Log file open, 03/24/15 13:35:11 LogInit:Display: Running engine for game: ZombieCount LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7 LogInit: API Version: 2455222 LogInit: Compiled (64-bit): Mar 15 2015 23:20:45 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.7 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/ LogInit: Rocket: 1 [2015.03.24-16.35.11:635][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads. [2015.03.24-16.35.11:702][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.03.24-16.35.11:745][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.03.24-16.35.11:756][ 0]LogInit: Object subsystem initialized [2015.03.24-16.35.11:758][ 0]LogInit: Selected Device Profile: [Windows] [2015.03.24-16.35.11:758][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.03.24-16.35.11:764][ 0]LogInit: Computer: JAGO-PC [2015.03.24-16.35.11:764][ 0]LogInit: User: Jago [2015.03.24-16.35.11:764][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.03.24-16.35.11:764][ 0]LogInit: High frequency timer resolution =3.122822 MHz [2015.03.24-16.35.11:764][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB [2015.03.24-16.35.11:764][ 0]LogMemory: Platform Memory Stats for Windows [2015.03.24-16.35.11:764][ 0]LogMemory: Process Physical Memory: 53.21 MB used, 53.21 MB peak [2015.03.24-16.35.11:764][ 0]LogMemory: Process Virtual Memory: 29.05 MB used, 29.05 MB peak [2015.03.24-16.35.11:764][ 0]LogMemory: Physical Memory: 2689.71 MB used, 8190.42 MB total [2015.03.24-16.35.11:764][ 0]LogMemory: Virtual Memory: 308.50 MB used, 8388608.00 MB total [2015.03.24-16.35.11:882][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 590 (Feature Level 11_0) [2015.03.24-16.35.11:882][ 0]LogD3D11RHI: Adapter has 1487MB of dedicated video memory, 0MB of dedicated system memory, and 2560MB of shared system memory, 2 output[s] [2015.03.24-16.35.11:882][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.03.24-16.35.11:887][ 0]LogRHI: Texture pool is 1041 MB (70% of 1487 MB) [2015.03.24-16.35.11:900][ 0]LogD3D11RHI: Async texture creation enabled [2015.03.24-16.35.12:093][ 0]LogTextLocalizationManager: The requested culture ('en') has no localization data; parent culture's ('es') localization data will be used. [2015.03.24-16.35.12:193][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip): Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk) Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file) [2015.03.24-16.35.12:193][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...) Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.) [2015.03.24-16.35.12:288][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2015.03.24-16.35.15:439][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.03.24-16.35.16:310][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.03.24-16.35.16:421][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.03.24-16.35.16:481][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 39MB C:/Users/Jago/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. [2015.03.24-16.35.16:481][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Jago/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc [2015.03.24-16.35.16:482][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.03.24-16.35.16:482][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.03.24-16.35.16:630][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.03.24-16.35.16:642][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Jago/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel6' hasn't been found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel7' hasn't been found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel8' hasn't been found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel3' hasn't been found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel4' hasn't been found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel5' hasn't been found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel6' hasn't been found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel7' hasn't been found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel8' hasn't been found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: Profile (FoliageNotBlocking) - Custom Channel Name = 'GameTraceChannel7' hasn't been found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: Profile (FoliageNotBlocking) - Custom Channel Name = 'GameTraceChannel8' hasn't been found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: ProfileRedirect (LevelObjectNotBeingDragged : DraggableObjectNotBeingDragged) - New Name ('DraggableObjectNotBeingDragged') isn't found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: ProfileRedirect (LevelObjectBeingDragged : DraggableObjectBeingDragged) - New Name ('DraggableObjectBeingDragged') isn't found [2015.03.24-16.35.16:840][ 0]LogCollisionProfile:Warning: ProfileRedirect (GameWall : LevelInvisibleWall) - New Name ('LevelInvisibleWall') isn't found [2015.03.24-16.35.17:063][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.03.24-16.35.17:063][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.03.24-16.35.17:555][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.03.24-16.35.17:739][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' [2015.03.24-16.35.19:270][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.03.24-16.35.19:749][ 0]LogSourceControl: RunCommandInternalRaw: 'git version' [2015.03.24-16.35.19:749][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults='' [2015.03.24-16.35.20:236][ 0]LogObj: 24261 objects as part of root set at end of initial load. [2015.03.24-16.35.20:236][ 0]LogUObjectAllocator: 5143160 out of 0 bytes used by permanent object pool. [2015.03.24-16.35.20:369][ 0]LogEngine: Initializing Engine... [2015.03.24-16.35.23:580][ 0]LogInit: XAudio2 using 'Altavoces (Wireless Stereo Headset)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2015.03.24-16.35.23:612][ 0]LogInit: FAudioDevice initialized. [2015.03.24-16.35.23:694][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.03.24-16.35.23:723][ 0]LogDerivedDataCache: Saved boot cache 0.03s 39MB C:/Users/Jago/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. [2015.03.24-16.35.23:733][ 0]LogInit: Texture streaming: Enabled [2015.03.24-16.35.23:878][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.03.24-16.35.23:878][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7 [2015.03.24-16.35.23:878][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7 [2015.03.24-16.35.23:879][ 0]LogAnalytics: SetUserId 22ad60d649fd3ac4b90050b8477a4f88|2363f0ee89bd4711b008222aa49d1c68|2a47e5e6-245d-4cc7-9a55-9ebdf691bb64 [2015.03.24-16.35.23:879][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release] [2015.03.24-16.35.23:957][ 0]LogInit: Transaction tracking system initialized [2015.03.24-16.35.24:376][ 0]BlueprintLog: New page: Editor Load [2015.03.24-16.35.24:439][ 0]LogAssetRegistry: FAssetRegistry took 0.0095 seconds to start up [2015.03.24-16.35.24:440][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 [2015.03.24-16.35.25:382][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.03.24-16.35.25:847][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.03.24-16.35.26:359][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Tutorial/Mobile/InstallingiTunesTutorial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.03.24-16.35.26:472][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf' [2015.03.24-16.35.26:473][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf' [2015.03.24-16.35.26:479][ 0]LogConsoleResponse:Display: [2015.03.24-16.35.26:654][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2015.03.24-16.35.27:022][ 0]Cmd: MAP LOAD FILE="D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Maps/MenuTest.