[2016.08.03-19.34.04:689][ 0]Log file open, 08/03/16 22:34:04 [2016.08.03-19.34.04:689][ 0]LogInit:Display: Running engine for game: ShooterGame [2016.08.03-19.34.04:689][ 0]LogPlatformFile: Not using cached read wrapper [2016.08.03-19.34.04:689][ 0]LogInit:Display: RandInit(-547115910) SRandInit(-547115909). [2016.08.03-19.34.04:689][ 0]LogTaskGraph: Started task graph with 4 named threads and 8 total threads. [2016.08.03-19.34.04:689][ 0]LogStats: Stats thread started at 0.085181 [2016.08.03-19.34.04:689][ 0]LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10 [2016.08.03-19.34.04:689][ 0]LogInit: API Version: 2758231 [2016.08.03-19.34.04:689][ 0]LogInit: Compiled (64-bit): Feb 18 2016 15:47:04 [2016.08.03-19.34.04:689][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00 [2016.08.03-19.34.04:689][ 0]LogInit: Build Configuration: Development [2016.08.03-19.34.04:689][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10 [2016.08.03-19.34.04:689][ 0]LogInit: Command line: [2016.08.03-19.34.04:689][ 0]LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/ [2016.08.03-19.34.04:689][ 0]LogInit: Rocket: 1 [2016.08.03-19.34.04:702][ 0]LogInit: Using libcurl 7.41.0 [2016.08.03-19.34.04:702][ 0]LogInit: - built for x86_64-pc-win32 [2016.08.03-19.34.04:702][ 0]LogInit: - supports SSL with WinSSL [2016.08.03-19.34.04:702][ 0]LogInit: - other features: [2016.08.03-19.34.04:702][ 0]LogInit: CURL_VERSION_SSL [2016.08.03-19.34.04:702][ 0]LogInit: CURL_VERSION_IPV6 [2016.08.03-19.34.04:702][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2016.08.03-19.34.04:702][ 0]LogInit: CURL_VERSION_LARGEFILE [2016.08.03-19.34.04:702][ 0]LogInit: CURL_VERSION_IDN [2016.08.03-19.34.04:702][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2016.08.03-19.34.04:702][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2016.08.03-19.34.04:702][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2016.08.03-19.34.04:702][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2016.08.03-19.34.04:702][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2016.08.03-19.34.04:706][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32 [2016.08.03-19.34.04:707][ 0]LogOnline:Warning: STEAM: Steam API disabled! [2016.08.03-19.34.04:707][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() [2016.08.03-19.34.04:707][ 0]LogOnline: Unable to create OnlineSubsystem module Steam [2016.08.03-19.34.04:707][ 0]LogOnline: Unable to load default OnlineSubsystem module Steam, using NULL interface [2016.08.03-19.34.04:719][ 0]LogOnline:Verbose: NULL: Created thread (ID:9960). [2016.08.03-19.34.04:720][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.08.03-19.34.04:723][ 0]LogVoice:Warning: Failed to initialize voice interface [2016.08.03-19.34.04:726][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2016.08.03-19.34.04:731][ 0]LogInit: Object subsystem initialized [2016.08.03-19.34.04:732][ 0]LogInit: Selected Device Profile: [Windows] [2016.08.03-19.34.04:732][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.08.03-19.34.04:740][ 0]LogInit: Computer: CHROMANIN-PC [2016.08.03-19.34.04:740][ 0]LogInit: User: chromanin [2016.08.03-19.34.04:740][ 0]LogInit: CPU Page size=4096, Cores=6 [2016.08.03-19.34.04:740][ 0]LogInit: High frequency timer resolution =3.221738 MHz [2016.08.03-19.34.04:740][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2016.08.03-19.34.04:740][ 0]LogMemory: Platform Memory Stats for Windows [2016.08.03-19.34.04:740][ 0]LogMemory: Process Physical Memory: 61.58 MB used, 61.58 MB peak [2016.08.03-19.34.04:740][ 0]LogMemory: Process Virtual Memory: 60.90 MB used, 60.90 MB peak [2016.08.03-19.34.04:740][ 0]LogMemory: Physical Memory: 5906.86 MB used, 16309.38 MB total [2016.08.03-19.34.04:740][ 0]LogMemory: Virtual Memory: 363.85 MB used, 8388608.00 MB total [2016.08.03-19.34.04:775][ 0]LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used. [2016.08.03-19.34.05:194][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0) [2016.08.03-19.34.05:194][ 0]LogD3D11RHI: Adapter has 4007MB of dedicated video memory, 0MB of dedicated system memory, and 7898MB of shared system memory, 1 output[s] [2016.08.03-19.34.05:194][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2016.08.03-19.34.05:199][ 0]LogD3D11RHI: !Direct3DDevice [2016.08.03-19.34.05:199][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2016.08.03-19.34.05:210][ 0]LogD3D11RHI: Async texture creation enabled [2016.08.03-19.34.05:225][ 0]LogShaderCompilers: Guid format shader working directory is -30 characters bigger than the processId version (../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Intermediate/Shaders/WorkingDirectory/7356/). [2016.08.03-19.34.05:225][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/CHROMA~1/AppData/Local/Temp/UnrealShaderWorkingDir/7057F5964FF1CEE7B4A0A59AD4CE6073/'. [2016.08.03-19.34.05:225][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.08.03-19.34.05:956][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.08.03-19.34.05:959][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.08.03-19.34.05:962][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.08.03-19.34.05:966][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.08.03-19.34.05:969][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.08.03-19.34.05:972][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.08.03-19.34.05:975][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.08.03-19.34.05:977][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.08.03-19.34.05:980][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.08.03-19.34.05:983][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.08.03-19.34.05:986][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.08.03-19.34.05:991][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.08.03-19.34.05:991][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.08.03-19.34.05:992][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.08.03-19.34.06:006][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.08.03-19.34.06:008][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2016.08.03-19.34.06:011][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2016.08.03-19.34.06:014][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2016.08.03-19.34.06:014][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2016.08.03-19.34.06:066][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.08.03-19.34.06:142][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 