LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-390263261) SRandInit(-390263259). LogTaskGraph: Started task graph with 4 named threads and 9 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.096425 OCULUS: Info: [CAPI] LibOVR module is located at C:\Program Files (x86)\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll OCULUS: Debug: Connected to the server running version (prod = 1).1.4.0(build = 224996) feature version = 0. Client runs version (prod = 1).1.4.0(build = 224996) feature version = 0 OCULUS: Debug: [HMDState] Using default profile default OCULUS: Info: IAD changed to 64.0mm OCULUS: Debug: [SharedMemory] Creating factory LogInit: Version: 4.12.2-3005592+++UE4+Release-4.12 LogInit: API Version: 2992821 LogInit: Net Version: 3005592 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jun 8 2016 08:57:49 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.12 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.12/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: ADMIN-PC LogInit: User: admin LogInit: CPU Page size=65536, Cores=6 LogInit: High frequency timer resolution =3.320428 MHz LogMemory: Memory total: Physical=31.9GB (32GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 196.48 MB used, 196.48 MB peak LogMemory: Process Virtual Memory: 199.01 MB used, 199.01 MB peak LogMemory: Physical Memory: 12865.23 MB used, 32686.81 MB total LogMemory: Virtual Memory: 605.32 MB used, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX TITAN Z' (Feature Level 11_0) LogD3D11RHI: 6074/0/16343 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de LogD3D11RHI: 1. 'NVIDIA GeForce GTX TITAN Z' (Feature Level 11_0) LogD3D11RHI: 6074/0/16343 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 2. 'NVIDIA GeForce GTX 770' (Feature Level 11_0) LogD3D11RHI: 1989/0/16343 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 3. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/16343 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1001 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 770' (P:0 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 770' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce GTX 770' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 770' (P:0 D:0) LogWindows: 4. 'NVIDIA GeForce GTX TITAN Z' (P:1 D:1) LogWindows: 5. 'NVIDIA GeForce GTX TITAN Z' (P:0 D:1) LogWindows: 6. 'NVIDIA GeForce GTX TITAN Z' (P:0 D:0) LogWindows: 7. 'NVIDIA GeForce GTX TITAN Z' (P:0 D:0) LogWindows: 8. 'NVIDIA GeForce GTX TITAN Z' (P:0 D:1) LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:5 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX TITAN Z LogD3D11RHI: Driver Version: 368.39 (internal:10.18.13.6839, unified:368.39) LogD3D11RHI: Driver Date: 6-2-2016 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is 17 characters bigger than the processId version (E:/unreal/MyProjectTestCrash/Intermediate/Shaders/WorkingDirectory/10716/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/admin/AppData/Local/Temp/UnrealShaderWorkingDir/DBB013224B476EE8459AE2B335C9A9C5/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.18s 48MB C:/Users/admin/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/admin/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/unreal/MyProjectTestCrash/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/unreal/MyProjectTestCrash/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogAssetRegistry: FAssetRegistry took 0.0211 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.020332 seconds LogUObjectArray: 28739 objects as part of root set at end of initial load. LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: SteamVR failed to initialize. Err: 110 LogHMD: SteamVR failed to initialize. Err: 110 LogHMD: Oculus plugin initialized. Version: 4.12.2-3005592+++UE4+Release-4.12, LibOVR: 1.4.0, SDK: 1.3.2, built Jun 8 2016, 08:59:00 OCULUS: Debug: [HMDState] Using default profile default OCULUS: Info: IAD changed to 64.0mm LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.02s 48MB C:/Users/admin/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogFileCache: Scanning file cache for directory 'E:/unreal/MyProjectTestCrash/Content/' took 0.01s LogCook:Display: Mobile HDR setting 1 SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Untitled_1 LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 40.898ms to complete. LogFileHelpers: Loading map 'Template_Default' took 0.424 LogCollectionManager: Loaded 0 collections in 0.001610 seconds LogFileCache: Scanning file cache for directory 'E:/unreal/MyProjectTestCrash/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/unreal/MyProjectTestCrash/Content/Developers/admin/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/unreal/MyProjectTestCrash/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds LogContentBrowser: Native class hierarchy populated in 0.0079 seconds. Added 2047 classes and 369 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 9.84 seconds (BP compile: 0.05 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogOcInput: OculusInput is initialized. Init status 0. Runtime version: 1.4.0 LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 972x924 (Frame:2). LogAssetRegistry: Asset discovery search completed in 4.9855 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000103 seconds (updated 0 objects) Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="E:/unreal/MyProjectTestCrash/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=27.02ms LogSavePackage: Moving 'E:/unreal/MyProjectTestCrash/Saved/UEDPCUntitled_122B0364E447F5178E4D7918706109CA3.tmp' to 'E:/unreal/MyProjectTestCrash/Saved/Autosaves/Temp/UEDPCUntitled_1.umap' LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Autosaves/Temp/UEDPCUntitled_1.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/unreal/MyProjectTestCrash/MyProjectTestCrash.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/unreal/MyProjectTestCrash/MyProjectTestCrash.uproject -cook MainFrameActions: Packaging (Windows (32-bit)): -stage -archive -archivedirectory=C:/Users/admin/Desktop/Packages/TESt -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (32-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\unreal\MyProjectTestCrash\MyProjectTestCrash.uproject MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cleaning cooked data. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\unreal\MyProjectTestCrash\MyProjectTestCrash.uproject MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.06.14-00.35.47.txt MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\unreal\MyProjectTestCrash\MyProjectTestCrash.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.0 6.14-00.35.47.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProjectTestCrash MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-201847267) SRandInit(-201847265). MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.48:518][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.48:976][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:031][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/admin/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:052][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:673][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:683][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:694][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:704][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:713][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:722][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:730][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:738][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:746][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:755][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:767][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:786][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:786][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:787][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:809][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:817][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:825][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:833][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:841][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.49:841][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.50:983][ 0]LogCook:Display: Max memory allowance for cook 8192mb MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.50:983][ 0]LogCook:Display: Mobile HDR setting 1 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.51:116][ 0]LogCook:Display: Done creating registry. It took 0.13s. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.51:150][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:171][ 0]LogTexture:Display: Building textures: VirtualJoystick_Thumb (BGRA8) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:171][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:172][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:177][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:216][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:216][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:219][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:219][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:223][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:223][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/T MainFrameActions: Packaging (Windows (32-bit)): exturing/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:225][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:225][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctio MainFrameActions: Packaging (Windows (32-bit)): ns02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:226][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:227][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResol MainFrameActions: Packaging (Windows (32-bit)): ution.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:228][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:228][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/T MainFrameActions: Packaging (Windows (32-bit)): exturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 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UE4Editor-Cmd: [2016.06.14-04.35.54:519][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:521][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:522][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StretchingHandle -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:523][ 0]LogSavePackage:Display: Finished SavePackage 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(32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:529][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:530][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:531][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:532][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:534][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:535][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:538][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:538][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:541][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:541][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:543][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:543][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:546][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:547][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:548][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:549][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:554][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:554][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:556][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:556][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:558][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:559][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:559][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:560][ 0]LogCook:Display: Cooking /Engine/Tutorial/Installation/InstallingVisualStudioTutorial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Installation/InstallingVisualStudioTutor MainFrameActions: Packaging (Windows (32-bit)): ial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:561][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for InstallingVisualStudioTutorial. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:562][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:563][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:563][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:565][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:565][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:568][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:568][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:569][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:569][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:572][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:572][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:573][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:574][ 0]LogCook:Display: Cooking /Paper2D/DummySprite -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:576][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:576][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:578][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:579][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:581][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:582][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:589][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:590][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:592][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:594][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:596][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:597][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:607][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:608][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:609][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:609][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:610][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:611][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:613][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:613][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:614][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:615][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:616][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:616][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cube -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:618][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:619][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Sphere -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:621][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:622][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cylinder -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:625][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:626][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cone -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:627][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:629][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:678][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:679][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:711][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:711][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:712][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:713][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:714][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:714][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:715][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:715][ 0]LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:721][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:722][ 0]LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:724][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:724][ 0]LogCook:Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:726][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:727][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:730][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:730][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:740][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:741][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:743][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:744][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:747][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:748][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:751][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:755][ 0]LogTexture:Display: Building textures: icon_Editor_Preferences_General_40x (BGRA8) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:756][ 0]LogTexture:Display: Building textures: Paper2DSprite_TutorialIcon (BGRA8) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:756][ 0]LogTexture:Display: Building textures: icon_ShowSkeletalMeshes_40x (BGRA8) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:756][ 0]LogTexture:Display: Building textures: Landscape (BGRA8) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:756][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:758][ 0]LogTexture:Display: Building textures: Foliage (BGRA8) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:759][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. 