1>------ Rebuild All started: Project: DotNETUtilities, Configuration: Development Any CPU ------ 1> DotNETUtilities -> D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Binaries\DotNET\DotNETUtilities.dll 2>------ Rebuild All started: Project: UnrealBuildTool, Configuration: Development Any CPU ------ 2> UnrealBuildTool -> D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Binaries\DotNET\UnrealBuildTool.exe 3>------ Rebuild All started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------ 3> Cleaning ShaderCompileWorker Binaries... 3> Creating makefile for ShaderCompileWorker (no existing makefile) 3> Performing full C++ include scan (no include cache file) 3> Performing 85 actions (4 in parallel) 3> [2/85] Resource ModuleVersionResource.rc.inl 3> [3/85] Resource PCLaunch.rc 3> PCH.Core.cpp 3> SharedPCH.Core.cpp 3> PCH.ImageWrapper.cpp 3> Module.ShaderCompileWorker.cpp 3> Module.ImageWrapper.cpp 3> [8/85] Link ShaderCompileWorker-ImageWrapper.lib 3> Module.ShaderCore.cpp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageWrapper.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageWrapper.exp 3> Module.ShaderPreprocessor.cpp 3> Module.Core.8_of_8.cpp 3> Module.Core.7_of_8.cpp 3> Module.Core.6_of_8.cpp 3> Module.Core.1_of_8.cpp 3> Module.Core.2_of_8.cpp 3> Module.Core.3_of_8.cpp 3> Module.Core.4_of_8.cpp 3> Module.Core.5_of_8.cpp 3> [19/85] Link ShaderCompileWorker-ShaderCore.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCore.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCore.exp 3> Module.ApplicationCore.cpp 3> Module.ShaderCompilerCommon.cpp 3> Module.ImageCore.cpp 3> [23/85] Link ShaderCompileWorker-ShaderPreprocessor.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderPreprocessor.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderPreprocessor.exp 3> Module.Json.cpp 3> [25/85] Link ShaderCompileWorker-ShaderCompilerCommon.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCompilerCommon.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCompilerCommon.exp 3> [26/85] Link ShaderCompileWorker-ApplicationCore.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ApplicationCore.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ApplicationCore.exp 3> Module.RHI.cpp 3> [28/85] Link ShaderCompileWorker-ImageCore.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageCore.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageCore.exp 3> [29/85] Link ShaderCompileWorker-Core.lib 3> Module.TextureFormatIntelISPCTexComp.cpp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.exp 3> Module.SandboxFile.cpp 3> Module.DesktopPlatform.cpp 3> Module.TargetPlatform.cpp 3> Module.LauncherPlatform.cpp 3> Module.RenderCore.cpp 3> Module.Projects.cpp 3> [37/85] Link ShaderCompileWorker-RHI.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RHI.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RHI.exp 3> Module.TextureFormatPVR.cpp 3> Module.VulkanShaderFormat.cpp 3> Module.ShaderFormatOpenGL.cpp 3> Module.MetalShaderFormat.cpp 3> [42/85] Link ShaderCompileWorker-Json.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Json.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Json.exp 3> Module.ShaderFormatD3D.cpp 3> Module.DerivedDataCache.cpp 3> Module.TextureFormatASTC.cpp 3> [46/85] Resource Resource.rc 3> [47/85] Link ShaderCompileWorker-RenderCore.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RenderCore.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RenderCore.exp 3> [48/85] Link ShaderCompileWorker-TextureFormatIntelISPCTexComp.lib 3> [49/85] Link ShaderCompileWorker-Projects.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Projects.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Projects.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatIntelISPCTexComp.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatIntelISPCTexComp.exp 3> [50/85] Link ShaderCompileWorker-LauncherPlatform.lib 3> [51/85] Link ShaderCompileWorker-TargetPlatform.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TargetPlatform.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TargetPlatform.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-LauncherPlatform.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-LauncherPlatform.exp 3> [52/85] Link ShaderCompileWorker-DesktopPlatform.lib 3> [53/85] Link ShaderCompileWorker-SandboxFile.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-DesktopPlatform.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-DesktopPlatform.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-SandboxFile.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-SandboxFile.exp 3> [54/85] Link ShaderCompileWorker-ShaderFormatD3D.dll 3> [55/85] Link ShaderCompileWorker-Core.dll 3> [56/85] Link ShaderCompileWorker-VulkanShaderFormat.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatD3D.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatD3D.suppressed.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.suppressed.exp 3> [57/85] Link ShaderCompileWorker-ImageWrapper.dll 3> [58/85] Link ShaderCompileWorker-ShaderFormatOpenGL.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatOpenGL.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatOpenGL.suppressed.exp 3> [59/85] Link ShaderCompileWorker-MetalShaderFormat.