Program.Main: Running on WindowsHostPlatform Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET Program.Main: UE4 ver. 4.0.0 InternalUtils.RunSingleInstance: No other instance of C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe is running. Automation.ParseCommandLine: Registered 18 command line parameters. Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=J:/Unreal Projects/BlackOrWhite10/BlackOrWhite10.uproject -cook -stage -archive -archivedirectory=J:/BWWin64 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile Automation.ParseCommandLine: Found 1 scripts to execute: Automation.ParseCommandLine: BuildCookRun(rocket, nocompile, installed, nop4, project=J:/Unreal Projects/BlackOrWhite10/BlackOrWhite10.uproject, cook, stage, archive, archivedirectory=J:/BWWin64, package, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, clean, pak, prereqs, nodebuginfo, targetplatform=Win64, CrashReporter, utf8output, NoCompile) Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=True Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.8\Engine\Binaries\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.8\Engine\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.8\Engine\Config\BaseEngine.ini InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/paulc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8) InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/paulc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\paulc\AppData\Local\Temp\HarvestEnvVars.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\paulc\AppData\Local\Temp\HarvestEnvVars.bat=True CommandUtils.Run: Run: C:\Users\paulc\AppData\Local\Temp\HarvestEnvVars.bat HarvestEnvVars: HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" HarvestEnvVars: HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\paulc\AppData\Local\Temp\HarvestEnvVars.txt" CommandUtils.Run: Run: Took 0.550555s to run HarvestEnvVars.bat, ExitCode=0 CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True CommandEnvironment.SetupBuildEnvironment: D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist. CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe= CommandEnvironment.LogSettings: Command Environment settings: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved CommandEnvironment.LogSettings: HasCapabilityToCompile=True CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8 CommandEnvironment.LogSettings: LogFolder=C:/Users/paulc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.LogSettings: MsDevExe= CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe CommandEnvironment.LogSettings: TimestampAsString=2015-07-20_04.48.27 CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe UProjectInfo.FillProjectInfo: Found 0 directories to search ProjectUtils.CleanupFolders: Cleaning up project rules folder Automation.Process: Compiling scripts. ScriptCompiler.FindAndCompileAllScripts: Registering UBT Classes. UnrealBuildTool.RegisterAllUBTClasses: Searching for ToolChains, BuildPlatforms, BuildDeploys and ProjectGenerators... UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.XboxOnePlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.PS4Platform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.MacPlatform MacPlatform.RegisterBuildPlatformInternal: Registering for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.AndroidPlatform AndroidPlatform.RegisterBuildPlatformInternal: Registering for Android UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WinRTPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.IOSPlatform IOSPlatform.RegisterBuildPlatformInternal: Registering for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.HTML5Platform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.LinuxPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WindowsPlatform WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win64 WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win32 UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.XboxOneToolChain XboxOneToolChain.RegisterToolChain: Registered for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.XboxOneDeploy XboxOneDeploy.RegisterBuildDeploy: Registering for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.PS4ToolChain PS4ToolChain.RegisterToolChain: Registered for PS4 UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.UEDeployPS4 UnrealBuildTool.RegisterAllUBTClasses: Unable to register PS4 deployment class because the SCE_ORBIS_SDK_DIR environment variable isn't set or points to something that doesn't exist UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.MacToolChain RemoteToolChain.RegisterRemoteToolChain: Registered for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.IOS.UEDeployMac UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.Android.UEDeployAndroid UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.AndroidToolChain AndroidToolChain.RegisterToolChain: Found Windows 32 bit versions of toolchain AndroidToolChain.RegisterToolChain: Registered for Android UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.WinRTToolChain WinRTToolChain.RegisterToolChain: Registered for WinRT WinRTToolChain.RegisterToolChain: Registered for WinRT_ARM UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.WinRTDeploy WinRTDeploy.RegisterBuildDeploy: Registering for WinRT UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.IOSToolChain RemoteToolChain.RegisterRemoteToolChain: Registered for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.IOS.UEDeployIOS UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.VCToolChain VCToolChain.RegisterToolChain: Registered for Win64 VCToolChain.RegisterToolChain: Registered for Win32 UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.HTML5ToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.LinuxToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.XboxOneProjectGenerator XboxOneProjectGenerator.RegisterPlatformProjectGenerator: Registering for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for XboxOne due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.PS4ProjectGenerator PS4ProjectGenerator.RegisterPlatformProjectGenerator: Registering for PS4 UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for PS4 due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.MacProjectGenerator MacProjectGenerator.RegisterPlatformProjectGenerator: Registering for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.AndroidProjectGenerator AndroidProjectGenerator.RegisterPlatformProjectGenerator: Registering for Android UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WinRTProjectGenerator WinRTProjectGenerator.RegisterPlatformProjectGenerator: Registering for WinRT WinRTProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for WinRT due to no valid BuildPlatform. WinRTProjectGenerator.RegisterPlatformProjectGenerator: Registering for WinRT_ARM WinRTProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for WinRT_ARM due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.IOSProjectGenerator IOSProjectGenerator.RegisterPlatformProjectGenerator: Registering for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.HTML5ProjectGenerator HTML5ProjectGenerator.RegisterPlatformProjectGenerator: Registering for HTML5 UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for HTML5 due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.LinuxProjectGenerator UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for Linux due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WindowsProjectGenerator WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win32 WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win64 ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll Platform.InitializePlatforms: Creating platforms. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. Platform.InitializePlatforms: Creating placeholder platform for target: Unknown Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne Platform.InitializePlatforms: Creating placeholder platform for target: PS4 Platform.InitializePlatforms: Creating placeholder platform for target: WinRT Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM ScriptCompiler.FindAndCompileAllScripts: Creating commands. CommandUtils.InitP4Support: Initializing AllowSubmit. CommandUtils.InitP4Support: AllowSubmit=False CommandUtils.InitP4Support: Initializing P4Enabled. CommandUtils.InitP4Support: P4Enabled=False CommandUtils.InitP4Support: P4CLRequired=False Automation.Execute: Attempting to execute BuildCookRun(rocket, nocompile, installed, nop4, project=J:/Unreal Projects/BlackOrWhite10/BlackOrWhite10.uproject, cook, stage, archive, archivedirectory=J:/BWWin64, package, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, clean, pak, prereqs, nodebuginfo, targetplatform=Win64, CrashReporter, utf8output, NoCompile) InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject ProjectUtils.DetectTargetsForProject: Looking for targets for project J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject ProjectUtils.DetectTargetsForProject: Searching for target rule files in J:\Unreal Projects\BlackOrWhite10 ProjectUtils.DetectProjectProperties: Loading ini files for J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: BaseArchiveDirectory=J:\BWWin64 ProjectParams.ValidateAndLog: BaseStageDirectory=J:\Unreal Projects\BlackOrWhite10\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean=True ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=False ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCName= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64 ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64 ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject ProjectParams.ValidateAndLog: Rocket=True ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 ProjectParams.ValidateAndLog: ShortProjectName=BlackOrWhite10 ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesCEF3=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject=True Project.Cook: ********** COOK COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True Project.Cook: Cleaning cooked data. CommandUtils.RunCommandlet: Running UE4Editor Cook for project J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe "J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output UE4Editor-Cmd: UE4Editor-Cmd: LogInit:Display: Running engine for game: BlackOrWhite10 UE4Editor-Cmd: LogInit:Display: RandInit(440706458) SRandInit(440706458). UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads. UE4Editor-Cmd: LogStats: Stats thread started UE4Editor-Cmd: [2015.07.20-03.48.31:122][ 0]LogInit: Version: 4.8.2-2614606+++depot+UE4-Releases+4.8 UE4Editor-Cmd: [2015.07.20-03.48.31:123][ 0]LogInit: API Version: 2579680 UE4Editor-Cmd: [2015.07.20-03.48.31:123][ 0]LogInit: Compiled (64-bit): Jul 8 2015 23:43:41 UE4Editor-Cmd: [2015.07.20-03.48.31:123][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 UE4Editor-Cmd: [2015.07.20-03.48.31:123][ 0]LogInit: Build Configuration: Development UE4Editor-Cmd: [2015.07.20-03.48.31:123][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 UE4Editor-Cmd: [2015.07.20-03.48.31:123][ 0]LogInit: Command line: "J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output UE4Editor-Cmd: [2015.07.20-03.48.31:125][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ UE4Editor-Cmd: [2015.07.20-03.48.31:125][ 0]LogInit: Rocket: 1 UE4Editor-Cmd: [2015.07.20-03.48.31:147][ 0]LogInit: Using libcurl 7.41.0 UE4Editor-Cmd: [2015.07.20-03.48.31:147][ 0]LogInit: - built for x86_64-pc-win32 UE4Editor-Cmd: [2015.07.20-03.48.31:147][ 0]LogInit: - supports SSL with WinSSL UE4Editor-Cmd: [2015.07.20-03.48.31:148][ 0]LogInit: - other features: UE4Editor-Cmd: [2015.07.20-03.48.31:148][ 0]LogInit: CURL_VERSION_SSL UE4Editor-Cmd: [2015.07.20-03.48.31:148][ 0]LogInit: CURL_VERSION_IPV6 UE4Editor-Cmd: [2015.07.20-03.48.31:148][ 0]LogInit: CURL_VERSION_ASYNCHDNS UE4Editor-Cmd: [2015.07.20-03.48.31:148][ 0]LogInit: CURL_VERSION_LARGEFILE UE4Editor-Cmd: [2015.07.20-03.48.31:148][ 0]LogInit: CURL_VERSION_IDN UE4Editor-Cmd: [2015.07.20-03.48.31:148][ 0]LogInit: CurlRequestOptions (configurable via config and command line): UE4Editor-Cmd: [2015.07.20-03.48.31:148][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate UE4Editor-Cmd: [2015.07.20-03.48.31:148][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy UE4Editor-Cmd: [2015.07.20-03.48.31:148][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections UE4Editor-Cmd: [2015.07.20-03.48.31:148][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. UE4Editor-Cmd: [2015.07.20-03.48.31:169][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem UE4Editor-Cmd: [2015.07.20-03.48.31:195][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. UE4Editor-Cmd: [2015.07.20-03.48.31:205][ 0]LogInit: Object subsystem initialized UE4Editor-Cmd: [2015.07.20-03.48.31:206][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' UE4Editor-Cmd: [2015.07.20-03.48.31:206][ 0]LogConsoleResponse:Warning: Found in ini file 'J:/Unreal Projects/BlackOrWhite10/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2015.07.20-03.48.31:206][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' UE4Editor-Cmd: [2015.07.20-03.48.31:206][ 0]LogConsoleResponse:Warning: Found in ini file 'J:/Unreal Projects/BlackOrWhite10/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2015.07.20-03.48.31:206][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' UE4Editor-Cmd: [2015.07.20-03.48.31:207][ 0]LogConsoleResponse:Warning: Found in ini file 'J:/Unreal Projects/BlackOrWhite10/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2015.07.20-03.48.31:207][ 0]LogInit: Selected Device Profile: [Windows] UE4Editor-Cmd: [2015.07.20-03.48.31:207][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] UE4Editor-Cmd: [2015.07.20-03.48.31:217][ 0]LogInit: Computer: DESKTOP UE4Editor-Cmd: [2015.07.20-03.48.31:217][ 0]LogInit: User: paulsc UE4Editor-Cmd: [2015.07.20-03.48.31:217][ 0]LogInit: CPU Page size=4096, Cores=4 UE4Editor-Cmd: [2015.07.20-03.48.31:217][ 0]LogInit: High frequency timer resolution =3.320337 MHz UE4Editor-Cmd: [2015.07.20-03.48.31:217][ 0]LogMemory: Memory total: Physical=11.9GB (12GB approx) UE4Editor-Cmd: [2015.07.20-03.48.31:217][ 0]LogMemory: Platform Memory Stats for Windows UE4Editor-Cmd: [2015.07.20-03.48.31:217][ 0]LogMemory: Process Physical Memory: 52.84 MB used, 52.84 MB peak UE4Editor-Cmd: [2015.07.20-03.48.31:217][ 0]LogMemory: Process Virtual Memory: 24.62 MB used, 24.62 MB peak UE4Editor-Cmd: [2015.07.20-03.48.31:217][ 0]LogMemory: Physical Memory: 5881.48 MB used, 12161.26 MB total UE4Editor-Cmd: [2015.07.20-03.48.31:217][ 0]LogMemory: Virtual Memory: 312.96 MB used, 134217728.00 MB total UE4Editor-Cmd: [2015.07.20-03.48.31:258][ 0]LogTextLocalizationManager: The requested culture ('en_GB') has no localization data; parent culture's ('en') localization data will be used. UE4Editor-Cmd: [2015.07.20-03.48.31:523][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) UE4Editor-Cmd: [2015.07.20-03.48.31:892][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. UE4Editor-Cmd: [2015.07.20-03.48.32:861][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.32:881][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.32:906][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.32:929][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.32:955][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.32:972][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.32:989][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.33:008][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.33:023][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.33:045][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.33:063][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.33:083][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.33:144][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.33:162][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.33:179][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.33:202][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform UE4Editor-Cmd: [2015.07.20-03.48.33:202][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor UE4Editor-Cmd: [2015.07.20-03.48.33:519][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB UE4Editor-Cmd: [2015.07.20-03.48.33:524][ 0]LogDerivedDataCache: Loaded boot cache 0.01s 5MB C:/Users/paulc/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. UE4Editor-Cmd: [2015.07.20-03.48.33:524][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/paulc/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc UE4Editor-Cmd: [2015.07.20-03.48.33:524][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file J:/Unreal Projects/BlackOrWhite10/DerivedDataCache/DDC.ddp not found, will not use a pak cache. UE4Editor-Cmd: [2015.07.20-03.48.33:524][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. UE4Editor-Cmd: [2015.07.20-03.48.33:524][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file J:/Unreal Projects/BlackOrWhite10/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. UE4Editor-Cmd: [2015.07.20-03.48.33:524][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. UE4Editor-Cmd: [2015.07.20-03.48.33:715][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UE4Editor-Cmd: [2015.07.20-03.48.33:727][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/paulc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable UE4Editor-Cmd: [2015.07.20-03.48.33:767][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-PopcornFX.dll (API version 2554075), but it was incompatible with the current engine API version (2579680). This is likely a stale module that must be recompiled. UE4Editor-Cmd: [2015.07.20-03.48.33:767][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-PopcornFXEditor.dll (API version 2554075), but it was incompatible with the current engine API version (2579680). This is likely a stale module that must be recompiled. UE4Editor-Cmd: [2015.07.20-03.48.34:058][ 0]LogInit: Selected Device Profile: [Windows] UE4Editor-Cmd: [2015.07.20-03.48.34:307][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) UE4Editor-Cmd: [2015.07.20-03.48.34:308][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) UE4Editor-Cmd: [2015.07.20-03.48.34:423][ 0]LogMeshUtilities: No automatic mesh reduction module available UE4Editor-Cmd: [2015.07.20-03.48.34:423][ 0]LogMeshUtilities: No automatic mesh merging module available UE4Editor-Cmd: [2015.07.20-03.48.34:612][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UE4Editor-Cmd: [2015.07.20-03.48.35:266][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up UE4Editor-Cmd: [2015.07.20-03.48.35:449][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.07.20-03.48.35:460][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.07.20-03.48.35:474][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.07.20-03.48.35:491][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.07.20-03.48.35:863][ 0]LogObj: 25823 objects as part of root set at end of initial load. UE4Editor-Cmd: [2015.07.20-03.48.35:863][ 0]LogUObjectAllocator: 5213480 out of 0 bytes used by permanent object pool. UE4Editor-Cmd: [2015.07.20-03.48.35:863][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet UE4Editor-Cmd: [2015.07.20-03.48.35:863][ 0]LogInit: Initializing Editor Engine... UE4Editor-Cmd: [2015.07.20-03.48.35:863][ 0]LogEngine: Initializing Engine... UE4Editor-Cmd: [2015.07.20-03.48.35:987][ 0]LogAIModule: Creating AISystem for world NewWorld UE4Editor-Cmd: [2015.07.20-03.48.36:002][ 0]LogDerivedDataCache: Saved boot cache 0.01s 25MB C:/Users/paulc/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. UE4Editor-Cmd: [2015.07.20-03.48.36:011][ 0]LogInit: Texture streaming: Disabled UE4Editor-Cmd: [2015.07.20-03.48.36:046][ 0]LogInit: Initializing Editor Engine Completed UE4Editor-Cmd: [2015.07.20-03.48.36:527][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 6 other paths to find 1370 assets in 0.4493 seconds UE4Editor-Cmd: [2015.07.20-03.48.36:533][ 0]LogCook:Display: Done creating registry. It took 0.46s. UE4Editor-Cmd: [2015.07.20-03.48.37:703][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../BlackOrWhite10/CookedIniVersion! UE4Editor-Cmd: [2015.07.20-03.48.38:801][ 0]CookResults:Warning: Warning Unable to find package for cooking /Game/Maps/BlackorWhiteCoreBlank UE4Editor-Cmd: [2015.07.20-03.48.38:801][ 0]LogCook:Warning: Unable to find package for cooking /Game/Maps/BlackorWhiteCoreBlank UE4Editor-Cmd: [2015.07.20-03.48.38:807][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameInstance' UE4Editor-Cmd: [2015.07.20-03.48.38:808][ 0]LogRedirectors: Resolved to '/Script/Engine.GameInstance' UE4Editor-Cmd: [2015.07.20-03.48.38:808][ 0]LogRedirectors: String Asset Reference '/Game/StartMenu/bwgamemode.bwgamemode_C' UE4Editor-Cmd: [2015.07.20-03.48.39:690][ 0]LogBlueprint:Warning: backgroundwhite_C: Found non-native root component custom scale for backgroundflatwhite (X=2.000 Y=2.000 Z=2.000) saved prior to being usable; reverting to default scale. UE4Editor-Cmd: [2015.07.20-03.48.39:746][ 0]LogRedirectors: Resolved to '/Game/StartMenu/bwgamemode.bwgamemode_C' UE4Editor-Cmd: [2015.07.20-03.48.39:747][ 0]LogRedirectors: String Asset Reference '/Game/StartMenu/bwgamemode.bwgamemode_C' UE4Editor-Cmd: [2015.07.20-03.48.39:747][ 0]LogRedirectors: Resolved to '/Game/StartMenu/bwgamemode.bwgamemode_C' UE4Editor-Cmd: [2015.07.20-03.48.39:747][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.20-03.48.39:748][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.20-03.48.39:748][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.20-03.48.39:748][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.20-03.48.39:748][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIPerceptionSystem' UE4Editor-Cmd: [2015.07.20-03.48.39:748][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIPerceptionSystem' UE4Editor-Cmd: [2015.07.20-03.48.39:749][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.20-03.48.39:749][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.20-03.48.39:749][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.39:749][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.39:749][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.39:750][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.39:750][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.39:751][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.39:751][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.39:751][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.39:751][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.39:752][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.39:752][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.39:752][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.39:752][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.39:752][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.39:752][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.39:753][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.39:753][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.39:753][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.39:753][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.39:753][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.39:753][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.39:754][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.39:754][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.39:754][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.39:754][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.39:754][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.39:755][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.39:755][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.39:755][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.39:755][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.39:755][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.39:755][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.39:756][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.39:756][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.39:756][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.39:756][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.39:757][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.39:757][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.39:757][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.39:757][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.39:758][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.39:759][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.39:759][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.39:759][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.39:760][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.39:760][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.39:760][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.39:787][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.39:788][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.39:797][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.39:797][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.39:798][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.39:798][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.39:890][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.39:890][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.39:916][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.39:916][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:014][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:014][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:117][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:117][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:147][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:147][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:148][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:148][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:159][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:159][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:166][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:167][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:173][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:173][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:179][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:179][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:185][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:186][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:191][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:191][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:208][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:208][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:214][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:215][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:215][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:215][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:225][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:225][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:226][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:226][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:233][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:233][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:234][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:234][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:234][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:234][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:235][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:235][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:235][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:236][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:236][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:236][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' UE4Editor-Cmd: [2015.07.20-03.48.40:330][ 0]LogRedirectors: Resolved to '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' UE4Editor-Cmd: [2015.07.20-03.48.40:330][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:330][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:330][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:331][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:331][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:331][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:332][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:332][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:332][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:332][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:333][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:333][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:333][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:333][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:333][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:334][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:334][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:334][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:334][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:335][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:335][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:335][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:335][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:335][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:336][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:336][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:336][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:336][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:336][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:337][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:337][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:337][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:337][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:337][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:337][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:338][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:338][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:338][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:338][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:339][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:339][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:339][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:340][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:340][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:340][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:341][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:341][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:342][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:342][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:342][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:343][