MainFrameActions: Packaging (Android (ATC)): Running AutomationTool... MainFrameActions: Packaging (Android (ATC)): Program.Main: 2016-06-13T18:07:40.3411183Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/Unreal/Mazeing/Mazeing.uproject BuildCookRun -nocompileeditor -nop4 -project=F:/Unreal/Mazeing/Mazeing.uproject -cook -stage -archive -archivedirectory=F:/Builds/Mazing/BETA06/FULL -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pa k -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ATC -build -CrashReporter -utf8output -compile MainFrameActions: Packaging (Android (ATC)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (ATC)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Android (ATC)): MSBuild: DotNETUtilities -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: EnvVarsToXML -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe MainFrameActions: Packaging (Android (ATC)): MSBuild: UnrealBuildTool -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Android (ATC)): MSBuild: AutomationUtils.Automation -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: AllDesktop.Automation -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: GUBP.Automation -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: AutomationScripts.Automation -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Android.Automation -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: HTML5.Automation -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: DeploymentInterface -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: IOS.Automation -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Linux.Automation -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Mac.Automation -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: PS4.Automation -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\PS4\PS4.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: TVOS.Automation -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Win.Automation -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 10.3505921s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\Unreal\Mazeing\Mazeing.uproject MainFrameActions: Packaging (Android (ATC)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe J:/Desk/GitHub/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU MainFrameActions: Packaging (Android (ATC)): MSBuild: Microsoft (R) Build Engine version 4.6.1055.0 MainFrameActions: Packaging (Android (ATC)): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000] MainFrameActions: Packaging (Android (ATC)): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. MainFrameActions: Packaging (Android (ATC)): MSBuild: MainFrameActions: Packaging (Android (ATC)): MSBuild: Build started 13/06/2016 19:08:00. MainFrameActions: Packaging (Android (ATC)): MSBuild: Project "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" on node 1 (Rebuild target(s)). MainFrameActions: Packaging (Android (ATC)): MSBuild: CoreClean: MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe.config". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Project "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (2) on node 1 (Clean targe MainFrameActions: Packaging (Android (ATC)): t(s)). MainFrameActions: Packaging (Android (ATC)): MSBuild: CoreClean: MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csprojResolveAssemblyReference.cache". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Done Building Project "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (Clean target(s)). MainFrameActions: Packaging (Android (ATC)): MSBuild: Project "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (3) on node 1 (Clean target(s)). MainFrameActions: Packaging (Android (ATC)): MSBuild: CoreClean: MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe.config". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.csprojResolveAssemblyReference.cache". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.exe". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Done Building Project "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (Clean target(s)). MainFrameActions: Packaging (Android (ATC)): MSBuild: Project "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (2:2) on node 1 (default t MainFrameActions: Packaging (Android (ATC)): argets). MainFrameActions: Packaging (Android (ATC)): MSBuild: GenerateTargetFrameworkMonikerAttribute: MainFrameActions: Packaging (Android (ATC)): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MainFrameActions: Packaging (Android (ATC)): MSBuild: CoreCompile: MainFrameActions: Packaging (Android (ATC)): MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva+ /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Microsoft.CSharp.dll" /reference:"C:\Program Fi les (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86) \Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsof t\Framework\.NETFramework\v4.5\System.Xml.Linq.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\DotNETUtilities.dll /subsystemversion:6.00 /target:library /utf8output ..\MetaData.cs CaselessDictionary.cs AssemblyUtils.cs FileContentsCacheType.cs FileSystem.cs HarvestEnvVars.cs LaunchProcess.cs Properties\AssemblyInfo.cs SimpleWebRequest.cs ThreadSafeQueue.cs XmlHandler.cs "C:\Users\CHRIS\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs" MainFrameActions: Packaging (Android (ATC)): MSBuild: CopyFilesToOutputDirectory: MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "obj\Development\DotNETUtilities.dll" to "..\..\..\..\Binaries\DotNET\DotNETUtilities.dll". MainFrameActions: Packaging (Android (ATC)): MSBuild: DotNETUtilities -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "obj\Development\DotNETUtilities.pdb" to "..