70MB C:/Users/chromanin/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2016.08.03-19.34.06:142][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/chromanin/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc [2016.08.03-19.34.06:143][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.08.03-19.34.06:143][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.08.03-19.34.06:183][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/DerivedDataCache/Compressed.ddp. [2016.08.03-19.34.06:236][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2016.08.03-19.34.06:247][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/chromanin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2016.08.03-19.34.06:382][ 0]LogInit: Selected Device Profile: [Windows] [2016.08.03-19.34.06:383][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2016.08.03-19.34.06:415][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.08.03-19.34.06:415][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.08.03-19.34.07:576][ 0]LogAssetRegistry: FAssetRegistry took 0.0102 seconds to start up [2016.08.03-19.34.07:591][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2016.08.03-19.34.09:357][ 0]LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage HerroFPP_RifleFire_Montage does not match the length stored in the asset, please resave the montage asset. [2016.08.03-19.34.09:453][ 0]LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage HeroTTP_RifleReload does not match the length stored in the asset, please resave the montage asset. [2016.08.03-19.34.09:846][ 0]SourceControl: Info Source control is disabled [2016.08.03-19.34.09:881][ 0]SourceControl: Info Source control is disabled [2016.08.03-19.34.09:888][ 0]SourceControl: Info Source control is disabled [2016.08.03-19.34.09:894][ 0]SourceControl: Info Source control is disabled [2016.08.03-19.34.10:051][ 0]LogObj: 46913 objects as part of root set at end of initial load. [2016.08.03-19.34.10:051][ 0]LogUObjectAllocator: 12314008 out of 0 bytes used by permanent object pool. [2016.08.03-19.34.10:101][ 0]LogEngine: Initializing Engine... [2016.08.03-19.34.10:104][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 [2016.08.03-19.34.10:104][ 0]LogHMD: SteamVR failed to initialize. Err: 110 [2016.08.03-19.34.10:227][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.08.03-19.34.10:232][ 0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2016.08.03-19.34.10:240][ 0]LogInit: FAudioDevice initialized. [2016.08.03-19.34.10:275][ 0]LogDerivedDataCache: Saved boot cache 0.04s 70MB C:/Users/chromanin/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2016.08.03-19.34.10:282][ 0]LogInit: Texture streaming: Enabled [2016.08.03-19.34.10:285][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2016.08.03-19.34.10:285][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10 [2016.08.03-19.34.10:285][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 4f89513f457d039ab8abf990115174bc|317acf17f51e4b3b93916bec6fe659ea|425679a3-3a57-4eab-828c-8b0e693a3289 [2016.08.03-19.34.10:285][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession [2016.08.03-19.34.10:291][ 0]LogInit: Transaction tracking system initialized [2016.08.03-19.34.10:306][ 0]BlueprintLog: New page: Editor Load [2016.08.03-19.34.10:410][ 0]LocalizationService: Info Localization service is disabled [2016.08.03-19.34.10:803][ 0]LogConsoleResponse:Display: [2016.08.03-19.34.10:939][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2016.08.03-19.34.10:979][ 0]SourceControl: Info Source control is disabled [2016.08.03-19.34.10:979][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Maps/Rewind.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2016.08.03-19.34.10:980][ 0]LightingResults: New page: Lighting Build [2016.08.03-19.34.10:982][ 0]MapCheck: New page: Map Check [2016.08.03-19.34.10:982][ 0]LightingResults: New page: Lighting Build [2016.08.03-19.34.11:001][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000003565E980 [2016.08.03-19.34.11:331][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/' took 0.09s [2016.08.03-19.34.11:331][ 0]LogLinker:Warning: Asset '../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Android/Substances/BodyMetal_Emissive.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.08.03-19.34.11:823][ 0]LogLinker:Warning: Asset '../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Android/Meshes/Cables_Line002.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.08.03-19.34.11:825][ 0]LogLinker:Warning: Asset '../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Android/Meshes/pipe_big_1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.08.03-19.34.11:828][ 0]LogLinker:Warning: Asset '../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Android/Textures/pipes_big.