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-MetalShaderFormat.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-MetalShaderFormat.suppressed.exp 3> [60/85] Link ShaderCompileWorker.exe 3> [61/85] Link ShaderCompileWorker-TextureFormatIntelISPCTexComp.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatIntelISPCTexComp.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatIntelISPCTexComp.suppressed.exp 3> [62/85] Link ShaderCompileWorker-TextureFormatASTC.dll 3> [63/85] Link ShaderCompileWorker-ShaderCore.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatASTC.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatASTC.suppressed.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCore.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCore.suppressed.exp 3> [64/85] Link ShaderCompileWorker-TextureFormatPVR.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatPVR.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatPVR.suppressed.exp 3> [65/85] Link ShaderCompileWorker-TargetPlatform.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TargetPlatform.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TargetPlatform.suppressed.exp 3> [66/85] Link ShaderCompileWorker-RenderCore.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RenderCore.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RenderCore.suppressed.exp 3> [67/85] Link ShaderCompileWorker-RHI.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageWrapper.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageWrapper.suppressed.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RHI.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RHI.suppressed.exp 3> [68/85] Link ShaderCompileWorker-ShaderPreprocessor.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderPreprocessor.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderPreprocessor.suppressed.exp 3> [69/85] Link ShaderCompileWorker-DesktopPlatform.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-DesktopPlatform.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-DesktopPlatform.suppressed.exp 3> [70/85] Link ShaderCompileWorker-ShaderCompilerCommon.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCompilerCommon.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCompilerCommon.suppressed.exp 3> [71/85] Link ShaderCompileWorker-Projects.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Projects.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Projects.suppressed.exp 3> [72/85] Link ShaderCompileWorker-ApplicationCore.dll 3> [73/85] Link ShaderCompileWorker-Json.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Json.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Json.suppressed.exp 3> [74/85] Link ShaderCompileWorker-SandboxFile.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-SandboxFile.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-SandboxFile.suppressed.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ApplicationCore.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ApplicationCore.suppressed.exp 3> [75/85] Link ShaderCompileWorker-ImageCore.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageCore.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageCore.suppressed.exp 3> [76/85] Link ShaderCompileWorker-LauncherPlatform.dll 3> [77/85] Link ShaderCompileWorker-DerivedDataCache.dll 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-LauncherPlatform.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-LauncherPlatform.suppressed.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-DerivedDataCache.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-DerivedDataCache.suppressed.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-VulkanShaderFormat.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-VulkanShaderFormat.suppressed.exp 3> [78/85] Link ShaderCompileWorker-TextureFormatASTC.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatASTC.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatASTC.exp 3> [79/85] Link ShaderCompileWorker-MetalShaderFormat.lib 3> [80/85] Link ShaderCompileWorker-VulkanShaderFormat.lib 3> [81/85] Link ShaderCompileWorker-ShaderFormatD3D.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-VulkanShaderFormat.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-VulkanShaderFormat.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatD3D.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatD3D.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-MetalShaderFormat.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-MetalShaderFormat.exp 3> [82/85] Link ShaderCompileWorker-ShaderFormatOpenGL.lib 3> [83/85] Link ShaderCompileWorker-TextureFormatPVR.lib 3> [84/85] Link ShaderCompileWorker-DerivedDataCache.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatPVR.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatPVR.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-DerivedDataCache.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-DerivedDataCache.exp 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatOpenGL.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatOpenGL.exp 3> [85/85] Link ShaderCompileWorker.lib 3> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.exp 3> Copying D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Binaries\Win64\ShaderCompileWorker.exe to D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Binaries\Win64\XGEControlWorker.exe 3> 1 file(s) copied. 3> Deploying ShaderCompileWorker Win64 Development... 3> Total build time: 36.89 seconds (Local executor: 35.84 seconds) 4>------ Rebuild All started: Project: Vehicle_Experiment, Configuration: Development_Editor x64 ------ 4> Cleaning Vehicle_ExperimentEditor Binaries... 4> Creating makefile for Vehicle_ExperimentEditor (no existing makefile) 4> Performing full C++ include scan (no include cache file) 4> Target Platform -- Win64 4> Building UnrealHeaderTool... 4> Creating makefile for UnrealHeaderTool (no existing makefile) 4> Performing full C++ include scan (no include cache file) 4> Performing 36 actions (4 in parallel) 4> [2/36] Resource ModuleVersionResource.rc.inl 4> [4/36] Resource PCLaunch.rc 4> SharedPCH.Core.cpp 4> PCH.Core.cpp 4> PCH.CoreUObject.cpp 4> Module.UnrealHeaderTool.cpp 4> Module.ApplicationCore.cpp 4> Module.Core.7_of_8.cpp 4> Module.Core.6_of_8.cpp 4> Module.Core.5_of_8.cpp 4> Module.Core.4_of_8.cpp 4> Module.Core.8_of_8.cpp 4> Module.Core.2_of_8.cpp 4> Module.Core.1_of_8.cpp 4> Module.Core.3_of_8.cpp 4> Module.Projects.cpp 4> Module.Json.cpp 4> Module.CoreUObject.3_of_6.cpp 4> Module.CoreUObject.2_of_6.cpp 4> Module.CoreUObject.6_of_6.cpp 4> Module.CoreUObject.1_of_6.cpp 4> [22/36] Link UnrealHeaderTool-Core.lib 4> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.exp 4> Module.CoreUObject.5_of_6.cpp 4> Module.CoreUObject.4_of_6.cpp 4> [25/36] Link UnrealHeaderTool-ApplicationCore.lib 4> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-ApplicationCore.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-ApplicationCore.exp 4> [26/36] Link UnrealHeaderTool-Projects.lib 4> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.exp 4> [27/36] Link UnrealHeaderTool-Json.lib 4> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.exp 4> [28/36] Resource PCLaunch.rc 4> [29/36] Link UnrealHeaderTool-Core.dll 4> [30/36] Link UnrealHeaderTool-Projects.dll 4> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.suppressed.exp 4> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.suppressed.exp 4> [31/36] Link UnrealHeaderTool-ApplicationCore.dll 4> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-ApplicationCore.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-ApplicationCore.suppressed.exp 4> [32/36] Link UnrealHeaderTool-Json.dll 4> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.suppressed.exp 4> [33/36] Link UnrealHeaderTool.lib 4> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp 4> [34/36] Link UnrealHeaderTool-CoreUObject.lib 4> [35/36] Link UnrealHeaderTool-CoreUObject.dll 4> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.exp 4> Creating library D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.suppressed.lib and object D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.suppressed.exp 4> [36/36] Link UnrealHeaderTool.exe 4> Total build time: 43.73 seconds (Local executor: 42.84 seconds) 4> Parsing headers for Vehicle_ExperimentEditor 4> Running UnrealHeaderTool "D:\Unreal Projects\Vehicle_Experiment 4.18-custom\Vehicle_Experiment.uproject" "D:\Unreal Projects\Vehicle_Experiment 4.18-custom\Intermediate\Build\Win64\Vehicle_ExperimentEditor\Development\Vehicle_ExperimentEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors 4> D:/Program Files/Unreal Engine/UE_4.18custom/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicle.h(24) : LogWindows: Error: === Critical error: === 4> D:/Program Files/Unreal Engine/UE_4.18custom/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicle.h(24) : LogWindows: Error: 4> D:/Program Files/Unreal Engine/UE_4.18custom/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicle.h(24) : LogWindows: Error: Assertion failed: Class->Children == NULL [File:D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Source\Programs\UnrealHeaderTool\Private\HeaderParser.cpp] [Line: 5482] 4> D:/Program Files/Unreal Engine/UE_4.18custom/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicle.h(24) : LogWindows: Error: 4> D:/Program Files/Unreal Engine/UE_4.18custom/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicle.h(24) : LogWindows: Error: 4> D:/Program Files/Unreal Engine/UE_4.18custom/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicle.h(24) : LogWindows: Error: 4> D:/Program Files/Unreal Engine/UE_4.18custom/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicle.h(24) : LogWindows: Error: 4>EXEC : error : UnrealHeaderTool failed for target 'Vehicle_ExperimentEditor' (platform: Win64, module info: D:\Unreal Projects\Vehicle_Experiment 4.18-custom\Intermediate\Build\Win64\Vehicle_ExperimentEditor\Development\Vehicle_ExperimentEditor.uhtmanifest, exit code: CrashOrAssert (3)). 4>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command ""D:\Program Files\Unreal Engine\UE_4.18custom\Engine\Build\BatchFiles\Rebuild.bat" Vehicle_ExperimentEditor Win64 Development "D:\Unreal Projects\Vehicle_Experiment 4.18-custom\Vehicle_Experiment.uproject" -waitmutex" exited with code -1. ========== Rebuild All: 3 succeeded, 1 failed, 0 skipped ==========