LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1069258986) SRandInit(1069258986). LogInit: Using version manifest at CL 0 with build ID '23c5f70a-b321-41e1-a265-2ba708ad519c' LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.134116 LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.15-CL-0 LogInit: Engine Version: 4.15.0-0+++UE4+Release-4.15 LogInit: Compatible Engine Version: 4.15.0-0+++UE4+Release-4.15 LogInit: Net CL: 0 LogDevObjectVersion: Number of dev versions registered: 14 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogInit: Compiled (64-bit): Feb 12 2017 17:03:20 LogInit: Compiled with Visual C++: 19.00.23918.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.15 LogInit: Command line: LogInit: Base directory: D:/software/UnrealEngine-4.15/UnrealEngine-4.15/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 0 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: K21N-PC LogInit: User: k21n LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =3.232149 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 262.32 MB used, 262.32 MB peak LogMemory: Process Virtual Memory: 262.10 MB used, 262.10 MB peak LogMemory: Physical Memory: 7382.52 MB used, 8943.75 MB free, 16326.26 MB total LogMemory: Virtual Memory: 634.58 MB used, 8943.75 MB free, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'AMD Radeon HD 7800 Series' (Feature Level 11_0) LogD3D11RHI: 2028/0/8163 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002 LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/8163 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x6819 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'AMD Radeon HD 7800 Series' (P:0 D:1) LogWindows: 1. 'AMD Radeon HD 7800 Series' (P:1 D:1) LogWindows: 2. 'AMD Radeon HD 7800 Series' (P:0 D:0) LogWindows: 3. 'AMD Radeon HD 7800 Series' (P:0 D:0) LogWindows: 4. 'AMD Radeon HD 7800 Series' (P:0 D:0) LogWindows: 5. 'AMD Radeon HD 7800 Series' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:6 LogD3D11RHI: Adapter Name: AMD Radeon HD 7800 Series LogD3D11RHI: Driver Version: Crimson ReLive 17.1.2 (internal:21.19.413.0, unified:21.19.413.0) LogD3D11RHI: Driver Date: 1-25-2017 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1) LogShaderCompilers: Guid format shader working directory is 4 characters bigger than the processId version (../../../../../../TestProject/MyProject2/Intermediate/Shaders/WorkingDirectory/11412/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/k21n/AppData/Local/Temp/UnrealShaderWorkingDir/5E7FDA8748FC4926088A04834B9BB366/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache:Display: Starting with empty Boot cache LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../TestProject/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogSlate: Using Freetype 2.6.0 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction LogMeshUtilities: No automatic skeletal mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: myproject2, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3252056980 LogAssetRegistry: FAssetRegistry took 0.0214 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.030526 seconds LogUObjectArray: 32434 objects as part of root set at end of initial load. LogUObjectAllocator: 7066640 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Uniform references updated for custom material expression Custom. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BBEBF38B80 with Material 0x000002BBF95C4580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for MAT_LevelColorationLitLightmapUV, GameThreadShaderMap 0x000002BBEBF38B80 LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BB81B90480 with Material 0x000002BB81B27B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for ShadedLevelColorationLitMaterial, GameThreadShaderMap 0x000002BB81B90480 LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BB882FD280 with Material 0x000002BB85E68B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for ShadedLevelColorationUnlitMateri, GameThreadShaderMap 0x000002BB882FD280 LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8973C100 with Material 0x000002BB896F2F80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorMaterial, GameThreadShaderMap 0x000002BB8973C100 LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB89F1FC80 with Material 0x000002BB896F1600 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_ColorOnly, GameThreadShaderMap 0x000002BB89F1FC80 LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB89EB9600 with Material 0x000002BB89E7BE80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_AlphaAsColor, GameThreadShaderMap 0x000002BB89EB9600 LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB89B7B200 with Material 0x000002BB89E7A500 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_RedOnly, GameThreadShaderMap 0x000002BB89B7B200 LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB89B00B80 with Material 0x000002BB89E78E80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_GreenOnly, GameThreadShaderMap 0x000002BB89B00B80 LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8A7C6400 with Material 0x000002BB8A7A3700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_BlueOnly, GameThreadShaderMap 0x000002BB8A7C6400 LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8A74C480 with Material 0x000002BB8A7A2080 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for RemoveSurfaceMaterial, GameThreadShaderMap 0x000002BB8A74C480 LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8A6C9600 with Material 0x000002BB8A7A0B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DebugMeshMaterial, GameThreadShaderMap 0x000002BB8A6C9600 LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8B37D600 with Material 0x000002BB8B336980 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_InvalidLightmapSettings, GameThreadShaderMap 0x000002BB8B37D600 LogMaterial: Missing cached shader map for material GizmoMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8AE62780 with Material 0x000002BB8B335300 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GizmoMaterial, GameThreadShaderMap 0x000002BB8AE62780 LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8ABA4480 with Material 0x000002BB8AB4F700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PhAT_JointLimitMaterial, GameThreadShaderMap 0x000002BB8ABA4480 LogMaterial: Missing cached shader map for material GeomMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8AACD280 with Material 0x000002BB8AA97B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GeomMaterial, GameThreadShaderMap 0x000002BB8AACD280 LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8B783900 with Material 0x000002BB8AA95F00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for EditorBrushMaterial, GameThreadShaderMap 0x000002BB8B783900 LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8B709D00 with Material 0x000002BB8AA94700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for BoneWeightMaterial, GameThreadShaderMap 0x000002BB8B709D00 LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8BA5AB00 with Material 0x000002BB8BB94880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PreviewShadowIndicatorMaterial, GameThreadShaderMap 0x000002BB8BA5AB00 LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.07s 47MB ../../../../../../TestProject/MyProject2/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogEngineSessionManager: EngineSessionManager initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogMaterial: Missing cached shader map for material Cross_Mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBE683E080 with Material 0x000002BBE50A9300 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Cross_Mat, GameThreadShaderMap 0x000002BBE683E080 LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBE504BC80 with Material 0x000002BBE4EF3B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PhAT_BoneSelectedMaterial, GameThreadShaderMap 0x000002BBE504BC80 LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBE4AC4100 with Material 0x000002BBE537BD00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PhAT_ElemSelectedMaterial, GameThreadShaderMap 0x000002BBE4AC4100 LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBDB876400 with Material 0x000002BBE570D780 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PhAT_NoCollisionMaterial, GameThreadShaderMap 0x000002BBDB876400 LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBC69A4B80 with Material 0x000002BBE5832800 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PhAT_UnselectedMaterial, GameThreadShaderMap 0x000002BBC69A4B80 LogMaterial: Missing cached shader map for material Tick_Mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBDBB4FC80 with Material 0x000002BBE5831C00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Tick_Mat, GameThreadShaderMap 0x000002BBDBB4FC80 LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBDBD06B00 with Material 0x000002BBE4BC1000 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetGridVertexColorMaterial_Ma, GameThreadShaderMap 0x000002BBDBD06B00 LogMaterial: Missing cached shader map for material WidgetMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBDBD77900 with Material 0x000002BBDB692500 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetMaterial, GameThreadShaderMap 0x000002BBDBD77900 LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBE6913200 with Material 0x000002BBDB693B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetMaterial_Current, GameThreadShaderMap 0x000002BBE6913200 LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8CE1D980 with Material 0x000002BBDB77FD00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetMaterial_X, GameThreadShaderMap 0x000002BB8CE1D980 LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBE6894480 with Material 0x000002BBDB93D600 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetMaterial_Y, GameThreadShaderMap 0x000002BBE6894480 LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8CB7AB00 with Material 0x000002BBDBB16500 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetMaterial_Z, GameThreadShaderMap 0x000002BB8CB7AB00 LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8CB10F00 with Material 0x000002BBDBB17D00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetVertexColorMaterial, GameThreadShaderMap 0x000002BB8CB10F00 LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8F943C80 with Material 0x000002BBDC101600 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelGridMaterial, GameThreadShaderMap 0x000002BB8F943C80 LogMaterial: Missing cached shader map for material BlinkingCaret, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9059A780 with Material 0x000002BB8F921A80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for BlinkingCaret, GameThreadShaderMap 0x000002BB9059A780 LogMaterial: Missing cached shader map for material M_StreamingPause, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB90529280 with Material 0x000002BBE735D300 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_StreamingPause, GameThreadShaderMap 0x000002BB90529280 LogFileCache: Scanning file cache for directory 'D:/TestProject/MyProject2/Content/' took 0.01s LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 1 SourceControl: Info Source control is disabled LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 D:/software/UnrealEngine-4.15/UnrealEngine-4.15/FeaturePacks/StarterContent.upack) LogPackFactory: Finished extracting 8 files (including 0 errors). LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Pillar_50x500.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Wall_400x200.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Wall_400x300.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Wall_400x400.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Wall_500x500.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Collapse01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Collapse02.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Collapse_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Explosion01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Explosion02.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Explosion_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Fire01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Fire01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Fire_Sparks01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Light01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Light01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Light02.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Light02_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Smoke01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Smoke01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Starter_Music01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Starter_Music_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Steam01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Audio/Steam01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/BP_LightStudio.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Assets/Skybox.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Maps/Advanced_Lighting.umap" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Maps/StarterMap.umap" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap_BuiltData.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Maps/StarterMap_BuiltData.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_AssetPlatform.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Basic_Wall.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Concrete_Grime.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Concrete_Panels.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Concrete_Poured.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Glass.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Ground_Grass.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Ground_Gravel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Ground_Moss.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Metal_Chrome.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Metal_Gold.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Metal_Rust.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Metal_Steel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Rock_Basalt.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Rock_Sandstone.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Rock_Slate.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Tech_Panel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Water_Lake.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Water_Ocean.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Wood_Oak.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Wood_Pine.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Materials/M_Wood_Walnut.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/P_Ambient_Dust.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/P_Explosion.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/P_Fire.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/P_Smoke.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/P_Sparks.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/P_Steam_Lit.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/Materials/M_Burst.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/Materials/m_flare_01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Particles/Materials/M_Spark.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/MaterialSphere.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_Bush.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_Chair.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_CornerFrame.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Couch.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_Couch.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Door.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_Door.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_DoorFrame.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_DoorFrame.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_GlassWindow.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_GlassWindow.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Wall.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_Lamp_Wall.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_PillarFrame.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame300.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_PillarFrame300.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Rock.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_Rock.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Shelf.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_Shelf.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Stairs.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_Stairs.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Statue.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_Statue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_TableRound.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_WindowFrame.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/SM_WindowFrame.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/Materials/M_Bush.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/Materials/M_Door.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/Materials/M_Frame.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/Materials/M_Lamp.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Rock.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/Materials/M_Rock.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/Materials/M_Shelf.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Cone.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Cube.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Cylinder.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Pipe.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_180.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_180.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_90.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_90.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Plane.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Plane.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Sphere.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Torus.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Trim.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_TriPyramid.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Tube.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_A.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_B.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Shapes/Shape_WideCapsule.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Burst_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Bush_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Bush_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Chair_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Chair_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Checker_Noise_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Door_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Door_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Dust_Particle_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Explosion_SubUV.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Fire_SubUV.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Frame_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Frame_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Gradinet_01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_ground_Moss_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Lamp_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Lamp_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_MacroVariation.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_RockMesh_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_RockMesh_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Shelf_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Shelf_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Single_Tile_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Spark_Core.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Water_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" to "../../../../../../TestProject/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8FD48800 with Material 0x000002BB8FBCE680 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Basic_Floor, GameThreadShaderMap 0x000002BB8FD48800 LogStaticMesh: Building static mesh Floor_400x400... LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400 LogRenderer: Reallocating scene render targets to support 256x256 NumSamples 1 (Frame:2). Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Architecture/Floor_400x400" FILE="../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset" SILENT=true LogSavePackage: Save=107.31ms LogSavePackage: Moving '../../../../../../TestProject/MyProject2/Saved/Floor_400x40061A9D035456953FE45713EAFF5CAE30E.tmp' to '../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../TestProject/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset LogFeaturePack:Warning: Inserted 1 feature packs Cmd: MAP LOAD FILE="../../../../../../TestProject/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB924AF580 with Material 0x000002BB91BF9300 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Sky_Panning_Clouds2, GameThreadShaderMap 0x000002BB924AF580 LogTexture:Display: Building textures: T_MacroVariation (AutoDXT) LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB924ACB80 with Material 0x000002BB91C67880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Metal_Brushed_Nickel, GameThreadShaderMap 0x000002BB924ACB80 LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_2 (AutoDXT) LogTexture:Display: Building textures: ShadowMapTexture2D_2 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_3 (G8) LogStaticMesh: Building static mesh SM_Chair... LogStaticMesh: Built static mesh [0.02s] /Game/StarterContent/Props/SM_Chair.SM_Chair LogStaticMesh: Building static mesh SM_Statue... LogStaticMesh: Built static mesh [0.05s] /Game/StarterContent/Props/SM_Statue.SM_Statue LogStaticMesh: Building static mesh SM_TableRound... LogStaticMesh: Built static mesh [0.07s] /Game/StarterContent/Props/SM_TableRound.SM_TableRound LogTexture:Display: Building textures: T_TableRound_N (BC5) LogTexture:Display: Building textures: T_TableRound_M (DXT1) LogMaterial: Missing cached shader map for material M_TableRound, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA2A3E080 with Material 0x000002BB924EEB00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_TableRound, GameThreadShaderMap 0x000002BBA2A3E080 LogTexture:Display: Building textures: T_Statue_N (BC5) LogTexture:Display: Building textures: T_Statue_M (AutoDXT) LogMaterial: Missing cached shader map for material M_Statue, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA75D3900 with Material 0x000002BB91C53700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Statue, GameThreadShaderMap 0x000002BBA75D3900 LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA81A5280 with Material 0x000002BB91C56C80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_StatueGlass, GameThreadShaderMap 0x000002BBA81A5280 LogTexture:Display: Building textures: T_Chair_N (BC5) LogTexture:Display: Building textures: T_Chair_M (AutoDXT) LogTexture:Display: Building textures: T_Metal_Copper_D (AutoDXT) LogTexture:Display: Building textures: T_Metal_Gold_N (BC5) LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA8DE9D00 with Material 0x000002BB91C4C880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Metal_Copper, GameThreadShaderMap 0x000002BBA8DE9D00 LogTexture:Display: Building textures: T_Metal_Aluminum_D (AutoDXT) LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA88D3200 with Material 0x000002BB8D3E8B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Metal_Burnished_Steel, GameThreadShaderMap 0x000002BBA88D3200 LogMaterial: Missing cached shader map for material M_Chair, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBAB7D0480 with Material 0x000002BB91C4E680 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Chair, GameThreadShaderMap 0x000002BBAB7D0480 LogAudioDerivedData:Display: Building compressed audio format OGG wave Starter_Wind06... LogAudioDerivedData:Display: Building compressed audio format OGG wave Starter_Birds01... LogAudioDerivedData:Display: Building compressed audio format OGG wave Starter_Wind05... LogAIModule: Creating AISystem for world Minimal_Default LogTexture:Display: Building textures: S_AudioComponent_AutoActivate (BGRA8) LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 68.076ms to complete. LogFileHelpers: Loading map 'Minimal_Default' took 18.223 LogCollectionManager: Loaded 0 collections in 0.003134 seconds LogFileCache: Scanning file cache for directory 'D:/TestProject/MyProject2/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'D:/TestProject/MyProject2/Content/Developers/k21n/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'D:/TestProject/MyProject2/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0224 seconds. Added 2243 classes and 448 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0018 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0008 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0011 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogTexture:Display: Building textures: Blueprint_64x (BGRA8) LogTexture:Display: Building textures: icon_Editor_Preferences_General_40x (BGRA8) LogTexture:Display: Building textures: Paper2DSprite_TutorialIcon (BGRA8) LogTexture:Display: Building textures: icon_ShowSkeletalMeshes_40x (BGRA8) LogTexture:Display: Building textures: Landscape (BGRA8) LogTexture:Display: Building textures: Foliage (BGRA8) LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0010 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 77.62 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.22 seconds LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogSlate: Took 0.011366 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.014576 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.009803 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogTexture:Display: Building textures: icon_tab_Levels_40x (BGRA8) LogTexture:Display: Building textures: LevelGrid1DStripes (BGRA8) LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBAD9BB580 with Material 0x000002BB92879900 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelGridMaterial2, GameThreadShaderMap 0x000002BBAD9BB580 LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:3). LogSlate: Took 0.018576 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogAssetRegistry: Asset discovery search completed in 67.4784 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000004 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000033 seconds (updated 0 objects) LogTemp:Display: Finished compile of shader map 0x000002BBEBF38B80 LogTemp:Display: Shader map MAT_LevelColorationLitLightmapUV complete, GameThreadShaderMap 0x000002BBEBF38B80, marking material MAT_LevelColorationLitLightmapUV as finished LogTemp:Display: Marking material as finished 0x000002BBF95C4580 LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:5). LogContentStreaming: Texture pool size now 3000 MB LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject2 LogTemp:Display: CWD: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: Initial Dir: D:\software\UnrealEngine-4.15\UnrealEngine-4.15 LogTemp:Display: Env CWD: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: BranchPath = K21N-PC/D/software/UnrealEngine-4.15/UnrealEngine-4.15/Engine/Binaries --- GameBranchPath = K21N-PC/D/software/UnrealEngine-4.15/UnrealEngine-4.15/Engine/Binaries LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\k21n\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit() LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\IOS\iPhonePackager\CodeSigning.cs:line 307 LogTemp:Display: at iPhonePackager.Program.Main(String[] args) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.cs:line 854 LogTemp:Display: Finished compile of shader map 0x000002BB81B90480 LogTemp:Display: Shader map ShadedLevelColorationLitMaterial complete, GameThreadShaderMap 0x000002BB81B90480, marking material ShadedLevelColorationLitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB81B27B80 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject2 LogTemp:Display: CWD: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: Initial Dir: D:\software\UnrealEngine-4.15\UnrealEngine-4.15 LogTemp:Display: Env CWD: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: BranchPath = K21N-PC/D/software/UnrealEngine-4.15/UnrealEngine-4.15/Engine/Binaries --- GameBranchPath = K21N-PC/D/software/UnrealEngine-4.15/UnrealEngine-4.15/Engine/Binaries LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\k21n\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit() LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\IOS\iPhonePackager\CodeSigning.cs:line 307 LogTemp:Display: at iPhonePackager.Program.Main(String[] args) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.cs:line 854 LogTemp:Display: Finished compile of shader map 0x000002BB882FD280 LogTemp:Display: Shader map ShadedLevelColorationUnlitMateri complete, GameThreadShaderMap 0x000002BB882FD280, marking material ShadedLevelColorationUnlitMateri as finished LogTemp:Display: Marking material as finished 0x000002BB85E68B80 LogTemp:Display: Finished compile of shader map 0x000002BB8973C100 LogTemp:Display: Shader map VertexColorMaterial complete, GameThreadShaderMap 0x000002BB8973C100, marking material VertexColorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB896F2F80 LogTemp:Display: Finished compile of shader map 0x000002BB89F1FC80 LogTemp:Display: Shader map VertexColorViewMode_ColorOnly complete, GameThreadShaderMap 0x000002BB89F1FC80, marking material VertexColorViewMode_ColorOnly as finished LogTemp:Display: Marking material as finished 0x000002BB896F1600 LogTemp:Display: Finished compile of shader map 0x000002BB89EB9600 LogTemp:Display: Shader map VertexColorViewMode_AlphaAsColor complete, GameThreadShaderMap 0x000002BB89EB9600, marking material VertexColorViewMode_AlphaAsColor as finished LogTemp:Display: Marking material as finished 0x000002BB89E7BE80 LogTemp:Display: Finished compile of shader map 0x000002BB89B7B200 LogTemp:Display: Shader map VertexColorViewMode_RedOnly complete, GameThreadShaderMap 0x000002BB89B7B200, marking material VertexColorViewMode_RedOnly as finished LogTemp:Display: Marking material as finished 0x000002BB89E7A500 LogTemp:Display: Finished compile of shader map 0x000002BB8A74C480 LogTemp:Display: Shader map RemoveSurfaceMaterial complete, GameThreadShaderMap 0x000002BB8A74C480, marking material RemoveSurfaceMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8A7A2080 LogTemp:Display: Finished compile of shader map 0x000002BB89B00B80 LogTemp:Display: Shader map VertexColorViewMode_GreenOnly complete, GameThreadShaderMap 0x000002BB89B00B80, marking material VertexColorViewMode_GreenOnly as finished LogTemp:Display: Marking material as finished 0x000002BB89E78E80 LogTemp:Display: Finished compile of shader map 0x000002BB8A7C6400 LogTemp:Display: Shader map VertexColorViewMode_BlueOnly complete, GameThreadShaderMap 0x000002BB8A7C6400, marking material VertexColorViewMode_BlueOnly as finished LogTemp:Display: Marking material as finished 0x000002BB8A7A3700 LogTemp:Display: Finished compile of shader map 0x000002BB8A6C9600 LogTemp:Display: Shader map DebugMeshMaterial complete, GameThreadShaderMap 0x000002BB8A6C9600, marking material DebugMeshMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8A7A0B80 LogTemp:Display: Finished compile of shader map 0x000002BB8AE62780 LogTemp:Display: Shader map GizmoMaterial complete, GameThreadShaderMap 0x000002BB8AE62780, marking material GizmoMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8B335300 LogTemp:Display: Finished compile of shader map 0x000002BB8B37D600 LogTemp:Display: Shader map M_InvalidLightmapSettings complete, GameThreadShaderMap 0x000002BB8B37D600, marking material M_InvalidLightmapSettings as finished LogTemp:Display: Marking material as finished 0x000002BB8B336980 LogTemp:Display: Finished compile of shader map 0x000002BB8ABA4480 LogTemp:Display: Shader map PhAT_JointLimitMaterial complete, GameThreadShaderMap 0x000002BB8ABA4480, marking material PhAT_JointLimitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8AB4F700 LogTemp:Display: Finished compile of shader map 0x000002BB8AACD280 LogTemp:Display: Shader map GeomMaterial complete, GameThreadShaderMap 0x000002BB8AACD280, marking material GeomMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8AA97B80 LogTemp:Display: Finished compile of shader map 0x000002BB8B783900 LogTemp:Display: Shader map EditorBrushMaterial complete, GameThreadShaderMap 0x000002BB8B783900, marking material EditorBrushMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8AA95F00 LogTemp:Display: Finished compile of shader map 0x000002BB8B709D00 LogTemp:Display: Shader map BoneWeightMaterial complete, GameThreadShaderMap 0x000002BB8B709D00, marking material BoneWeightMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8AA94700 LogTemp:Display: Finished compile of shader map 0x000002BB8BA5AB00 LogTemp:Display: Shader map PreviewShadowIndicatorMaterial complete, GameThreadShaderMap 0x000002BB8BA5AB00, marking material PreviewShadowIndicatorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8BB94880 LogTemp:Display: Finished compile of shader map 0x000002BBE683E080 LogTemp:Display: Shader map Cross_Mat complete, GameThreadShaderMap 0x000002BBE683E080, marking material Cross_Mat as finished LogTemp:Display: Marking material as finished 0x000002BBE50A9300 LogTemp:Display: Finished compile of shader map 0x000002BBE504BC80 LogTemp:Display: Shader map PhAT_BoneSelectedMaterial complete, GameThreadShaderMap 0x000002BBE504BC80, marking material PhAT_BoneSelectedMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBE4EF3B80 LogTemp:Display: Finished compile of shader map 0x000002BBE4AC4100 LogTemp:Display: Shader map PhAT_ElemSelectedMaterial complete, GameThreadShaderMap 0x000002BBE4AC4100, marking material PhAT_ElemSelectedMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBE537BD00 LogTemp:Display: Finished compile of shader map 0x000002BBDB876400 LogTemp:Display: Shader map PhAT_NoCollisionMaterial complete, GameThreadShaderMap 0x000002BBDB876400, marking material PhAT_NoCollisionMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBE570D780 LogTemp:Display: Finished compile of shader map 0x000002BBC69A4B80 LogTemp:Display: Shader map PhAT_UnselectedMaterial complete, GameThreadShaderMap 0x000002BBC69A4B80, marking material PhAT_UnselectedMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBE5832800 LogTemp:Display: Finished compile of shader map 0x000002BBDBB4FC80 LogTemp:Display: Shader map Tick_Mat complete, GameThreadShaderMap 0x000002BBDBB4FC80, marking material Tick_Mat as finished LogTemp:Display: Marking material as finished 0x000002BBE5831C00 LogTemp:Display: Finished compile of shader map 0x000002BBDBD06B00 LogTemp:Display: Shader map WidgetGridVertexColorMaterial_Ma complete, GameThreadShaderMap 0x000002BBDBD06B00, marking material WidgetGridVertexColorMaterial_Ma as finished LogTemp:Display: Marking material as finished 0x000002BBE4BC1000 LogTemp:Display: Finished compile of shader map 0x000002BBDBD77900 LogTemp:Display: Shader map WidgetMaterial complete, GameThreadShaderMap 0x000002BBDBD77900, marking material WidgetMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBDB692500 LogTemp:Display: Finished compile of shader map 0x000002BBE6913200 LogTemp:Display: Shader map WidgetMaterial_Current complete, GameThreadShaderMap 0x000002BBE6913200, marking material WidgetMaterial_Current as finished LogTemp:Display: Marking material as finished 0x000002BBDB693B80 LogTemp:Display: Finished compile of shader map 0x000002BB8CE1D980 LogTemp:Display: Shader map WidgetMaterial_X complete, GameThreadShaderMap 0x000002BB8CE1D980, marking material WidgetMaterial_X as finished LogTemp:Display: Marking material as finished 0x000002BBDB77FD00 LogTemp:Display: Finished compile of shader map 0x000002BBE6894480 LogTemp:Display: Shader map WidgetMaterial_Y complete, GameThreadShaderMap 0x000002BBE6894480, marking material WidgetMaterial_Y as finished LogTemp:Display: Marking material as finished 0x000002BBDB93D600 LogTemp:Display: Finished compile of shader map 0x000002BB8CB7AB00 LogTemp:Display: Shader map WidgetMaterial_Z complete, GameThreadShaderMap 0x000002BB8CB7AB00, marking material WidgetMaterial_Z as finished LogTemp:Display: Marking material as finished 0x000002BBDBB16500 LogTemp:Display: Finished compile of shader map 0x000002BB8CB10F00 LogTemp:Display: Shader map WidgetVertexColorMaterial complete, GameThreadShaderMap 0x000002BB8CB10F00, marking material WidgetVertexColorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBDBB17D00 LogTemp:Display: Finished compile of shader map 0x000002BB8F943C80 LogTemp:Display: Shader map LevelGridMaterial complete, GameThreadShaderMap 0x000002BB8F943C80, marking material LevelGridMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBDC101600 LogTemp:Display: Finished compile of shader map 0x000002BB9059A780 LogTemp:Display: Shader map BlinkingCaret complete, GameThreadShaderMap 0x000002BB9059A780, marking material BlinkingCaret as finished LogTemp:Display: Marking material as finished 0x000002BB8F921A80 LogTemp:Display: Finished compile of shader map 0x000002BB90529280 LogTemp:Display: Shader map M_StreamingPause complete, GameThreadShaderMap 0x000002BB90529280, marking material M_StreamingPause as finished LogTemp:Display: Marking material as finished 0x000002BBE735D300 LogTemp:Display: Finished compile of shader map 0x000002BB924AF580 LogTemp:Display: Shader map M_Sky_Panning_Clouds2 complete, GameThreadShaderMap 0x000002BB924AF580, marking material M_Sky_Panning_Clouds2 as finished LogTemp:Display: Marking material as finished 0x000002BB91BF9300 LogTemp:Display: Finished compile of shader map 0x000002BB8FD48800 LogTemp:Display: Shader map M_Basic_Floor complete, GameThreadShaderMap 0x000002BB8FD48800, marking material M_Basic_Floor as finished LogTemp:Display: Marking material as finished 0x000002BB8FBCE680 LogTemp:Display: Finished compile of shader map 0x000002BB924ACB80 LogTemp:Display: Shader map M_Metal_Brushed_Nickel complete, GameThreadShaderMap 0x000002BB924ACB80, marking material M_Metal_Brushed_Nickel as finished LogTemp:Display: Marking material as finished 0x000002BB91C67880 LogTemp:Display: Finished compile of shader map 0x000002BBA2A3E080 LogTemp:Display: Shader map M_TableRound complete, GameThreadShaderMap 0x000002BBA2A3E080, marking material M_TableRound as finished LogTemp:Display: Marking material as finished 0x000002BB924EEB00 LogTemp:Display: Finished compile of shader map 0x000002BBA75D3900 LogTemp:Display: Shader map M_Statue complete, GameThreadShaderMap 0x000002BBA75D3900, marking material M_Statue as finished LogTemp:Display: Marking material as finished 0x000002BB91C53700 LogTemp: Repeting last play command: Selected Viewport LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (Feb 12, 2017, 8:01:17 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.104870s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.013450s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.139258s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogAudioDerivedData:Display: Building compressed audio format OGG wave StartPlayInEditor... LogLoad: Game class is 'GameModeBase' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.02.12-18.01.17 LogWorld: Bringing up level for play took: 0.027203 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0022 seconds. Added 11 classes and 0 folders. PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 1.027 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogAudioDerivedData:Display: Building compressed audio format OGG wave EndPlayInEditor... LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogTemp:Display: Finished compile of shader map 0x000002BBA8DE9D00 LogTemp:Display: Shader map M_Metal_Copper complete, GameThreadShaderMap 0x000002BBA8DE9D00, marking material M_Metal_Copper as finished LogTemp:Display: Marking material as finished 0x000002BB91C4C880 LogRenderer: Reallocating scene render targets to support 1208x924 NumSamples 1 (Frame:2683). LogTemp:Display: Finished compile of shader map 0x000002BBA88D3200 LogTemp:Display: Shader map M_Metal_Burnished_Steel complete, GameThreadShaderMap 0x000002BBA88D3200, marking material M_Metal_Burnished_Steel as finished LogTemp:Display: Marking material as finished 0x000002BB8D3E8B80 LogTemp:Display: Finished compile of shader map 0x000002BBAB7D0480 LogTemp:Display: Shader map M_Chair complete, GameThreadShaderMap 0x000002BBAB7D0480, marking material M_Chair as finished LogTemp:Display: Marking material as finished 0x000002BB91C4E680 LogTemp:Display: Finished compile of shader map 0x000002BBAD9BB580 LogTemp:Display: Shader map LevelGridMaterial2 complete, GameThreadShaderMap 0x000002BBAD9BB580, marking material LevelGridMaterial2 as finished LogTemp:Display: Marking material as finished 0x000002BB92879900 LogTemp:Display: Finished compile of shader map 0x000002BBA81A5280 LogTemp:Display: Shader map M_StatueGlass complete, GameThreadShaderMap 0x000002BBA81A5280, marking material M_StatueGlass as finished LogTemp:Display: Marking material as finished 0x000002BB91C56C80 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject2 LogTemp:Display: CWD: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: Initial Dir: D:\software\UnrealEngine-4.15\UnrealEngine-4.15 LogTemp:Display: Env CWD: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: BranchPath = K21N-PC/D/software/UnrealEngine-4.15/UnrealEngine-4.15/Engine/Binaries --- GameBranchPath = K21N-PC/D/software/UnrealEngine-4.15/UnrealEngine-4.15/Engine/Binaries LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\k21n\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit() LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\IOS\iPhonePackager\CodeSigning.cs:line 307 LogTemp:Display: at iPhonePackager.Program.Main(String[] args) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.cs:line 854 LogPlayLevel: Launcher Device ID: Android_ASTC@ce11160b2434d03305 LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook:Display: Cooked content cleared for platform Mac LogCook:Display: Unable to read previous cook inisettings for platform Mac invalidating cook LogCook:Display: Cooked content cleared for platform MacNoEditor LogCook:Display: Unable to read previous cook inisettings for platform MacNoEditor invalidating cook LogCook:Display: Cooked content cleared for platform MacServer LogCook:Display: Unable to read previous cook inisettings for platform MacServer invalidating cook LogCook:Display: Cooked content cleared for platform MacClient LogCook:Display: Unable to read previous cook inisettings for platform MacClient invalidating cook LogCook:Display: Cooked content cleared for platform Windows LogCook:Display: Unable to read previous cook inisettings for platform Windows invalidating cook LogCook:Display: Cooked content cleared for platform WindowsNoEditor LogCook:Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook LogCook:Display: Cooked content cleared for platform WindowsServer LogCook:Display: Unable to read previous cook inisettings for platform WindowsServer invalidating cook LogCook:Display: Cooked content cleared for platform WindowsClient LogCook:Display: Unable to read previous cook inisettings for platform WindowsClient invalidating cook LogCook:Display: Cooked content cleared for platform AllDesktop LogCook:Display: Unable to read previous cook inisettings for platform AllDesktop invalidating cook LogCook:Display: Cooked content cleared for platform Android LogCook:Display: Unable to read previous cook inisettings for platform Android invalidating cook LogCook:Display: Cooked content cleared for platform Android_PVRTC LogCook:Display: Unable to read previous cook inisettings for platform Android_PVRTC invalidating cook LogCook:Display: Cooked content cleared for platform Android_ATC LogCook:Display: Unable to read previous cook inisettings for platform Android_ATC invalidating cook LogCook:Display: Cooked content cleared for platform Android_DXT LogCook:Display: Unable to read previous cook inisettings for platform Android_DXT invalidating cook LogCook:Display: Cooked content cleared for platform Android_ETC1 LogCook:Display: Unable to read previous cook inisettings for platform Android_ETC1 invalidating cook LogCook:Display: Cooked content cleared for platform Android_ETC2 LogCook:Display: Unable to read previous cook inisettings for platform Android_ETC2 invalidating cook LogCook:Display: Cooked content cleared for platform Android_ASTC LogCook:Display: Unable to read previous cook inisettings for platform Android_ASTC invalidating cook LogCook:Display: Cooked content cleared for platform Android_Multi LogCook:Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook LogCook:Display: Cooked content cleared for platform HTML5 LogCook:Display: Unable to read previous cook inisettings for platform HTML5 invalidating cook LogCook:Display: Cooked content cleared for platform IOS LogCook:Display: Unable to read previous cook inisettings for platform IOS invalidating cook LogCook:Display: Cooked content cleared for platform TVOS LogCook:Display: Unable to read previous cook inisettings for platform TVOS invalidating cook LogCook:Display: Sandbox cleanup took 0.919 seconds for platforms Mac MacNoEditor MacServer MacClient Windows WindowsNoEditor WindowsServer WindowsClient AllDesktop Android Android_PVRTC Android_ATC Android_DXT Android_ETC1 Android_ETC2 Android_ASTC Android_Multi HTML5 IOS TVOS iterative false LogCook:Display: Verify cooked packages: Packages considered for dependency checks: 0, Packages failed dependency checks 0, Found redirectors: 0, Packages Kept: 0, Packages Missing: 0, Packages Deleted: 0 LogCook:Display: Sandbox cleanup took 0.951 seconds for platforms Mac MacNoEditor MacServer MacClient Windows WindowsNoEditor WindowsServer WindowsClient AllDesktop Android Android_PVRTC Android_ATC Android_DXT Android_ETC1 Android_ETC2 Android_ASTC Android_Multi HTML5 IOS TVOS iterative true LogChunkManifestGenerator: bChunkHardReferencesOnly: 0 LogAIModule: Creating AISystem for world Entry LogActorComponent: RegisterComponentWithWorld: (/Engine/Maps/Entry.Entry:PersistentLevel.WorldInfo_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting. LogTexture:Display: Building textures: VirtualJoystick_Thumb (BGRA8) LogTexture:Display: Building textures: VirtualJoystick_Background (BGRA8) LogTexture:Display: Building textures: BlueprintMacroLibrary_64x (BGRA8) LogTexture:Display: Building textures: BlueprintInterface_64x (BGRA8) LogTexture:Display: Building textures: Paper2DFlipbook_TutorialIcon (BGRA8) LogEditorViewport: Clicking on Actor (context menu): PlayerStart (Player Start) LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFFD39600 with Material 0x000002BBB2771900 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BBFFD39600 LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBB27C0100 with Material 0x000002BBB2773B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BBB27C0100 LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB803D2080 with Material 0x000002BBB2682C80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BB803D2080 LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBB274C480 with Material 0x000002BBB2682980 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BBB274C480 LogCook:Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap LogSavePackage: Saved 129 dependencies for 52 exports. LogSavePackage: Save=435.54ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap LogContentBrowser: Native class hierarchy updated for 'BlueprintNativeCodeGen' in 0.0011 seconds. Added 0 classes and 0 folders. LogTexture:Display: Building textures: T_Sky_Stars (ASTC_RGBAuto) LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB83BEEE80 with Material 0x000002BBFE8A7100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelGridMaterial2, GameThreadShaderMap 0x000002BB83BEEE80 LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBC0336E80 with Material 0x000002BBAD466980 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelGridMaterial2, GameThreadShaderMap 0x000002BBC0336E80 LogTexture:Display: Building textures: WhiteSquareTexture (ASTC_RGBAuto) LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BB9276EE80 with Material 0x000002BBAD467880 to ShaderMapsBeingCompiled LogTemp:Display: Finished compile of shader map 0x000002BB9276EE80 LogTemp:Display: Shader map WorldGridMaterial complete, GameThreadShaderMap 0x000002BB9276EE80, marking material WorldGridMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBAD467880 LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BBFEDB7C80 with Material 0x000002BBFCC8B400 to ShaderMapsBeingCompiled LogTemp:Display: Finished compile of shader map 0x000002BBFEDB7C80 LogTemp:Display: Shader map WorldGridMaterial complete, GameThreadShaderMap 0x000002BBFEDB7C80, marking material WorldGridMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBFCC8B400 LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=103.17ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset LogTemp:Display: Finished compile of shader map 0x000002BBB27C0100 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BBB27C0100, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BBB2773B80 LogTemp:Display: Finished compile of shader map 0x000002BBC0336E80 LogTemp:Display: Shader map LevelGridMaterial2 complete, GameThreadShaderMap 0x000002BBC0336E80, marking material LevelGridMaterial2 as finished LogTemp:Display: Marking material as finished 0x000002BBAD466980 LogTemp:Display: Finished compile of shader map 0x000002BBFFD39600 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BBFFD39600, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BBB2771900 LogTemp:Display: Finished compile of shader map 0x000002BB83BEEE80 LogTemp:Display: Shader map LevelGridMaterial2 complete, GameThreadShaderMap 0x000002BB83BEEE80, marking material LevelGridMaterial2 as finished LogTemp:Display: Marking material as finished 0x000002BBFE8A7100 LogTemp:Display: Finished compile of shader map 0x000002BBB274C480 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BBB274C480, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BBB2682980 LogTemp:Display: Finished compile of shader map 0x000002BB803D2080 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BB803D2080, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BBB2682C80 LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Floor) LogMaterial: Missing cached shader map for material M_TableRound, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB80757200 with Material 0x000002BBA5095900 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_TableRound, GameThreadShaderMap 0x000002BB80757200 LogMaterial: Missing cached shader map for material M_TableRound, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB82E63200 with Material 0x000002BBA5095F00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_TableRound, GameThreadShaderMap 0x000002BB82E63200 LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoTiny.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=3.25ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoTiny.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoTiny.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=5.94ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogSavePackage: Saved 9 dependencies for 5 exports. LogSavePackage: Save=7.52ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.67ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.15ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset LogTexture:Display: Building textures: T_Default_Material_Grid_M (ASTC_RGBAuto) LogSavePackage: Saved 16 dependencies for 6 exports. LogSavePackage: Save=138.86ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset LogSavePackage: Saved 5 dependencies for 1 exports. LogSavePackage: Save=28.98ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset LogTexture:Display: Building textures: T_Default_Material_Grid_N (ASTC_NormalRG) LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.03ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFE919980 with Material 0x000002BB91C6CE80 to ShaderMapsBeingCompiled LogTemp:Display: Finished compile of shader map 0x000002BBFE919980 LogTemp:Display: Shader map DefaultDeferredDecalMaterial complete, GameThreadShaderMap 0x000002BBFE919980, marking material DefaultDeferredDecalMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB91C6CE80 LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFF1A7900 with Material 0x000002BBBCE18E80 to ShaderMapsBeingCompiled LogTemp:Display: Finished compile of shader map 0x000002BBFF1A7900 LogTemp:Display: Shader map DefaultDeferredDecalMaterial complete, GameThreadShaderMap 0x000002BBFF1A7900, marking material DefaultDeferredDecalMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBBCE18E80 LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.97ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset LogTexture:Display: Building textures: DefaultTexture (ASTC_RGB) LogMaterial: Missing cached shader map for material M_Statue, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8AB07200 with Material 0x000002BB91C6A980 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Statue, GameThreadShaderMap 0x000002BB8AB07200 LogMaterial: Missing cached shader map for material M_Statue, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB85FDF580 with Material 0x000002BB91C69D80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Statue, GameThreadShaderMap 0x000002BB85FDF580 LogTexture:Display: Building textures: DefaultDiffuse (ASTC_RGBAuto) LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8CDDB580 with Material 0x000002BB91C6B280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_StatueGlass, GameThreadShaderMap 0x000002BB8CDDB580 LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFD4C5980 with Material 0x000002BB91C6F880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_StatueGlass, GameThreadShaderMap 0x000002BBFD4C5980 LogTexture:Display: Building textures: BSPVertex (ASTC_RGBAuto) LogMaterial: Missing cached shader map for material M_Chair, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFE93F580 with Material 0x000002BBE5CF7A00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Chair, GameThreadShaderMap 0x000002BBFE93F580 LogMaterial: Missing cached shader map for material M_Chair, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8F8A0B80 with Material 0x000002BBE6014D00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Chair, GameThreadShaderMap 0x000002BB8F8A0B80 LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB84BCD980 with Material 0x000002BB92434100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Metal_Copper, GameThreadShaderMap 0x000002BB84BCD980 LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB88753200 with Material 0x000002BB92435D80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Metal_Copper, GameThreadShaderMap 0x000002BB88753200 LogTemp:Display: Finished compile of shader map 0x000002BB80757200 LogTemp:Display: Shader map M_TableRound complete, GameThreadShaderMap 0x000002BB80757200, marking material M_TableRound as finished LogTemp:Display: Marking material as finished 0x000002BBA5095900 LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB896C0B80 with Material 0x000002BB92434B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Metal_Burnished_Steel, GameThreadShaderMap 0x000002BB896C0B80 LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB86EEF900 with Material 0x000002BB92434400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Metal_Burnished_Steel, GameThreadShaderMap 0x000002BB86EEF900 LogMaterial: Missing cached shader map for material GeomMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB84314B80 with Material 0x000002BBE5CF4100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GeomMaterial, GameThreadShaderMap 0x000002BB84314B80 LogMaterial: Missing cached shader map for material GeomMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB88F85600 with Material 0x000002BBE5CF6E00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GeomMaterial, GameThreadShaderMap 0x000002BB88F85600 LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB88F31D00 with Material 0x000002BBE5CF6980 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Metal_Brushed_Nickel, GameThreadShaderMap 0x000002BB88F31D00 LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB81157200 with Material 0x000002BBE5CF7400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Metal_Brushed_Nickel, GameThreadShaderMap 0x000002BB81157200 LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB80688B80 with Material 0x000002BB91C68100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DebugMeshMaterial, GameThreadShaderMap 0x000002BB80688B80 LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB80615600 with Material 0x000002BB91C6B580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DebugMeshMaterial, GameThreadShaderMap 0x000002BB80615600 LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB805B9D00 with Material 0x000002BB91C6A800 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Sky_Panning_Clouds2, GameThreadShaderMap 0x000002BB805B9D00 LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB805B8800 with Material 0x000002BB91C68400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Sky_Panning_Clouds2, GameThreadShaderMap 0x000002BB805B8800 LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.18ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFE43A780 with Material 0x000002BB91C68E80 to ShaderMapsBeingCompiled LogTemp:Display: Finished compile of shader map 0x000002BBFE43A780 LogTemp:Display: Shader map DefaultLightFunctionMaterial complete, GameThreadShaderMap 0x000002BBFE43A780, marking material DefaultLightFunctionMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB91C68E80 LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFE439D00 with Material 0x000002BB91C68A00 to ShaderMapsBeingCompiled LogTemp:Display: Finished compile of shader map 0x000002BBFE439D00 LogTemp:Display: Shader map DefaultLightFunctionMaterial complete, GameThreadShaderMap 0x000002BBFE439D00, marking material DefaultLightFunctionMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB91C68A00 LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=19.86ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFE439280 with Material 0x000002BB91C6AC80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for RemoveSurfaceMaterial, GameThreadShaderMap 0x000002BBFE439280 LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8461F900 with Material 0x000002BBBCE1B700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for RemoveSurfaceMaterial, GameThreadShaderMap 0x000002BB8461F900 LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8461E400 with Material 0x000002BBBCE1B100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Basic_Floor, GameThreadShaderMap 0x000002BB8461E400 LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB889E7200 with Material 0x000002BBBCE1B880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Basic_Floor, GameThreadShaderMap 0x000002BB889E7200 LogTemp:Display: Finished compile of shader map 0x000002BB82E63200 LogTemp:Display: Shader map M_TableRound complete, GameThreadShaderMap 0x000002BB82E63200, marking material M_TableRound as finished LogTemp:Display: Marking material as finished 0x000002BBA5095F00 LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB866CF200 with Material 0x000002BBBCE18880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for BoneWeightMaterial, GameThreadShaderMap 0x000002BB866CF200 LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB832A9D00 with Material 0x000002BB83ADCA00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for BoneWeightMaterial, GameThreadShaderMap 0x000002BB832A9D00 LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8E947200 with Material 0x000002BB87EFD000 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_InvalidLightmapSettings, GameThreadShaderMap 0x000002BB8E947200 LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8932D980 with Material 0x000002BB87EFCE80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_InvalidLightmapSettings, GameThreadShaderMap 0x000002BB8932D980 LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8F19E780 with Material 0x000002BB8F146E00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PreviewShadowIndicatorMaterial, GameThreadShaderMap 0x000002BB8F19E780 LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8F19D280 with Material 0x000002BB8F146C80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PreviewShadowIndicatorMaterial, GameThreadShaderMap 0x000002BB8F19D280 LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8F107C80 with Material 0x000002BB8F146B00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelGridMaterial, GameThreadShaderMap 0x000002BB8F107C80 LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8F104480 with Material 0x000002BB8F144D00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelGridMaterial, GameThreadShaderMap 0x000002BB8F104480 LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8F0A0100 with Material 0x000002BB8F144A00 to ShaderMapsBeingCompiled LogTemp:Display: Finished compile of shader map 0x000002BB8F0A0100 LogTemp:Display: Shader map DefaultPostProcessMaterial complete, GameThreadShaderMap 0x000002BB8F0A0100, marking material DefaultPostProcessMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8F144A00 LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9B8B6780 with Material 0x000002BBDC103B80 to ShaderMapsBeingCompiled LogTemp:Display: Finished compile of shader map 0x000002BB9B8B6780 LogTemp:Display: Shader map DefaultPostProcessMaterial complete, GameThreadShaderMap 0x000002BB9B8B6780, marking material DefaultPostProcessMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBDC103B80 LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.36ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset LogMaterial: Missing cached shader map for material GizmoMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9B8DB900 with Material 0x000002BBDBCF9A80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GizmoMaterial, GameThreadShaderMap 0x000002BB9B8DB900 LogMaterial: Missing cached shader map for material GizmoMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9B8DA080 with Material 0x000002BBDBCF8E80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GizmoMaterial, GameThreadShaderMap 0x000002BB9B8DA080 LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9B8D8B80 with Material 0x000002BBDBCF9300 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetVertexColorMaterial, GameThreadShaderMap 0x000002BB9B8D8B80 LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9B8B6E80 with Material 0x000002BBDBCFAE00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetVertexColorMaterial, GameThreadShaderMap 0x000002BB9B8B6E80 LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.36ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset LogSavePackage: Saved 12 dependencies for 5 exports. LogSavePackage: Save=4.58ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.96ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9B845280 with Material 0x000002BB8F147700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BB9B845280 LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA554B900 with Material 0x000002BB8F147280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BBA554B900 LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.36ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA5549980 with Material 0x000002BB8F144880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BBA5549980 LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA5548B80 with Material 0x000002BB8F147A00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BBA5548B80 LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=1.14ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA54D6780 with Material 0x000002BB8F147B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BBA54D6780 LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA546F580 with Material 0x000002BB8F144580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BBA546F580 LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA0963C80 with Material 0x000002BB8F144100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BBA0963C80 LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA0960480 with Material 0x000002BB8F147100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BBA0960480 LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA08F0B80 with Material 0x000002BBDBCF8B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for EditorBrushMaterial, GameThreadShaderMap 0x000002BBA08F0B80 LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA0879600 with Material 0x000002BBDBCF8580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for EditorBrushMaterial, GameThreadShaderMap 0x000002BBA0879600 LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA080DD00 with Material 0x000002BBDBCF8280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetGridVertexColorMaterial_Ma, GameThreadShaderMap 0x000002BBA080DD00 LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9BD25600 with Material 0x000002BBDBCF9900 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetGridVertexColorMaterial_Ma, GameThreadShaderMap 0x000002BB9BD25600 LogMaterial: Missing cached shader map for material M_ContentWindow, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9BCAA400 with Material 0x000002BBDBCF9780 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_ContentWindow, GameThreadShaderMap 0x000002BB9BCAA400 LogMaterial: Missing cached shader map for material M_ContentWindow, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBB2B6AE80 with Material 0x000002BBDBCF9600 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_ContentWindow, GameThreadShaderMap 0x000002BBB2B6AE80 LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset LogTexture:Display: Building textures: UE4_Logo (ASTC_RGBAuto) LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=4.84ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.02ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset LogMaterial: Missing cached shader map for material TransformGizmoMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBB9ED6E80 with Material 0x000002BBB2B41600 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for TransformGizmoMaterial, GameThreadShaderMap 0x000002BBB9ED6E80 LogMaterial: Missing cached shader map for material TransformGizmoMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBB9ED6780 with Material 0x000002BBB2B41300 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for TransformGizmoMaterial, GameThreadShaderMap 0x000002BBB9ED6780 LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SelectionBarMesh.uasset LogTexture:Display: Building textures: VR_LaserPower_01 (ASTC_RGBAuto) LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=4.29ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SelectionBarMesh.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SelectionBarMesh.uasset LogMaterial: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB867A3200 with Material 0x000002BBB2B41180 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for TranslucentTransformGizmoMaterial, GameThreadShaderMap 0x000002BB867A3200 LogMaterial: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB913B7900 with Material 0x000002BBB2B41000 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for TranslucentTransformGizmoMaterial, GameThreadShaderMap 0x000002BB913B7900 LogMaterial: Missing cached shader map for material LineMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB913B7580 with Material 0x000002BB87EFD480 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LineMaterial, GameThreadShaderMap 0x000002BB913B7580 LogMaterial: Missing cached shader map for material LineMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBB3087200 with Material 0x000002BB87EFC280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LineMaterial, GameThreadShaderMap 0x000002BBB3087200 LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/CloseButtonMesh.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=2.52ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/CloseButtonMesh.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/CloseButtonMesh.uasset LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=2.30ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBB3085600 with Material 0x000002BBB2B40580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VRTextMaterial, GameThreadShaderMap 0x000002BBB3085600 LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBB3026080 with Material 0x000002BBB2B40100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VRTextMaterial, GameThreadShaderMap 0x000002BBB3026080 LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=2.77ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBBFFDDD00 with Material 0x000002BBB2B40880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VRTextMaterial, GameThreadShaderMap 0x000002BBBFFDDD00 LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBBFF72E80 with Material 0x000002BBB2B43580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VRTextMaterial, GameThreadShaderMap 0x000002BBBFF72E80 LogCook:Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=1.70ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBBFEF7200 with Material 0x000002BBB2B42380 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DefaultTextMaterialOpaque, GameThreadShaderMap 0x000002BBBFEF7200 LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC26601980 with Material 0x000002BBB2B40B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DefaultTextMaterialOpaque, GameThreadShaderMap 0x000002BC26601980 LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=2.21ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset LogTexture:Display: Building textures: MiniFont (ASTC_RGBAuto) LogCook:Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.47ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslationHandle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=2.94ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=3.58ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=3.81ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StretchingHandle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=4.73ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=4.12ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=3.59ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=3.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=1.40ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset LogCook:Display: Cooking /Engine/EngineSounds/Master -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.66ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset LogMaterial: Missing cached shader map for material GenericHMDMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC25922080 with Material 0x000002BC258F3A00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GenericHMDMaterial, GameThreadShaderMap 0x000002BC25922080 LogMaterial: Missing cached shader map for material GenericHMDMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB842C3900 with Material 0x000002BC258F3580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GenericHMDMaterial, GameThreadShaderMap 0x000002BB842C3900 LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.87ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport.uasset LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.33ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.74ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=6.87ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset LogMaterial: Missing cached shader map for material FlattenHeightMat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB82F97C80 with Material 0x000002BBB2B41F00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for FlattenHeightMat, GameThreadShaderMap 0x000002BB82F97C80 LogMaterial: Missing cached shader map for material FlattenHeightMat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB82F94B80 with Material 0x000002BBB2B43E80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for FlattenHeightMat, GameThreadShaderMap 0x000002BB82F94B80 LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=4.76ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset LogMaterial: Missing cached shader map for material GridMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC274F0B80 with Material 0x000002BC258F1000 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GridMaterial, GameThreadShaderMap 0x000002BC274F0B80 LogMaterial: Missing cached shader map for material GridMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC27489D00 with Material 0x000002BC258F1300 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GridMaterial, GameThreadShaderMap 0x000002BC27489D00 LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset LogTexture:Display: Building textures: SimpleGrid (ASTC_RGBAuto) LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.37ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8B262080 with Material 0x000002BC258F1600 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LaserPointerMaterial, GameThreadShaderMap 0x000002BB8B262080 LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8B261280 with Material 0x000002BC258F0100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LaserPointerMaterial, GameThreadShaderMap 0x000002BB8B261280 LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=56.00ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset LogTexture:Display: Building textures: DefaultWhiteGrid (ASTC_RGBAuto) LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC27293200 with Material 0x000002BBB2B42680 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LaserPointerMaterial, GameThreadShaderMap 0x000002BC27293200 LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC27290480 with Material 0x000002BBB2B43100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LaserPointerMaterial, GameThreadShaderMap 0x000002BC27290480 LogMaterial: Missing cached shader map for material GridPostProcess, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC26EA8F00 with Material 0x000002BC26EB3D00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GridPostProcess, GameThreadShaderMap 0x000002BC26EA8F00 LogMaterial: Missing cached shader map for material GridPostProcess, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC26E36780 with Material 0x000002BC26EB3700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GridPostProcess, GameThreadShaderMap 0x000002BC26E36780 LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=4.91ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.22ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=1.89ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.98ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslateHandleLong -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=3.26ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=4.23ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset LogMaterial: Missing cached shader map for material CineMat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC26DF3900 with Material 0x000002BC26EB2E00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for CineMat, GameThreadShaderMap 0x000002BC26DF3900 LogMaterial: Missing cached shader map for material CineMat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC28A1E780 with Material 0x000002BC26EB2980 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for CineMat, GameThreadShaderMap 0x000002BC28A1E780 LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=3.78ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogSavePackage: Saved 2 dependencies for 1 exports. LogSavePackage: Save=1.70ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.24ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=1.41ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=2.46ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=2.81ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=2.88ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=2.41ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC28165280 with Material 0x000002BC28EDBE80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for MatineeCam_mat, GameThreadShaderMap 0x000002BC28165280 LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC29A56780 with Material 0x000002BC28EDB100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for MatineeCam_mat, GameThreadShaderMap 0x000002BC29A56780 LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=3.67ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC295BF200 with Material 0x000002BC28ED8D00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PhAT_JointLimitMaterial, GameThreadShaderMap 0x000002BC295BF200 LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC295BC480 with Material 0x000002BC28ED9180 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PhAT_JointLimitMaterial, GameThreadShaderMap 0x000002BC295BC480 LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.61ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset LogCook:Display: Cooking /Engine/EditorMeshes/MatineeCam_SM -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset LogTexture:Display: Building textures: MatineeCam_D (ASTC_RGBAuto) LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=4.10ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CineCam -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=3.87ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset LogMaterial: Missing cached shader map for material M_SimpleOpaque, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC29554F00 with Material 0x000002BC28ED9900 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_SimpleOpaque, GameThreadShaderMap 0x000002BC29554F00 LogMaterial: Missing cached shader map for material M_SimpleOpaque, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC29EF5980 with Material 0x000002BC28ED9C00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_SimpleOpaque, GameThreadShaderMap 0x000002BC29EF5980 LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_CameraBody -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.33ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.64ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset LogCook:Display: Cooking /Engine/EditorResources/MatineeCam_D -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatineeCam_D.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.34ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatineeCam_D.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatineeCam_D.uasset LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_CamViewFinder -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CamViewFinder.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.94ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CamViewFinder.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CamViewFinder.uasset LogMaterial: Missing cached shader map for material M_SimpleTranslucent, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2AA5E400 with Material 0x000002BC28ED8A00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_SimpleTranslucent, GameThreadShaderMap 0x000002BC2AA5E400 LogMaterial: Missing cached shader map for material M_SimpleTranslucent, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2A5B2400 with Material 0x000002BC28ED8400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_SimpleTranslucent, GameThreadShaderMap 0x000002BC2A5B2400 LogCook:Display: Cooking /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=3.65ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.99ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBold -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBold.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.00ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBold.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBold.uasset LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.04ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.61ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoLight -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoLight.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.73ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoLight.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoLight.uasset LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.80ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.75ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset LogCook:Display: Cooking /Engine/EditorResources/S_LevelSequence -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_LevelSequence.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.68ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_LevelSequence.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_LevelSequence.uasset LogCook:Display: Cooking /Engine/EditorResources/RGBTable16x1_AssetViewer -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.20ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset LogCook:Display: Cooking /Engine/EditorResources/Bad -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/Bad.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.59ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/Bad.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/Bad.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=3.31ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSphere.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=2.97ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSphere.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSphere.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorPlane.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=2.13ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorPlane.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorPlane.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCylinder.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=2.47ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCylinder.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCylinder.uasset LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.94ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2AED5980 with Material 0x000002BC2AE93400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SkySphereMaterial, GameThreadShaderMap 0x000002BC2AED5980 LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2AE57C80 with Material 0x000002BC2AE93880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SkySphereMaterial, GameThreadShaderMap 0x000002BC2AE57C80 LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.66ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2AE55D00 with Material 0x000002BC2AE92E00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for FloorPlaneMaterial, GameThreadShaderMap 0x000002BC2AE55D00 LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2B183900 with Material 0x000002BC2AE93580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for FloorPlaneMaterial, GameThreadShaderMap 0x000002BC2B183900 LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSkySphere.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=2.70ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSkySphere.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSkySphere.uasset LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.70ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset LogCook:Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=17.40ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset LogTexture:Display: Building textures: Grid (ASTC_RGBAuto) LogTexture:Display: Building textures: PSysThumbnail_NoImage (ASTC_RGBAuto) LogTexture:Display: Building textures: PSysThumbnail_OOD (ASTC_RGBAuto) LogTexture:Display: Building textures: S_DecalActorIcon (ASTC_RGBAuto) LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2D61CB80 with Material 0x000002BC26EB1D80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LandscapeGizmo_Mat, GameThreadShaderMap 0x000002BC2D61CB80 LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2D360F00 with Material 0x000002BC26EB0280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LandscapeGizmo_Mat, GameThreadShaderMap 0x000002BC2D360F00 LogCook:Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=11.93ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=23.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.14ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.19ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset LogTemp:Display: Added shader map 0x000002BC2D61CB80 from material 0x000002BC2D29F880 LogTemp:Display: Found existing compiling shader for material LandscapeGizmo_Mat, linking to other GameThreadShaderMap 0x000002BC2D61CB80 LogTemp:Display: Added shader map 0x000002BC2D360F00 from material 0x000002BC2D29F280 LogTemp:Display: Found existing compiling shader for material LandscapeGizmo_Mat, linking to other GameThreadShaderMap 0x000002BC2D360F00 LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_DecalActorIcon.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.47ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_DecalActorIcon.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_DecalActorIcon.uasset LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2D2F4F00 with Material 0x000002BC2D29E680 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LandscapeGizmoHeight_Mat, GameThreadShaderMap 0x000002BC2D2F4F00 LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2F777580 with Material 0x000002BC2D29E500 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LandscapeGizmoHeight_Mat, GameThreadShaderMap 0x000002BC2F777580 LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2EF01980 with Material 0x000002BC2D29DA80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_BlueOnly, GameThreadShaderMap 0x000002BC2EF01980 LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2D27D980 with Material 0x000002BC2D29D900 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_BlueOnly, GameThreadShaderMap 0x000002BC2D27D980 LogCook:Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.03ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Grid -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Grid.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.72ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Grid.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Grid.uasset LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.17ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2D1BFC80 with Material 0x000002BC2D29D480 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SplineEditorMeshMat, GameThreadShaderMap 0x000002BC2D1BFC80 LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2D1BD600 with Material 0x000002BC2D29D300 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SplineEditorMeshMat, GameThreadShaderMap 0x000002BC2D1BD600 LogCook:Display: Cooking /Engine/EditorResources/S_Terrain -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.05ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2B89A080 with Material 0x000002BC2AE91A80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for HelpActorMaterial, GameThreadShaderMap 0x000002BC2B89A080 LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2BE03900 with Material 0x000002BC2AE91C00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for HelpActorMaterial, GameThreadShaderMap 0x000002BC2BE03900 LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=6.19ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved. LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/FlipBook -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=5.70ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Round -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset LogTexture:Display: Building textures: flipbook (ASTC_RGBAuto) LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=2.98ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Sign -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset LogTexture:Display: Building textures: T_EditorHelp (ASTC_RGBAuto) LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.48ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset LogStaticMesh: Building static mesh Cube... LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open LogStaticMesh: Built static mesh [0.00s] /Engine/EngineMeshes/Cube.Cube LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved. LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.45ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Emitter -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.30ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset LogTexture:Display: Building textures: S_WindDirectional (ASTC_RGBAuto) LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.27ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.00ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset LogSavePackage: Saved 1 dependencies for 2 exports. LogSavePackage: Save=1.77ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectional -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.00ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.68ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.60ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.18ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset LogTexture:Display: Building textures: S_PortalActorIcon2 (ASTC_RGBAuto) LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpot -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.54ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.12ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=3.14ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset LogTexture:Display: Building textures: S_NavLink (ASTC_RGBAuto) LogTexture:Display: Building textures: S_ReflActorIcon (ASTC_RGBAuto) LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2DB59980 with Material 0x000002BC2DAF2F80 to ShaderMapsBeingCompiled LogTexture:Display: Building textures: S_TextRenderActorIcon (ASTC_RGBAuto) LogTemp:Display: Kicking off shader compilation for DefaultSpriteMaterial, GameThreadShaderMap 0x000002BC2DB59980 LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2C2E5980 with Material 0x000002BC2DAF3400 to ShaderMapsBeingCompiled LogTexture:Display: Building textures: Black (ASTC_RGBAuto) LogTexture:Display: Building textures: MAT_Groups_Float (ASTC_RGBAuto) LogTexture:Display: Building textures: MAT_Groups_Director (ASTC_RGBAuto) LogTexture:Display: Building textures: MAT_Groups_Event (ASTC_RGBAuto) LogTexture:Display: Building textures: MAT_Groups_Anim (ASTC_RGBAuto) LogTexture:Display: Building textures: MAT_Groups_Fade (ASTC_RGBAuto) LogTexture:Display: Building textures: MAT_Groups_Move (ASTC_RGBAuto) LogTemp:Display: Kicking off shader compilation for DefaultSpriteMaterial, GameThreadShaderMap 0x000002BC2C2E5980 LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=1.30ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset LogTexture:Display: Building textures: MAT_Groups_Slomo (ASTC_RGBAuto) LogTexture:Display: Building textures: MAT_ColorTrack (ASTC_RGBAuto) LogTexture:Display: Building textures: MAT_Groups_Toggle (ASTC_RGBAuto) LogTexture:Display: Building textures: MAT_Groups_AudioMaster (ASTC_RGBAuto) LogTexture:Display: Building textures: MAT_Groups_Sound (ASTC_RGBAuto) LogTexture:Display: Building textures: MAT_Groups_Vector (ASTC_RGBAuto) LogTexture:Display: Building textures: MAT_Groups_Visibility (ASTC_RGBAuto) LogTexture:Display: Building textures: DefaultTextureCube (ASTC_RGB) LogTexture:Display: Building textures: S_FTest (ASTC_RGBAuto) LogCook:Display: Cooking /Engine/EngineMeshes/Cube -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cube.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=83.96ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cube.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cube.uasset LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_WindDirectional.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.92ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_WindDirectional.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_WindDirectional.uasset LogCook:Display: Cooking /Engine/EditorResources/S_PortalActorIcon2 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_PortalActorIcon2.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.75ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_PortalActorIcon2.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_PortalActorIcon2.uasset LogCook:Display: Cooking /Engine/EditorResources/MatInstActSprite -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatInstActSprite.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.74ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatInstActSprite.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatInstActSprite.uasset LogCook:Display: Cooking /Engine/EditorResources/SceneManager -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SceneManager.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.67ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SceneManager.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SceneManager.uasset LogCook:Display: Cooking /Engine/EditorResources/S_NavP -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.04ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Player -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.95ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset LogCook:Display: Cooking /Engine/EditorResources/AI/S_NavLink -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AI/S_NavLink.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AI/S_NavLink.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AI/S_NavLink.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Note -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Note.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.03ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Note.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Note.uasset LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ReflActorIcon.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.83ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ReflActorIcon.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ReflActorIcon.uasset LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved. LogCook:Display: Cooking /Engine/EditorResources/S_Thruster -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Thruster.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.75ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Thruster.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Thruster.uasset LogCook:Display: Cooking /Engine/EditorResources/S_RadForce -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.06ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TargetIcon.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.15ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TargetIcon.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TargetIcon.uasset LogCook:Display: Cooking /Engine/EditorResources/S_TextRenderActorIcon -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.97ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.46ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset LogCook:Display: Cooking /Engine/EditorResources/S_VectorFieldVol -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_VectorFieldVol.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.01ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_VectorFieldVol.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_VectorFieldVol.uasset LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.88ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset LogCook:Display: Cooking /Engine/EngineResources/Black -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.92ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.86ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.82ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.78ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.89ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.01ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.92ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.82ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.84ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.84ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset LogCook:Display: Cooking /Engine/EditorResources/S_FTest -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_FTest.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.90ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_FTest.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_FTest.uasset LogTexture:Display: Building textures: DummySpriteTexture (ASTC_RGBAuto) LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2C281980 with Material 0x000002BC38E3BB80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DefaultSpriteMaterial, GameThreadShaderMap 0x000002BC2C281980 LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2C280B80 with Material 0x000002BC38E3BA00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DefaultSpriteMaterial, GameThreadShaderMap 0x000002BC2C280B80 LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorBlueprintResources/StandardMacros.uasset LogSavePackage: Saved 1 dependencies for 2 exports. LogSavePackage: Save=108.35ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorBlueprintResources/StandardMacros.uasset LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved. LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.02ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=1.31ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC38E06780 with Material 0x000002BC38DFF880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DefaultMaterial, GameThreadShaderMap 0x000002BC38E06780 LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC35792780 with Material 0x000002BC358F1900 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DefaultMaterial, GameThreadShaderMap 0x000002BC35792780 LogCook:Display: Cooking /Paper2D/DummySprite -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=1.75ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved. LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=2.46ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=1.