LogInit: User: Eugen LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =3.312822 MHz LogMemory: Memory total: Physical=8.0GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 322.75 MB used, 322.75 MB peak LogMemory: Process Virtual Memory: 323.84 MB used, 323.84 MB peak LogMemory: Physical Memory: 5593.20 MB used, 8175.12 MB total LogMemory: Virtual Memory: 627.95 MB used, 8388608.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 770' (Feature Level 11_0) LogD3D11RHI: 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s] LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 770 LogD3D11RHI: Driver Version: 344.75 (internal 9.18.13.4475) LogD3D11RHI: Driver Date: 11-12-2014 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (../../../../../../Lucru/Unreal4/Cube/Intermediate/Shaders/WorkingDirectory/1852/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Eugen/AppData/Local/Temp/UnrealShaderWorkingDir/B5D79F404525C1536DCE3D8D2CD6BE75/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.81s 46MB C:/Users/Eugen/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Eugen/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Lucru/Unreal4/Cube/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Lucru/Unreal4/Cube/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Eugen/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogCollisionProfile:Warning: Profile (DamageBarrier) - Custom Channel Name = 'GameTraceChannel8' hasn't been found LogCollisionProfile:Warning: Profile (DamageBarrier) - Custom Channel Name = 'GameTraceChannel9' hasn't been found LogCollisionProfile:Warning: Profile (TimeBubble) - Custom Channel Name = 'EnemyNoCollision' hasn't been found LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMaterial: Uniform references updated for custom material expression Custom. LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogUObjectArray: 27679 objects as part of root set at end of initial load. LogUObjectAllocator: 5591592 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0207 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogHMD: Failed to initialize OpenVR with code 110 LogEngine: Initializing Engine... LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.05s 46MB C:/Users/Eugen/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogLinker:Warning: Can't find file '/Game/FirstPersonCPP/FirstPersonOverview' LogLinker:Warning: Can't find file '/Game/FirstPersonCPP/FirstPersonOverview' LogUObjectGlobals:Warning: Failed to find object 'Class /Game/FirstPersonCPP/FirstPersonOverview.FirstPersonOverview_C' LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'E:/Lucru/Unreal4/Cube/Content/' took 0.04s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Lucru/Unreal4/Cube/Content/Maps/Level1_Map1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning InputAction Event references unknown Action 'Crouch' for InputAction Crouch LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0022.86] Compile of Ue4ASP_Character successful, but with 1 Warning(s) [in 6 ms] LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0022.86] Compile of Ue4ASP_Character successful, but with 2 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0022.86] Compile of Ue4ASP_Character successful, but with 3 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning InputAction Event references unknown Action 'Crouch' for InputAction Crouch LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0022.92] Compile of Ue4ASP_Character successful, but with 1 Warning(s) [in 7 ms] LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0022.92] Compile of Ue4ASP_Character successful, but with 2 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0022.92] Compile of Ue4ASP_Character successful, but with 3 Warning(s) [in 0 ms] LogBlueprint:Warning: Timeline Timeline_0 Track LightIntensity in /Engine/Transient.REINST_EnergyPickup_C_74 has an invalid curve. Please fix! LogBlueprint:Warning: Timeline Timeline_0 Track LightIntensity in /Engine/Transient.REINST_EnergyPickup_C_76 has an invalid curve. Please fix! LogBlueprint:Warning: Node '/Game/SciFiWeapDark/Sound/Shotgun/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_192' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapDark/Sound/Shotgun/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_193' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapDark/Sound/Shotgun/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_194' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapDark/Sound/Shotgun/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_195' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapDark/Sound/Shotgun/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_Root_58' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Whip_Cue.Pistol_Whip_Cue:SoundCueGraph_42.SoundCueGraphNode_220' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Whip_Cue.Pistol_Whip_Cue:SoundCueGraph_42.SoundCueGraphNode_69' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Whip_Cue.Pistol_Whip_Cue:SoundCueGraph_42.SoundCueGraphNode_70' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Whip_Cue.Pistol_Whip_Cue:SoundCueGraph_42.SoundCueGraphNode_71' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Whip_Cue.Pistol_Whip_Cue:SoundCueGraph_42.SoundCueGraphNode_72' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Whip_Cue.Pistol_Whip_Cue:SoundCueGraph_42.SoundCueGraphNode_73' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Whip_Cue.Pistol_Whip_Cue:SoundCueGraph_42.SoundCueGraphNode_74' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Whip_Cue.Pistol_Whip_Cue:SoundCueGraph_42.SoundCueGraphNode_Root_42' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_52' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_53' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_54' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_69' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_70' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_71' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_72' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_73' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_74' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_75' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_76' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_77' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_78' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_79' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_80' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_81' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/SciFiWeapLight/Sound/Pistol/Pistol_Fire_Cue.Pistol_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogAIModule: Creating AISystem for world Level1_Map1 LogEditorServer: Finished looking for orphan Actors (0.001 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 212.732ms to complete. LogFileHelpers: Loading map 'Level1_Map1' took 14.791 LogCollectionManager: Loaded 1 collections in 0.001286 seconds LogFileCache: Scanning file cache for directory 'E:/Lucru/Unreal4/Cube/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/Lucru/Unreal4/Cube/Content/Developers/Eugen/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/Lucru/Unreal4/Cube/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000013 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds LogContentBrowser: Native class hierarchy populated in 0.0385 seconds. Added 2129 classes and 362 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0263 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0270 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0267 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0268 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0275 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 37.80 seconds (BP compile: 3.68 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1240x568 (Frame:2). LogAssetRegistry: Asset discovery search completed in 20.6237 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000002 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000095 seconds (updated 0 objects) LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0270 seconds. Added 108 classes and 0 folders. MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (32-bit)): Program.Main: 2016-04-23T12:34:50.0304887Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Lucru/Unreal4/Cube/Cube.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/Lucru/Unreal4/Cube/Cube.uproject -cook -stage -archive -archivedirectory=C:/User MainFrameActions: Packaging (Windows (32-bit)): s/Eugen/Desktop/Unreal/Positron -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -compressed -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Lucru\Unreal4\Cube\Cube.uproject MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: E:\Unreal4\Unreal Engine\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe Cube Win32 Shipping -Project=E:\Lucru\Unreal4\Cube\Cube.uproject -clean E:\Lucru\Unreal4\Cube\Cube.uproject -remoteini="E:\Lucru\Unreal4\Cube" -nobuilduht -NoH MainFrameActions: Packaging (Windows (32-bit)): otReloadFromIDE MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.3470771s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: E:\Unreal4\Unreal Engine\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe Cube Win32 Shipping -Project=E:\Lucru\Unreal4\Cube\Cube.uproject E:\Lucru\Unreal4\Cube\Cube.uproject -remoteini="E:\Lucru\Unreal4\Cube" -noxge -generatemanife MainFrameActions: Packaging (Windows (32-bit)): st -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.2750729s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: E:\Unreal4\Unreal Engine\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe Cube Win32 Shipping -Project=E:\Lucru\Unreal4\Cube\Cube.uproject E:\Lucru\Unreal4\Cube\Cube.uproject -remoteini="E:\Lucru\Unreal4\Cube" -noxge -NoHotReloadFro MainFrameActions: Packaging (Windows (32-bit)): mIDE -ignorejunk MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for Cube (no existing makefile) MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Parsing headers for Cube MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Running UnrealHeaderTool "E:\Lucru\Unreal4\Cube\Cube.uproject" "E:\Lucru\Unreal4\Cube\Intermediate\Build\Win32\Cube\Shipping\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsA MainFrameActions: Packaging (Windows (32-bit)): sErrors -installed MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Reflection code generated for Cube in 7.9505714 seconds MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 6 actions (4 in parallel) MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.Cube.h.cpp MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: UELinkerFixups.cpp MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Module.Cube.cpp MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Cube.generated.cpp MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(249): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(256): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(274): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(275): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(674): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(702): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(703): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(942): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(950): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(951): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(952): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(953): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(954): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(956): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(967): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(968): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(975): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(976): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(977): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(978): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(979): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(981): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(992): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(993): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1082): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1083): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1085): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1109): error