LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1778172694) SRandInit(1778172694). LogTaskGraph: Started task graph with 5 named threads and 10 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.095842 LogPluginManager: Loaded Plugin Paper2D, From Z:/programmer/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin LogPluginManager: Loaded Plugin LightPropagationVolume, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin LogPluginManager: Loaded Plugin BlankPlugin, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin GitSourceControl, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin NullSourceCodeAccess, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin OneSkyLocalizationService, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin LogPluginManager: Loaded Plugin PerforceSourceControl, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin LogPluginManager: Loaded Plugin SubversionSourceControl, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin LogPluginManager: Loaded Plugin UObjectPlugin, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin AudioCapture, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin LogPluginManager: Loaded Plugin EpicSurvey, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin LogPluginManager: Loaded Plugin MacGraphicsSwitching, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin LogPluginManager: Loaded Plugin PluginBrowser, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin LogPluginManager: Loaded Plugin SpeedTreeImporter, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin LogPluginManager: Loaded Plugin SuperSearchEditor, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin LogPluginManager: Loaded Plugin AlembicImporter, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin LogPluginManager: Loaded Plugin BlueprintStats, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin LogPluginManager: Loaded Plugin CharacterAI, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin LogPluginManager: Loaded Plugin CodeEditor, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin LogPluginManager: Loaded Plugin CodeView, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin LogPluginManager: Loaded Plugin HTML5Networking, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin LogPluginManager: Loaded Plugin OSVR, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin LogPluginManager: Loaded Plugin Phya, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin LogPluginManager: Loaded Plugin SignificanceManager, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin LogPluginManager: Loaded Plugin SimpleHMD, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin LogPluginManager: Loaded Plugin StereoPanorama, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin LogPluginManager: Loaded Plugin StructBox, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin LogPluginManager: Loaded Plugin AndroidMedia, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin LogPluginManager: Loaded Plugin AvfMedia, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin LogPluginManager: Loaded Plugin MediaPlayerEditor, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin LogPluginManager: Loaded Plugin WmfMedia, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin LogPluginManager: Loaded Plugin MessagingDebugger, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin LogPluginManager: Loaded Plugin TcpMessaging, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin LogPluginManager: Loaded Plugin UdpMessaging, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin LogPluginManager: Loaded Plugin LevelSequenceEditor, From Z:/programmer/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin LogPluginManager: Loaded Plugin MatineeToLevelSequence, From Z:/programmer/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin LogPluginManager: Loaded Plugin NetcodeUnitTest, From Z:/programmer/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin LogPluginManager: Loaded Plugin NUTUnrealEngine4, From Z:/programmer/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin LogPluginManager: Loaded Plugin OnlineFramework, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin LogPluginManager: Loaded Plugin OnlineSubsystem, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemNull, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin LogPluginManager: Loaded Plugin IOSTapJoy, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin LogPluginManager: Loaded Plugin AnalyticsMulticast, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin LogPluginManager: Loaded Plugin Apsalar, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin LogPluginManager: Loaded Plugin FileLogging, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin LogPluginManager: Loaded Plugin Flurry, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin AndroidMoviePlayer, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin LogPluginManager: Loaded Plugin AppleMoviePlayer, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin LogPluginManager: Loaded Plugin ArchVisCharacter, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin LogPluginManager: Loaded Plugin CableComponent, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin LogPluginManager: Loaded Plugin CustomMeshComponent, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin GearVR, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin LogPluginManager: Loaded Plugin GoogleVRController, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin LogPluginManager: Loaded Plugin GoogleVRHMD, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin LeapMotion, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin MIDIDevice, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin LogPluginManager: Loaded Plugin MobilePatchingUtils, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin LogPluginManager: Loaded Plugin Ansel, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin LogPluginManager: Loaded Plugin OculusAudio, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin LogPluginManager: Loaded Plugin OculusInput, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin LogPluginManager: Loaded Plugin OculusLibrary, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin LogPluginManager: Loaded Plugin OculusRift, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin LogPluginManager: Loaded Plugin Oodle, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin LogPluginManager: Loaded Plugin