LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-725496962) SRandInit(-725496961). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 0.098138 LogInit: Version: 4.10.2-2818068+++depot+UE4-Releases+4.10 LogInit: API Version: 2758231 LogInit: Compiled (64-bit): Jan 6 2016 17:36:42 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.10 LogInit: Command line: -HTTP=WinInet LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: C_MKO_BERMA_PW7 LogInit: User: abermann LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =3.020527 MHz LogMemory: Memory total: Physical=16.0GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 56.39 MB used, 56.39 MB peak LogMemory: Process Virtual Memory: 56.89 MB used, 56.89 MB peak LogMemory: Physical Memory: 5920.39 MB used, 16367.42 MB total LogMemory: Virtual Memory: 347.56 MB used, 8388608.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA Quadro 600 (Feature Level 11_0) LogD3D11RHI: Adapter has 979MB of dedicated video memory, 0MB of dedicated system memory, and 7927MB of shared system memory, 2 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 685 MB (70% of 979 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is -29 characters bigger than the processId version (J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Intermediate/Shaders/WorkingDirectory/7916/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Temp/UnrealShaderWorkingDir/6D3001B94ED1A00B2B917CB627243838/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.06s 41MB C:/Users/abermann/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/abermann/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/abermann/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.000000MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0102 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogObj: 28633 objects as part of root set at end of initial load. LogUObjectAllocator: 6099744 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Altavoces (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.03s 41MB C:/Users/abermann/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.2-2818068+++depot+UE4-Releases+4.10 LogAnalytics: [UEEditor.Rocket.Release] SetUserId 6d41d9fa4ce23522875188b880248544|8701fdb3bdc9441495e11c87dd23431f|7b1c8d7a-3127-4dde-8f2f-4abb0909c5f5 LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' LogUObjectGlobals:Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C' LogFileCache: Scanning file cache for directory 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Content/' took 0.02s LogCook:Display: Done creating registry. It took 0.00s. SourceControl: Info Source control is disabled LogCollectionManager: Loaded 0 collections in 0.002536 seconds LogFileCache: Scanning file cache for directory 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Content/Developers/abermann/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0287 seconds. Added 1893 classes and 338 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 10.87 seconds (BP compile: 0.00 seconds) LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 LogContentStreaming: Texture pool size now 200 MB LogRenderer: Reallocating scene render targets to support 1004x444 (Frame:2). LogAssetRegistry: Asset discovery search completed in 7.6220 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000021 seconds (updated 0 objects) LogAIModule: Creating AISystem for world Prueba_Zorzal Cmd: MAP LOAD FILE="J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Content/Maps/Prueba_Zorzal.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LogContentBrowser: Native class hierarchy updated for 'StatsViewer' in 0.0006 seconds. Added 5 classes and 0 folders. LoadErrors: New page: Loading map: Prueba_Zorzal.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000024D3B420 LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 74.496ms to complete. LogFileHelpers: Loading map 'Prueba_Zorzal' took 0.311 LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' with GeneratedClass '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal_C' with ClassGeneratedBy '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Prueba_Zorzal (Jan 13, 2016, 2:02:44 PM) LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Prueba_Zorzal LogPlayLevel: PIE: StaticDuplicateObject took: (0.005028s) LogAIModule: Creating AISystem for world Prueba_Zorzal LogPlayLevel: PIE: World Init took: (0.001050s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Prueba_Zorzal.Prueba_Zorzal to /Game/Maps/UEDPIE_0_Prueba_Zorzal.Prueba_Zorzal (0.006318s) LogInit: XAudio2 using 'Altavoces (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'BPGameMode_C' LogWorld: Bringing World /Game/Maps/UEDPIE_0_Prueba_Zorzal.Prueba_Zorzal up for play (max tick rate 0) at 2016.01.13-17.02.44 LogActor:Warning: GameSession /Game/Maps/UEDPIE_0_Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.GameSession_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_0_Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.GameNetworkManager_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.002409 PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Prueba_Zorzal 0.367 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' with GeneratedClass '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal_C' with ClassGeneratedBy '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' with GeneratedClass '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal_C' with ClassGeneratedBy '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' with GeneratedClass '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal_C' with ClassGeneratedBy '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000003802EF20 LogDesktopPlatform:Warning: Error reading results of folder dialog. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' with GeneratedClass '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal_C' with ClassGeneratedBy '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Prueba_Zorzal (Jan 13, 2016, 2:05:21 PM) LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Prueba_Zorzal LogPlayLevel: PIE: StaticDuplicateObject took: (0.004785s) LogAIModule: Creating AISystem for world Prueba_Zorzal LogPlayLevel: PIE: World Init took: (0.000976s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Prueba_Zorzal.Prueba_Zorzal to /Game/Maps/UEDPIE_0_Prueba_Zorzal.Prueba_Zorzal (0.005956s) LogInit: XAudio2 using 'Altavoces (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'BPGameMode_C' LogWorld: Bringing World /Game/Maps/UEDPIE_0_Prueba_Zorzal.Prueba_Zorzal up for play (max tick rate 0) at 2016.01.13-17.05.21 LogActor:Warning: GameSession /Game/Maps/UEDPIE_0_Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.GameSession_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_0_Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.GameNetworkManager_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.002837 PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Prueba_Zorzal -0.609 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' with GeneratedClass '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal_C' with ClassGeneratedBy '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' with GeneratedClass '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal_C' with ClassGeneratedBy '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' with GeneratedClass '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal_C' with ClassGeneratedBy '/Game/Maps/Prueba_Zorzal.Prueba_Zorzal:PersistentLevel.Prueba_Zorzal' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000007E25260 LogPlayLevel: Launcher Device ID: Android_ATC@T09300K4TI LogPlayLevel: PlayLevel: No blueprints needed recompiling LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' CookResults:Warning: Warning Unable to find package for cooking None LogCook:Warning: Unable to find package for cooking None LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Save=5.597699ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogSavePackage: Total save time: 5.830437ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogSavePackage: Save=0.802178ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' LogSavePackage: Total save time: 2.773359ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogSavePackage: Save=0.825684ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' LogSavePackage: Total save time: 2.260204ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset LogSavePackage: Save=0.777017ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' LogSavePackage: Total save time: 0.980955ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogSavePackage: Save=0.779996ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' LogSavePackage: Total save time: 0.951819ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogSavePackage: Save=0.657832ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' LogSavePackage: Total save time: 1.172643ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogSavePackage: Save=0.537986ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' LogSavePackage: Total save time: 0.684649ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogSavePackage: Save=0.774037ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/AnalogHat.uasset' LogSavePackage: Total save time: 1.513645ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogCook:Display: Cooking /Game/Blueprints/System/BPGameInstance -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Blueprints/System/BPGameInstance.uasset LogSavePackage: Save=0.747883ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Blueprints/System/BPGameInstance.uasset' LogSavePackage: Total save time: 0.883624ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Blueprints/System/BPGameInstance.uasset LogCook:Display: Cooking /Game/Blueprints/System/BPGameMode -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Blueprints/System/BPGameMode.uasset LogSavePackage: Save=6.399877ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Blueprints/System/BPGameMode.uasset' LogSavePackage: Total save time: 6.558791ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Blueprints/System/BPGameMode.uasset LogCook:Display: Cooking /Game/Maps/Prueba_Zorzal -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Maps/Prueba_Zorzal.umap LogSavePackage: Save=70.498955ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Maps/Prueba_Zorzal.umap' LogSavePackage: Total save time: 71.113419ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Maps/Prueba_Zorzal.umap LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_9a0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1740_0///####STATCAT_Advanced#### LogCook:Display: Cooking /Engine/EditorResources/Bkgnd -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bkgnd.uasset LogSavePackage: Save=0.782645ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bkgnd.uasset' LogSavePackage: Total save time: 2.702508ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bkgnd.