\..\..\..\Binaries\DotNET\DotNETUtilities.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Done Building Project "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (default targets). MainFrameActions: Packaging (Android (ATC)): MSBuild: Project "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (3:2) on node 1 (default targets MainFrameActions: Packaging (Android (ATC)): ). MainFrameActions: Packaging (Android (ATC)): MSBuild: GenerateTargetFrameworkMonikerAttribute: MainFrameActions: Packaging (Android (ATC)): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MainFrameActions: Packaging (Android (ATC)): MSBuild: CoreCompile: MainFrameActions: Packaging (Android (ATC)): MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /warn:4 /define:TRACE /highentropyva- /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.CSharp.dll" /reference:"C:\Pr ogram Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Asse mblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\EnvVarsToXML.exe /target:exe /utf8output Program.cs Properties\AssemblyInfo.cs "C:\Users\CHRIS\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" MainFrameActions: Packaging (Android (ATC)): MSBuild: _CopyAppConfigFile: MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "App.config" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.exe.config". MainFrameActions: Packaging (Android (ATC)): MSBuild: CopyFilesToOutputDirectory: MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "obj\Development\EnvVarsToXML.exe" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.exe". MainFrameActions: Packaging (Android (ATC)): MSBuild: EnvVarsToXML -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "obj\Development\EnvVarsToXML.pdb" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Done Building Project "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (default targets). MainFrameActions: Packaging (Android (ATC)): MSBuild: GenerateTargetFrameworkMonikerAttribute: MainFrameActions: Packaging (Android (ATC)): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MainFrameActions: Packaging (Android (ATC)): MSBuild: CoreCompile: MainFrameActions: Packaging (Android (ATC)): MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva+ /reference:J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll /reference:J:\Desk\GitHub\UnrealEngine\Engine\Binar ies\DotNET\EnvVarsToXML.exe /reference:J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFrame MainFrameActions: Packaging (Android (ATC)): work\v4.5\mscorlib.dll" /reference:J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\RPCUtility.exe /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System. Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Management.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Web.Extensions.dll" /re ference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Windows.Forms.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.Linq.dll" /debug:pdbonly /optimize- /out:obj\Development\UnrealBuildTool.exe /subsystemversion:6.00 /target:exe /utf8output PS4\PS4ProjectGenerator.cs PS4\PS4ToolChain.cs PS4\UEBuildPS4.cs PS4\UEDeployPS4.cs Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs System\FileSystemReference.cs System\InstalledPlatformInfo.cs System\TargetReceipt.cs System\ VersionManifest.cs ToolChain\AppleToolChain.cs TVOS\TVOSProjectGenerator.cs TVOS\TVOSToolChain.cs TVOS\UEBuildTVOS.cs TVOS\UEDeployTVOS.cs Android\UEBuildAndroid.cs Android\UEDeployAndroid.cs Android\AndroidToolChain.cs Android\AndroidPluginLanguage.cs Android\AndroidProjectGenerator.cs UWP\UEBuildUWP.cs UWP\UWPDeploy.cs UWP\UWPProjectGenerator.cs UWP\UWPToo lChain.cs Windows\WindowsDeploy.cs Windows\WinResources.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5.cs HTML5\HTML5SDKInfo.cs Linux\LinuxProjectGe nerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configuration\UEBuildBinary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration\UEBuildServer.cs fastJSON\Formatter.cs fastJ SON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\BuildConfiguration.cs System\BuildHostPlatform. cs System\FlatCPPIncludeDepencencyCache.cs System\Distcc.cs System\CodeLiteGenerator.cs System\CodeLiteProject.cs System\KDevelopGenerator.cs System\CMakefileGenerator.cs System\ModuleDescriptor.cs System\PluginDescriptor.cs System\ProjectDescriptor.cs System\QMakefileGenerator.cs System\ModuleProcessingException.cs System\MakefileGenerator.cs System\SNDBS.c s System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.cs System\ProjectFileGenerator.cs System\Respo nseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs System\XcodeProject.cs System\XcodeProjectFileGene rator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\JsonObject.