LogAssetRegistry: Asset discovery search completed in 46.5220 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000002 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000337 seconds (updated 0 objects) LogTemp:Display: Executing iPhonePackager Validate Engine -project C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Sudoku.uproject -bundlename com.m2pixels.sudoku LogTemp:Display: CWD: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNet\IOS LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\4.11 LogTemp:Display: Env CWD: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNet\IOS LogTemp:Display: BranchPath = 790-5WGVHS1/C/Program Files/Epic Games/4.11/Engine/Binaries --- GameBranchPath = 790-5WGVHS1/C/Program Files/Epic Games/4.11/Engine/Binaries LogTemp:Display: Searching for mobile provisions that match the game 'Sudoku' with CFBundleIdentifier='com.m2pixels.sudoku' in 'C:\Users\user\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' LogTemp:Display: Phase 0 considering provision 'Sudoku.mobileprovision' named 'sudokuwindows' LogTemp:Display: Looking for a certificate that matches the application identifier '49K36Q6MDD.com.m2pixels.sudoku' LogTemp:Display: .. Provision entry SN '77ED27A231F70BA2' matched 1 installed certificate(s) LogTemp:Display: .. .. Installed certificate 'iPhone Developer: ******* (E5MUWWKJJJ)' is valid (choosing it) (range '9/25/2015 9:09:12 PM' to '9/24/2016 9:09:12 PM') LogTemp:Display: Picked 'Sudoku.mobileprovision' with AppID '49K36Q6MDD.com.m2pixels.sudoku' and Name 'sudokuwindows' as a matching provision for the game 'Sudoku' LogTemp:Display: Looking for a certificate that matches the application identifier '49K36Q6MDD.com.m2pixels.sudoku' LogTemp:Display: .. Provision entry SN '77ED27A231F70BA2' matched 1 installed certificate(s) LogTemp:Display: .. .. Installed certificate 'iPhone Developer: *********** (E5MUWWKJJJ)' is valid (choosing it) (range '9/25/2015 9:09:12 PM' to '9/24/2016 9:09:12 PM') LogTemp:Display: Executing iPhonePackager Validate Engine -project C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Sudoku.uproject -bundlename com.m2pixels.sudoku CWD: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNet\IOS Initial Dir: C:\Program Files\Epic Games\4.11 Env CWD: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNet\IOS BranchPath = 790-5WGVHS1/C/Program Files/Epic Games/4.11/Engine/Binaries --- GameBranchPath = 790-5WGVHS1/C/Program Files/Epic Games/4.11/Engine/Binaries Searching for mobile provisions that match the game 'Sudoku' with CFBundleIdentifier='com.m2pixels.sudoku' in 'C:\Users\user\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' Phase 0 considering provision 'Sudoku.mobileprovision' named 'sudokuwindows' Looking for a certificate that matches the application identifier '49K36Q6MDD.com.m2pixels.sudoku' .. Provision entry SN '77ED27A231F70BA2' matched 1 installed certificate(s) .. .. Installed certificate 'iPhone Developer: ******** (E5MUWWKJJJ)' is valid (choosing it) (range '9/25/2015 9:09:12 PM' to '9/24/2016 9:09:12 PM') Picked 'Sudoku.mobileprovision' with AppID '49K36Q6MDD.com.m2pixels.sudoku' and Name 'sudokuwindows' as a matching provision for the game 'Sudoku' Looking for a certificate that matches the application identifier '49K36Q6MDD.com.m2pixels.sudoku' .. Provision entry SN '77ED27A231F70BA2' matched 1 installed certificate(s) .. .. Installed certificate 'iPhone Developer: ******** (E5MUWWKJJJ)' is valid (choosing it) (range '9/25/2015 9:09:12 PM' to '9/24/2016 9:09:12 PM') LogPlayLevel: Launcher Device ID: IOS@All_iOS_On_790-5WGVHS1 LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../../../../Users/user/Documents/Unreal Projects/Sudoku - 4.11/Content ini setting was out of date LogChunkManifestGenerator: bChunkHardReferencesOnly: 0 LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Save=1.52ms LogSavePackage: Async saving from memory to 'C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogSavePackage: Total save time: 1.98ms LogSavePackage:Display: Finished SavePackage C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset . . . . LogSavePackage: Total save time: 5.00ms LogSavePackage:Display: Finished SavePackage C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogSavePackage: Save=1.35ms LogSavePackage: Async saving from memory to 'C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' LogSavePackage: Total save time: 2.15ms LogSavePackage:Display: Finished SavePackage C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogCook:Display: Cooking /Game/Blueprints/GameMode -> C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Saved/Cooked/IOS/Sudoku/Content/Blueprints/GameMode.uasset LogSavePackage: Save=14.11ms LogSavePackage: Async saving from memory to 'C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Saved/Cooked/IOS/Sudoku/Content/Blueprints/GameMode.uasset' LogSavePackage: Total save time: 14.95ms LogSavePackage:Display: Finished SavePackage C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Saved/Cooked/IOS/Sudoku/Content/Blueprints/GameMode.uasset LogContentBrowser: Native class hierarchy updated for 'BlueprintNativeCodeGen' in 0.0005 seconds. Added 1 classes and 0 folders. LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0 LogChunkManifestGenerator: Chunk: 0, Started with 1062 packages, Final after dependency resolve: 1062 LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 961, size is 214.24kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 54.516635s total time 68.120346 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 61.847898 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_269c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_e04_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Program.Main: 2016-01-07T03:04:04.8545351Z: Running on WindowsHostPlatform as a 64-bit process. LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Sudoku.uproject BuildCookRun -project=C:/Users/user/Documents/Unreal Projects/Sudoku - 4.11/Sudoku.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=IOS -map=/Game/Maps/Minimal_Default -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/Maps/Minimal_Default -Messaging -device=IOS@All_iOS_On_790-5WGVHS1 -addcmdline=-SessionId=E88158DB4505BCF15A50CCA5CA95598A -SessionOwner='user' -SessionName='Launch On Device' LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability. LogPlayLevel: Automation.Process: Compiling scripts. LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\user\Documents\Unreal Projects\Sudoku - 4.11\Sudoku.uproject LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest... LogPlayLevel: CookPlat IOS, this IOSPlatform LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.006654 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_15c4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_e04_0///####STATCAT_Advanced#### LogPlayLevel: Getting IOS Deploy() LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\user\Documents\Unreal Projects\Sudoku - 4.11\Saved\StagedBuilds\IOS LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\user\Documents\Unreal Projects\Sudoku - 4.11\Saved\StagedBuilds\IOS LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\user\Documents\Unreal Projects\Sudoku - 4.11\Saved\StagedBuilds\IOS LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: C:\Users\user\Documents\Unreal Projects\Sudoku - 4.11\Saved\StagedBuilds\IOS LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Backup -file "C:\Users\user\Documents\Unreal Projects\Sudoku - 4.11\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt" -file "C:\Users\user\Documents\Unreal Projects\Sudoku - 4.11\Saved\StagedBuilds\IOS\Manifest_NonUFSFiles.txt" -device All_iOS_On_790-5WGVHS1 -bundle com.YourCompany.Sudoku LogPlayLevel: DeploymentServer: [deploy] Created deployment server. LogPlayLevel: DeploymentServer: [DD] Trying to connect to mobile device running iOS ... LogPlayLevel: DeploymentServer: [DD] Mobile Device 'Unknown-Host' connected LogPlayLevel: DeploymentServer: Failed to connect to bundle 'com.YourCompany.Sudoku' with Unknown error 0xE80000B7 LogPlayLevel: DeploymentServer: [DD] ... Error: Failed to connect to bundle 'com.YourCompany.Sudoku' LogPlayLevel: DeploymentServer: [DD] LogPlayLevel: DeploymentServer: Exiting. LogPlayLevel: DeploymentServer: 2016-01-06 21:04:08.671 DeploymentServer.exe[7636:9cc] CFNetwork module LOADED! LogPlayLevel: CommandUtils.Run: Run: Took 2.3161975s to run DeploymentServer.exe, ExitCode=1 LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: IOSPlatform.Package: Package C:\Users\user\Documents\Unreal Projects\Sudoku - 4.11\Sudoku.uproject LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: ERROR: GetBuildPlatform: No BuildPlatform found for IOS LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 4.755572 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Deployment failed! Unknown Error