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorCube.uasset LogSavePackage: Save=1.213033ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorCube.uasset' LogSavePackage: Total save time: 1.519933ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorCube.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorSphere.uasset LogSavePackage: Save=3.345774ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorSphere.uasset' LogSavePackage: Total save time: 3.612284ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorSphere.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane -> 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'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset' LogSavePackage: Total save time: 0.852831ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset LogSavePackage: Save=0.502892ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset' LogSavePackage: Total save time: 0.629693ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset LogCook:Display: Cooking /Engine/BufferVisualization/BaseColor -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/BaseColor.uasset LogSavePackage: Save=1.448092ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/BaseColor.uasset' LogSavePackage: Total save time: 1.609653ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/BaseColor.uasset LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepth -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepth.uasset LogSavePackage: Save=1.716257ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepth.uasset' LogSavePackage: Total save time: 1.889735ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepth.uasset LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/CustomStencil.CustomStencil for platform GLSL_ES2, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 LogCook:Display: Cooking /Engine/BufferVisualization/CustomStencil -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomStencil.uasset LogSavePackage: Save=4.475709ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomStencil.uasset' LogSavePackage: Total save time: 4.653823ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomStencil.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2 -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset LogSavePackage: Save=1.322617ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset' LogSavePackage: Total save time: 1.488149ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset LogSavePackage: Save=1.127949ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset' LogSavePackage: Total save time: 1.269314ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/MiniFont.uasset LogSavePackage: Save=0.833298ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/MiniFont.uasset' LogSavePackage: Total save time: 4.243627ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/MiniFont.uasset LogCook:Display: Cooking /Engine/BufferVisualization/MaterialAO -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/MaterialAO.uasset LogSavePackage: Save=1.386844ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/MaterialAO.uasset' LogSavePackage: Total save time: 1.543771ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/MaterialAO.uasset LogCook:Display: Cooking /Engine/BufferVisualization/Metallic -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Metallic.uasset LogSavePackage: Save=2.021502ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Metallic.uasset' LogSavePackage: Total save time: 2.197299ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Metallic.uasset LogCook:Display: Cooking /Engine/BufferVisualization/Opacity -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Opacity.uasset LogSavePackage: Save=1.355724ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Opacity.uasset' LogSavePackage: Total save time: 1.524236ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Opacity.uasset LogCook:Display: Cooking /Engine/BufferVisualization/Roughness -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Roughness.uasset LogSavePackage: Save=1.627531ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Roughness.uasset' LogSavePackage: Total save time: 1.807299ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Roughness.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SceneColor -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneColor.uasset LogSavePackage: Save=1.415316ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneColor.uasset' LogSavePackage: Total save time: 1.579195ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneColor.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepth.uasset LogSavePackage: Save=1.573566ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepth.uasset' LogSavePackage: Total save time: 1.738440ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepth.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyRGB -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset LogSavePackage: Save=1.712284ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset' LogSavePackage: Total save time: 1.895364ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyA -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset LogSavePackage: Save=1.507022ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset' LogSavePackage: Total save time: 1.687456ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset LogCook:Display: Cooking /Engine/BufferVisualization/Specular -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Specular.uasset LogSavePackage: Save=1.385520ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Specular.uasset' LogSavePackage: Total save time: 1.557343ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Specular.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SubsurfaceColor -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset LogSavePackage: Save=1.714933ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset' LogSavePackage: Total save time: 1.889404ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset LogCook:Display: Cooking /Engine/BufferVisualization/WorldNormal -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/WorldNormal.uasset LogSavePackage: Save=1.603363ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/WorldNormal.uasset' LogSavePackage: Total save time: 1.776844ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/WorldNormal.uasset LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset LogSavePackage: Save=1.413329ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset' LogSavePackage: Total save time: 1.583498ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset LogSavePackage: Save=0.532688ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' LogSavePackage: Total save time: 0.737287ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepthWorldUnits -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset LogSavePackage: Save=2.375744ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset' LogSavePackage: Total save time: 2.570082ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset LogSavePackage: Save=1.171650ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset' LogSavePackage: Total save time: 1.334537ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset LogSavePackage: Save=2.014880ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset' LogSavePackage: Total save time: 2.243649ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset LogSavePackage: Save=1.206081ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset' LogSavePackage: Total save time: 1.563966ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset LogSavePackage: Save=1.622565ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset' LogSavePackage: Total save time: 1.893047ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset LogSavePackage: Save=2.296619ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset' LogSavePackage: Total save time: 2.555843ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset LogCook:Display: Cooking /LeapMotionController/LM_PassthroughMaterial -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset LogSavePackage: Save=6.839866ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' LogSavePackage: Total save time: 7.136174ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset LogCook:Display: Cooking /LeapMotionController/LM_SampleDistortion -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_SampleDistortion.uasset LogSavePackage: Save=0.881965ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_SampleDistortion.uasset' LogSavePackage: Total save time: 6.018817ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_SampleDistortion.uasset LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshot.uasset LogSavePackage: Save=2.456525ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshot.uasset' LogSavePackage: Total save time: 2.644572ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshot.uasset LogCook:Display: Cooking /Engine/EngineMaterials/HighResolutionScreenshotMaskFunction -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset LogSavePackage: Save=1.441470ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset' LogSavePackage: Total save time: 1.927149ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotMask -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset LogSavePackage: Save=1.844711ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset' LogSavePackage: Total save time: 2.138037ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset LogSavePackage: Save=7.412614ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset' LogSavePackage: Total save time: 7.683426ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset LogSavePackage: Save=2.036731ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset' LogSavePackage: Total save time: 2.291322ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset LogSavePackage: Save=15.267534ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset' LogSavePackage: Total save time: 21.164849ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset LogSavePackage: Save=1.865900ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset' LogSavePackage: Total save time: 2.315488ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset LogSavePackage: Save=2.511151ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset' LogSavePackage: Total save time: 2.793882ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset LogSavePackage: Save=19.716759ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset' LogSavePackage: Total save time: 21.964710ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset LogSavePackage: Save=3.848666ms LogSavePackage: Async saving from memory to 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LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_NoCollisionMaterial -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_NoCollisionMaterial.uasset LogSavePackage: Save=1.240843ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_NoCollisionMaterial.uasset' LogSavePackage: Total save time: 1.452729ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_NoCollisionMaterial.uasset LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_UnselectedMaterial -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_UnselectedMaterial.uasset LogSavePackage: Save=1.215682ms LogSavePackage: Async saving from memory to 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LogCook:Display: Cooking /Engine/EditorMaterials/WidgetMaterial_X -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetMaterial_X.uasset LogSavePackage: Save=1.253093ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetMaterial_X.uasset' LogSavePackage: Total save time: 1.477558ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetMaterial_X.uasset LogCook:Display: Cooking /Engine/EditorMaterials/WidgetMaterial_Y -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetMaterial_Y.uasset LogSavePackage: Save=1.223297ms LogSavePackage: Async saving from memory to 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Cooking /Engine/EditorMaterials/WidgetVertexColorMaterial -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset LogSavePackage: Save=1.171981ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset' LogSavePackage: Total save time: 1.378238ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform GLSL_ES2, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. 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LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game. 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LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_BoneSelectedMaterial -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_BoneSelectedMaterial.uasset LogSavePackage: Save=1.463983ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_BoneSelectedMaterial.uasset' LogSavePackage: Total save time: 1.692090ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_BoneSelectedMaterial.uasset LogCook:Display: Cooking /Engine/EditorMaterials/Tick_Mat -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Tick_Mat.uasset LogSavePackage: Save=1.497421ms LogSavePackage: Async saving from memory to 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'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Bitmaps/tejas.uasset' LogSavePackage: Total save time: 6.649170ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Bitmaps/tejas.uasset LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Stars.uasset LogSavePackage: Save=1.024325ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Stars.uasset' LogSavePackage: Total save time: 8.704770ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Stars.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> 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/Engine/EngineSky/SM_SkySphere -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/SM_SkySphere.uasset LogSavePackage: Save=2.166840ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/SM_SkySphere.uasset' LogSavePackage: Total save time: 2.550881ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/SM_SkySphere.uasset LogCook:Display: Cooking /Game/Blueprints/System/BPPlayerController -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Blueprints/System/BPPlayerController.uasset LogSavePackage: Save=6.454172ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Blueprints/System/BPPlayerController.uasset' LogSavePackage: Total save time: 6.689563ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Blueprints/System/BPPlayerController.uasset LogCook:Display: Cooking /Game/Bitmaps/Rectangle001CompleteMap -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Bitmaps/Rectangle001CompleteMap.uasset LogSavePackage: Save=1.106098ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Bitmaps/Rectangle001CompleteMap.uasset' LogSavePackage: Total save time: 3.888726ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Bitmaps/Rectangle001CompleteMap.uasset LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_WindDirectional.uasset LogSavePackage: Save=1.015055ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_WindDirectional.uasset' LogSavePackage: Total save time: 8.243263ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_WindDirectional.uasset LogCook:Display: Cooking /Engine/EditorResources/S_KHinge -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_KHinge.uasset LogSavePackage: Save=0.894877ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_KHinge.uasset' LogSavePackage: Total save time: 3.838405ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_KHinge.uasset LogCook:Display: Cooking /Game/FBX/MIRROR_Cucu_Base_Max2016_AgujaMinutero_ZERO -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/FBX/MIRROR_Cucu_Base_Max2016_AgujaMinutero_ZERO.uasset LogSavePackage: Save=1.467294ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/FBX/MIRROR_Cucu_Base_Max2016_AgujaMinutero_ZERO.uasset' LogSavePackage: Total save time: 1.649711ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/FBX/MIRROR_Cucu_Base_Max2016_AgujaMinutero_ZERO.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogSavePackage: Save=0.891235ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' LogSavePackage: Total save time: 2.952464ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset LogSavePackage: Save=0.949834ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset' LogSavePackage: Total save time: 3.405698ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset LogSavePackage: Save=0.955462ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' LogSavePackage: Total save time: 5.846992ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset LogSavePackage: Save=0.996515ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset' LogSavePackage: Total save time: 3.446087ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset LogSavePackage: Save=0.962084ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' LogSavePackage: Total save time: 6.874960ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset LogCook:Display: Cooking /Engine/EngineSounds/Master -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Master.uasset LogSavePackage: Save=0.493622ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Master.uasset' LogSavePackage: Total save time: 0.680674ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Master.uasset LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/GizmoMaterial.uasset LogSavePackage: Save=2.707144ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/GizmoMaterial.uasset' LogSavePackage: Total save time: 2.944518ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/GizmoMaterial.uasset LogCook:Display: Cooking /Game/Material/11_-_Default -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Material/11_-_Default.uasset LogSavePackage: Save=3.251419ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Material/11_-_Default.uasset' LogSavePackage: Total save time: 3.569577ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/B_CaptureTimming/Content/Material/11_-_Default.uasset LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileMenu2.uasset LogSavePackage: Save=1.323610ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileMenu2.uasset' LogSavePackage: Total save time: 4.703153ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileMenu2.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogSavePackage: Save=1.015055ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset' LogSavePackage: Total save time: 1.294807ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Player -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Player.uasset LogSavePackage: Save=1.096828ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Player.uasset' LogSavePackage: Total save time: 2.675693ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Player.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset LogSavePackage: Save=0.812441ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' LogSavePackage: Total save time: 3.233541ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset LogSavePackage: Save=0.795557ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset' LogSavePackage: Total save time: 0.996184ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoDistanceField.uasset LogSavePackage: Save=1.167677ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoDistanceField.uasset' LogSavePackage: Total save time: 3.064699ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoDistanceField.uasset LogCook:Display: Cooking /Engine/EditorResources/Bad -> J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bad.uasset LogSavePackage: Save=0.901498ms LogSavePackage: Async saving from memory to 'J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bad.uasset' LogSavePackage: Total save time: 2.536975ms LogSavePackage:Display: Finished SavePackage J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bad.uasset LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 313, size is 186.64kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 3.343987s total time 10.135732 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 4.829457 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1340_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1740_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=J:/BlackWood/Juegos/Clock/Unreal/B_CaptureTimming/B_CaptureTimming.