LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(811948371) SRandInit(811948379). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 14.266410 LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11 LogInit: API Version: 2927265 LogInit: Compiled (64-bit): Apr 18 2016 02:18:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.11 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.11/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: IMASTERART88 LogInit: User: davidegrimani LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =3.507597 MHz LogMemory: Memory total: Physical=16.0GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 315.50 MB used, 315.50 MB peak LogMemory: Process Virtual Memory: 316.72 MB used, 316.72 MB peak LogMemory: Physical Memory: 2704.82 MB used, 16343.37 MB total LogMemory: Virtual Memory: 620.72 MB used, 8388608.00 MB total LogTextLocalizationManager: No translations for ('it-IT') exist, falling back to 'en' for localization and internationalization data. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 750 Ti' (Feature Level 11_0) LogD3D11RHI: 1992MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s] LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 750 Ti LogD3D11RHI: Driver Version: Unknown (internal Unknown) LogD3D11RHI: Driver Date: Unknown LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is 31 characters bigger than the processId version (E:/esterno_unreal 4.11/Intermediate/Shaders/WorkingDirectory/4228/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/DAVIDE~1.GRI/AppData/Local/Temp/UnrealShaderWorkingDir/6377E1FF4E28A43EABF1C3B16BD2AD8E/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache:Display: Starting with empty Boot cache LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/esterno_unreal 4.11/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/esterno_unreal 4.11/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/davide.grimani/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogTexture:Display: Building textures: S_Actor (BGRA8) LogContentStreaming: Texture pool size is 0.00 MB LogTexture:Display: Building textures: S_LevelSequence (BGRA8) LogMaterial: Uniform references updated for custom material expression Custom. LogTexture:Display: Building textures: DefaultTexture (DXT1) LogTexture:Display: Building textures: T_Default_Material_Grid_M (AutoDXT) LogTexture:Display: Building textures: T_Default_Material_Grid_N (BC5) LogTexture:Display: Building textures: DefaultDiffuse (AutoDXT) LogTexture:Display: Building textures: WhiteSquareTexture (AutoDXT) LogTexture:Display: Building textures: S_Emitter (BGRA8) LogTexture:Display: Building textures: Bad (BGRA8) LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogTexture:Display: Building textures: Default (BGRA8) LogTexture:Display: Building textures: Grid (AutoDXT) LogTexture:Display: Building textures: DaylightAmbientCubemap (RGBA16F) LogTexture:Display: Building textures: PSysThumbnail_NoImage (AutoDXT) LogTexture:Display: Building textures: PSysThumbnail_OOD (AutoDXT) LogTexture:Display: Building textures: S_DecalActorIcon (AutoDXT) LogTexture:Display: Building textures: S_Terrain (BGRA8) LogTexture:Display: Building textures: MatineeCam_D (AutoDXT) LogTexture:Display: Building textures: flipbook (AutoDXT) LogTexture:Display: Building textures: T_EditorHelp (AutoDXT) LogTexture:Display: Building textures: S_ExpoHeightFog (BGRA8) LogTexture:Display: Building textures: S_NavP (BGRA8) LogTexture:Display: Building textures: S_Player (BGRA8) LogTexture:Display: Building textures: SkyLight (BGRA8) LogTexture:Display: Building textures: S_WindDirectional (AutoDXT) LogTexture:Display: Building textures: S_LightDirectional (BGRA8) LogTexture:Display: Building textures: S_LightDirectionalMove (BGRA8) LogTexture:Display: Building textures: S_LightPoint (BGRA8) LogTexture:Display: Building textures: S_LightPointMove (BGRA8) LogTexture:Display: Building textures: S_LightSpot (BGRA8) LogTexture:Display: Building textures: S_LightSpotMove (BGRA8) LogTexture:Display: Building textures: S_PortalActorIcon2 (AutoDXT) LogTexture:Display: Building textures: MatInstActSprite (BGRA8) LogTexture:Display: Building textures: SceneManager (BGRA8) LogTexture:Display: Building textures: S_NavLink (AutoDXT) LogTexture:Display: Building textures: S_Note (BGRA8) LogTexture:Display: Building textures: S_ReflActorIcon (AutoDXT) LogTexture:Display: Building textures: S_Thruster (BGRA8) LogTexture:Display: Building textures: S_RadForce (BGRA8) LogTexture:Display: Building textures: TargetIcon (BGRA8) LogTexture:Display: Building textures: RobotoDistanceField_PageA (G8) LogTexture:Display: Building textures: S_TextRenderActorIcon (AutoDXT) LogTexture:Display: Building textures: S_Trigger (BGRA8) LogTexture:Display: Building textures: S_VectorFieldVol (BGRA8) LogTexture:Display: Building textures: GradientTexture0 (BGRA8) LogTexture:Display: Building textures: Black (AutoDXT) LogTexture:Display: Building textures: MAT_Groups_Float (AutoDXT) LogTexture:Display: Building textures: MAT_Groups_Director (AutoDXT) LogTexture:Display: Building textures: MAT_Groups_Event (AutoDXT) LogTexture:Display: Building textures: MAT_Groups_Anim (AutoDXT) LogTexture:Display: Building textures: MAT_Groups_Fade (AutoDXT) LogTexture:Display: Building textures: MAT_Groups_Move (AutoDXT) LogTexture:Display: Building textures: MAT_Groups_Slomo (AutoDXT) LogTexture:Display: Building textures: MAT_ColorTrack (AutoDXT) LogTexture:Display: Building textures: MAT_Groups_Toggle (AutoDXT) LogTexture:Display: Building textures: MAT_Groups_AudioMaster (AutoDXT) LogTexture:Display: Building textures: MAT_Groups_Sound (AutoDXT) LogTexture:Display: Building textures: MAT_Groups_Vector (AutoDXT) LogTexture:Display: Building textures: MAT_Groups_Visibility (AutoDXT) LogTexture:Display: Building textures: DefaultTextureCube (DXT1) LogUObjectArray: 27679 objects as part of root set at end of initial load. LogUObjectAllocator: 5591600 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogTexture:Display: Building textures: S_FTest (AutoDXT) LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogTexture:Display: Building textures: DummySpriteTexture (AutoDXT) LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0876 seconds to start up LogTexture:Display: Building textures: MiniFont (AutoDXT) SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogHMD: Failed to initialize OpenVR with code 110 LogEngine: Initializing Engine... LogTexture:Display: Building textures: DefaultWhiteGrid (AutoDXT) LogTexture:Display: Building textures: InvalidLightmapSettings (AutoDXT) LogTexture:Display: Building textures: HeatmapGradient (BGRA8) LogTexture:Display: Building textures: PreviewShadowIndicator (BGRA8) LogTexture:Display: Building textures: BSPVertex (AutoDXT) LogTexture:Display: Building textures: Good64x64TilingNoiseHighFreq (G8) LogTexture:Display: Building textures: DefaultBokeh (BGRA8) LogTexture:Display: Building textures: PreintegratedSkinBRDF (BGRA8) LogTexture:Display: Building textures: WeightMapPlaceholderTexture (BGRA8) LogTexture:Display: Building textures: AICON-Red (AutoDXT) LogTexture:Display: Building textures: AICON-Green (AutoDXT) LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Altoparlanti (Dispositivo High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.03s 58MB C:/Users/davide.grimani/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogTexture:Display: Building textures: Cross (AutoDXT) LogTexture:Display: Building textures: Tick (AutoDXT) LogTexture:Display: Building textures: WidgetGridVertexColorMaterial (AutoDXT) LogTexture:Display: Building textures: CASC_Cross (AutoDXT) LogTexture:Display: Building textures: CASC_None (AutoDXT) LogTexture:Display: Building textures: Texture2D_28 (AutoDXT) LogTexture:Display: Building textures: S_KBSJoint (BGRA8) LogTexture:Display: Building textures: S_KHinge (BGRA8) LogTexture:Display: Building textures: S_KPrismatic (BGRA8) LogTexture:Display: Building textures: S_LightError (BGRA8) LogTexture:Display: Building textures: T_Loft_Spline (AutoDXT) LogTexture:Display: Building textures: DefaultNormal (BC5) LogTexture:Display: Building textures: Grid_N (BC5) LogTexture:Display: Building textures: PaperDiffuse (AutoDXT) LogTexture:Display: Building textures: PaperNormal (BC5) LogTexture:Display: Building textures: Texture2D_28 (AutoDXT) LogTexture:Display: Building textures: Texture2D_29 (AutoDXT) LogTexture:Display: Building textures: StreamingPauseIcon (AutoDXT) LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'E:/esterno_unreal 4.11/Content/' took 0.11s LogTexture:Display: Building textures: DefaultAlphaTexture (BGRA8) SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="E:/esterno_unreal 4.11/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogPackageName:Warning: String asset reference "SM_Snow_Snow" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.119s to resolve SM_Snow_Snow. LogPackageName:Warning: String asset reference "Env_Ice_Foliage.Mesh.SM_Snowy_Pine_Tree" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.170s, but failed to resolve Env_Ice_Foliage. LogPackageName:Warning: String asset reference "Env_Ice_Foliage.Mesh.SM_Snowy_Pine_Tree" could not be resolved. LogPackageName:Warning: String asset reference "JW_Ice_Mountain.Mesh.SM_SnowBoulder" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.206s, but failed to resolve JW_Ice_Mountain. LogPackageName:Warning: String asset reference "JW_Ice_Mountain.Mesh.SM_SnowBoulder" could not be resolved. LogPackageName:Warning: String asset reference "Exo_Deco01.SM.Mesh.WoodenBarrel_Intact" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.343s, but failed to resolve Exo_Deco01. LogPackageName:Warning: String asset reference "Exo_Deco01.SM.Mesh.WoodenBarrel_Intact" could not be resolved. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_RuinedSteps001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.633s, but failed to resolve Env_Ice_Rocky. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_RuinedSteps001" could not be resolved. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_Grinder001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.519s, but failed to resolve Env_Ice_Rocky. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_Grinder001" could not be resolved. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_MelancholicTroll01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.762s, but failed to resolve Env_Ice_Rocky. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_MelancholicTroll01" could not be resolved. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_NordHeed01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.725s, but failed to resolve Env_Ice_Rocky. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_NordHeed01" could not be resolved. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_NordHeed01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.751s, but failed to resolve Env_Ice_Rocky. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_NordHeed01" could not be resolved. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Texture.Env_Ice_RockyStairs01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.554s, but failed to resolve Env_Ice_Rocky. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Texture.Env_Ice_RockyStairs01" could not be resolved. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_RockTerrain01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.207s, but failed to resolve Env_Ice_Rocky. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_RockTerrain01" could not be resolved. LogPackageName:Warning: String asset reference "Env_Ice_RuinedWalls001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.153s, but failed to resolve Env_Ice_RuinedWalls001. LogPackageName:Warning: String asset reference "Env_Ice_RuinedWalls001" could not be resolved. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_RuinedSteps001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName:Warning: String asset reference "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.467s, but failed to resolve Env_Ice_Rocky. LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_RuinedSteps001" could not be resolved. LogPackageName:Warning: String asset reference "Env_Ice_RuinedWalls001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.165s, but failed to resolve m_FogSheet_02. LogPackageName:Warning: String asset reference "m_FogSheet_02" could not be resolved. LogPackageName: SearchForPackageOnDisk took 0.775s, but failed to resolve Env_Ice_RuinedWalls001. LogPackageName:Warning: String asset reference "Env_Ice_RuinedWalls001" could not be resolved. LogPackageName:Warning: String asset reference "Env_ALL_Artifacts.Mesh.Env_ALL_Terminus001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogPackageName: SearchForPackageOnDisk took 0.119s, but failed to resolve Env_ALL_Artifacts. LogPackageName:Warning: String asset reference "Env_ALL_Artifacts.Mesh.Env_ALL_Terminus001" could not be resolved. LogPackageName:Warning: String asset reference "S_ClothTarps_03.SM.Mesh.S_ClothTarps_03" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. LogStaticMesh: Building static mesh spada2... LogStaticMesh: Built static mesh [0.06s] /Game/ThirdPersonBP/foliage/spada2_mat/spada2.spada2 LogStaticMesh: Building static mesh spada1... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/foliage/spada1_mat/spada1.spada1 LogStaticMesh: Building static mesh lancia... LogPackageName: SearchForPackageOnDisk took 0.121s, but failed to resolve S_ClothTarps_03. LogPackageName:Warning: String asset reference "S_ClothTarps_03.SM.Mesh.S_ClothTarps_03" could not be resolved. LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/foliage/lancia_mat/lancia.lancia LogTexture:Display: Building textures: T_FlameDungeon_Cliffside01_N (BC5) LogTexture:Display: Building textures: T_FlameDungeon_Cliffside01_SNOW_D (AutoDXT) LogTexture:Display: Building textures: T_FlameDungeon_Cliffside_Tile_Snow_D (AutoDXT) LogMaterial: Missing cached shader map for material M_IceMountain_CliffSide_SnowBlend2, compiling. LogTexture:Display: Building textures: Texture2D_247 (BGRA8) LogTexture:Display: Building textures: Texture2D_5 (BGRA8) LogTexture:Display: Building textures: Texture2D_113 (BGRA8) LogTexture:Display: Building textures: Texture2D_114 (BGRA8) LogTexture:Display: Building textures: Texture2D_12 (BGRA8) LogTexture:Display: Building textures: Texture2D_220 (BGRA8) LogTexture:Display: Building textures: Texture2D_219 (BGRA8) LogTexture:Display: Building textures: Texture2D_132 (BGRA8) LogTexture:Display: Building textures: Texture2D_131 (BGRA8) LogTexture:Display: Building textures: Texture2D_130 (BGRA8) LogTexture:Display: Building textures: Texture2D_109 (BGRA8) LogTexture:Display: Building textures: Texture2D_110 (BGRA8) LogTexture:Display: Building textures: Texture2D_224 (BGRA8) LogTexture:Display: Building textures: Texture2D_223 (BGRA8) LogTexture:Display: Building textures: Texture2D_128 (BGRA8) LogTexture:Display: Building textures: Texture2D_127 (BGRA8) LogTexture:Display: Building textures: Texture2D_6 (BGRA8) LogTexture:Display: Building textures: Texture2D_126 (BGRA8) LogTexture:Display: Building textures: Texture2D_105 (BGRA8) LogTexture:Display: Building textures: Texture2D_106 (BGRA8) LogTexture:Display: Building textures: Texture2D_13 (BGRA8) LogTexture:Display: Building textures: Texture2D_179 (BGRA8) LogTexture:Display: Building textures: Texture2D_52 (BGRA8) LogTexture:Display: Building textures: Texture2D_51 (BGRA8) LogTexture:Display: Building textures: Texture2D_50 (BGRA8) LogTexture:Display: Building textures: Texture2D_49 (BGRA8) LogTexture:Display: Building textures: Texture2D_93 (BGRA8) LogTexture:Display: Building textures: Texture2D_94 (BGRA8) LogTexture:Display: Building textures: Texture2D_17 (BGRA8) LogTexture:Display: Building textures: Texture2D_183 (BGRA8) LogTexture:Display: Building textures: Texture2D_45 (BGRA8) LogTexture:Display: Building textures: Texture2D_43 (BGRA8) LogTexture:Display: Building textures: Texture2D_41 (BGRA8) LogTexture:Display: Building textures: Texture2D_87 (BGRA8) LogTexture:Display: Building textures: Texture2D_90 (BGRA8) LogTexture:Display: Building textures: Texture2D_7 (BGRA8) LogTexture:Display: Building textures: Texture2D_187 (BGRA8) LogTexture:Display: Building textures: Texture2D_186 (BGRA8) LogTexture:Display: Building textures: Texture2D_243 (BGRA8) LogTexture:Display: Building textures: Texture2D_86 (BGRA8) LogTexture:Display: Building textures: Texture2D_241 (BGRA8) LogTexture:Display: Building textures: Texture2D_191 (BGRA8) LogTexture:Display: Building textures: Texture2D_190 (BGRA8) LogTexture:Display: Building textures: Texture2D_189 (BGRA8) LogTexture:Display: Building textures: Texture2D_245 (BGRA8) LogTexture:Display: Building textures: Texture2D_240 (BGRA8) LogTexture:Display: Building textures: Texture2D_82 (BGRA8) LogTexture:Display: Building textures: Texture2D_18 (BGRA8) LogTexture:Display: Building textures: Texture2D_19 (BGRA8) LogTexture:Display: Building textures: Texture2D_242 (BGRA8) LogTexture:Display: Building textures: Texture2D_21 (BGRA8) LogTexture:Display: Building textures: Texture2D_254 (BGRA8) LogTexture:Display: Building textures: Texture2D_22 (BGRA8) LogTexture:Display: Building textures: Texture2D_256 (BGRA8) LogTexture:Display: Building textures: Texture2D_67 (BGRA8) LogTexture:Display: Building textures: Texture2D_65 (BGRA8) LogTexture:Display: Building textures: Texture2D_64 (BGRA8) LogTexture:Display: Building textures: Texture2D_66 (BGRA8) LogTexture:Display: Building textures: Texture2D_258 (BGRA8) LogTexture:Display: Building textures: Texture2D_71 (BGRA8) LogTexture:Display: Building textures: Texture2D_69 (BGRA8) LogTexture:Display: Building textures: Texture2D_68 (BGRA8) LogTexture:Display: Building textures: Texture2D_260 (BGRA8) LogTexture:Display: Building textures: Texture2D_70 (BGRA8) LogTexture:Display: Building textures: Texture2D_75 (BGRA8) LogTexture:Display: Building textures: Texture2D_73 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ShadowMapTexture2D_419 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_420 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_421 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_422 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_423 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_424 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_425 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_426 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_427 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_428 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_429 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_430 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_431 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_432 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_433 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_434 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_435 (BGRA8) LogStaticMesh: Building static mesh chain_prova... LogStaticMesh: Built static mesh [0.02s] /Game/chain_prova.chain_prova LogStaticMesh: Building static mesh apriportsa... LogStaticMesh: Built static mesh [0.00s] /Game/ThirdPersonBP/inspect/per_aprire/apriportsa.apriportsa LogStaticMesh: Building static mesh arco2... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/modular_ruin/archi/arco2/arco2.arco2 LogStaticMesh: Building static mesh arco3... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/modular_ruin/archi/arco3/arco3.arco3 LogStaticMesh: Building static mesh arco1... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/modular_ruin/archi/arco1/arco1.arco1 LogStaticMesh: Building static mesh arco... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/ponte/cancellone/arco/arco.arco LogStaticMesh: Building static mesh arco_colonna... LogStaticMesh: Built static mesh [0.04s] /Game/modular_arco/arco_colonna.arco_colonna LogStaticMesh: Building static mesh arco_rotto1... LogStaticMesh: Built static mesh [0.01s] /Game/modular_arco/arco_rotto1.arco_rotto1 LogStaticMesh: Building static mesh arco_rotto2... LogStaticMesh: Built static mesh [0.01s] /Game/modular_arco/arco_rotto2.arco_rotto2 LogStaticMesh: Building static mesh arrow... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/freccia/arrow.arrow LogStaticMesh: Building static mesh asse2... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/bridge/asse2/asse2.asse2 LogStaticMesh: Building static mesh asse3... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/bridge/asse3/asse3.asse3 LogStaticMesh: Building static mesh asse1... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/bridge/asse1/asse1.asse1 LogStaticMesh: Building static mesh asse4... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/bridge/asse4/asse4.asse4 LogStaticMesh: Building static mesh cancello... LogStaticMesh: Built static mesh [0.02s] /Game/ThirdPersonBP/inspect/cancello.cancello LogStaticMesh: Building static mesh cioppo... LogStaticMesh: Built static mesh [0.03s] /Game/ThirdPersonBP/ponte/cancellone/prop/2/cioppo.cioppo LogStaticMesh: Building static mesh colonna3... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/modular_ruin/colonne/colonna3.colonna3 LogStaticMesh: Building static mesh colonna2... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/modular_ruin/colonne/colonna2.colonna2 LogStaticMesh: Building static mesh corda... LogStaticMesh: Built static mesh [0.04s] /Game/ThirdPersonBP/bridge/corda/corda.corda LogStaticMesh: Building static mesh cuspide... LogStaticMesh: Built static mesh [0.13s] /Game/ThirdPersonBP/tempòe/cuspide/cuspide.cuspide LogStaticMesh: Building static mesh doors... LogStaticMesh: Built static mesh [5.24s] /Game/StarterContent/Props/lezione_light/sm_door/doors.doors LogStaticMesh: Building static mesh edificio_lowpoly_retopo1... LogStaticMesh: Built static mesh [0.23s] /Game/ThirdPersonBP/edificio1/edificio_lowpoly_retopo1.edificio_lowpoly_retopo1 LogStaticMesh: Building static mesh edificio_lowpoly_retopo... LogStaticMesh: Built static mesh [4.68s] /Game/ThirdPersonBP/edificio1/edificio_lowpoly_retopo.edificio_lowpoly_retopo LogStaticMesh: Building static mesh helm1... LogStaticMesh: Built static mesh [0.07s] /Game/ThirdPersonBP/freccia/helm/helm1.helm1 LogStaticMesh: Building static mesh scudo1... LogStaticMesh: Built static mesh [0.03s] /Game/ThirdPersonBP/freccia/scudo1/scudo1.scudo1 LogStaticMesh: Building static mesh skull... LogStaticMesh: Built static mesh [0.06s] /Game/ThirdPersonBP/freccia/skull/skull.skull LogStaticMesh: Building static mesh kiave... LogStaticMesh: Built static mesh [0.00s] /Game/ThirdPersonBP/inspect/kiave.kiave LogStaticMesh: Building static mesh legno_mod... LogStaticMesh: Built static mesh [0.00s] /Game/steccati/legno_mod.legno_mod LogStaticMesh: Building static mesh lowpoly_for_maya... LogStaticMesh: Built static mesh [0.14s] /Game/ThirdPersonBP/lowpoly_for_maya.lowpoly_for_maya LogStaticMesh: Building static mesh menhir1... LogStaticMesh: Built static mesh [0.02s] /Game/menhir1.menhir1 LogStaticMesh: Building static mesh muro2... LogStaticMesh: Built static mesh [0.02s] /Game/ThirdPersonBP/ponte/muro2/muro2.muro2 LogStaticMesh: Building static mesh muro1... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/ponte/muro1/muro1.muro1 LogStaticMesh: Building static mesh paletto... LogStaticMesh: Built static mesh [0.00s] /Game/ThirdPersonBP/bridge/paletto/paletto.paletto LogStaticMesh: Building static mesh pavimento... LogStaticMesh: Built static mesh [0.05s] /Game/ThirdPersonBP/ponte/pavimento/pavimento.pavimento LogStaticMesh: Building static mesh pietre_pavimento... LogStaticMesh: Built static mesh [0.00s] /Game/ThirdPersonBP/PIASTRELLATO/pietre_pavimento.pietre_pavimento LogStaticMesh: Building static mesh pilastro... LogStaticMesh: Built static mesh [0.02s] /Game/ThirdPersonBP/ponte/pilastro/pilastro.pilastro LogStaticMesh: Building static mesh pilastro2... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/modular_ruin/pilastri/pilastro2.pilastro2 LogStaticMesh: Building static mesh pilastrro1... LogStaticMesh: Built static mesh [0.00s] /Game/ThirdPersonBP/modular_ruin/pilastri/pilastrro1.pilastrro1 LogStaticMesh: Building static mesh pillar... LogStaticMesh: Built static mesh [0.05s] /Game/StarterContent/Props/lezione_light/pilla/pillar.pillar LogStaticMesh: Building static mesh PILONE3... LogStaticMesh: Built static mesh [0.03s] /Game/ThirdPersonBP/ponte/cancellone/pilone3/PILONE3.PILONE3 LogStaticMesh: Building static mesh pilone2... LogStaticMesh: Built static mesh [0.06s] /Game/ThirdPersonBP/ponte/cancellone/pilone2/pilone2.pilone2 LogStaticMesh: Building static mesh pilone1... LogStaticMesh: Built static mesh [0.05s] /Game/ThirdPersonBP/ponte/cancellone/pilone1/pilone1.pilone1 LogStaticMesh: Building static mesh plat2... LogStaticMesh: Built static mesh [4.20s] /Game/ThirdPersonBP/piattaforma2/plat2.plat2 LogStaticMesh: Building static mesh ponte... LogStaticMesh: Built static mesh [0.06s] /Game/ThirdPersonBP/ponte/ponte.ponte LogStaticMesh: Building static mesh portone... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.02s] /Game/ThirdPersonBP/ponte/cancellone/cancello/portone.portone LogStaticMesh: Building static mesh portone_principale... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [52.17s] /Game/StarterContent/Props/lezione_light/portone/portone_principale.portone_principale LogStaticMesh: Building static mesh Rock_02... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.11s] /Game/SculptedRockPack/Meshes/Rock_02.Rock_02 LogStaticMesh: Building static mesh Rock_03... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.07s] /Game/SculptedRockPack/Meshes/Rock_03.Rock_03 LogStaticMesh: Building static mesh Rock_04... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.05s] /Game/SculptedRockPack/Meshes/Rock_04.Rock_04 LogStaticMesh: Building static mesh Rock_05... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.16s] /Game/SculptedRockPack/Meshes/Rock_05.Rock_05 LogStaticMesh: Building static mesh Rock_07... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.15s] /Game/SculptedRockPack/Meshes/Rock_07.Rock_07 LogStaticMesh: Building static mesh Rock_08... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.03s] /Game/SculptedRockPack/Meshes/Rock_08.Rock_08 LogStaticMesh: Building static mesh Rock_09... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.09s] /Game/SculptedRockPack/Meshes/Rock_09.Rock_09 LogStaticMesh: Building static mesh Rock_10-A... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.15s] /Game/SculptedRockPack/Meshes/Rock_10-A.Rock_10-A LogStaticMesh: Building static mesh Rock_10-B... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.15s] /Game/SculptedRockPack/Meshes/Rock_10-B.Rock_10-B LogStaticMesh: Building static mesh Rock_10-C... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.14s] /Game/SculptedRockPack/Meshes/Rock_10-C.Rock_10-C LogStaticMesh: Building static mesh ruota... LogStaticMesh: Built static mesh [0.02s] /Game/ThirdPersonBP/ponte/cancellone/prop/ruota.ruota LogStaticMesh: Building static mesh scudo2... LogStaticMesh: Built static mesh [0.01s] /Game/ThirdPersonBP/freccia/scudo1/scudo2/scudo2.scudo2 LogStaticMesh: Building static mesh SM_Env_Ice_BossFloor_Mid_b... LogStaticMesh: Built static mesh [0.00s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Graveyard/StaticMesh/SM_Env_Ice_BossFloor_Mid_b.SM_Env_Ice_BossFloor_Mid_b LogStaticMesh: Building static mesh SM_Env_Ice_BossFloor_Mid_c... LogStaticMesh: Built static mesh [0.00s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Graveyard/StaticMesh/SM_Env_Ice_BossFloor_Mid_c.SM_Env_Ice_BossFloor_Mid_c LogStaticMesh: Building static mesh SM_Env_Ice_Buildings_Struts1... LogStaticMesh: Built static mesh [0.01s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/StaticMesh/SM_Env_Ice_Buildings_Struts1.SM_Env_Ice_Buildings_Struts1 LogStaticMesh: Building static mesh SM_Env_Ice_Deco2_Flag1... LogStaticMesh: Built static mesh [0.00s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/StaticMesh/SM_Env_Ice_Deco2_Flag1.SM_Env_Ice_Deco2_Flag1 LogStaticMesh: Building static mesh SM_Env_Ice_Deco2_flag2... LogStaticMesh: Built static mesh [0.00s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/StaticMesh/SM_Env_Ice_Deco2_flag2.SM_Env_Ice_Deco2_flag2 LogStaticMesh: Building static mesh SM_Env_Ice_Deco2_Well2... LogStaticMesh: Built static mesh [0.00s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/StaticMesh/SM_Env_Ice_Deco2_Well2.SM_Env_Ice_Deco2_Well2 LogStaticMesh: Building static mesh SM_Env_Ice_Deco2_WellBusted... LogStaticMesh: Built static mesh [0.01s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/StaticMesh/SM_Env_Ice_Deco2_WellBusted.SM_Env_Ice_Deco2_WellBusted LogStaticMesh: Building static mesh SM_Env_Ice_Weetower001... LogStaticMesh: Built static mesh [0.01s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Rocky/StaticMesh/SM_Env_Ice_Weetower001.SM_Env_Ice_Weetower001 LogStaticMesh: Building static mesh SM_Env_Ice_Weetower002... LogStaticMesh: Built static mesh [0.02s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Rocky/StaticMesh/SM_Env_Ice_Weetower002.SM_Env_Ice_Weetower002 LogStaticMesh: Building static mesh SM_EnvAssets_Barrel2... LogStaticMesh: Built static mesh [0.00s] /Game/InfinityBladeIceLands/Environments/Ice/EX_EnvAssets/Meshes/SM_EnvAssets_Barrel2.SM_EnvAssets_Barrel2 LogStaticMesh: Building static mesh SM_Ex_Ruin_Wall_1... LogStaticMesh: Built static mesh [0.00s] /Game/InfinityBladeIceLands/Environments/Ice/EX_Env_Ice_1/StaticMesh/SM_Ex_Ruin_Wall_1.SM_Ex_Ruin_Wall_1 LogStaticMesh: Building static mesh SM_Ice_Fort_Floor_3c... LogStaticMesh: Built static mesh [0.05s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Floor_3c.SM_Ice_Fort_Floor_3c LogStaticMesh: Building static mesh SM_Ice_Fort_Floor_3f... LogStaticMesh: Built static mesh [0.00s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Floor_3f.SM_Ice_Fort_Floor_3f LogStaticMesh: Building static mesh SM_Ice_Fort_Stair_2... LogStaticMesh: Built static mesh [0.00s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Stair_2.SM_Ice_Fort_Stair_2 LogStaticMesh: Building static mesh SM_Ice_Fort_Stair_1... LogStaticMesh: Built static mesh [0.00s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Stair_1.SM_Ice_Fort_Stair_1 LogStaticMesh: Building static mesh SM_Ice_Fort_Stair_1_Trim... LogStaticMesh: Built static mesh [0.00s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Stair_1_Trim.SM_Ice_Fort_Stair_1_Trim LogStaticMesh: Building static mesh SM_Ice_Ground_Rock01... LogStaticMesh: Built static mesh [0.00s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Ground/StaticMesh/SM_Ice_Ground_Rock01.SM_Ice_Ground_Rock01 LogStaticMesh: Building static mesh SM_Ice_Icicle_Full_02... LogStaticMesh: Built static mesh [0.05s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco/StaticMesh/SM_Ice_Icicle_Full_02.SM_Ice_Icicle_Full_02 LogStaticMesh: Building static mesh SM_Ice_Icicle_Half_04... LogStaticMesh: Built static mesh [0.01s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco/StaticMesh/SM_Ice_Icicle_Half_04.SM_Ice_Icicle_Half_04 LogStaticMesh: Building static mesh SM_IceT3__03b... LogStaticMesh: Built static mesh [0.06s] /Game/ThirdPersonBP/SM_IceT3__03b.SM_IceT3__03b LogStaticMesh: Building static mesh SM_IceT3_BossWalls_01... LogStaticMesh: Built static mesh [0.53s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_BossWalls_01.SM_IceT3_BossWalls_01 LogStaticMesh: Building static mesh SM_IceT3_BossWalls_03b... LogStaticMesh: Built static mesh [0.01s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_BossWalls_03b.SM_IceT3_BossWalls_03b LogStaticMesh: Building static mesh SM_IceT3_BossWalls_03c... LogStaticMesh: Built static mesh [0.01s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_BossWalls_03c.SM_IceT3_BossWalls_03c LogStaticMesh: Building static mesh SM_IceT3_RockPebbles... LogStaticMesh: Built static mesh [0.02s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_RockPebbles.SM_IceT3_RockPebbles LogStaticMesh: Building static mesh SM_IceT3_Tiles_01... LogStaticMesh: Built static mesh [0.01s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Tiles_01.SM_IceT3_Tiles_01 LogStaticMesh: Building static mesh SM_IceT3_Tiles_02... LogStaticMesh: Built static mesh [0.17s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Tiles_02.SM_IceT3_Tiles_02 LogStaticMesh: Building static mesh SM_IceT3_Tiles_03... LogStaticMesh: Built static mesh [0.07s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Tiles_03.SM_IceT3_Tiles_03 LogStaticMesh: Building static mesh SM_IceT3_Tiles_04... LogStaticMesh: Built static mesh [0.11s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Tiles_04.SM_IceT3_Tiles_04 LogStaticMesh: Building static mesh SM_IceT3_Tiles_05... LogStaticMesh: Built static mesh [0.09s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Tiles_05.SM_IceT3_Tiles_05 LogStaticMesh: Building static mesh SM_IceT3_Walkway_04... LogStaticMesh: Built static mesh [0.01s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Walkway_04.SM_IceT3_Walkway_04 LogStaticMesh: Building static mesh SM_IceT3_Walkway_04b... LogStaticMesh: Built static mesh [0.06s] /Game/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Walkway_04b.SM_IceT3_Walkway_04b LogStaticMesh: Building static mesh SM_Log_Spikes_2... LogStaticMesh: Built static mesh [0.03s] /Game/InfinityBladeIceLands/Environments/Ice/EX_Env_Ice_1/StaticMesh/SM_Log_Spikes_2.SM_Log_Spikes_2 LogStaticMesh: Building static mesh SM_Sky... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.01s] /Game/InfinityBladeIceLands/Environments/Ice/EXO_MountainSide/StaticMesh/SM_Sky.SM_Sky LogStaticMesh: Building static mesh SM_Snowy_Bridge_Wooden_LightPost... LogStaticMesh: Built static mesh [0.01s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/StaticMesh/SM_Snowy_Bridge_Wooden_LightPost.SM_Snowy_Bridge_Wooden_LightPost LogStaticMesh: Building static mesh SM_Snowy_Bridge_Wooden_Steps... LogStaticMesh: Built static mesh [0.11s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/StaticMesh/SM_Snowy_Bridge_Wooden_Steps.SM_Snowy_Bridge_Wooden_Steps LogStaticMesh: Building static mesh SM_Snowy_Farm... LogStaticMesh: Built static mesh [0.14s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/StaticMesh/SM_Snowy_Farm.SM_Snowy_Farm LogStaticMesh: Building static mesh SM_Tree_Dead... LogStaticMesh: Built static mesh [0.06s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Ground/StaticMesh/SM_Tree_Dead.SM_Tree_Dead LogStaticMesh: Building static mesh SM_Viking_House_A... LogStaticMesh: Built static mesh [0.08s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/StaticMesh/SM_Viking_House_A.SM_Viking_House_A LogStaticMesh: Building static mesh SM_Village_Low_Poly... LogStaticMesh: Built static mesh [0.09s] /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/StaticMesh/SM_Village_Low_Poly.SM_Village_Low_Poly LogStaticMesh: Building static mesh SM_WoodenBarrel_Damaged... LogStaticMesh: Built static mesh [0.01s] /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_WoodenBarrel_Damaged.SM_WoodenBarrel_Damaged LogStaticMesh: Building static mesh soldia... LogStaticMesh: Built static mesh [0.45s] /Game/ThirdPersonBP/chain_soldier/soldia.soldia LogStaticMesh: Building static mesh steccato1... LogStaticMesh: Built static mesh [0.00s] /Game/steccati/steccato1.steccato1 LogStaticMesh: Building static mesh terreno1... LogStaticMesh: Built static mesh [8.62s] /Game/Effects/Particles/Snow/terreno1.terreno1 LogStaticMesh: Building static mesh tree1... LogStaticMesh: Built static mesh [0.14s] /Game/tree1.tree1 LogTexture:Display: Building textures: Texture2D_28 (BGRA8) LogTexture:Display: Building textures: Texture2D_29 (BGRA8) LogTexture:Display: Building textures: Texture2D_30 (BGRA8) LogTexture:Display: Building textures: Texture2D_31 (BGRA8) LogTexture:Display: Building textures: Texture2D_32 (BGRA8) LogTexture:Display: Building textures: Texture2D_33 (BGRA8) LogTexture:Display: Building textures: Texture2D_34 (BGRA8) LogTexture:Display: Building textures: Texture2D_36 (BGRA8) LogTexture:Display: Building textures: T_Snow01_Packed (AutoDXT) LogTexture:Display: Building textures: T_TilingNoise12 (AutoDXT) LogMaterial: Missing cached shader map for material M_SnowFlake_VelocityLerp, compiling. LogMaterial: Missing cached shader map for material M_SnowFlake_VelocityLerp_AA, compiling. LogTexture:Display: Building textures: T_TilingNoise03 (AutoDXT) LogTexture:Display: Building textures: T_SmokeSubUV_8X8_02 (AutoDXT) LogTexture:Display: Building textures: T_TilingClouds_01 (AutoDXT) LogMaterial: Missing cached shader map for material M_Snow_Blowing_Lit, compiling. LogMaterial: Missing cached shader map for material M_Snow_Blowing_unLit, compiling. LogTexture:Display: Building textures: T_EnvAssets_Assets1_D (AutoDXT) LogTexture:Display: Building textures: T_EnvAssets_Assets1_N (BC5) LogMaterial: Missing cached shader map for material M_EnvAssets_Assets1, compiling. LogTexture:Display: Building textures: T_Env_Ice_Deco2_Flag_D (AutoDXT) LogMaterial: Missing cached shader map for material M_Env_Ice_Deco2_Flags, compiling. LogTexture:Display: Building textures: T_Log_Barriers_Snow_D (AutoDXT) LogTexture:Display: Building textures: T_Log_Barriers_N (BC5) LogMaterial: Missing cached shader map for material M_Log_Spikes_Snow, compiling. LogTexture:Display: Building textures: T_Ex_Bricks_1_N (BC5) LogTexture:Display: Building textures: T_Ex_Bricks_1_D (AutoDXT) LogTexture:Display: Building textures: T_ML_Rubber_Blue_01_D (AutoDXT) LogTexture:Display: Building textures: T_ML_Rubber_Blue_01_N (BC5) LogTexture:Display: Building textures: T_ML_Aluminum01 (AutoDXT) LogTexture:Display: Building textures: T_ML_Aluminum01_N (BC5) LogTexture:Display: Building textures: UE4_Mannequin_MAT_MASKA (AutoDXT) LogTexture:Display: Building textures: UE4_Mannequin__normals (BC5) LogTexture:Display: Building textures: UE4_LOGO_CARD (AutoDXT) LogTexture:Display: Building textures: UE4Man_Logo_N (BC5) LogTexture:Display: Building textures: initialShadingGroup_Roughness (AutoDXT) LogTexture:Display: Building textures: initialShadingGroup_Normal_DirectX (BC5) LogTexture:Display: Building textures: initialShadingGroup_Metallic (AutoDXT) LogTexture:Display: Building textures: initialShadingGroup_Base_Color (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: T_Cave_Chain_D (AutoDXT) LogTexture:Display: Building textures: T_Cave_Chain_N (BC5) LogMaterial: Missing cached shader map for material M_Cave_Chain_, compiling. LogTexture:Display: Building textures: Tex-Detail_Alb (AutoDXT) LogTexture:Display: Building textures: Tex-Detail_Nrm (BC5) LogTexture:Display: Building textures: Tex-Rock_10_D (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_10_Nrm (BC5) LogMaterial: Missing cached shader map for material Mat-Rock_10, compiling. LogTexture:Display: Building textures: Tex-Rock_09_S-G-AO (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_09_Nrm (BC5) LogTexture:Display: Building textures: Tex-Rock_09_Alb (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_01_S-G-AO (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_01_Alb (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_01_Nrm (BC5) LogMaterial: Missing cached shader map for material Base_Material, compiling. LogTexture:Display: Building textures: Tex-Rock_08_Alb (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_08_Nrm (BC5) LogTexture:Display: Building textures: Tex-Rock_08_S-G-AO (AutoDXT) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup_Group33490Mat, compiling. LogMaterial: Missing cached shader map for material lambert1, compiling. LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material pCylinder1Mat, compiling. LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: Tex-Rock_07_S-G-AO (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_07_Nrm (BC5) LogTexture:Display: Building textures: Tex-Rock_07_Alb (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_05_S-G-AO (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_05_Nrm (BC5) LogTexture:Display: Building textures: Tex-Rock_05_Alb (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_04_S-G-AO (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_04_Nrm (BC5) LogTexture:Display: Building textures: Tex-Rock_04_Alb (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_03_S-G-AO (AutoDXT) LogTexture:Display: Building textures: Tex-Rock_03_Nrm (BC5) LogTexture:Display: Building textures: Tex-Rock_03_Alb (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_1 (BC5) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: T_Village_Wood (AutoDXT) LogTexture:Display: Building textures: T_Snow_Ice_Generic_NRM (BC5) LogTexture:Display: Building textures: T_Snow_Ice_Generic (AutoDXT) LogTexture:Display: Building textures: T_Village_Wood_N (BC5) LogMaterial: Missing cached shader map for material M_Snowy_Village_Wood, compiling. LogTexture:Display: Building textures: Env_Ice_RuinedWalls_Snow_Tile_N (BC5) LogTexture:Display: Building textures: Env_Ice_RuinedWalls_Snow_Tile_D (AutoDXT) LogMaterial: Missing cached shader map for material M_Env_Ice_RuinedWalls_Snow2, compiling. LogTexture:Display: Building textures: S_Env_Ice_Deco2_flag (AutoDXT) LogMaterial: Missing cached shader map for material M_Env_Ice_Deco2_Flags_Wind, compiling. LogTexture:Display: Building textures: T_Env_Ice_Ground_Rock_1_N (BC5) LogTexture:Display: Building textures: T_Env_Ice_Ground_Rock_1_D (AutoDXT) LogMaterial: Missing cached shader map for material M_Env_Ice_Ground_Rock_1, compiling. LogMaterial: Missing cached shader map for material M_Env_Ice_RuinedWalls_Snow3, compiling. LogMaterial: Missing cached shader map for material M_IceMountain_CliffSide_SnowBlend, compiling. LogTexture:Display: Building textures: Ice_Fort_Floor_5_D (AutoDXT) LogTexture:Display: Building textures: Ice_Fort_Floor_5_N (BC5) LogTexture:Display: Building textures: T_Snow_Ice_Generic (AutoDXT) LogTexture:Display: Building textures: T_Snow_Ice_Generic_NRM (BC5) LogTexture:Display: Building textures: T_FogPlane01_Clouds (AutoDXT) LogMaterial: Missing cached shader map for material M_IceT3_Fort_Floor_05, compiling. LogTexture:Display: Building textures: T_Ice_Fort_Trim_1_N (BC5) LogTexture:Display: Building textures: T_Ice_Fort_Trim_1_D (AutoDXT) LogMaterial: Missing cached shader map for material M_Ice_Fort_Trim_1_SnowPaint, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material torre_mat, compiling. LogTexture:Display: Building textures: lambert1_Base_Color (AutoDXT) LogTexture:Display: Building textures: alpha (AutoDXT) LogTexture:Display: Building textures: lambert1_Roughness (AutoDXT) LogTexture:Display: Building