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.08.03-19.34.11:834][ 0]LogLinker:Warning: Asset '../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Android/Textures/pipes_small.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.08.03-19.34.11:843][ 0]LogLinker:Warning: Can't find file '/Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot01_A' [2016.08.03-19.34.11:844][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot01_A' while loading ../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export.uasset. [2016.08.03-19.34.11:844][ 0]LoadErrors:Error: Error /Game/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export : Can't find file for asset. /Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot01_A [2016.08.03-19.34.11:844][ 0]LogLinker:Warning: Can't find file '/Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot02_A' [2016.08.03-19.34.11:844][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot02_A' while loading ../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export.uasset. [2016.08.03-19.34.11:844][ 0]LoadErrors:Error: Error /Game/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export : Can't find file for asset. /Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot02_A [2016.08.03-19.34.11:844][ 0]LogLinker:Warning: Can't find file '/Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot01_A' [2016.08.03-19.34.11:844][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot01_A' while loading ../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export.uasset. [2016.08.03-19.34.11:844][ 0]LoadErrors:Error: Error /Game/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export : Can't find file for asset. /Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot01_A [2016.08.03-19.34.11:844][ 0]LogLinker:Warning: Can't find file '/Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot02_A' [2016.08.03-19.34.11:845][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot02_A' while loading ../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export.uasset. [2016.08.03-19.34.11:845][ 0]LoadErrors:Error: Error /Game/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export : Can't find file for asset. /Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot02_A [2016.08.03-19.34.11:845][ 0]LogLinker:Warning: Can't find file '/Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Physics' [2016.08.03-19.34.11:845][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Physics' while loading ../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export.uasset. [2016.08.03-19.34.11:845][ 0]LoadErrors:Error: Error /Game/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export : Can't find file for asset. /Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Physics [2016.08.03-19.34.11:845][ 0]LogLinker:Warning: Can't find file '/Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Skeleton' [2016.08.03-19.34.11:845][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Skeleton' while loading ../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export.uasset. [2016.08.03-19.34.11:845][ 0]LoadErrors:Error: Error /Game/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export : Can't find file for asset. /Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Skeleton [2016.08.03-19.34.11:845][ 0]LogLinker:Warning: Can't find file '/Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Physics' [2016.08.03-19.34.11:845][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Physics' while loading ../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export.uasset. [2016.08.03-19.34.11:845][ 0]LoadErrors:Error: Error /Game/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export : Can't find file for asset. /Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Physics [2016.08.03-19.34.11:846][ 0]LogLinker:Warning: Can't find file '/Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Skeleton' [2016.08.03-19.34.11:846][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Skeleton' while loading ../../../../../../Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export.uasset. [2016.08.03-19.34.11:846][ 0]LoadErrors:Error: Error /Game/Characterinfiltrator/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export : Can't find file for asset. /Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Skeleton [2016.08.03-19.34.13:109][ 0]LogLinker:Warning: Can't find file '/Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Skeleton' [2016.08.03-19.34.13:109][ 0]LoadErrors: Info Failed to load /Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Skeleton.DPW_Robot_Export_Skeleton Referenced by DPW_Robot_Export [2016.08.03-19.34.13:109][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Skeleton' while loading NULL. [2016.08.03-19.34.13:109][ 0]LoadErrors: Info Failed to load /Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Skeleton.DPW_Robot_Export_Skeleton Referenced by DPW_Robot_Export [2016.08.03-19.34.13:110][ 0]LogLinker:Warning: Can't find file '/Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Physics' [2016.08.03-19.34.13:110][ 0]LoadErrors: Info Failed to load /Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Physics.DPW_Robot_Export_Physics Referenced by DPW_Robot_Export [2016.08.03-19.34.13:110][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Physics' while loading NULL. [2016.08.03-19.34.13:110][ 0]LoadErrors: Info Failed to load /Game/Character/Infil1/DPW_Robot/Mesh/DPW_Robot_Export_Physics.DPW_Robot_Export_Physics Referenced by DPW_Robot_Export [2016.08.03-19.34.13:110][ 0]LogLinker:Warning: Can't find file '/Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot01_A' [2016.08.03-19.34.13:110][ 0]LoadErrors: Info Failed to load /Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot01_A.M_DPW_Bot01_A