LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1819348165) SRandInit(1819348165). LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.204047 LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.15-CL-3299760 LogInit: Engine Version: 4.15.0-3299760+++UE4+Release-4.15 LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15 LogInit: Net CL: 3299760 LogDevObjectVersion: Number of dev versions registered: 14 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogInit: Compiled (64-bit): Feb 14 2017 02:04:14 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.15 LogInit: Command line: -skipcompile LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: STEPHENSPC LogInit: User: stephen LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =3.312661 MHz LogMemory: Memory total: Physical=11.9GB (12GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 261.75 MB used, 261.75 MB peak LogMemory: Process Virtual Memory: 262.31 MB used, 262.31 MB peak LogMemory: Physical Memory: 5534.70 MB used, 6691.90 MB free, 12226.60 MB total LogMemory: Virtual Memory: 627.25 MB used, 6691.90 MB free, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-CA') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'AMD Radeon (TM) R7 370 Series' (Feature Level 11_0) LogD3D11RHI: 4074/0/3840 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002 LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x6811 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'AMD Radeon (TM) R7 370 Series' (P:1 D:1) LogWindows: 1. 'AMD Radeon (TM) R7 370 Series' (P:0 D:0) LogWindows: 2. 'AMD Radeon (TM) R7 370 Series' (P:0 D:0) LogWindows: 3. 'AMD Radeon (TM) R7 370 Series' (P:0 D:0) LogWindows: 4. 'AMD Radeon (TM) R7 370 Series' (P:0 D:0) LogWindows: 5. 'AMD Radeon (TM) R7 370 Series' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:6 LogD3D11RHI: Adapter Name: AMD Radeon (TM) R7 370 Series LogD3D11RHI: Driver Version: Crimson ReLive 16.12.1 (internal:21.19.384.0, unified:21.19.384.0) LogD3D11RHI: Driver Date: 12-4-2016 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1) LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Intermediate/Shaders/WorkingDirectory/3664/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/stephen/AppData/Local/Temp/UnrealShaderWorkingDir/6EEDDEF04F8DFCF0AEEF4CB1ADCDF024/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxClientTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.05s 51MB C:/Users/stephen/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/stephen/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/stephen/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogSlate: Using Freetype 2.6.0 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction LogSimplygon: Simplygon DLL not present - disabling. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging LogMeshUtilities: No automatic skeletal mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: launch, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 655443640 LogAssetRegistry: FAssetRegistry took 0.0245 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.023159 seconds LogUObjectArray: 32475 objects as part of root set at end of initial load. LogUObjectAllocator: 7073360 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Uniform references updated for custom material expression Custom. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using '1 - MX279 (AMD High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.03s 51MB C:/Users/stephen/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogEngineSessionManager: EngineSessionManager initialized LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Debugger, SessionId={AFFFA6A7-4820-E2A6-4666-3EB3C4399F03} LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'C:/Users/stephen/Documents/Unreal Projects/Launch/Content/' took 0.02s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/Game.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Game LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 103.155ms to complete. LogFileHelpers: Loading map 'Game' took 0.397 LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogCollectionManager: Loaded 0 collections in 0.001576 seconds LogFileCache: Scanning file cache for directory 'C:/Users/stephen/Documents/Unreal Projects/Launch/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/stephen/Documents/Unreal Projects/Launch/Content/Developers/stephen/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/stephen/Documents/Unreal Projects/Launch/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0083 seconds. Added 2246 classes and 452 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0010 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0011 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0012 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0011 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 20.61 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.15 seconds LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogSlate: Took 0.000687 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.000617 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2). LogAssetRegistry: Asset discovery search completed in 12.4871 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000003 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000055 seconds (updated 0 objects) UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" -cook -stage -archive -archivedirectory=C:/Use rs/stephen/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8806225s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk LogSlate: Took 0.000553 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Launch UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Intermediate\Build\Win64\Launch\Development\Launch.