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Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:766][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutoria MainFrameActions: Packaging (Windows (32-bit)): l.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:768][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:768][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/Blueprin MainFrameActions: Packaging (Windows (32-bit)): tMacroLibrariesEditorOverview.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:769][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:770][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAs MainFrameActions: Packaging (Windows (32-bit)): sets/Tutorial_BP_MacroLib.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:776][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:776][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInt MainFrameActions: Packaging (Windows (32-bit)): erfacesEditorOverview.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:778][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:779][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:780][ 0]LogTexture:Display: Building textures: BlueprintInterface_64x (BGRA8) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:781][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:781][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEdi MainFrameActions: Packaging (Windows (32-bit)): torOverview.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:782][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:783][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial. MainFrameActions: Packaging (Windows (32-bit)): uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:785][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:785][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:796][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:797][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:799][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:799][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:802][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:802][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMateria MainFrameActions: Packaging (Windows (32-bit)): l.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:805][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:805][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uass MainFrameActions: Packaging (Windows (32-bit)): et MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:806][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:807][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:812][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:813][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uass MainFrameActions: Packaging (Windows (32-bit)): et MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:815][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:815][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Charac MainFrameActions: Packaging (Windows (32-bit)): ter/NewBlendSpace1D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:817][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:817][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Characte MainFrameActions: Packaging (Windows (32-bit)): r/Tutorial_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:822][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:823][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:824][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:825][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Char MainFrameActions: Packaging (Windows (32-bit)): acter/Tutorial_Walk_Fwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:827][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:827][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/ MainFrameActions: Packaging (Windows (32-bit)): TutorialTPP.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:831][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:831][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Charac MainFrameActions: Packaging (Windows (32-bit)): ter/TutorialTPP_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:839][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:839][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAsse MainFrameActions: Packaging (Windows (32-bit)): ts/Character/TutorialTPP_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:843][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:843][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:846][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:846][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:855][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:856][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Char MainFrameActions: Packaging (Windows (32-bit)): acter/TutorialCharacter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:866][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:867][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:868][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:889][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.54:890][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved. 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UE4Editor-Cmd: [2016.06.14-04.35.55:175][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:176][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:202][ 0]LogTexture:Display: Building textures: T_MobileMenu2 (AutoDXT) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:202][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:204][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:208][ 0]LogTexture:Display: Building textures: MobileHUDButton1_on (AutoDXT) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:208][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:210][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:213][ 0]LogTexture:Display: Building textures: MobileHUDButton1_off (AutoDXT) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:214][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:215][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:221][ 0]LogTexture:Display: Building textures: MobileHUDButton2_off (AutoDXT) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:221][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:222][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:225][ 0]LogTexture:Display: Building textures: T_Castle_ThumbstickOutter (BGRA8) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:225][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:226][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:244][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad2 (AutoDXT) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:244][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:245][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:252][ 0]LogTexture:Display: Building textures: VirtualJoystick_Background (BGRA8) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:252][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:254][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:260][ 0]LogTexture:Display: Building textures: MobileHUDButton2_on (AutoDXT) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:261][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:262][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:264][ 0]LogTexture:Display: Building textures: MobileHUDButton3 (AutoDXT) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:264][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:265][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:270][ 0]LogTexture:Display: Building textures: MobileHUDDirectionStick (AutoDXT) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:270][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:271][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:285][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad (AutoDXT) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:285][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:286][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:304][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad3 (AutoDXT) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:304][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:306][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:308][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/DefaultNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:322][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:331][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:333][ 0]LogTexture:Display: Building textures: T_Castle_ThumbstickInner (BGRA8) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:333][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:334][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:361][ 0]LogTexture:Display: Building textures: T_MobileControls_texture (AutoDXT) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:361][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.55:363][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/MyProjectTestCrash/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:425][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:428][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 190, size is 95.48kb MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:437][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:494][ 0]LogCook:Display: Cook by the book total time in tick 1.578556s total time 5.509757 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:495][ 0]LogCookCommandlet:Display: CookStats MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:495][ 0]LogCookCommandlet:Display: --------- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:495][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=198,TimeSec=0.092950,MB=20.630530,MB/s=221.953552,Node= 0: LimitKeyLength MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:495][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=146,TimeSec=0.896837,MB=22.871640,MB/s=25.502558,Node= 0: LimitKeyLength MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:496][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=24,TimeSec=0.001784,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:496][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=37,TimeSec=0.001889,MB=1.222770,MB/s=647.237187,Node= 0: LimitKeyLength MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:496][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=55,TimeSec=0.007834,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:496][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=24,TimeSec=0.003787,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:497][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=198,TimeSec=0.083658,MB=21.366673,MB/s=255.406279,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:497][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=146,TimeSec=0.893900,MB=22.906794,MB/s=25.625674,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:497][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=24,TimeSec=0.001557,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:498][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=37,TimeSec=0.622698,MB=1.231586,MB/s=1.977823,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:498][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=55,TimeSec=0.007384,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:498][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=24,TimeSec=0.003542,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:498][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=37,TimeSec=0.000916,MB=1.231586,MB/s=1343.869259,Node= 0. 0: AsyncPutSync MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:499][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=198,TimeSec=0.083393,MB=21.366673,MB/s=256.217974,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:499][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=133,TimeSec=0.893491,MB=22.145724,MB/s=24.785603,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:499][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=24,TimeSec=0.001484,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:500][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=37,TimeSec=0.616789,MB=1.231586,MB/s=1.996772,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:500][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=55,TimeSec=0.007305,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:500][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=24,TimeSec=0.003468,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:501][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=37,TimeSec=0.002590,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:501][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=37,TimeSec=0.002833,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:501][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=25,TimeSec=0.002527,MB=4.877443,MB/s=1929.837863,Node= 0. 0. 0. 0: AsyncPut MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:501][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Miss,Count=25,TimeSec=0.001094,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0: AsyncPutSync MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:502][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=85,TimeSec=0.002707,MB=7.198331,MB/s=2658.976461,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/admin/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:502][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=25,TimeSec=0.002352,MB=4.877443,MB/s=2073.383606,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/admin/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:503][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=85,TimeSec=0.000188,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/admin/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:503][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=217,TimeSec=0.000128,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/admin/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:503][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=256,TimeSec=0.000099,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/admin/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:504][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=113,TimeSec=0.043272,MB=1.990257,MB/s=45.994293,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:504][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=198,TimeSec=0.000385,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed. MainFrameActions: Packaging (Windows (32-bit)): ddp MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:505][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=79,TimeSec=0.000172,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:505][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=268,TimeSec=0.000679,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed MainFrameActions: Packaging (Windows (32-bit)): .ddp MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:505][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=133,TimeSec=0.879881,MB=22.145724,MB/s=25.169012,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:506][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=37,TimeSec=0.616656,MB=1.231586,MB/s=1.997201,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:506][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=55,TimeSec=0.007147,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:506][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=24,TimeSec=0.003388,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:507][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=170,TimeSec=0.015427,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:507][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=61,TimeSec=0.004096,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:507][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=133,TimeSec=0.864517,MB=22.147754,MB/s=25.618631,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/admin/AppData/Local/UnrealEngi