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.65ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=1.14ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset LogMaterial: Missing cached shader map for material BaseColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3700F900 with Material 0x000002BC38DC1780 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for BaseColor, GameThreadShaderMap 0x000002BC3700F900 LogMaterial: Missing cached shader map for material BaseColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3700D600 with Material 0x000002BC38DC2080 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for BaseColor, GameThreadShaderMap 0x000002BC3700D600 LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=1.33ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset LogMaterial: Missing cached shader map for material CustomDepth, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC38FB6E80 with Material 0x000002BC38DC2200 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for CustomDepth, GameThreadShaderMap 0x000002BC38FB6E80 LogMaterial: Missing cached shader map for material CustomDepth, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC38FB4F00 with Material 0x000002BC38DC2980 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for CustomDepth, GameThreadShaderMap 0x000002BC38FB4F00 LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.88ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC390EE780 with Material 0x000002BC38DBCB80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for CustomStencil, GameThreadShaderMap 0x000002BC390EE780 LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC390EC800 with Material 0x000002BC38DBC400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for CustomStencil, GameThreadShaderMap 0x000002BC390EC800 LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved. LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=1.91ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.08ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset LogSavePackage: Saved 27 dependencies for 10 exports. LogSavePackage: Save=6.44ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.21ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset LogMaterial: Missing cached shader map for material FinalImage, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC39242080 with Material 0x000002BC38E39C00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for FinalImage, GameThreadShaderMap 0x000002BC39242080 LogMaterial: Missing cached shader map for material FinalImage, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC395F7C80 with Material 0x000002BC38E38280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for FinalImage, GameThreadShaderMap 0x000002BC395F7C80 LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.83ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset LogMaterial: Missing cached shader map for material LightingModel, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC395F5600 with Material 0x000002BC38E3AC80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LightingModel, GameThreadShaderMap 0x000002BC395F5600 LogMaterial: Missing cached shader map for material LightingModel, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC39593580 with Material 0x000002BC38E3A680 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LightingModel, GameThreadShaderMap 0x000002BC39593580 LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.69ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset LogMaterial: Missing cached shader map for material MaterialAO, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC39590F00 with Material 0x000002BC38E39600 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for MaterialAO, GameThreadShaderMap 0x000002BC39590F00 LogMaterial: Missing cached shader map for material MaterialAO, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC39526B00 with Material 0x000002BC38E39A80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for MaterialAO, GameThreadShaderMap 0x000002BC39526B00 LogMaterial: Missing cached shader map for material Metallic, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC39524800 with Material 0x000002BC38E3B580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Metallic, GameThreadShaderMap 0x000002BC39524800 LogMaterial: Missing cached shader map for material Metallic, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3A22E080 with Material 0x000002BC2DF82080 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Metallic, GameThreadShaderMap 0x000002BC3A22E080 LogMaterial: Missing cached shader map for material Opacity, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3A1CFC80 with Material 0x000002BC2DF81300 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Opacity, GameThreadShaderMap 0x000002BC3A1CFC80 LogMaterial: Missing cached shader map for material Opacity, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3A1CD980 with Material 0x000002BC2DF83E80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Opacity, GameThreadShaderMap 0x000002BC3A1CD980 LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved. LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=25.96ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.16ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset LogMaterial: Missing cached shader map for material Roughness, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3A0FFC80 with Material 0x000002BC38DBF580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Roughness, GameThreadShaderMap 0x000002BC3A0FFC80 LogMaterial: Missing cached shader map for material Roughness, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3A0FD980 with Material 0x000002BC38DBDC00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Roughness, GameThreadShaderMap 0x000002BC3A0FD980 LogMaterial: Missing cached shader map for material SceneColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3A097580 with Material 0x000002BC38DBF880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SceneColor, GameThreadShaderMap 0x000002BC3A097580 LogMaterial: Missing cached shader map for material SceneColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3A095280 with Material 0x000002BC38DBFD00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SceneColor, GameThreadShaderMap 0x000002BC3A095280 LogMaterial: Missing cached shader map for material SceneDepth, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC39E36B00 with Material 0x000002BC38DBF700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SceneDepth, GameThreadShaderMap 0x000002BC39E36B00 LogMaterial: Missing cached shader map for material SceneDepth, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC39E34800 with Material 0x000002BC38DBF100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SceneDepth, GameThreadShaderMap 0x000002BC39E34800 LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC39DDA080 with Material 0x000002BC39DD7B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SeparateTranslucencyRGB, GameThreadShaderMap 0x000002BC39DDA080 LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC39D83C80 with Material 0x000002BC39DD7700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SeparateTranslucencyRGB, GameThreadShaderMap 0x000002BC39D83C80 LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC39D81980 with Material 0x000002BC39DD7280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SeparateTranslucencyA, GameThreadShaderMap 0x000002BC39D81980 LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC39D07580 with Material 0x000002BC39DD6E00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SeparateTranslucencyA, GameThreadShaderMap 0x000002BC39D07580 LogTexture:Display: Building textures: T_soft_smoke (AutoDXT) LogTexture:Display: Building textures: T_SmokeSubUV_8X8 (AutoDXT) LogMaterial: Missing cached shader map for material M_smoke_subUV_blackbody, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC39D04800 with Material 0x000002BC39A43D00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_smoke_subUV_blackbody, GameThreadShaderMap 0x000002BC39D04800 LogTexture:Display: Building textures: ThumbnailTexture (DXT1) LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved. LogTexture:Display: Building textures: ThumbnailTexture (ASTC_RGB) LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3008D980 with Material 0x000002BC39A40E80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_GreenOnly, GameThreadShaderMap 0x000002BC3008D980 LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3002A080 with Material 0x000002BC39A40D00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_GreenOnly, GameThreadShaderMap 0x000002BC3002A080 LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved. LogTemp:Display: Finished compile of shader map 0x000002BB8AB07200 LogTemp:Display: Shader map M_Statue complete, GameThreadShaderMap 0x000002BB8AB07200, marking material M_Statue as finished LogTemp:Display: Marking material as finished 0x000002BB91C6A980 LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.40ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset LogMaterial: Missing cached shader map for material Specular, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2FFB4800 with Material 0x000002BC39A40100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Specular, GameThreadShaderMap 0x000002BC2FFB4800 LogMaterial: Missing cached shader map for material Specular, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB89F28100 with Material 0x000002BC39A40400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Specular, GameThreadShaderMap 0x000002BB89F28100 LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB803D2080 with Material 0x000002BC39A40B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SubsurfaceColor, GameThreadShaderMap 0x000002BB803D2080 LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB90599980 with Material 0x000002BC39A41F00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SubsurfaceColor, GameThreadShaderMap 0x000002BB90599980 LogMaterial: Missing cached shader map for material WorldNormal, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFC52D280 with Material 0x000002BC39A42200 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WorldNormal, GameThreadShaderMap 0x000002BBFC52D280 LogMaterial: Missing cached shader map for material WorldNormal, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB90517900 with Material 0x000002BC39A42380 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WorldNormal, GameThreadShaderMap 0x000002BB90517900 LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB90516780 with Material 0x000002BC39A42B00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for AmbientOcclusion, GameThreadShaderMap 0x000002BB90516780 LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFDD42E80 with Material 0x000002BC39A41480 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for AmbientOcclusion, GameThreadShaderMap 0x000002BBFDD42E80 LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved. LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved. LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8AB05600 with Material 0x000002BC39DD4880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for CustomDepthWorldUnits, GameThreadShaderMap 0x000002BB8AB05600 LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFC4DAB00 with Material 0x000002BC39DD5F00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for CustomDepthWorldUnits, GameThreadShaderMap 0x000002BBFC4DAB00 LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFC9D3200 with Material 0x000002BC39DD4B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SceneDepthWorldUnits, GameThreadShaderMap 0x000002BBFC9D3200 LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBEBF39980 with Material 0x000002BBFD52D480 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SceneDepthWorldUnits, GameThreadShaderMap 0x000002BBEBF39980 LogMaterial: Missing cached shader map for material PreTonemapHDRColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFE91B200 with Material 0x000002BBFD52DD80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PreTonemapHDRColor, GameThreadShaderMap 0x000002BBFE91B200 LogMaterial: Missing cached shader map for material PreTonemapHDRColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3044FC80 with Material 0x000002BBFD52E800 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PreTonemapHDRColor, GameThreadShaderMap 0x000002BC3044FC80 LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset LogMaterial: Missing cached shader map for material PostTonemapHDRColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3044D600 with Material 0x000002BBFD52E380 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PostTonemapHDRColor, GameThreadShaderMap 0x000002BC3044D600 LogMaterial: Missing cached shader map for material PostTonemapHDRColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC303F7580 with Material 0x000002BBFD52F280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PostTonemapHDRColor, GameThreadShaderMap 0x000002BC303F7580 LogMaterial: Missing cached shader map for material HighResScreenshot, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC303F5280 with Material 0x000002BBFD52EE00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for HighResScreenshot, GameThreadShaderMap 0x000002BC303F5280 LogMaterial: Missing cached shader map for material HighResScreenshot, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC303A8B80 with Material 0x000002BBFD52DA80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for HighResScreenshot, GameThreadShaderMap 0x000002BC303A8B80 LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC30354480 with Material 0x000002BB89B85480 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_RedOnly, GameThreadShaderMap 0x000002BC30354480 LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC302D4B80 with Material 0x000002BB89B85300 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_RedOnly, GameThreadShaderMap 0x000002BC302D4B80 LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.11ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC30217580 with Material 0x000002BB89B85180 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for HighResScreenshotMask, GameThreadShaderMap 0x000002BC30217580 LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC301AF580 with Material 0x000002BB89B84400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for HighResScreenshotMask, GameThreadShaderMap 0x000002BC301AF580 LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3106F200 with Material 0x000002BB89B86800 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for HighResScreenshotCaptureRegion, GameThreadShaderMap 0x000002BC3106F200 LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3106CF00 with Material 0x000002BB89B86380 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for HighResScreenshotCaptureRegion, GameThreadShaderMap 0x000002BC3106CF00 LogCook:Display: Cooking /Engine/EngineMaterials/HighResolutionScreenshotMaskFunction -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.18ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC3100E400 with Material 0x000002BB8CBE1000 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WireframeMaterial, GameThreadShaderMap 0x000002BC3100E400 LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC313D7C80 with Material 0x000002BC31849C00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WireframeMaterial, GameThreadShaderMap 0x000002BC313D7C80 LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC327FB580 with Material 0x000002BC327E3580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_AlphaAsColor, GameThreadShaderMap 0x000002BC327FB580 LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC32793900 with Material 0x000002BC327E3400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_AlphaAsColor, GameThreadShaderMap 0x000002BC32793900 LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.70ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC32726080 with Material 0x000002BC327E3280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelColorationLitMaterial, GameThreadShaderMap 0x000002BC32726080 LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC3E143200 with Material 0x000002BC3D4C7100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelColorationLitMaterial, GameThreadShaderMap 0x000002BC3E143200 LogTexture:Display: Building textures: T_Castle_ThumbstickOutter (BGRA8) LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC42E5AE80 with Material 0x000002BC327E3880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_ColorOnly, GameThreadShaderMap 0x000002BC42E5AE80 LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC42DFB200 with Material 0x000002BC327E3B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_ColorOnly, GameThreadShaderMap 0x000002BC42DFB200 LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.83ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC42D91600 with Material 0x000002BC327E3D00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelColorationUnlitMaterial, GameThreadShaderMap 0x000002BC42D91600 LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC445D5280 with Material 0x000002BC43936980 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelColorationUnlitMaterial, GameThreadShaderMap 0x000002BC445D5280 LogTexture:Display: Building textures: T_Castle_ThumbstickInner (BGRA8) LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC43E23580 with Material 0x000002BC42588B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorMaterial, GameThreadShaderMap 0x000002BC43E23580 LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC4561A780 with Material 0x000002BC42588880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorMaterial, GameThreadShaderMap 0x000002BC4561A780 LogTexture:Display: Building textures: MobileHUDDirectionStick (AutoDXT) LogTexture:Display: Building textures: MobileHUDDirectionStick (ASTC_RGBAuto) LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC458F2780 with Material 0x000002BC43934700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for ShadedLevelColorationUnlitMateri, GameThreadShaderMap 0x000002BC458F2780 LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC4616A400 with Material 0x000002BC4621F280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for ShadedLevelColorationUnlitMateri, GameThreadShaderMap 0x000002BC4616A400 LogTexture:Display: Building textures: MobileHUDDirectionPad3 (AutoDXT) LogTexture:Display: Building textures: MobileHUDDirectionPad3 (ASTC_RGBAuto) LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC4698BC80 with Material 0x000002BC4621DC00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for ShadedLevelColorationLitMaterial, GameThreadShaderMap 0x000002BC4698BC80 LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC4B590F00 with Material 0x000002BC49E51000 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for ShadedLevelColorationLitMaterial, GameThreadShaderMap 0x000002BC4B590F00 LogTexture:Display: Building textures: MobileHUDDirectionPad2 (AutoDXT) LogTexture:Display: Building textures: MobileHUDDirectionPad2 (ASTC_RGBAuto) LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC4DE4FC80 with Material 0x000002BC4E11BE80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for MAT_LevelColorationLitLightmapUV, GameThreadShaderMap 0x000002BC4DE4FC80 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC530A0F00 with Material 0x000002BC524CBB80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for MAT_LevelColorationLitLightmapUV, GameThreadShaderMap 0x000002BC530A0F00 LogTexture:Display: Building textures: MobileHUDDirectionPad (AutoDXT) LogTexture:Display: Building textures: MobileHUDDirectionPad (ASTC_RGBAuto) LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset LogTexture:Display: Building textures: InvalidLightmapSettings (ASTC_RGBAuto) LogTexture:Display: Building textures: PreviewShadowIndicator (G8) LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/BSPVertex.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.75ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/BSPVertex.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/BSPVertex.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.94ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultBokeh.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.49ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultBokeh.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultBokeh.uasset LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.17ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.41ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset LogSavePackage: Saved 249 dependencies for 77 exports. LogSavePackage: Save=86.15ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset LogTexture:Display: Building textures: MobileHUDButtonFire (AutoDXT) LogTexture:Display: Building textures: MobileHUDButtonFire (ASTC_RGBAuto) LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.18ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.89ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.95ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/ContentIntroCurve.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.57ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/ContentIntroCurve.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/ContentIntroCurve.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.83ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.85ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.92ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogTexture:Display: Building textures: WidgetGridVertexColorMaterial (ASTC_RGBAuto) LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.11ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.84ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset LogTexture:Display: Building textures: T_soft_smoke (ASTC_RGBAuto) LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved. LogTexture:Display: Building textures: T_SmokeSubUV_8X8 (ASTC_RGBAuto) LogCook:Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved. LogCook:Display: Cooking /Engine/EditorMaterials/CompositeARGBLayer -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.55ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TilingAADots -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAADots.uasset LogSavePackage: Saved 12 dependencies for 5 exports. LogSavePackage: Save=2.51ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAADots.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAADots.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineBoxFiltered -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=2.06ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset LogTexture:Display: Building textures: MobileHUDButton2_on (AutoDXT) LogTexture:Display: Building textures: MobileHUDButton2_on (ASTC_RGBAuto) LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.22ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.80ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineIntegral -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.24ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.94ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TilingAAGrid -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAAGrid.uasset LogTexture:Display: Building textures: CASC_Cross (ASTC_RGBAuto) LogSavePackage: Saved 15 dependencies for 6 exports. LogSavePackage: Save=2.27ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAAGrid.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAAGrid.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset LogTexture:Display: Building textures: CASC_None (ASTC_RGBAuto) LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=1.76ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset LogMaterial: Missing cached shader map for material M_smoke_subUV_blackbody, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC579DBC80 with Material 0x000002BC36FD0100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_smoke_subUV_blackbody, GameThreadShaderMap 0x000002BC579DBC80 LogMaterial: Missing cached shader map for material M_smoke_subUV_blackbody, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC30816E80 with Material 0x000002BC36FD2500 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_smoke_subUV_blackbody, GameThreadShaderMap 0x000002BC30816E80 LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_Cross -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.18ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.96ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset LogSavePackage: Saved 33 dependencies for 17 exports. LogSavePackage: Save=19.17ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset LogTexture:Display: Building textures: MobileHUDButton2_off (AutoDXT) LogTexture:Display: Building textures: MobileHUDButton2_off (ASTC_RGBAuto) LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.16ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.18ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved. LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.22ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved. LogAnimationCompression: Building Anim DDC data for AnimSequence /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.Tutorial_Idle LogAnimationCompression: Building Anim DDC data for AnimSequence /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.Tutorial_Walk_Fwd LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved. LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset LogSavePackage: Saved 3 dependencies for 1 exports. LogSavePackage: Save=1.50ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.99ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset LogMaterial: Missing cached shader map for material TutorialMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC5AB1FC80 with Material 0x000002BC5AB31180 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for TutorialMaterial, GameThreadShaderMap 0x000002BC5AB1FC80 LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved. LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset LogTexture:Display: Building textures: Countdown (ASTC_RGBAuto) LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.20ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset LogTexture:Display: Building textures: RecordingIndicator (ASTC_RGBAuto) LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved. LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.86ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.01ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved. LogCook:Display: Cooking /Engine/EditorLandscapeResources/DefaultAlphaTexture -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.06ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset LogCook:Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=2.50ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.54ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.54ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset LogTexture:Display: Building textures: T_Sky_Blue (ASTC_RGBAuto) LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.00ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset LogSavePackage: Saved 3 dependencies for 3 exports. LogSavePackage: Save=3.63ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=12.34ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset LogTexture:Display: Building textures: T_Sky_Clouds_M (G8) LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogSavePackage: Saved 2 dependencies for 1 exports. LogSavePackage: Save=2.54ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogTexture:Display: Building textures: HQ_Lightmap1_1 (ASTC_RGBAuto) LogTexture:Display: Building textures: HQ_Lightmap1_2 (ASTC_RGBAuto) LogTexture:Display: Building textures: LQ_Lightmap_1_1 (ASTC_RGB) LogTexture:Display: Building textures: LQ_Lightmap_1_2 (ASTC_RGB) LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Stars.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.84ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Stars.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Stars.uasset LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/SM_SkySphere.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=5.65ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/SM_SkySphere.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/SM_SkySphere.uasset LogTexture:Display: Building textures: SkyOcclusion1_1 (ASTC_RGBAuto) LogTexture:Display: Building textures: SkyOcclusion1_2 (ASTC_RGBAuto) LogTexture:Display: Building textures: T_MacroVariation (ASTC_RGBAuto) LogTexture:Display: Building textures: AnalogHat (AutoDXT) LogTexture:Display: Building textures: AnalogHat (ASTC_RGBAuto) LogCook:Display: Cooking /Game/StarterContent/Maps/Minimal_Default_BuiltData -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset LogSavePackage: Saved 8 dependencies for 5 exports. LogSavePackage: Save=4.94ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset LogTexture:Display: Building textures: T_Metal_Aluminum_D (ASTC_RGBAuto) LogTexture:Display: Building textures: T_MobileMenu2 (AutoDXT) LogTexture:Display: Building textures: T_MobileMenu2 (ASTC_RGBAuto) LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.73ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset LogTexture:Display: Building textures: T_MobileControls_texture (AutoDXT) LogTexture:Display: Building textures: T_Metal_Gold_N (ASTC_NormalRG) LogTexture:Display: Building textures: T_MobileControls_texture (ASTC_RGBAuto) LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Blue.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.55ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Blue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Blue.uasset LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset LogSavePackage: Saved 12 dependencies for 7 exports. LogSavePackage: Save=96.47ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.15ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset LogCook:Display: Cooking /Game/StarterContent/Props/SM_Chair -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_Chair.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=2.76ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_Chair.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_Chair.uasset LogCook:Display: Cooking /Game/StarterContent/Props/SM_Statue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_Statue.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=2.70ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_Statue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_Statue.uasset LogTexture:Display: Building textures: T_Metal_Copper_D (ASTC_RGBAuto) LogTexture:Display: Building textures: T_Chair_M (ASTC_RGBAuto) LogCook:Display: Cooking /Game/StarterContent/Props/SM_TableRound -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=4.99ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset LogSavePackage: Saved 14 dependencies for 7 exports. LogSavePackage: Save=13.35ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.21ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.08ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial2 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset LogSavePackage: Saved 24 dependencies for 9 exports. LogSavePackage: Save=5.69ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MakeCompositeARGBLayer -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.89ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded1D -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=1.26ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=1.50ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.86ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset LogCook:Display: Cooking /Engine/Maps/Entry -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Entry.umap LogSavePackage: Saved 44 dependencies for 18 exports. LogSavePackage: Save=74.26ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Entry.umap' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Entry.umap LogTexture:Display: Building textures: T_Chair_N (ASTC_NormalRG) LogCook:Display: Cooking /Game/StarterContent/Textures/T_MacroVariation -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_MacroVariation.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.72ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_MacroVariation.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_MacroVariation.uasset LogCook:Display: Cooking /Engine/EditorSounds/GamePreview/EndPlayInEditor_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/GamePreview/EndPlayInEditor_Cue.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=1.76ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/GamePreview/EndPlayInEditor_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/GamePreview/EndPlayInEditor_Cue.uasset LogCook:Display: Cooking /Engine/EditorSounds/GamePreview/EndPlayInEditor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/GamePreview/EndPlayInEditor.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.80ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/GamePreview/EndPlayInEditor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/GamePreview/EndPlayInEditor.uasset LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved. LogMaterial: Missing cached shader map for material TutorialTPP_Mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9C667C80 with Material 0x000002BB8CBEA080 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for TutorialTPP_Mat, GameThreadShaderMap 0x000002BB9C667C80 LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved. LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset LogSavePackage: Saved 53 dependencies for 18 exports. LogSavePackage: Save=39.88ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.76ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset LogMaterial: Missing cached shader map for material TutorialMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC80C5E400 with Material 0x000002BC63D8EE00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for TutorialMaterial, GameThreadShaderMap 0x000002BC80C5E400 LogMaterial: Missing cached shader map for material TutorialMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC6BF17900 with Material 0x000002BC63D8C400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for TutorialMaterial, GameThreadShaderMap 0x000002BC6BF17900 LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.10ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset LogSavePackage: Saved 3 dependencies for 1 exports. LogSavePackage: Save=2.68ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.26ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/AnalogHat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileMenu2.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.81ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileMenu2.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileMenu2.uasset LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.81ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset LogMaterial: Missing cached shader map for material TutorialTPP_Mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC6BA7FC80 with Material 0x000002BB89F91600 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for TutorialTPP_Mat, GameThreadShaderMap 0x000002BC6BA7FC80 LogMaterial: Missing cached shader map for material TutorialTPP_Mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC60C57900 with Material 0x000002BC60FCA080 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for TutorialTPP_Mat, GameThreadShaderMap 0x000002BC60C57900 LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved. LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.22ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset LogTexture:Display: Building textures: T_Statue_M (ASTC_RGBAuto) LogSavePackage: Saved 20 dependencies for 8 exports. LogSavePackage: Save=88.31ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset LogSavePackage: Saved 90 dependencies for 46 exports. LogSavePackage: Save=11.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset LogTexture:Display: Building textures: T_Statue_N (ASTC_NormalRG) LogTexture:Display: Building textures: T_TableRound_M (ASTC_RGB) LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=7.85ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset LogTexture:Display: Building textures: MobileHUDButton3 (AutoDXT) LogTexture:Display: Building textures: MobileHUDButton1_on (AutoDXT) LogTexture:Display: Building textures: MobileHUDButton1_off (AutoDXT) LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_N -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=49.86ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset LogTexture:Display: Building textures: T_TableRound_N (ASTC_NormalRG) LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.10ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.13ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset LogCook:Display: Forcing save package ../../../Engine/Content/EditorResources/LevelGrid1DStripes.uasset because was already requeued once LogCook:Display: Cooking /Engine/EditorResources/LevelGrid1DStripes -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.80ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_M -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Chair_M.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=58.41ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Chair_M.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Chair_M.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_N -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Chair_N.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=4.10ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Chair_N.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Chair_N.uasset LogTexture:Display: Building textures: MobileHUDButton3 (ASTC_RGBAuto) LogTexture:Display: Building textures: MobileHUDButton1_on (ASTC_RGBAuto) LogTexture:Display: Building textures: MobileHUDButton1_off (ASTC_RGBAuto) LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_M -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.46ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.24ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.20ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.83ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_M -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.32ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_N -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=5.33ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset LogSlate: Took 0.000261 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogTemp:Display: Finished compile of shader map 0x000002BB85FDF580 LogTemp:Display: Shader map M_Statue complete, GameThreadShaderMap 0x000002BB85FDF580, marking material M_Statue as finished LogTemp:Display: Marking material as finished 0x000002BB91C69D80 LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset LogSavePackage: Saved 18 dependencies for 9 exports. LogSavePackage: Save=15.64ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset LogTemp:Display: Finished compile of shader map 0x000002BB8CDDB580 LogTemp:Display: Shader map M_StatueGlass complete, GameThreadShaderMap 0x000002BB8CDDB580, marking material M_StatueGlass as finished LogTemp:Display: Marking material as finished 0x000002BB91C6B280 LogTemp:Display: Finished compile of shader map 0x000002BBFD4C5980 LogTemp:Display: Shader map M_StatueGlass complete, GameThreadShaderMap 0x000002BBFD4C5980, marking material M_StatueGlass as finished LogTemp:Display: Marking material as finished 0x000002BB91C6F880 LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset LogSavePackage: Saved 18 dependencies for 9 exports. LogSavePackage: Save=21.51ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset LogTemp:Display: Finished compile of shader map 0x000002BBFE93F580 LogTemp:Display: Shader map M_Chair complete, GameThreadShaderMap 0x000002BBFE93F580, marking material M_Chair as finished LogTemp:Display: Marking material as finished 0x000002BBE5CF7A00 LogTemp:Display: Finished compile of shader map 0x000002BB8F8A0B80 LogTemp:Display: Shader map M_Chair complete, GameThreadShaderMap 0x000002BB8F8A0B80, marking material M_Chair as finished LogTemp:Display: Marking material as finished 0x000002BBE6014D00 LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset LogSavePackage: Saved 18 dependencies for 9 exports. LogSavePackage: Save=24.40ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset LogTemp:Display: Finished compile of shader map 0x000002BB84BCD980 LogTemp:Display: Shader map M_Metal_Copper complete, GameThreadShaderMap 0x000002BB84BCD980, marking material M_Metal_Copper as finished LogTemp:Display: Marking material as finished 0x000002BB92434100 LogTemp:Display: Finished compile of shader map 0x000002BB88753200 LogTemp:Display: Shader map M_Metal_Copper complete, GameThreadShaderMap 0x000002BB88753200, marking material M_Metal_Copper as finished LogTemp:Display: Marking material as finished 0x000002BB92435D80 LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset LogSavePackage: Saved 15 dependencies for 6 exports. LogSavePackage: Save=19.23ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset LogTemp:Display: Finished compile of shader map 0x000002BB896C0B80 LogTemp:Display: Shader map M_Metal_Burnished_Steel complete, GameThreadShaderMap 0x000002BB896C0B80, marking material M_Metal_Burnished_Steel as finished LogTemp:Display: Marking material as finished 0x000002BB92434B80 LogTemp:Display: Finished compile of shader map 0x000002BB88F85600 LogTemp:Display: Shader map GeomMaterial complete, GameThreadShaderMap 0x000002BB88F85600, marking material GeomMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBE5CF6E00 LogTemp:Display: Finished compile of shader map 0x000002BB84314B80 LogTemp:Display: Shader map GeomMaterial complete, GameThreadShaderMap 0x000002BB84314B80, marking material GeomMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBE5CF4100 LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=7.82ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BB86EEF900 LogTemp:Display: Shader map M_Metal_Burnished_Steel complete, GameThreadShaderMap 0x000002BB86EEF900, marking material M_Metal_Burnished_Steel as finished LogTemp:Display: Marking material as finished 0x000002BB92434400 LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset LogSavePackage: Saved 15 dependencies for 6 exports. LogSavePackage: Save=25.43ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset LogTemp:Display: Finished compile of shader map 0x000002BB88F31D00 LogTemp:Display: Shader map M_Metal_Brushed_Nickel complete, GameThreadShaderMap 0x000002BB88F31D00, marking material M_Metal_Brushed_Nickel as finished LogTemp:Display: Marking material as finished 0x000002BBE5CF6980 LogTemp:Display: Finished compile of shader map 0x000002BB80688B80 LogTemp:Display: Shader map DebugMeshMaterial complete, GameThreadShaderMap 0x000002BB80688B80, marking material DebugMeshMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB91C68100 LogTemp:Display: Finished compile of shader map 0x000002BB80615600 LogTemp:Display: Shader map DebugMeshMaterial complete, GameThreadShaderMap 0x000002BB80615600, marking material DebugMeshMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB91C6B580 LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=2.97ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BB805B8800 LogTemp:Display: Shader map M_Sky_Panning_Clouds2 complete, GameThreadShaderMap 0x000002BB805B8800, marking material M_Sky_Panning_Clouds2 as finished LogTemp:Display: Marking material as finished 0x000002BB91C68400 LogTemp:Display: Finished compile of shader map 0x000002BB8461F900 LogTemp:Display: Shader map RemoveSurfaceMaterial complete, GameThreadShaderMap 0x000002BB8461F900, marking material RemoveSurfaceMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBBCE1B700 LogTemp:Display: Finished compile of shader map 0x000002BB805B9D00 LogTemp:Display: Shader map M_Sky_Panning_Clouds2 complete, GameThreadShaderMap 0x000002BB805B9D00, marking material M_Sky_Panning_Clouds2 as finished LogTemp:Display: Marking material as finished 0x000002BB91C6A800 LogTemp:Display: Finished compile of shader map 0x000002BBFE439280 LogTemp:Display: Shader map RemoveSurfaceMaterial complete, GameThreadShaderMap 0x000002BBFE439280, marking material RemoveSurfaceMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB91C6AC80 LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.38ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset LogSavePackage: Saved 42 dependencies for 20 exports. LogSavePackage: Save=10.00ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset LogTemp:Display: Finished compile of shader map 0x000002BB81157200 LogTemp:Display: Shader map M_Metal_Brushed_Nickel complete, GameThreadShaderMap 0x000002BB81157200, marking material M_Metal_Brushed_Nickel as finished LogTemp:Display: Marking material as finished 0x000002BBE5CF7400 LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset LogSavePackage: Saved 9 dependencies for 4 exports. LogSavePackage: Save=13.40ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset LogTemp:Display: Finished compile of shader map 0x000002BB8461E400 LogTemp:Display: Shader map M_Basic_Floor complete, GameThreadShaderMap 0x000002BB8461E400, marking material M_Basic_Floor as finished LogTemp:Display: Marking material as finished 0x000002BBBCE1B100 LogTemp:Display: Finished compile of shader map 0x000002BB889E7200 LogTemp:Display: Shader map M_Basic_Floor complete, GameThreadShaderMap 0x000002BB889E7200, marking material M_Basic_Floor as finished LogTemp:Display: Marking material as finished 0x000002BBBCE1B880 LogCook:Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=18.48ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset LogTemp:Display: Finished compile of shader map 0x000002BB866CF200 LogTemp:Display: Shader map BoneWeightMaterial complete, GameThreadShaderMap 0x000002BB866CF200, marking material BoneWeightMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBBCE18880 LogSlate: Took 0.008579 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K) LogTemp:Display: Finished compile of shader map 0x000002BB832A9D00 LogTemp:Display: Shader map BoneWeightMaterial complete, GameThreadShaderMap 0x000002BB832A9D00, marking material BoneWeightMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB83ADCA00 LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=26.44ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BB8E947200 LogTemp:Display: Shader map M_InvalidLightmapSettings complete, GameThreadShaderMap 0x000002BB8E947200, marking material M_InvalidLightmapSettings as finished LogTemp:Display: Marking material as finished 0x000002BB87EFD000 LogTemp:Display: Finished compile of shader map 0x000002BB8F19E780 LogTemp:Display: Shader map PreviewShadowIndicatorMaterial complete, GameThreadShaderMap 0x000002BB8F19E780, marking material PreviewShadowIndicatorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8F146E00 LogTemp:Display: Finished compile of shader map 0x000002BB8F19D280 LogTemp:Display: Shader map PreviewShadowIndicatorMaterial complete, GameThreadShaderMap 0x000002BB8F19D280, marking material PreviewShadowIndicatorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8F146C80 LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=3.49ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BB8932D980 LogTemp:Display: Shader map M_InvalidLightmapSettings complete, GameThreadShaderMap 0x000002BB8932D980, marking material M_InvalidLightmapSettings as finished LogTemp:Display: Marking material as finished 0x000002BB87EFCE80 LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=19.98ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset LogTemp:Display: Finished compile of shader map 0x000002BB8F107C80 LogTemp:Display: Shader map LevelGridMaterial complete, GameThreadShaderMap 0x000002BB8F107C80, marking material LevelGridMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8F146B00 LogTemp:Display: Finished compile of shader map 0x000002BB8F104480 LogTemp:Display: Shader map LevelGridMaterial complete, GameThreadShaderMap 0x000002BB8F104480, marking material LevelGridMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8F144D00 LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial.uasset LogSavePackage: Saved 49 dependencies for 18 exports. LogSavePackage: Save=10.95ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BB9B8DB900 LogTemp:Display: Shader map GizmoMaterial complete, GameThreadShaderMap 0x000002BB9B8DB900, marking material GizmoMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBDBCF9A80 LogTemp:Display: Finished compile of shader map 0x000002BB9B8DA080 LogTemp:Display: Shader map GizmoMaterial complete, GameThreadShaderMap 0x000002BB9B8DA080, marking material GizmoMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBDBCF8E80 LogTemp:Display: Finished compile of shader map 0x000002BB9B8D8B80 LogTemp:Display: Shader map WidgetVertexColorMaterial complete, GameThreadShaderMap 0x000002BB9B8D8B80, marking material WidgetVertexColorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBDBCF9300 LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.89ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BBA54D6780 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BBA54D6780, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BB8F147B80 LogTemp:Display: Finished compile of shader map 0x000002BBA5549980 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BBA5549980, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BB8F144880 LogTemp:Display: Finished compile of shader map 0x000002BB9B845280 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BB9B845280, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BB8F147700 LogTemp:Display: Finished compile of shader map 0x000002BBA554B900 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BBA554B900, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BB8F147280 LogTemp:Display: Finished compile of shader map 0x000002BBA5548B80 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BBA5548B80, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BB8F147A00 LogTemp:Display: Finished compile of shader map 0x000002BB9B8B6E80 LogTemp:Display: Shader map WidgetVertexColorMaterial complete, GameThreadShaderMap 0x000002BB9B8B6E80, marking material WidgetVertexColorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBDBCFAE00 LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=5.20ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=3.54ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset LogCook:Display: Cooking /Engine/EditorMaterials/WidgetVertexColorMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=5.85ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BBA546F580 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BBA546F580, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BB8F144580 LogTemp:Display: Finished compile of shader map 0x000002BBA0963C80 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BBA0963C80, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BB8F144100 LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=6.78ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset LogTemp:Display: Finished compile of shader map 0x000002BBA0960480 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BBA0960480, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BB8F147100 LogTemp:Display: Finished compile of shader map 0x000002BBA08F0B80 LogTemp:Display: Shader map EditorBrushMaterial complete, GameThreadShaderMap 0x000002BBA08F0B80, marking material EditorBrushMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBDBCF8B80 LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=4.22ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset LogTemp:Display: Finished compile of shader map 0x000002BBA080DD00 LogTemp:Display: Shader map WidgetGridVertexColorMaterial_Ma complete, GameThreadShaderMap 0x000002BBA080DD00, marking material WidgetGridVertexColorMaterial_Ma as finished LogTemp:Display: Marking material as finished 0x000002BBDBCF8280 LogTemp:Display: Finished compile of shader map 0x000002BBA0879600 LogTemp:Display: Shader map EditorBrushMaterial complete, GameThreadShaderMap 0x000002BBA0879600, marking material EditorBrushMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBDBCF8580 LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.85ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BB9BD25600 LogTemp:Display: Shader map WidgetGridVertexColorMaterial_Ma complete, GameThreadShaderMap 0x000002BB9BD25600, marking material WidgetGridVertexColorMaterial_Ma as finished LogTemp:Display: Marking material as finished 0x000002BBDBCF9900 LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=5.52ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset LogTemp:Display: Finished compile of shader map 0x000002BB9BCAA400 LogTemp:Display: Shader map M_ContentWindow complete, GameThreadShaderMap 0x000002BB9BCAA400, marking material M_ContentWindow as finished LogTemp:Display: Marking material as finished 0x000002BBDBCF9780 LogTemp:Display: Finished compile of shader map 0x000002BB867A3200 LogTemp:Display: Shader map TranslucentTransformGizmoMaterial complete, GameThreadShaderMap 0x000002BB867A3200, marking material TranslucentTransformGizmoMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBB2B41180 LogTemp:Display: Finished compile of shader map 0x000002BBB9ED6780 LogTemp:Display: Shader map TransformGizmoMaterial complete, GameThreadShaderMap 0x000002BBB9ED6780, marking material TransformGizmoMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBB2B41300 LogTemp:Display: Finished compile of shader map 0x000002BBB9ED6E80 LogTemp:Display: Shader map TransformGizmoMaterial complete, GameThreadShaderMap 0x000002BBB9ED6E80, marking material TransformGizmoMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBB2B41600 LogTemp:Display: Finished compile of shader map 0x000002BBB2B6AE80 LogTemp:Display: Shader map M_ContentWindow complete, GameThreadShaderMap 0x000002BBB2B6AE80, marking material M_ContentWindow as finished LogTemp:Display: Marking material as finished 0x000002BBDBCF9600 LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/M_ContentWindow.uasset LogSavePackage: Saved 11 dependencies for 6 exports. LogSavePackage: Save=13.20ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/M_ContentWindow.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/M_ContentWindow.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=9.01ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BBB3087200 LogTemp:Display: Shader map LineMaterial complete, GameThreadShaderMap 0x000002BBB3087200, marking material LineMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB87EFC280 LogTemp:Display: Finished compile of shader map 0x000002BB913B7580 LogTemp:Display: Shader map LineMaterial complete, GameThreadShaderMap 0x000002BB913B7580, marking material LineMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB87EFD480 LogTemp:Display: Finished compile of shader map 0x000002BB913B7900 LogTemp:Display: Shader map TranslucentTransformGizmoMaterial complete, GameThreadShaderMap 0x000002BB913B7900, marking material TranslucentTransformGizmoMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBB2B41000 LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=5.82ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.88ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BBBFFDDD00 LogTemp:Display: Shader map VRTextMaterial complete, GameThreadShaderMap 0x000002BBBFFDDD00, marking material VRTextMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBB2B40880 LogTemp:Display: Finished compile of shader map 0x000002BBB3026080 LogTemp:Display: Shader map VRTextMaterial complete, GameThreadShaderMap 0x000002BBB3026080, marking material VRTextMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBB2B40100 LogTemp:Display: Finished compile of shader map 0x000002BBB3085600 LogTemp:Display: Shader map VRTextMaterial complete, GameThreadShaderMap 0x000002BBB3085600, marking material VRTextMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBB2B40580 LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset LogSavePackage: Saved 9 dependencies for 5 exports. LogSavePackage: Save=5.77ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BBBFF72E80 LogTemp:Display: Shader map VRTextMaterial complete, GameThreadShaderMap 0x000002BBBFF72E80, marking material VRTextMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBB2B43580 LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=5.96ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BBBFEF7200 LogTemp:Display: Shader map DefaultTextMaterialOpaque complete, GameThreadShaderMap 0x000002BBBFEF7200, marking material DefaultTextMaterialOpaque as finished LogTemp:Display: Marking material as finished 0x000002BBB2B42380 LogTemp:Display: Finished compile of shader map 0x000002BC26601980 LogTemp:Display: Shader map DefaultTextMaterialOpaque complete, GameThreadShaderMap 0x000002BC26601980, marking material DefaultTextMaterialOpaque as finished LogTemp:Display: Marking material as finished 0x000002BBB2B40B80 LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=7.50ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset LogTemp:Display: Finished compile of shader map 0x000002BC25922080 LogTemp:Display: Shader map GenericHMDMaterial complete, GameThreadShaderMap 0x000002BC25922080, marking material GenericHMDMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC258F3A00 LogTemp:Display: Finished compile of shader map 0x000002BB82F97C80 LogTemp:Display: Shader map FlattenHeightMat complete, GameThreadShaderMap 0x000002BB82F97C80, marking material FlattenHeightMat as finished LogTemp:Display: Marking material as finished 0x000002BBB2B41F00 LogTemp:Display: Finished compile of shader map 0x000002BB842C3900 LogTemp:Display: Shader map GenericHMDMaterial complete, GameThreadShaderMap 0x000002BB842C3900, marking material GenericHMDMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC258F3580 LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=6.92ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC274F0B80 LogTemp:Display: Shader map GridMaterial complete, GameThreadShaderMap 0x000002BC274F0B80, marking material GridMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC258F1000 LogTemp:Display: Finished compile of shader map 0x000002BB82F94B80 LogTemp:Display: Shader map FlattenHeightMat complete, GameThreadShaderMap 0x000002BB82F94B80, marking material FlattenHeightMat as finished LogTemp:Display: Marking material as finished 0x000002BBB2B43E80 LogCook:Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset LogSavePackage: Saved 10 dependencies for 5 exports. LogSavePackage: Save=43.13ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset LogTemp:Display: Finished compile of shader map 0x000002BB8B261280 LogTemp:Display: Shader map LaserPointerMaterial complete, GameThreadShaderMap 0x000002BB8B261280, marking material LaserPointerMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC258F0100 LogTemp:Display: Finished compile of shader map 0x000002BB8B262080 LogTemp:Display: Shader map LaserPointerMaterial complete, GameThreadShaderMap 0x000002BB8B262080, marking material LaserPointerMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC258F1600 LogTemp:Display: Finished compile of shader map 0x000002BC27489D00 LogTemp:Display: Shader map GridMaterial complete, GameThreadShaderMap 0x000002BC27489D00, marking material GridMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC258F1300 LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset LogSavePackage: Saved 9 dependencies for 4 exports. LogSavePackage: Save=5.16ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset LogSavePackage: Saved 31 dependencies for 16 exports. LogSavePackage: Save=35.37ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC27290480 LogTemp:Display: Shader map LaserPointerMaterial complete, GameThreadShaderMap 0x000002BC27290480, marking material LaserPointerMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBB2B43100 LogTemp:Display: Finished compile of shader map 0x000002BC27293200 LogTemp:Display: Shader map LaserPointerMaterial complete, GameThreadShaderMap 0x000002BC27293200, marking material LaserPointerMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBB2B42680 LogCook:Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=16.28ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset LogTemp:Display: Finished compile of shader map 0x000002BC26E36780 LogTemp:Display: Shader map GridPostProcess complete, GameThreadShaderMap 0x000002BC26E36780, marking material GridPostProcess as finished LogTemp:Display: Marking material as finished 0x000002BC26EB3700 LogTemp:Display: Finished compile of shader map 0x000002BC26EA8F00 LogTemp:Display: Shader map GridPostProcess complete, GameThreadShaderMap 0x000002BC26EA8F00, marking material GridPostProcess as finished LogTemp:Display: Marking material as finished 0x000002BC26EB3D00 LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset LogSavePackage: Saved 22 dependencies for 11 exports. LogSavePackage: Save=7.28ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset LogTemp:Display: Finished compile of shader map 0x000002BC26DF3900 LogTemp:Display: Shader map CineMat complete, GameThreadShaderMap 0x000002BC26DF3900, marking material CineMat as finished LogTemp:Display: Marking material as finished 0x000002BC26EB2E00 LogTemp:Display: Finished compile of shader map 0x000002BC28A1E780 LogTemp:Display: Shader map CineMat complete, GameThreadShaderMap 0x000002BC28A1E780, marking material CineMat as finished LogTemp:Display: Marking material as finished 0x000002BC26EB2980 LogCook:Display: Cooking /Engine/EditorMaterials/Camera/CineMat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset LogSavePackage: Saved 6 dependencies for 4 exports. LogSavePackage: Save=19.88ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset LogTemp:Display: Finished compile of shader map 0x000002BC28165280 LogTemp:Display: Shader map MatineeCam_mat complete, GameThreadShaderMap 0x000002BC28165280, marking material MatineeCam_mat as finished LogTemp:Display: Marking material as finished 0x000002BC28EDBE80 LogTemp:Display: Finished compile of shader map 0x000002BC295BF200 LogTemp:Display: Shader map PhAT_JointLimitMaterial complete, GameThreadShaderMap 0x000002BC295BF200, marking material PhAT_JointLimitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC28ED8D00 LogTemp:Display: Finished compile of shader map 0x000002BC29A56780 LogTemp:Display: Shader map MatineeCam_mat complete, GameThreadShaderMap 0x000002BC29A56780, marking material MatineeCam_mat as finished LogTemp:Display: Marking material as finished 0x000002BC28EDB100 LogCook:Display: Cooking /Engine/EditorMaterials/MatineeCam_mat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=12.21ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset LogTemp:Display: Finished compile of shader map 0x000002BC295BC480 LogTemp:Display: Shader map PhAT_JointLimitMaterial complete, GameThreadShaderMap 0x000002BC295BC480, marking material PhAT_JointLimitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC28ED9180 LogCook:Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=3.95ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC29554F00 LogTemp:Display: Shader map M_SimpleOpaque complete, GameThreadShaderMap 0x000002BC29554F00, marking material M_SimpleOpaque as finished LogTemp:Display: Marking material as finished 0x000002BC28ED9900 LogTemp:Display: Finished compile of shader map 0x000002BC29EF5980 LogTemp:Display: Shader map M_SimpleOpaque complete, GameThreadShaderMap 0x000002BC29EF5980, marking material M_SimpleOpaque as finished LogTemp:Display: Marking material as finished 0x000002BC28ED9C00 LogCook:Display: Cooking /Engine/EngineDebugMaterials/M_SimpleOpaque -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=8.59ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset LogTemp:Display: Finished compile of shader map 0x000002BC2AA5E400 LogTemp:Display: Shader map M_SimpleTranslucent complete, GameThreadShaderMap 0x000002BC2AA5E400, marking material M_SimpleTranslucent as finished LogTemp:Display: Marking material as finished 0x000002BC28ED8A00 LogTemp:Display: Finished compile of shader map 0x000002BC2AE57C80 LogTemp:Display: Shader map SkySphereMaterial complete, GameThreadShaderMap 0x000002BC2AE57C80, marking material SkySphereMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC2AE93880 LogTemp:Display: Finished compile of shader map 0x000002BC2AED5980 LogTemp:Display: Shader map SkySphereMaterial complete, GameThreadShaderMap 0x000002BC2AED5980, marking material SkySphereMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC2AE93400 LogTemp:Display: Finished compile of shader map 0x000002BC2A5B2400 LogTemp:Display: Shader map M_SimpleTranslucent complete, GameThreadShaderMap 0x000002BC2A5B2400, marking material M_SimpleTranslucent as finished LogTemp:Display: Marking material as finished 0x000002BC28ED8400 LogCook:Display: Cooking /Engine/EngineDebugMaterials/M_SimpleTranslucent -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=9.41ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.45ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC2AE55D00 LogTemp:Display: Shader map FloorPlaneMaterial complete, GameThreadShaderMap 0x000002BC2AE55D00, marking material FloorPlaneMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC2AE92E00 LogTemp:Display: Finished compile of shader map 0x000002BC2D360F00 LogTemp:Display: Shader map LandscapeGizmo_Mat complete, GameThreadShaderMap 0x000002BC2D360F00, marking material LandscapeGizmo_Mat as finished LogTemp:Display: Marking material as finished 0x000002BC26EB0280 LogTemp:Display: Shader map LandscapeGizmo_Mat complete, GameThreadShaderMap 0x000002BC2D360F00, marking material LandscapeGizmo_Mat as finished LogTemp:Display: Marking material as finished 0x000002BC2D29F280 LogTemp:Display: Finished compile of shader map 0x000002BC2D61CB80 LogTemp:Display: Shader map LandscapeGizmo_Mat complete, GameThreadShaderMap 0x000002BC2D61CB80, marking material LandscapeGizmo_Mat as finished LogTemp:Display: Marking material as finished 0x000002BC26EB1D80 LogTemp:Display: Shader map LandscapeGizmo_Mat complete, GameThreadShaderMap 0x000002BC2D61CB80, marking material LandscapeGizmo_Mat as finished LogTemp:Display: Marking material as finished 0x000002BC2D29F880 LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=5.21ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=3.71ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset LogTemp:Display: Finished compile of shader map 0x000002BC2B183900 LogTemp:Display: Shader map FloorPlaneMaterial complete, GameThreadShaderMap 0x000002BC2B183900, marking material FloorPlaneMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC2AE93580 LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=19.04ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC2D2F4F00 LogTemp:Display: Shader map LandscapeGizmoHeight_Mat complete, GameThreadShaderMap 0x000002BC2D2F4F00, marking material LandscapeGizmoHeight_Mat as finished LogTemp:Display: Marking material as finished 0x000002BC2D29E680 LogTemp:Display: Finished compile of shader map 0x000002BC2EF01980 LogTemp:Display: Shader map VertexColorViewMode_BlueOnly complete, GameThreadShaderMap 0x000002BC2EF01980, marking material VertexColorViewMode_BlueOnly as finished LogTemp:Display: Marking material as finished 0x000002BC2D29DA80 LogTemp:Display: Finished compile of shader map 0x000002BC2F777580 LogTemp:Display: Shader map LandscapeGizmoHeight_Mat complete, GameThreadShaderMap 0x000002BC2F777580, marking material LandscapeGizmoHeight_Mat as finished LogTemp:Display: Marking material as finished 0x000002BC2D29E500 LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmoHeight_Mat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset LogSavePackage: Saved 12 dependencies for 7 exports. LogSavePackage: Save=24.85ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset LogTemp:Display: Finished compile of shader map 0x000002BC2D1BFC80 LogTemp:Display: Shader map SplineEditorMeshMat complete, GameThreadShaderMap 0x000002BC2D1BFC80, marking material SplineEditorMeshMat as finished LogTemp:Display: Marking material as finished 0x000002BC2D29D480 LogTemp:Display: Finished compile of shader map 0x000002BC2D27D980 LogTemp:Display: Shader map VertexColorViewMode_BlueOnly complete, GameThreadShaderMap 0x000002BC2D27D980, marking material VertexColorViewMode_BlueOnly as finished LogTemp:Display: Marking material as finished 0x000002BC2D29D900 LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.97ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset LogTemp:Display: Finished compile of shader map 0x000002BC2D1BD600 LogTemp:Display: Shader map SplineEditorMeshMat complete, GameThreadShaderMap 0x000002BC2D1BD600, marking material SplineEditorMeshMat as finished LogTemp:Display: Marking material as finished 0x000002BC2D29D300 LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset LogSavePackage: Saved 6 dependencies for 4 exports. LogSavePackage: Save=6.36ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset LogTemp:Display: Finished compile of shader map 0x000002BC2B89A080 LogTemp:Display: Shader map HelpActorMaterial complete, GameThreadShaderMap 0x000002BC2B89A080, marking material HelpActorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC2AE91A80 LogTemp:Display: Finished compile of shader map 0x000002BC2C2E5980 LogTemp:Display: Shader map DefaultSpriteMaterial complete, GameThreadShaderMap 0x000002BC2C2E5980, marking material DefaultSpriteMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC2DAF3400 LogTemp:Display: Finished compile of shader map 0x000002BC2DB59980 LogTemp:Display: Shader map DefaultSpriteMaterial complete, GameThreadShaderMap 0x000002BC2DB59980, marking material DefaultSpriteMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC2DAF2F80 LogTemp:Display: Finished compile of shader map 0x000002BC2BE03900 LogTemp:Display: Shader map HelpActorMaterial complete, GameThreadShaderMap 0x000002BC2BE03900, marking material HelpActorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC2AE91C00 LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset LogSavePackage: Saved 11 dependencies for 4 exports. LogSavePackage: Save=5.32ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=3.65ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC2C280B80 LogTemp:Display: Shader map DefaultSpriteMaterial complete, GameThreadShaderMap 0x000002BC2C280B80, marking material DefaultSpriteMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC38E3BA00 LogTemp:Display: Finished compile of shader map 0x000002BC2C281980 LogTemp:Display: Shader map DefaultSpriteMaterial complete, GameThreadShaderMap 0x000002BC2C281980, marking material DefaultSpriteMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC38E3BB80 LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=3.17ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC38E06780 LogTemp:Display: Shader map DefaultMaterial complete, GameThreadShaderMap 0x000002BC38E06780, marking material DefaultMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC38DFF880 LogTemp:Display: Finished compile of shader map 0x000002BC3700F900 LogTemp:Display: Shader map BaseColor complete, GameThreadShaderMap 0x000002BC3700F900, marking material BaseColor as finished LogTemp:Display: Marking material as finished 0x000002BC38DC1780 LogTemp:Display: Finished compile of shader map 0x000002BC35792780 LogTemp:Display: Shader map DefaultMaterial complete, GameThreadShaderMap 0x000002BC35792780, marking material DefaultMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC358F1900 LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultMaterial.uasset LogSavePackage: Saved 16 dependencies for 6 exports. LogSavePackage: Save=59.76ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC38FB4F00 LogTemp:Display: Shader map CustomDepth complete, GameThreadShaderMap 0x000002BC38FB4F00, marking material CustomDepth as finished LogTemp:Display: Marking material as finished 0x000002BC38DC2980 LogTemp:Display: Finished compile of shader map 0x000002BC38FB6E80 LogTemp:Display: Shader map CustomDepth complete, GameThreadShaderMap 0x000002BC38FB6E80, marking material CustomDepth as finished LogTemp:Display: Marking material as finished 0x000002BC38DC2200 LogTemp:Display: Finished compile of shader map 0x000002BC3700D600 LogTemp:Display: Shader map BaseColor complete, GameThreadShaderMap 0x000002BC3700D600, marking material BaseColor as finished LogTemp:Display: Marking material as finished 0x000002BC38DC2080 LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepth -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepth.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.37ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepth.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepth.uasset LogCook:Display: Cooking /Engine/BufferVisualization/BaseColor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/BaseColor.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=4.87ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/BaseColor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/BaseColor.uasset LogTemp:Display: Finished compile of shader map 0x000002BC390EC800 LogTemp:Display: Shader map CustomStencil complete, GameThreadShaderMap 0x000002BC390EC800, marking material CustomStencil as finished LogTemp:Display: Marking material as finished 0x000002BC38DBC400 LogTemp:Display: Finished compile of shader map 0x000002BC390EE780 LogTemp:Display: Shader map CustomStencil complete, GameThreadShaderMap 0x000002BC390EE780, marking material CustomStencil as finished LogTemp:Display: Marking material as finished 0x000002BC38DBCB80 LogCook:Display: Cooking /Engine/BufferVisualization/CustomStencil -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomStencil.uasset LogSavePackage: Saved 23 dependencies for 7 exports. LogSavePackage: Save=16.23ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomStencil.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomStencil.uasset LogTemp:Display: Finished compile of shader map 0x000002BC395F5600 LogTemp:Display: Shader map LightingModel complete, GameThreadShaderMap 0x000002BC395F5600, marking material LightingModel as finished LogTemp:Display: Marking material as finished 0x000002BC38E3AC80 LogTemp:Display: Finished compile of shader map 0x000002BC395F7C80 LogTemp:Display: Shader map FinalImage complete, GameThreadShaderMap 0x000002BC395F7C80, marking material FinalImage as finished LogTemp:Display: Marking material as finished 0x000002BC38E38280 LogTemp:Display: Finished compile of shader map 0x000002BC39242080 LogTemp:Display: Shader map FinalImage complete, GameThreadShaderMap 0x000002BC39242080, marking material FinalImage as finished LogTemp:Display: Marking material as finished 0x000002BC38E39C00 LogCook:Display: Cooking /Engine/BufferVisualization/FinalImage -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/FinalImage.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.19ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/FinalImage.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/FinalImage.uasset LogTemp:Display: Finished compile of shader map 0x000002BC39590F00 LogTemp:Display: Shader map MaterialAO complete, GameThreadShaderMap 0x000002BC39590F00, marking material MaterialAO as finished LogTemp:Display: Marking material as finished 0x000002BC38E39600 LogTemp:Display: Finished compile of shader map 0x000002BC39593580 LogTemp:Display: Shader map LightingModel complete, GameThreadShaderMap 0x000002BC39593580, marking material LightingModel as finished LogTemp:Display: Marking material as finished 0x000002BC38E3A680 LogCook:Display: Cooking /Engine/BufferVisualization/LightingModel -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/LightingModel.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=4.58ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/LightingModel.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/LightingModel.uasset LogTemp:Display: Finished compile of shader map 0x000002BC3A22E080 LogTemp:Display: Shader map Metallic complete, GameThreadShaderMap 0x000002BC3A22E080, marking material Metallic as finished LogTemp:Display: Marking material as finished 0x000002BC2DF82080 LogTemp:Display: Finished compile of shader map 0x000002BC39524800 LogTemp:Display: Shader map Metallic complete, GameThreadShaderMap 0x000002BC39524800, marking material Metallic as finished LogTemp:Display: Marking material as finished 0x000002BC38E3B580 LogTemp:Display: Finished compile of shader map 0x000002BC39526B00 LogTemp:Display: Shader map MaterialAO complete, GameThreadShaderMap 0x000002BC39526B00, marking material MaterialAO as finished LogTemp:Display: Marking material as finished 0x000002BC38E39A80 LogCook:Display: Cooking /Engine/BufferVisualization/MaterialAO -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/MaterialAO.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=6.66ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/MaterialAO.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/MaterialAO.uasset LogCook:Display: Cooking /Engine/BufferVisualization/Metallic -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Metallic.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=5.50ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Metallic.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Metallic.uasset LogTemp:Display: Finished compile of shader map 0x000002BC3A1CD980 LogTemp:Display: Shader map Opacity complete, GameThreadShaderMap 0x000002BC3A1CD980, marking material Opacity as finished LogTemp:Display: Marking material as finished 0x000002BC2DF83E80 LogTemp:Display: Finished compile of shader map 0x000002BC3A1CFC80 LogTemp:Display: Shader map Opacity complete, GameThreadShaderMap 0x000002BC3A1CFC80, marking material Opacity as finished LogTemp:Display: Marking material as finished 0x000002BC2DF81300 LogCook:Display: Cooking /Engine/BufferVisualization/Opacity -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Opacity.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.20ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Opacity.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Opacity.uasset LogTemp:Display: Finished compile of shader map 0x000002BC3A097580 LogTemp:Display: Shader map SceneColor complete, GameThreadShaderMap 0x000002BC3A097580, marking material SceneColor as finished LogTemp:Display: Marking material as finished 0x000002BC38DBF880 LogTemp:Display: Finished compile of shader map 0x000002BC3A0FD980 LogTemp:Display: Shader map Roughness complete, GameThreadShaderMap 0x000002BC3A0FD980, marking material Roughness as finished LogTemp:Display: Marking material as finished 0x000002BC38DBDC00 LogTemp:Display: Finished compile of shader map 0x000002BC3A0FFC80 LogTemp:Display: Shader map Roughness complete, GameThreadShaderMap 0x000002BC3A0FFC80, marking material Roughness as finished LogTemp:Display: Marking material as finished 0x000002BC38DBF580 LogCook:Display: Cooking /Engine/BufferVisualization/Roughness -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Roughness.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=4.45ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Roughness.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Roughness.uasset LogTemp:Display: Finished compile of shader map 0x000002BC39D83C80 LogTemp:Display: Shader map SeparateTranslucencyRGB complete, GameThreadShaderMap 0x000002BC39D83C80, marking material SeparateTranslucencyRGB as finished LogTemp:Display: Marking material as finished 0x000002BC39DD7700 LogTemp:Display: Finished compile of shader map 0x000002BC39DDA080 LogTemp:Display: Shader map SeparateTranslucencyRGB complete, GameThreadShaderMap 0x000002BC39DDA080, marking material SeparateTranslucencyRGB as finished LogTemp:Display: Marking material as finished 0x000002BC39DD7B80 LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyRGB -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.00ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset LogTemp:Display: Finished compile of shader map 0x000002BC39E34800 LogTemp:Display: Shader map SceneDepth complete, GameThreadShaderMap 0x000002BC39E34800, marking material SceneDepth as finished LogTemp:Display: Marking material as finished 0x000002BC38DBF100 LogTemp:Display: Finished compile of shader map 0x000002BC39E36B00 LogTemp:Display: Shader map SceneDepth complete, GameThreadShaderMap 0x000002BC39E36B00, marking material SceneDepth as finished LogTemp:Display: Marking material as finished 0x000002BC38DBF700 LogTemp:Display: Finished compile of shader map 0x000002BC3A095280 LogTemp:Display: Shader map SceneColor complete, GameThreadShaderMap 0x000002BC3A095280, marking material SceneColor as finished LogTemp:Display: Marking material as finished 0x000002BC38DBFD00 LogCook:Display: Cooking /Engine/BufferVisualization/SceneColor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneColor.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.44ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneColor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneColor.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneDepth.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=5.08ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneDepth.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneDepth.uasset LogTemp:Display: Finished compile of shader map 0x000002BC39D07580 LogTemp:Display: Shader map SeparateTranslucencyA complete, GameThreadShaderMap 0x000002BC39D07580, marking material SeparateTranslucencyA as finished LogTemp:Display: Marking material as finished 0x000002BC39DD6E00 LogTemp:Display: Finished compile of shader map 0x000002BC39D81980 LogTemp:Display: Shader map SeparateTranslucencyA complete, GameThreadShaderMap 0x000002BC39D81980, marking material SeparateTranslucencyA as finished LogTemp:Display: Marking material as finished 0x000002BC39DD7280 LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyA -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.68ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset LogTemp:Display: Finished compile of shader map 0x000002BC39D04800 LogTemp:Display: Shader map M_smoke_subUV_blackbody complete, GameThreadShaderMap 0x000002BC39D04800, marking material M_smoke_subUV_blackbody as finished LogTemp:Display: Marking material as finished 0x000002BC39A43D00 LogTemp:Display: Finished compile of shader map 0x000002BC3008D980 LogTemp:Display: Shader map VertexColorViewMode_GreenOnly complete, GameThreadShaderMap 0x000002BC3008D980, marking material VertexColorViewMode_GreenOnly as finished LogTemp:Display: Marking material as finished 0x000002BC39A40E80 LogTemp:Display: Finished compile of shader map 0x000002BC2FFB4800 LogTemp:Display: Shader map Specular complete, GameThreadShaderMap 0x000002BC2FFB4800, marking material Specular as finished LogTemp:Display: Marking material as finished 0x000002BC39A40100 LogTemp:Display: Finished compile of shader map 0x000002BC3002A080 LogTemp:Display: Shader map VertexColorViewMode_GreenOnly complete, GameThreadShaderMap 0x000002BC3002A080, marking material VertexColorViewMode_GreenOnly as finished LogTemp:Display: Marking material as finished 0x000002BC39A40D00 LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.90ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset LogTemp:Display: Finished compile of shader map 0x000002BB90517900 LogTemp:Display: Shader map WorldNormal complete, GameThreadShaderMap 0x000002BB90517900, marking material WorldNormal as finished LogTemp:Display: Marking material as finished 0x000002BC39A42380 LogTemp:Display: Finished compile of shader map 0x000002BBFC52D280 LogTemp:Display: Shader map WorldNormal complete, GameThreadShaderMap 0x000002BBFC52D280, marking material WorldNormal as finished LogTemp:Display: Marking material as finished 0x000002BC39A42200 LogCook:Display: Cooking /Engine/BufferVisualization/WorldNormal -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/WorldNormal.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.73ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/WorldNormal.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/WorldNormal.uasset LogTemp:Display: Finished compile of shader map 0x000002BB90599980 LogTemp:Display: Shader map SubsurfaceColor complete, GameThreadShaderMap 0x000002BB90599980, marking material SubsurfaceColor as finished LogTemp:Display: Marking material as finished 0x000002BC39A41F00 LogTemp:Display: Finished compile of shader map 0x000002BB803D2080 LogTemp:Display: Shader map SubsurfaceColor complete, GameThreadShaderMap 0x000002BB803D2080, marking material SubsurfaceColor as finished LogTemp:Display: Marking material as finished 0x000002BC39A40B80 LogTemp:Display: Finished compile of shader map 0x000002BB89F28100 LogTemp:Display: Shader map Specular complete, GameThreadShaderMap 0x000002BB89F28100, marking material Specular as finished LogTemp:Display: Marking material as finished 0x000002BC39A40400 LogCook:Display: Cooking /Engine/BufferVisualization/Specular -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Specular.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=4.26ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Specular.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Specular.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SubsurfaceColor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.77ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset LogTemp:Display: Finished compile of shader map 0x000002BB90516780 LogTemp:Display: Shader map AmbientOcclusion complete, GameThreadShaderMap 0x000002BB90516780, marking material AmbientOcclusion as finished LogTemp:Display: Marking material as finished 0x000002BC39A42B00 LogTemp:Display: Finished compile of shader map 0x000002BC3044FC80 LogTemp:Display: Shader map PreTonemapHDRColor complete, GameThreadShaderMap 0x000002BC3044FC80, marking material PreTonemapHDRColor as finished LogTemp:Display: Marking material as finished 0x000002BBFD52E800 LogTemp:Display: Finished compile of shader map 0x000002BB8AB05600 LogTemp:Display: Shader map CustomDepthWorldUnits complete, GameThreadShaderMap 0x000002BB8AB05600, marking material CustomDepthWorldUnits as finished LogTemp:Display: Marking material as finished 0x000002BC39DD4880 LogTemp:Display: Finished compile of shader map 0x000002BBFDD42E80 LogTemp:Display: Shader map AmbientOcclusion complete, GameThreadShaderMap 0x000002BBFDD42E80, marking material AmbientOcclusion as finished LogTemp:Display: Marking material as finished 0x000002BC39A41480 LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=5.78ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset LogTemp:Display: Finished compile of shader map 0x000002BBFE91B200 LogTemp:Display: Shader map PreTonemapHDRColor complete, GameThreadShaderMap 0x000002BBFE91B200, marking material PreTonemapHDRColor as finished LogTemp:Display: Marking material as finished 0x000002BBFD52DD80 LogTemp:Display: Finished compile of shader map 0x000002BBEBF39980 LogTemp:Display: Shader map SceneDepthWorldUnits complete, GameThreadShaderMap 0x000002BBEBF39980, marking material SceneDepthWorldUnits as finished LogTemp:Display: Marking material as finished 0x000002BBFD52D480 LogTemp:Display: Finished compile of shader map 0x000002BBFC9D3200 LogTemp:Display: Shader map SceneDepthWorldUnits complete, GameThreadShaderMap 0x000002BBFC9D3200, marking material SceneDepthWorldUnits as finished LogTemp:Display: Marking material as finished 0x000002BC39DD4B80 LogTemp:Display: Finished compile of shader map 0x000002BBFC4DAB00 LogTemp:Display: Shader map CustomDepthWorldUnits complete, GameThreadShaderMap 0x000002BBFC4DAB00, marking material CustomDepthWorldUnits as finished LogTemp:Display: Marking material as finished 0x000002BC39DD5F00 LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepthWorldUnits -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=3.60ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=3.42ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset LogCook:Display: Cooking /Engine/BufferVisualization/PreTonemapHDRColor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/PreTonemapHDRColor.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.13ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/PreTonemapHDRColor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/PreTonemapHDRColor.uasset LogTemp:Display: Finished compile of shader map 0x000002BC303F7580 LogTemp:Display: Shader map PostTonemapHDRColor complete, GameThreadShaderMap 0x000002BC303F7580, marking material PostTonemapHDRColor as finished LogTemp:Display: Marking material as finished 0x000002BBFD52F280 LogTemp:Display: Finished compile of shader map 0x000002BC3044D600 LogTemp:Display: Shader map PostTonemapHDRColor complete, GameThreadShaderMap 0x000002BC3044D600, marking material PostTonemapHDRColor as finished LogTemp:Display: Marking material as finished 0x000002BBFD52E380 LogCook:Display: Cooking /Engine/BufferVisualization/PostTonemapHDRColor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/PostTonemapHDRColor.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=4.65ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/PostTonemapHDRColor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/PostTonemapHDRColor.uasset LogTemp:Display: Finished compile of shader map 0x000002BC303A8B80 LogTemp:Display: Shader map HighResScreenshot complete, GameThreadShaderMap 0x000002BC303A8B80, marking material HighResScreenshot as finished LogTemp:Display: Marking material as finished 0x000002BBFD52DA80 LogTemp:Display: Finished compile of shader map 0x000002BC303F5280 LogTemp:Display: Shader map HighResScreenshot complete, GameThreadShaderMap 0x000002BC303F5280, marking material HighResScreenshot as finished LogTemp:Display: Marking material as finished 0x000002BBFD52EE00 LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshot.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=5.52ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshot.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshot.uasset LogTemp:Display: Finished compile of shader map 0x000002BC30217580 LogTemp:Display: Shader map HighResScreenshotMask complete, GameThreadShaderMap 0x000002BC30217580, marking material HighResScreenshotMask as finished LogTemp:Display: Marking material as finished 0x000002BB89B85180 LogTemp:Display: Finished compile of shader map 0x000002BC302D4B80 LogTemp:Display: Shader map VertexColorViewMode_RedOnly complete, GameThreadShaderMap 0x000002BC302D4B80, marking material VertexColorViewMode_RedOnly as finished LogTemp:Display: Marking material as finished 0x000002BB89B85300 LogTemp:Display: Finished compile of shader map 0x000002BC30354480 LogTemp:Display: Shader map VertexColorViewMode_RedOnly complete, GameThreadShaderMap 0x000002BC30354480, marking material VertexColorViewMode_RedOnly as finished LogTemp:Display: Marking material as finished 0x000002BB89B85480 LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.37ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset LogTemp:Display: Finished compile of shader map 0x000002BC3106CF00 LogTemp:Display: Shader map HighResScreenshotCaptureRegion complete, GameThreadShaderMap 0x000002BC3106CF00, marking material HighResScreenshotCaptureRegion as finished LogTemp:Display: Marking material as finished 0x000002BB89B86380 LogTemp:Display: Finished compile of shader map 0x000002BC3106F200 LogTemp:Display: Shader map HighResScreenshotCaptureRegion complete, GameThreadShaderMap 0x000002BC3106F200, marking material HighResScreenshotCaptureRegion as finished LogTemp:Display: Marking material as finished 0x000002BB89B86800 LogTemp:Display: Finished compile of shader map 0x000002BC301AF580 LogTemp:Display: Shader map HighResScreenshotMask complete, GameThreadShaderMap 0x000002BC301AF580, marking material HighResScreenshotMask as finished LogTemp:Display: Marking material as finished 0x000002BB89B84400 LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotMask -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=4.31ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset LogSavePackage: Saved 17 dependencies for 7 exports. LogSavePackage: Save=6.06ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset LogTemp:Display: Finished compile of shader map 0x000002BC3100E400 LogTemp:Display: Shader map WireframeMaterial complete, GameThreadShaderMap 0x000002BC3100E400, marking material WireframeMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8CBE1000 LogTemp:Display: Finished compile of shader map 0x000002BC327FB580 LogTemp:Display: Shader map VertexColorViewMode_AlphaAsColor complete, GameThreadShaderMap 0x000002BC327FB580, marking material VertexColorViewMode_AlphaAsColor as finished LogTemp:Display: Marking material as finished 0x000002BC327E3580 LogTemp:Display: Finished compile of shader map 0x000002BC313D7C80 LogTemp:Display: Shader map WireframeMaterial complete, GameThreadShaderMap 0x000002BC313D7C80, marking material WireframeMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC31849C00 LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=10.82ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC32793900 LogTemp:Display: Shader map VertexColorViewMode_AlphaAsColor complete, GameThreadShaderMap 0x000002BC32793900, marking material VertexColorViewMode_AlphaAsColor as finished LogTemp:Display: Marking material as finished 0x000002BC327E3400 LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.69ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset LogTemp:Display: Finished compile of shader map 0x000002BC32726080 LogTemp:Display: Shader map LevelColorationLitMaterial complete, GameThreadShaderMap 0x000002BC32726080, marking material LevelColorationLitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC327E3280 LogTemp:Display: Finished compile of shader map 0x000002BC42DFB200 LogTemp:Display: Shader map VertexColorViewMode_ColorOnly complete, GameThreadShaderMap 0x000002BC42DFB200, marking material VertexColorViewMode_ColorOnly as finished LogTemp:Display: Marking material as finished 0x000002BC327E3B80 LogTemp:Display: Finished compile of shader map 0x000002BC42E5AE80 LogTemp:Display: Shader map VertexColorViewMode_ColorOnly complete, GameThreadShaderMap 0x000002BC42E5AE80, marking material VertexColorViewMode_ColorOnly as finished LogTemp:Display: Marking material as finished 0x000002BC327E3880 LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=4.41ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset LogTemp:Display: Finished compile of shader map 0x000002BC3E143200 LogTemp:Display: Shader map LevelColorationLitMaterial complete, GameThreadShaderMap 0x000002BC3E143200, marking material LevelColorationLitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC3D4C7100 LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=98.48ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC42D91600 LogTemp:Display: Shader map LevelColorationUnlitMaterial complete, GameThreadShaderMap 0x000002BC42D91600, marking material LevelColorationUnlitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC327E3D00 LogTemp:Display: Finished compile of shader map 0x000002BC445D5280 LogTemp:Display: Shader map LevelColorationUnlitMaterial complete, GameThreadShaderMap 0x000002BC445D5280, marking material LevelColorationUnlitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC43936980 LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=13.68ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC43E23580 LogTemp:Display: Shader map VertexColorMaterial complete, GameThreadShaderMap 0x000002BC43E23580, marking material VertexColorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC42588B80 LogTemp:Display: Finished compile of shader map 0x000002BC4561A780 LogTemp:Display: Shader map VertexColorMaterial complete, GameThreadShaderMap 0x000002BC4561A780, marking material VertexColorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC42588880 LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset LogSavePackage: Saved 4 dependencies for 2 exports. LogSavePackage: Save=22.10ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC458F2780 LogTemp:Display: Shader map ShadedLevelColorationUnlitMateri complete, GameThreadShaderMap 0x000002BC458F2780, marking material ShadedLevelColorationUnlitMateri as finished LogTemp:Display: Marking material as finished 0x000002BC43934700 LogTemp:Display: Finished compile of shader map 0x000002BC4616A400 LogTemp:Display: Shader map ShadedLevelColorationUnlitMateri complete, GameThreadShaderMap 0x000002BC4616A400, marking material ShadedLevelColorationUnlitMateri as finished LogTemp:Display: Marking material as finished 0x000002BC4621F280 LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=9.02ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset LogTemp:Display: Finished compile of shader map 0x000002BC4698BC80 LogTemp:Display: Shader map ShadedLevelColorationLitMaterial complete, GameThreadShaderMap 0x000002BC4698BC80, marking material ShadedLevelColorationLitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC4621DC00 LogTemp:Display: Finished compile of shader map 0x000002BC4B590F00 LogTemp:Display: Shader map ShadedLevelColorationLitMaterial complete, GameThreadShaderMap 0x000002BC4B590F00, marking material ShadedLevelColorationLitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC49E51000 LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=121.11ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC4DE4FC80 LogTemp:Display: Shader map MAT_LevelColorationLitLightmapUV complete, GameThreadShaderMap 0x000002BC4DE4FC80, marking material MAT_LevelColorationLitLightmapUV as finished LogTemp:Display: Marking material as finished 0x000002BC4E11BE80 LogTemp:Display: Finished compile of shader map 0x000002BC579DBC80 LogTemp:Display: Shader map M_smoke_subUV_blackbody complete, GameThreadShaderMap 0x000002BC579DBC80, marking material M_smoke_subUV_blackbody as finished LogTemp:Display: Marking material as finished 0x000002BC36FD0100 LogTemp:Display: Finished compile of shader map 0x000002BC530A0F00 LogTemp:Display: Shader map MAT_LevelColorationLitLightmapUV complete, GameThreadShaderMap 0x000002BC530A0F00, marking material MAT_LevelColorationLitLightmapUV as finished LogTemp:Display: Marking material as finished 0x000002BC524CBB80 LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset LogSavePackage: Saved 9 dependencies for 5 exports. LogSavePackage: Save=123.26ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset LogTemp:Display: Finished compile of shader map 0x000002BC5AB1FC80 LogTemp:Display: Shader map TutorialMaterial complete, GameThreadShaderMap 0x000002BC5AB1FC80, marking material TutorialMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC5AB31180 LogTemp:Display: Finished compile of shader map 0x000002BC30816E80 LogTemp:Display: Shader map M_smoke_subUV_blackbody complete, GameThreadShaderMap 0x000002BC30816E80, marking material M_smoke_subUV_blackbody as finished LogTemp:Display: Marking material as finished 0x000002BC36FD2500 LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset LogSavePackage: Saved 8 dependencies for 4 exports. LogSavePackage: Save=7.01ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset LogTemp:Display: Finished compile of shader map 0x000002BB9C667C80 LogTemp:Display: Shader map TutorialTPP_Mat complete, GameThreadShaderMap 0x000002BB9C667C80, marking material TutorialTPP_Mat as finished LogTemp:Display: Marking material as finished 0x000002BB8CBEA080 LogTemp:Display: Finished compile of shader map 0x000002BC80C5E400 LogTemp:Display: Shader map TutorialMaterial complete, GameThreadShaderMap 0x000002BC80C5E400, marking material TutorialMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC63D8EE00 LogTemp:Display: Finished compile of shader map 0x000002BC6BF17900 LogTemp:Display: Shader map TutorialMaterial complete, GameThreadShaderMap 0x000002BC6BF17900, marking material TutorialMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC63D8C400 LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=14.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC6BA7FC80 LogTemp:Display: Shader map TutorialTPP_Mat complete, GameThreadShaderMap 0x000002BC6BA7FC80, marking material TutorialTPP_Mat as finished LogTemp:Display: Marking material as finished 0x000002BB89F91600 LogTemp:Display: Finished compile of shader map 0x000002BC60C57900 LogTemp:Display: Shader map TutorialTPP_Mat complete, GameThreadShaderMap 0x000002BC60C57900, marking material TutorialTPP_Mat as finished LogTemp:Display: Marking material as finished 0x000002BC60FCA080 LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=18.10ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset LogRedirectors:Display: Timer ResolveTimeLoad 2.681476 LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000 LogRedirectors:Display: Timer ResolveTimeTotal 2.694716 LogBlueprintCodeGen:Display: Nativization Summary - AnimBP: LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage LogBlueprintCodeGen:Display: Nativization Summary - Shared Variables From Graph: 0 LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0 LogChunkManifestGenerator: Starting FixupPackageDependenciesForChunks... LogSlate: Took 0.000333 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0 LogChunkManifestGenerator: Chunk: 0, Started with 510 packages, Final after dependency resolve: 510 LogStats: ... FixupPackageDependenciesForChunks complete. - 0.061 s LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 380, size is 168.42kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 1412.647185s total time 2663.007080 LogCook:Display: Peak Used virtual 4163 Peak Used phsical 3179 LogCook:Display: Hierarchy timer information Name: Length(ms)Root: 0.000000ms GenerateAssetRegistryTime: 0.006188ms CleanSandboxTime: 1870.309815ms StartupPackagesResolveStringAssetReferences: 271.596696ms GenerateLongPackageName: 0.140153ms TickCookOnTheSide: 1409284.204621ms ShouldCook: 608.284235ms CallBeginCacheForCookedPlatformData: 33914.292682ms PostLoadPackageFixup: 77961.961702ms UnsolicitedMarkup: 111081.640407ms GetObjectsWithOuter: 15862.568542ms GeneratePackageNames: 88302.222986ms UnsolicitedPackageAlreadyCooked: 69905.245062ms PackageCast: 6023.641258ms FullGCAssetsContains: 6171.324957ms AddUnassignedPackageToManifest: 0.000000ms GetCachedName: 14636.088226ms AddToPackageList: 32161.294982ms SavingPackages: 1085284.474250ms EnqueueUnsavedPackages: 4318.073127ms PrecachePlatformDataForNextPackage: 589.727126ms PrecachePlatformDataForNextNextPackage: 438456.868172ms SaveCookedPackage: 6457.925048ms ResolveRedirectors: 2565.837186ms LoadPackage: 2.142519ms GEditorSavePackage: 3812.979169ms LoadPackage: 333.298065ms SavingAssetRegistry: 2608.059220ms IntStats SavedPackage=371 LoadPackage=16 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 2582.077159 LogPlayLevel: Running AutomationTool... LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/TestProject/MyProject2/MyProject2.uproject BuildCookRun -project=D:/TestProject/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ASTC -targetplatform=Android -c ookflavor=ASTC -build -map=/Game/StarterContent/Maps/Minimal_Default -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/StarterContent/Maps/Minimal_Default -Messaging" -device=Android_ASTC@ce11160b2434d03305 -addcmdline="-SessionId=F7DF6BB2478766698EE79B883CC28C59 -SessionOwner='k21n' -SessionName='Launch On Device' " -run -compile LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. LogPlayLevel: MSBuild: DotNETUtilities -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\DotNETUtilities.dll LogPlayLevel: MSBuild: UnrealBuildTool -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe LogPlayLevel: MSBuild: AutomationUtils.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationUtils.Automation.dll LogPlayLevel: MSBuild: AllDesktop.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll LogPlayLevel: MSBuild: Localization.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll LogPlayLevel: MSBuild: OneSkyLocalization.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll LogPlayLevel: MSBuild: AutomationScripts.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: MSBuild: Android.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: MSBuild: BuildGraph.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll LogPlayLevel: MSBuild: HTML5.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: MSBuild: MobileDeviceInterface -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll LogPlayLevel: MSBuild: IOS.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: MSBuild: Linux.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: MSBuild: Mac.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel: MSBuild: TVOS.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll LogPlayLevel: MSBuild: Win.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: MSBuild: XLocLocalization.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll LogPlayLevel: CommandUtils.Run: Run: Took 6.8080914s to run MSBuild.exe, ExitCode=0 LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\TestProject\MyProject2\MyProject2.uproject LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED ********** LogPlayLevel: Completed Launch On Stage: Build Task, Time: 11.809978 LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe D:/software/UnrealEngine-4.15/UnrealEngine-4.15/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU LogPlayLevel: MSBuild: DotNETUtilities -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\DotNETUtilities.dll LogPlayLevel: MSBuild: UnrealBuildTool -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe LogPlayLevel: CommandUtils.Run: Run: Took 2.7711169s to run MSBuild.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="D:\TestProject\MyProject2" -noxge -generatemanifest -NoHotReload LogPlayLevel: UnrealBuildTool: NDK version: 21, GccVersion: 4.9 LogPlayLevel: CommandUtils.Run: Run: Took 5.8803728s to run UnrealBuildTool.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="D:\TestProject\MyProject2" -noxge -NoHotReload -ignorejunk LogPlayLevel: UnrealBuildTool: Creating makefile for UE4Game (no existing makefile) LogPlayLevel: UnrealBuildTool: Performing full C++ include scan (no include cache file) LogPlayLevel: UnrealBuildTool: NDK version: 21, GccVersion: 4.9 LogPlayLevel: UnrealBuildTool: Building UnrealHeaderTool... LogPlayLevel: UnrealBuildTool: Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer) LogPlayLevel: UnrealBuildTool: Target is up to date LogPlayLevel: UnrealBuildTool: Total build time: 1.56 seconds (NoActionsToExecute executor: 0.00 seconds) LogPlayLevel: UnrealBuildTool: Parsing headers for UE4Game LogPlayLevel: UnrealBuildTool: Running UnrealHeaderTool UE4Game "D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Intermediate\Build\Android\UE4Game\Development\UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors LogPlayLevel: UnrealBuildTool: Reflection code generated for UE4Game in 9.6590707 seconds LogPlayLevel: UnrealBuildTool: Compiling Native code with NDK API 'android-21' LogPlayLevel: UnrealBuildTool: Performing 285 actions (4 in parallel) LogPlayLevel: UnrealBuildTool: [1/285] clang++.exe PCH.Engine.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [4/285] clang++.exe Module.LightPropagationVolumeRuntime.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [3/285] clang++.exe PCH.CoreUObject.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [2/285] clang++.exe PCH.Core.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [5/285] clang++.exe Module.ArchVisCharacter.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [6/285] clang++.exe Module.AndroidMoviePlayer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: clang++.exe: errorerror: : clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9211e1.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9211e1.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-86164c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-86164c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [7/285] clang++.exe AndroidDeviceProfileSelector.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [8/285] clang++.exe Module.AndroidDeviceProfileSelector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-aa4f7b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-aa4f7b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [9/285] clang++.exe OnlineSubsystemUtils.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [10/285] clang++.exe Module.OnlineSubsystemNull.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4bdc1d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4bdc1d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [11/285] clang++.exe OnlineSubsystem.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AndroidDeviceProfileSelector-e709d6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AndroidDeviceProfileSelector-e709d6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [12/285] clang++.exe Module.OnlineSubsystem.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0997bf.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0997bf.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [13/285] clang++.exe Module.OnlineSubsystemGooglePlay.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-872b00.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-872b00.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [14/285] clang++.exe Module.Paper2D.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\OnlineSubsystem-a84638.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\OnlineSubsystemUtils-4748ae.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\OnlineSubsystemUtils-4748ae.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: clang++.exediagnostic msg: C:\Users\k21n\AppData\Local\Temp\OnlineSubsystem-a84638.sh: note LogPlayLevel: UnrealBuildTool: : diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [15/285] clang++.exe UdpMessaging.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [16/285] clang++.exe ArchVisCharacter.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-70d856.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-70d856.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [17/285] clang++.exe TcpMessaging.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UdpMessaging-db5cd9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UdpMessaging-db5cd9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [18/285] clang++.exe Module.TcpMessaging.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\TcpMessaging-f93c75.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\TcpMessaging-f93c75.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [19/285] clang++.exe Module.AndroidMediaFactory.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f9c39e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f9c39e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [20/285] clang++.exe Module.AndroidMedia.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2afe7f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2afe7f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [21/285] clang++.exe Module.CharacterAI.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ArchVisCharacter-752c22.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ArchVisCharacter-752c22.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [22/285] clang++.exe FacialAnimation.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-034dee.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-034dee.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [23/285] clang++.exe Module.FacialAnimation.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bea5bc.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bea5bc.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [24/285] clang++.exe PCH.ImageWrapper.h [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cc6e7e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cc6e7e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [25/285] clang++.exe LightPropagationVolumeRuntime.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [26/285] clang++.exe Paper2D.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\FacialAnimation-1eba15.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\FacialAnimation-1eba15.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [27/285] clang++.exe Module.UdpMessaging.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\LightPropagationVolumeRuntime-79c975.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\LightPropagationVolumeRuntime-79c975.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [28/285] clang++.exe Module.OnlineSubsystemUtils.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fbe01e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fbe01e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [29/285] clang++.exe Module.CableComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5af098.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5af098.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [30/285] clang++.exe OculusLibrary.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e2f1f0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e2f1f0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [31/285] clang++.exe Module.OculusLibrary.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Paper2D-f673a5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Paper2D-f673a5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [32/285] clang++.exe ProceduralMeshComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\OculusLibrary-892bfd.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\OculusLibrary-892bfd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [33/285] clang++.exe Module.ProceduralMeshComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d9dfc0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d9dfc0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [34/285] clang++.exe MobilePatchingUtils.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ProceduralMeshComponent-8622d4.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ProceduralMeshComponent-8622d4.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [35/285] clang++.exe Module.MobilePatchingUtils.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MobilePatchingUtils-198199.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MobilePatchingUtils-198199.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [36/285] clang++.exe LocationServicesBPLibrary.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fe146a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fe146a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [37/285] clang++.exe Module.LocationServicesBPLibrary.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b237f7.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b237f7.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [38/285] clang++.exe Module.PhysXVehicles.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\LocationServicesBPLibrary-5f7b35.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\LocationServicesBPLibrary-5f7b35.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [39/285] clang++.exe GearVR.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-716f31.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-716f31.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [40/285] clang++.exe PhysXVehicles.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-06c1dd.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-06c1dd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [41/285] clang++.exe Module.ExampleDeviceProfileSelector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GearVR-542122.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GearVR-542122.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [42/285] clang++.exe CustomMeshComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-921dee.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-921dee.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [43/285] clang++.exe Module.CustomMeshComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CustomMeshComponent-adbd99.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CustomMeshComponent-adbd99.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [44/285] clang++.exe CableComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\PhysXVehicles-d9414b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\PhysXVehicles-d9414b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [45/285] clang++.exe Module.GearVR.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1eb687.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1eb687.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [46/285] clang++.exe Module.Engine.21_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3da059.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3da059.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [47/285] clang++.exe Module.Engine.19_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CableComponent-87629b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CableComponent-87629b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [48/285] clang++.exe Module.Engine.22_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cf84cd.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cf84cd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [49/285] clang++.exe Module.Engine.18_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c66d7f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c66d7f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [50/285] clang++.exe Module.Engine.23_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-129fa7.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-129fa7.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [51/285] clang++.exe Module.Engine.17_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b989ae.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b989ae.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [52/285] clang++.exe Module.Engine.24_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-db6de6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-db6de6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [53/285] clang++.exe Module.Engine.25_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-be27b6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-be27b6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [54/285] clang++.exe Module.Engine.26_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-822a50.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-822a50.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [55/285] clang++.exe Module.Engine.16_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-709351.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-709351.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [56/285] clang++.exe Module.Engine.20_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e09956.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e09956.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [57/285] clang++.exe Module.Engine.4_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0dd353.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0dd353.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [58/285] clang++.exe Module.Engine.15_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-965679.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-965679.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [59/285] clang++.exe Module.Engine.9_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-021e96.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-021e96.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [60/285] clang++.exe Module.Engine.5_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a0d715.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a0d715.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [61/285] clang++.exe Module.Engine.14_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0c105f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0c105f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [62/285] clang++.exe Module.Engine.6_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-400efb.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-400efb.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [63/285] clang++.exe Module.Engine.13_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-32771c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-32771c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [64/285] clang++.exe Module.Engine.12_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e4ce2a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e4ce2a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [65/285] clang++.exe Module.Engine.7_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-72c081.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-72c081.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [66/285] clang++.exe Module.Engine.27_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-126778.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-126778.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [67/285] clang++.exe Module.Engine.11_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-91d3c0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-91d3c0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [68/285] clang++.exe Module.Engine.8_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0c5128.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0c5128.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [69/285] clang++.exe Module.Engine.10_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 255 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: [70/285] clang++.exe Module.Engine.3_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-22ce04.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-22ce04.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [71/285] clang++.exe Module.Engine.28_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1ef752.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1ef752.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [72/285] clang++.exe Module.Engine.30_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d3d51f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d3d51f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [73/285] clang++.exe Module.Engine.1_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6e472e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6e472e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [74/285] clang++.exe Engine.generated.4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-430992.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-430992.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [75/285] clang++.exe Engine.generated.3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c138d7.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c138d7.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [76/285] clang++.exe Engine.generated.2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-328aeb.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-328aeb.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [77/285] clang++.exe Engine.generated.1.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-d6b93b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-d6b93b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [78/285] clang++.exe Module.Engine.37_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-02d9a9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-02d9a9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [79/285] clang++.exe Module.Engine.36_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-a574c6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-a574c6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [80/285] clang++.exe Module.Engine.35_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-54faa2.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-54faa2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [81/285] clang++.exe Module.Engine.34_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-caad52.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-caad52.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [82/285] clang++.exe Module.Engine.33_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-a8eef8.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-a8eef8.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [83/285] clang++.exe Module.Engine.32_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fc052e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fc052e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [84/285] clang++.exe Module.Engine.31_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-110f92.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-110f92.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [85/285] clang++.exe Module.Engine.29_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-75e72c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8298ec.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-75e72c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8298ec.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [86/285] clang++.exe Module.Engine.2_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [87/285] clang++.exe Module.Core.5_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7f262b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-215ce8.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7f262b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-215ce8.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [88/285] clang++.exe Module.CoreUObject.3_of_6.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [89/285] clang++.exe Module.CoreUObject.6_of_6.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-31aa14.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-31aa14.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c2f1d2.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c2f1d2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [90/285] clang++.exe Module.CoreUObject.2_of_6.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [91/285] clang++.exe Module.CoreUObject.1_of_6.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d447af.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d447af.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [92/285] clang++.exe CoreUObject.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d018d2.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d018d2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [93/285] clang++.exe Module.Core.8_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0ed50f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0ed50f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [94/285] clang++.exe Module.Core.7_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4e1ad5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4e1ad5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [95/285] clang++.exe Module.Core.6_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8fb5bc.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8fb5bc.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [96/285] clang++.exe Module.CoreUObject.4_of_6.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CoreUObject-6a16be.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CoreUObject-6a16be.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [97/285] clang++.exe Module.CoreUObject.5_of_6.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9dff74.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9dff74.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [98/285] clang++.exe Module.Core.3_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9a925d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9a925d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [99/285] clang++.exe Module.Core.2_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-06bbf2.cpp LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-06bbf2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [100/285] clang++.exe Module.Core.1_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d556d1.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d556d1.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [101/285] clang++.exe Module.ImageWrapper.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7a61dd.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7a61dd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [102/285] clang++.exe Module.Core.4_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4b907d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4b907d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [103/285] clang++.exe Module.AndroidRuntimeSettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-969fa3.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-969fa3.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [104/285] clang++.exe AndroidRuntimeSettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2670ff.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2670ff.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [105/285] clang++.exe AutomationController.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e769ac.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e769ac.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [106/285] clang++.exe Module.AutomationController.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e4d108.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e4d108.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [107/285] clang++.exe ScreenShotComparisonTools.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AndroidRuntimeSettings-6919d2.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AndroidRuntimeSettings-6919d2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [108/285] clang++.exe Module.ScreenShotComparisonTools.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AutomationController-f20dad.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AutomationController-f20dad.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [109/285] clang++.exe Module.SynthBenchmark.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-70ffd2.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-70ffd2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [110/285] clang++.exe Module.ImageCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ScreenShotComparisonTools-854aef.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ScreenShotComparisonTools-854aef.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e73f99.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e73f99.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a339df.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a339df.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [111/285] clang++.exe Module.MessageLog.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [112/285] clang++.exe Module.Voice.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [113/285] clang++.exe Module.BuildPatchServices.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-be4fcd.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-be4fcd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [114/285] clang++.exe BuildPatchServices.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-871654.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-871654.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [115/285] clang++.exe Module.AndroidAdvertising.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4f3dea.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4f3dea.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [116/285] clang++.exe Module.UELinkerFixups.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [117/285] clang++.exe MaterialShaderQualitySettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\BuildPatchServices-dc0649.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\BuildPatchServices-dc0649.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [118/285] clang++.exe Module.AndroidLocalNotification.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1f94fd.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1f94fd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [119/285] clang++.exe UnrealEdMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d036d3.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d036d3.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [120/285] clang++.exe Module.EditorStyle.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MaterialShaderQualitySettings-89f1bb.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MaterialShaderQualitySettings-89f1bb.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [121/285] clang++.exe Module.ProfilerService.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9294d7.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9294d7.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [122/285] clang++.exe AutomationMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UnrealEdMessages-b5dc9e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UnrealEdMessages-b5dc9e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [123/285] clang++.exe Module.AutomationWorker.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0c247b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0c247b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [124/285] clang++.exe EngineSettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-10bec9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-10bec9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [125/285] clang++.exe Module.OpenGLDrv.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AutomationMessages-57f5f5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AutomationMessages-57f5f5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [126/285] clang++.exe Module.OpenGLDrv.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\EngineSettings-cfaddd.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\EngineSettings-cfaddd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [127/285] clang++.exe Module.AndroidAudio.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-dd6a89.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-dd6a89.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [128/285] clang++.exe Module.SessionMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6c8cdb.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6c8cdb.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [129/285] clang++.exe SessionMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b8d7a1.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b8d7a1.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [130/285] clang++.exe Module.SessionServices.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-abc9d1.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-abc9d1.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [131/285] clang++.exe Module.MaterialShaderQualitySettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4162b6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4162b6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [132/285] clang++.exe EditorStyle.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\SessionMessages-210754.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\SessionMessages-210754.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [133/285] clang++.exe Module.TaskGraph.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-16ef3d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-16ef3d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [134/285] clang++.exe Module.RealtimeProfiler.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a9995a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a9995a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [135/285] clang++.exe Module.ProfilerMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\EditorStyle-bfddcd.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\EditorStyle-bfddcd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [136/285] clang++.exe ProfilerMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b2377c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b2377c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [137/285] clang++.exe Module.UnrealEdMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9c74b6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9c74b6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [138/285] clang++.exe Module.UtilityShaders.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ProfilerMessages-d904c9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ProfilerMessages-d904c9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [139/285] clang++.exe Module.RenderCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2dfe3d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2dfe3d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [140/285] clang++.exe Module.Slate.1_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-92618f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-92618f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [141/285] clang++.exe SlateCore.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2591ac.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2591ac.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [142/285] clang++.exe Module.SlateCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a815b8.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a815b8.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [143/285] clang++.exe InputCore.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\SlateCore-06f333.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\SlateCore-06f333.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [144/285] clang++.exe Module.InputCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e930ff.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e930ff.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [145/285] clang++.exe Module.Projects.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0804ab.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0804ab.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [146/285] clang++.exe Module.Json.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\InputCore-5608d3.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\InputCore-5608d3.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [147/285] clang++.exe Module.UE4Game.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cfbeff.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cfbeff.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d1f0bf.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d1f0bf.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [148/285] clang++.exe Module.VulkanRHI.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [149/285] clang++.exe UELinkerExceptions.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [150/285] clang++.exe cpu-features-patched.c [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [151/285] clang++.exe android_native_app_glue.c [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bf9c5e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bf9c5e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [152/285] clang++.exe Module.Slate.2_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [153/285] clang++.exe Module.ShaderCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3d24f9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3d24f9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [154/285] clang++.exe Module.Slate.4_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-dfdcb0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-dfdcb0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [155/285] clang++.exe Module.RHI.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-df5138.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-df5138.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [156/285] clang++.exe Module.NullDrv.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e7a79f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e7a79f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [157/285] clang++.exe Module.Networking.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-41d15a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-41d15a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [158/285] clang++.exe Module.Sockets.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6ce01e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6ce01e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [159/285] clang++.exe Module.SandboxFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f55bd8.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f55bd8.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [160/285] clang++.exe Module.AutomationMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-572517.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-572517.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [161/285] clang++.exe Module.AppFramework.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9adb94.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9adb94.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [162/285] clang++.exe SlateReflector.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-966691.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-966691.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [163/285] clang++.exe Module.SlateReflector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e563e4.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e563e4.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [164/285] clang++.exe Module.Messaging.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-531b7b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-531b7b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [165/285] clang++.exe Module.AssetRegistry.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\SlateReflector-d5918b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\SlateReflector-d5918b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [166/285] clang++.exe Slate.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b82fb1.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b82fb1.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [167/285] clang++.exe Module.Slate.5_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Slate-fb493d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Slate-fb493d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [168/285] clang++.exe Module.Slate.3_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-295fd2.cpp LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-295fd2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [169/285] clang++.exe Module.StreamingFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6a6d50.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6a6d50.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [170/285] clang++.exe Module.OpenGLDrv.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3e3218.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3e3218.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [171/285] clang++.exe Serialization.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-451324.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-451324.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [172/285] clang++.exe LevelSequence.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f2dcc4.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f2dcc4.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [173/285] clang++.exe Module.MovieSceneCapture.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b39ec7.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b39ec7.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [174/285] clang++.exe MovieSceneCapture.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Serialization-587a20.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Serialization-587a20.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [175/285] clang++.exe Module.MoviePlayer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\LevelSequence-e9d773.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\LevelSequence-e9d773.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [176/285] clang++.exe MoviePlayer.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MovieSceneCapture-87d2a1.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MovieSceneCapture-87d2a1.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [177/285] clang++.exe Module.StreamingPauseRendering.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2864e5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2864e5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [178/285] clang++.exe Module.SlateNullRenderer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MoviePlayer-cd5125.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MoviePlayer-cd5125.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [179/285] clang++.exe Module.NetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cdbf9b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cdbf9b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [180/285] clang++.exe Module.NullNetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8cc34b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8cc34b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [181/285] clang++.exe Module.HttpNetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-792ceb.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-792ceb.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [182/285] clang++.exe Module.Advertising.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-81861c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-81861c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [183/285] clang++.exe Module.GameLiveStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ffd473.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ffd473.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [184/285] clang++.exe GameLiveStreaming.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-711418.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-711418.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [185/285] clang++.exe Module.VectorVM.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameLiveStreaming-975fad.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameLiveStreaming-975fad.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [186/285] clang++.exe VectorVM.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-90b29c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-90b29c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [187/285] clang++.exe Module.Niagara.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a7b1fc.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a7b1fc.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [188/285] clang++.exe Module.NetworkFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [189/285] clang++.exe Module.EngineSettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d2b375.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d2b375.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [190/285] clang++.exe EngineMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6df74c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6df74c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [191/285] clang++.exe Module.LevelSequence.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-55d11f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-55d11f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [192/285] clang++.exe Module.EngineMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\EngineMessages-0bcdae.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\EngineMessages-0bcdae.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [193/285] clang++.exe JsonUtilities.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7b0dd7.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7b0dd7.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [194/285] clang++.exe ActorSequence.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-50fdc2.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-50fdc2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [195/285] clang++.exe Module.GameplayTags.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\JsonUtilities-ddf73d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\JsonUtilities-ddf73d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [196/285] clang++.exe GameplayTags.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ActorSequence-9b6cc5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ActorSequence-9b6cc5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [197/285] clang++.exe Module.GameplayDebugger.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9f6274.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9f6274.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [198/285] clang++.exe GameplayDebugger.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameplayTags-1d9fcb.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameplayTags-1d9fcb.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [199/285] clang++.exe Module.GameplayTasks.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c06719.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c06719.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [200/285] clang++.exe GameplayTasks.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ff9acb.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ff9acb.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d49198.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d49198.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameplayTasks-b74ea8.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameplayTasks-b74ea8.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [201/285] clang++.exe Module.AIModule.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [202/285] clang++.exe Module.AIModule.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [203/285] clang++.exe Module.AIModule.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameplayDebugger-bc8981.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameplayDebugger-bc8981.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [204/285] clang++.exe AIModule.generated.1.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2f4102.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2f4102.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [205/285] clang++.exe AIModule.generated.2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2a20d2.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2a20d2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [206/285] clang++.exe Module.DatabaseSupport.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AIModule-a16f73.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AIModule-a16f73.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [207/285] clang++.exe Module.ReliabilityHandlerComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-49903d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-49903d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [208/285] clang++.exe Module.PacketHandler.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-049e95.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-049e95.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [209/285] clang++.exe PacketHandler.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b3f6e4.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b3f6e4.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [210/285] clang++.exe Module.HardwareSurvey.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e5d6ad.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e5d6ad.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [211/285] clang++.exe Module.GeometryCache.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9f4b0a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9f4b0a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\PacketHandler-27215d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\PacketHandler-27215d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [212/285] clang++.exe GeometryCache.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [213/285] clang++.exe Module.ActorSequence.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AIModule-f0e611.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AIModule-f0e611.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [214/285] clang++.exe Module.JsonUtilities.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4a2ee9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4a2ee9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [215/285] clang++.exe Module.Navmesh.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3b79ab.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3b79ab.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [216/285] clang++.exe Niagara.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-071b2a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-071b2a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [217/285] clang++.exe Module.Navmesh.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [218/285] clang++.exe Module.Foliage.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GeometryCache-426118.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GeometryCache-426118.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [219/285] clang++.exe Module.Renderer.10_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-21dd84.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-21dd84.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [220/285] clang++.exe Module.Navmesh.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-755a83.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-755a83.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [221/285] clang++.exe Module.Renderer.8_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Niagara-080c64.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Niagara-080c64.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [222/285] clang++.exe Module.Renderer.7_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f88371.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f88371.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [223/285] clang++.exe Module.Renderer.6_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3075fa.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3075fa.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [224/285] clang++.exe Module.Renderer.5_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-30a57a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-30a57a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [225/285] clang++.exe Module.Renderer.4_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-068c83.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-068c83.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [226/285] clang++.exe Module.Renderer.3_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3271a9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3271a9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [227/285] clang++.exe Module.Renderer.2_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6f58dd.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6f58dd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [228/285] clang++.exe Module.Renderer.1_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-532d78.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-532d78.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [229/285] clang++.exe HeadMountedDisplay.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e9a17b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e9a17b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [230/285] clang++.exe Module.HeadMountedDisplay.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\HeadMountedDisplay-a7e8d8.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\HeadMountedDisplay-a7e8d8.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [231/285] clang++.exe Module.Media.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-36a975.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-36a975.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: [232/285] clang++.exe Module.MediaUtils.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-93ecda.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-93ecda.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [233/285] clang++.exe Module.MediaAssets.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fde045.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fde045.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [234/285] clang++.exe MediaAssets.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2d47ce.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2d47ce.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cc5ee2.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cc5ee2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [235/285] clang++.exe Module.PakFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [236/285] clang++.exe Module.Serialization.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-538e1c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-538e1c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [237/285] clang++.exe Foliage.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-49e043.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-49e043.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [238/285] clang++.exe Module.Landscape.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cd3d44.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cd3d44.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [239/285] clang++.exe Module.Renderer.9_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MediaAssets-0a3cee.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MediaAssets-0a3cee.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [240/285] clang++.exe Module.Landscape.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Foliage-e47086.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Foliage-e47086.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [241/285] clang++.exe Module.AnalyticsET.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-eb6861.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-eb6861.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [242/285] clang++.exe Module.Analytics.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fc0192.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fc0192.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [243/285] clang++.exe CinematicCamera.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a1d930.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a1d930.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [244/285] clang++.exe Module.CinematicCamera.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3f1e7e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3f1e7e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [245/285] clang++.exe Module.Landscape.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-af4040.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-af4040.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [246/285] clang++.exe UMG.generated.2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CinematicCamera-a1b21d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CinematicCamera-a1b21d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [247/285] clang++.exe UMG.generated.1.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-27c81e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-27c81e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [248/285] clang++.exe Module.UMG.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-79463f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-79463f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [249/285] clang++.exe Module.SlateRHIRenderer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c986a6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c986a6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [250/285] clang++.exe Module.Internationalization.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UMG-a635b9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UMG-a635b9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [251/285] clang++.exe Module.Launch.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UMG-ba4b92.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UMG-ba4b92.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [252/285] clang++.exe Module.MovieSceneTracks.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a58aa6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a58aa6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [253/285] clang++.exe AnimGraphRuntime.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-973613.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-973613.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [254/285] clang++.exe Module.AnimGraphRuntime.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-38d0cb.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-38d0cb.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [255/285] clang++.exe MovieScene.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-dc1810.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-dc1810.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [256/285] clang++.exe Module.MovieScene.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AnimGraphRuntime-676f2b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AnimGraphRuntime-676f2b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [257/285] clang++.exe Module.HTTP.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0a2b4e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0a2b4e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [258/285] clang++.exe Module.SSL.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MovieScene-9c1f63.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MovieScene-9c1f63.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [259/285] clang++.exe Landscape.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-36e615.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-36e615.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [260/285] clang++.exe MovieSceneTracks.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bd35aa.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bd35aa.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2f59f3.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2f59f3.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Landscape-6eafc1.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Landscape-6eafc1.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MovieSceneTracks-048088.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MovieSceneTracks-048088.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Plugins\Editor\FacialAnimation\Binaries\Android\UE4-FacialAnimation-armv7-es2.a LogPlayLevel: UnrealBuildTool: Total build time: 611.79 seconds (Local executor: 0.00 seconds) LogPlayLevel: CommandUtils.Run: Run: Took 612.044845s to run UnrealBuildTool.exe, ExitCode=5 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="D:\TestProject\MyProject2" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.12-18.47.03.txt' LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 907 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Pro cessUtils.cs:line 860 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89 LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in D:\software\UnrealEngine-4 .15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 368 LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1502 LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 185 LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210 LogPlayLevel: at BuildCookRun.ExecuteBuild() in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43 LogPlayLevel: at AutomationTool.BuildCommand.Execute() in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561 LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531 LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 135 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 LogPlayLevel: at AutomationTool.Program.Main() in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 59 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 620.550246 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject2 LogTemp:Display: CWD: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: Initial Dir: D:\software\UnrealEngine-4.15\UnrealEngine-4.15 LogTemp:Display: Env CWD: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: BranchPath = K21N-PC/D/software/UnrealEngine-4.15/UnrealEngine-4.15/Engine/Binaries --- GameBranchPath = K21N-PC/D/software/UnrealEngine-4.15/UnrealEngine-4.15/Engine/Binaries LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\k21n\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit() LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\IOS\iPhonePackager\CodeSigning.cs:line 307 LogTemp:Display: at iPhonePackager.Program.Main(String[] args) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.cs:line 854 LogPlayLevel: Launcher Device ID: Android_ASTC@ce11160b2434d03305 LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform Mac ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform MacNoEditor ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform MacServer ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform MacClient ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform Windows ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform WindowsNoEditor ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform WindowsServer ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform WindowsClient ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform AllDesktop ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform Android ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform Android_PVRTC ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform Android_ATC ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform Android_DXT ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform Android_ETC1 ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform Android_ETC2 ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform Android_ASTC ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform Android_Multi ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform HTML5 ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform IOS ini settings don't match from last cook, clearing all cooked content LogCook:Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForES2 0, value False != true invalidating cook LogCook:Display: Cook invalidated for platform TVOS ini settings don't match from last cook, clearing all cooked content LogCook:Display: Verify cooked packages: Packages considered for dependency checks: 0, Packages failed dependency checks 0, Found redirectors: 0, Packages Kept: 0, Packages Missing: 0, Packages Deleted: 0 LogCook:Display: Sandbox cleanup took 1.977 seconds for platforms Mac MacNoEditor MacServer MacClient Windows WindowsNoEditor WindowsServer WindowsClient AllDesktop Android Android_PVRTC Android_ATC Android_DXT Android_ETC1 Android_ETC2 Android_ASTC Android_Multi HTML5 IOS TVOS iterative true LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFC9D3900 with Material 0x000002BB8B733880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BBFC9D3900 LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9B8B4480 with Material 0x000002BB8B732800 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BB9B8B4480 LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.63ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BB866CE780 with Material 0x000002BB8B731300 to ShaderMapsBeingCompiled LogTemp:Display: Finished compile of shader map 0x000002BB866CE780 LogTemp:Display: Shader map WorldGridMaterial complete, GameThreadShaderMap 0x000002BB866CE780, marking material WorldGridMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8B731300 LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.68ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset LogTemp:Display: Finished compile of shader map 0x000002BB9B8B4480 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BB9B8B4480, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BB8B732800 LogTemp:Display: Finished compile of shader map 0x000002BBFC9D3900 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BBFC9D3900, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BB8B733880 LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC4B0DF900 with Material 0x000002BBFE09BA00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelGridMaterial2, GameThreadShaderMap 0x000002BC4B0DF900 LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.96ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=1.61ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogSavePackage: Saved 9 dependencies for 5 exports. LogSavePackage: Save=2.72ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.64ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.97ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset LogSavePackage: Saved 16 dependencies for 6 exports. LogSavePackage: Save=85.27ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset LogMaterial: Missing cached shader map for material M_TableRound, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8AE84480 with Material 0x000002BB88FED780 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_TableRound, GameThreadShaderMap 0x000002BB8AE84480 LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.91ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.01ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB803D3200 with Material 0x000002BC63DB4580 to ShaderMapsBeingCompiled LogTemp:Display: Finished compile of shader map 0x000002BB803D3200 LogTemp:Display: Shader map DefaultDeferredDecalMaterial complete, GameThreadShaderMap 0x000002BB803D3200, marking material DefaultDeferredDecalMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC63DB4580 LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.54ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset LogTemp:Display: Finished compile of shader map 0x000002BC4B0DF900 LogTemp:Display: Shader map LevelGridMaterial2 complete, GameThreadShaderMap 0x000002BC4B0DF900, marking material LevelGridMaterial2 as finished LogTemp:Display: Marking material as finished 0x000002BBFE09BA00 LogMaterial: Missing cached shader map for material M_Statue, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC274AF900 with Material 0x000002BC38DB6F80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Statue, GameThreadShaderMap 0x000002BC274AF900 LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.14ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.62ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB872D6B00 with Material 0x000002BB88FECD00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_StatueGlass, GameThreadShaderMap 0x000002BB872D6B00 LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.62ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogMaterial: Missing cached shader map for material M_Chair, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFD1CB900 with Material 0x000002BC258F0280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Chair, GameThreadShaderMap 0x000002BBFD1CB900 LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.13ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9C77A780 with Material 0x000002BBE5590A00 to ShaderMapsBeingCompiled LogTemp:Display: Finished compile of shader map 0x000002BB9C77A780 LogTemp:Display: Shader map DefaultLightFunctionMaterial complete, GameThreadShaderMap 0x000002BB9C77A780, marking material DefaultLightFunctionMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBE5590A00 LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=27.19ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9C778100 with Material 0x000002BC63DB4580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Metal_Copper, GameThreadShaderMap 0x000002BB9C778100 LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.73ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA80C9980 with Material 0x000002BC63DB5600 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Metal_Burnished_Steel, GameThreadShaderMap 0x000002BBA80C9980 LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8E9C8480 with Material 0x000002BB8027BD00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Metal_Brushed_Nickel, GameThreadShaderMap 0x000002BB8E9C8480 LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.33ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC61435980 with Material 0x000002BB8027B580 to ShaderMapsBeingCompiled LogTemp:Display: Finished compile of shader map 0x000002BC61435980 LogTemp:Display: Shader map DefaultPostProcessMaterial complete, GameThreadShaderMap 0x000002BC61435980, marking material DefaultPostProcessMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8027B580 LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.73ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC31C5F580 with Material 0x000002BC63DB5480 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Sky_Panning_Clouds2, GameThreadShaderMap 0x000002BC31C5F580 LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.13ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=4.33ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset LogSavePackage: Saved 12 dependencies for 5 exports. LogSavePackage: Save=9.00ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.94ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC31C5D980 with Material 0x000002BC306C0580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BC31C5D980 LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.23ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC31C5C800 with Material 0x000002BBA81B6B00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BC31C5C800 LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.32ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC4424E400 with Material 0x000002BBA81B6080 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_Basic_Floor, GameThreadShaderMap 0x000002BC4424E400 LogTemp:Display: Finished compile of shader map 0x000002BB8AE84480 LogTemp:Display: Shader map M_TableRound complete, GameThreadShaderMap 0x000002BB8AE84480, marking material M_TableRound as finished LogTemp:Display: Marking material as finished 0x000002BB88FED780 LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC5F46F200 with Material 0x000002BB8F145480 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelGridMaterial, GameThreadShaderMap 0x000002BC5F46F200 LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.23ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC61435280 with Material 0x000002BBA81B4A00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BC61435280 LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2EEE8F00 with Material 0x000002BBA81B7280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002BC2EEE8F00 LogMaterial: Missing cached shader map for material M_ContentWindow, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBFCC00480 with Material 0x000002BBA81B6500 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_ContentWindow, GameThreadShaderMap 0x000002BBFCC00480 LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=5.58ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8AE87200 with Material 0x000002BBA81B4700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetVertexColorMaterial, GameThreadShaderMap 0x000002BB8AE87200 LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.58ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset LogMaterial: Missing cached shader map for material TransformGizmoMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC464C6080 with Material 0x000002BBFF46B280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for TransformGizmoMaterial, GameThreadShaderMap 0x000002BC464C6080 LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.78ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SelectionBarMesh.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=5.32ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SelectionBarMesh.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/SelectionBarMesh.uasset LogMaterial: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC6BF64800 with Material 0x000002BBFF46A080 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for TranslucentTransformGizmoMaterial, GameThreadShaderMap 0x000002BC6BF64800 LogCook:Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.90ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset LogMaterial: Missing cached shader map for material LineMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBD7AAAE80 with Material 0x000002BBFF46AB00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LineMaterial, GameThreadShaderMap 0x000002BBD7AAAE80 LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/CloseButtonMesh.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=4.05ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/CloseButtonMesh.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/CloseButtonMesh.uasset LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBD7AA9600 with Material 0x000002BC63DA4280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WidgetGridVertexColorMaterial_Ma, GameThreadShaderMap 0x000002BBD7AA9600 LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.80ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=5.11ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2EF70F00 with Material 0x000002BC63DA7880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VRTextMaterial, GameThreadShaderMap 0x000002BC2EF70F00 LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=5.30ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC373A5600 with Material 0x000002BC63D8EB00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VRTextMaterial, GameThreadShaderMap 0x000002BC373A5600 LogCook:Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.45ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB801F9280 with Material 0x000002BC63D8EC80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DefaultTextMaterialOpaque, GameThreadShaderMap 0x000002BB801F9280 LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=2.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogSavePackage: Saved 2 dependencies for 1 exports. LogSavePackage: Save=3.12ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslationHandle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=6.11ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=5.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=5.22ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StretchingHandle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=5.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=5.63ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=5.38ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=5.57ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.63ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset LogCook:Display: Cooking /Engine/EngineSounds/Master -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.52ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset LogMaterial: Missing cached shader map for material GenericHMDMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC390AAB00 with Material 0x000002BB92829000 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GenericHMDMaterial, GameThreadShaderMap 0x000002BC390AAB00 LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogSavePackage: Saved 2 dependencies for 1 exports. LogSavePackage: Save=2.13ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=5.90ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset LogMaterial: Missing cached shader map for material FlattenHeightMat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC4690F900 with Material 0x000002BBB2751D80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for FlattenHeightMat, GameThreadShaderMap 0x000002BC4690F900 LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=4.22ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset LogMaterial: Missing cached shader map for material GridMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC34103900 with Material 0x000002BBB2752080 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GridMaterial, GameThreadShaderMap 0x000002BC34103900 LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.33ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC34100800 with Material 0x000002BC63D8FD00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LaserPointerMaterial, GameThreadShaderMap 0x000002BC34100800 LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.80ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC29D46E80 with Material 0x000002BBBCBFAE00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LaserPointerMaterial, GameThreadShaderMap 0x000002BC29D46E80 LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset LogMaterial: Missing cached shader map for material GridPostProcess, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC294B7580 with Material 0x000002BBBCBF8280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GridPostProcess, GameThreadShaderMap 0x000002BC294B7580 LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=4.58ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC294B4B80 with Material 0x000002BBFDD66380 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PreviewShadowIndicatorMaterial, GameThreadShaderMap 0x000002BC294B4B80 LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.63ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/AnalogHat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.99ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=1.85ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.24ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_grab.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslateHandleLong -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=3.31ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=4.36ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset LogMaterial: Missing cached shader map for material CineMat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC57E1A780 with Material 0x000002BB91C5C880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for CineMat, GameThreadShaderMap 0x000002BC57E1A780 LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=3.67ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC291A1980 with Material 0x000002BBE6760E80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for BoneWeightMaterial, GameThreadShaderMap 0x000002BC291A1980 LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB86634480 with Material 0x000002BC38E3AB00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for EditorBrushMaterial, GameThreadShaderMap 0x000002BB86634480 LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.35ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=3.20ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=4.05ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=4.90ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=4.99ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=3.68ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC4F10CB80 with Material 0x000002BC39DD5480 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for MatineeCam_mat, GameThreadShaderMap 0x000002BC4F10CB80 LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=6.07ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset LogCook:Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap LogSavePackage: Saved 129 dependencies for 52 exports. LogSavePackage: Save=183.07ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap LogMaterial: Missing cached shader map for material GeomMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC29201D00 with Material 0x000002BC373C6500 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GeomMaterial, GameThreadShaderMap 0x000002BC29201D00 LogCook:Display: Cooking /Engine/EditorMeshes/MatineeCam_SM -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=5.70ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset LogCook:Display: Cooking /Engine/EditorResources/MatineeCam_D -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatineeCam_D.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.00ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatineeCam_D.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatineeCam_D.uasset LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CineCam -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=5.14ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset LogMaterial: Missing cached shader map for material M_SimpleOpaque, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC58062B00 with Material 0x000002BB8B731600 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_SimpleOpaque, GameThreadShaderMap 0x000002BC58062B00 LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_CameraBody -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.16ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_CamViewFinder -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CamViewFinder.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=1.66ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CamViewFinder.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CamViewFinder.uasset LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBA3637580 with Material 0x000002BBAB047280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PhAT_JointLimitMaterial, GameThreadShaderMap 0x000002BBA3637580 LogMaterial: Missing cached shader map for material M_SimpleTranslucent, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC60883200 with Material 0x000002BBAD410280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_SimpleTranslucent, GameThreadShaderMap 0x000002BC60883200 LogCook:Display: Cooking /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=3.50ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset LogSavePackage: Saved 5 dependencies for 1 exports. LogSavePackage: Save=1.41ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBold -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBold.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.22ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBold.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBold.uasset LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.83ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoLight -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoLight.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.83ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoLight.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoLight.uasset LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.46ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.94ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset LogMaterial: Missing cached shader map for material GizmoMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC43C82780 with Material 0x000002BBACDE6C80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for GizmoMaterial, GameThreadShaderMap 0x000002BC43C82780 LogCook:Display: Cooking /Engine/EditorResources/S_LevelSequence -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_LevelSequence.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.47ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_LevelSequence.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_LevelSequence.uasset LogCook:Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=23.76ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset LogCook:Display: Cooking /Engine/EditorResources/RGBTable16x1_AssetViewer -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=4.93ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset LogCook:Display: Cooking /Engine/EditorResources/Bad -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/Bad.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=9.53ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/Bad.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/Bad.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=3.28ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSphere.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=3.67ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSphere.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSphere.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorPlane.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=4.25ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorPlane.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorPlane.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCylinder.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=3.85ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCylinder.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCylinder.uasset LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC43C82400 with Material 0x000002BB928FAB00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for M_InvalidLightmapSettings, GameThreadShaderMap 0x000002BC43C82400 LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC358A3200 with Material 0x000002BB928FB580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DebugMeshMaterial, GameThreadShaderMap 0x000002BC358A3200 LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.02ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2B2FB900 with Material 0x000002BB928FBB80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SkySphereMaterial, GameThreadShaderMap 0x000002BC2B2FB900 LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.34ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2B2FA780 with Material 0x000002BBACDE5000 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for FloorPlaneMaterial, GameThreadShaderMap 0x000002BC2B2FA780 LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSkySphere.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=6.35ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSkySphere.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMeshes/EditorSkySphere.uasset LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9B02B900 with Material 0x000002BB80797D00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for RemoveSurfaceMaterial, GameThreadShaderMap 0x000002BB9B02B900 LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB9B029D00 with Material 0x000002BB80796680 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LandscapeGizmo_Mat, GameThreadShaderMap 0x000002BB9B029D00 LogTemp:Display: Added shader map 0x000002BB9B029D00 from material 0x000002BB80796080 LogTemp:Display: Found existing compiling shader for material LandscapeGizmo_Mat, linking to other GameThreadShaderMap 0x000002BB9B029D00 LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3373E080 with Material 0x000002BB80795600 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LandscapeGizmoHeight_Mat, GameThreadShaderMap 0x000002BC3373E080 LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8C357C80 with Material 0x000002BB928F8700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_BlueOnly, GameThreadShaderMap 0x000002BB8C357C80 LogCook:Display: Cooking /Engine/EngineMaterials/Grid -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Grid.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.98ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Grid.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Grid.uasset LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=15.40ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.52ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.30ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_DecalActorIcon.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.52ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_DecalActorIcon.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_DecalActorIcon.uasset LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.53ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC30FCB900 with Material 0x000002BC3D4C5000 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SplineEditorMeshMat, GameThreadShaderMap 0x000002BC30FCB900 LogCook:Display: Cooking /Engine/EditorResources/S_Terrain -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.48ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC30FC9600 with Material 0x000002BC3D4C7B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for HelpActorMaterial, GameThreadShaderMap 0x000002BC30FC9600 LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=5.17ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC3C0E2780 with Material 0x000002BC327E3880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_GreenOnly, GameThreadShaderMap 0x000002BC3C0E2780 LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/FlipBook -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=3.69ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Round -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=2.24ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Sign -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.49ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC31BCE780 with Material 0x000002BC327E1F00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_RedOnly, GameThreadShaderMap 0x000002BC31BCE780 LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.49ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.61ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Emitter -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.08ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.82ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.57ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_WindDirectional.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.44ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_WindDirectional.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_WindDirectional.uasset LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset LogSavePackage: Saved 1 dependencies for 2 exports. LogSavePackage: Save=2.08ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectional -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.52ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.58ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.45ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.71ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpot -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.55ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.34ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset LogCook:Display: Cooking /Engine/EditorResources/S_PortalActorIcon2 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_PortalActorIcon2.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.43ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_PortalActorIcon2.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_PortalActorIcon2.uasset LogCook:Display: Cooking /Engine/EditorResources/MatInstActSprite -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatInstActSprite.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.53ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatInstActSprite.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/MatInstActSprite.uasset LogCook:Display: Cooking /Engine/EditorResources/SceneManager -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SceneManager.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.65ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SceneManager.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SceneManager.uasset LogCook:Display: Cooking /Engine/EditorResources/S_NavP -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.97ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Player -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.89ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset LogCook:Display: Cooking /Engine/EditorResources/AI/S_NavLink -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AI/S_NavLink.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.84ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AI/S_NavLink.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AI/S_NavLink.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Note -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Note.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.10ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Note.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Note.uasset LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=2.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBBA28E780 with Material 0x000002BB89B86F80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_AlphaAsColor, GameThreadShaderMap 0x000002BBBA28E780 LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ReflActorIcon.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.78ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ReflActorIcon.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_ReflActorIcon.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Thruster -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Thruster.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.80ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Thruster.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Thruster.uasset LogCook:Display: Cooking /Engine/EditorResources/S_RadForce -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.63ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TargetIcon.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.06ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TargetIcon.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TargetIcon.uasset LogCook:Display: Cooking /Engine/EditorResources/S_TextRenderActorIcon -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.35ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.66ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset LogCook:Display: Cooking /Engine/EditorResources/S_VectorFieldVol -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_VectorFieldVol.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.05ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_VectorFieldVol.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_VectorFieldVol.uasset LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.06ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset LogCook:Display: Cooking /Engine/EngineResources/Black -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.98ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.01ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.68ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.80ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.92ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.47ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.05ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.63ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.59ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.80ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.80ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.64ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.27ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC45C4E080 with Material 0x000002BB928EE800 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_ColorOnly, GameThreadShaderMap 0x000002BC45C4E080 LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.62ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBBA136780 with Material 0x000002BBFD8A5A80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DefaultSpriteMaterial, GameThreadShaderMap 0x000002BBBA136780 LogCook:Display: Cooking /Engine/EditorResources/S_FTest -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_FTest.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.10ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_FTest.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/S_FTest.uasset LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.35ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBBA0B2080 with Material 0x000002BBFD8A7700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DefaultSpriteMaterial, GameThreadShaderMap 0x000002BBBA0B2080 LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorBlueprintResources/StandardMacros.uasset LogSavePackage: Saved 1 dependencies for 2 exports. LogSavePackage: Save=108.95ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorBlueprintResources/StandardMacros.uasset LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BBBA0B0800 with Material 0x000002BBFD8A5180 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for VertexColorMaterial, GameThreadShaderMap 0x000002BBBA0B0800 LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC2B6DAB00 with Material 0x000002BB91C29A80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for ShadedLevelColorationUnlitMateri, GameThreadShaderMap 0x000002BC2B6DAB00 LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.91ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=1.33ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC31382780 with Material 0x000002BB87EFE680 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for DefaultMaterial, GameThreadShaderMap 0x000002BC31382780 LogCook:Display: Cooking /Paper2D/DummySprite -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=3.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC33022780 with Material 0x000002BC38DBFA00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for ShadedLevelColorationLitMaterial, GameThreadShaderMap 0x000002BC33022780 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC3C206780 with Material 0x000002BC42588A00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for MAT_LevelColorationLitLightmapUV, GameThreadShaderMap 0x000002BC3C206780 LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC4C573580 with Material 0x000002BC641CF280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelColorationUnlitMaterial, GameThreadShaderMap 0x000002BC4C573580 LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=4.70ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=2.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.93ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.11ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset LogMaterial: Missing cached shader map for material BaseColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC4D1B2B00 with Material 0x000002BC306C1A80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for BaseColor, GameThreadShaderMap 0x000002BC4D1B2B00 LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=2.83ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC4D1B0800 with Material 0x000002BB88FEF280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LevelColorationLitMaterial, GameThreadShaderMap 0x000002BC4D1B0800 LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material. LogTemp:Display: Added material ShaderMap 0x000002BC3B115280 with Material 0x000002BC53A1DF00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WireframeMaterial, GameThreadShaderMap 0x000002BC3B115280 LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2E60E780 with Material 0x000002BB8DDC6C80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for HighResScreenshotCaptureRegion, GameThreadShaderMap 0x000002BC2E60E780 LogMaterial: Missing cached shader map for material CustomDepth, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2E60C100 with Material 0x000002BB8DDC6680 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for CustomDepth, GameThreadShaderMap 0x000002BC2E60C100 LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.54ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8DD75D00 with Material 0x000002BB8DDC4580 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for CustomStencil, GameThreadShaderMap 0x000002BB8DD75D00 LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=2.78ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.00ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset LogSavePackage: Saved 27 dependencies for 10 exports. LogSavePackage: Save=5.49ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.41ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset LogMaterial: Missing cached shader map for material FinalImage, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8DD03200 with Material 0x000002BC38DBC880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for FinalImage, GameThreadShaderMap 0x000002BB8DD03200 LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.03ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset LogMaterial: Missing cached shader map for material LightingModel, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8DD00F00 with Material 0x000002BB80796C80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for LightingModel, GameThreadShaderMap 0x000002BB8DD00F00 LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.47ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling. LogTemp:Display: Added material ShaderMap 0x000002BB8DC5A780 with Material 0x000002BBA81B4400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for HighResScreenshotMask, GameThreadShaderMap 0x000002BB8DC5A780 LogMaterial: Missing cached shader map for material MaterialAO, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC25CD5980 with Material 0x000002BC25C97E80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for MaterialAO, GameThreadShaderMap 0x000002BC25CD5980 LogMaterial: Missing cached shader map for material Metallic, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC25C5F200 with Material 0x000002BC25C97880 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Metallic, GameThreadShaderMap 0x000002BC25C5F200 LogMaterial: Missing cached shader map for material Opacity, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC25C5CB80 with Material 0x000002BC25C97280 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Opacity, GameThreadShaderMap 0x000002BC25C5CB80 LogMaterial: Missing cached shader map for material Roughness, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC25BEE400 with Material 0x000002BC25C96C80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Roughness, GameThreadShaderMap 0x000002BC25BEE400 LogMaterial: Missing cached shader map for material SceneColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC24C7BC80 with Material 0x000002BC25C96680 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SceneColor, GameThreadShaderMap 0x000002BC24C7BC80 LogMaterial: Missing cached shader map for material SceneDepth, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC24C79600 with Material 0x000002BC25C96080 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SceneDepth, GameThreadShaderMap 0x000002BC24C79600 LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC24C0EE80 with Material 0x000002BC25C95A80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SeparateTranslucencyRGB, GameThreadShaderMap 0x000002BC24C0EE80 LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC24C0C800 with Material 0x000002BC25C95480 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SeparateTranslucencyA, GameThreadShaderMap 0x000002BC24C0C800 LogMaterial: Missing cached shader map for material HighResScreenshot, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC24BB1D00 with Material 0x000002BC25C94400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for HighResScreenshot, GameThreadShaderMap 0x000002BC24BB1D00 LogMaterial: Missing cached shader map for material Specular, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC24B55600 with Material 0x000002BC24417D00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for Specular, GameThreadShaderMap 0x000002BC24B55600 LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC243DAE80 with Material 0x000002BC24417700 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SubsurfaceColor, GameThreadShaderMap 0x000002BC243DAE80 LogMaterial: Missing cached shader map for material WorldNormal, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC243D8800 with Material 0x000002BC24417100 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for WorldNormal, GameThreadShaderMap 0x000002BC243D8800 LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC24375D00 with Material 0x000002BC24416B00 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for AmbientOcclusion, GameThreadShaderMap 0x000002BC24375D00 LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC24319600 with Material 0x000002BC24416380 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for CustomDepthWorldUnits, GameThreadShaderMap 0x000002BC24319600 LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.00ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset LogMaterial: Missing cached shader map for material PostTonemapHDRColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2429EE80 with Material 0x000002BC24414B80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PostTonemapHDRColor, GameThreadShaderMap 0x000002BC2429EE80 LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC2429C800 with Material 0x000002BC24414400 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for SceneDepthWorldUnits, GameThreadShaderMap 0x000002BC2429C800 LogMaterial: Missing cached shader map for material PreTonemapHDRColor, compiling. LogTemp:Display: Added material ShaderMap 0x000002BC360C5D00 with Material 0x000002BC36097E80 to ShaderMapsBeingCompiled LogTemp:Display: Kicking off shader compilation for PreTonemapHDRColor, GameThreadShaderMap 0x000002BC360C5D00 LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.93ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset LogCook:Display: Cooking /Engine/EngineMaterials/HighResolutionScreenshotMaskFunction -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.12ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.78ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoTiny.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.73ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoTiny.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/RobotoTiny.uasset LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.73ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset LogSavePackage: Saved 249 dependencies for 77 exports. LogSavePackage: Save=138.87ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.45ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.55ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.38ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.54ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/BSPVertex.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.25ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/BSPVertex.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/BSPVertex.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.42ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultBokeh.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.16ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultBokeh.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultBokeh.uasset LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.20ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/ContentIntroCurve.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.72ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/ContentIntroCurve.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/ContentIntroCurve.uasset LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.63ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset LogCook:Display: Cooking /Engine/EditorMaterials/CompositeARGBLayer -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.65ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TilingAADots -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAADots.uasset LogSavePackage: Saved 12 dependencies for 5 exports. LogSavePackage: Save=2.67ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAADots.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAADots.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineBoxFiltered -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=2.59ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineIntegral -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.58ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.63ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TilingAAGrid -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAAGrid.uasset LogSavePackage: Saved 15 dependencies for 6 exports. LogSavePackage: Save=3.08ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAAGrid.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TilingAAGrid.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=2.13ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_Cross -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.19ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.48ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileMenu2.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.14ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileMenu2.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/T_MobileMenu2.uasset LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.99ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.64ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset LogCook:Display: Cooking /Engine/EditorLandscapeResources/DefaultAlphaTexture -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.23ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset LogCook:Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=3.04ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.98ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=0.87ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.08ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Blue.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=5.16ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Blue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Blue.uasset LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.62ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Stars.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.99ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Stars.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Stars.uasset LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/SM_SkySphere.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=3.33ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/SM_SkySphere.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/SM_SkySphere.uasset LogCook:Display: Cooking /Game/StarterContent/Maps/Minimal_Default_BuiltData -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset LogSavePackage: Saved 8 dependencies for 5 exports. LogSavePackage: Save=4.95ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_MacroVariation -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_MacroVariation.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=6.36ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_MacroVariation.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_MacroVariation.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=7.65ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=7.91ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=4.16ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_M -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Chair_M.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=6.88ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Chair_M.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Chair_M.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_N -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Chair_N.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=8.03ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Chair_N.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Chair_N.uasset LogTemp:Display: Finished compile of shader map 0x000002BC274AF900 LogTemp:Display: Shader map M_Statue complete, GameThreadShaderMap 0x000002BC274AF900, marking material M_Statue as finished LogTemp:Display: Marking material as finished 0x000002BC38DB6F80 LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_M -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=4.62ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_N -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.97ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset LogSavePackage: Saved 12 dependencies for 7 exports. LogSavePackage: Save=4.83ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset LogCook:Display: Cooking /Game/StarterContent/Props/SM_Chair -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_Chair.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=4.59ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_Chair.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_Chair.uasset LogCook:Display: Cooking /Game/StarterContent/Props/SM_Statue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_Statue.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=4.92ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_Statue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_Statue.uasset LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset LogSavePackage: Saved 18 dependencies for 9 exports. LogSavePackage: Save=24.00ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset LogCook:Display: Cooking /Game/StarterContent/Props/SM_TableRound -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=7.76ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset LogSavePackage: Saved 14 dependencies for 7 exports. LogSavePackage: Save=16.41ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_M -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.66ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_N -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=10.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.23ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.67ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.50ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.27ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved. LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial2 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset LogSavePackage: Saved 24 dependencies for 9 exports. LogSavePackage: Save=6.21ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MakeCompositeARGBLayer -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.50ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded1D -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=2.16ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset LogCook:Display: Cooking /Engine/EditorResources/LevelGrid1DStripes -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.29ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=2.17ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.15ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=1.10ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogTemp:Display: Finished compile of shader map 0x000002BB872D6B00 LogTemp:Display: Shader map M_StatueGlass complete, GameThreadShaderMap 0x000002BB872D6B00, marking material M_StatueGlass as finished LogTemp:Display: Marking material as finished 0x000002BB88FECD00 LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset LogSavePackage: Saved 18 dependencies for 9 exports. LogSavePackage: Save=22.12ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset LogTemp:Display: Finished compile of shader map 0x000002BBFD1CB900 LogTemp:Display: Shader map M_Chair complete, GameThreadShaderMap 0x000002BBFD1CB900, marking material M_Chair as finished LogTemp:Display: Marking material as finished 0x000002BC258F0280 LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset LogSavePackage: Saved 18 dependencies for 9 exports. LogSavePackage: Save=20.78ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset LogTemp:Display: Finished compile of shader map 0x000002BB9C778100 LogTemp:Display: Shader map M_Metal_Copper complete, GameThreadShaderMap 0x000002BB9C778100, marking material M_Metal_Copper as finished LogTemp:Display: Marking material as finished 0x000002BC63DB4580 LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset LogSavePackage: Saved 15 dependencies for 6 exports. LogSavePackage: Save=19.45ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset LogTemp:Display: Finished compile of shader map 0x000002BBA80C9980 LogTemp:Display: Shader map M_Metal_Burnished_Steel complete, GameThreadShaderMap 0x000002BBA80C9980, marking material M_Metal_Burnished_Steel as finished LogTemp:Display: Marking material as finished 0x000002BC63DB5600 LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset LogSavePackage: Saved 15 dependencies for 6 exports. LogSavePackage: Save=22.07ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset LogTemp:Display: Finished compile of shader map 0x000002BC31C5D980 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BC31C5D980, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BC306C0580 LogTemp:Display: Finished compile of shader map 0x000002BB8E9C8480 LogTemp:Display: Shader map M_Metal_Brushed_Nickel complete, GameThreadShaderMap 0x000002BB8E9C8480, marking material M_Metal_Brushed_Nickel as finished LogTemp:Display: Marking material as finished 0x000002BB8027BD00 LogTemp:Display: Finished compile of shader map 0x000002BC31C5F580 LogTemp:Display: Shader map M_Sky_Panning_Clouds2 complete, GameThreadShaderMap 0x000002BC31C5F580, marking material M_Sky_Panning_Clouds2 as finished LogTemp:Display: Marking material as finished 0x000002BC63DB5480 LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=11.93ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset LogSavePackage: Saved 42 dependencies for 20 exports. LogSavePackage: Save=13.96ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset LogSavePackage: Saved 9 dependencies for 4 exports. LogSavePackage: Save=21.13ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset LogTemp:Display: Finished compile of shader map 0x000002BC31C5C800 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BC31C5C800, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BBA81B6B00 LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.69ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset LogTemp:Display: Finished compile of shader map 0x000002BC4424E400 LogTemp:Display: Shader map M_Basic_Floor complete, GameThreadShaderMap 0x000002BC4424E400, marking material M_Basic_Floor as finished LogTemp:Display: Marking material as finished 0x000002BBA81B6080 LogTemp:Display: Finished compile of shader map 0x000002BC5F46F200 LogTemp:Display: Shader map LevelGridMaterial complete, GameThreadShaderMap 0x000002BC5F46F200, marking material LevelGridMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB8F145480 LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial.uasset LogSavePackage: Saved 49 dependencies for 18 exports. LogSavePackage: Save=10.04ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/LevelGridMaterial.uasset LogCook:Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=17.55ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset LogTemp:Display: Finished compile of shader map 0x000002BC61435280 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BC61435280, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BBA81B4A00 LogTemp:Display: Finished compile of shader map 0x000002BC2EEE8F00 LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002BC2EEE8F00, marking material Widget3DPassThrough as finished LogTemp:Display: Marking material as finished 0x000002BBA81B7280 LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.80ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.39ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset LogTemp:Display: Finished compile of shader map 0x000002BBFCC00480 LogTemp:Display: Shader map M_ContentWindow complete, GameThreadShaderMap 0x000002BBFCC00480, marking material M_ContentWindow as finished LogTemp:Display: Marking material as finished 0x000002BBA81B6500 LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/M_ContentWindow.uasset LogSavePackage: Saved 11 dependencies for 6 exports. LogSavePackage: Save=9.45ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/M_ContentWindow.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/UI/M_ContentWindow.uasset LogTemp:Display: Finished compile of shader map 0x000002BB8AE87200 LogTemp:Display: Shader map WidgetVertexColorMaterial complete, GameThreadShaderMap 0x000002BB8AE87200, marking material WidgetVertexColorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBA81B4700 LogTemp:Display: Finished compile of shader map 0x000002BC464C6080 LogTemp:Display: Shader map TransformGizmoMaterial complete, GameThreadShaderMap 0x000002BC464C6080, marking material TransformGizmoMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBFF46B280 LogTemp:Display: Finished compile of shader map 0x000002BC6BF64800 LogTemp:Display: Shader map TranslucentTransformGizmoMaterial complete, GameThreadShaderMap 0x000002BC6BF64800, marking material TranslucentTransformGizmoMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBFF46A080 LogCook:Display: Cooking /Engine/EditorMaterials/WidgetVertexColorMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.13ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=4.08ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.54ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BBD7AAAE80 LogTemp:Display: Shader map LineMaterial complete, GameThreadShaderMap 0x000002BBD7AAAE80, marking material LineMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBFF46AB00 LogTemp:Display: Finished compile of shader map 0x000002BBD7AA9600 LogTemp:Display: Shader map WidgetGridVertexColorMaterial_Ma complete, GameThreadShaderMap 0x000002BBD7AA9600, marking material WidgetGridVertexColorMaterial_Ma as finished LogTemp:Display: Marking material as finished 0x000002BC63DA4280 LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=4.55ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.96ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/FloatingText/LineMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC373A5600 LogTemp:Display: Shader map VRTextMaterial complete, GameThreadShaderMap 0x000002BC373A5600, marking material VRTextMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC63D8EB00 LogTemp:Display: Finished compile of shader map 0x000002BC2EF70F00 LogTemp:Display: Shader map VRTextMaterial complete, GameThreadShaderMap 0x000002BC2EF70F00, marking material VRTextMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC63DA7880 LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset LogSavePackage: Saved 9 dependencies for 5 exports. LogSavePackage: Save=5.92ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=3.64ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BB801F9280 LogTemp:Display: Shader map DefaultTextMaterialOpaque complete, GameThreadShaderMap 0x000002BB801F9280, marking material DefaultTextMaterialOpaque as finished LogTemp:Display: Marking material as finished 0x000002BC63D8EC80 LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=11.06ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset LogTemp:Display: Finished compile of shader map 0x000002BC390AAB00 LogTemp:Display: Shader map GenericHMDMaterial complete, GameThreadShaderMap 0x000002BC390AAB00, marking material GenericHMDMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB92829000 LogTemp:Display: Finished compile of shader map 0x000002BC4690F900 LogTemp:Display: Shader map FlattenHeightMat complete, GameThreadShaderMap 0x000002BC4690F900, marking material FlattenHeightMat as finished LogTemp:Display: Marking material as finished 0x000002BBB2751D80 LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=11.75ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset LogCook:Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset LogSavePackage: Saved 10 dependencies for 5 exports. LogSavePackage: Save=10.87ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset LogTemp:Display: Finished compile of shader map 0x000002BC34103900 LogTemp:Display: Shader map GridMaterial complete, GameThreadShaderMap 0x000002BC34103900, marking material GridMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBB2752080 LogTemp:Display: Finished compile of shader map 0x000002BC34100800 LogTemp:Display: Shader map LaserPointerMaterial complete, GameThreadShaderMap 0x000002BC34100800, marking material LaserPointerMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC63D8FD00 LogTemp:Display: Finished compile of shader map 0x000002BC29D46E80 LogTemp:Display: Shader map LaserPointerMaterial complete, GameThreadShaderMap 0x000002BC29D46E80, marking material LaserPointerMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBBCBFAE00 LogTemp:Display: Finished compile of shader map 0x000002BC294B4B80 LogTemp:Display: Shader map PreviewShadowIndicatorMaterial complete, GameThreadShaderMap 0x000002BC294B4B80, marking material PreviewShadowIndicatorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBFDD66380 LogTemp:Display: Finished compile of shader map 0x000002BC294B7580 LogTemp:Display: Shader map GridPostProcess complete, GameThreadShaderMap 0x000002BC294B7580, marking material GridPostProcess as finished LogTemp:Display: Marking material as finished 0x000002BBBCBF8280 LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset LogSavePackage: Saved 5 dependencies for 3 exports. LogSavePackage: Save=3.62ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset LogSavePackage: Saved 9 dependencies for 4 exports. LogSavePackage: Save=4.62ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset LogSavePackage: Saved 31 dependencies for 16 exports. LogSavePackage: Save=8.09ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset LogCook:Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=1.96ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset LogSavePackage: Saved 22 dependencies for 11 exports. LogSavePackage: Save=5.86ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset LogTemp:Display: Finished compile of shader map 0x000002BC57E1A780 LogTemp:Display: Shader map CineMat complete, GameThreadShaderMap 0x000002BC57E1A780, marking material CineMat as finished LogTemp:Display: Marking material as finished 0x000002BB91C5C880 LogCook:Display: Cooking /Engine/EditorMaterials/Camera/CineMat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset LogSavePackage: Saved 6 dependencies for 4 exports. LogSavePackage: Save=16.41ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset LogTemp:Display: Finished compile of shader map 0x000002BC291A1980 LogTemp:Display: Shader map BoneWeightMaterial complete, GameThreadShaderMap 0x000002BC291A1980, marking material BoneWeightMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBE6760E80 LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=45.32ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BB86634480 LogTemp:Display: Shader map EditorBrushMaterial complete, GameThreadShaderMap 0x000002BB86634480, marking material EditorBrushMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC38E3AB00 LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.60ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC4F10CB80 LogTemp:Display: Shader map MatineeCam_mat complete, GameThreadShaderMap 0x000002BC4F10CB80, marking material MatineeCam_mat as finished LogTemp:Display: Marking material as finished 0x000002BC39DD5480 LogCook:Display: Cooking /Engine/EditorMaterials/MatineeCam_mat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=8.66ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset LogTemp:Display: Finished compile of shader map 0x000002BC29201D00 LogTemp:Display: Shader map GeomMaterial complete, GameThreadShaderMap 0x000002BC29201D00, marking material GeomMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC373C6500 LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.12ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC58062B00 LogTemp:Display: Shader map M_SimpleOpaque complete, GameThreadShaderMap 0x000002BC58062B00, marking material M_SimpleOpaque as finished LogTemp:Display: Marking material as finished 0x000002BB8B731600 LogCook:Display: Cooking /Engine/EngineDebugMaterials/M_SimpleOpaque -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=10.97ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset LogTemp:Display: Finished compile of shader map 0x000002BBA3637580 LogTemp:Display: Shader map PhAT_JointLimitMaterial complete, GameThreadShaderMap 0x000002BBA3637580, marking material PhAT_JointLimitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBAB047280 LogCook:Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset LogSavePackage: Saved 4 dependencies for 3 exports. LogSavePackage: Save=3.73ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC60883200 LogTemp:Display: Shader map M_SimpleTranslucent complete, GameThreadShaderMap 0x000002BC60883200, marking material M_SimpleTranslucent as finished LogTemp:Display: Marking material as finished 0x000002BBAD410280 LogCook:Display: Cooking /Engine/EngineDebugMaterials/M_SimpleTranslucent -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=12.92ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset LogTemp:Display: Finished compile of shader map 0x000002BC43C82780 LogTemp:Display: Shader map GizmoMaterial complete, GameThreadShaderMap 0x000002BC43C82780, marking material GizmoMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBACDE6C80 LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.14ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC358A3200 LogTemp:Display: Shader map DebugMeshMaterial complete, GameThreadShaderMap 0x000002BC358A3200, marking material DebugMeshMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB928FB580 LogTemp:Display: Finished compile of shader map 0x000002BC2B2FB900 LogTemp:Display: Shader map SkySphereMaterial complete, GameThreadShaderMap 0x000002BC2B2FB900, marking material SkySphereMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB928FBB80 LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.02ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=2.11ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC43C82400 LogTemp:Display: Shader map M_InvalidLightmapSettings complete, GameThreadShaderMap 0x000002BC43C82400, marking material M_InvalidLightmapSettings as finished LogTemp:Display: Marking material as finished 0x000002BB928FAB00 LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=19.74ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset LogTemp:Display: Finished compile of shader map 0x000002BB9B02B900 LogTemp:Display: Shader map RemoveSurfaceMaterial complete, GameThreadShaderMap 0x000002BB9B02B900, marking material RemoveSurfaceMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB80797D00 LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.94ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC2B2FA780 LogTemp:Display: Shader map FloorPlaneMaterial complete, GameThreadShaderMap 0x000002BC2B2FA780, marking material FloorPlaneMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBACDE5000 LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=23.42ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BB9B029D00 LogTemp:Display: Shader map LandscapeGizmo_Mat complete, GameThreadShaderMap 0x000002BB9B029D00, marking material LandscapeGizmo_Mat as finished LogTemp:Display: Marking material as finished 0x000002BB80796680 LogTemp:Display: Shader map LandscapeGizmo_Mat complete, GameThreadShaderMap 0x000002BB9B029D00, marking material LandscapeGizmo_Mat as finished LogTemp:Display: Marking material as finished 0x000002BB80796080 LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=4.21ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=2.94ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset LogTemp:Display: Finished compile of shader map 0x000002BC3373E080 LogTemp:Display: Shader map LandscapeGizmoHeight_Mat complete, GameThreadShaderMap 0x000002BC3373E080, marking material LandscapeGizmoHeight_Mat as finished LogTemp:Display: Marking material as finished 0x000002BB80795600 LogTemp:Display: Finished compile of shader map 0x000002BB8C357C80 LogTemp:Display: Shader map VertexColorViewMode_BlueOnly complete, GameThreadShaderMap 0x000002BB8C357C80, marking material VertexColorViewMode_BlueOnly as finished LogTemp:Display: Marking material as finished 0x000002BB928F8700 LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmoHeight_Mat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset LogSavePackage: Saved 12 dependencies for 7 exports. LogSavePackage: Save=21.45ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.22ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset LogTemp:Display: Finished compile of shader map 0x000002BC30FCB900 LogTemp:Display: Shader map SplineEditorMeshMat complete, GameThreadShaderMap 0x000002BC30FCB900, marking material SplineEditorMeshMat as finished LogTemp:Display: Marking material as finished 0x000002BC3D4C5000 LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset LogSavePackage: Saved 6 dependencies for 4 exports. LogSavePackage: Save=5.45ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset LogTemp:Display: Finished compile of shader map 0x000002BC3C0E2780 LogTemp:Display: Shader map VertexColorViewMode_GreenOnly complete, GameThreadShaderMap 0x000002BC3C0E2780, marking material VertexColorViewMode_GreenOnly as finished LogTemp:Display: Marking material as finished 0x000002BC327E3880 LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.79ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset LogTemp:Display: Finished compile of shader map 0x000002BBBA136780 LogTemp:Display: Shader map DefaultSpriteMaterial complete, GameThreadShaderMap 0x000002BBBA136780, marking material DefaultSpriteMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBFD8A5A80 LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=4.99ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC30FC9600 LogTemp:Display: Shader map HelpActorMaterial complete, GameThreadShaderMap 0x000002BC30FC9600, marking material HelpActorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC3D4C7B80 LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset LogSavePackage: Saved 11 dependencies for 4 exports. LogSavePackage: Save=5.85ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC31BCE780 LogTemp:Display: Shader map VertexColorViewMode_RedOnly complete, GameThreadShaderMap 0x000002BC31BCE780, marking material VertexColorViewMode_RedOnly as finished LogTemp:Display: Marking material as finished 0x000002BC327E1F00 LogTemp:Display: Finished compile of shader map 0x000002BBBA28E780 LogTemp:Display: Shader map VertexColorViewMode_AlphaAsColor complete, GameThreadShaderMap 0x000002BBBA28E780, marking material VertexColorViewMode_AlphaAsColor as finished LogTemp:Display: Marking material as finished 0x000002BB89B86F80 LogTemp:Display: Finished compile of shader map 0x000002BC45C4E080 LogTemp:Display: Shader map VertexColorViewMode_ColorOnly complete, GameThreadShaderMap 0x000002BC45C4E080, marking material VertexColorViewMode_ColorOnly as finished LogTemp:Display: Marking material as finished 0x000002BB928EE800 LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.95ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.35ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset LogSavePackage: Saved 0 dependencies for 1 exports. LogSavePackage: Save=3.71ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset LogTemp:Display: Finished compile of shader map 0x000002BBBA0B2080 LogTemp:Display: Shader map DefaultSpriteMaterial complete, GameThreadShaderMap 0x000002BBBA0B2080, marking material DefaultSpriteMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBFD8A7700 LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset LogSavePackage: Saved 1 dependencies for 1 exports. LogSavePackage: Save=3.39ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BBBA0B0800 LogTemp:Display: Shader map VertexColorMaterial complete, GameThreadShaderMap 0x000002BBBA0B0800, marking material VertexColorMaterial as finished LogTemp:Display: Marking material as finished 0x000002BBFD8A5180 LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset LogSavePackage: Saved 4 dependencies for 2 exports. LogSavePackage: Save=16.48ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC2B6DAB00 LogTemp:Display: Shader map ShadedLevelColorationUnlitMateri complete, GameThreadShaderMap 0x000002BC2B6DAB00, marking material ShadedLevelColorationUnlitMateri as finished LogTemp:Display: Marking material as finished 0x000002BB91C29A80 LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=9.52ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset LogTemp:Display: Finished compile of shader map 0x000002BC31382780 LogTemp:Display: Shader map DefaultMaterial complete, GameThreadShaderMap 0x000002BC31382780, marking material DefaultMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB87EFE680 LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultMaterial.uasset LogSavePackage: Saved 16 dependencies for 6 exports. LogSavePackage: Save=48.15ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC33022780 LogTemp:Display: Shader map ShadedLevelColorationLitMaterial complete, GameThreadShaderMap 0x000002BC33022780, marking material ShadedLevelColorationLitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC38DBFA00 LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=108.18ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC3C206780 LogTemp:Display: Shader map MAT_LevelColorationLitLightmapUV complete, GameThreadShaderMap 0x000002BC3C206780, marking material MAT_LevelColorationLitLightmapUV as finished LogTemp:Display: Marking material as finished 0x000002BC42588A00 LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset LogSavePackage: Saved 9 dependencies for 5 exports. LogSavePackage: Save=103.93ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset LogTemp:Display: Finished compile of shader map 0x000002BC4C573580 LogTemp:Display: Shader map LevelColorationUnlitMaterial complete, GameThreadShaderMap 0x000002BC4C573580, marking material LevelColorationUnlitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC641CF280 LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=7.64ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BC4D1B2B00 LogTemp:Display: Shader map BaseColor complete, GameThreadShaderMap 0x000002BC4D1B2B00, marking material BaseColor as finished LogTemp:Display: Marking material as finished 0x000002BC306C1A80 LogCook:Display: Cooking /Engine/BufferVisualization/BaseColor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/BaseColor.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=4.11ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/BaseColor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/BaseColor.uasset LogTemp:Display: Finished compile of shader map 0x000002BC4D1B0800 LogTemp:Display: Shader map LevelColorationLitMaterial complete, GameThreadShaderMap 0x000002BC4D1B0800, marking material LevelColorationLitMaterial as finished LogTemp:Display: Marking material as finished 0x000002BB88FEF280 LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=100.10ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BB8DD03200 LogTemp:Display: Shader map FinalImage complete, GameThreadShaderMap 0x000002BB8DD03200, marking material FinalImage as finished LogTemp:Display: Marking material as finished 0x000002BC38DBC880 LogTemp:Display: Finished compile of shader map 0x000002BB8DD00F00 LogTemp:Display: Shader map LightingModel complete, GameThreadShaderMap 0x000002BB8DD00F00, marking material LightingModel as finished LogTemp:Display: Marking material as finished 0x000002BB80796C80 LogCook:Display: Cooking /Engine/BufferVisualization/FinalImage -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/FinalImage.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=2.86ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/FinalImage.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/FinalImage.uasset LogCook:Display: Cooking /Engine/BufferVisualization/LightingModel -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/LightingModel.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.10ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/LightingModel.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/LightingModel.uasset LogTemp:Display: Finished compile of shader map 0x000002BC2E60C100 LogTemp:Display: Shader map CustomDepth complete, GameThreadShaderMap 0x000002BC2E60C100, marking material CustomDepth as finished LogTemp:Display: Marking material as finished 0x000002BB8DDC6680 LogTemp:Display: Finished compile of shader map 0x000002BB8DD75D00 LogTemp:Display: Shader map CustomStencil complete, GameThreadShaderMap 0x000002BB8DD75D00, marking material CustomStencil as finished LogTemp:Display: Marking material as finished 0x000002BB8DDC4580 LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepth -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepth.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.27ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepth.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepth.uasset LogCook:Display: Cooking /Engine/BufferVisualization/CustomStencil -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomStencil.uasset LogSavePackage: Saved 23 dependencies for 7 exports. LogSavePackage: Save=7.16ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomStencil.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomStencil.uasset LogTemp:Display: Finished compile of shader map 0x000002BC3B115280 LogTemp:Display: Shader map WireframeMaterial complete, GameThreadShaderMap 0x000002BC3B115280, marking material WireframeMaterial as finished LogTemp:Display: Marking material as finished 0x000002BC53A1DF00 LogTemp:Display: Finished compile of shader map 0x000002BC2E60E780 LogTemp:Display: Shader map HighResScreenshotCaptureRegion complete, GameThreadShaderMap 0x000002BC2E60E780, marking material HighResScreenshotCaptureRegion as finished LogTemp:Display: Marking material as finished 0x000002BB8DDC6C80 LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset LogSavePackage: Saved 17 dependencies for 7 exports. LogSavePackage: Save=7.30ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=13.73ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset LogTemp:Display: Finished compile of shader map 0x000002BB8DC5A780 LogTemp:Display: Shader map HighResScreenshotMask complete, GameThreadShaderMap 0x000002BB8DC5A780, marking material HighResScreenshotMask as finished LogTemp:Display: Marking material as finished 0x000002BBA81B4400 LogTemp:Display: Finished compile of shader map 0x000002BC25CD5980 LogTemp:Display: Shader map MaterialAO complete, GameThreadShaderMap 0x000002BC25CD5980, marking material MaterialAO as finished LogTemp:Display: Marking material as finished 0x000002BC25C97E80 LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotMask -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=3.83ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset LogCook:Display: Cooking /Engine/BufferVisualization/MaterialAO -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/MaterialAO.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=2.98ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/MaterialAO.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/MaterialAO.uasset LogTemp:Display: Finished compile of shader map 0x000002BC25C5F200 LogTemp:Display: Shader map Metallic complete, GameThreadShaderMap 0x000002BC25C5F200, marking material Metallic as finished LogTemp:Display: Marking material as finished 0x000002BC25C97880 LogTemp:Display: Finished compile of shader map 0x000002BC25C5CB80 LogTemp:Display: Shader map Opacity complete, GameThreadShaderMap 0x000002BC25C5CB80, marking material Opacity as finished LogTemp:Display: Marking material as finished 0x000002BC25C97280 LogCook:Display: Cooking /Engine/BufferVisualization/Metallic -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Metallic.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.39ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Metallic.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Metallic.uasset LogCook:Display: Cooking /Engine/BufferVisualization/Opacity -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Opacity.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=2.88ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Opacity.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Opacity.uasset LogTemp:Display: Finished compile of shader map 0x000002BC25BEE400 LogTemp:Display: Shader map Roughness complete, GameThreadShaderMap 0x000002BC25BEE400, marking material Roughness as finished LogTemp:Display: Marking material as finished 0x000002BC25C96C80 LogTemp:Display: Finished compile of shader map 0x000002BC24C7BC80 LogTemp:Display: Shader map SceneColor complete, GameThreadShaderMap 0x000002BC24C7BC80, marking material SceneColor as finished LogTemp:Display: Marking material as finished 0x000002BC25C96680 LogTemp:Display: Finished compile of shader map 0x000002BC24C79600 LogTemp:Display: Shader map SceneDepth complete, GameThreadShaderMap 0x000002BC24C79600, marking material SceneDepth as finished LogTemp:Display: Marking material as finished 0x000002BC25C96080 LogCook:Display: Cooking /Engine/BufferVisualization/Roughness -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Roughness.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=2.72ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Roughness.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Roughness.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SceneColor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneColor.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=2.92ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneColor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneColor.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneDepth.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.28ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneDepth.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneDepth.uasset LogTemp:Display: Finished compile of shader map 0x000002BC24C0EE80 LogTemp:Display: Shader map SeparateTranslucencyRGB complete, GameThreadShaderMap 0x000002BC24C0EE80, marking material SeparateTranslucencyRGB as finished LogTemp:Display: Marking material as finished 0x000002BC25C95A80 LogTemp:Display: Finished compile of shader map 0x000002BC24C0C800 LogTemp:Display: Shader map SeparateTranslucencyA complete, GameThreadShaderMap 0x000002BC24C0C800, marking material SeparateTranslucencyA as finished LogTemp:Display: Marking material as finished 0x000002BC25C95480 LogCook:Display: Forcing save package ../../../Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset because was already requeued once LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyRGB -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.50ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset LogCook:Display: Forcing save package ../../../Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset because was already requeued once LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyA -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.04ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset LogTemp:Display: Finished compile of shader map 0x000002BC2429C800 LogTemp:Display: Shader map SceneDepthWorldUnits complete, GameThreadShaderMap 0x000002BC2429C800, marking material SceneDepthWorldUnits as finished LogTemp:Display: Marking material as finished 0x000002BC24414400 LogTemp:Display: Finished compile of shader map 0x000002BC360C5D00 LogTemp:Display: Shader map PreTonemapHDRColor complete, GameThreadShaderMap 0x000002BC360C5D00, marking material PreTonemapHDRColor as finished LogTemp:Display: Marking material as finished 0x000002BC36097E80 LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=5.15ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset LogCook:Display: Cooking /Engine/BufferVisualization/PreTonemapHDRColor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/PreTonemapHDRColor.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=3.72ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/PreTonemapHDRColor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/PreTonemapHDRColor.uasset LogTemp:Display: Finished compile of shader map 0x000002BC24BB1D00 LogTemp:Display: Shader map HighResScreenshot complete, GameThreadShaderMap 0x000002BC24BB1D00, marking material HighResScreenshot as finished LogTemp:Display: Marking material as finished 0x000002BC25C94400 LogTemp:Display: Finished compile of shader map 0x000002BC24B55600 LogTemp:Display: Shader map Specular complete, GameThreadShaderMap 0x000002BC24B55600, marking material Specular as finished LogTemp:Display: Marking material as finished 0x000002BC24417D00 LogCook:Display: Cooking /Engine/BufferVisualization/Specular -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Specular.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=2.50ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Specular.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/Specular.uasset LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshot.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=4.16ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshot.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/EngineMaterials/HighResScreenshot.uasset LogTemp:Display: Finished compile of shader map 0x000002BC243DAE80 LogTemp:Display: Shader map SubsurfaceColor complete, GameThreadShaderMap 0x000002BC243DAE80, marking material SubsurfaceColor as finished LogTemp:Display: Marking material as finished 0x000002BC24417700 LogTemp:Display: Finished compile of shader map 0x000002BC243D8800 LogTemp:Display: Shader map WorldNormal complete, GameThreadShaderMap 0x000002BC243D8800, marking material WorldNormal as finished LogTemp:Display: Marking material as finished 0x000002BC24417100 LogCook:Display: Forcing save package ../../../Engine/Content/BufferVisualization/SubsurfaceColor.uasset because was already requeued once LogCook:Display: Cooking /Engine/BufferVisualization/SubsurfaceColor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=1.86ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset LogCook:Display: Forcing save package ../../../Engine/Content/BufferVisualization/WorldNormal.uasset because was already requeued once LogCook:Display: Cooking /Engine/BufferVisualization/WorldNormal -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/WorldNormal.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=2.05ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/WorldNormal.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/WorldNormal.uasset LogTemp:Display: Finished compile of shader map 0x000002BC24375D00 LogTemp:Display: Shader map AmbientOcclusion complete, GameThreadShaderMap 0x000002BC24375D00, marking material AmbientOcclusion as finished LogTemp:Display: Marking material as finished 0x000002BC24416B00 LogTemp:Display: Finished compile of shader map 0x000002BC24319600 LogTemp:Display: Shader map CustomDepthWorldUnits complete, GameThreadShaderMap 0x000002BC24319600, marking material CustomDepthWorldUnits as finished LogTemp:Display: Marking material as finished 0x000002BC24416380 LogTemp:Display: Finished compile of shader map 0x000002BC2429EE80 LogTemp:Display: Shader map PostTonemapHDRColor complete, GameThreadShaderMap 0x000002BC2429EE80, marking material PostTonemapHDRColor as finished LogTemp:Display: Marking material as finished 0x000002BC24414B80 LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepthWorldUnits -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset LogSavePackage: Saved 6 dependencies for 3 exports. LogSavePackage: Save=2.23ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset LogSavePackage: Saved 3 dependencies for 2 exports. LogSavePackage: Save=1.82ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset LogCook:Display: Cooking /Engine/BufferVisualization/PostTonemapHDRColor -> D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/PostTonemapHDRColor.uasset LogSavePackage: Saved 2 dependencies for 2 exports. LogSavePackage: Save=1.44ms LogSavePackage: Async saving from memory to 'D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/PostTonemapHDRColor.uasset' LogSavePackage:Display: Finished SavePackage D:/TestProject/MyProject2/Saved/EditorCooked/Android_ASTC/Engine/Content/BufferVisualization/PostTonemapHDRColor.uasset LogRedirectors:Display: Timer ResolveTimeLoad 2.681476 LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000 LogRedirectors:Display: Timer ResolveTimeTotal 2.696760 LogBlueprintCodeGen:Display: Nativization Summary - AnimBP: LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage LogBlueprintCodeGen:Display: Nativization Summary - Shared Variables From Graph: 0 LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0 LogChunkManifestGenerator: Starting FixupPackageDependenciesForChunks... LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0 LogChunkManifestGenerator: Chunk: 0, Started with 510 packages, Final after dependency resolve: 510 LogStats: ... FixupPackageDependenciesForChunks complete. - 0.001 s LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 380, size is 168.42kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 1018.507846s total time 1279.684692 LogCook:Display: Peak Used virtual 4163 Peak Used phsical 3179 LogCook:Display: Hierarchy timer information Name: Length(ms)Root: 0.000000ms CleanSandboxTime: 1977.421522ms StartupPackagesResolveStringAssetReferences: 141.660858ms GenerateLongPackageName: 0.145726ms TickCookOnTheSide: 1016337.979604ms ShouldCook: 212.239880ms LoadPackage: 70.437036ms CallBeginCacheForCookedPlatformData: 9891.162232ms PostLoadPackageFixup: 42104.810406ms UnsolicitedMarkup: 38045.803264ms GetObjectsWithOuter: 5347.712725ms GeneratePackageNames: 29478.111710ms UnsolicitedPackageAlreadyCooked: 21324.180432ms PackageCast: 1559.104297ms FullGCAssetsContains: 1588.601802ms AddUnassignedPackageToManifest: 0.000000ms GetCachedName: 3810.988057ms AddToPackageList: 13821.934491ms SavingPackages: 886141.088877ms PrecachePlatformDataForNextPackage: 794.312365ms PrecachePlatformDataForNextNextPackage: 238241.024788ms SaveCookedPackage: 3122.196946ms ResolveRedirectors: 2.756685ms LoadPackage: 2.021883ms GEditorSavePackage: 2953.088149ms EnqueueUnsavedPackages: 4392.133016ms SavingAssetRegistry: 127.893236ms IntStats SavedPackage=691 LoadPackage=35 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 1241.718821 LogPlayLevel: Running AutomationTool... LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/TestProject/MyProject2/MyProject2.uproject BuildCookRun -project=D:/TestProject/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ASTC -targetplatform=Android -c ookflavor=ASTC -build -map=/Game/StarterContent/Maps/Minimal_Default -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/StarterContent/Maps/Minimal_Default -Messaging" -device=Android_ASTC@ce11160b2434d03305 -addcmdline="-SessionId=02D2FF504611861E150663BE4F020565 -SessionOwner='k21n' -SessionName='Launch On Device' " -run -compile LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. LogPlayLevel: MSBuild: DotNETUtilities -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\DotNETUtilities.dll LogPlayLevel: MSBuild: UnrealBuildTool -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe LogPlayLevel: MSBuild: AutomationUtils.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationUtils.Automation.dll LogPlayLevel: MSBuild: AllDesktop.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll LogPlayLevel: MSBuild: Localization.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll LogPlayLevel: MSBuild: OneSkyLocalization.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll LogPlayLevel: MSBuild: AutomationScripts.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: MSBuild: Android.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: MSBuild: BuildGraph.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll LogPlayLevel: MSBuild: HTML5.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: MSBuild: MobileDeviceInterface -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll LogPlayLevel: MSBuild: IOS.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: MSBuild: Linux.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: MSBuild: Mac.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel: MSBuild: TVOS.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll LogPlayLevel: MSBuild: Win.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: MSBuild: XLocLocalization.Automation -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll LogPlayLevel: CommandUtils.Run: Run: Took 4.6952053s to run MSBuild.exe, ExitCode=0 LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\TestProject\MyProject2\MyProject2.uproject LogPlayLevel: UEBuildPlatform.DoProjectSettingsMatchDefault: bBuildForES2 is not set to default. (True vs. False) LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED ********** LogPlayLevel: Completed Launch On Stage: Build Task, Time: 13.764423 LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe D:/software/UnrealEngine-4.15/UnrealEngine-4.15/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU LogPlayLevel: MSBuild: DotNETUtilities -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\DotNETUtilities.dll LogPlayLevel: MSBuild: UnrealBuildTool -> D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe LogPlayLevel: CommandUtils.Run: Run: Took 2.2092793s to run MSBuild.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Android Development -Project=D:\TestProject\MyProject2\MyProject2.uproject D:\TestProject\MyProject2\MyProject2.uproject -remoteini="D:\TestProject\MyProject2" -noxge -generatemanifest -NoHotReload LogPlayLevel: UnrealBuildTool: Performing full C++ include scan (building a new target) LogPlayLevel: UnrealBuildTool: NDK version: 21, GccVersion: 4.9 LogPlayLevel: CommandUtils.Run: Run: Took 2.5734726s to run UnrealBuildTool.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Android Development -Project=D:\TestProject\MyProject2\MyProject2.uproject D:\TestProject\MyProject2\MyProject2.uproject -remoteini="D:\TestProject\MyProject2" -noxge -NoHotReload -ignorejunk LogPlayLevel: UnrealBuildTool: Creating makefile for MyProject2 (no existing makefile) LogPlayLevel: UnrealBuildTool: Performing full C++ include scan (no include cache file) LogPlayLevel: UnrealBuildTool: NDK version: 21, GccVersion: 4.9 LogPlayLevel: UnrealBuildTool: Building UnrealHeaderTool... LogPlayLevel: UnrealBuildTool: Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer) LogPlayLevel: UnrealBuildTool: Target is up to date LogPlayLevel: UnrealBuildTool: Total build time: 1.31 seconds (NoActionsToExecute executor: 0.00 seconds) LogPlayLevel: UnrealBuildTool: Parsing headers for MyProject2 LogPlayLevel: UnrealBuildTool: Running UnrealHeaderTool "D:\TestProject\MyProject2\MyProject2.uproject" "D:\TestProject\MyProject2\Intermediate\Build\Android\MyProject2\Development\MyProject2.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors LogPlayLevel: UnrealBuildTool: Reflection code generated for MyProject2 in 11.075365 seconds LogPlayLevel: UnrealBuildTool: Compiling Native code with NDK API 'android-21' LogPlayLevel: UnrealBuildTool: Performing 286 actions (4 in parallel) LogPlayLevel: UnrealBuildTool: [3/286] clang++.exe PCH.CoreUObject.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [4/286] clang++.exe Module.AndroidMoviePlayer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [2/286] clang++.exe PCH.Core.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [1/286] clang++.exe PCH.Engine.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [5/286] clang++.exe AndroidDeviceProfileSelector.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [6/286] clang++.exe Module.AndroidDeviceProfileSelector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AndroidDeviceProfileSelector-3e55c3.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AndroidDeviceProfileSelector-3e55c3.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [7/286] clang++.exe OnlineSubsystemUtils.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-404250.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-404250.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [8/286] clang++.exe Module.OnlineSubsystemUtils.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-200108.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-200108.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [9/286] clang++.exe Module.OnlineSubsystemNull.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5b4ed0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5b4ed0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [10/286] clang++.exe OnlineSubsystem.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [11/286] clang++.exe Module.OnlineSubsystem.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ec1427.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ec1427.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [12/286] clang++.exe Module.OnlineSubsystemGooglePlay.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\OnlineSubsystemUtils-6a901b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\OnlineSubsystemUtils-6a901b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [13/286] clang++.exe UdpMessaging.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\OnlineSubsystem-09fc11.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\OnlineSubsystem-09fc11.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [14/286] clang++.exe Module.UdpMessaging.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0db248.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0db248.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [15/286] clang++.exe TcpMessaging.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UdpMessaging-1bd4ef.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UdpMessaging-1bd4ef.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [16/286] clang++.exe Module.AndroidMediaFactory.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6bfec0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6bfec0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [17/286] clang++.exe Module.AndroidMedia.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b655e5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b655e5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [18/286] clang++.exe Module.CharacterAI.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\TcpMessaging-363c25.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\TcpMessaging-363c25.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [19/286] clang++.exe Module.FacialAnimation.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2005c1.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2005c1.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b2b640.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-28a5c2.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b2b640.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-28a5c2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [20/286] clang++.exe LightPropagationVolumeRuntime.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [21/286] clang++.exe Module.LightPropagationVolumeRuntime.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [22/286] clang++.exe Paper2D.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\LightPropagationVolumeRuntime-e00e18.cpp LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\LightPropagationVolumeRuntime-e00e18.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [23/286] clang++.exe Module.Paper2D.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-84cd38.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-84cd38.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [24/286] clang++.exe PCH.UELinkerFixups.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [25/286] clang++.exe PCH.ImageWrapper.h [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-472d13.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-472d13.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [26/286] clang++.exe ProceduralMeshComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [27/286] clang++.exe Module.TcpMessaging.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Paper2D-a59938.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Paper2D-a59938.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [28/286] clang++.exe Module.ArchVisCharacter.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4c8b69.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4c8b69.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [29/286] clang++.exe FacialAnimation.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ProceduralMeshComponent-0dc3fa.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ProceduralMeshComponent-0dc3fa.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [30/286] clang++.exe ArchVisCharacter.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-16dd1b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-16dd1b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [31/286] clang++.exe OculusLibrary.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\FacialAnimation-f73843.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\FacialAnimation-f73843.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [32/286] clang++.exe Module.OculusLibrary.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b0a86f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b0a86f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [33/286] clang++.exe PhysXVehicles.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\OculusLibrary-df2e95.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\OculusLibrary-df2e95.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [34/286] clang++.exe MobilePatchingUtils.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ArchVisCharacter-3aedf5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ArchVisCharacter-3aedf5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [35/286] clang++.exe Module.MobilePatchingUtils.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MobilePatchingUtils-c74603.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MobilePatchingUtils-c74603.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [36/286] clang++.exe LocationServicesBPLibrary.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-358e6d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-358e6d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [37/286] clang++.exe Module.LocationServicesBPLibrary.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4d3be8.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4d3be8.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [38/286] clang++.exe GearVR.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\LocationServicesBPLibrary-138c93.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\LocationServicesBPLibrary-138c93.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [39/286] clang++.exe Module.GearVR.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-748481.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-748481.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [40/286] clang++.exe Module.PhysXVehicles.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\PhysXVehicles-c4676c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\PhysXVehicles-c4676c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [41/286] clang++.exe Module.CableComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GearVR-46644f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GearVR-46644f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [42/286] clang++.exe CableComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CableComponent-0ec341.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CableComponent-0ec341.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [43/286] clang++.exe CustomMeshComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f8a6aa.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f8a6aa.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [44/286] clang++.exe Module.CustomMeshComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e6848e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e6848e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [45/286] clang++.exe Module.ExampleDeviceProfileSelector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-394410.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-394410.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [46/286] clang++.exe Module.ProceduralMeshComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CustomMeshComponent-5f540a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CustomMeshComponent-5f540a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [47/286] clang++.exe Module.Engine.23_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c73f28.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c73f28.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [48/286] clang++.exe Module.Engine.26_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4a26dd.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4a26dd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [49/286] clang++.exe Module.Engine.18_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8523b0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7050ce.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7050ce.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8523b0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [50/286] clang++.exe Module.Engine.25_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [51/286] clang++.exe Module.Engine.20_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3ccbbc.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3ccbbc.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [52/286] clang++.exe Module.Engine.21_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-902deb.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-902deb.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [53/286] clang++.exe Module.Engine.17_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7fd2fd.cpp LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7fd2fd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [54/286] clang++.exe Module.Engine.24_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3dfa0c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3dfa0c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [55/286] clang++.exe Module.Engine.22_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e248a6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e248a6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [56/286] clang++.exe Module.Engine.19_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-86b239.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-86b239.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [57/286] clang++.exe Module.Engine.12_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c283a4.cpp LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c283a4.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: [58/286] clang++.exe Module.Engine.15_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7f4fda.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7f4fda.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [59/286] clang++.exe Module.Engine.14_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fef9a1.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fef9a1.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [60/286] clang++.exe Module.Engine.13_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c52700.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c52700.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [61/286] clang++.exe Module.Engine.27_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9eca78.cpp LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9eca78.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [62/286] clang++.exe Module.Engine.11_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-76233c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-76233c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [63/286] clang++.exe Module.Engine.10_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ade47a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cc7641.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ade47a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cc7641.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [64/286] clang++.exe Module.Engine.9_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [65/286] clang++.exe Module.Engine.8_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4980fb.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4980fb.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [66/286] clang++.exe Module.Engine.7_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5ca95f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5ca95f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [67/286] clang++.exe Module.Engine.6_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2b30cd.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-2b30cd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [68/286] clang++.exe Module.Engine.5_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8a7fe6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8a7fe6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-382d97.cpp LogPlayLevel: UnrealBuildTool: [69/286] clang++.exe Module.Engine.4_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-382d97.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [70/286] clang++.exe Module.Engine.2_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5e1071.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5e1071.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [71/286] clang++.exe Module.Engine.16_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-320f28.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-320f28.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [72/286] clang++.exe Module.Engine.28_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7c3144.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7c3144.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [73/286] clang++.exe Module.Engine.36_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0cf898.cpp LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0cf898.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [74/286] clang++.exe Module.Engine.30_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-44276d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-44276d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [75/286] clang++.exe Module.Engine.1_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7603e0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-249b17.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-249b17.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7603e0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [76/286] clang++.exe Module.Engine.29_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [77/286] clang++.exe UELinkerFixups.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [78/286] clang++.exe Engine.generated.4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-beb911.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-beb911.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [79/286] clang++.exe Engine.generated.3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3efcfa.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3efcfa.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [80/286] clang++.exe Engine.generated.2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-be9da7.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-be9da7.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [81/286] clang++.exe Engine.generated.1.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-281fc5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-281fc5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [82/286] clang++.exe Module.Engine.37_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-9f4298.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-9f4298.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [83/286] clang++.exe Module.Engine.35_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1d1ad0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1d1ad0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [84/286] clang++.exe Module.Engine.34_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-851bea.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-851bea.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [85/286] clang++.exe Module.Engine.33_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-778f15.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-778f15.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [86/286] clang++.exe Module.Engine.32_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-661ab8.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-353180.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-661ab8.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-353180.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [87/286] clang++.exe Module.Engine.31_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [88/286] clang++.exe Module.Engine.3_of_37.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-c6ced1.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Engine-c6ced1.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [89/286] clang++.exe Module.Core.5_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-50ab98.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-50ab98.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [90/286] clang++.exe Module.CoreUObject.3_of_6.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1b01f9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1b01f9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [91/286] clang++.exe Module.CoreUObject.6_of_6.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-36af12.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-36af12.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [92/286] clang++.exe Module.CoreUObject.2_of_6.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-279222.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-279222.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [93/286] clang++.exe Module.CoreUObject.1_of_6.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d6e93f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d6e93f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [94/286] clang++.exe CoreUObject.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-711833.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-711833.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [95/286] clang++.exe Module.Core.8_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-52885d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-52885d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4c856d.cpp LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [96/286] clang++.exe Module.Core.7_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4c856d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [97/286] clang++.exe Module.Core.6_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CoreUObject-b79c19.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CoreUObject-b79c19.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [98/286] clang++.exe Module.CoreUObject.4_of_6.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b1da7b.cpp LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b1da7b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [99/286] clang++.exe Module.CoreUObject.5_of_6.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bbc525.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bbc525.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4844c7.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4844c7.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [100/286] clang++.exe Module.Core.3_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [101/286] clang++.exe Module.Core.2_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0e217e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0e217e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-59bcee.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-59bcee.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [102/286] clang++.exe Module.Core.1_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [103/286] clang++.exe Module.ImageWrapper.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6b1250.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6b1250.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [104/286] clang++.exe Module.Core.4_of_8.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-453e92.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-453e92.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [105/286] clang++.exe AndroidRuntimeSettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4b9151.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4b9151.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [106/286] clang++.exe Module.AndroidLocalNotification.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c1a775.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c1a775.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [107/286] clang++.exe Module.AndroidRuntimeSettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3bce3b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3bce3b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [108/286] clang++.exe AutomationController.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bf49b2.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bf49b2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [109/286] clang++.exe Module.AutomationController.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AndroidRuntimeSettings-94ad8e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AndroidRuntimeSettings-94ad8e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [110/286] clang++.exe ScreenShotComparisonTools.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9835e2.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9835e2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [111/286] clang++.exe GameplayTags.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AutomationController-0d55b9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AutomationController-0d55b9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [112/286] clang++.exe Module.Voice.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ScreenShotComparisonTools-2c098d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ScreenShotComparisonTools-2c098d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [113/286] clang++.exe Module.ScreenShotComparisonTools.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-850832.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-850832.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-273994.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-273994.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [114/286] clang++.exe Module.BuildPatchServices.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [115/286] clang++.exe BuildPatchServices.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameplayTags-80356c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameplayTags-80356c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [116/286] clang++.exe Module.AndroidAdvertising.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bbd016.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bbd016.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [117/286] clang++.exe HeadMountedDisplay.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a3426b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a3426b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-271542.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-271542.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [118/286] clang++.exe Module.HeadMountedDisplay.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [119/286] clang++.exe MaterialShaderQualitySettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\BuildPatchServices-1940fc.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\BuildPatchServices-1940fc.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [120/286] clang++.exe Module.ImageCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5618ad.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5618ad.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [121/286] clang++.exe Module.MessageLog.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MaterialShaderQualitySettings-126e22.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MaterialShaderQualitySettings-126e22.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [122/286] clang++.exe EditorStyle.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\HeadMountedDisplay-341168.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\HeadMountedDisplay-341168.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [123/286] clang++.exe Module.UnrealEdMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-de20e4.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-de20e4.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [124/286] clang++.exe Module.AutomationWorker.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cc9c3c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cc9c3c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [125/286] clang++.exe Module.OpenGLDrv.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9ebce9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9ebce9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [126/286] clang++.exe Module.GameplayTags.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\EditorStyle-e772cf.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\EditorStyle-e772cf.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [127/286] clang++.exe Module.OpenGLDrv.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-12b0ab.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-12b0ab.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [128/286] clang++.exe Module.AndroidAudio.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-86f05f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-86f05f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [129/286] clang++.exe Module.SessionMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-56123f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-56123f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [130/286] clang++.exe SessionMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e5c98f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e5c98f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [131/286] clang++.exe Module.SessionServices.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6da87f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6da87f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [132/286] clang++.exe Module.EditorStyle.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0694c5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0694c5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [133/286] clang++.exe Module.MaterialShaderQualitySettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-419f53.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-419f53.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [134/286] clang++.exe Module.TaskGraph.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\SessionMessages-515fa9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\SessionMessages-515fa9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [135/286] clang++.exe Module.RealtimeProfiler.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7da173.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7da173.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [136/286] clang++.exe Module.ProfilerMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b018c6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b018c6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [137/286] clang++.exe ProfilerMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b78d36.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b78d36.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [138/286] clang++.exe Module.ProfilerService.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ProfilerMessages-d042f3.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ProfilerMessages-d042f3.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [139/286] clang++.exe UnrealEdMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-eca50d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-eca50d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [140/286] clang++.exe Module.UtilityShaders.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5f911c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5f911c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [141/286] clang++.exe Module.RenderCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9220f6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9220f6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [142/286] clang++.exe Module.Slate.1_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UnrealEdMessages-ba3f0a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UnrealEdMessages-ba3f0a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [143/286] clang++.exe SlateCore.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-97d169.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-97d169.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [144/286] clang++.exe Module.SlateCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7d24b7.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7d24b7.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [145/286] clang++.exe InputCore.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\SlateCore-f1c870.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\SlateCore-f1c870.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [146/286] clang++.exe Module.InputCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6e1794.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6e1794.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [147/286] clang++.exe Module.Projects.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-93d7ef.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-93d7ef.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [148/286] clang++.exe Module.Json.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\InputCore-316f72.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\InputCore-316f72.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [149/286] clang++.exe Module.UE4Game.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3dec47.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3dec47.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [150/286] clang++.exe Module.VulkanRHI.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ea42d4.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ea42d4.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1505ef.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1505ef.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [151/286] clang++.exe UELinkerExceptions.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [152/286] clang++.exe cpu-features-patched.c [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-dea763.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-dea763.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [153/286] clang++.exe android_native_app_glue.c [armv7-es2] LogPlayLevel: UnrealBuildTool: [154/286] clang++.exe Module.Slate.2_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [155/286] clang++.exe Module.ShaderCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [156/286] clang++.exe Module.Slate.4_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c0d5f0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c0d5f0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [157/286] clang++.exe Module.RHI.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-38f37c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-38f37c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [158/286] clang++.exe Module.NullDrv.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3ea510.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-3ea510.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [159/286] clang++.exe Module.Networking.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d32626.cpp LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d32626.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [160/286] clang++.exe Module.Sockets.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-80eecd.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-80eecd.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [161/286] clang++.exe Module.SandboxFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c80b21.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c80b21.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [162/286] clang++.exe AutomationMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e48ba4.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e48ba4.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [163/286] clang++.exe Module.AppFramework.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0bafb0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0bafb0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [164/286] clang++.exe SlateReflector.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-26b89e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-26b89e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [165/286] clang++.exe Module.SlateReflector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AutomationMessages-751a43.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AutomationMessages-751a43.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [166/286] clang++.exe Module.Messaging.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\SlateReflector-bd55ae.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\SlateReflector-bd55ae.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [167/286] clang++.exe Module.AssetRegistry.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8cadfa.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8cadfa.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [168/286] clang++.exe Slate.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b51fcf.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b51fcf.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [169/286] clang++.exe Module.Slate.5_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Slate-64085f.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Slate-64085f.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [170/286] clang++.exe Module.Slate.3_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-75fd9d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-75fd9d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [171/286] clang++.exe Module.AutomationMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-eb8e4b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-eb8e4b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [172/286] clang++.exe Module.OpenGLDrv.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d56e45.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d56e45.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [173/286] clang++.exe Module.NetworkFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9ba0c8.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9ba0c8.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [174/286] clang++.exe MovieSceneCapture.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b0a1e5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b0a1e5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [175/286] clang++.exe Module.MoviePlayer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1e7d80.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-1e7d80.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [176/286] clang++.exe MoviePlayer.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MovieSceneCapture-5f6169.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MovieSceneCapture-5f6169.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [177/286] clang++.exe Module.StreamingPauseRendering.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e178c5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e178c5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [178/286] clang++.exe Module.SlateNullRenderer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MoviePlayer-dff0ac.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MoviePlayer-dff0ac.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [179/286] clang++.exe Module.NetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ba324a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ba324a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [180/286] clang++.exe Module.NullNetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-27b78c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-27b78c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [181/286] clang++.exe Module.HttpNetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a82bf0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a82bf0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [182/286] clang++.exe Module.MovieSceneCapture.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a4ded6.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a4ded6.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [183/286] clang++.exe Module.Advertising.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-70c49b.cpp LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-70c49b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f735e5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f735e5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [184/286] clang++.exe GameLiveStreaming.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [185/286] clang++.exe Module.VectorVM.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e49c0a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e49c0a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [186/286] clang++.exe VectorVM.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameLiveStreaming-b81ba5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameLiveStreaming-b81ba5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [187/286] clang++.exe Module.Niagara.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-35a70c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-35a70c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [188/286] clang++.exe Niagara.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [189/286] clang++.exe Module.StreamingFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-af8dfb.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-af8dfb.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [190/286] clang++.exe EngineSettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\EngineSettings-3cea02.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\EngineSettings-3cea02.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [191/286] clang++.exe Module.EngineSettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fcbb8e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fcbb8e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [192/286] clang++.exe Module.GameLiveStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a39786.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a39786.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [193/286] clang++.exe LevelSequence.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bd718a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bd718a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [194/286] clang++.exe Module.LevelSequence.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Niagara-9b7bbb.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Niagara-9b7bbb.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [195/286] clang++.exe JsonUtilities.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\JsonUtilities-7f79df.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\JsonUtilities-7f79df.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [196/286] clang++.exe Module.GameplayDebugger.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8ec238.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8ec238.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [197/286] clang++.exe GameplayDebugger.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\LevelSequence-5e706a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\LevelSequence-5e706a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [198/286] clang++.exe Module.GameplayTasks.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7439a2.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7439a2.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [199/286] clang++.exe GameplayTasks.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e8ccc5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-e8ccc5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [200/286] clang++.exe Module.AIModule.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fe0cff.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fe0cff.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [201/286] clang++.exe Module.AIModule.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameplayTasks-e8ee34.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameplayTasks-e8ee34.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [202/286] clang++.exe Module.AIModule.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameplayDebugger-b7075a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GameplayDebugger-b7075a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [203/286] clang++.exe AIModule.generated.1.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6fba15.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-6fba15.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: [204/286] clang++.exe AIModule.generated.2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ae2eff.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ae2eff.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [205/286] clang++.exe Module.DatabaseSupport.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-561114.cpp LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-561114.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [206/286] clang++.exe Module.ReliabilityHandlerComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AIModule-f9843a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AIModule-f9843a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [207/286] clang++.exe Module.PacketHandler.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7c7190.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7c7190.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [208/286] clang++.exe PacketHandler.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8eaee7.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-8eaee7.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [209/286] clang++.exe Module.HardwareSurvey.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4965d0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-4965d0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [210/286] clang++.exe Module.GeometryCache.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\PacketHandler-92b411.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\PacketHandler-92b411.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [211/286] clang++.exe GeometryCache.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cf01fc.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-cf01fc.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [212/286] clang++.exe Module.ActorSequence.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AIModule-67862b.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AIModule-67862b.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [213/286] clang++.exe ActorSequence.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0ba106.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0ba106.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [214/286] clang++.exe Module.JsonUtilities.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c243f8.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c243f8.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [215/286] clang++.exe EngineMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GeometryCache-56ee20.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\GeometryCache-56ee20.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [216/286] clang++.exe Module.EngineMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ActorSequence-9b1859.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\ActorSequence-9b1859.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [217/286] clang++.exe Module.SynthBenchmark.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f1e781.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f1e781.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [218/286] clang++.exe Module.Navmesh.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0bcd86.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-0bcd86.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [219/286] clang++.exe Foliage.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\EngineMessages-2a99fa.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\EngineMessages-2a99fa.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [220/286] clang++.exe Module.Foliage.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-02f106.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-02f106.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [221/286] clang++.exe Module.Navmesh.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9c8e88.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9c8e88.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [222/286] clang++.exe Module.Renderer.9_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [223/286] clang++.exe Module.Renderer.8_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f42d62.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f42d62.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [224/286] clang++.exe Module.Renderer.7_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Foliage-a1de99.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Foliage-a1de99.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [225/286] clang++.exe Module.Renderer.6_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-abc89d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-abc89d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [226/286] clang++.exe Module.Renderer.5_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ec9319.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ec9319.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [227/286] clang++.exe Module.Renderer.4_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a9827a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a9827a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [228/286] clang++.exe Module.Renderer.3_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-89b408.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-89b408.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [229/286] clang++.exe Module.Renderer.2_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-33da6d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-33da6d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [230/286] clang++.exe Module.Renderer.1_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9d9903.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9d9903.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [231/286] clang++.exe Module.Media.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-04221e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-04221e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: [232/286] clang++.exe Module.MediaUtils.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-680c53.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-680c53.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [233/286] clang++.exe Module.MediaAssets.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f54f12.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-f54f12.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [234/286] clang++.exe MediaAssets.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a4bcc9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-a4bcc9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [235/286] clang++.exe Module.PakFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c762b0.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c762b0.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [236/286] clang++.exe Module.Serialization.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c26bf1.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-c26bf1.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [237/286] clang++.exe Serialization.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MediaAssets-532329.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MediaAssets-532329.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [238/286] clang++.exe Module.Landscape.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-75b937.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-75b937.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [239/286] clang++.exe Module.Landscape.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-753849.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-753849.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [240/286] clang++.exe Module.Renderer.10_of_10.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Serialization-5eefd1.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Serialization-5eefd1.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [241/286] clang++.exe Landscape.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5ff100.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5ff100.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bcf987.cpp LogPlayLevel: UnrealBuildTool: [242/286] clang++.exe Module.Navmesh.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-bcf987.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [243/286] clang++.exe Module.AnalyticsET.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Landscape-7adc54.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Landscape-7adc54.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [244/286] clang++.exe Module.Analytics.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-749a39.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-749a39.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [245/286] clang++.exe CinematicCamera.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5c0ec3.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-5c0ec3.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [246/286] clang++.exe Module.Landscape.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b33d1e.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-b33d1e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [247/286] clang++.exe Module.Internationalization.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-de2068.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-de2068.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [248/286] clang++.exe UMG.generated.2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-04592e.cpp LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-04592e.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [249/286] clang++.exe UMG.generated.1.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CinematicCamera-b47a2a.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\CinematicCamera-b47a2a.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [250/286] clang++.exe Module.UMG.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9d6f17.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9d6f17.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [251/286] clang++.exe Module.CinematicCamera.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-766e45.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-766e45.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [252/286] clang++.exe Module.SlateRHIRenderer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UMG-b738f9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UMG-b738f9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: [253/286] clang++.exe Module.SSL.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-742836.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-742836.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [254/286] clang++.exe Module.HTTP.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-557301.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-557301.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [255/286] clang++.exe Module.MovieScene.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UMG-9f1bfa.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\UMG-9f1bfa.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [256/286] clang++.exe MovieScene.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ca0015.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-ca0015.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [257/286] clang++.exe Module.Launch.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7888a8.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-7888a8.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [258/286] clang++.exe AnimGraphRuntime.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MovieScene-cf93e5.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MovieScene-cf93e5.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [259/286] clang++.exe Module.MovieSceneTracks.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fbe02c.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-fbe02c.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [260/286] clang++.exe MovieSceneTracks.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AnimGraphRuntime-7f755d.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d42dc3.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-d42dc3.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\AnimGraphRuntime-7f755d.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: [261/286] clang++.exe Module.AnimGraphRuntime.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MovieSceneTracks-776ca9.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\MovieSceneTracks-776ca9.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. LogPlayLevel: UnrealBuildTool: Please contact the application's support team for more information. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: Assertion failed! LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe LogPlayLevel: UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" LogPlayLevel: UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: clang version 3.6 LogPlayLevel: UnrealBuildTool: Target: armv7-none-linux-androideabi LogPlayLevel: UnrealBuildTool: Thread model: posix LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9ba2d4.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-9ba2d4.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: LogPlayLevel: UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-462606.cpp LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\k21n\AppData\Local\Temp\Module-462606.sh LogPlayLevel: UnrealBuildTool: clang++.exe: note: diagnostic msg: LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ******************** LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Android\MyProject2-PhysXVehicles-armv7-es2.a LogPlayLevel: UnrealBuildTool: Total build time: 622.56 seconds (Local executor: 0.00 seconds) LogPlayLevel: CommandUtils.Run: Run: Took 622.8137697s to run UnrealBuildTool.exe, ExitCode=5 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Android Development -Project=D:\TestProject\MyProject2\MyProject2.uproject D:\TestProject\MyProject2\ MyProject2.uproject -remoteini="D:\TestProject\MyProject2" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.12-19.20.03.txt' LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 907 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Pro cessUtils.cs:line 860 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89 LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in D:\software\UnrealEngine-4 .15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 368 LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1502 LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 185 LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210 LogPlayLevel: at BuildCookRun.ExecuteBuild() in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43 LogPlayLevel: at AutomationTool.BuildCommand.Execute() in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561 LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531 LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 135 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 LogPlayLevel: at AutomationTool.Program.Main() in D:\software\UnrealEngine-4.15\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 59 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 627.559987 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error