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2015.03.24-16.35.27:023][ 0]LightingResults: New page: Lighting Build [2015.03.24-16.35.27:045][ 0]MapCheck: New page: Map Check [2015.03.24-16.35.27:045][ 0]LightingResults: New page: Lighting Build [2015.03.24-16.35.27:052][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000015BDBB00 [2015.03.24-16.35.28:523][ 0]LogLinker:Warning: Asset '../../../Engine/Content/EngineMeshes/Humanoid.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.03.24-16.35.28:624][ 0]LogBlueprint:Warning: Function '/Game/Blueprints/Heroes/BP_Hero.BP_Hero_C:ExecuteUbergraph_BP_Hero' is not ready to create frame for '/Game/Blueprints/Heroes/BP_Hero.Default__BP_Hero_C' [2015.03.24-16.35.28:855][ 0]LogBlueprint:Warning: Function '/Game/Blueprints/Heroes/BP_Hero.BP_Hero_C:ExecuteUbergraph_BP_Hero' is not ready to create frame for '/Game/Blueprints/Heroes/BP_HeroArcher.Default__BP_HeroArcher_C' [2015.03.24-16.35.28:855][ 0]LogBlueprint:Warning: Function '/Game/Blueprints/Heroes/BP_Hero.BP_Hero_C:ExecuteUbergraph_BP_Hero' is not ready to create frame for '/Game/Blueprints/Heroes/BP_HeroArcher.Default__BP_HeroArcher_C' [2015.03.24-16.35.28:955][ 0]LogBlueprint:Warning: Function '/Game/Blueprints/Heroes/BP_Hero.BP_Hero_C:ExecuteUbergraph_BP_Hero' is not ready to create frame for '/Game/Blueprints/Heroes/BP_HeroGard.Default__BP_HeroGard_C' [2015.03.24-16.35.28:955][ 0]LogBlueprint:Warning: Function '/Game/Blueprints/Heroes/BP_Hero.BP_Hero_C:ExecuteUbergraph_BP_Hero' is not ready to create frame for '/Game/Blueprints/Heroes/BP_HeroGard.Default__BP_HeroGard_C' [2015.03.24-16.35.29:324][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.29:325][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.29:327][ 0]LogBlueprint:Error: [compiler] Error This blueprint (self) is not a AC_CanTakeDamage_C, therefore ' Target ' must have a connection. [2015.03.24-16.35.29:327][ 0]LogBlueprint:Error: [compiler] Error This blueprint (self) is not a AC_CanFight_C, therefore ' Target ' must have a connection. [2015.03.24-16.35.29:328][ 0]LogBlueprint:Error: [compiler] Error Variable node Get InCombat uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.03.24-16.35.29:364][ 0]LogBlueprint:Warning: [compiler] Warning [0020.16] Compile of AnimBP_Gard failed. 3 Fatal Issue(s) 2 Warning(s) [in 113 ms] [2015.03.24-16.35.29:364][ 0]LogBlueprint:Warning: [compiler] Warning [0020.16] Compile of AnimBP_Gard failed. 3 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.03.24-16.35.29:364][ 0]LogBlueprint:Warning: [compiler] Warning [0020.16] Compile of AnimBP_Gard failed. 3 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.03.24-16.35.29:364][ 0]LogBlueprint:Warning: [compiler] Warning [0020.16] Compile of AnimBP_Gard failed. 3 Fatal Issue(s) 5 Warning(s) [in 0 ms] [2015.03.24-16.35.31:023][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins As BP Monster Hammer and Target [2015.03.24-16.35.31:024][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and As BP Monster Hammer [2015.03.24-16.35.31:035][ 0]LogBlueprint:Warning: [compiler] Warning [0021.83] Compile of AnimBP_Hammer successful, but with 2 Warning(s) [in 80 ms] [2015.03.24-16.35.31:035][ 0]LogBlueprint:Warning: [compiler] Warning [0021.83] Compile of AnimBP_Hammer successful, but with 3 Warning(s) [in 0 ms] [2015.03.24-16.35.31:035][ 0]LogBlueprint:Warning: [compiler] Warning [0021.83] Compile of AnimBP_Hammer successful, but with 4 Warning(s) [in 0 ms] [2015.03.24-16.35.31:035][ 0]LogBlueprint:Warning: [compiler] Warning [0021.83] Compile of AnimBP_Hammer successful, but with 5 Warning(s) [in 0 ms] [2015.03.24-16.35.31:609][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene' for 'StaticMesh1' in BlueprintGeneratedClass 'REINST_Part01_C_237' (it may have been removed) [2015.03.24-16.35.31:610][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene' for 'GroundMesh' in BlueprintGeneratedClass 'REINST_Part01_C_237' (it may have been removed) [2015.03.24-16.35.31:610][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene' for 'SC_MonsterSpawner' in BlueprintGeneratedClass 'REINST_Part01_C_237' (it may have been removed) [2015.03.24-16.35.32:854][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC AICommunicator [2015.03.24-16.35.32:855][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC AICommunicator and Target [2015.03.24-16.35.32:890][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Take Damage [2015.03.24-16.35.32:891][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Take Damage and Target [2015.03.24-16.35.32:967][ 0]LogBlueprint:Warning: [compiler] Warning [0023.76] Compile of BP_PlayerPawn successful, but with 4 Warning(s) [in 511 ms] [2015.03.24-16.35.32:968][ 0]LogBlueprint:Warning: [compiler] Warning [0023.76] Compile of BP_PlayerPawn successful, but with 5 Warning(s) [in 0 ms] [2015.03.24-16.35.32:968][ 0]LogBlueprint:Warning: [compiler] Warning [0023.76] Compile of BP_PlayerPawn successful, but with 6 Warning(s) [in 0 ms] [2015.03.24-16.35.32:968][ 0]LogBlueprint:Warning: [compiler] Warning [0023.76] Compile of BP_PlayerPawn successful, but with 7 Warning(s) [in 0 ms] [2015.03.24-16.35.33:426][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.33:426][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.33:426][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Take Damage [2015.03.24-16.35.33:427][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Take Damage and Target [2015.03.24-16.35.33:431][ 0]LogBlueprint:Error: [compiler] Error This blueprint (self) is not a AC_CanFight_C, therefore ' Target ' must have a connection. [2015.03.24-16.35.33:432][ 0]LogBlueprint:Error: [compiler] Error Variable node Get InCombat uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.03.24-16.35.33:499][ 0]LogBlueprint:Warning: [compiler] Warning [0024.29] Compile of AnimBP_Archer failed. 2 Fatal Issue(s) 4 Warning(s) [in 205 ms] [2015.03.24-16.35.33:499][ 0]LogBlueprint:Warning: [compiler] Warning [0024.29] Compile of AnimBP_Archer failed. 