Running AutomationTool... Program.Main: Running on WindowsHostPlatform Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/Ricardo/Documents/Unreal Projects/TestHTML/TestHTML.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -platform=HTML5 -cookonthefly -nokill -map= -stage -deploy -cmdline= -Messaging -device=HTML5@Chrome on LAPRICHAR -addcmdline=-SessionId=927EC0A945970B32897FFEB335834C73 -SessionOwner=Ricardo -SessionName='Chrome on LAPRICHAR' -run -nokill -NoCompile Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=False Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved/Logs) InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\PrePak_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\Server.log InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved/Logs InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Ricardo\AppData\Local\Temp\HarvestEnvVars.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\AppData\Local\Temp\HarvestEnvVars.bat=True CommandUtils.Run: Run: C:\Users\Ricardo\AppData\Local\Temp\HarvestEnvVars.bat HarvestEnvVars: HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" HarvestEnvVars: HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\Ricardo\AppData\Local\Temp\HarvestEnvVars.txt" CommandUtils.Run: Run: Took 12.9337375s to run HarvestEnvVars.bat, ExitCode=0 CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com CommandEnvironment.LogSettings: Command Environment settings: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved CommandEnvironment.LogSettings: HasCapabilityToCompile=True CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved/Logs CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe CommandEnvironment.LogSettings: TimestampAsString=2015-03-04_07.18.12 CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe ProjectUtils.CleanupFolders: Cleaning up project rules folder Automation.Process: Compiling scripts. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s). ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. Platform.InitializePlatforms: Creating placeholder platform for target: Unknown Platform.InitializePlatforms: Creating placeholder platform for target: Mac Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne Platform.InitializePlatforms: Creating placeholder platform for target: PS4 Platform.InitializePlatforms: Creating placeholder platform for target: WinRT Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM CommandUtils.InitP4Support: Initializing AllowSubmit. CommandUtils.InitP4Support: AllowSubmit=False CommandUtils.InitP4Support: Initializing P4Enabled. CommandUtils.InitP4Support: P4Enabled=False CommandUtils.InitP4Support: P4CLRequired=False InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Ricardo\Documents\Unreal Projects\TestHTML ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=False ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\ArchivedBuilds ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: Cook=False ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=HTML5 ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor= ProjectParams.ValidateAndLog: CookOnTheFly=True ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCName= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: Deploy=True ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=False ProjectParams.ValidateAndLog: Package=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.7\Engine\Binaries\HTML5 ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.7\Engine\Binaries\HTML5 ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.7\Engine\Binaries\HTML5\UE4Game.js ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.7\Engine\Binaries\HTML5\UE4Game.js ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=False ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject ProjectParams.ValidateAndLog: Rocket=True ProjectParams.ValidateAndLog: Run=True ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=HTML5 ProjectParams.ValidateAndLog: ShortProjectName=TestHTML ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesCEF3=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True Project.Cook: ********** COOK COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Users\Ricardo\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Ricardo\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Ricardo\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs\Server.log InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Ricardo\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Ricardo\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor.exe=True CommandUtils.Run: Run: C:\Program Files\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor.exe "C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject" -run=cook -targetplatform=HTML5 -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=C:\Users\Ricardo\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs\Server.log -SessionId=927EC0A945970B32897FFEB335834C73 -SessionOwner=Ricardo -SessionName='Chrome on LAPRICHAR' Project.Cook: Waiting a few seconds for the server to start... Project.Cook: ********** COOK COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = HTML5 Project.LogDeploymentContext: RawProjectPath = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = HTML5 Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.7 Project.LogDeploymentContext: ProjectRoot = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML Project.LogDeploymentContext: PlatformDir = HTML5 Project.LogDeploymentContext: StageProjectRoot = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\TestHTML Project.LogDeploymentContext: ShortProjectName = TestHTML Project.LogDeploymentContext: StageDirectory = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.LogDeploymentContext: SourceRelativeProjectRoot = TestHTML Project.LogDeploymentContext: RelativeProjectRootForStage = TestHTML Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TestHTML Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TestHTML/TestHTML.uproject Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\TestHTML Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.7\Engine\Build build.properties False InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.7\Engine\Build build.properties False InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.7\Engine\Intermediate\UAT\HTML5 UE4CommandLine.txt False InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.7\Engine\Intermediate\UAT\HTML5 UE4CommandLine.txt False InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\PrePak_NonUFSFiles.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Build\HTML5\FileOpenOrder\GameOpenOrder.log=False InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\Manifest_NonUFSFiles.txt InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\Engine\Build InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.7\Engine\Build\build.properties C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\Engine\Build\build.properties InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.7\Engine\Intermediate\UAT\HTML5\UE4CommandLine.txt C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\UE4CommandLine.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\Manifest_NonUFSFiles.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\Manifest_NonUFSFiles.txt=True InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\Manifest_NonUFSFiles.txt C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\Manifest_DebugFiles.txt Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = HTML5 Project.LogDeploymentContext: RawProjectPath = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = HTML5 Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.7 Project.LogDeploymentContext: ProjectRoot = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML Project.LogDeploymentContext: PlatformDir = HTML5 Project.LogDeploymentContext: StageProjectRoot = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\TestHTML Project.LogDeploymentContext: ShortProjectName = TestHTML Project.LogDeploymentContext: StageDirectory = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.LogDeploymentContext: SourceRelativeProjectRoot = TestHTML Project.LogDeploymentContext: RelativeProjectRootForStage = TestHTML Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TestHTML Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TestHTML/TestHTML.uproject Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\TestHTML Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** Project.Package: ********** PACKAGE COMMAND STARTED ********** HTML5Platform.Package: Package C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Emscripten\python\2.7.5.3_64bit\python.exe=True CommandUtils.Run: Run: C:\Program Files\Emscripten\python\2.7.5.3_64bit\python.exe "C:/Program Files/Emscripten/emscripten/1.29.0\tools\file_packager.py" "C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Binaries\HTML5\TestHTML.data" --preload . --js-output="C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Binaries\HTML5\TestHTML.data.js" CommandUtils.Run: Run: Took 1.5851144s to run python.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\HTML5\UE4Game.js=True HTML5Platform.Package: Setting Heap size to 1024 Mb CommandUtils.PrintRunTime: Run: Total 12s to run HarvestEnvVars.bat CommandUtils.PrintRunTime: Run: Total 1s to run python.exe Project.Package: ********** PACKAGE COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True Project.Deploy: ********** DEPLOY COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = HTML5 Project.LogDeploymentContext: RawProjectPath = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = HTML5 Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.7 Project.LogDeploymentContext: ProjectRoot = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML Project.LogDeploymentContext: PlatformDir = HTML5 Project.LogDeploymentContext: StageProjectRoot = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\TestHTML Project.LogDeploymentContext: ShortProjectName = TestHTML Project.LogDeploymentContext: StageDirectory = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.LogDeploymentContext: SourceRelativeProjectRoot = TestHTML Project.LogDeploymentContext: RelativeProjectRootForStage = TestHTML Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TestHTML Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TestHTML/TestHTML.uproject Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\TestHTML Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** Platform.Deploy: WARNING: HTML5 does not implement Deploy... Project.Deploy: ********** DEPLOY COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True Project.Run: ********** RUN COMMAND STARTED ********** Project.RunInternal: Waiting a few seconds for the server to start... Project.RunInternal: Starting Client.... InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject=True InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = HTML5 Project.LogDeploymentContext: RawProjectPath = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = HTML5 Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.7 Project.LogDeploymentContext: ProjectRoot = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML Project.LogDeploymentContext: PlatformDir = HTML5 Project.LogDeploymentContext: StageProjectRoot = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\TestHTML Project.LogDeploymentContext: ShortProjectName = TestHTML Project.LogDeploymentContext: StageDirectory = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.LogDeploymentContext: SourceRelativeProjectRoot = TestHTML Project.LogDeploymentContext: RelativeProjectRootForStage = TestHTML Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TestHTML Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TestHTML/TestHTML.uproject Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5 Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\Saved\StagedBuilds\HTML5\TestHTML Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Ricardo\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs\Server.log=True <>c__DisplayClass2.b__0: Starting Client.... Browser Path C:/Program Files (x86)/Google/Chrome/Application/chrome.exe InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Google\Chrome\Application\chrome.exe=True CommandUtils.Run: Run: C:\Program Files (x86)\Google\Chrome\Application\chrome.exe http://127.0.0.1:41898/TestHTML.html?cookonthefly=true Log file open, 03/04/15 07:18:30 LogInit:Display: Running engine for game: TestHTML LogInit: Version: 4.7.1-2462028+++depot+UE4-Releases+4.7 LogInit: API Version: 2455222 LogInit: Compiled (64-bit): Feb 26 2015 07:49:00 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.7 LogInit: Command line: "C:\Users\Ricardo\Documents\Unreal Projects\TestHTML\TestHTML.uproject" -run=cook -targetplatform=HTML5 -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=C:\Users\Ricardo\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs\Server.log -SessionId=927EC0A945970B32897FFEB335834C73 -SessionOwner=Ricardo -SessionName='Chrome on LAPRICHAR' LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/ LogInit: Rocket: 1 [2015.03.04-13.18.30:228][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads. [2015.03.04-13.18.30:291][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.03.04-13.18.30:318][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.03.04-13.18.30:351][ 0]LogInit: Object subsystem initialized [2015.03.04-13.18.30:355][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' [2015.03.04-13.18.30:356][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Ricardo/Documents/Unreal Projects/TestHTML/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.03.04-13.18.30:356][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.03.04-13.18.30:356][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Ricardo/Documents/Unreal Projects/TestHTML/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.03.04-13.18.30:356][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.03.04-13.18.30:356][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Ricardo/Documents/Unreal Projects/TestHTML/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.03.04-13.18.30:358][ 0]LogInit: Selected Device Profile: [Windows] [2015.03.04-13.18.30:358][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.03.04-13.18.30:384][ 0]LogInit: Computer: LAPRICHAR [2015.03.04-13.18.30:384][ 0]LogInit: User: Ricardo [2015.03.04-13.18.30:385][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.03.04-13.18.30:386][ 0]LogInit: High frequency timer resolution =2.436852 MHz [2015.03.04-13.18.30:387][ 0]LogMemory: Memory total: Physical=7.4GB (8GB approx) Virtual=131072.0GB [2015.03.04-13.18.30:388][ 0]LogMemory: Platform Memory Stats for Windows [2015.03.04-13.18.30:388][ 0]LogMemory: Process Physical Memory: 45.98 MB used, 45.98 MB peak [2015.03.04-13.18.30:389][ 0]LogMemory: Process Virtual Memory: 22.44 MB used, 22.44 MB peak [2015.03.04-13.18.30:389][ 0]LogMemory: Physical Memory: 2911.57 MB used, 7626.27 MB total [2015.03.04-13.18.30:390][ 0]LogMemory: Virtual Memory: 286.53 MB used, 134217728.00 MB total [2015.03.04-13.18.30:553][ 0]LogTextLocalizationManager: The requested culture ('es_MX') has no localization data; parent culture's ('es') localization data will be used. [2015.03.04-13.18.35:262][ 0]LogTargetPlatformManager:Display: Building Assets For HTML5 [2015.03.04-13.18.36:580][ 0]LogTargetPlatformManager:Display: Building Assets For HTML5 [2015.03.04-13.18.36:693][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.03.04-13.18.36:784][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 39MB C:/Users/Ricardo/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. [2015.03.04-13.18.36:784][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Ricardo/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc [2015.03.04-13.18.36:784][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Ricardo/Documents/Unreal Projects/TestHTML/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.03.04-13.18.36:785][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.03.04-13.18.36:995][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.03.04-13.18.37:010][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Ricardo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.03.04-13.18.37:096][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Runtime/WebBrowserAsPlugin/Binaries/Win64/UE4Editor-WebBrowserAsPlugin.dll (API version 2425717), but it was incompatible with the current engine API version (2455222). This is likely a stale module that must be recompiled. [2015.03.04-13.18.38:091][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.03.04-13.18.38:092][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.03.04-13.18.38:412][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.03.04-13.18.38:569][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' [2015.03.04-13.18.39:373][ 0]SourceControl: Informaci?n El control de c?digo fuente est? desactivado [2015.03.04-13.18.39:375][ 0]SourceControl: Informaci?n El control de c?digo fuente est? desactivado [2015.03.04-13.18.39:378][ 0]SourceControl: Informaci?n El control de c?digo fuente est? desactivado [2015.03.04-13.18.39:381][ 0]LogSourceControl: RunCommandInternalRaw: 'git version' [2015.03.04-13.18.39:383][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults='' [2015.03.04-13.18.39:410][ 0]SourceControl: Informaci?n El control de c?digo fuente est? desactivado [2015.03.04-13.18.39:759][ 0]LogObj: 23753 objects as part of root set at end of initial load. [2015.03.04-13.18.39:759][ 0]LogUObjectAllocator: 4909904 out of 0 bytes used by permanent object pool. [2015.03.04-13.18.39:760][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet [2015.03.04-13.18.39:764][ 0]LogInit: Initializing Editor Engine... [2015.03.04-13.18.39:764][ 0]LogEngine: Initializing Engine... [2015.03.04-13.18.39:916][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.03.04-13.18.39:972][ 0]LogDerivedDataCache: Saved boot cache 0.05s 45MB C:/Users/Ricardo/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. [2015.03.04-13.18.39:984][ 0]LogInit: Texture streaming: Disabled [2015.03.04-13.18.40:015][ 0]LogInit: Initializing Editor Engine Completed [2015.03.04-13.18.40:093][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up [2015.03.04-13.18.40:722][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 4 other paths to find 1183 assets in 0.6291 seconds [2015.03.04-13.18.40:724][ 0]LogCook:Display: Done creating registry. It took 0.63s. [2015.03.04-13.18.40:787][ 0]LogCook:Display: Generated asset registry size is 1744.99kb [2015.03.04-13.18.40:821][ 0]LogFileServer:Warning: Unreal Network File Server starting up... [2015.03.04-13.18.40:829][ 0]LogInit: WinSock: I am LapRichar (192.168.187.1:0) [2015.03.04-13.18.40:840][ 0]LogFileServer:Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899! [2015.03.04-13.18.40:843][ 0]LogFileServer:Warning: Unreal Network Http File Server starting up... [2015.03.04-13.18.40:858][ 0]LogFileServer:Display: Unreal Network File Http Server is ready for client connections on port 41898 [2015.03.04-13.18.40:859][ 0]LogCookCommandlet:Display: GC... <>c__DisplayClass2.b__0: Client exited, stopping server.... Project.RunClientWithServer: Server exited.... InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Ricardo\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs * False InternalUtils.FindFiles: FindFiles C:\Users\Ricardo\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs * False InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Ricardo\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs\Server.log C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\Server.log BuildCookRun.DoBuildCookRun: ********** RUN COMMAND COMPLETED ********** Automation.Execute: BUILD SUCCESSFUL Automation.Execute: Script execution successful, exiting. Program.Main: AutomationTool exiting with ExitCode=0 Domain_ProcessExit