MainFrameActions: Packaging (Windows (32-bit)): ne/Common/DerivedDataCache MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:508][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=37,TimeSec=0.615349,MB=1.232151,MB/s=2.002360,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/admin/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:508][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=55,TimeSec=0.007132,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/admin/AppData/Local/UnrealEngi MainFrameActions: Packaging (Windows (32-bit)): ne/Common/DerivedDataCache MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:508][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=24,TimeSec=0.003378,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/admin/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:509][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=170,TimeSec=0.015385,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/admin/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:509][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=135,TimeSec=0.007429,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/admin/AppData/Local/UnrealEn MainFrameActions: Packaging (Windows (32-bit)): gine/Common/DerivedDataCache MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:510][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=198,TimeSec=0.000125,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:510][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=13,TimeSec=0.000166,MB=0.761069,MB/s=4586.344476,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:510][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=157,TimeSec=0.000209,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:510][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=37,TimeSec=0.000296,MB=1.231586,MB/s=4155.888368,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:511][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=79,TimeSec=0.000092,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:511][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=37,TimeSec=0.000045,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:511][ 0]LogCookCommandlet:Display: DDC.Summary,TotalGetHits=344,TotalGets=368,TotalHitPct=0.934783,LocalHitPct=0.361413,SharedHitPct=0.000000,OtherHitPct=0.573370,MissPct=0.065217 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:512][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0,CookWallTimeSec=9.300300 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:512][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0,StartupWallTimeSec=3.788253 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:512][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0,NewCookTimeSec=5.511418 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:512][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 0,StartCookByTheBookTimeSec=2.761367 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:512][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1,TickCookOnTheSideTimeSec=2.709521 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:512][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 0,TickCookOnTheSideLoadPackagesTimeSec=0.051321 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:512][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 1,TickCookOnTheSideResolveRedirectorsTimeSec=0.419302 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:513][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 2,TickCookOnTheSideSaveCookedPackageTimeSec=0.966610 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:513][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 3,TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.013433 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:513][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 4,TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.096220 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:513][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 2,TickLoopGCTimeSec=0.029525 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:513][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 3,TickLoopRecompileShaderRequestsTimeSec=0.002244 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:514][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 4,TickLoopShaderProcessAsyncResultsTimeSec=0.000943 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:514][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 5,TickLoopProcessDeferredCommandsTimeSec=0.001077 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:514][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 6,TickLoopTickCommandletStatsTimeSec=0.000281 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:514][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:514][ 0]LogInit:Display: Success - 0 error(s), 0 warning(s) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.06.14-04.35.56:514][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Execution of commandlet took: 5.53 seconds MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 10.0392847s to run UE4Editor-Cmd.exe, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND COMPLETED ********** MainFrameActions: Packaging (Windows (32-bit)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** MainFrameActions: Packaging (Windows (32-bit)): Project.CreateStagingManifest: Creating Staging Manifest... MainFrameActions: Packaging (Windows (32-bit)): Project.CleanStagingDirectory: Cleaning Stage Directory: E:\unreal\MyProjectTestCrash\Saved\StagedBuilds\WindowsNoEditor MainFrameActions: Packaging (Windows (32-bit)): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. MainFrameActions: Packaging (Windows (32-bit)): Project.RunUnrealPak: Running UnrealPak ******* MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\Win64\UnrealPak.exe E:\unreal\MyProjectTestCrash\Saved\StagedBuilds\WindowsNoEditor\MyProjectTestCrash\Content\Paks\MyProjectTestCrash-WindowsNoEditor.pak -create="C:\Users\admin\AppDa MainFrameActions: Packaging (Windows (32-bit)): ta\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.12\PakList_MyProjectTestCrash-WindowsNoEditor.txt" -installed -order=E:\unreal\MyProjectTestCrash\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log -UTF8Output -multiprocess MainFrameActions: Packaging (Windows (32-bit)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.12\PakList_MyProjectTestCrash-WindowsNoEditor.txt MainFrameActions: Packaging (Windows (32-bit)): UnrealPak: LogPakFile:Display: Added 962 entries to add to pak file. MainFrameActions: Packaging (Windows (32-bit)): UnrealPak: LogPakFile:Display: Loading pak order file E:\unreal\MyProjectTestCrash\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log... MainFrameActions: Packaging (Windows (32-bit)): UnrealPak: LogPakFile:Display: Finished loading pak order file E:\unreal\MyProjectTestCrash\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. MainFrameActions: Packaging (Windows (32-bit)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file... MainFrameActions: Packaging (Windows (32-bit)): UnrealPak: LogPakFile:Display: Collected 962 files in 0.01s. MainFrameActions: Packaging (Windows (32-bit)): UnrealPak: LogPakFile:Display: Added 962 files, 55129442 bytes total, time 1.04s. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.5799614s to run UnrealPak.exe, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): Project.CreatePak: UnrealPak Done ******* MainFrameActions: Packaging (Windows (32-bit)): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: E:\unreal\MyProjectTestCrash\Saved\StagedBuilds\WindowsNoEditor MainFrameActions: Packaging (Windows (32-bit)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** MainFrameActions: Packaging (Windows (32-bit)): Project.Package: ********** PACKAGE COMMAND STARTED ********** MainFrameActions: Packaging (Windows (32-bit)): Project.Package: ********** PACKAGE COMMAND COMPLETED ********** MainFrameActions: Packaging (Windows (32-bit)): Project.Archive: ********** ARCHIVE COMMAND STARTED ********** MainFrameActions: Packaging (Windows (32-bit)): Project.Archive: ********** ARCHIVE COMMAND COMPLETED ********** MainFrameActions: Packaging (Windows (32-bit)): Automation.Execute: BUILD SUCCESSFUL MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=0 (Success) MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit