Running AutomationTool... Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="H:/PROJECTS/BlindsCom/BlindsComGame 4.14/BlindsComGame.uproject" BuildCookRun -project="H:/PROJECTS/BlindsCom/BlindsComGame 4.14/BlindsComGame.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -utf8output -platform=HTML5 -build -cook -map=Level1 -unversionedcookedcontent -compressed -stage -deploy -cmdline="Level1 -Messaging" -device="HTML5@C:/Program Files (x86)/Mozilla Firefox/firefox.exe" -addcmdline="-SessionId=BFD1FBE54C289E99EC85ABB7F30072EE -SessionOwner='Brandon' -SessionName='BlindsCom' " -run Automation.Process: Setting up command environment. BuildCookRun.SetupParams: Setting up ProjectParams for H:\PROJECTS\BlindsCom\BlindsComGame 4.14\BlindsComGame.uproject Project.Build: ********** BUILD COMMAND STARTED ********** CommandUtils.Run: Run: C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe BlindsComGame HTML5 Development -Project="H:\PROJECTS\BlindsCom\BlindsComGame 4.14\BlindsComGame.uproject" "H:\PROJECTS\BlindsCom\BlindsComGame 4.14\BlindsComGame.uproject" -remoteini="H:\PROJECTS\BlindsCom\BlindsComGame 4.14" -noxge -generatemanifest -NoHotReload CommandUtils.Run: Run: Took 1.3244839s to run UnrealBuildTool.exe, ExitCode=0 CommandUtils.Run: Run: C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe BlindsComGame HTML5 Development -Project="H:\PROJECTS\BlindsCom\BlindsComGame 4.14\BlindsComGame.uproject" "H:\PROJECTS\BlindsCom\BlindsComGame 4.14\BlindsComGame.uproject" -remoteini="H:\PROJECTS\BlindsCom\BlindsComGame 4.14" -noxge -NoHotReload -ignorejunk UnrealBuildTool: Creating makefile for BlindsComGame (changes to target files) UnrealBuildTool: Performing full C++ include scan (no include cache file) UnrealBuildTool: Setting Emscripten SDK UnrealBuildTool: emcc ExitCode: 0 UnrealBuildTool: Performing 2 actions (9 in parallel) UnrealBuildTool: [1/2] python.exe UELinkerFixups.cpp UnrealBuildTool: INFO:root:generating system asset: is_vanilla.txt... (this will be cached in "C:/Program Files/Epic Games/4.14/Engine/Intermediate/Build/HTML5/EmscriptenCache/is_vanilla.txt" for subsequent builds) UnrealBuildTool: INFO:root: - ok UnrealBuildTool: INFO:root:(Emscripten: settings file has changed, clearing cache) UnrealBuildTool: INFO:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:/Program Files/Epic Games/4.14/Engine/Extras/ThirdPartyNotUE/emsdk/Win64/clang/incoming/llc), could not verify version numbers match UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks) UnrealBuildTool: [2/2] python.exe BlindsComGame.js UnrealBuildTool: INFO:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\clang\incoming\llc), could not verify version numbers match UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks) UnrealBuildTool: INFO:root:generating system library: libcxx_noexcept.a... (this will be cached in "C:\Program Files\Epic Games\4.14\Engine\Intermediate\Build\HTML5\EmscriptenCache\asmjs\libcxx_noexcept.a" for subsequent builds) UnrealBuildTool: INFO:root: - ok UnrealBuildTool: INFO:root:generating system library: libcxxabi.bc... (this will be cached in "C:\Program Files\Epic Games\4.14\Engine\Intermediate\Build\HTML5\EmscriptenCache\asmjs\libcxxabi.bc" for subsequent builds) UnrealBuildTool: INFO:root: - ok UnrealBuildTool: INFO:root:generating system library: gl.bc... (this will be cached in "C:\Program Files\Epic Games\4.14\Engine\Intermediate\Build\HTML5\EmscriptenCache\asmjs\gl.bc" for subsequent builds) UnrealBuildTool: INFO:root: - ok UnrealBuildTool: INFO:root:generating system library: libc.bc... (this will be cached in "C:\Program Files\Epic Games\4.14\Engine\Intermediate\Build\HTML5\EmscriptenCache\asmjs\libc.bc" for subsequent builds) UnrealBuildTool: INFO:root: - ok UnrealBuildTool: INFO:root:generating system library: dlmalloc.bc... (this will be cached in "C:\Program Files\Epic Games\4.14\Engine\Intermediate\Build\HTML5\EmscriptenCache\asmjs\dlmalloc.bc" for subsequent builds) UnrealBuildTool: INFO:root: - ok UnrealBuildTool: error: Linking globals named '_Z14UELinkerFixupsv': symbol multiply defined! UnrealBuildTool: Traceback (most recent call last): UnrealBuildTool: File "C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\emcc", line 13, in UnrealBuildTool: emcc.run() UnrealBuildTool: File "C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\emcc.py", line 1531, in run UnrealBuildTool: final = shared.Building.llvm_opt(final, link_opts, DEFAULT_FINAL) UnrealBuildTool: File "C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\tools\shared.py", line 1633, in llvm_opt UnrealBuildTool: assert os.path.exists(target), 'Failed to run llvm optimizations: ' + output UnrealBuildTool: AssertionError: Failed to run llvm optimizations: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: H:\PROJECTS\BlindsCom\BlindsComGame 4.14\Binaries\HTML5\BlindsComGame.js UnrealBuildTool: Total build time: 102.50 seconds CommandUtils.Run: Run: Took 102.6650031s to run UnrealBuildTool.exe, ExitCode=5 Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe BlindsComGame HTML5 Development -Project="H:\PROJECTS\BlindsCom\BlindsComGame 4.14\BlindsComGame.uproject" "H:\PROJECTS\BlindsCom\BlindsComGame 4.14\BlindsComGame.uproject" -remoteini="H:\PROJECTS\BlindsCom\BlindsComGame 4.14" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.12.13-13.19.55.txt' at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCookRun.ExecuteBuild() at AutomationTool.BuildCommand.Execute() at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) at AutomationTool.Automation.Process(String[] Arguments) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) at AutomationTool.Program.Main() Program.Main: AutomationTool exiting with ExitCode=5 (5) BUILD FAILED