ProceduralMeshComponent, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin LogPluginManager: Loaded Plugin SoundMod, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin LogPluginManager: Loaded Plugin SoundVisualizations, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin LogPluginManager: Loaded Plugin SteamController, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin LogPluginManager: Loaded Plugin SteamVR, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin LogPluginManager: Loaded Plugin WebBrowserWidget, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin WindowsMoviePlayer, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin LogPluginManager: Loaded Plugin ScriptPlugin, From Z:/programmer/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin LogPluginManager: Loaded Plugin SlateRemote, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin LogPluginManager: Loaded Plugin EditorTests, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin LogPluginManager: Loaded Plugin FunctionalTestingEditor, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin LogPluginManager: Loaded Plugin RuntimeTests, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin LogPluginManager: Loaded Plugin ScreenshotTools, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.14-CL-3249277 LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14 LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14 LogInit: Net CL: 3195953 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jan 6 2017 10:49:43 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.14 LogInit: Command line: LogInit: Base directory: Z:/programmer/Epic Games/4.14/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: ANTEC LogInit: User: KimOliver LogInit: CPU Page size=65536, Cores=6 LogInit: High frequency timer resolution =3.134397 MHz LogMemory: Memory total: Physical=16.0GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 270.47 MB used, 270.47 MB peak LogMemory: Process Virtual Memory: 272.52 MB used, 272.52 MB peak LogMemory: Physical Memory: 5519.29 MB used, 10842.05 MB free, 16361.34 MB total LogMemory: Virtual Memory: 694.10 MB used, 10842.05 MB free, 134217728.00 MB total LogTextLocalizationManager: No translations for ('nb-NO') exist, falling back to 'en' for localization and internationalization data. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0) LogD3D11RHI: 4059/0/8180 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/8180 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970 LogD3D11RHI: Driver Version: 378.49 (internal:21.21.13.7849, unified:378.49) LogD3D11RHI: Driver Date: 1-20-2017 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) LogShaderCompilers: Guid format shader working directory is -11 characters bigger than the processId version (C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Intermediate/Shaders/WorkingDirectory/11280/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Kim Oliver/AppData/Local/Temp/UnrealShaderWorkingDir/9914868949B3169647530397B432F9A7/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxClientTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.05s 52MB C:/Users/Kim Oliver/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Kim Oliver/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Kim Oliver/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction LogSimplygon: Simplygon DLL not present - disabling. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging LogMeshUtilities: No automatic skeletal mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: myproject6, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 162316420 LogAssetRegistry: FAssetRegistry took 0.0217 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.019656 seconds LogUObjectArray: 31946 objects as part of root set at end of initial load. LogUObjectAllocator: 6935848 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: Using Freetype 2.6.0 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Missing cached shader map for material BaseColor, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/BaseColor.BaseColor for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Uniform references updated for custom material expression Custom. LogMaterial: Missing cached shader map for material LightingModel, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/LightingModel.LightingModel for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material MaterialAO, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/MaterialAO.MaterialAO for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material Metallic, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Metallic.Metallic for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material Opacity, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Opacity.Opacity for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material Roughness, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Roughness.Roughness for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material Specular, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Specular.Specular for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material WorldNormal, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/WorldNormal.WorldNormal for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using 'Speakers (3- Sennheiser 3D G4ME1)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.03s 52MB C:/Users/Kim Oliver/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/' took 0.02s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/Overworld.