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for Launch in 6.254172 seconds UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 4 actions (4 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LaunchCharacter.cpp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Launch.generated.cpp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LaunchGameMode.cpp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [4/4] Link Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe : fatal error LNK1120: 1 unresolved externals UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 27.33 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 27.5754567s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproje ct" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.28-23.39.20.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogTemp: Repeting last play command: Selected Viewport LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Game (Feb 28, 2017, 6:40:50 PM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Game LogPlayLevel: PIE: StaticDuplicateObject took: (0.002207s) LogAIModule: Creating AISystem for world Game LogPlayLevel: PIE: World Init took: (0.000860s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Game.Game to /Game/UEDPIE_0_Game.Game (0.003561s) LogInit: XAudio2 using '1 - MX279 (AMD High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'MyCustumGameMode_C' LogWorld: Bringing World /Game/UEDPIE_0_Game.Game up for play (max tick rate 0) at 2017.02.28-23.40.50 LogWorld: Bringing up level for play took: 0.000990 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0011 seconds. Added 11 classes and 0 folders. PIE: Info Play in editor start time for /Game/UEDPIE_0_Game 1.104 LogSlate: Took 0.000179 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0014 seconds. Added 112 classes and 0 folders. LogSlate: Took 0.000202 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.000676 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) LogSlate: Took 0.000607 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf' (157K) LogRenderer: Reallocating scene render targets to support 1344x900 NumSamples 1 (Frame:12080). LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.Launch LogTemp:Display: CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\UE_4.15 LogTemp:Display: Env CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: BranchPath = STEPHENSPC/C/Program Files/Epic Games/UE_4.15/Engine/Binaries --- GameBranchPath = STEPHENSPC/C/Program Files/Epic Games/UE_4.15/Engine/Binaries LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\stephen\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit() LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) LogTemp:Display: at iPhonePackager.Program.Main(String[] args) LogSlate: Took 0.000300 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere) Cmd: MAP LOAD FILE="../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/Game.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Game.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Game LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 117.349ms to complete. LogFileHelpers: Loading map 'Game' took 0.271 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" -cook -stage -archive -archivedirectory=C:/Use rs/stephen/Desktop/This -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8626084s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Launch (ini files are newer that UBTMakefile) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe : fatal error LNK1120: 1 unresolved externals UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 10.93 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 11.1968988s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproje ct" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.28-23.42.39.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.Launch LogTemp:Display: CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\UE_4.15 LogTemp:Display: Env CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: BranchPath = STEPHENSPC/C/Program Files/Epic Games/UE_4.15/Engine/Binaries --- GameBranchPath = STEPHENSPC/C/Program Files/Epic Games/UE_4.15/Engine/Binaries LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\stephen\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit() LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) LogTemp:Display: at iPhonePackager.Program.Main(String[] args) Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Game" FILE="../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/Game.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogSavePackage: Save=16.62ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Game268D2FEA40FD508EB0D13FB59767190A.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/Game.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/Game.umap Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Game_BuiltData" FILE="../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/Game_BuiltData.uasset" SILENT=true LogSavePackage: Save=4.45ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Game_BuiltData2A8597594B28927C0E54BD8DB17414D4.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/Game_BuiltData.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/Game_BuiltData.uasset UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" -cook -stage -archive -archivedirectory=C:/Use rs/stephen/Desktop/This -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8756187s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Launch (ini files are newer that UBTMakefile) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe : fatal error LNK1120: 1 unresolved externals UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 11.14 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 11.3830316s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproje ct" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.28-23.43.49.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.Launch LogTemp:Display: CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\UE_4.15 LogTemp:Display: Env CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: BranchPath = STEPHENSPC/C/Program Files/Epic Games/UE_4.15/Engine/Binaries --- GameBranchPath = STEPHENSPC/C/Program Files/Epic Games/UE_4.15/Engine/Binaries LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\stephen\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit() LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) LogTemp:Display: at iPhonePackager.Program.Main(String[] args) Recompiling Launch... Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe Launch -ModuleWithSuffix Launch 8777 Win64 Development -editorrecompile -canskiplink "C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" ] Warning: Starting HotReload took 0.0s. CompilerResultsLog: New page: Compilation - Feb 28, 2017, 6:45:44 PM CompilerResultsLog: Info Creating makefile for hot reloading Launch (ini files are newer that UBTMakefile) CompilerResultsLog: Info Compiling game modules for hot reload CompilerResultsLog: Info Parsing headers for LaunchEditor CompilerResultsLog: Info Running UnrealHeaderTool "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Intermediate\Build\Win64\LaunchEditor\Development\LaunchEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed CompilerResultsLog: Info Reflection code generated for LaunchEditor in 3.5791332 seconds CompilerResultsLog: Info Performing 5 actions (4 in parallel) CompilerResultsLog: Info Launch.generated.cpp CompilerResultsLog: Info LaunchGameMode.cpp CompilerResultsLog: Info LaunchCharacter.cpp CompilerResultsLog: Info [4/5] Link UE4Editor-Launch-8777.dll CompilerResultsLog: Info [5/5] Link UE4Editor-Launch-8777.lib CompilerResultsLog: Info Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Launch-8777.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Launch-8777.exp CompilerResultsLog: Info Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Launch-8777.suppressed.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Launch-8777.suppressed.exp CompilerResultsLog: Info Total build time: 10.25 seconds (Local executor: 2.14 seconds) LogMainFrame: MainFrame: Module compiling took 10.500 seconds LogContentBrowser: Native class hierarchy updated for 'Launch' in 0.0011 seconds. Added 2 classes and 2 folders. Display: HotReload successful (0 functions remapped 0 scriptstructs remapped) LogContentBrowser: Native class hierarchy populated in 0.0084 seconds. Added 2248 classes and 456 folders. Display: HotReload took 10.9s. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" -cook -stage -archive -archivedirectory=C:/Use rs/stephen/Desktop/This -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8746171s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Launch (ini files are newer that UBTMakefile) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Launch UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Intermediate\Build\Win64\Launch\Development\Launch.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for Launch in 6.423416 seconds UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 4 actions (4 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LaunchGameMode.cpp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LaunchCharacter.cpp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Launch.generated.cpp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [4/4] Link Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe : fatal error LNK1120: 1 unresolved externals UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 18.45 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 18.6891867s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproje ct" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.28-23.45.52.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=18.97ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Obstacle9744CCE04BB276161CE09389D958A549.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=23.20ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Obstacle8932E30842504A057D97A0B9F015D701.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset LogSavePackage: Save=13.19ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/ObstacleDD5C6C4543674461B2909282667E114F.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset LogSavePackage: Save=13.71ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Obstacle3826E57E4C24D1DF08545DB05CF30318.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset LogSlate: Took 0.009917 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=20.62ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/ObstacleE54F026A4A9DC9A4D5DF56BCC7002564.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=20.47ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Obstacle165EBF984A7DF00B370CB39C45A7AA44.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=23.37ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/ObstacleA4CB38BD42EFB5DA1E5BB6B5E84AE4FD.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=20.21ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Obstacle4598736C4BB4C78D6247D4B1382DE0A6.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=23.83ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/ObstacleA4F7473C4B9D9453163EBE90EF0D9468.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=19.46ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Obstacle21050ACB4776BA2161DAA5B1FC1C8206.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=20.65ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/ObstacleC0D6AD65460CA5A2526A0B814DA6F872.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=20.94ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/ObstacleDF2A07924B67E4F9F99648A3A380F83B.