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:343][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:343][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:344][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:344][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:344][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:344][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:345][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:346][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:346][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:346][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:347][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:347][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:348][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:348][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:349][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:349][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:349][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:350][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:350][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:350][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:351][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:351][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:351][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:352][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:352][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:352][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:353][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:353][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:353][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:354][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:354][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:354][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:355][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:355][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:356][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:356][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:357][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:357][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:358][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:358][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:358][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:359][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:359][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:359][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:360][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:360][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:360][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:361][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:361][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:361][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:361][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:362][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:362][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:362][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:362][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:362][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:363][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:363][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:363][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:363][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:363][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:363][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:363][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:364][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:364][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:364][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:364][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:364][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:365][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:365][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:365][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:365][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:365][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:365][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:366][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:366][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:366][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:366][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:366][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:366][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:367][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:367][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:367][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:367][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:367][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:368][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:368][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:368][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:368][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:369][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:369][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:369][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:370][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:370][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:371][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:371][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:371][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:371][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:372][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:372][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:373][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:373][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:373][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:373][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:374][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:374][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:375][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:375][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:376][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:376][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:377][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:377][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:378][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:378][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:378][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:379][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:379][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:380][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:380][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:380][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:381][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:381][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:382][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:382][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:382][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:382][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:383][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:383][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:383][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:384][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:384][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:384][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:385][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:385][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:385][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:385][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:386][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:386][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:387][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:387][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:388][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:388][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:388][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:388][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:388][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:388][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:389][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:389][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:389][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:389][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:390][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:390][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:390][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:390][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:390][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:391][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:391][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:391][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:391][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:392][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:392][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:392][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:393][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:393][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:393][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:394][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:394][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:394][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:394][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:394][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:394][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:394][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:395][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:395][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:395][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:395][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:395][