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Overworld LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 70.031ms to complete. LogFileHelpers: Loading map 'Overworld' took 1.244 LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogCollectionManager: Loaded 1 collections in 0.001159 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/Developers/KimOliver/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds LogContentBrowser: Native class hierarchy populated in 0.0090 seconds. Added 2190 classes and 428 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 13 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 25.85 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.32 seconds LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 256x256 NumSamples 4 (Frame:2). LogRenderer: Reallocating scene render targets to support 1292x736 NumSamples 4 (Frame:2). LogAssetRegistry: Asset discovery search completed in 9.2506 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000014 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000216 seconds (updated 0 objects) LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld:PersistentLevel' has LevelScriptBlueprint '/Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld:PersistentLevel.Overworld' with GeneratedClass '/Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld_C' with ClassGeneratedBy '/Ga me/The4thWish/Maps/Overworld/Desert/Overworld.Overworld:PersistentLevel.Overworld' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Overworld (Mar 11, 2017, 8:53:19 PM) LogPlayLevel: Creating play world package: /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld LogPlayLevel: PIE: StaticDuplicateObject took: (0.026400s) LogAIModule: Creating AISystem for world Overworld LogPlayLevel: PIE: World Init took: (0.000716s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld to /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld (0.027363s) LogInit: XAudio2 using 'Speakers (3- Sennheiser 3D G4ME1)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'RPGGameMode_C' LogWorld: Bringing World /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld up for play (max tick rate 0) at 2017.03.11-19.53.19 LogWorld: Bringing up level for play took: 0.007772 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0005 seconds. Added 11 classes and 0 folders. LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld 0.739 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld:PersistentLevel' has LevelScriptBlueprint '/Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld:PersistentLevel.Overworld' with GeneratedClass '/Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld_C' with ClassGeneratedBy '/Gam e/The4thWish/Maps/Overworld/Desert/Overworld.Overworld:PersistentLevel.Overworld' LogRenderer: Reallocating scene render targets to support 1292x756 NumSamples 4 (Frame:415). LogScript:Warning: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld_C:ExecuteUbergraph_Overworld:045B PIE:Error: Error Blueprint Runtime Error: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Attempted to access frosk2_98 via property frosk2_98_Exe cuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_Overworld_RefProperty, but frosk3 is pending kill Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld_C:ExecuteUbergraph_Overworld:0721 PIE:Error: Error Blueprint Runtime Error: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_Overworld_RefProperty, but frosk3 is pending kill from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_O verworld_RefProperty, but frosk3 is pending kill LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_Overworld_RefProperty, but frosk3 is pending kill Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld_C:ExecuteUbergraph_Overworld:0CF2 PIE:Error: Error Blueprint Runtime Error: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_Overworld_RefProperty, but frosk3 is pending kill from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_O verworld_RefProperty, but frosk3 is pending kill LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld_C:ExecuteUbergraph_Overworld:096D PIE:Error: Error Blueprint Runtime Error: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Attempted to access frosk2_98 via property frosk2_98_Exe cuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld:PersistentLevel' has LevelScriptBlueprint '/Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld:PersistentLevel.Overworld' with GeneratedClass '/Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld_C' with ClassGeneratedBy '/Game /The4thWish/Maps/Overworld/Desert/Overworld.Overworld:PersistentLevel.Overworld' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld:PersistentLevel' has LevelScriptBlueprint '/Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld:PersistentLevel.Overworld' with GeneratedClass '/Game/The4thWish/Maps/Overworld/Desert/Overworld.Overworld_C' with ClassGeneratedBy '/Game/ The4thWish/Maps/Overworld/Desert/Overworld.Overworld:PersistentLevel.Overworld' UATHelper: Packaging (Windows (32-bit)): Running AutomationTool... UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/MyProject6.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/MyProject6.uproject" -cook -stage - archive -archivedirectory="Z:/AssetsThe4theish/Prøve versjoner" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Kim Oliver\Documents\Unreal Projects\MyProject6 4.14\MyProject6.uproject UATHelper: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** UATHelper: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Kim Oliver\Documents\Unreal Projects\MyProject6 4.14\MyProject6.uproject UATHelper: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is Z:\programmer\Epic Games\4.14\Engine\Programs\AutomationTool\Saved\Cook-2017.03.11-19.54.09.txt UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Z:\programmer\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Kim Oliver\Documents\Unreal Projects\MyProject6 4.14\MyProject6.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="Z:\programmer\Epic Games\4.14\Engine\Programs\AutomationTool\Sav ed\Cook-2017.03.11-19.54.09.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject6 UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(2039452608) SRandInit(2039452608). UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogPluginManager:Error: This project requires the 'HGGifImporter' plugin. Install it and try again, or remove it from the project's required plugin list. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1,2016146s to run UE4Editor-Cmd.exe, ExitCode=1 UATHelper: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Kim Oliver\Documents\Unreal Projects\MyProject6 4.14\MyProject6.uproject; see log C:\Users\Kim Oliver\AppData\Roa ming\Unreal Engine\AutomationTool\Logs\Z+programmer+Epic+Games+4.14\Cook-2017.03.11-19.54.10.txt UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) UATHelper: Packaging (Windows (32-bit)): ved Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): --- Slutten på sporingen av intern unntaksstakk --- UATHelper: Packaging (Windows (32-bit)): ved Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): ved BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): ved BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.Program.Main() UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (32-bit)): BUILD FAILED