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=21.30ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/ObstacleAAA41C7C48A1E52D04116C8BDA99A539.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset LogTemp: Repeting last play command: Selected Viewport LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Game (Feb 28, 2017, 6:55:09 PM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Game LogPlayLevel: PIE: StaticDuplicateObject took: (0.001752s) LogAIModule: Creating AISystem for world Game LogPlayLevel: PIE: World Init took: (0.000891s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Game.Game to /Game/UEDPIE_0_Game.Game (0.002972s) LogInit: XAudio2 using '1 - MX279 (AMD High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'MyCustumGameMode_C' LogWorld: Bringing World /Game/UEDPIE_0_Game.Game up for play (max tick rate 0) at 2017.02.28-23.55.09 LogWorld: Bringing up level for play took: 0.001079 PIE: Info Play in editor start time for /Game/UEDPIE_0_Game -0.684 BlueprintLog: New page: Compile BP_FloorTile LogSavePackage: Save=26.67ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/BP_FloorTile548ED03A4C0BEFF8DDE3D3AA89101891.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset LogTemp: Repeting last play command: Selected Viewport LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Game (Feb 28, 2017, 6:56:42 PM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Game LogPlayLevel: PIE: StaticDuplicateObject took: (0.001855s) LogAIModule: Creating AISystem for world Game LogPlayLevel: PIE: World Init took: (0.000900s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Game.Game to /Game/UEDPIE_0_Game.Game (0.003206s) LogInit: XAudio2 using '1 - MX279 (AMD High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'MyCustumGameMode_C' LogWorld: Bringing World /Game/UEDPIE_0_Game.Game up for play (max tick rate 0) at 2017.02.28-23.56.42 LogWorld: Bringing up level for play took: 0.000989 PIE: Info Play in editor start time for /Game/UEDPIE_0_Game 0.62 LogScript:Warning: Infinite script recursion (250 calls) detected - see log for stack trace BP_FloorTile_C /Game/UEDPIE_0_Game.Game:PersistentLevel.BP_FloorTile_C_40 Function /Game/SideScrollerCPP/Blueprints/BP_FloorTile.BP_FloorTile_C:ExecuteUbergraph_BP_FloorTile:0000 PIE:Error: Error Infinite Loop detected in BP_FloorTile , asserted during SetActorLocation with the following Call Stack BlueprintLog: New page: Compile BP_FloorTile LogSavePackage: Save=26.04ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/BP_FloorTile9FA6C00F41EAC0F05E9F34B7174C62CE.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset BlueprintLog: New page: Compile Game BlueprintLog: New page: Compile MyCustumGameMode BlueprintEditorCompileResults: Info 'ReturnValue' is already a 'BP Floor Tile', you don't need Cast To BP_FloorTile . BlueprintEditorCompileResults: Info 'ReturnValue' is already a 'Obstacle', you don't need Cast To Obstacle . Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyCustumGameMode" FILE="../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset" SILENT=true LogSavePackage: Save=20.17ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/MyCustumGameMode3B0C67544624142687D03C9895E85455.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset LogTemp: Repeting last play command: Selected Viewport LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Game (Feb 28, 2017, 6:59:11 PM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Game LogPlayLevel: PIE: StaticDuplicateObject took: (0.022608s) LogAIModule: Creating AISystem for world Game LogPlayLevel: PIE: World Init took: (0.000935s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Game.Game to /Game/UEDPIE_0_Game.Game (0.024010s) LogInit: XAudio2 using '1 - MX279 (AMD High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'MyCustumGameMode_C' LogWorld: Bringing World /Game/UEDPIE_0_Game.Game up for play (max tick rate 0) at 2017.02.28-23.59.11 LogWorld: Bringing up level for play took: 0.000892 PIE: Info Play in editor start time for /Game/UEDPIE_0_Game -0.58 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogTemp: Repeting last play command: Selected Viewport LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Game (Feb 28, 2017, 6:59:27 PM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Game LogPlayLevel: PIE: StaticDuplicateObject took: (0.001910s) LogAIModule: Creating AISystem for world Game LogPlayLevel: PIE: World Init took: (0.000888s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Game.Game to /Game/UEDPIE_0_Game.Game (0.003187s) LogInit: XAudio2 using '1 - MX279 (AMD High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'MyCustumGameMode_C' LogWorld: Bringing World /Game/UEDPIE_0_Game.Game up for play (max tick rate 0) at 2017.02.28-23.59.27 LogWorld: Bringing up level for play took: 0.001190 PIE: Info Play in editor start time for /Game/UEDPIE_0_Game 0.066 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere) Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Game" FILE="../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/Game.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogSavePackage: Save=104.96ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Game2EB738BF449AFE96077BF484281BF2D3.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/Game.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/Game.umap LogFileHelpers: Saving map 'Game' took 0.243 LogSavePackage: Save=25.42ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/BP_FloorTileE5365FF24C9833BA84FB938AFC3986A6.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset BlueprintLog: New page: Compile BP_FloorTile LogSavePackage: Save=26.34ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/BP_FloorTileD370506C41C3A479C1C0D4BF06752FE4.