textures: lambert1_Normal_DirectX (BC5) LogTexture:Display: Building textures: T_Metal_Gold_D (AutoDXT) LogTexture:Display: Building textures: T_MacroVariation (AutoDXT) LogMaterial: Missing cached shader map for material pillar_mat, compiling. LogTexture:Display: Building textures: lambert1_Normal_DirectX (BC5) LogTexture:Display: Building textures: lambert1_Metallic (AutoDXT) LogTexture:Display: Building textures: lambert1_Base_Color (AutoDXT) LogTexture:Display: Building textures: lambert1_Roughness (AutoDXT) LogMaterial: Missing cached shader map for material portone_mat, compiling. LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: initialShadingGroup_Normal_DirectX (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogMaterial: Missing cached shader map for material door, compiling. LogTexture:Display: Building textures: edificio_lowpoly_retopo1_initialShadingGroup_RoughnessMetallic (AutoDXT) LogTexture:Display: Building textures: edificio_lowpoly_retopo1_initialShadingGroup_Normal (BC5) LogTexture:Display: Building textures: edificio_lowpoly_retopo1_initialShadingGroup_BaseColor (AutoDXT) LogMaterial: Missing cached shader map for material colonnato, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material NewMaterial, compiling. LogTexture:Display: Building textures: T_Rock_Basalt_N (BC5) LogTexture:Display: Building textures: T_Rock_Basalt_D (AutoDXT) LogMaterial: Missing cached shader map for material Snow_M, compiling. LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material M_Cave_Chain_2, compiling. LogTexture:Display: Building textures: Tex-Rock_02_Nrm (BC5) LogTexture:Display: Building textures: Tex-Rock_02_Alb (AutoDXT) LogTexture:Display: Building textures: bark_base_Tex (AutoDXT) LogTexture:Display: Building textures: T_WoodenBarrel_01_snow_D (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: bark_norm_Tex (BC5) LogTexture:Display: Building textures: T_Env_Ice_NordicHouse_D (AutoDXT) LogTexture:Display: Building textures: T_Snow_Ice_Generic_NRM (BC5) LogTexture:Display: Building textures: T_Snow_Ice_Generic (AutoDXT) LogTexture:Display: Building textures: T_Env_Ice_NordicHouse_N (BC5) LogMaterial: Missing cached shader map for material M_Env_Ice_Buildings_NordicBuilding, compiling. LogTexture:Display: Building textures: T_IceCliff_D (AutoDXT) LogTexture:Display: Building textures: T_IceCliff_N (BC5) LogTexture:Display: Building textures: T_IceCliff_E (AutoDXT) LogMaterial: Missing cached shader map for material M_IceHanging, compiling. LogTexture:Display: Building textures: T_Env_Ice_Deco2_Flag_D (AutoDXT) LogMaterial: Missing cached shader map for material M_Env_Ice_Deco2_Flags, compiling. LogTexture:Display: Building textures: T_Env_Ice_Deco2_Group_N (BC5) LogTexture:Display: Building textures: T_Env_Ice_Deco2_Group (AutoDXT) LogMaterial: Missing cached shader map for material M_Env_Ice_Deco2_Livables1, compiling. LogTexture:Display: Building textures: T_Ice_Fort_Floor_1_N (BC5) LogTexture:Display: Building textures: T_Ice_Fort_Floor_5_D (AutoDXT) LogMaterial: Missing cached shader map for material M_Ice_Fort_Floor_5, compiling. LogTexture:Display: Building textures: T_Ice_Fort_Trim_1_N (BC5) LogTexture:Display: Building textures: T_Ice_Fort_Trim_1_D (AutoDXT) LogMaterial: Missing cached shader map for material M_Ice_Fort_Trim_1, compiling. LogTexture:Display: Building textures: T_Ice_Ground_Rock01_D (AutoDXT) LogTexture:Display: Building textures: T_Ice_Ground_Rock01_N (AutoDXT) LogMaterial: Missing cached shader map for material M_Ice_Ground_Rock01, compiling. LogTexture:Display: Building textures: T_TreeBark_Bare (AutoDXT) LogTexture:Display: Building textures: T_TreeBark_Bare_N (BC5) LogMaterial: Missing cached shader map for material M_Tree_Dead, compiling. LogTexture:Display: Building textures: T_Env_Ice_Accents_N (BC5) LogTexture:Display: Building textures: T_Env_Ice_Accents_Snow_D (AutoDXT) LogTexture:Display: Building textures: T_Snow_Ice_Generic (AutoDXT) LogTexture:Display: Building textures: T_Snow_Ice_Generic_NRM (BC5) LogMaterial: Missing cached shader map for material M_Env_Ice_Accents_Snow, compiling. LogMaterial: Missing cached shader map for material M_Env_Ice_RuinedWalls_Snow, compiling. LogMaterial: Missing cached shader map for material M_Ex_Bricks_1, compiling. LogTexture:Display: Building textures: T_Sky (AutoDXT) LogMaterial: Missing cached shader map for material M_Sky, compiling. LogTexture:Display: Building textures: T_Ice_Fort_Floor_2_D (AutoDXT) LogTexture:Display: Building textures: T_Ice_Fort_Wall_1_N (BC5) LogMaterial: Missing cached shader map for material M_Ice_Fort_Floor_2, compiling. LogTexture:Display: Building textures: EX_Env_Rock_Icy_D_NRM (BC5) LogTexture:Display: Building textures: EX_Env_Rock_Icy_D (AutoDXT) LogMaterial: Missing cached shader map for material EX_Env_Rock_Icy_D_Mat, compiling. LogTexture:Display: Building textures: T_Ice_Fort_Floor_1_N (BC5) LogTexture:Display: Building textures: T_Ice_Fort_Floor_1_D (AutoDXT) LogMaterial: Missing cached shader map for material M_Ice_Fort_Floor_1_SnowPaint, compiling. LogTexture:Display: Building textures: T_WoodenBarrel_01_N (BC5) LogTexture:Display: Building textures: T_WoodenBarrel_01_D (AutoDXT) LogMaterial: Missing cached shader map for material M_WoodenBarrel_01, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: Tex-Rock_02_S-G-AO (AutoDXT) LogMaterial: Missing cached shader map for material lambert1, compiling. LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: normal_statue (BC5) LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogMaterial: Missing cached shader map for material lambert3SG, compiling. LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (BC5) LogMaterial: Missing cached shader map for material lancia_mat, compiling. LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: lambert1_Base_Color (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material spada1_mat, compiling. LogTexture:Display: Building textures: lambert1_Roughness (AutoDXT) LogTexture:Display: Building textures: lambert1_Normal_DirectX (BC5) LogTexture:Display: Building textures: lambert1_Metallic (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogMaterial: Missing cached shader map for material NewMaterial, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogMaterial: Missing cached shader map for material pCube101Mat, compiling. LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: initialShadingGroup_Metallic (AutoDXT) LogTexture:Display: Building textures: initialShadingGroup_Base_Color (AutoDXT) LogTexture:Display: Building textures: initialShadingGroup_Roughness (AutoDXT) LogTexture:Display: Building textures: initialShadingGroup_Normal_DirectX (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogMaterial: Missing cached shader map for material M_Ice_Fort_Trim_1_SnowPaint, compiling. LogMaterial: Missing cached shader map for material lambert1, compiling. LogTexture:Display: Building textures: RGB (AutoDXT) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB_2 (BC5) LogMaterial: Missing cached shader map for material initialShadingGroup, compiling. LogMaterial: Missing cached shader map for material M_IceT3_Fort_Floor_05, compiling. LogMaterial: Missing cached shader map for material tree1_Branches_2_Mat, compiling. LogMaterial: Missing cached shader map for material tree1_Branches_Mat, compiling. LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogTexture:Display: Building textures: EmptyActor (BGRA8) LogEditorServer: Finished looking for orphan Actors (0.001 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 795.841ms to complete. LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 618.078 LogCollectionManager: Loaded 1 collections in 0.008068 seconds LogFileCache: Scanning file cache for directory 'E:/esterno_unreal 4.11/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/esterno_unreal 4.11/Content/Developers/davidegrimani/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/esterno_unreal 4.11/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000006 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0277 seconds. Added 1979 classes and 343 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.006 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.001 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0011 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0009 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0009 seconds. Added 1 classes and 2 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0009 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0010 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogTexture:Display: Building textures: Blueprint_64x (BGRA8) LogTexture:Display: Building textures: icon_Editor_Preferences_General_40x (BGRA8) LogTexture:Display: Building textures: Paper2DSprite_TutorialIcon (BGRA8) LogTexture:Display: Building textures: icon_ShowSkeletalMeshes_40x (BGRA8) LogTexture:Display: Building textures: Landscape (BGRA8) LogTexture:Display: Building textures: Foliage (BGRA8) LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0009 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 786.56 seconds (BP compile: 2.12 seconds) LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded). External profiling features will not be available. LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogTexture:Display: Building textures: icon_tab_Levels_40x (BGRA8) LogTexture:Display: Building textures: LevelGrid1DStripes (BGRA8) LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2). Cmd: UpdateLandscapeEditorData -warnings LogAssetRegistry: Asset discovery search completed in 679.3274 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000002 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000027 seconds (updated 0 objects) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (Jun 28, 2016, 12:53:50 PM) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap LogPlayLevel: PIE: StaticDuplicateObject took: (1.208075s) LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogPlayLevel: PIE: World Init took: (0.000472s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (1.219137s) LogInit: XAudio2 using 'Altoparlanti (Dispositivo High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2016.06.28-11.53.52 LogWorld: Bringing up level for play took: 0.501196 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0009 seconds. Added 9 classes and 0 folders. PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 2.286 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' LogRenderer: Reallocating scene render targets to support 1452x692 (Frame:1150). LogStreaming:Warning: Failed to open ANSI TEXT file E:/esterno_unreal 4.11/Saved/HardwareSurvey/dxdiag.txt LogStreaming:Warning: Failed to open ANSI TEXT file E:/esterno_unreal 4.11/Saved/HardwareSurvey/dxdiag.txt LogSynthBenchmark:Display: FSynthBenchmark (V0.95): requested WorkScale=5.00 LogSynthBenchmark:Display: =============== LogSynthBenchmark:Display: Main Processor: LogSynthBenchmark:Display: ... 0.024956 s/Run 'RayIntersect' LogSynthBenchmark:Display: ... 0.018964 s/Run 'Fractal' LogSynthBenchmark:Display: CompiledTarget_x_Bits: 64 LogSynthBenchmark:Display: UE_BUILD_SHIPPING: 0 LogSynthBenchmark:Display: UE_BUILD_TEST: 0 LogSynthBenchmark:Display: UE_BUILD_DEBUG: 0 LogSynthBenchmark:Display: TotalPhysicalGBRam: 16 LogSynthBenchmark:Display: NumberOfCores (physical): 4 LogSynthBenchmark:Display: NumberOfCores (logical): 8 LogSynthBenchmark:Display: CPU Perf Index 0: 102.6 (weight 1.00) LogSynthBenchmark:Display: CPU Perf Index 1: 150.8 (weight 1.50) LogSynthBenchmark:Display: LogSynthBenchmark:Display: Graphics: LogSynthBenchmark:Display: Adapter Name: 'NVIDIA GeForce GTX 750 Ti' LogSynthBenchmark:Display: (On Optimus the name might be wrong, memory should be ok) LogSynthBenchmark:Display: Vendor Id: 0x10de LogSynthBenchmark:Display: GPU Memory: 1993/0/2049 MB LogSynthBenchmark:Display: GPU first test: 0.03s LogSynthBenchmark:Display: ... 0.322 GigaPix/s, Confidence=100% 'ALUHeavyNoise' (likely to be very inaccurate) LogSynthBenchmark:Display: ... 0.254 GigaPix/s, Confidence=100% 'TexHeavy' (likely to be very inaccurate) LogSynthBenchmark:Display: ... 0.213 GigaPix/s, Confidence=100% 'DepTexHeavy' (likely to be very inaccurate) LogSynthBenchmark:Display: ... 0.916 GigaPix/s, Confidence=100% 'FillOnly' (likely to be very inaccurate) LogSynthBenchmark:Display: ... 0.052 GigaPix/s, Confidence=100% 'Bandwidth' (likely to be very inaccurate) LogSynthBenchmark:Display: GPU second test: 0.13s LogSynthBenchmark:Display: ... 0.420 GigaPix/s, Confidence=11% 'ALUHeavyNoise' (likely to be inaccurate) LogSynthBenchmark:Display: ... 0.324 GigaPix/s, Confidence=11% 'TexHeavy' (likely to be inaccurate) LogSynthBenchmark:Display: ... 0.320 GigaPix/s, Confidence=11% 'DepTexHeavy' (likely to be inaccurate) LogSynthBenchmark:Display: ... 2.034 GigaPix/s, Confidence=11% 'FillOnly' (likely to be inaccurate) LogSynthBenchmark:Display: ... 0.069 GigaPix/s, Confidence=11% 'Bandwidth' (likely to be inaccurate) LogSynthBenchmark:Display: ... 0.420 GigaPix/s, Confidence=11% 'ALUHeavyNoise' LogSynthBenchmark:Display: ... 0.324 GigaPix/s, Confidence=11% 'TexHeavy' LogSynthBenchmark:Display: ... 0.320 GigaPix/s, Confidence=11% 'DepTexHeavy' LogSynthBenchmark:Display: ... 2.034 GigaPix/s, Confidence=11% 'FillOnly' LogSynthBenchmark:Display: ... 0.069 GigaPix/s, Confidence=11% 'Bandwidth' LogSynthBenchmark:Display: GPU Perf Index 0: 9.1 (weight 1.00) LogSynthBenchmark:Display: GPU Perf Index 1: 4.4 (weight 0.10) LogSynthBenchmark:Display: GPU Perf Index 2: 8.3 (weight 0.10) LogSynthBenchmark:Display: GPU Perf Index 3: 8.0 (weight 3.00) LogSynthBenchmark:Display: GPU Perf Index 4: 6.5 (weight 1.00) LogSynthBenchmark:Display: CPUIndex: 131.5 LogSynthBenchmark:Display: GPUIndex: 7.9 LogSynthBenchmark:Display: ... Total Time: 0.442728 sec LogWindows:Warning: FWindowsPlatformSurvey::TickSurveyHardware() WinSAT assessment unavailable. Unable to examine some hardware metrics. Run the Windows Experience Index Assessment. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' Cmd: STAT FPS LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (Jun 28, 2016, 12:54:43 PM) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.301893s) LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogPlayLevel: PIE: World Init took: (0.000739s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.303203s) LogInit: XAudio2 using 'Altoparlanti (Dispositivo High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2016.06.28-11.54.44 LogWorld: Bringing up level for play took: 0.533330 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.315 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' Cmd: LevelEditor.ToggleImmersive LogRenderer: Reallocating scene render targets to support 1928x1004 (Frame:6798). LogRenderer: Reallocating scene render targets to support 2304x1248 (Frame:6800). LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 506/400 MB (ok in editor, bad on fixed memory platform) Cmd: LevelEditor.ToggleImmersive Cmd: LevelEditor.ToggleImmersive Cmd: LevelEditor.ToggleImmersive LogNet: Browse: /Game/ThirdPersonBP/Maps/Odin_temple LogLoad: LoadMap: /Game/ThirdPersonBP/Maps/Odin_temple Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 12926.72 MB used, 12957.50 MB peak LogMemory: Process Virtual Memory: 14548.46 MB used, 14875.54 MB peak LogMemory: Physical Memory: 15459.84 MB used, 16343.37 MB total LogMemory: Virtual Memory: 15148.27 MB used, 8388608.00 MB total Allocator Stats for TBB: (not implemented) LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EdGraph_85.K2Node_FunctionEntry_19' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EdGraph_87.K2Node_FunctionEntry_19' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EdGraph_89.K2Node_FunctionEntry_19' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_91.K2Node_CommutativeAssociativeBinaryOperator_2253' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_91.K2Node_CallFunction_102548' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_91.K2Node_VariableGet_2488' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_91.K2Node_FunctionResult_0' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_91.K2Node_FunctionEntry_139' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_93.K2Node_CommutativeAssociativeBinaryOperator_2253' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_93.K2Node_CallFunction_102548' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_93.K2Node_VariableGet_2488' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_93.K2Node_FunctionResult_0' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_93.K2Node_FunctionEntry_139' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_95.K2Node_CommutativeAssociativeBinaryOperator_2253' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_95.K2Node_CallFunction_102548' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_95.K2Node_VariableGet_2488' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_95.K2Node_FunctionResult_0' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EdGraph_95.K2Node_FunctionEntry_139' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogLinker:Warning: Can't find file '/Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_PhysicsAsset' LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_PhysicsAsset' while loading E:/esterno_unreal 4.11/Content/StarterContent/Props/lezione_light/waterfall/WaterfallMesh.uasset. LoadErrors:Error: Error /Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh : Can't find file for asset. /Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_PhysicsAsset LogLinker:Warning: Can't find file '/Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_Skeleton' LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_Skeleton' while loading E:/esterno_unreal 4.11/Content/StarterContent/Props/lezione_light/waterfall/WaterfallMesh.uasset. LoadErrors:Error: Error /Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh : Can't find file for asset. /Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_Skeleton LogLinker:Warning: Can't find file '/Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_PhysicsAsset' LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_PhysicsAsset' while loading E:/esterno_unreal 4.11/Content/StarterContent/Props/lezione_light/waterfall/WaterfallMesh.uasset. LogLinker:Warning: Can't find file '/Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_Skeleton' LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_Skeleton' while loading E:/esterno_unreal 4.11/Content/StarterContent/Props/lezione_light/waterfall/WaterfallMesh.uasset. LogLinker:Warning: Can't find file '/Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_Skeleton' LoadErrors: Info Failed to load /Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_Skeleton.WaterfallMesh_Skeleton Referenced by WaterfallMesh LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_Skeleton' while loading NULL. LogLinker:Warning: Can't find file '/Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_PhysicsAsset' LoadErrors: Info Failed to load /Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_PhysicsAsset.WaterfallMesh_PhysicsAsset Referenced by WaterfallMesh LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Props/lezione_light/waterfall/WaterfallMesh_PhysicsAsset' while loading NULL. LogTexture:Display: Building textures: lambert1_Base_Color (AutoDXT) LogTexture:Display: Building textures: lambert1_Emissive (AutoDXT) LogTexture:Display: Building textures: lambert1_Base_Color (AutoDXT) LogTexture:Display: Building textures: lambert1_Metallic (AutoDXT) LogTexture:Display: Building textures: lambert1_Roughness (AutoDXT) LogTexture:Display: Building textures: lambert1_Normal_DirectX (BC5) LogMaterial: Missing cached shader map for material WOTAN_MAT, compiling. LogStaticMesh: Building static mesh vasi1... LogStaticMesh: Built static mesh [0.09s] /Game/StarterContent/Props/lezione_light/2^_romm/vasi1.vasi1 LogStaticMesh: Building static mesh vasellame_ssp2... LogStaticMesh: Built static mesh [0.03s] /Game/StarterContent/Props/lezione_light/2^_romm/vasellame_ssp2.vasellame_ssp2 LogStaticMesh: Building static mesh tetto... LogStaticMesh: Built static mesh [0.48s] /Game/StarterContent/Props/lezione_light/2^_romm/tetto.tetto LogStaticMesh: Building static mesh skeleton_tomb3... LogStaticMesh: Built static mesh [0.57s] /Game/StarterContent/Props/lezione_light/2^_romm/skeleton/skeleton_tomb3.skeleton_tomb3 LogTexture:Display: Building textures: HQ_Lightmap0_14 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_16 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_17 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_18 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_9 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_10 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_11 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_12 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_13 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_15 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_4 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_5 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_6 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_7 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_8 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_14 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_0_16 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_0_17 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_0_18 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_0_3 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_0_9 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_10 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_11 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_12 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_13 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_15 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_4 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_5 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_6 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_7 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_8 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_14 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion0_16 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion0_17 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion0_18 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion0_2 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion0_3 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion0_9 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_10 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_11 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_12 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_13 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_15 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_4 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_5 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_6 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_7 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_8 (AutoDXT) LogTexture:Display: Building textures: T_CandleFlame (AutoDXT) LogTexture:Display: Building textures: T_CandleMasks (AutoDXT) LogMaterial: Missing cached shader map for material M_CandleFlame, compiling. LogTexture:Display: Building textures: T_Water_N (BC5) LogTexture:Display: Building textures: T_Smoke_SubUV (AutoDXT) LogTexture:Display: Building textures: T_Smoke_Tiled_D (AutoDXT) LogTexture:Display: Building textures: T_Fire_SubUV (AutoDXT) LogTexture:Display: Building textures: T_Fire_Tiled_D (AutoDXT) LogTexture:Display: Building textures: T_FallingWater_02_N (BC5) LogTexture:Display: Building textures: T_FallingWater_01_N (BC5) LogTexture:Display: Building textures: T_FallingWater_01 (AutoDXT) LogTexture:Display: Building textures: T_FallingWater_02 (AutoDXT) LogMaterial: Missing cached shader map for material M_WaterFalls_New, compiling. LogTexture:Display: Building textures: ShadowMapTexture2D_3 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_4 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_5 (BGRA8) LogStaticMesh: Building static mesh candle... LogStaticMesh: Built static mesh [0.05s] /Game/StarterContent/Props/lezione_light/torch/candle/candle.candle LogStaticMesh: Building static mesh carpet... LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/lezione_light/carpet/carpet.carpet LogStaticMesh: Building static mesh celletta... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [10.79s] /Game/StarterContent/Props/lezione_light/2^_romm/cella/celletta.celletta LogStaticMesh: Building static mesh colonne... LogStaticMesh: Built static mesh [9.63s] /Game/StarterContent/Props/lezione_light/2^_romm/colonne.colonne LogStaticMesh: Building static mesh cono_tetto... LogStaticMesh: Built static mesh [0.02s] /Game/StarterContent/Props/lezione_light/cono_tetto.cono_tetto LogStaticMesh: Building static mesh door_open... LogStaticMesh: Built static mesh [50.50s] /Game/StarterContent/Props/lezione_light/sm_door/door_open.door_open LogStaticMesh: Building static mesh edificio_lowpoly_retopo1... LogStaticMesh: Built static mesh [0.34s] /Game/outdoor/edificio_lowpoly_retopo1.edificio_lowpoly_retopo1 LogStaticMesh: Building static mesh fountain... LogStaticMesh: Built static mesh [0.31s] /Game/StarterContent/Props/lezione_light/fountain/fountain.fountain LogStaticMesh: Building static mesh muri3333... LogStaticMesh: Built static mesh [20.99s] /Game/StarterContent/Props/lezione_light/muri3333.muri3333 LogStaticMesh: Building static mesh muro_porta... LogStaticMesh: Built static mesh [0.75s] /Game/StarterContent/Props/lezione_light/sm_door/muro_porta.muro_porta LogStaticMesh: Building static mesh pavimento1... LogStaticMesh: Built static mesh [0.27s] /Game/StarterContent/Props/lezione_light/floor_textuew/pavimento1.pavimento1 LogStaticMesh: Building static mesh pavimento... LogStaticMesh: Built static mesh [0.20s] /Game/StarterContent/Props/lezione_light/pavimento.pavimento LogStaticMesh: Building static mesh ringhiera... LogStaticMesh: Built static mesh [0.18s] /Game/StarterContent/Props/lezione_light/floor_textuew/ringhiera.ringhiera LogStaticMesh: Building static mesh ringhiera... LogStaticMesh: Built static mesh [0.18s] /Game/StarterContent/Props/lezione_light/ringhiera.ringhiera LogStaticMesh: Building static mesh scale... LogStaticMesh: Built static mesh [4.66s] /Game/StarterContent/Props/lezione_light/2^_romm/scale.scale LogStaticMesh: Building static mesh scalinata... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [302.49s] /Game/StarterContent/Props/lezione_light/scalinata.scalinata LogStaticMesh: Building static mesh skeleton_tomb2... LogStaticMesh: Built static mesh [0.18s] /Game/StarterContent/Props/lezione_light/2^_romm/skeleton/skeleton_tomb2.skeleton_tomb2 LogStaticMesh: Building static mesh skeleton_tomb... LogStaticMesh: Built static mesh [0.12s] /Game/StarterContent/Props/lezione_light/2^_romm/skeleton/skeleton_tomb.skeleton_tomb LogStaticMesh: Building static mesh statue_warrior2... LogStaticMesh: Built static mesh [277.88s] /Game/StarterContent/Props/lezione_light/statue_warrior2.statue_warrior2 LogStaticMesh: Building static mesh tetto... LogStaticMesh: Built static mesh [0.01s] /Game/StarterContent/Props/lezione_light/tetto.tetto LogStaticMesh: Building static mesh throne_complete... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [16.69s] /Game/StarterContent/Props/lezione_light/throne/throne_complete.throne_complete LogStaticMesh: Building static mesh throne_support... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [15.26s] /Game/StarterContent/Props/lezione_light/throne_support.throne_support LogStaticMesh: Building static mesh torch... LogStaticMesh: Built static mesh [0.02s] /Game/StarterContent/Props/lezione_light/torch/torch.torch LogStaticMesh: Building static mesh torre... LogStaticMesh: Built static mesh [0.87s] /Game/outdoor/torre.torre LogStaticMesh: Building static mesh wolf_statue1... LogStaticMesh: Built static mesh [6.72s] /Game/StarterContent/Props/lezione_light/wolf/wolf_statue1.wolf_statue1 LogStaticMesh: Building static mesh WOTAN_EXPORT2... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [40.83s] /Game/StarterContent/Props/lezione_light/wotan/WOTAN_EXPORT2.WOTAN_EXPORT2 LogTexture:Display: Building textures: T_Concrete_Poured_D (AutoDXT) LogTexture:Display: Building textures: T_Concrete_Poured_N (BC5) LogTexture:Display: Building textures: T_Perlin_Noise_M (AutoDXT) LogMaterial: Missing cached shader map for material M_Concrete_Poured2, compiling. LogTexture:Display: Building textures: T_Water_M (AutoDXT) LogMaterial: Missing cached shader map for material M_Water_Ocean, compiling. LogTexture:Display: Building textures: RGB_2 (BC5) LogTexture:Display: Building textures: RGB_1 (AutoDXT) LogTexture:Display: Building textures: RGB (AutoDXT) LogMaterial: Missing cached shader map for material tomb_mat, compiling. LogTexture:Display: Building textures: edificio_lowpoly_retopo1_initialShadingGroup_BaseColor (AutoDXT) LogTexture:Display: Building textures: edificio_lowpoly_retopo1_initialShadingGroup_Normal (BC5) LogMaterial: Missing cached shader map for material colonnato_mat, compiling. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_1.Locomotion/Idle.AnimGraphNode_BlendSpacePlayer_9' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_Root_5' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_2.Run Jump.AnimGraphNode_SequencePlayer_34' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_3.Jump.AnimGraphNode_SequencePlayer_483' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_7.attacking.AnimGraphNode_SequencePlayer_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_1.Locomotion/Idle.AnimGraphNode_StateResult_20' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_2.Run Jump.AnimGraphNode_StateResult_15' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_3.Jump.AnimGraphNode_StateResult_55' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_7.attacking.AnimGraphNode_StateResult_188' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_1.Transition.AnimGraphNode_TransitionResult_20' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_12.Transition.AnimGraphNode_TransitionResult_467' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave packag e. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_2.Transition.AnimGraphNode_TransitionResult_28' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_5.Transition.AnimGraphNode_TransitionResult_142' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package . LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_6.AnimationTransitionGraph_65.AnimGraphNode_TransitionResult_22' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues pleas e resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_7.Transition.AnimGraphNode_TransitionResult_148' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package . LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_8.Transition.AnimGraphNode_TransitionResult_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package . LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateEntryNode_0' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_2' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_7' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_12' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_2' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_5' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_6' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_7' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_8' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.EdGraphNode_Comment_19' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.EdGraphNode_Comment_22' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.EdGraphNode_Comment_26' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_12.Transition.K2Node_CallFunction_91451' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_2.Transition.K2Node_CallFunction_11224' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_5.Transition.K2Node_CallFunction_224620' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_5.Transition.K2Node_CallFunction_2831' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_6.AnimationTransitionGraph_65.K2Node_CallFunction_92056' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_7.Transition.K2Node_CallFunction_225505' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:CanJump.K2Node_CallFunction_102548' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_CallFunction_108580' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_CallFunction_162498' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_CallFunction_169492' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_CallFunction_227144' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_CallFunction_29781' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_CallFunction_29886' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_CallFunction_45546' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_CallFunction_45889' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_2.Transition.K2Node_CommutativeAssociativeBinaryOperator_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please r esave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_5.Transition.K2Node_CommutativeAssociativeBinaryOperator_77' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please re save package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:CanJump.K2Node_CommutativeAssociativeBinaryOperator_2253' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_CommutativeAssociativeBinaryOperator_521' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_DynamicCast_120' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_DynamicCast_127' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_DynamicCast_99' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_Event_1003' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_Event_2429' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_Event_85' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_ExecutionSequence_180' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:CanJump.K2Node_FunctionEntry_139' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:CanJump.K2Node_FunctionResult_0' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_IfThenElse_332' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_IfThenElse_413' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_12.Transition.K2Node_TransitionRuleGetter_8' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_6.AnimationTransitionGraph_65.K2Node_TransitionRuleGetter_17' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please r esave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_6.AnimationTransitionGraph_65.K2Node_TransitionRuleGetter_182' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateNode_1.Locomotion/Idle.K2Node_VariableGet_589' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_1.Transition.K2Node_VariableGet_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_2.Transition.K2Node_VariableGet_125' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_2.Transition.K2Node_VariableGet_129' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_5.Transition.K2Node_VariableGet_1066' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_5.Transition.K2Node_VariableGet_74' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_7.Transition.K2Node_VariableGet_1084' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:AnimGraph.AnimGraphNode_StateMachine_6.Default.AnimStateTransitionNode_8.Transition.K2Node_VariableGet_624' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:CanJump.K2Node_VariableGet_2488' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_VariableGet_1007' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_VariableGet_1157' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_VariableGet_3156' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_VariableSet_1402' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_VariableSet_2289' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_VariableSet_2465' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul:EventGraph.K2Node_VariableSet_74' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogTexture:Display: Building textures: T_Metal_Steel_D (AutoDXT) LogTexture:Display: Building textures: T_Metal_Steel_N (BC5) LogTexture:Display: Building textures: lambert1_Roughness (AutoDXT) LogTexture:Display: Building textures: lambert1_Normal_DirectX (BC5) LogTexture:Display: Building textures: lambert1_Metallic (AutoDXT) LogTexture:Display: Building textures: lambert1_Base_Color (AutoDXT) LogTexture:Display: Building textures: water_d (AutoDXT) LogTexture:Display: Building textures: RandomNormal (AutoDXT) LogMaterial: Missing cached shader map for material waterfall, compiling. LogTexture:Display: Building textures: T_Brick_Clay_Beveled_D (AutoDXT) LogTexture:Display: Building textures: T_Brick_Clay_Beveled_N (BC5) LogMaterial: Missing cached shader map for material Dirt_M3, compiling. LogTexture:Display: Building textures: lambert1_Roughness (AutoDXT) LogTexture:Display: Building textures: lambert1_Base_Color (AutoDXT) LogTexture:Display: Building textures: lambert1_Metallic (AutoDXT) LogTexture:Display: Building textures: lambert1_Normal_DirectX (BC5) LogMaterial: Missing cached shader map for material vasi, compiling. LogTexture:Display: Building textures: lambert1_Roughness (AutoDXT) LogTexture:Display: Building textures: lambert1_Normal_DirectX (BC5) LogTexture:Display: Building textures: lambert1_Metallic (AutoDXT) LogTexture:Display: Building textures: lambert1_Base_Color (AutoDXT) LogTexture:Display: Building textures: initialShadingGroup_Normal_DirectX (BC5) LogTexture:Display: Building textures: initialShadingGroup_Base_Color (AutoDXT) LogTexture:Display: Building textures: initialShadingGroup_Roughness (AutoDXT) LogTexture:Display: Building textures: initialShadingGroup_Metallic (AutoDXT) LogMaterial: Missing cached shader map for material wolf_material, compiling. LogTexture:Display: Building textures: lambert2_Roughness (AutoDXT) LogTexture:Display: Building textures: lambert2_Normal_DirectX (BC5) LogMaterial: Missing cached shader map for material colonne_mat, compiling. LogTexture:Display: Building textures: lambert1_Roughness (AutoDXT) LogTexture:Display: Building textures: lambert1_Normal_DirectX (BC5) LogTexture:Display: Building textures: lambert1_Metallic (AutoDXT) LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.EdGraphNode_Comment_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_Comment_39' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_Comment_56' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_108971' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_112027' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_20844' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_21305' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_3716' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_4184' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_4223' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_4678' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_61214' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_61534' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_65164' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_7346' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_8160' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_8427' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_8733' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_87421' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CallFunction_8781' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CommutativeAssociativeBinaryOperator_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_CommutativeAssociativeBinaryOperator_155' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_DynamicCast_179' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:UserConstructionScript.K2Node_FunctionEntry_19' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_IfThenElse_203' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_IfThenElse_27' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_IfThenElse_41' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_InputAction_52' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_InputAxisEvent_1058' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_InputAxisEvent_1657' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_InputAxisEvent_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_InputAxisEvent_50' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_InputAxisEvent_55' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_InputAxisEvent_86' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_InputKey_17975' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_VariableGet_1700' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_VariableGet_174' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_VariableGet_190' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_VariableGet_91' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_VariableGet_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_VariableSet_1333' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_VariableSet_1684' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_VariableSet_1685' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_VariableSet_660' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_VariableSet_803' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogBlueprint:Warning: Node '/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master:EventGraph.K2Node_VariableSet_850' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. LogAudioDerivedData:Display: Building compressed audio format OGG wave 216089__richerlandtv__magic... LogTexture:Display: Building textures: lambert2_Metallic (AutoDXT) LogTexture:Display: Building textures: lambert2_Base_Color (AutoDXT) LogMaterial: Missing cached shader map for material throne_material, compiling. LogTexture:Display: Building textures: carpetDIFF (AutoDXT) LogTexture:Display: Building textures: carpetALPHA (AutoDXT) LogTexture:Display: Building textures: carpet_NRM (BC5) LogMaterial: Missing cached shader map for material carpet_mat, compiling. LogMaterial: Missing cached shader map for material cella_mat, compiling. LogTexture:Display: Building textures: initialShadingGroup_Base_Color (AutoDXT) LogTexture:Display: Building textures: initialShadingGroup_Metallic (AutoDXT) LogTexture:Display: Building textures: initialShadingGroup_Normal_DirectX (BC5) LogMaterial: Missing cached shader map for material NewMaterial, compiling. LogTexture:Display: Building textures: GodrayTexture (AutoDXT) LogMaterial: Missing cached shader map for material torch_mat, compiling. LogMaterial: Missing cached shader map for material lambert1, compiling. LogMaterial: Missing cached shader map for material lambert2, compiling. LogMaterial: Missing cached shader map for material godray, compiling. LogTexture:Display: Building textures: lambert1_Roughness (AutoDXT) LogTexture:Display: Building textures: lambert1_Normal_DirectX (BC5) LogTexture:Display: Building textures: lambert1_Metallic (AutoDXT) LogMaterial: Missing cached shader map for material Dirt_M2, compiling. LogMaterial: Missing cached shader map for material Dirt_M, compiling. LogTexture:Display: Building textures: ThumbnailTexture (DXT1) LogTexture:Display: Building textures: brick18 (AutoDXT) LogTexture:Display: Building textures: brick18b (AutoDXT) LogTexture:Display: Building textures: brick18m (AutoDXT) LogTexture:Display: Building textures: brick18n (BC5) LogMaterial: Missing cached shader map for material wall_mat, compiling. LogTexture:Display: Building textures: carpetALPHA3 (AutoDXT) LogMaterial: Missing cached shader map for material carpet_mat2, compiling. LogTexture:Display: Building textures: carpetALPHA1 (AutoDXT) LogMaterial: Missing cached shader map for material carpet_mat, compiling. LogMaterial: Missing cached shader map for material wall_mat3, compiling. LogMaterial: Missing cached shader map for material wall_mat2, compiling. LogTexture:Display: Building textures: ThumbnailTexture (DXT1) LogTexture:Display: Building textures: Swat_new_mask (AutoDXT) LogTexture:Display: Building textures: Soldier_new-1 (AutoDXT) LogTexture:Display: Building textures: T_Metal_Rust_D (AutoDXT) LogTexture:Display: Building textures: T_Metal_Rust_N (BC5) LogTexture:Display: Building textures: lambert1_Base_Color (AutoDXT) LogMaterial: Missing cached shader map for material fount_mat, compiling. LogMaterial: Missing cached shader map for material wall_mat5, compiling. LogTexture:Display: Building textures: T_RockMesh_M (DXT1) LogTexture:Display: Building textures: T_RockMesh_N (BC5) LogTexture:Display: Building textures: T_Detail_Rocky_N (BC5) LogMaterial: Missing cached shader map for material Soldier_Mat, compiling. LogTexture:Display: Building textures: ThumbnailTexture (DXT1) LogTexture:Display: Building textures: lambert1_Roughness (AutoDXT) LogTexture:Display: Building textures: lambert1_Base_Color (AutoDXT) LogTexture:Display: Building textures: lambert1_Metallic (AutoDXT) LogTexture:Display: Building textures: lambert1_Normal_DirectX (BC5) LogMaterial: Missing cached shader map for material candle_mat, compiling. LogAudioDerivedData:Display: Building compressed audio format OGG wave 166187__drminky__creepy-dungeon-ambience... LogAudioDerivedData:Display: Building compressed audio format OGG wave 177958__sclolex__water-dripping-in-cave... LogAudioDerivedData:Display: Building compressed audio format OGG wave 139264__miastodzwiekow__heather-river-201211... LogAIModule: Creating AISystem for world Odin_temple LogWorld: Game class is 'ThirdPersonGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_Odin_temple.Odin_temple up for play (max tick rate 0) at 2016.06.28-12.14.35 LogWorld: Bringing up level for play took: 0.406650 Cmd: LevelEditor.ToggleImmersive Cmd: Stat FPS LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 601/400 MB (ok in editor, bad on fixed memory platform) MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-06-28T10:16:59.8763683Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/esterno_unreal 4.11/MyProject2.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/esterno_unreal 4.11/MyProject2.uproject -cook -stage -archive -archivedir MainFrameActions: Packaging (Windows (64-bit)): ectory=E:/Nuova cartella -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\esterno_unreal 4.11\MyProject2.uproject MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\esterno_unreal 4.11\MyProject2.uproject MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.06.28-12.17.05.txt MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.11\Engine\Binaries\Win64\UE4Editor-Cmd.exe "E:\esterno_unreal 4.11\MyProject2.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files\Epic Games\4.11\En MainFrameActions: Packaging (Windows (64-bit)): gine\Programs\AutomationTool\Saved\Cook-2016.06.28-12.17.05.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject2 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-82804419) SRandInit(-82804415). MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.15:350][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.17:151][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.18:801][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/davide.grimani/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.18:848][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:237][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:250][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:264][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:277][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:288][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:302][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:325][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:345][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:370][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:391][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:408][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:442][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:442][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:453][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:520][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:524][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:549][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:557][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:600][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.25:601][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.31:664][ 0]LogCook:Display: Max memory allowance for cook 8192mb LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 418/400 MB (ok in editor, bad on fixed memory platform) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.31:666][ 0]LogCook:Display: Mobile HDR setting 1 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.42:719][ 0]LogCook:Display: Done creating registry. It took 11.02s. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.17.42:850][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.01:060][ 0]LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_RuinedSteps001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resavin MainFrameActions: Packaging (Windows (64-bit)): g package in order to speed-up loading. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.01:179][ 0]LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_RuinedSteps001" could not be resolved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.01:179][ 0]LogPackageName:Warning: String asset reference "Env_Ice_RuinedWalls001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order MainFrameActions: Packaging (Windows (64-bit)): to speed-up loading. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.01:298][ 0]LogPackageName:Warning: String asset reference "Env_Ice_RuinedWalls001" could not be resolved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.15:786][ 0]LogTexture:Display: Building textures: VirtualJoystick_Thumb (BGRA8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.15:805][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.15:875][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.15:887][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.15:934][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.15:935][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:048][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:048][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:064][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:065][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:132][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:132][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturi MainFrameActions: Packaging (Windows (64-bit)): ng/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:138][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:139][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/U MainFrameActions: Packaging (Windows (64-bit)): tility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:173][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:173][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:188][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:189][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturi MainFrameActions: Packaging (Windows (64-bit)): ng/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:242][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:266][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:285][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:286][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/P MainFrameActions: Packaging (Windows (64-bit)): owerToRoughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:294][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:295][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shadin MainFrameActions: Packaging (Windows (64-bit)): g/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:307][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:308][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:381][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:382][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:404][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:411][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:499][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:500][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:598][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.16:598][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:550][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:552][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:673][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:674][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:681][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:682][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:739][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:740][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:795][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:796][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:801][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:802][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:808][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:809][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:812][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:813][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:832][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:832][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:837][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:837][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:870][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:870][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:927][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.18:953][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.19:002][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.19:003][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.19:022][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.19:022][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.19:299][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.19:299][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.19:323][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.19:323][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.19:352][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.19:352][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.19:372][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset 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4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:251][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:252][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:257][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:270][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:278][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:279][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:288][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 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Cooking /Engine/EngineResources/DefaultTextureCube -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:393][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:394][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:396][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:396][ 0]LogCook:Display: Cooking 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E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:458][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:458][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:469][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:470][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> E:/esterno_unreal 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4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:515][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:516][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:550][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:550][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:558][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:559][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:572][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:572][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.18.21:573][ 0]LogSavePackage:Display: Package loaded by editor-only properties: /Paper2D/DummySpriteTexture. Package will not be saved. 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[2016.06.28-10.19.49:468][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/lezione_light/pilla/pillar_mat -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/lezione_light/pilla/pillar_mat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.19.49:679][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/lezione_light/pilla/pillar_mat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.19.49:704][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/lezione_light/pilla/alpha -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/lezione_light/pilla/alpha.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.19.53:632][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 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/Game/StarterContent/Props/lezione_light/portone/lambert1_Roughness -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/lezione_light/portone/l MainFrameActions: Packaging (Windows (64-bit)): ambert1_Roughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.20.09:947][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/lezione_light/portone/lambert1_Roughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.20.09:947][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/lezione_light/sm_door/door -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/lezione_light/sm_door/door.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.20.10:010][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 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[2016.06.28-10.20.15:435][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/edificio1/colonnato/colonnato -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/edificio1/colonnato/colonnato.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.20.15:671][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/edificio1/colonnato/colonnato.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.20.15:672][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/edificio1/colonnato/edificio_lowpoly_retopo1_initialShadingGroup_BaseColor -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/edi MainFrameActions: Packaging (Windows (64-bit)): ficio1/colonnato/edificio_lowpoly_retopo1_initialShadingGroup_BaseColor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.03:785][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/SculptedRockPack/Textures/Tex-Rock_07_Nrm.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.03:800][ 0]LogCook:Display: Cooking /Game/SculptedRockPack/Textures/Tex-Rock_07_S-G-AO -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/SculptedRockPack/Textures/Tex-Rock_07_S-G-AO.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.06:313][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/SculptedRockPack/Textures/Tex-Rock_07_S-G-AO.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.06:313][ 0]LogCook:Display: Cooking /Game/SculptedRockPack/Meshes/Rock_08 -> E:/esterno_unreal 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[2016.06.28-10.22.13:477][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/bridge/asse2/initialShadingGroup -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/bridge/asse2/initialShadingGroup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.13:544][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/bridge/asse2/initialShadingGroup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.13:563][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/bridge/asse2/RGB -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/bridge/asse2/RGB.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.13:711][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 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0]LogCook:Display: Cooking /Game/ThirdPersonBP/foliage/lancia_mat/RGB -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/foliage/lancia_mat/RGB.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:154][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/foliage/lancia_mat/RGB.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:154][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/foliage/lancia_mat/RGB_1 -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/foliage/lancia_mat/RGB_1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:184][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/foliage/lancia_mat/RGB_1.uasset MainFrameActions: 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MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:578][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/foliage/spada2_mat/lambert1_Base_Color.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:600][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/foliage/spada2_mat/lambert1_Metallic -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/foliage/spada2_mat/lambert1_Metallic.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:667][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/foliage/spada2_mat/lambert1_Metallic.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:668][ 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UE4Editor-Cmd: [2016.06.28-10.22.28:897][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/foliage/spada2_mat/NewMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:897][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/inspect/cancello -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/inspect/cancello.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:905][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/inspect/cancello.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:905][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/inspect/initialShadingGroup -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/inspect/initialShadingGroup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:918][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/inspect/initialShadingGroup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:919][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/inspect/kiave -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/inspect/kiave.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:924][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/inspect/kiave.