2 Fatal Issue(s) 5 Warning(s) [in 0 ms] [2015.03.24-16.35.33:499][ 0]LogBlueprint:Warning: [compiler] Warning [0024.29] Compile of AnimBP_Archer failed. 2 Fatal Issue(s) 6 Warning(s) [in 0 ms] [2015.03.24-16.35.33:499][ 0]LogBlueprint:Warning: [compiler] Warning [0024.29] Compile of AnimBP_Archer failed. 2 Fatal Issue(s) 7 Warning(s) [in 0 ms] [2015.03.24-16.35.33:546][ 0]LogLinker:Warning: CreateImport: Object 'Attacking' isn't imported, because its outer is a placeholder. Archive: 'D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Heroes/BP_Hero.uasset' [2015.03.24-16.35.33:546][ 0]LogLinker:Warning: CreateImport: Object 'CanAttack' isn't imported, because its outer is a placeholder. Archive: 'D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Heroes/BP_Hero.uasset' [2015.03.24-16.35.33:546][ 0]LogLinker:Warning: CreateImport: Object 'InCombat' isn't imported, because its outer is a placeholder. Archive: 'D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Heroes/BP_Hero.uasset' [2015.03.24-16.35.33:547][ 0]LogLinker:Warning: CreateImport: Object 'SpeedRate' isn't imported, because its outer is a placeholder. Archive: 'D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Heroes/BP_Hero.uasset' [2015.03.24-16.35.33:732][ 0]LogBlueprint:Warning: [BP_Hero] CreatePinForVariable: 'SpeedRate' variable not found. Base class was probably changed. [2015.03.24-16.35.33:732][ 0]LogBlueprint:Warning: [BP_Hero] CreatePinForVariable: 'SpeedRate' variable not found. Base class was probably changed. [2015.03.24-16.35.33:863][ 0]LogBlueprint:Warning: [BP_Hero] CreatePinForVariable: 'Attacking' variable not found. Base class was probably changed. [2015.03.24-16.35.33:870][ 0]LogBlueprint:Warning: [BP_Hero] CreatePinForVariable: 'CanAttack' variable not found. Base class was probably changed. [2015.03.24-16.35.33:873][ 0]LogBlueprint:Warning: [BP_Hero] CreatePinForVariable: 'InCombat' variable not found. Base class was probably changed. [2015.03.24-16.35.34:071][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "StopMovement" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Stop Movement [2015.03.24-16.35.34:072][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyState" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.34:073][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetTargetLocation" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Location [2015.03.24-16.35.34:073][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyState" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.34:074][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetTargetLocation" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Location [2015.03.24-16.35.34:075][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyState" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.34:077][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetTargetCharacter" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Character [2015.03.24-16.35.34:078][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyState" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.34:079][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "GetTargetCharacter" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Target Character [2015.03.24-16.35.34:082][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetTargetCharacter" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Character [2015.03.24-16.35.34:084][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "GetTargetCharacter" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Target Character [2015.03.24-16.35.34:085][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "StopBehavior" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Stop Behavior [2015.03.24-16.35.34:085][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "GetTargetCharacter" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Target Character [2015.03.24-16.35.34:086][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetTargetCharacter" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Character [2015.03.24-16.35.34:086][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyState" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.34:086][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyState" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.34:087][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a variable named "SpeedRate" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set SpeedRate [2015.03.24-16.35.34:089][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetSelfActor" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Self Actor [2015.03.24-16.35.34:091][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyLeader" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party Leader [2015.03.24-16.35.34:093][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "HideSelectedCircle" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Hide Selected Circle [2015.03.24-16.35.34:094][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "ShowSelectedCircle" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Show Selected Circle [2015.03.24-16.35.34:098][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Stop Movement [2015.03.24-16.35.34:098][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.34:098][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Location [2015.03.24-16.35.34:099][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.34:099][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Location [2015.03.24-16.35.34:099][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.34:099][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Character [2015.03.24-16.35.34:100][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.34:100][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.34:100][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.34:101][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.34:101][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.34:101][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.34:102][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.34:102][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.34:102][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.34:103][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.34:103][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.34:103][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Target Character [2015.03.24-16.35.34:104][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.34:104][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.34:104][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Character [2015.03.24-16.35.34:105][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.34:105][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.34:105][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Target Character [2015.03.24-16.35.34:105][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Stop Behavior [2015.03.24-16.35.34:106][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Target Character [2015.03.24-16.35.34:106][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.34:106][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.34:106][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Character [2015.03.24-16.35.34:107][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.34:107][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.34:107][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.34:107][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.34:108][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Self Actor [2015.03.24-16.35.34:108][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party Leader [2015.03.24-16.35.34:108][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Hide Selected Circle [2015.03.24-16.35.34:108][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Show Selected Circle [2015.03.24-16.35.34:112][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "Init" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Init [2015.03.24-16.35.34:113][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "Init" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Init [2015.03.24-16.35.34:113][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "Init" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Init [2015.03.24-16.35.34:113][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Init [2015.03.24-16.35.34:113][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Init [2015.03.24-16.35.34:113][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Init [2015.03.24-16.35.34:116][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Targetable [2015.03.24-16.35.34:116][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Targetable and Target [2015.03.24-16.35.34:121][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.34:121][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.34:122][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a variable named "Attacking" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Attacking [2015.03.24-16.35.34:123][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a variable named "CanAttack" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get CanAttack [2015.03.24-16.35.34:123][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a variable named "InCombat" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get InCombat [2015.03.24-16.35.34:126][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Take Damage [2015.03.24-16.35.34:126][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Take Damage and Target [2015.03.24-16.35.34:128][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Take Damage [2015.03.24-16.35.34:128][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Take Damage and Target [2015.03.24-16.35.34:130][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Take Damage [2015.03.24-16.35.34:130][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Take Damage and Target [2015.03.24-16.35.34:141][ 0]LogBlueprint:Error: [compiler] Error ' Target ' must have a connection. [2015.03.24-16.35.34:141][ 0]LogBlueprint:Error: [compiler] Error The property associated with Speed Rate could not be found [2015.03.24-16.35.34:144][ 0]LogBlueprint:Error: [compiler] Error ' Target ' must have a connection. [2015.03.24-16.35.34:144][ 0]LogBlueprint:Error: [compiler] Error The property associated with Attacking could not be found [2015.03.24-16.35.34:144][ 0]LogBlueprint:Error: [compiler] Error ' Target ' must have a connection. [2015.03.24-16.35.34:144][ 0]LogBlueprint:Error: [compiler] Error The property associated with Can Attack could not be found [2015.03.24-16.35.34:145][ 0]LogBlueprint:Error: [compiler] Error ' Target ' must have a connection. [2015.03.24-16.35.34:145][ 0]LogBlueprint:Error: [compiler] Error The property associated with In Combat could not be found [2015.03.24-16.35.34:222][ 0]LogBlueprint:Warning: [compiler] Warning [0025.01] Compile of BP_Hero failed. 8 Fatal Issue(s) 78 Warning(s) [in 339 ms] [2015.03.24-16.35.34:222][ 0]LogBlueprint:Warning: [compiler] Warning [0025.01] Compile of BP_Hero failed. 8 Fatal Issue(s) 79 Warning(s) [in 0 ms] [2015.03.24-16.35.34:222][ 0]LogBlueprint:Warning: [compiler] Warning [0025.01] Compile of BP_Hero failed. 8 Fatal Issue(s) 80 Warning(s) [in 0 ms] [2015.03.24-16.35.34:222][ 0]LogBlueprint:Warning: [compiler] Warning [0025.01] Compile of BP_Hero failed. 8 Fatal Issue(s) 81 Warning(s) [in 0 ms] [2015.03.24-16.35.34:548][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and Hero Snow [2015.03.24-16.35.34:548][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Hero Snow and Target [2015.03.24-16.35.34:549][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins As BP Hero Snow and Target [2015.03.24-16.35.34:551][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and Hero Snow [2015.03.24-16.35.34:551][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Hero Snow and Target [2015.03.24-16.35.34:552][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Hero Snow and Target [2015.03.24-16.35.34:552][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Hero Snow and Target [2015.03.24-16.35.34:553][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and Hero Snow [2015.03.24-16.35.34:554][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and Hero Snow [2015.03.24-16.35.34:564][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.34:564][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.34:565][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and As BP Hero Snow [2015.03.24-16.35.34:567][ 0]LogBlueprint:Error: [compiler] Error This blueprint (self) is not a AC_CanFight_C, therefore ' Target ' must have a connection. [2015.03.24-16.35.34:567][ 0]LogBlueprint:Error: [compiler] Error This blueprint (self) is not a AC_CanTakeDamage_C, therefore ' Target ' must have a connection. [2015.03.24-16.35.34:568][ 0]LogBlueprint:Error: [compiler] Error Variable node Get InCombat uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.03.24-16.35.34:621][ 0]LogBlueprint:Warning: [compiler] Warning [0025.41] Compile of AnimBP_Snow failed. 3 Fatal Issue(s) 12 Warning(s) [in 177 ms] [2015.03.24-16.35.34:621][ 0]LogBlueprint:Warning: [compiler] Warning [0025.41] Compile of AnimBP_Snow failed. 3 Fatal Issue(s) 13 Warning(s) [in 0 ms] [2015.03.24-16.35.34:621][ 0]LogBlueprint:Warning: [compiler] Warning [0025.41] Compile of AnimBP_Snow failed. 3 Fatal Issue(s) 14 Warning(s) [in 0 ms] [2015.03.24-16.35.34:621][ 0]LogBlueprint:Warning: [compiler] Warning [0025.41] Compile of AnimBP_Snow failed. 3 Fatal Issue(s) 15 Warning(s) [in 0 ms] [2015.03.24-16.35.34:675][ 0]LogBlueprint:Warning: ValidateTemplates '/Game/Blueprints/Heroes/BP_HeroSnow.BP_HeroSnow_C:InheritableComponentHandler': overriden template is invalid - component 'AC_SelectCircle' from '/Game/Blueprints/Heroes/BP_Hero.BP_Hero_C' [2015.03.24-16.35.35:057][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.35:058][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.35:060][ 0]LogBlueprint:Error: [compiler] Error This blueprint (self) is not a AC_CanTakeDamage_C, therefore ' Target ' must have a connection. [2015.03.24-16.35.35:060][ 0]LogBlueprint:Error: [compiler] Error This blueprint (self) is not a AC_CanFight_C, therefore ' Target ' must have a connection. [2015.03.24-16.35.35:061][ 0]LogBlueprint:Error: [compiler] Error Variable node Get InCombat uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2015.03.24-16.35.35:098][ 0]LogBlueprint:Warning: [compiler] Warning [0025.89] Compile of AnimBP_Wizard failed. 3 Fatal Issue(s) 2 Warning(s) [in 112 ms] [2015.03.24-16.35.35:098][ 0]LogBlueprint:Warning: [compiler] Warning [0025.89] Compile of AnimBP_Wizard failed. 3 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.03.24-16.35.35:098][ 0]LogBlueprint:Warning: [compiler] Warning [0025.89] Compile of AnimBP_Wizard failed. 3 Fatal Issue(s) 4 Warning(s) [in 0 ms] [2015.03.24-16.35.35:098][ 0]LogBlueprint:Warning: [compiler] Warning [0025.89] Compile of AnimBP_Wizard failed. 3 Fatal Issue(s) 5 Warning(s) [in 0 ms] [2015.03.24-16.35.35:142][ 0]LogBlueprint:Warning: ValidateTemplates '/Game/Blueprints/Heroes/BP_HeroWizard.BP_HeroWizard_C:InheritableComponentHandler': overriden template is invalid - component 'AC_SelectCircle' from '/Game/Blueprints/Heroes/BP_Hero.BP_Hero_C' [2015.03.24-16.35.35:142][ 0]LogBlueprint:Warning: ValidateTemplates '/Game/Blueprints/Heroes/BP_HeroWizard.BP_HeroWizard_C:InheritableComponentHandler': overriden template is invalid - component 'AC_CanFight' from '/Game/Blueprints/Heroes/BP_Hero.BP_Hero_C' [2015.03.24-16.35.35:229][ 0]LogBlueprint:Error: [compiler] Error The current value (/Game/Blueprints/Heroes/BP_HeroGard.BP_HeroGard_C) of the ' Class 21 AC0149AF4B7C69E914F8AAABD3243CE6 ' pin is invalid: /Game/Blueprints/Heroes/BP_HeroGard.BP_HeroGard_C isn't a valid subclass of BP_Hero_C (specified on pin Class_21_AC0149AF4B7C69E914F8AAABD3243CE6) [2015.03.24-16.35.35:230][ 0]LogBlueprint:Error: [compiler] Error The current value (/Game/Blueprints/Heroes/BP_HeroArcher.BP_HeroArcher_C) of the ' Class 21 AC0149AF4B7C69E914F8AAABD3243CE6 ' pin is invalid: /Game/Blueprints/Heroes/BP_HeroArcher.BP_HeroArcher_C isn't a valid subclass of BP_Hero_C (specified on pin Class_21_AC0149AF4B7C69E914F8AAABD3243CE6) [2015.03.24-16.35.35:240][ 0]LogBlueprint:Warning: [compiler] Warning [0026.03] Compile of BP_MySaveGame failed. 2 Fatal Issue(s) 0 Warning(s) [in 28 ms] [2015.03.24-16.35.35:241][ 0]LogBlueprint:Warning: [compiler] Warning [0026.03] Compile of BP_MySaveGame failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2015.03.24-16.35.35:241][ 0]LogBlueprint:Warning: [compiler] Warning [0026.03] Compile of BP_MySaveGame failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2015.03.24-16.35.35:241][ 0]LogBlueprint:Warning: [compiler] Warning [0026.03] Compile of BP_MySaveGame failed. 2 Fatal Issue(s) 3 Warning(s) [in 0 ms] [2015.03.24-16.35.35:416][ 0]LogBlueprint:Warning: ValidateTemplates '/Game/Blueprints/Heroes/BP_HeroGard.BP_HeroGard_C:InheritableComponentHandler': overriden template is invalid - component 'AC_SelectCircle' from '/Game/Blueprints/Heroes/BP_Hero.BP_Hero_C' [2015.03.24-16.35.35:416][ 0]LogBlueprint:Warning: ValidateTemplates '/Game/Blueprints/Heroes/BP_HeroGard.BP_HeroGard_C:InheritableComponentHandler': overriden template is invalid - component 'AC_CanFight' from '/Game/Blueprints/Heroes/BP_Hero.BP_Hero_C' [2015.03.24-16.35.35:429][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Take Damage [2015.03.24-16.35.35:429][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Take Damage and Target [2015.03.24-16.35.35:429][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC AICommunicator [2015.03.24-16.35.35:430][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC AICommunicator and Target [2015.03.24-16.35.35:431][ 0]LogBlueprint:Warning: [compiler] Warning [0026.22] Compile of BP_HeroGard successful, but with 4 Warning(s) [in 21 ms] [2015.03.24-16.35.35:432][ 0]LogBlueprint:Warning: [compiler] Warning [0026.22] Compile of BP_HeroGard successful, but with 5 Warning(s) [in 0 ms] [2015.03.24-16.35.35:432][ 0]LogBlueprint:Warning: [compiler] Warning [0026.22] Compile of BP_HeroGard successful, but with 6 Warning(s) [in 0 ms] [2015.03.24-16.35.35:432][ 0]LogBlueprint:Warning: [compiler] Warning [0026.22] Compile of BP_HeroGard successful, but with 7 Warning(s) [in 0 ms] [2015.03.24-16.35.35:523][ 0]LogBlueprint:Warning: ValidateTemplates '/Game/Blueprints/Heroes/BP_HeroArcher.BP_HeroArcher_C:InheritableComponentHandler': overriden template is invalid - component 'AC_SelectCircle' from '/Game/Blueprints/Heroes/BP_Hero.BP_Hero_C' [2015.03.24-16.35.35:523][ 0]LogBlueprint:Warning: ValidateTemplates '/Game/Blueprints/Heroes/BP_HeroArcher.BP_HeroArcher_C:InheritableComponentHandler': overriden template is invalid - component 'AC_CanFight' from '/Game/Blueprints/Heroes/BP_Hero.BP_Hero_C' [2015.03.24-16.35.35:554][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC AICommunicator [2015.03.24-16.35.35:554][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC AICommunicator and Target [2015.03.24-16.35.35:558][ 0]LogBlueprint:Warning: [compiler] Warning [0026.35] Compile of BP_HeroArcher successful, but with 2 Warning(s) [in 47 ms] [2015.03.24-16.35.35:558][ 0]LogBlueprint:Warning: [compiler] Warning [0026.35] Compile of BP_HeroArcher successful, but with 3 Warning(s) [in 0 ms] [2015.03.24-16.35.35:558][ 0]LogBlueprint:Warning: [compiler] Warning [0026.35] Compile of BP_HeroArcher successful, but with 4 Warning(s) [in 0 ms] [2015.03.24-16.35.35:558][ 0]LogBlueprint:Warning: [compiler] Warning [0026.35] Compile of BP_HeroArcher successful, but with 5 Warning(s) [in 0 ms] [2015.03.24-16.35.36:681][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC AICommunicator [2015.03.24-16.35.36:681][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC AICommunicator and Target [2015.03.24-16.35.36:684][ 0]LogBlueprint:Warning: [compiler] Warning [0027.47] Compile of BP_HeroArcher successful, but with 2 Warning(s) [in 44 ms] [2015.03.24-16.35.36:684][ 0]LogBlueprint:Warning: [compiler] Warning [0027.48] Compile of BP_HeroArcher successful, but with 3 Warning(s) [in 0 ms] [2015.03.24-16.35.36:734][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Take Damage [2015.03.24-16.35.36:734][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Take Damage and Target [2015.03.24-16.35.36:734][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC AICommunicator [2015.03.24-16.35.36:735][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC AICommunicator and Target [2015.03.24-16.35.36:736][ 0]LogBlueprint:Warning: [compiler] Warning [0027.53] Compile of BP_HeroGard successful, but with 4 Warning(s) [in 21 ms] [2015.03.24-16.35.36:736][ 0]LogBlueprint:Warning: [compiler] Warning [0027.53] Compile of BP_HeroGard successful, but with 5 Warning(s) [in 0 ms] [2015.03.24-16.35.37:385][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC AICommunicator [2015.03.24-16.35.37:385][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC AICommunicator and Target [2015.03.24-16.35.37:421][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Take Damage [2015.03.24-16.35.37:421][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Take Damage and Target [2015.03.24-16.35.37:504][ 0]LogBlueprint:Warning: [compiler] Warning [0028.29] Compile of BP_PlayerPawn successful, but with 4 Warning(s) [in 516 ms] [2015.03.24-16.35.37:504][ 0]LogBlueprint:Warning: [compiler] Warning [0028.30] Compile of BP_PlayerPawn successful, but with 5 Warning(s) [in 0 ms] [2015.03.24-16.35.38:239][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "StopMovement" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Stop Movement [2015.03.24-16.35.38:240][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyState" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.38:241][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetTargetLocation" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Location [2015.03.24-16.35.38:242][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyState" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.38:243][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetTargetLocation" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Location [2015.03.24-16.35.38:243][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyState" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.38:246][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetTargetCharacter" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Character [2015.03.24-16.35.38:246][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyState" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.38:247][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "GetTargetCharacter" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Target Character [2015.03.24-16.35.38:250][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetTargetCharacter" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Character [2015.03.24-16.35.38:252][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "GetTargetCharacter" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Target Character [2015.03.24-16.35.38:253][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "StopBehavior" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Stop Behavior [2015.03.24-16.35.38:253][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "GetTargetCharacter" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Target Character [2015.03.24-16.35.38:254][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetTargetCharacter" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Character [2015.03.24-16.35.38:254][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyState" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.38:255][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyState" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.38:256][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a variable named "SpeedRate" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set SpeedRate [2015.03.24-16.35.38:258][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetSelfActor" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Self Actor [2015.03.24-16.35.38:260][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "SetPartyLeader" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party Leader [2015.03.24-16.35.38:262][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "HideSelectedCircle" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Hide Selected Circle [2015.03.24-16.35.38:262][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "ShowSelectedCircle" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Show Selected Circle [2015.03.24-16.35.38:266][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Stop Movement [2015.03.24-16.35.38:267][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.38:267][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Location [2015.03.24-16.35.38:267][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.38:267][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Location [2015.03.24-16.35.38:268][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.38:268][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Character [2015.03.24-16.35.38:268][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.38:269][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.38:269][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.38:269][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.38:269][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.38:270][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.38:270][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.38:270][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.38:271][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.38:271][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.38:272][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.38:272][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Target Character [2015.03.24-16.35.38:272][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.38:272][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.38:273][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Character [2015.03.24-16.35.38:273][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.38:273][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.38:274][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Target Character [2015.03.24-16.35.38:274][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Stop Behavior [2015.03.24-16.35.38:274][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Target Character [2015.03.24-16.35.38:274][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.38:275][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.38:275][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Target Character [2015.03.24-16.35.38:275][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.38:275][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party State [2015.03.24-16.35.38:276][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.38:276][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.38:276][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Self Actor [2015.03.24-16.35.38:276][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Set Party Leader [2015.03.24-16.35.38:276][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Hide Selected Circle [2015.03.24-16.35.38:277][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Show Selected Circle [2015.03.24-16.35.38:281][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "Init" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Init [2015.03.24-16.35.38:281][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "Init" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Init [2015.03.24-16.35.38:281][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "Init" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Init [2015.03.24-16.35.38:281][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Init [2015.03.24-16.35.38:282][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Init [2015.03.24-16.35.38:282][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "None" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Init [2015.03.24-16.35.38:284][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Targetable [2015.03.24-16.35.38:285][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Targetable and Target [2015.03.24-16.35.38:290][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Fight [2015.03.24-16.35.38:290][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Fight and Target [2015.03.24-16.35.38:291][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a variable named "Attacking" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get Attacking [2015.03.24-16.35.38:291][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a variable named "CanAttack" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get CanAttack [2015.03.24-16.35.38:292][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a variable named "InCombat" in 'BP_Hero'. Make sure 'BP_Hero' has been compiled for Get InCombat [2015.03.24-16.35.38:294][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Take Damage [2015.03.24-16.35.38:294][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Take Damage and Target [2015.03.24-16.35.38:296][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Take Damage [2015.03.24-16.35.38:297][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Take Damage and Target [2015.03.24-16.35.38:298][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and AC Can Take Damage [2015.03.24-16.35.38:299][ 0]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins AC Can Take Damage and Target [2015.03.24-16.35.38:309][ 0]LogBlueprint:Error: [compiler] Error ' Target ' must have a connection. [2015.03.24-16.35.38:310][ 0]LogBlueprint:Error: [compiler] Error The property associated with Speed Rate could not be found [2015.03.24-16.35.38:312][ 0]LogBlueprint:Error: [compiler] Error ' Target ' must have a connection. [2015.03.24-16.35.38:312][ 0]LogBlueprint:Error: [compiler] Error The property associated with Attacking could not be found [2015.03.24-16.35.38:313][ 0]LogBlueprint:Error: [compiler] Error ' Target ' must have a connection. [2015.03.24-16.35.38:313][ 0]LogBlueprint:Error: [compiler] Error The property associated with Can Attack could not be found [2015.03.24-16.35.38:313][ 0]LogBlueprint:Error: [compiler] Error ' Target ' must have a connection. [2015.03.24-16.35.38:313][ 0]LogBlueprint:Error: [compiler] Error The property associated with In Combat could not be found [2015.03.24-16.35.38:391][ 0]LogBlueprint:Warning: [compiler] Warning [0029.18] Compile of BP_Hero failed. 8 Fatal Issue(s) 78 Warning(s) [in 333 ms] [2015.03.24-16.35.38:391][ 0]LogBlueprint:Warning: [compiler] Warning [0029.18] Compile of BP_Hero failed. 8 Fatal Issue(s) 79 Warning(s) [in 0 ms] [2015.03.24-16.35.39:049][ 0]LogLinker:Warning: CreateImport: Object 'CameraTurnUpRate__DelegateSignature' isn't imported, because its outer is a placeholder. Archive: 'D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_Menu.uasset' [2015.03.24-16.35.39:049][ 0]LogLinker:Warning: CreateImport: Object 'CameraTurnRightRate__DelegateSignature' isn't imported, because its outer is a placeholder. Archive: 'D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_Menu.uasset' [2015.03.24-16.35.39:050][ 0]LogLinker:Warning: CreateImport: Object 'PrimaryActionReleased__DelegateSignature' isn't imported, because its outer is a placeholder. Archive: 'D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_Menu.uasset' [2015.03.24-16.35.39:050][ 0]LogLinker:Warning: CreateImport: Object 'PrimaryActionPressed__DelegateSignature' isn't imported, because its outer is a placeholder. Archive: 'D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_Menu.uasset' [2015.03.24-16.35.41:687][ 0]LogAnimation:Warning: RESAVE ANIMATION NEEDED(snow_bench): Fixing track index. [2015.03.24-16.35.41:687][ 0]LogAnimation:Warning: RESAVE ANIMATION NEEDED(snow_atk1): Fixing track index. [2015.03.24-16.35.41:687][ 0]LogAnimation:Warning: RESAVE ANIMATION NEEDED(snow_idleToSword): Fixing track index. [2015.03.24-16.35.41:687][ 0]LogAnimation:Warning: RESAVE ANIMATION NEEDED(snow_swordToIdle): Fixing track index. [2015.03.24-16.35.41:687][ 0]LogAnimation:Warning: RESAVE ANIMATION NEEDED(snow_death1): Fixing track index. [2015.03.24-16.35.41:688][ 0]LogAnimation:Warning: RESAVE ANIMATION NEEDED(snow_run): Fixing track index. [2015.03.24-16.35.41:688][ 0]LogAnimation:Warning: RESAVE ANIMATION NEEDED(snow_idleSword): Fixing track index. [2015.03.24-16.35.41:688][ 0]LogAnimation:Warning: RESAVE ANIMATION NEEDED(snow_idle): Fixing track index. [2015.03.24-16.35.41:995][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.03.24-16.35.41:996][ 0]LogAIModule: Creating AISystem for world MenuTest [2015.03.24-16.35.41:997][ 0]Cmd: MAP CHECKDEP [2015.03.24-16.35.41:997][ 0]MapCheck: New page: MenuTest - Mar 24, 2015, 10:35:41 AM [2015.03.24-16.35.42:241][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 243.387ms to complete. [2015.03.24-16.35.42:241][ 0]LogFileHelpers: Loading map 'MenuTest' took 15.218 [2015.03.24-16.35.42:341][ 0]LogCollectionManager: Loaded 3 collections in 0.003172 seconds [2015.03.24-16.35.42:360][ 0]LogContentBrowser: Native class hierarchy populated in 0.0192 seconds. Added 1703 classes and 263 folders. [2015.03.24-16.35.42:504][ 0]LogSourceControl: Attempting 'p4 client -o Jago_Jago-PC_9451' [2015.03.24-16.35.42:504][ 0]LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0049 seconds. Added 1 classes and 3 folders. [2015.03.24-16.35.42:556][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0049 seconds. Added 1 classes and 2 folders. [2015.03.24-16.35.42:690][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2015.03.24-16.35.42:692][ 0]LogSlate:Warning: Failed to load font data from 'Veranda' [2015.03.24-16.35.42:698][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2015.03.24-16.35.42:698][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2015.03.24-16.35.42:730][ 0]LogLoad: Full Startup: 33.52 seconds (BP compile: 7.91 seconds) [2015.03.24-16.35.43:241][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints/Components' [2015.03.24-16.35.43:321][ 0]SourceControl: Info Client Jago_Jago-PC_9451 [2015.03.24-16.35.43:321][ 0]SourceControl: Info Update 2015/01/30 16:21:48 [2015.03.24-16.35.43:321][ 0]SourceControl: Info Access 2015/03/24 13:28:01 [2015.03.24-16.35.43:322][ 0]SourceControl: Info Owner Jago [2015.03.24-16.35.43:322][ 0]SourceControl: Info Host Jago-PC [2015.03.24-16.35.43:322][ 0]SourceControl: Info Description Created by Jago. [2015.03.24-16.35.43:322][ 0]SourceControl: Info Root D:\Workspaces\Jago_Jago-PC_9451 [2015.03.24-16.35.43:322][ 0]SourceControl: Info Options noallwrite noclobber nocompress unlocked nomodtime normdir [2015.03.24-16.35.43:322][ 0]SourceControl: Info SubmitOptions submitunchanged [2015.03.24-16.35.43:322][ 0]SourceControl: Info LineEnd local [2015.03.24-16.35.43:322][ 0]SourceControl: Info Stream //streamsDepot/mainline [2015.03.24-16.35.43:322][ 0]SourceControl: Info View0 //streamsDepot/mainline/... //Jago_Jago-PC_9451/... [2015.03.24-16.35.43:322][ 0]SourceControl: Info specFormatted [2015.03.24-16.35.43:322][ 0]SourceControl: Info func client-FstatInfo [2015.03.24-16.35.43:415][ 0]LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2). [2015.03.24-16.35.43:506][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1072x648 (Frame:5). [2015.03.24-16.35.46:507][ 10]LogSourceControl: Attempting 'p4 fstat -Or D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Components/AC_AICommunicator.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Components/AC_CanFight.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Components/AC_CanMove.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Components/AC_CanTakeDamage.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Components/AC_SelectCircle.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Components/AC_Targetable.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Components/AttackAreaComponent.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Components/SC_MonsterSpawner.uasset' [2015.03.24-16.35.46:844][ 11]LogAssetRegistry: Asset discovery search completed in 22.4145 seconds [2015.03.24-16.35.48:375][188]LogSourceControl: Attempting 'p4 fstat -Or D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Components/Actor_CircleSelected.uasset' [2015.03.24-16.35.50:867][404]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints/Libraries' [2015.03.24-16.35.51:712][503]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints/Lights' [2015.03.24-16.35.52:725][623]LogSourceControl: Attempting 'p4 fstat -Or D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Lights/BP_LightBeam.uasset' [2015.03.24-16.35.53:118][670]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints/MainMenu' [2015.03.24-16.35.54:134][782]LogSourceControl: Attempting 'p4 fstat -Or D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_fireCamp.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_LevelSelect.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_LevelSelectBox.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_MainMenuMoveLocation.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_Menu.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_MenuOptions.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_MenuOptionsOption.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_MenuSkills.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_MenuTitle.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/MainMenu/BP_StartZone.uasset' [2015.03.24-16.35.54:863][869]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints/Libraries' [2015.03.24-16.35.55:878][989]LogSourceControl: Attempting 'p4 fstat -Or D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Libraries/BP_ObjectLibrary.uasset' [2015.03.24-16.35.56:654][ 82]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints/Heroes' [2015.03.24-16.35.59:279][162]LogSourceControl: Attempting 'p4 fstat -Or D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Heroes/BP_Hero.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Heroes/BP_HeroAIController.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Heroes/BP_HeroArcher.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Heroes/BP_HeroGard.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Heroes/BP_HeroSnow.uasset D:/Workspaces/Jago_Jago-PC_9451/ZombieCount/Content/Blueprints/Heroes/BP_HeroWizard.uasset' [2015.03.24-16.38.09:230][482]LogCrashTracker: [2015.03.24-16.38.12:533][482]LogCrashTracker: [2015.03.24-16.38.12:533][482]LogWindows: === Critical error: === Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff UE4Editor-Engine.dll!USCS_Node::ExecuteNodeOnActor() (0x000007fee5e31655) + 6 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scs_node.cpp:84] UE4Editor-Engine.dll!USimpleConstructionScript::ExecuteScriptOnActor() (0x000007fee5e31dd6) + 33 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\simpleconstructionscript.cpp:373] UE4Editor-Engine.dll!AActor::ExecuteConstruction() (0x000007fee5840ee9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorconstruction.cpp:536] UE4Editor-Engine.dll!AActor::PostSpawnInitialize() (0x000007fee5874bc0) + 193 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:2311] UE4Editor-Engine.dll!UWorld::SpawnActor() (0x000007fee5bfc922) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\levelactor.cpp:336] UE4Editor-Kismet.dll!FBlueprintEditor::UpdatePreviewActor() (0x000007fedc0affc1) + 81 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\blueprinteditor.cpp:7235] UE4Editor-Kismet.dll!FBlueprintEditor::Tick() (0x000007fedc0abb43) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\blueprinteditor.cpp:6242] UE4Editor-UnrealEd.dll!FTickableEditorObject::TickObjects() (0x000007fee2eaf504) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\public\tickableeditorobject.h:15] UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x000007fee2ead573) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1110] UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x000007fee3368186) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347] UE4Editor.exe!FEngineLoop::Tick() (0x000000013f040263) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257] UE4Editor.exe!GuardedMain() (0x000000013f03267c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor.exe!GuardedMainWrapper() (0x000000013f0326ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor.exe!WinMain() (0x000000013f042219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor.exe!__tmainCRTStartup() (0x000000013f043159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000772759ed) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00000000773ac541) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00000000773ac541) + 0 bytes [UnknownFile:0] [2015.03.24-16.38.12:651][482]LogExit: Executing StaticShutdownAfterError [2015.03.24-16.38.12:657][482]LogWindows: FPlatformMisc::RequestExit(1) [2015.03.24-16.38.12:657][482]Log file closed, 03/24/15 13:38:12