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset LogTemp: Repeting last play command: Selected Viewport LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Game (Feb 28, 2017, 7:00:02 PM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Game LogPlayLevel: PIE: StaticDuplicateObject took: (0.001579s) LogAIModule: Creating AISystem for world Game LogPlayLevel: PIE: World Init took: (0.001008s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Game.Game to /Game/UEDPIE_0_Game.Game (0.002979s) LogInit: XAudio2 using '1 - MX279 (AMD High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'MyCustumGameMode_C' LogWorld: Bringing World /Game/UEDPIE_0_Game.Game up for play (max tick rate 0) at 2017.03.01-00.00.02 LogWorld: Bringing up level for play took: 0.001207 PIE: Info Play in editor start time for /Game/UEDPIE_0_Game 0.272 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' BlueprintLog: New page: Compile BP_FloorTile LogSavePackage: Save=26.75ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/BP_FloorTile644C9CE4413CCD8C47B47BABD37A2623.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=22.01ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Obstacle9EFCEA8A40C4FEF63CD7E09719AD6ED0.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset LogTemp: Repeting last play command: Selected Viewport LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Game (Feb 28, 2017, 7:01:44 PM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Game LogPlayLevel: PIE: StaticDuplicateObject took: (0.001784s) LogAIModule: Creating AISystem for world Game LogPlayLevel: PIE: World Init took: (0.000848s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Game.Game to /Game/UEDPIE_0_Game.Game (0.003057s) LogInit: XAudio2 using '1 - MX279 (AMD High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'MyCustumGameMode_C' LogWorld: Bringing World /Game/UEDPIE_0_Game.Game up for play (max tick rate 0) at 2017.03.01-00.01.44 LogWorld: Bringing up level for play took: 0.000817 PIE: Info Play in editor start time for /Game/UEDPIE_0_Game 0.23 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=19.61ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Obstacle92D33EF94D6D245DAFFC529FC9A06BDD.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset BlueprintLog: New page: Compile MyCustumGameMode BlueprintEditorCompileResults: Info 'ReturnValue' is already a 'BP Floor Tile', you don't need Cast To BP_FloorTile . BlueprintEditorCompileResults: Info 'ReturnValue' is already a 'Obstacle', you don't need Cast To Obstacle . Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyCustumGameMode" FILE="../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset" SILENT=true LogSavePackage: Save=16.47ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/MyCustumGameMode3827AAF04D4F849F09A54FBA7CC0C241.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" -cook -stage -archive -archivedirectory=C:/Use rs/stephen/Desktop/This -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8656104s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe : fatal error LNK1120: 1 unresolved externals UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 6.20 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6.4545546s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproje ct" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.01-00.03.17.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=18.95ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Obstacle9BAFB41B4DD2CDAD93653084BD8DBAFA.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset LogTemp: Repeting last play command: Selected Viewport LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Game (Feb 28, 2017, 7:04:19 PM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Game LogPlayLevel: PIE: StaticDuplicateObject took: (0.002263s) LogAIModule: Creating AISystem for world Game LogPlayLevel: PIE: World Init took: (0.000971s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Game.Game to /Game/UEDPIE_0_Game.Game (0.003671s) LogInit: XAudio2 using '1 - MX279 (AMD High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'MyCustumGameMode_C' LogWorld: Bringing World /Game/UEDPIE_0_Game.Game up for play (max tick rate 0) at 2017.03.01-00.04.19 LogWorld: Bringing up level for play took: 0.000995 PIE: Info Play in editor start time for /Game/UEDPIE_0_Game -0.294 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Game.Game:PersistentLevel' has LevelScriptBlueprint '/Game/Game.Game:PersistentLevel.Game' with GeneratedClass '/Game/Game.Game_C' with ClassGeneratedBy '/Game/Game.Game:PersistentLevel.Game' UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" -cook -stage -archive -archivedirectory=C:/Use rs/stephen/Desktop/This -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8786308s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe : fatal error LNK1120: 1 unresolved externals UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 5.88 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6.1203184s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproje ct" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.01-00.04.34.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogEditorTransaction: Undo Modify Component(s) LogSavePackage: Save=12.91ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Obstacle4066985A4DE157667280FEAD40545186.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=18.68ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Obstacle89A05D5240A8C696A74B21B40BEA10BB.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset BlueprintLog: New page: Compile Obstacle LogSavePackage: Save=19.35ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/Obstacle8CEFE1B946BDE4F743395A972A687F8B.