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.28:925][ 0]LogCook:Display: Cooking 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[2016.06.28-10.22.29:070][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/archi/arco1/arco1 -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco1/arco1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.30:798][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco1/arco1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.30:798][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/archi/arco1/initialShadingGroup -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco1/initialShadingGroup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.31:902][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 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(64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.37:561][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco1/RGB_1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.37:570][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/archi/arco1/RGB_2 -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco1/RGB_2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.37:981][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco1/RGB_2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.37:982][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/archi/arco2/arco2 -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco2/arco2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.37:988][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco2/arco2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.37:989][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/archi/arco2/initialShadingGroup -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco2/initialS MainFrameActions: Packaging (Windows (64-bit)): hadingGroup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.38:004][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 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(64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.40:101][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco2/RGB_1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.40:102][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/archi/arco2/RGB_2 -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco2/RGB_2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.40:382][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco2/RGB_2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.40:383][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/archi/arco3/arco3 -> E:/esterno_unreal 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(64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.40:418][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/archi/arco3/RGB -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco3/RGB.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.40:514][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco3/RGB.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.40:526][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/archi/arco3/RGB_1 -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/archi/arco3/RGB_1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.40:758][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 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UE4Editor-Cmd: [2016.06.28-10.22.40:986][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/colonne/colonna2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.40:986][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/colonne/initialShadingGroup -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/colonne/initialShadingGr MainFrameActions: Packaging (Windows (64-bit)): oup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:014][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/colonne/initialShadingGroup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:015][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/colonne/colonna3 -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/colonne/colonna3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:018][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/colonne/colonna3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:019][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/pilastri/pilastro2 -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/pilastri/pilastro2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:026][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/pilastri/pilastro2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:027][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/pilastri/initialShadingGroup -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/pilastri/initialShading MainFrameActions: Packaging (Windows (64-bit)): Group.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:063][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/pilastri/initialShadingGroup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:063][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/modular_ruin/pilastri/pilastrro1 -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/pilastri/pilastrro1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:092][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/modular_ruin/pilastri/pilastrro1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:093][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/PIASTRELLATO/pietre_pavimento -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/PIASTRELLATO/pietre_pavimento.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:098][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/PIASTRELLATO/pietre_pavimento.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:098][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/PIASTRELLATO/pCube101Mat -> E:/esterno_unreal 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:173][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ponte/cancellone/arco/initialShadingGroup -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/ponte/cancellone/arco/initialShading MainFrameActions: Packaging (Windows (64-bit)): Group.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:196][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/ponte/cancellone/arco/initialShadingGroup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:197][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ponte/cancellone/arco/RGB -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/ponte/cancellone/arco/RGB.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:418][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/ponte/cancellone/arco/RGB.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:431][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ponte/cancellone/arco/RGB_1 -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/ponte/cancellone/arco/RGB_1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:682][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/ponte/cancellone/arco/RGB_1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.41:683][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ponte/cancellone/arco/RGB_2 -> E:/esterno_unreal 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[2016.06.28-10.22.43:005][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ponte/cancellone/cancello/initialShadingGroup -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/ponte/cancellone/cancello/initia MainFrameActions: Packaging (Windows (64-bit)): lShadingGroup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.43:044][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/ponte/cancellone/cancello/initialShadingGroup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.43:045][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ponte/cancellone/cancello/RGB -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/ponte/cancellone/cancello/RGB.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.22.43:356][ 0]LogSavePackage:Display: 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[2016.06.28-10.23.33:652][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.33:652][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.33:715][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.33:715][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> E:/esterno_unreal 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Cooking /Engine/EngineMaterials/EditorBrushMaterial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.37:766][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.37:766][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.37:813][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset MainFrameActions: Packaging 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[2016.06.28-10.23.37:887][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.37:906][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.37:975][ 0]LogTexture:Display: Building textures: T_ColorGrid (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.38:053][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.38:053][ 0]LogCook:Display: Cooking 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.40:475][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:103][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:104][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:153][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:153][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:154][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:154][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:156][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:157][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:165][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:165][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:168][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:168][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:193][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:193][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:194][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:194][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacro MainFrameActions: Packaging (Windows (64-bit)): LibrariesEditorOverview.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:195][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:196][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAss MainFrameActions: Packaging (Windows (64-bit)): ets/BlueprintMacroLibrary_64x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:197][ 0]LogTexture:Display: Building textures: BlueprintMacroLibrary_64x (BGRA8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:212][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:212][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/T MainFrameActions: Packaging (Windows (64-bit)): utorial_BP_MacroLib.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:234][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:235][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:237][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:249][ 0]LogTexture:Display: Building textures: BlueprintInterface_64x (BGRA8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:249][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets MainFrameActions: Packaging (Windows (64-bit)): /BlueprintInterface_64x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:261][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:261][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/ MainFrameActions: Packaging (Windows (64-bit)): Tutorial_BP_Interface.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:271][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:272][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOve MainFrameActions: Packaging (Windows (64-bit)): rview.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:276][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:276][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:279][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:280][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:355][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:356][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:356][ 0]LogSavePackage:Display: Package loaded by editor-only properties: /Engine/EditorMeshes/EditorCube. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:356][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:378][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:379][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:397][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:397][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:399][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:420][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticl MainFrameActions: Packaging (Windows (64-bit)): eSystem.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:467][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:487][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:488][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_ MainFrameActions: Packaging (Windows (64-bit)): blackbody.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:522][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.41:568][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:030][ 0]LogTexture:Display: Building textures: T_SmokeSubUV_8X8 (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:038][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:067][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:138][ 0]LogTexture:Display: Building textures: T_soft_smoke (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:139][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:139][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:141][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:141][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Ne MainFrameActions: Packaging (Windows (64-bit)): wBlendSpace1D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:176][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:176][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tuto MainFrameActions: Packaging (Windows (64-bit)): rial_Idle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:203][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:203][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Charact MainFrameActions: Packaging (Windows (64-bit)): er/TutorialTPP_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:208][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:208][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:220][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:220][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutori MainFrameActions: Packaging (Windows (64-bit)): alTPP.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:238][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:239][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tu MainFrameActions: Packaging (Windows (64-bit)): torialTPP_Mat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:256][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:256][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:272][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:272][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalk MainFrameActions: Packaging (Windows (64-bit)): through.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:275][ 0]LogSavePackage:Display: No exports 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:275][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Ch MainFrameActions: Packaging (Windows (64-bit)): aracter/TutorialTPP_AnimBlueprint.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:292][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.42:293][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/ MainFrameActions: Packaging (Windows (64-bit)): TutorialCharacter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.43:970][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.43:970][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.43:971][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.43:971][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.43:972][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.43:982][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.43:983][ 0]LogTexture:Display: Building textures: Paper2DFlipbook_TutorialIcon (BGRA8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.43:987][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.43:987][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:023][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:023][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:031][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:032][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:038][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:039][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:041][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:042][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:047][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:047][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:052][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:052][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:060][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:060][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/EX_EnvAssets/Meshes/SK_Env_Ice_Deco2_BlowingFlag -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/InfinityBladeIceLa MainFrameActions: Packaging (Windows (64-bit)): nds/Environments/Ice/EX_EnvAssets/Meshes/SK_Env_Ice_Deco2_BlowingFlag.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:064][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/InfinityBladeIceLands/Environments/Ice/EX_EnvAssets/Meshes/SK_Env_Ice_Deco2_BlowingFlag.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:079][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:378][ 0]LogTexture:Display: Building textures: T_Castle_ThumbstickOutter (BGRA8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:378][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:381][ 0]LogSavePackage:Display: Finished SavePackage E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:403][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:404][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Mannequin/Animations/ThirdPerson_Jump.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:410][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:415][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:418][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Mannequin/Animations/ThirdPersonIdle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:420][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Mannequin/Animations/ThirdPersonRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:422][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Mannequin/Animations/ThirdPersonWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:424][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:427][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:461][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:489][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/Textures/Noise/T_TilingNoise03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:490][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/Textures/Smoke/T_SmokeSubUV_8X8_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:491][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/Textures/Smoke/T_TilingClouds_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:493][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/Materials/Snow/M_Snow_Blowing_Lit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:496][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/Materials/Snow/M_Snow_Blowing_unLit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:499][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/Textures/Noise/T_TilingNoise12.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:505][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/Textures/Snow/T_Snow01_Packed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:506][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/Materials/Snow/M_SnowFlake_VelocityLerp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:510][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/Materials/Snow/M_SnowFlake_VelocityLerp_AA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:513][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/VectorFields/VF_Blizzard_80.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:514][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/Particles/Snow/P_Blizzard_Hint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.44:522][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:309][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/scudo1/scudo1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:311][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/inspect/scudo1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:330][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/helm/initialShadingGroup_Base_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:361][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/skull/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:369][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/skull/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:376][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/skull/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:378][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/skull/initialShadingGroup_Group33490Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:379][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/skull/skull.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:380][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/inspect/helm_Child.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:391][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/inspect/per_aprire/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:392][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/inspect/per_aprire/apriportsa.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:393][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/inspect/per_aprire/apriporta.