LogSavePackage: Save=3277.82ms LogSavePackage: Moving 'J:/Unreal Projects/ExTest/Saved/UEDPCRollingBPExampleMap889AF8BD4FDA8DB9072220BA25F5AC7D.tmp' to 'J:/Unreal Projects/ExTest/Saved/Autosaves/Game/RollingBP/Maps/UEDPCRollingBPExampleMap.umap' LogSavePackage:Display: Finished SavePackage J:/Unreal Projects/ExTest/Saved/Autosaves/Game/RollingBP/Maps/UEDPCRollingBPExampleMap.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool... MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=J:/Unreal Projects/ExTest/ExTest.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=J:/Unreal Projects/ExTest/ExTest.uproject -cook -stage -archive -archivedirec MainFrameActions: Packaging (Android (ETC1)): tory=J:/Unreal Projects/ExTest -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for J:\Unreal Projects\ExTest\ExTest.uproject MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: G:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="J:\Unreal Projects\ExTest" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: building WITHOUT VULKAN define MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 0.8653293s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): G:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="J:\Unreal Projects\ExTest" MainFrameActions: Packaging (Android (ETC1)): -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.08.31-05.43.09.txt' MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVar s) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, D ictionary`2 InTargetToManifest) MainFrameActions: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit MainFrameActions: Packaging (Android (ETC1)): copying UAT log files... MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED PackagingResults:Error: Error Unknown Error