Referenced by DPW_Robot_Export [2016.08.03-19.34.13:110][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot01_A' while loading NULL. [2016.08.03-19.34.13:110][ 0]LoadErrors: Info Failed to load /Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot01_A.M_DPW_Bot01_A Referenced by DPW_Robot_Export [2016.08.03-19.34.13:110][ 0]LogLinker:Warning: Can't find file '/Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot02_A' [2016.08.03-19.34.13:110][ 0]LoadErrors: Info Failed to load /Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot02_A.M_DPW_Bot02_A Referenced by DPW_Robot_Export [2016.08.03-19.34.13:111][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot02_A' while loading NULL. [2016.08.03-19.34.13:111][ 0]LoadErrors: Info Failed to load /Game/Character/Infil1/DPW_Robot/Material/M_DPW_Bot02_A.M_DPW_Bot02_A Referenced by DPW_Robot_Export [2016.08.03-19.34.15:235][ 0]LogAIModule: Creating AISystem for world Rewind [2016.08.03-19.34.15:281][ 0]LogPhysics:Warning: PHYSX: f:\physx_integrations\partners\nvidia\ue4-physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored. [2016.08.03-19.34.15:282][ 0]LogPhysics:Warning: PHYSX: f:\physx_integrations\partners\nvidia\ue4-physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored. [2016.08.03-19.34.15:325][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2016.08.03-19.34.15:328][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2016.08.03-19.34.15:526][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 197.513ms to complete. [2016.08.03-19.34.15:526][ 0]LogFileHelpers: Loading map 'Rewind' took 4.547 [2016.08.03-19.34.15:688][ 0]LogCollectionManager: Loaded 0 collections in 0.001312 seconds [2016.08.03-19.34.15:724][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Saved/Collections/' took 0.01s [2016.08.03-19.34.15:724][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Developers/chromanin/Collections/' took 0.01s [2016.08.03-19.34.15:724][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/Content/Collections/' took 0.01s [2016.08.03-19.34.15:724][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds [2016.08.03-19.34.15:742][ 0]LogContentBrowser: Native class hierarchy populated in 0.0179 seconds. Added 1956 classes and 362 folders. [2016.08.03-19.34.15:757][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0114 seconds. Added 0 classes and 0 folders. [2016.08.03-19.34.15:800][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0139 seconds. Added 0 classes and 0 folders. [2016.08.03-19.34.15:873][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2016.08.03-19.34.15:880][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2016.08.03-19.34.15:901][ 0]LogLoad: Full Startup: 11.89 seconds (BP compile: 0.26 seconds) [2016.08.03-19.34.15:916][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 [2016.08.03-19.34.15:976][ 0]LogContentStreaming: Texture pool size now 400 MB [2016.08.03-19.34.16:202][ 0]LogRenderer: Reallocating scene render targets to support 536x608 (Frame:2). [2016.08.03-19.34.16:989][ 14]LogAssetRegistry: Asset discovery search completed in 9.4229 seconds [2016.08.03-19.34.16:989][ 14]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) [2016.08.03-19.34.16:989][ 14]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000081 seconds (updated 0 objects) [2016.08.03-19.34.34:398][759]MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... [2016.08.03-19.34.34:549][777]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET [2016.08.03-19.34.34:565][779]MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/ShooterGame.uproject -cook -stage -archive -archivedirectory=C:/Users/chromanin/Desktop/Shooter/New folder -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output [2016.08.03-19.34.34:565][779]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False [2016.08.03-19.34.34:565][779]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True [2016.08.03-19.34.34:565][779]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. [2016.08.03-19.34.34:573][780]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved [2016.08.03-19.34.34:573][780]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/chromanin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.10) [2016.08.03-19.34.34:590][782]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. [2016.08.03-19.34.34:590][782]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True [2016.08.03-19.34.34:590][782]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 [2016.08.03-19.34.34:590][782]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ [2016.08.03-19.34.34:590][782]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools [2016.08.03-19.34.34:590][782]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. [2016.08.03-19.34.35:623][906]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ [2016.08.03-19.34.35:623][906]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 [2016.08.03-19.34.35:623][906]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ [2016.08.03-19.34.35:623][906]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 [2016.08.03-19.34.35:623][906]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2016.08.03-19.34.35:623][906]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\chromanin\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules) [2016.08.03-19.34.35:631][907]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. [2016.08.03-19.34.35:690][914]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2016.08.03-19.34.35:690][914]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). [2016.08.03-19.34.35:764][923]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\ShooterGame.uproject [2016.08.03-19.34.36:115][965]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\chromanin\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules\UATRules350758905.dll [2016.08.03-19.34.36:365][995]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\chromanin\Desktop\Shooter\New folder [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Saved\StagedBuilds [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean= [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=ShooterGame [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False [2016.08.03-19.34.36:373][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Binaries\Win64 [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Binaries\Win64 [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Binaries\Win64\ShooterGame.exe [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Binaries\Win64\ShooterGame.exe [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\ShooterGame.uproject [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=ShooterGame [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=True [2016.08.03-19.34.36:374][996]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False [2016.08.03-19.34.36:383][997]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True [2016.08.03-19.34.36:383][997]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2016.08.03-19.34.36:383][997]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2016.08.03-19.34.36:390][998]MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** [2016.08.03-19.34.36:407][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. [2016.08.03-19.34.36:407][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build: [2016.08.03-19.34.36:407][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic: False [2016.08.03-19.34.36:407][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:False [2016.08.03-19.34.36:407][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo: False [2016.08.03-19.34.36:407][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE: False [2016.08.03-19.34.36:407][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseParallelExecutor: False [2016.08.03-19.34.36:423][ 2]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development "C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\ShooterGame.uproject" -remoteini="C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame" -noxge -generatemanifest -rocket -NoHotReloadFromIDE [2016.08.03-19.34.36:665][ 31]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) [2016.08.03-19.34.37:790][166]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.363078s to run UnrealBuildTool.exe, ExitCode=0 [2016.08.03-19.34.37:798][167]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\chromanin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.10\UBTManifest.0.xml [2016.08.03-19.34.37:806][168]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development "C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\ShooterGame.uproject" -remoteini="C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame" -noxge -rocket -NoHotReloadFromIDE -ignorejunk [2016.08.03-19.34.38:048][197]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for ShooterGame (UnrealBuildTool.exe is newer) [2016.08.03-19.34.40:061][435]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for ShooterGame [2016.08.03-19.34.40:078][437]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\ShooterGame.uproject" "C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Intermediate\Build\Win64\ShooterGame\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed [2016.08.03-19.34.44:419][958]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for ShooterGame in 4.3411568 seconds [2016.08.03-19.34.46:803][244]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 9 actions (9 in parallel) [2016.08.03-19.34.46:812][245]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [4/9] Resource ShooterGame.rc [2016.08.03-19.34.46:837][248]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp [2016.08.03-19.34.46:837][248]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.ShooterGame.h.cpp [2016.08.03-19.34.46:837][248]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.ShooterGameLoadingScreen.h.cpp [2016.08.03-19.34.47:020][270]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp [2016.08.03-19.34.48:619][462]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ShooterGameLoadingScreen.cpp [2016.08.03-19.34.48:627][463]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Source\ShooterGameLoadingScreen\Private\ShooterGameLoadingScreen.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 145 does not match precompiled header [2016.08.03-19.35.09:323][854]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ShooterGame.generated.cpp [2016.08.03-19.35.09:323][854]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Module.ShooterGame.cpp [2016.08.03-19.35.09:323][854]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Epic Games\4.10\Engine\Intermediate\Build\Win64\UE4\Development\ShooterGame\Module.ShooterGame.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 167 does not match precompiled header [2016.08.03-19.35.09:323][854]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Intermediate\Build\Win64\UE4\Inc\ShooterGame\ShooterGame.generated.