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -map=/Game/Maps/Prueba_Zorzal -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/Maps/Prueba_Zorzal -Messaging -device=Android_ATC@T09300K4TI -addcmdline=-SessionId=76FCB7204C3B2D2D93F1A499D7227864 -SessionOwner=abermann -SessionName='Play On Device' -run -nokill LogPlayLevel: Automation.Process: IsBuildMachine=False LogPlayLevel: Automation.Process: ShouldKillProcesses=False LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder LogPlayLevel: Automation.Process: Compiling scripts. LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\B_CaptureTimming.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams= LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False LogPlayLevel: ProjectParams.ValidateAndLog: CreateAppBundle=True LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\ArchivedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: Build=False LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True LogPlayLevel: ProjectParams.ValidateAndLog: Clean= LogPlayLevel: ProjectParams.ValidateAndLog: Client=False LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=True LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=ATC LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookingEditorContent=False LogPlayLevel: ProjectParams.ValidateAndLog: NumCookersToSpawn=0 LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: DLCName= LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions= LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets= LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True LogPlayLevel: ProjectParams.ValidateAndLog: FastCook=False LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/Maps/Prueba_Zorzal LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0 LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/Maps/Prueba_Zorzal LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False LogPlayLevel: ProjectParams.ValidateAndLog: Package=False LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest= LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0 LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Android LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Android LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Android\UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Android\UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\B_CaptureTimming.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True LogPlayLevel: ProjectParams.ValidateAndLog: Run=True LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=B_CaptureTimming LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SignPak= LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\B_CaptureTimming.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Android LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files (x86)\Epic Games\4.10 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Android LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: StageDirectory = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../B_CaptureTimming/B_CaptureTimming.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Completed Launch On Stage: Build Task, Time: 6.276252 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1dc4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1740_0///####STATCAT_Advanced#### LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context ************** LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\B_CaptureTimming\B_CaptureTimming.uproject, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\B_CaptureTimming\Config\DefaultEditor.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\B_CaptureTimming\Config\DefaultEngine.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\B_CaptureTimming\Config\DefaultGame.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\B_CaptureTimming\Config\DefaultInput.ini, up to date. LogPlayLevel: CommandUtils.Run: Run: C:\Users\abermann\AppData\Local\Android\sdk\platform-tools\adb.exe -s T09300K4TI shell "echo $EXTERNAL_STORAGE" LogPlayLevel: CommandUtils.Run: Run: Took 0.135s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\Users\abermann\AppData\Local\Android\sdk\platform-tools\adb.exe -s T09300K4TI pull /storage/emulated/legacy/UE4Game/B_CaptureTimming/Manifest_UFSFiles.txt "J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt_Android_ATC@T09300K4TI" LogPlayLevel: CommandUtils.Run: Run: Took 0.234s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\Users\abermann\AppData\Local\Android\sdk\platform-tools\adb.exe -s T09300K4TI pull /storage/emulated/legacy/UE4Game/B_CaptureTimming/Manifest_NonUFSFiles.txt "J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt_Android_ATC@T09300K4TI" LogPlayLevel: CommandUtils.Run: Run: Took 0.148s to run adb.exe, ExitCode=0 LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\B_CaptureTimming.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Android LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files (x86)\Epic Games\4.10 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Android LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: StageDirectory = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../B_CaptureTimming/B_CaptureTimming.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context ************** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\B_CaptureTimming.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Android LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files (x86)\Epic Games\4.10 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Android LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: StageDirectory = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../B_CaptureTimming/B_CaptureTimming.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Saved\StagedBuilds\Android_ATC\B_CaptureTimming LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context ************** LogPlayLevel: CommandUtils.Run: Run: C:\Users\abermann\AppData\Local\Android\sdk\platform-tools\adb.exe -s T09300K4TI shell getprop ro.product.cpu.abi LogPlayLevel: CommandUtils.Run: Run: Took 0.132s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\Users\abermann\AppData\Local\Android\sdk\platform-tools\adb.exe -s T09300K4TI shell dumpsys SurfaceFlinger LogPlayLevel: CommandUtils.Run: Run: Took 0.189s to run adb.exe, ExitCode=0 LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml LogPlayLevel: AndroidPluginLanguage..ctor: LogPlayLevel: APL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====13/01/2016 17:05:51====PREPARING TO MAKE APK================================================================= LogPlayLevel: UEDeployAndroid.WriteJavaOBBDataFile: LogPlayLevel: ==== Writing to OBB data file J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Build\Android\src\com\YourCompany\B_CaptureTimming\OBBData.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaOBBDataFile: LogPlayLevel: ==== OBB data file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to shim file J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Shim data file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Build\Android\src\com\YourCompany\B_CaptureTimming\AlarmReceiver.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Build\Android\src\com\YourCompany\B_CaptureTimming\DownloaderActivity.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Build\Android\src\com\YourCompany\B_CaptureTimming\OBBDownloaderService.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.MakeApk: Cleaning up files based on template dir J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Build\Android\src\com\YourCompany\B_CaptureTimming LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: Building Java with SDK API level 'android-23' LogPlayLevel: UEDeployAndroid.MakeApk: Previous .apk file(s) were made with different build settings, forcing repackage. LogPlayLevel: AndroidPluginLanguage.Init: APL Init: armeabi-v7a LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: GearVR init LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK LogPlayLevel: UEDeployAndroid.MakeApk: Performing complete package - wiping J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate/Android/APK, except for predexedLibs LogPlayLevel: UEDeployAndroid.MakeApk: bPackageDataInsideApk = False LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====13/01/2016 17:06:01====PREPARING NATIVE CODE================================================================= LogPlayLevel: UEDeployAndroid.UpdateProjectProperties: LogPlayLevel: ====13/01/2016 17:06:01====UPDATING BUILD CONFIGURATION FILES==================================================== LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: El sistema no puede encontrar la ruta especificada. LogPlayLevel: UEDeployAndroid.UpdateGameActivity: LogPlayLevel: ==== Writing new GameActivity.java file to J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: Copying new .so C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Android\UE4Game-armv7-es2.so file to jni folder... LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging... LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.10/Engine/Source/ThirdParty/Oculus/LibOVRMobile/LibOVRMobile_062/VrApi/Libs/Android/armeabi-v7a/libvrapi.so copied to J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.10/Engine/Source/ThirdParty/Oculus/LibOVRMobile/LibOVRMobile_062/VrApi/Libs/Android/VrApi.jar copied to J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate/Android/APK/libs/VrApi.jar LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.10/Engine/Source/ThirdParty/Oculus/LibOVRMobile/LibOVRMobile_062/1stParty/VrPlatform/libs/vrplatlib.jar copied to J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate/Android/APK/libs/vrplatlib.jar LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====13/01/2016 17:06:11====PERFORMING FINAL APK PACKAGE OPERATION================================================ LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) LogPlayLevel: Buildfile: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\build.xml LogPlayLevel: [getbuildtools] Using latest Build Tools: 23.0.2 LogPlayLevel: -set-mode-check: LogPlayLevel: -set-debug-files: LogPlayLevel: -check-env: LogPlayLevel: [checkenv] Android SDK Tools Revision 24.4.1 LogPlayLevel: [checkenv] Installed at C:\Users\abermann\AppData\Local\Android\sdk LogPlayLevel: -setup: LogPlayLevel: [echo] Project Name: B_CaptureTimming LogPlayLevel: [gettype] Project Type: Application LogPlayLevel: -set-debug-mode: LogPlayLevel: -debug-obfuscation-check: LogPlayLevel: -pre-build: LogPlayLevel: -build-setup: LogPlayLevel: [getbuildtools] Using latest Build Tools: 23.0.2 LogPlayLevel: [echo] Resolving Build Target for B_CaptureTimming... LogPlayLevel: [gettarget] Project Target: Android 6.0 LogPlayLevel: [gettarget] API level: 23 LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Creating output directories if needed... LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\bin\res LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\bin\rsObj LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\bin\rsLibs LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\gen LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\bin\classes LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Resolving Dependencies for B_CaptureTimming... LogPlayLevel: [dependency] Library dependencies: LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: [dependency] Ordered libraries: LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Building Libraries with 'debug'... LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\custom_rules.xml and again in J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml LogPlayLevel: [getbuildtools] Using latest Build Tools: 23.0.2 LogPlayLevel: nodeps: LogPlayLevel: -set-mode-check: LogPlayLevel: -set-debug-files: LogPlayLevel: -check-env: LogPlayLevel: [checkenv] Android SDK Tools Revision 24.4.1 LogPlayLevel: [checkenv] Installed at C:\Users\abermann\AppData\Local\Android\sdk LogPlayLevel: -setup: LogPlayLevel: [echo] Project Name: google-play-services_lib_rev19 LogPlayLevel: [gettype] Project Type: Android Library LogPlayLevel: -set-debug-mode: LogPlayLevel: -debug-obfuscation-check: LogPlayLevel: -pre-build: LogPlayLevel: -build-setup: LogPlayLevel: [getbuildtools] Using latest Build Tools: 23.0.2 LogPlayLevel: [echo] Resolving Build Target for google-play-services_lib_rev19... LogPlayLevel: [gettarget] Project Target: Android 6.0 LogPlayLevel: [gettarget] API level: 23 LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Creating output directories if needed... LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsObj LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsLibs LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\gen LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\dexedLibs LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Resolving Dependencies for google-play-services_lib_rev19... LogPlayLevel: [dependency] Library dependencies: LogPlayLevel: [dependency] No Libraries LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: -code-gen: LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one. LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only. LogPlayLevel: [echo] Handling aidl files... LogPlayLevel: [aidl] No AIDL files to compile. LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling RenderScript files... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling Resources... LogPlayLevel: [aapt] Generating resource IDs... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling BuildConfig class... LogPlayLevel: [buildconfig] Generating BuildConfig class. LogPlayLevel: -pre-compile: LogPlayLevel: -compile: LogPlayLevel: [javac] Compiling 3 source files to J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. LogPlayLevel: [javac] 3 warnings LogPlayLevel: [echo] Creating library output jar file... LogPlayLevel: [jar] Building jar: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes.jar LogPlayLevel: -post-compile: LogPlayLevel: -obfuscate: LogPlayLevel: -dex: LogPlayLevel: [echo] Library project: do not convert bytecode... LogPlayLevel: -crunch: LogPlayLevel: [crunch] Crunching PNG Files in source dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res LogPlayLevel: [crunch] To destination dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_focus_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_focus_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_normal_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_normal_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_pressed_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_pressed_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_disabled_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_disabled_focus_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_focus_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_focus_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_disabled_focus_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_focus_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_focus_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_disabled_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_focus_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_focus_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_focus_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_focus_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_focus_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_focus_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_normal_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_normal_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_normal_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_normal_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_normal_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_normal_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_pressed_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_pressed_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_pressed_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_pressed_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_pressed_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_pressed_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\ic_plusone_medium_off_client.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_medium_off_client.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_medium_off_client.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\ic_plusone_small_off_client.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_small_off_client.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_small_off_client.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\ic_plusone_standard_off_client.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_standard_off_client.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_standard_off_client.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\ic_plusone_tall_off_client.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_tall_off_client.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_tall_off_client.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\powered_by_google_dark.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\powered_by_google_dark.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\powered_by_google_dark.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\powered_by_google_light.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\powered_by_google_light.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\powered_by_google_light.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_disabled_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_disabled_focus_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_focus_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_focus_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: 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J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_light.9.png: 73% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_disabled_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_focus_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_dark.9.png: 58% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_focus_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_light.9.png: 61% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_normal_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_dark.9.png: 58% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png: 61% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png: 54% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png: 51% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_medium_off_client.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_medium_off_client.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_medium_off_client.png: 70% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_small_off_client.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_small_off_client.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_small_off_client.png: 95% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_standard_off_client.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_standard_off_client.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_standard_off_client.png: 55% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_tall_off_client.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_tall_off_client.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_tall_off_client.png: 66% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\powered_by_google_dark.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_dark.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_dark.png: 70% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\powered_by_google_light.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_light.