C2872: 'UINT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(177): note: could be 'unsigned int UINT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(31): note: or 'DoNotUseOldUE4Type::UINT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1302): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1303): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1321): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1329): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1334): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1337): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1340): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1342): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1350): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1355): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1358): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1361): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1363): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1372): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1376): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1379): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1382): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1384): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1389): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1393): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1396): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1399): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1401): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1484): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1485): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1486): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1495): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1496): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1497): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1520): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1530): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1552): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1554): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1562): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1564): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1572): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1574): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1583): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1585): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(2874): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(2885): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3122): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3124): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3126): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3161): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3229): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3284): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3334): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3336): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3364): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3405): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3407): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3463): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3478): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3526): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3528): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3531): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3555): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3558): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3568): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3571): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3622): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3625): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3635): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3638): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3692): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3695): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3703): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3706): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3751): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3754): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3763): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3766): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3766): fatal error C1003: error count exceeds 100; stopping compilation MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(249): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(256): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(274): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(275): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(674): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(702): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ws2def.h(703): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(942): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(950): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(951): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(952): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(953): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(954): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(956): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(967): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(968): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(975): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(976): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(977): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(978): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(979): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(981): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(992): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(993): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1082): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1083): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1085): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1109): error C2872: 'UINT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(177): note: could be 'unsigned int UINT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(31): note: or 'DoNotUseOldUE4Type::UINT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1302): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1303): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1321): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1329): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1334): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1337): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1340): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1342): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1350): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1355): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1358): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1361): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1363): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1372): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1376): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1379): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1382): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1384): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1389): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1393): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1396): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1399): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1401): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1484): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1485): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1486): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1495): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1496): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1497): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1520): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1530): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1552): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1554): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1562): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1564): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1572): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1574): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1583): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(1585): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(2874): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(2885): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3122): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3124): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3126): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3161): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3229): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3284): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3334): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3336): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3364): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3405): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3407): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3463): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3478): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3526): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3528): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3531): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3555): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3558): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3568): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3571): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3622): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3625): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3635): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3638): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3692): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3695): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3703): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3706): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3751): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3754): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(156): note: could be 'unsigned long DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(34): note: or 'DoNotUseOldUE4Type::DWORD' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3763): error C2872: 'INT': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\minwindef.h(176): note: could be 'int INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e:\unreal4\unreal engine\4.11\engine\source\runtime\core\public\Misc/DisableOldUETypes.h(28): note: or 'DoNotUseOldUE4Type::INT' MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3766): error C2872: 'DWORD': ambiguous symbol MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\um\winsock2.h(3766): fatal error C1003: error count exceeds 100; stopping compilation MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\Lucru\Unreal4\Cube\Binaries\Win32\Cube-Win32-Shipping.exe MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 42.40 seconds MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 42.5434333s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): E:\Unreal4\Unreal Engine\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe Cube Win32 Shipping -Project=E:\Lucru\Unreal4\Cube\Cube.u MainFrameActions: Packaging (Windows (32-bit)): project E:\Lucru\Unreal4\Cube\Cube.uproject -remoteini="E:\Lucru\Unreal4\Cube" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.04.23-15.34.54.txt' MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV ars) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) MainFrameActions: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error