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/Obstacle.uasset UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" -cook -stage -archive -archivedirectory=C:/Use rs/stephen/Desktop/This -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8666121s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe : fatal error LNK1120: 1 unresolved externals UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 5.97 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6.2293933s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproje ct" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.01-00.06.04.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error BlueprintLog: New page: Compile MyCustumGameMode BlueprintEditorCompileResults: Info 'ReturnValue' is already a 'BP Floor Tile', you don't need Cast To BP_FloorTile . BlueprintEditorCompileResults: Info 'ReturnValue' is already a 'Obstacle', you don't need Cast To Obstacle . Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyCustumGameMode" FILE="../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset" SILENT=true LogSavePackage: Save=14.83ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/MyCustumGameModeCDE223064AB20F78259164ADF2E7551E.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset BlueprintLog: New page: Compile BP_FloorTile LogSavePackage: Save=25.70ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/BP_FloorTile3FA91E45479446F873E509BB417D1E43.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" -cook -stage -archive -archivedirectory=C:/Use rs/stephen/Desktop/This -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8365909s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe : fatal error LNK1120: 1 unresolved externals UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 5.90 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6.1543424s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproje ct" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.01-00.07.19.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error BlueprintLog: New page: Compile MyCustumGameMode BlueprintEditorCompileResults: Info 'ReturnValue' is already a 'BP Floor Tile', you don't need Cast To BP_FloorTile . BlueprintEditorCompileResults: Info 'ReturnValue' is already a 'Obstacle', you don't need Cast To Obstacle . Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyCustumGameMode" FILE="../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset" SILENT=true LogSavePackage: Save=14.21ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/MyCustumGameModeCD3E46B549252F832949C387008CB2E7.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" -cook -stage -archive -archivedirectory=C:/Use rs/stephen/Desktop/This -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.845597s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe : fatal error LNK1120: 1 unresolved externals UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 6.10 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6.3284649s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproje ct" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.01-00.08.28.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error BlueprintLog: New page: Compile BP_FloorTile LogSavePackage: Save=25.94ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/BP_FloorTile13E971184FB1035E10AD0DB6FEF19D2D.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" -cook -stage -archive -archivedirectory=C:/Use rs/stephen/Desktop/This -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8626095s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe : fatal error LNK1120: 1 unresolved externals UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 6.08 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6.3354699s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproje ct" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.01-00.09.05.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error BlueprintLog: New page: Compile BP_FloorTile LogSavePackage: Save=25.58ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/BP_FloorTile44C592A341E8426FB66096BD7A036F09.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/SideScrollerCPP/Blueprints/BP_FloorTile.uasset BlueprintLog: New page: Compile MyCustumGameMode BlueprintEditorCompileResults: Info 'ReturnValue' is already a 'BP Floor Tile', you don't need Cast To BP_FloorTile . BlueprintEditorCompileResults: Info 'ReturnValue' is already a 'Obstacle', you don't need Cast To Obstacle . Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyCustumGameMode" FILE="../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset" SILENT=true LogSavePackage: Save=14.76ms LogSavePackage: Moving '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Saved/MyCustumGameModeF1C8513E464107653C192CAD8F175DB8.tmp' to '../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/stephen/Documents/Unreal Projects/Launch/Content/MyCustumGameMode.uasset UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/stephen/Documents/Unreal Projects/Launch/Launch.uproject" -cook -stage -archive -archivedirectory=C:/Use rs/stephen/Desktop/This -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8155755s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.lib and object C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe : fatal error LNK1120: 1 unresolved externals UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\stephen\Documents\Unreal Projects\Launch\Binaries\Win64\Launch.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 6.02 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6.2724248s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Launch Win64 Development -Project="C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproje ct" "C:\Users\stephen\Documents\Unreal Projects\Launch\Launch.uproject" -remoteini="C:\Users\stephen\Documents\Unreal Projects\Launch" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.01-00.09.46.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error