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_light.png: 68% size of source) LogPlayLevel: [crunch] Crunched 104 PNG files to update cache LogPlayLevel: -package-resources: LogPlayLevel: [echo] Library project: do not package resources... LogPlayLevel: -package: LogPlayLevel: [echo] Library project: do not package apk... LogPlayLevel: -post-package: LogPlayLevel: -do-debug: LogPlayLevel: [echo] Library project: do not create apk... LogPlayLevel: [propertyfile] Creating new property file: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: -post-build: LogPlayLevel: debug: LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\custom_rules.xml and again in J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml LogPlayLevel: [getbuildtools] Using latest Build Tools: 23.0.2 LogPlayLevel: nodeps: LogPlayLevel: -set-mode-check: LogPlayLevel: -set-debug-files: LogPlayLevel: -check-env: LogPlayLevel: [checkenv] Android SDK Tools Revision 24.4.1 LogPlayLevel: [checkenv] Installed at C:\Users\abermann\AppData\Local\Android\sdk LogPlayLevel: -setup: LogPlayLevel: [echo] Project Name: downloader_library LogPlayLevel: [gettype] Project Type: Android Library LogPlayLevel: -set-debug-mode: LogPlayLevel: -debug-obfuscation-check: LogPlayLevel: -pre-build: LogPlayLevel: -build-setup: LogPlayLevel: [getbuildtools] Using latest Build Tools: 23.0.2 LogPlayLevel: [echo] Resolving Build Target for downloader_library... LogPlayLevel: [gettarget] Project Target: Android 6.0 LogPlayLevel: [gettarget] API level: 23 LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Creating output directories if needed... LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\libs LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsObj LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsLibs LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\gen LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes LogPlayLevel: [mkdir] Created dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\dexedLibs LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Resolving Dependencies for downloader_library... LogPlayLevel: [dependency] Library dependencies: LogPlayLevel: [dependency] No Libraries LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: -code-gen: LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one. LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only. LogPlayLevel: [echo] Handling aidl files... LogPlayLevel: [aidl] No AIDL files to compile. LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling RenderScript files... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling Resources... LogPlayLevel: [aapt] Generating resource IDs... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling BuildConfig class... LogPlayLevel: [buildconfig] Generating BuildConfig class. LogPlayLevel: -pre-compile: LogPlayLevel: -compile: LogPlayLevel: [javac] Compiling 3 source files to J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. LogPlayLevel: [javac] 3 warnings LogPlayLevel: [echo] Creating library output jar file... LogPlayLevel: [jar] Building jar: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar LogPlayLevel: -post-compile: LogPlayLevel: -obfuscate: LogPlayLevel: -dex: LogPlayLevel: [echo] Library project: do not convert bytecode... LogPlayLevel: -crunch: LogPlayLevel: [crunch] Crunching PNG Files in source dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\res LogPlayLevel: [crunch] To destination dir: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\res\drawable-hdpi\notify_panel_notification_icon_bg.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-hdpi\notify_panel_notification_icon_bg.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-hdpi\notify_panel_notification_icon_bg.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\res\drawable-mdpi\notify_panel_notification_icon_bg.png => J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-mdpi\notify_panel_notification_icon_bg.png LogPlayLevel: [crunch] (processed image to cache entry J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-mdpi\notify_panel_notification_icon_bg.png: 0% size of source) LogPlayLevel: [crunch] Crunched 2 PNG files to update cache LogPlayLevel: -package-resources: LogPlayLevel: [echo] Library project: do not package resources... LogPlayLevel: -package: LogPlayLevel: [echo] Library project: do not package apk... LogPlayLevel: -post-package: LogPlayLevel: -do-debug: LogPlayLevel: [echo] Library project: do not create apk... LogPlayLevel: [propertyfile] Creating new property file: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: -post-build: LogPlayLevel: debug: LogPlayLevel: -code-gen: LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one. LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only. LogPlayLevel: [echo] Handling aidl files... LogPlayLevel: [aidl] Found 1 AIDL files. LogPlayLevel: [aidl] Compiling 1 AIDL files. LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling RenderScript files... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling Resources... LogPlayLevel: [aapt] Generating resource IDs... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling BuildConfig class... LogPlayLevel: [buildconfig] Generating BuildConfig class. LogPlayLevel: -pre-compile: LogPlayLevel: -compile: LogPlayLevel: [javac] Compiling 74 source files to J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\bin\classes LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\android\vending\licensing\APKExpansionPolicy.java:20: error: package org.apache.http does not exist LogPlayLevel: [javac] import org.apache.http.NameValuePair; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\android\vending\licensing\APKExpansionPolicy.java:21: error: package org.apache.http.client.utils does not exist LogPlayLevel: [javac] import org.apache.http.client.utils.URLEncodedUtils; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\android\vending\licensing\ServerManagedPolicy.java:19: error: package org.apache.http does not exist LogPlayLevel: [javac] import org.apache.http.NameValuePair; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\android\vending\licensing\ServerManagedPolicy.java:20: error: package org.apache.http.client.utils does not exist LogPlayLevel: [javac] import org.apache.http.client.utils.URLEncodedUtils; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:34: error: package org.apache.http does not exist LogPlayLevel: [javac] import org.apache.http.Header; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:35: error: package org.apache.http does not exist LogPlayLevel: [javac] import org.apache.http.HttpEntity; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:36: error: package org.apache.http does not exist LogPlayLevel: [javac] import org.apache.http.HttpEntityEnclosingRequest; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:37: error: package org.apache.http does not exist LogPlayLevel: [javac] import org.apache.http.HttpException; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:38: error: package org.apache.http does not exist LogPlayLevel: [javac] import org.apache.http.HttpHost; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:39: error: package org.apache.http does not exist LogPlayLevel: [javac] import org.apache.http.HttpRequest; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:40: error: package org.apache.http does not exist LogPlayLevel: [javac] import org.apache.http.HttpRequestInterceptor; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:41: error: package org.apache.http does not exist LogPlayLevel: [javac] import org.apache.http.HttpResponse; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:42: error: package org.apache.http.client does not exist LogPlayLevel: [javac] import org.apache.http.client.ClientProtocolException; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:43: error: package org.apache.http.client does not exist LogPlayLevel: [javac] import org.apache.http.client.HttpClient; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:44: error: package org.apache.http.client does not exist LogPlayLevel: [javac] import org.apache.http.client.ResponseHandler; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:45: error: package org.apache.http.client.methods does not exist LogPlayLevel: [javac] import org.apache.http.client.methods.HttpUriRequest; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:46: error: package org.apache.http.client.params does not exist LogPlayLevel: [javac] import org.apache.http.client.params.HttpClientParams; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:47: error: package org.apache.http.client.protocol does not exist LogPlayLevel: [javac] import org.apache.http.client.protocol.ClientContext; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:48: error: cannot find symbol LogPlayLevel: [javac] import org.apache.http.conn.ClientConnectionManager; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class ClientConnectionManager LogPlayLevel: [javac] location: package org.apache.http.conn LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:49: error: cannot find symbol LogPlayLevel: [javac] import org.apache.http.conn.scheme.PlainSocketFactory; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class PlainSocketFactory LogPlayLevel: [javac] location: package org.apache.http.conn.scheme LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:50: error: cannot find symbol LogPlayLevel: [javac] import org.apache.http.conn.scheme.Scheme; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class Scheme LogPlayLevel: [javac] location: package org.apache.http.conn.scheme LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:51: error: cannot find symbol LogPlayLevel: [javac] import org.apache.http.conn.scheme.SchemeRegistry; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class SchemeRegistry LogPlayLevel: [javac] location: package org.apache.http.conn.scheme LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:54: error: package org.apache.http.entity does not exist LogPlayLevel: [javac] import org.apache.http.entity.AbstractHttpEntity; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:55: error: package org.apache.http.entity does not exist LogPlayLevel: [javac] import org.apache.http.entity.ByteArrayEntity; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:56: error: package org.apache.http.impl.client does not exist LogPlayLevel: [javac] import org.apache.http.impl.client.DefaultHttpClient; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:57: error: package org.apache.http.impl.client does not exist LogPlayLevel: [javac] import org.apache.http.impl.client.RequestWrapper; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:58: error: package org.apache.http.impl.conn.tsccm does not exist LogPlayLevel: [javac] import org.apache.http.impl.conn.tsccm.ThreadSafeClientConnManager; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:59: error: cannot