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCEnvironment.cs Windows\VCToolChain.cs Windows\WindowsProjectGe nerator.cs "C:\Users\CHRIS\AppData\Local\Temp\.NETFramework,Version=v4.5.Asse MainFrameActions: Packaging (Android (ATC)): mblyAttributes.cs" MainFrameActions: Packaging (Android (ATC)): MSBuild: _CopyAppConfigFile: MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "app.config" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config". MainFrameActions: Packaging (Android (ATC)): MSBuild: CopyFilesToOutputDirectory: MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". MainFrameActions: Packaging (Android (ATC)): MSBuild: UnrealBuildTool -> J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "obj\Development\UnrealBuildTool.pdb" to "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Done Building Project "J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild target(s)). MainFrameActions: Packaging (Android (ATC)): MSBuild: MainFrameActions: Packaging (Android (ATC)): MSBuild: Build succeeded. MainFrameActions: Packaging (Android (ATC)): MSBuild: 0 Warning(s) MainFrameActions: Packaging (Android (ATC)): MSBuild: 0 Error(s) MainFrameActions: Packaging (Android (ATC)): MSBuild: MainFrameActions: Packaging (Android (ATC)): MSBuild: Time Elapsed 00:00:06.59 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 7.0424028s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Mazeing Android Shipping -Project=F:\Unreal\Mazeing\Mazeing.uproject F:\Unreal\Mazeing\Mazeing.uproject -remoteini="F:\Unreal\Mazeing" -noxge -generatemanifest MainFrameActions: Packaging (Android (ATC)): -NoHotReloadFromIDE MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 14.9798568s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Mazeing Android Shipping -Project=F:\Unreal\Mazeing\Mazeing.uproject F:\Unreal\Mazeing\Mazeing.uproject -remoteini="F:\Unreal\Mazeing" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Creating makefile for Mazeing (UnrealBuildTool.exe is newer) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Compiling Native code with NDK API 'Android-19' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Performing 1 actions (2 in parallel) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [1/1] clang++.exe Mazeing-Android-Shipping-armv7-es2.so MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Runtime/Core/Public\GenericPlatform/GenericPlatformMath.h:297: error: undefined reference to 'srand' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Runtime/Core/Public\GenericPlatform/GenericPlatformMath.h:297: error: undefined reference to 'srand' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:\Desk\GitHub\UnrealEngine\Engine\Source\Runtime\Core\Private\Android/AndroidMisc.cpp:556: error: undefined reference to 'sigemptyset' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:\Desk\GitHub\UnrealEngine\Engine\Source\Runtime/Core/Public\GenericPlatform/GenericPlatformMath.h:294: error: undefined reference to 'rand' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:\Desk\GitHub\UnrealEngine\Engine\Source\Runtime/Core/Public\Android/AndroidString.h:294: error: undefined reference to 'atof' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:\Desk\GitHub\UnrealEngine\Engine\Source\Runtime/Core/Public\Android/AndroidString.h:294: error: undefined reference to 'atof' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:\Desk\GitHub\UnrealEngine\Engine\Source\Runtime/Core/Public\Android/AndroidString.h:303: error: undefined reference to 'atof' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:\Desk\GitHub\UnrealEngine\Engine\Source\Runtime/Core/Public\GenericPlatform/GenericPlatformMath.h:294: error: undefined reference to 'rand' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:\Desk\GitHub\UnrealEngine\Engine\Source\Runtime/Core/Public\GenericPlatform/GenericPlatformMath.h:294: error: undefined reference to 'rand' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:\Desk\GitHub\UnrealEngine\Engine\Source\Runtime/Core/Public\GenericPlatform/GenericPlatformMath.h:294: error: undefined reference to 'rand' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:\Desk\GitHub\UnrealEngine\Engine\Source\Runtime/Core/Public\Android/AndroidString.h:303: error: undefined reference to 'atof' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\Unreal\Mazeing\Binaries\Android\Mazeing-Android-Shipping-armv7-es2.so MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Total build time: 135.76 seconds MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 135.8417697s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): J:\Desk\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Mazeing Android Shipping -Project=F:\Unreal\Mazeing\Mazeing.uproject F:\Unreal\Mazeing\Mazeing.uproject -remoteini=" F:\Unreal\Mazeing" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.06.13-19.08.21.txt' MainFrameActions: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 811 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars ) in J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 346 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) in J:\Desk\GitHub\UnrealEngine\Engine\Sou rce\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1422 MainFrameActions: Packaging (Android (ATC)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in j:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 146 MainFrameActions: Packaging (Android (ATC)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in j:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.BuildCommand.Execute() in J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 539 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Automation.Process(String[] CommandLine) in J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 510 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Program.MainProc(Object Param) in J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 131 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Program.Main() in J:\Desk\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 54 MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit MainFrameActions: Packaging (Android (ATC)): AutomationToolLauncher exiting with ExitCode=5 MainFrameActions: Packaging (Android (ATC)): copying UAT log files... MainFrameActions: Packaging (Android (ATC)): BUILD FAILED PackagingResults:Error: Error Unknown Error