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 167 does not match precompiled header [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Binaries\Win64\ShooterGame.exe [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 36.81 seconds [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 36.8341068s to run UnrealBuildTool.exe, ExitCode=5 [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development "C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\ShooterGame.uproject" -remoteini="C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.08.03-22.34.37.txt' [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 [2016.08.03-19.35.14:653][870]MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit [2016.08.03-19.35.14:660][871]MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... [2016.08.03-19.35.14:660][871]MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. [2016.08.03-19.35.14:661][871]MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED [2016.08.03-19.35.14:661][871]PackagingResults:Error: Error Unknown Error [2016.08.03-19.38.54:026][192]LogRenderer: Reallocating scene render targets to support 536x732 (Frame:5406). [2016.08.03-19.39.04:878][444]Running C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/ShooterGame.uproject" -game -rocket -progress -2015 [2016.08.03-19.39.05:181][444]Discovering modules, targets and source code for game... [2016.08.03-19.39.09:692][444]LogVSAccessor:Warning: Couldn't access Visual Studio [2016.08.03-19.39.09:699][444]Recompiling ShooterGame... [2016.08.03-19.39.09:700][444]Launching UnrealBuildTool... [C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe ShooterGame -ModuleWithSuffix ShooterGame 1786 Win64 Development -editorrecompile -canskiplink "C:/Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/ShooterGame.uproject" -rocket -rocket -2015] [2016.08.03-19.39.56:022][444]CompilerResultsLog: New page: Compilation - 4 Aug 2016 01:39:56 [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info Performing full C++ include scan (hot reloading a new target) [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info Creating makefile for hot reloading ShooterGame (game project files are newer) [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info Compiling game modules for hot reload [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info Parsing headers for ShooterGameEditor [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info Running UnrealHeaderTool "C:/Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/ShooterGame.uproject" "C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Intermediate\Build\Win64\ShooterGameEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info Reflection code generated for ShooterGameEditor in 6.5079081 seconds [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info Performing 6 actions (9 in parallel) [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info [3/6] Resource ModuleVersionResource.rc.inl [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info [2/6] Resource ShooterGame.rc [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info PCH.ShooterGame.h.cpp [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info Module.ShooterGame.cpp [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info ShooterGame.generated.cpp [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Intermediate\Build\Win64\UE4Editor\Development\ShooterGame\Module.ShooterGame.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 254 does not match precompiled header [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Intermediate\Build\Win64\UE4Editor\Inc\ShooterGame\ShooterGame.generated.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 254 does not match precompiled header [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info -------- End Detailed Actions Stats ----------------------------------------------------------- [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info ERROR: UBT ERROR: Failed to produce item: C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Binaries\Win64\UE4Editor-ShooterGame-1786.dll [2016.08.03-19.39.56:022][444]CompilerResultsLog: Info Total build time: 46.27 seconds [2016.08.03-19.39.56:022][444]LogMainFrame: MainFrame: Module compiling took 46.331 seconds [2016.08.03-19.39.56:023][444]Warning: HotReload failed, recompile failed [2016.08.03-19.39.56:029][444]Warning: RebindPackages failed because the compiler could not be started. [2016.08.03-19.40.55:197][698]LogVSAccessor:Warning: Couldn't access Visual Studio [2016.08.03-19.40.55:201][698]Recompiling ShooterGame... [2016.08.03-19.40.55:201][698]Recompiling ShooterGameLoadingScreen... [2016.08.03-19.40.55:201][698]Launching UnrealBuildTool... [C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe ShooterGame -ModuleWithSuffix ShooterGame 3413 -ModuleWithSuffix ShooterGameLoadingScreen 3484 Win64 Development -editorrecompile -canskiplink "C:/Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/ShooterGame.uproject" -rocket -rocket -2015] [2016.08.03-19.40.55:203][698]Warning: Starting HotReload took 0.0s. [2016.08.03-19.41.17:497][131]CompilerResultsLog: New page: Compilation - 4 Aug 2016 01:41:17 [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info Creating makefile for hot reloading ShooterGame (modules to compile have changed) [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info Compiling game modules for hot reload [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info Performing 8 actions (9 in parallel) [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info [3/8] Resource ModuleVersionResource.rc.inl [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info [2/8] Resource PCLaunch.rc [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info Module.ShooterGame.cpp [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info PCH.ShooterGameLoadingScreen.h.cpp [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info ShooterGame.generated.cpp [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Intermediate\Build\Win64\UE4Editor\Development\ShooterGame\Module.ShooterGame.