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:411][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/scudo1/scudo2/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:413][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/scudo1/scudo2/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:414][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/scudo1/scudo2/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:415][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/scudo1/scudo2/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:416][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/scudo1/scudo2/scudo2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:419][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/inspect/scudo1_Child.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:426][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:427][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:428][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:429][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:430][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/freccia/arrow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:432][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/inspect/scudo1_freccia.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:669][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/tex/Snow_M_Inst5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:671][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_MountainPaths/Textures/T_WoodenBarrel_01_snow_D.uasset as reloading for cooker because it's been cooked for MainFrameActions: Packaging (Windows (64-bit)): platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:672][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/tex/Snow_M_Inst8.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:674][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/bark_base_Tex.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:675][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/bark_norm_Tex.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:677][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/Particles/Snow/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:682][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Effects/Particles/Snow/terreno1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:684][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/Geometry/Meshes/TemplateFloor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:687][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/Textures/T_Env_Ice_NordicHouse_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:688][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/Textures/T_Env_Ice_NordicHouse_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:689][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/Textures/T_Snow_Ice_Generic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:691][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/Textures/T_Snow_Ice_Generic_NRM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:692][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/Materials/M_Env_Ice_Buildings_NordicBuilding.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:693][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/StaticMesh/SM_Env_Ice_Buildings_Struts1.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Packaging (Windows (64-bit)): r platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:695][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/StaticMesh/SM_Snowy_Bridge_Wooden_LightPost.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:700][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/StaticMesh/SM_Snowy_Bridge_Wooden_Steps.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Packaging (Windows (64-bit)): r platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:702][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/StaticMesh/SM_Snowy_Farm.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:703][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/StaticMesh/SM_Viking_House_A.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:706][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/StaticMesh/SM_Village_Low_Poly.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:709][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco/Textures/T_IceCliff_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:715][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco/Textures/T_IceCliff_E.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:716][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco/Textures/T_IceCliff_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:718][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco/Materials/M_IceHanging.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:719][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco/StaticMesh/SM_Ice_Icicle_Full_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:720][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco/StaticMesh/SM_Ice_Icicle_Half_04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:726][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/Textures/T_Env_Ice_Deco2_Flag_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:727][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/Materials/M_Env_Ice_Deco2_Flags.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:728][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/StaticMesh/SM_Env_Ice_Deco2_Flag1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:730][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/StaticMesh/SM_Env_Ice_Deco2_flag2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:732][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/Textures/T_Env_Ice_Deco2_Group.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:734][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/Textures/T_Env_Ice_Deco2_Group_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:735][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/Materials/M_Env_Ice_Deco2_Livables1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:736][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/StaticMesh/SM_Env_Ice_Deco2_Well2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:737][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/StaticMesh/SM_Env_Ice_Deco2_WellBusted.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:741][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Graveyard/Textures/T_Ice_Fort_Floor_1_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:743][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Graveyard/Textures/T_Ice_Fort_Floor_5_D.uasset as reloading for cooker because it's been cooked for platform MainFrameActions: Packaging (Windows (64-bit)): s WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:746][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Graveyard/Materials/M_Ice_Fort_Floor_5.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:748][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Graveyard/Textures/T_Ice_Fort_Trim_1_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:749][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Graveyard/Textures/T_Ice_Fort_Trim_1_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:755][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Graveyard/Materials/M_Ice_Fort_Trim_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:756][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Graveyard/StaticMesh/SM_Env_Ice_BossFloor_Mid_b.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:759][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Graveyard/StaticMesh/SM_Env_Ice_BossFloor_Mid_c.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:762][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Ground/Textures/T_Ice_Ground_Rock01_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:764][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Ground/Textures/T_Ice_Ground_Rock01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:765][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Ground/Materials/M_Ice_Ground_Rock01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:766][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Ground/StaticMesh/SM_Ice_Ground_Rock01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:768][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Ground/Textures/T_TreeBark_Bare.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:769][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Ground/Textures/T_TreeBark_Bare_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:770][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Ground/Materials/M_Tree_Dead.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:775][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Ground/StaticMesh/SM_Tree_Dead.uasset as reloading for cooker because it's been cooked for platforms Window MainFrameActions: Packaging (Windows (64-bit)): sNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:782][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Rocky/Textures/T_Env_Ice_Accents_N.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Packaging (Windows (64-bit)): ndowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:784][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Rocky/Textures/T_Env_Ice_Accents_Snow_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:786][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Rocky/Textures/T_Snow_Ice_Generic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:787][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Rocky/Textures/T_Snow_Ice_Generic_NRM.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:791][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Rocky/Materials/M_Env_Ice_Accents_Snow.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:794][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Rocky/Materials/M_Env_Ice_RuinedWalls_Snow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:796][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Rocky/StaticMesh/SM_Env_Ice_Weetower001.uasset as reloading for cooker because it's been cooked for platform MainFrameActions: Packaging (Windows (64-bit)): s WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:803][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Rocky/StaticMesh/SM_Env_Ice_Weetower002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:810][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_Env_Ice_1/Textures/T_Ex_Bricks_1_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:812][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_Env_Ice_1/Textures/T_Ex_Bricks_1_N.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Packaging (Windows (64-bit)): NoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:814][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_Env_Ice_1/Materials/M_Ex_Bricks_1.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Packaging (Windows (64-bit)): oEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:814][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_Env_Ice_1/StaticMesh/SM_Ex_Ruin_Wall_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:817][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_Env_Ice_1/Textures/T_Log_Barriers_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:818][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_Env_Ice_1/Textures/T_Log_Barriers_Snow_D.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Packaging (Windows (64-bit)): indowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:820][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_Env_Ice_1/Materials/M_Log_Spikes_Snow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:821][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_Env_Ice_1/StaticMesh/SM_Log_Spikes_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:828][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_EnvAssets/Materials/M_Env_Ice_Deco2_Flags.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:829][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_EnvAssets/Meshes/SK_Env_Ice_Deco2_BlowingFlag_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:830][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_EnvAssets/Meshes/SK_Env_Ice_Deco2_BlowingFlag2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:833][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_EnvAssets/Meshes/SK_Env_Ice_Deco2_BlowingFlag3.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Packaging (Windows (64-bit)): rms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:835][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_EnvAssets/Textures/T_EnvAssets_Assets1_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:836][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_EnvAssets/Textures/T_EnvAssets_Assets1_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:838][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_EnvAssets/Materials/M_EnvAssets_Assets1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:839][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_EnvAssets/Meshes/SM_EnvAssets_Barrel2.uasset as reloading for cooker because it's been cooked for platforms Wind MainFrameActions: Packaging (Windows (64-bit)): owsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:843][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EXO_MountainSide/Textures/T_Sky.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:844][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EXO_MountainSide/Materials/M_Sky.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Packaging (Windows (64-bit)): tor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:845][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EXO_MountainSide/StaticMesh/SM_Sky.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Packaging (Windows (64-bit)): ditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:849][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Textures/T_Ice_Fort_Floor_2_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:850][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Textures/T_Ice_Fort_Wall_1_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:851][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Materials/M_Ice_Fort_Floor_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:853][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_BossWalls_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:856][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_BossWalls_03b.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:863][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_BossWalls_03c.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:865][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/Textures/EX_Env_Rock_Icy_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:866][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/Textures/EX_Env_Rock_Icy_D_NRM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:867][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/Materials/EX_Env_Rock_Icy_D_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:868][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_RockPebbles.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:870][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Tiles_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:872][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Tiles_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:874][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Tiles_03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:876][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Tiles_04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Packaging (Windows (64-bit)): or. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:879][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Tiles_05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:883][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Walkway_04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:886][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Castle/SM/SM_IceT3_Walkway_04b.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:890][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Textures/T_Ice_Fort_Floor_1_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:891][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Textures/T_Ice_Fort_Floor_1_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:896][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Materials/M_Ice_Fort_Floor_1_SnowPaint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:897][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Floor_3c.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:899][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Floor_3f.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:901][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Stair_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:903][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Stair_1_Trim.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:905][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Stair_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:909][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco01/Textures/T_WoodenBarrel_01_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:910][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco01/Textures/T_WoodenBarrel_01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:912][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco01/Materials/M_WoodenBarrel_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:913][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_WoodenBarrel_Damaged.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:915][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:916][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:917][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:923][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:924][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/menhir1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:925][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/modular_arco/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:926][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/modular_arco/arco_colonna.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:928][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/modular_arco/arco_rotto1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:930][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/modular_arco/arco_rotto2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:938][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_02_S-G-AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:943][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Materials/Inst-Rock_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:944][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Meshes/Rock_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:947][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_03_Alb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:948][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_03_Nrm.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:949][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_03_S-G-AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:950][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Materials/Inst-Rock_03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:951][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Meshes/Rock_03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:954][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_04_Alb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:957][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_04_Nrm.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:960][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_04_S-G-AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:963][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Materials/Inst-Rock_04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:964][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Meshes/Rock_04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:967][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_05_Alb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:968][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_05_Nrm.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:969][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_05_S-G-AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:970][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Materials/Inst-Rock_05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:971][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Meshes/Rock_05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:979][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_07_Alb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:980][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_07_Nrm.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:983][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_07_S-G-AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:985][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Materials/Inst-Rock_07.