find symbol LogPlayLevel: [javac] import org.apache.http.params.BasicHttpParams; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class BasicHttpParams LogPlayLevel: [javac] location: package org.apache.http.params LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:62: error: cannot find symbol LogPlayLevel: [javac] import org.apache.http.params.HttpProtocolParams; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpProtocolParams LogPlayLevel: [javac] location: package org.apache.http.params LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:63: error: package org.apache.http.protocol does not exist LogPlayLevel: [javac] import org.apache.http.protocol.BasicHttpContext; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:64: error: package org.apache.http.protocol does not exist LogPlayLevel: [javac] import org.apache.http.protocol.BasicHttpProcessor; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:65: error: package org.apache.http.protocol does not exist LogPlayLevel: [javac] import org.apache.http.protocol.HttpContext; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:84: error: cannot find symbol LogPlayLevel: [javac] public final class AndroidHttpClient implements HttpClient { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:106: error: cannot find symbol LogPlayLevel: [javac] private static final HttpRequestInterceptor sThreadCheckInterceptor = LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpRequestInterceptor LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:217: error: cannot find symbol LogPlayLevel: [javac] private final HttpClient delegate; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpClient LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:222: error: cannot find symbol LogPlayLevel: [javac] private AndroidHttpClient(ClientConnectionManager ccm, HttpParams params) { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class ClientConnectionManager LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:268: error: cannot find symbol LogPlayLevel: [javac] public static void modifyRequestToAcceptGzipResponse(HttpRequest request) { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpRequest LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:280: error: cannot find symbol LogPlayLevel: [javac] public static InputStream getUngzippedContent(HttpEntity entity) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpEntity LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:308: error: cannot find symbol LogPlayLevel: [javac] public ClientConnectionManager getConnectionManager() { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class ClientConnectionManager LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:312: error: cannot find symbol LogPlayLevel: [javac] public HttpResponse execute(HttpUriRequest request) throws IOException { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpUriRequest LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:312: error: cannot find symbol LogPlayLevel: [javac] public HttpResponse execute(HttpUriRequest request) throws IOException { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpResponse LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:316: error: cannot find symbol LogPlayLevel: [javac] public HttpResponse execute(HttpUriRequest request, HttpContext context) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpUriRequest LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:316: error: cannot find symbol LogPlayLevel: [javac] public HttpResponse execute(HttpUriRequest request, HttpContext context) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpContext LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:316: error: cannot find symbol LogPlayLevel: [javac] public HttpResponse execute(HttpUriRequest request, HttpContext context) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpResponse LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:321: error: cannot find symbol LogPlayLevel: [javac] public HttpResponse execute(HttpHost target, HttpRequest request) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpHost LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:321: error: cannot find symbol LogPlayLevel: [javac] public HttpResponse execute(HttpHost target, HttpRequest request) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpRequest LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:321: error: cannot find symbol LogPlayLevel: [javac] public HttpResponse execute(HttpHost target, HttpRequest request) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpResponse LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:326: error: cannot find symbol LogPlayLevel: [javac] public HttpResponse execute(HttpHost target, HttpRequest request, LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpHost LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:326: error: cannot find symbol LogPlayLevel: [javac] public HttpResponse execute(HttpHost target, HttpRequest request, LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpRequest LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:327: error: cannot find symbol LogPlayLevel: [javac] HttpContext context) throws IOException { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpContext LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:326: error: cannot find symbol LogPlayLevel: [javac] public HttpResponse execute(HttpHost target, HttpRequest request, LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpResponse LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:331: error: cannot find symbol LogPlayLevel: [javac] public T execute(HttpUriRequest request, LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpUriRequest LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:332: error: cannot find symbol LogPlayLevel: [javac] ResponseHandler responseHandler) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class ResponseHandler LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:333: error: cannot find symbol LogPlayLevel: [javac] throws IOException, ClientProtocolException { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class ClientProtocolException LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:337: error: cannot find symbol LogPlayLevel: [javac] public T execute(HttpUriRequest request, LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpUriRequest LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:338: error: cannot find symbol LogPlayLevel: [javac] ResponseHandler responseHandler, HttpContext context) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class ResponseHandler LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:338: error: cannot find symbol LogPlayLevel: [javac] ResponseHandler responseHandler, HttpContext context) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpContext LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:339: error: cannot find symbol LogPlayLevel: [javac] throws IOException, ClientProtocolException { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class ClientProtocolException LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:343: error: cannot find symbol LogPlayLevel: [javac] public T execute(HttpHost target, HttpRequest request, LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpHost LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:343: error: cannot find symbol LogPlayLevel: [javac] public T execute(HttpHost target, HttpRequest request, LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpRequest LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:344: error: cannot find symbol LogPlayLevel: [javac] ResponseHandler responseHandler) throws IOException, LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class ResponseHandler LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:345: error: cannot find symbol LogPlayLevel: [javac] ClientProtocolException { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class ClientProtocolException LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:349: error: cannot find symbol LogPlayLevel: [javac] public T execute(HttpHost target, HttpRequest request, LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpHost LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:349: error: cannot find symbol LogPlayLevel: [javac] public T execute(HttpHost target, HttpRequest request, LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpRequest LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:350: error: cannot find symbol LogPlayLevel: [javac] ResponseHandler responseHandler, HttpContext context) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class ResponseHandler LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:350: error: cannot find symbol LogPlayLevel: [javac] ResponseHandler responseHandler, HttpContext context) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpContext LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:351: error: cannot find symbol LogPlayLevel: [javac] throws IOException, ClientProtocolException { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class ClientProtocolException LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:362: error: cannot find symbol LogPlayLevel: [javac] public static AbstractHttpEntity getCompressedEntity(byte data[], ContentResolver resolver) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class AbstractHttpEntity LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:464: error: cannot find symbol LogPlayLevel: [javac] private static String toCurl(HttpUriRequest request, boolean logAuthToken) throws IOException { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpUriRequest LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:447: error: cannot find symbol LogPlayLevel: [javac] private class CurlLogger implements HttpRequestInterceptor { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpRequestInterceptor LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:448: error: cannot find symbol LogPlayLevel: [javac] public void process(HttpRequest request, HttpContext context) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpRequest LogPlayLevel: [javac] location: class AndroidHttpClient.CurlLogger LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:448: error: cannot find symbol LogPlayLevel: [javac] public void process(HttpRequest request, HttpContext context) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpContext LogPlayLevel: [javac] location: class AndroidHttpClient.CurlLogger LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:449: error: cannot find symbol LogPlayLevel: [javac] throws HttpException, IOException { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpException LogPlayLevel: [javac] location: class AndroidHttpClient.CurlLogger LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:23: error: cannot find symbol LogPlayLevel: [javac] import org.apache.http.Header; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class Header LogPlayLevel: [javac] location: package org.apache.http LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:24: error: cannot find symbol LogPlayLevel: [javac] import org.apache.http.HttpHost; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpHost LogPlayLevel: [javac] location: package org.apache.http LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:25: error: cannot find symbol LogPlayLevel: [javac] import org.apache.http.HttpResponse; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpResponse LogPlayLevel: [javac] location: package org.apache.http LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:26: error: package org.apache.http.client.methods does not exist LogPlayLevel: [javac] import org.apache.http.client.methods.HttpGet; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:27: error: package org.apache.http.conn.params does not exist LogPlayLevel: [javac] import org.apache.http.conn.params.ConnRouteParams; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:162: error: cannot find symbol LogPlayLevel: [javac] public HttpHost getPreferredHttpHost(Context context, LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpHost LogPlayLevel: [javac] location: class DownloadThread LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:283: error: cannot find symbol LogPlayLevel: [javac] private void executeDownload(State state, AndroidHttpClient client, HttpGet request) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpGet LogPlayLevel: [javac] location: class DownloadThread LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:582: error: cannot find symbol LogPlayLevel: [javac] private InputStream openResponseEntity(State state, HttpResponse response) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpResponse LogPlayLevel: [javac] location: class DownloadThread LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:606: error: cannot find symbol LogPlayLevel: [javac] private void processResponseHeaders(State state, InnerState innerState, HttpResponse response) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpResponse LogPlayLevel: [javac] location: class DownloadThread LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:655: error: cannot find symbol LogPlayLevel: [javac] private void readResponseHeaders(State state, InnerState innerState, HttpResponse response) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpResponse LogPlayLevel: [javac] location: class DownloadThread LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:728: error: cannot find symbol LogPlayLevel: [javac] private void handleExceptionalStatus(State state, InnerState innerState, HttpResponse response) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpResponse LogPlayLevel: [javac] location: class DownloadThread LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:769: error: cannot find symbol LogPlayLevel: [javac] private void handleRedirect(State state, HttpResponse response, int statusCode) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpResponse LogPlayLevel: [javac] location: class DownloadThread LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:809: error: cannot find symbol LogPlayLevel: [javac] private void addRequestHeaders(InnerState innerState, HttpGet request) { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpGet LogPlayLevel: [javac] location: class DownloadThread LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:822: error: cannot find symbol LogPlayLevel: [javac] private void handleServiceUnavailable(State state, HttpResponse response) throws StopRequest { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpResponse LogPlayLevel: [javac] location: class DownloadThread LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:856: error: cannot find symbol LogPlayLevel: [javac] private HttpResponse sendRequest(State state, AndroidHttpClient client, HttpGet request) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpGet LogPlayLevel: [javac] location: class DownloadThread LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:856: error: cannot find symbol LogPlayLevel: [javac] private HttpResponse sendRequest(State state, AndroidHttpClient client, HttpGet request) LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpResponse LogPlayLevel: [javac] location: class DownloadThread LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadNotification.java:137: error: cannot find symbol LogPlayLevel: [javac] mCurrentNotification.setLatestEventInfo(mContext, mCurrentTitle, mCurrentText, LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: method setLatestEventInfo(Context,String,String,PendingIntent) LogPlayLevel: [javac] location: variable mCurrentNotification of type Notification LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadNotification.java:159: error: cannot find symbol LogPlayLevel: [javac] mNotification.setLatestEventInfo(mContext, mLabel, mCurrentText, mContentIntent); LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: method setLatestEventInfo(Context,CharSequence,String,PendingIntent) LogPlayLevel: [javac] location: variable mNotification of type Notification LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\android\vending\licensing\APKExpansionPolicy.java:382: error: cannot find symbol LogPlayLevel: [javac] List extraList = URLEncodedUtils.parse(rawExtras, "UTF-8"); LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class NameValuePair LogPlayLevel: [javac] location: class APKExpansionPolicy LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\android\vending\licensing\APKExpansionPolicy.java:382: error: cannot find symbol LogPlayLevel: [javac] List extraList = URLEncodedUtils.parse(rawExtras, "UTF-8"); LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: variable URLEncodedUtils LogPlayLevel: [javac] location: class APKExpansionPolicy LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\android\vending\licensing\APKExpansionPolicy.java:383: error: cannot find symbol LogPlayLevel: [javac] for (NameValuePair item : extraList) { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class NameValuePair LogPlayLevel: [javac] location: class APKExpansionPolicy LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\android\vending\licensing\ServerManagedPolicy.java:266: error: cannot find symbol LogPlayLevel: [javac] List extraList = URLEncodedUtils.parse(rawExtras, "UTF-8"); LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class NameValuePair LogPlayLevel: [javac] location: class ServerManagedPolicy LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\android\vending\licensing\ServerManagedPolicy.java:266: error: cannot find symbol LogPlayLevel: [javac] List extraList = URLEncodedUtils.parse(rawExtras, "UTF-8"); LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: variable URLEncodedUtils LogPlayLevel: [javac] location: class ServerManagedPolicy LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\android\vending\licensing\ServerManagedPolicy.java:267: error: cannot find symbol LogPlayLevel: [javac] for (NameValuePair item : extraList) { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class NameValuePair LogPlayLevel: [javac] location: class ServerManagedPolicy LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:107: error: cannot find symbol LogPlayLevel: [javac] new HttpRequestInterceptor() { LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class HttpRequestInterceptor LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:124: error: cannot find symbol LogPlayLevel: [javac] HttpParams params = new BasicHttpParams(); LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: class BasicHttpParams LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] J:\BlackWood\Juegos\Clock\Unreal\B_CaptureTimming\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:136: error: cannot find symbol LogPlayLevel: [javac] HttpClientParams.setRedirecting(params, false); LogPlayLevel: [javac] ^ LogPlayLevel: [javac] symbol: variable HttpClientParams LogPlayLevel: [javac] location: class AndroidHttpClient LogPlayLevel: [javac] Note: Some input files use or override a deprecated API. LogPlayLevel: [javac] Note: Recompile with -Xlint:deprecation for details. LogPlayLevel: [javac] 100 errors LogPlayLevel: [javac] 3 warnings LogPlayLevel: BUILD FAILED LogPlayLevel: C:\Users\abermann\AppData\Local\Android\sdk\tools\ant\build.xml:716: The following error occurred while executing this line: LogPlayLevel: C:\Users\abermann\AppData\Local\Android\sdk\tools\ant\build.xml:730: Compile failed; see the compiler error output for details. LogPlayLevel: Total time: 13 seconds LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel: Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: cmd.exe failed with args /c "C:/Program Files/apache-ant-1.9.5/bin/ant.bat" debug LogPlayLevel: Stacktrace: en UnrealBuildTool.Android.UEDeployAndroid.RunCommandLineProgramAndThrowOnError(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute) LogPlayLevel: en UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) LogPlayLevel: en UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy) LogPlayLevel: en AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC) LogPlayLevel: en Project.Deploy(ProjectParams Params) LogPlayLevel: en BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: en BuildCommand.Execute() LogPlayLevel: en AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel: en AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: en AutomationTool.Program.MainProc(Object Param) LogPlayLevel: en AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) LogPlayLevel: en AutomationTool.Program.Main() LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_Unknown LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 38.293371 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error