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 254 does not match precompiled header [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Intermediate\Build\Win64\UE4Editor\Inc\ShooterGame\ShooterGame.generated.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 254 does not match precompiled header [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info ShooterGameLoadingScreen.cpp [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Source\ShooterGameLoadingScreen\Private\ShooterGameLoadingScreen.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 232 does not match precompiled header [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info -------- End Detailed Actions Stats ----------------------------------------------------------- [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info ERROR: UBT ERROR: Failed to produce item: C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Binaries\Win64\UE4Editor-ShooterGameLoadingScreen-3484.dll [2016.08.03-19.41.17:497][131]CompilerResultsLog: Info Total build time: 21.96 seconds [2016.08.03-19.41.17:497][131]LogMainFrame: MainFrame: Module compiling took 22.300 seconds [2016.08.03-19.41.17:497][131]Warning: HotReload failed, recompile failed [2016.08.03-19.47.49:070][102]LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open [2016.08.03-19.48.30:715][844]MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... [2016.08.03-19.48.30:856][858]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET [2016.08.03-19.48.30:872][860]MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/chromanin/Documents/Unreal Projects/Dropbox/ShooterGame/ShooterGame.uproject -cook -stage -archive -archivedirectory=C:/Users/chromanin/Desktop/Shooter/New folder -package -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output [2016.08.03-19.48.30:873][860]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False [2016.08.03-19.48.30:873][860]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True [2016.08.03-19.48.30:873][860]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. [2016.08.03-19.48.30:882][861]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved [2016.08.03-19.48.30:882][861]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/chromanin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.10) [2016.08.03-19.48.30:889][862]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. [2016.08.03-19.48.30:889][862]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True [2016.08.03-19.48.30:898][863]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 [2016.08.03-19.48.30:898][863]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ [2016.08.03-19.48.30:898][863]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools [2016.08.03-19.48.30:898][863]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. [2016.08.03-19.48.31:856][978]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ [2016.08.03-19.48.31:856][978]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 [2016.08.03-19.48.31:856][978]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ [2016.08.03-19.48.31:856][978]MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 [2016.08.03-19.48.31:856][978]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2016.08.03-19.48.31:856][978]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\chromanin\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules) [2016.08.03-19.48.31:856][978]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. [2016.08.03-19.48.31:931][987]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2016.08.03-19.48.31:931][987]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). [2016.08.03-19.48.31:998][995]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\ShooterGame.uproject [2016.08.03-19.48.32:339][ 36]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\chromanin\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules\UATRules350758905.dll [2016.08.03-19.48.32:522][ 58]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2016.08.03-19.48.32:522][ 58]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2016.08.03-19.48.32:522][ 58]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True [2016.08.03-19.48.32:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False [2016.08.03-19.48.32:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True [2016.08.03-19.48.32:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\chromanin\Desktop\Shooter\New folder [2016.08.03-19.48.32:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Saved\StagedBuilds [2016.08.03-19.48.32:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True [2016.08.03-19.48.32:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True [2016.08.03-19.48.32:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean= [2016.08.03-19.48.32:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False [2016.08.03-19.48.32:523][ 58]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=DebugGame [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=ShooterGame [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= [2016.08.03-19.48.32:532][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Binaries\Win64 [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Binaries\Win64 [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Binaries\Win64\ShooterGame.exe [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Binaries\Win64\ShooterGame.exe [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\ShooterGame.uproject [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=ShooterGame [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=True [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2016.08.03-19.48.32:533][ 59]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2016.08.03-19.48.32:539][ 60]MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** [2016.08.03-19.48.32:564][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. [2016.08.03-19.48.32:564][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build: [2016.08.03-19.48.32:564][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic: False [2016.08.03-19.48.32:564][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:False [2016.08.03-19.48.32:564][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo: False [2016.08.03-19.48.32:564][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE: False [2016.08.03-19.48.32:564][ 63]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseParallelExecutor: False [2016.08.03-19.48.32:581][ 65]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 DebugGame "C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\ShooterGame.uproject" -remoteini="C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame" -noxge -generatemanifest -rocket -NoHotReloadFromIDE [2016.08.03-19.48.32:831][ 95]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) [2016.08.03-19.48.33:659][194]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.0790617s to run UnrealBuildTool.exe, ExitCode=0 [2016.08.03-19.48.33:668][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\chromanin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.10\UBTManifest.0.xml [2016.08.03-19.48.33:673][196]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 DebugGame "C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\ShooterGame.uproject" -remoteini="C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame" -noxge -rocket -NoHotReloadFromIDE -ignorejunk [2016.08.03-19.48.33:939][228]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for ShooterGame (no existing makefile) [2016.08.03-19.48.35:990][474]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for ShooterGame [2016.08.03-19.48.36:010][476]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\ShooterGame.uproject" "C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Intermediate\Build\Win64\ShooterGame\DebugGame\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed [2016.08.03-19.48.40:322][994]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for ShooterGame in 4.3207762 seconds [2016.08.03-19.48.42:723][282]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 9 actions (9 in parallel) [2016.08.03-19.48.42:723][282]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [4/9] Resource ShooterGame.rc [2016.08.03-19.48.42:740][284]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp [2016.08.03-19.48.42:748][285]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.ShooterGameLoadingScreen.h.cpp [2016.08.03-19.48.42:748][285]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.ShooterGame.h.cpp [2016.08.03-19.48.42:941][308]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp [2016.08.03-19.48.44:540][500]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ShooterGameLoadingScreen.cpp [2016.08.03-19.48.44:549][501]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Source\ShooterGameLoadingScreen\Private\ShooterGameLoadingScreen.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 145 does not match precompiled header [2016.08.03-19.49.05:442][693]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ShooterGame.generated.cpp [2016.08.03-19.49.05:442][693]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Module.ShooterGame.cpp [2016.08.03-19.49.05:459][695]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Epic Games\4.10\Engine\Intermediate\Build\Win64\UE4\Development\ShooterGame\Module.ShooterGame.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 167 does not match precompiled headerC:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Intermediate\Build\Win64\UE4\Inc\ShooterGame\ShooterGame.generated.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 167 does not match precompiled header [2016.08.03-19.49.05:459][695]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [2016.08.03-19.49.12:125][495]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- [2016.08.03-19.49.12:125][495]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\Binaries\Win64\ShooterGame-Win64-DebugGame.exe [2016.08.03-19.49.12:159][499]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 38.46 seconds [2016.08.03-19.49.12:167][500]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 38.4902015s to run UnrealBuildTool.exe, ExitCode=5 [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 DebugGame "C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame\ShooterGame.uproject" -remoteini="C:\Users\chromanin\Documents\Unreal Projects\Dropbox\ShooterGame" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.08.03-22.48.33.txt' [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) [2016.08.03-19.49.12:168][500]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() [2016.08.03-19.49.12:177][501]MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. [2016.08.03-19.49.12:177][501]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 [2016.08.03-19.49.12:177][501]MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit [2016.08.03-19.49.12:184][502]MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... [2016.08.03-19.49.12:184][502]MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. [2016.08.03-19.49.12:184][502]MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED [2016.08.03-19.49.12:189][502]PackagingResults:Error: Error Unknown Error [2016.08.03-19.51.32:227][859]LogFileHelpers: Editor autosave (incl. sublevels) for '/Ga