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:986][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Meshes/Rock_07.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:990][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_08_Alb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:994][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_08_Nrm.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:995][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Textures/Tex-Rock_08_S-G-AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:996][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Materials/Inst-Rock_08.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.45:997][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/SculptedRockPack/Meshes/Rock_08.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:051][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/StarterContent/Props/lezione_light/lambert1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:052][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/StarterContent/Props/lezione_light/portone/portone_principale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:054][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/StarterContent/Props/lezione_light/sm_door/doors.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:067][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse1/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:068][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse1/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:070][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse1/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:071][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse1/asse1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:074][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse2/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:075][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse2/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:082][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse3/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:083][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse3/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:085][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse3/asse3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:088][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse4/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:090][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse4/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:091][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse4/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:093][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse4/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:098][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/asse4/asse4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:101][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/corda/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:103][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/corda/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:104][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/corda/corda.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:107][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/paletto/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:108][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/paletto/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:109][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/paletto/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:111][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/paletto/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:112][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/bridge/paletto/paletto.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:114][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/chain_soldier/normal_statue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:119][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/chain_soldier/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:120][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/chain_soldier/soldia.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:123][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/edificio1/lambert3SG.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:124][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/edificio1/edificio_lowpoly_retopo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:126][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/edificio1/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:126][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/edificio1/edificio_lowpoly_retopo1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:129][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/lancia_mat/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:130][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/lancia_mat/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:132][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/lancia_mat/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:134][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/lancia_mat/lancia_mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:135][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/lancia_mat/lancia.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:138][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/spada1_mat/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:139][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/spada1_mat/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:142][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/spada1_mat/spada1_mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:143][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/spada1_mat/spada1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:144][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/spada2_mat/lambert1_Base_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:145][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/spada2_mat/lambert1_Metallic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:146][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/spada2_mat/lambert1_Normal_DirectX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:152][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/spada2_mat/lambert1_Roughness.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:156][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/spada2_mat/NewMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:157][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/foliage/spada2_mat/spada2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:164][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/inspect/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:166][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/inspect/cancello.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:169][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/inspect/kiave.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:173][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:174][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/lowpoly_for_maya.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:177][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/archi/arco1/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:179][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/archi/arco1/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:180][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/archi/arco1/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:185][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/archi/arco1/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:186][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/archi/arco1/arco1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:190][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/archi/arco2/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:191][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/archi/arco2/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:193][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/archi/arco2/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:199][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/archi/arco3/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:200][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/archi/arco3/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:207][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/archi/arco3/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:208][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/archi/arco3/arco3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:210][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/colonne/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:212][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/colonne/colonna2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:214][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/colonne/colonna3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:216][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/pilastri/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:218][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/modular_ruin/pilastri/pilastro2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:224][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/piattaforma2/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:225][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/piattaforma2/plat2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:227][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/arco/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:229][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/arco/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:231][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/arco/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:233][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/arco/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:237][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/arco/arco.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:241][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/cancello/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:242][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/cancello/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:243][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/cancello/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:244][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/cancello/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:245][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/cancello/portone.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:249][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone1/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:250][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone1/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:251][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone1/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:252][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone1/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:258][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone1/pilone1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:261][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone2/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:262][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone2/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:263][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone2/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:265][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone2/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:266][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone2/pilone2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:269][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone3/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:270][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone3/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:271][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone3/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:272][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone3/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:274][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/pilone3/PILONE3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:277][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/prop/2/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:278][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/prop/2/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:279][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/prop/2/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:280][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/prop/2/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:281][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/prop/2/cioppo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:285][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/prop/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:286][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/prop/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:287][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/prop/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:291][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/prop/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:292][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/cancellone/prop/ruota.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:294][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/muro1/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:295][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/muro1/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:296][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/muro1/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:297][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/muro1/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:298][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/muro1/muro1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:309][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/muro2/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:310][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/muro2/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:312][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/muro2/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:313][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/muro2/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:314][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/muro2/muro2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:316][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/pavimento/initialShadingGroup_Base_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:317][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/pavimento/initialShadingGroup_Metallic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:318][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/pavimento/initialShadingGroup_Normal_DirectX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:320][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/pavimento/initialShadingGroup_Roughness.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:324][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/pavimento/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:325][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/pavimento/pavimento.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:328][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/pilastro/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:329][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/pilastro/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:331][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/pilastro/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:336][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/pilastro/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:337][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/pilastro/pilastro.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:341][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:342][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:343][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:345][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:345][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/ponte/ponte.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:348][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/lambert1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:349][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/M_Ice_Fort_Trim_1_SnowPaint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:350][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/M_IceT3_Fort_Floor_05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:352][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/SM_IceT3__03b.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:354][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/tempòe/cuspide/RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:356][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/tempòe/cuspide/RGB_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:362][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/tempòe/cuspide/RGB_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:363][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/tempòe/cuspide/initialShadingGroup.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:364][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/ThirdPersonBP/tempòe/cuspide/cuspide.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:370][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/tree1_Branches_2_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:373][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/tree1_Branches_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:374][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/tree1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.46:615][ 0]LogPackageName:Warning: String asset reference "Env_Ice_RuinedWalls001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.48:339][ 0]LogPackageName:Warning: String asset reference "Env_Ice_RuinedWalls001" could not be resolved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.48:340][ 0]LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_RuinedSteps001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resavin MainFrameActions: Packaging (Windows (64-bit)): g package in order to speed-up loading. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.48:462][ 0]LogPackageName:Warning: String asset reference "Env_Ice_Rocky.Mesh.Env_Ice_RuinedSteps001" could not be resolved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.23.55:021][ 0]LogCook:Display: Marking E:/esterno_unreal 4.11/Content/InfinityBladeIceLands/Environments/Ice/EX_EnvAssets/Meshes/SK_Env_Ice_Deco2_BlowingFlag.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Packaging (Windows (64-bit)): ms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.25.09:178][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -> E:/esterno_unreal 4.11/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.25.41:764][ 0]LogWindows:Error: Windows GetLastError: Operazione completata. (0) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.25.58:508][ 0]LogOutputDevice:Error: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.25.58:508][ 0]LogWindows:Error: === Critical error: === MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 96] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: FMemoryWriter does not support data larger than 2GB. Archive name: E:/esterno_unreal 4.11/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.25.58:508][ 0]LogOutputDevice:Error: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.26.19:118][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.26.19:223][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.26.19:270][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.28-10.26.19:285][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 559,8970243s to run UE4Editor-Cmd.exe, ExitCode=3 MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\esterno_unreal 4.11\MyProject2.uproject; see log C:\User MainFrameActions: Packaging (Windows (64-bit)): s\davide.grimani\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.11\Cook-2016.06.28-12.26.25.txt MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) MainFrameActions: Packaging (Windows (64-bit)): in Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): --- Fine della traccia dello stack dell'eccezione interna --- MainFrameActions: Packaging (Windows (64-bit)): in Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): in BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure