LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Ludovic/Documents/Unreal Projects/test/test.uproject BuildCookRun -nocompileeditor -nop4 -project=C:/Users/Ludovic/Documents/Unreal Projects/test/test.uproject -cook -stage -arc MainFrameActions: Packaging (Windows (64-bit)): hive -archivedirectory=D:/Nouveau dossier -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output -compile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities -> D:\UnrealEngine-release\Engine\Binaries\DotNET\DotNETUtilities.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: EnvVarsToXML -> D:\UnrealEngine-release\Engine\Binaries\DotNET\EnvVarsToXML.exe MainFrameActions: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool -> D:\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Windows (64-bit)): MSBuild: AutomationUtils.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationUtils.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: AllDesktop.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: GUBP.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Localization.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: OneSkyLocalization.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: AutomationScripts.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Android.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: BuildGraph.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: HTML5.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: DeploymentInterface -> D:\UnrealEngine-release\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: IOS.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Linux.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Mac.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: TVOS.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Win.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,6721196s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Ludovic\Documents\Unreal Projects\test\test.uproject MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/UnrealEngine-release/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Microsoft (R) Build Engine, version 4.6.1038.0 MainFrameActions: Packaging (Windows (64-bit)): MSBuild: [Microsoft .NET Framework, Version 4.0.30319.42000] MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Copyright (C) Microsoft Corporation. Tous droits r?serv?s. MainFrameActions: Packaging (Windows (64-bit)): MSBuild: MainFrameActions: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities -> D:\UnrealEngine-release\Engine\Binaries\DotNET\DotNETUtilities.dll MainFrameActions: Packaging (Windows (64-bit)): MSBuild: EnvVarsToXML -> D:\UnrealEngine-release\Engine\Binaries\DotNET\EnvVarsToXML.exe MainFrameActions: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool -> D:\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,1807255s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe test Win64 Development -Project="C:\Users\Ludovic\Documents\Unreal Projects\test\test.uproject" "C:\Users\Ludovic\Documents\Unreal Projects\test\test.uproject" -rem MainFrameActions: Packaging (Windows (64-bit)): oteini="C:\Users\Ludovic\Documents\Unreal Projects\test" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Couldn't find target rules file for target '-Project=C:\Users\Ludovic\Documents\Unreal Projects\test\test.uproject' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Location: D:\UnrealEngine-release\Engine\Intermediate\Build\BuildRules\UE4Rules.dll MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Target rules found: MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UE4Client - D:\UnrealEngine-release\Engine\Source\UE4Client.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UE4Editor - D:\UnrealEngine-release\Engine\Source\UE4Editor.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UE4Game - D:\UnrealEngine-release\Engine\Source\UE4Game.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UE4Server - D:\UnrealEngine-release\Engine\Source\UE4Server.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: BlankProgram - D:\UnrealEngine-release\Engine\Source\Programs\BlankProgram\BlankProgram.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: BuildPatchTool - D:\UnrealEngine-release\Engine\Source\Programs\BuildPatchTool\BuildPatchTool.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: CrashReportClient - D:\UnrealEngine-release\Engine\Source\Programs\CrashReporter\CrashReportClient\CrashReportClient.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MinidumpDiagnostics - D:\UnrealEngine-release\Engine\Source\Programs\CrashReporter\MinidumpDiagnostics\MinidumpDiagnostics.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: CrossCompilerTool - D:\UnrealEngine-release\Engine\Source\Programs\CrossCompilerTool\CrossCompilerTool.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealLaunchDaemon - D:\UnrealEngine-release\Engine\Source\Programs\IOS\UnrealLaunchDaemon\UnrealLaunchDaemon.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: DsymExporter - D:\UnrealEngine-release\Engine\Source\Programs\Mac\DsymExporter\DsymExporter.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ShaderCacheTool - D:\UnrealEngine-release\Engine\Source\Programs\Mac\ShaderCacheTool\ShaderCacheTool.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UE4EditorServices - D:\UnrealEngine-release\Engine\Source\Programs\Mac\UE4EditorServices\UE4EditorServices.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealAtoS - D:\UnrealEngine-release\Engine\Source\Programs\Mac\UnrealAtoS\UnrealAtoS.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ParallelExecutor - D:\UnrealEngine-release\Engine\Source\Programs\ParallelExecutor\ParallelExecutor.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ShaderCompileWorker - D:\UnrealEngine-release\Engine\Source\Programs\ShaderCompileWorker\ShaderCompileWorker.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: SlateViewer - D:\UnrealEngine-release\Engine\Source\Programs\SlateViewer\SlateViewer.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: SymbolDebugger - D:\UnrealEngine-release\Engine\Source\Programs\SymbolDebugger\SymbolDebugger.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TestPAL - D:\UnrealEngine-release\Engine\Source\Programs\TestPAL\TestPAL.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealCEFSubProcess - D:\UnrealEngine-release\Engine\Source\Programs\UnrealCEFSubProcess\UnrealCEFSubProcess.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealCodeAnalyzer - D:\UnrealEngine-release\Engine\Source\Programs\UnrealCodeAnalyzer\UnrealCodeAnalyzer.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealFileServer - D:\UnrealEngine-release\Engine\Source\Programs\UnrealFileServer\UnrealFileServer.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealFrontend - D:\UnrealEngine-release\Engine\Source\Programs\UnrealFrontend\UnrealFrontend.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealHeaderTool - D:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealLightmass - D:\UnrealEngine-release\Engine\Source\Programs\UnrealLightmass\UnrealLightmass.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealPak - D:\UnrealEngine-release\Engine\Source\Programs\UnrealPak\UnrealPak.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealVersionSelector - D:\UnrealEngine-release\Engine\Source\Programs\UnrealVersionSelector\UnrealVersionSelector.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: BootstrapPackagedGame - D:\UnrealEngine-release\Engine\Source\Programs\Windows\BootstrapPackagedGame\BootstrapPackagedGame.Target.cs MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,6682449s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe test Win64 Development -Project="C:\Users\Ludovic\Documents\Unr MainFrameActions: Packaging (Windows (64-bit)): eal Projects\test\test.uproject" "C:\Users\Ludovic\Documents\Unreal Projects\test\test.uproject" -remoteini="C:\Users\Ludovic\Documents\Unreal Projects\test" -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.07.04-09.36.05.txt' MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:ligne 814 MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:ligne 52 MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVa rs) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 348 MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 1443 MainFrameActions: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:ligne 150 MainFrameActions: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 211 MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.BuildCommand.Execute() dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 28 MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 538 MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] CommandLine) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 509 MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:ligne 131 MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 704 MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.Main() dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:ligne 54 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=5 MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error