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:395][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:395][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:395][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:396][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:396][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:396][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:396][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:397][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:397][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:397][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:397][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:398][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:398][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:398][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:398][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:399][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:399][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:399][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:399][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:400][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:400][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:400][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:400][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:401][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:401][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:402][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:402][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:402][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:403][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:403][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:404][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:404][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:404][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:405][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:405][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:405][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:406][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:406][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:406][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:407][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:407][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:409][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:410][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:410][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:410][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:411][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:411][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:411][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:411][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:412][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:412][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:412][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:413][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:413][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:413][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:413][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:414][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:414][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:414][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:415][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:415][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:416][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:416][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:416][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:417][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:417][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:417][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:417][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:418][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:418][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:418][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:418][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:419][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:419][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:419][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:419][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:420][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:420][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:420][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:420][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:420][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:421][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:421][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:421][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:421][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:421][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:421][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:422][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:422][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:422][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:422][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:422][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:423][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:423][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:423][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:423][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:423][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:424][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:424][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:424][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:424][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:425][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:425][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:425][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:425][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:426][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:426][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:426][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:427][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:427][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:427][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:428][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:428][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:429][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:429][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:429][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:430][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:430][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:430][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:431][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:431][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:431][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:431][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:432][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:432][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:433][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:433][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:434][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:434][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:434][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:435][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:435][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:436][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:436][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:436][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:437][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:437][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:438][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:438][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:438][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:438][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:439][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:439][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:439][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:439][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:440][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:440][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:440][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:441][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:441][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:441][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:442][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:442][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:442][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:443][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:443][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:443][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:444][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:444][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:445][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:445][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:445][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:445][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:446][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:446][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:446][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:447][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:447][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:447][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:447][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:448][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:448][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:448][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:449][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:449][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:449][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:449][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:449][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:450][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:450][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:450][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:450][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:450][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:451][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:451][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:451][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:451][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:451][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:451][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:452][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:452][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:452][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:452][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:452][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:453][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:453][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:453][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:453][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:453][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:454][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:454][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:454][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:454][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:455][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:455][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:455][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:456][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:456][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:456][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:458][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:459][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:460][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:461][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:461][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:462][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:463][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:464][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:464][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:464][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:465][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:465][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:465][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:466][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:466][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:467][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:467][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:467][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:467][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:468][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:468][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:469][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:469][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:469][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:470][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:470][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:470][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:471][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:471][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:472][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:472][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:472][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:472][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:473][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:473][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:474][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:474][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:474][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:474][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:475][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:475][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:476][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:476][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:477][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:477][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSounds/Master.Master' UE4Editor-Cmd: [2015.07.20-03.48.40:477][ 0]LogRedirectors: Resolved to '/Engine/EngineSounds/Master.Master' UE4Editor-Cmd: [2015.07.20-03.48.40:477][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:478][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:478][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:478][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:478][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:479][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:479][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:479][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:479][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:480][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:480][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:480][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:480][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:480][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:480][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:480][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:481][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:481][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:481][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:481][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:481][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:481][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:481][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:482][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:482][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:482][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:482][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:482][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:482][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:483][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:483][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:483][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:483][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:483][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:484][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:484][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:484][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:484][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:485][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:485][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:485][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:486][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:486][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:486][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:487][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:487][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:487][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:488][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:488][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:488][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:488][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:489][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:489][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:490][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:490][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:490][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:491][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:491][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:491][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:492][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:492][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:493][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:493][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:493][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:494][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:494][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:494][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:494][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:495][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:495][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:495][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:496][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:496][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:497][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:497][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:497][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:497][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:498][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:498][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:499][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:499][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:499][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:500][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:500][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:500][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:501][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:501][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:501][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:501][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:502][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:502][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:502][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:503][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:503][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:503][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:504][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:504][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:504][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:505][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:505][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:505][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:505][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:505][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:506][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:506][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:506][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:506][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:507][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:507][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:507][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:507][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:507][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:507][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:508][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:508][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:508][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:508][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:508][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:509][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:509][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:509][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:509][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:509][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:510][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:510][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:510][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:510][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:510][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:510][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:511][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:511][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:511][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:511][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:511][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:512][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:512][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:512][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:513][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:513][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:513][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:514][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:514][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:514][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:515][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:515][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:516][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:516][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:516][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:516][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:517][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:517][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:517][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:517][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:518][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:518][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:519][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:519][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:520][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:520][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:520][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:521][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:521][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:521][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:522][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:522][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:522][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:523][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:523][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.20-03.48.40:523][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:524][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:524][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:524][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:525][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:525][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.20-03.48.40:526][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:527][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:527][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:527][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:528][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:528][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:528][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:529][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:529][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:529][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:529][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:530][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:530][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:531][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:531][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:531][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.20-03.48.40:532][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:532][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.20-03.48.40:532][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:533][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:533][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:533][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.20-03.48.40:533][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:534][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.20-03.48.40:534][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:534][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:534][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:535][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:535][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:535][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:535][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:535][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.20-03.48.40:536][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:536][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.20-03.48.40:536][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:536][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.20-03.48.40:536][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:536][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.20-03.48.40:537][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:537][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:537][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:537][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.20-03.48.40:537][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:537][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.20-03.48.40:538][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:538][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.20-03.48.40:538][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:538][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:538][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:539][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.20-03.48.40:539][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:539][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.20-03.48.40:539][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:539][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.20-03.48.40:540][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:540][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.20-03.48.40:540][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:540][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.20-03.48.40:540][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:541][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.20-03.48.40:541][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:542][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.20-03.48.40:542][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:542][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.20-03.48.40:542][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:543][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.20-03.48.40:543][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:543][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.20-03.48.40:544][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:545][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:545][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:545][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:545][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:545][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:546][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:546][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:546][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:547][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:547][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:547][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.20-03.48.40:548][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:548][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:548][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:548][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.20-03.48.40:549][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:549][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:549][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:550][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:550][ 0]LogRedirectors: String Asset Reference 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'/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:554][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:555][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:555][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.20-03.48.40:555][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:556][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.20-03.48.40:556][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' 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Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:539][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:541][ 0]LogSavePackage: Save=1.426361ms UE4Editor-Cmd: [2015.07.20-03.48.41:541][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:542][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:548][ 0]LogSavePackage: Save=5.342530ms UE4Editor-Cmd: [2015.07.20-03.48.41:548][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:548][ 0]LogCookCommandlet:Display: GC... UE4Editor-Cmd: [2015.07.20-03.48.41:677][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:678][ 0]LogSavePackage: Save=0.693303ms UE4Editor-Cmd: [2015.07.20-03.48.41:678][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:681][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:683][ 0]LogSavePackage: Save=0.875514ms UE4Editor-Cmd: [2015.07.20-03.48.41:683][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:685][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:686][ 0]LogSavePackage: Save=0.570725ms UE4Editor-Cmd: [2015.07.20-03.48.41:687][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:689][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:690][ 0]LogSavePackage: Save=1.121573ms UE4Editor-Cmd: [2015.07.20-03.48.41:690][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:693][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:695][ 0]LogSavePackage: Save=0.514707ms UE4Editor-Cmd: [2015.07.20-03.48.41:695][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:697][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:699][ 0]LogSavePackage: Save=0.671920ms UE4Editor-Cmd: [2015.07.20-03.48.41:699][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:701][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:702][ 0]LogSavePackage: Save=0.591205ms UE4Editor-Cmd: [2015.07.20-03.48.41:702][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:707][ 0]LogCook:Display: Cooking /Game/Textures/black_white_check -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Textures/black_white_check.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:708][ 0]LogSavePackage: Save=0.888765ms UE4Editor-Cmd: [2015.07.20-03.48.41:708][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Textures/black_white_check.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:710][ 0]LogCook:Display: Cooking /Game/Props/Materials/M_Chair -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/Materials/M_Chair.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:711][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for M_Chair. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:713][ 0]LogCook:Display: Cooking /Game/Props/SM_WindowFrame -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/SM_WindowFrame.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:714][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_WindowFrame. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:716][ 0]LogCook:Display: Cooking /Game/Props/SM_TableRound -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/SM_TableRound.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:717][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_TableRound. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:718][ 0]LogCook:Display: Cooking /Game/Props/SM_Statue -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/SM_Statue.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:718][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_Statue. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:720][ 0]LogCook:Display: Cooking /Game/Props/SM_PillarFrame300 -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/SM_PillarFrame300.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:720][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_PillarFrame300. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:721][ 0]LogCook:Display: Cooking /Game/Props/SM_PillarFrame -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/SM_PillarFrame.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:722][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_PillarFrame. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:723][ 0]LogCook:Display: Cooking /Game/Props/SM_MatPreviewMesh_02 -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/SM_MatPreviewMesh_02.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:724][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_MatPreviewMesh_02. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:725][ 0]LogCook:Display: Cooking /Game/Props/SM_Lamp_Wall -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/SM_Lamp_Wall.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:726][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_Lamp_Wall. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:728][ 0]LogCook:Display: Cooking /Game/Props/SM_Lamp_Ceiling -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/SM_Lamp_Ceiling.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:729][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_Lamp_Ceiling. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:730][ 0]LogCook:Display: Cooking /Game/Props/SM_GlassWindow -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/SM_GlassWindow.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:731][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_GlassWindow. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:732][ 0]LogCook:Display: Cooking /Game/Props/SM_DoorFrame -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/SM_DoorFrame.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:732][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_DoorFrame. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:733][ 0]LogCook:Display: Cooking /Game/Props/SM_CornerFrame -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/SM_CornerFrame.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:734][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_CornerFrame. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:735][ 0]LogCook:Display: Cooking /Game/Props/SM_Chair -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/SM_Chair.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:735][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_Chair. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:735][ 0]LogLinker:Warning: Asset 'J:/Unreal Projects/BlackOrWhite10/Content/Props/MaterialSphere.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UE4Editor-Cmd: [2015.07.20-03.48.41:739][ 0]LogCook:Display: Cooking /Game/Props/MaterialSphere -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/MaterialSphere.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:741][ 0]LogSavePackage: Save=1.924202ms UE4Editor-Cmd: [2015.07.20-03.48.41:742][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Props/MaterialSphere.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:743][ 0]LogCook:Display: Cooking /Game/Meshes/Pawn -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Meshes/Pawn.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:744][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Pawn. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:756][ 0]LogCook:Display: Cooking /Game/Materials/white2 -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/white2.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:761][ 0]LogSavePackage: Save=4.265230ms UE4Editor-Cmd: [2015.07.20-03.48.41:761][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/white2.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:764][ 0]LogCook:Display: Cooking /Game/Materials/White -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/White.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:765][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for White. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:774][ 0]LogCook:Display: Cooking /Game/Materials/M_Basic_Wall -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/M_Basic_Wall.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:779][ 0]LogSavePackage: Save=4.187828ms UE4Editor-Cmd: [2015.07.20-03.48.41:779][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/M_Basic_Wall.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:792][ 0]LogCook:Display: Cooking /Game/Materials/M_Basic_Floor -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/M_Basic_Floor.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:798][ 0]LogSavePackage: Save=5.632260ms UE4Editor-Cmd: [2015.07.20-03.48.41:798][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/M_Basic_Floor.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:830][ 0]LogCook:Display: Cooking /Game/Materials/DefaultTextMaterialOpaqueMenu -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/DefaultTextMaterialOpaqueMenu.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:836][ 0]LogSavePackage: Save=4.973290ms UE4Editor-Cmd: [2015.07.20-03.48.41:836][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/DefaultTextMaterialOpaqueMenu.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:866][ 0]LogCook:Display: Cooking /Game/Materials/BlackShiny -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/BlackShiny.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:874][ 0]LogSavePackage: Save=7.731444ms UE4Editor-Cmd: [2015.07.20-03.48.41:875][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/BlackShiny.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:897][ 0]LogCook:Display: Cooking /Game/Materials/blackorwhite -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/blackorwhite.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:899][ 0]LogSavePackage: Save=1.854631ms UE4Editor-Cmd: [2015.07.20-03.48.41:899][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/blackorwhite.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:910][ 0]LogCook:Display: Cooking /Game/Materials/black -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/black.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:917][ 0]LogSavePackage: Save=6.113235ms UE4Editor-Cmd: [2015.07.20-03.48.41:917][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Materials/black.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:922][ 0]LogCook:Display: Cooking /Game/Fonts/redlucida18b -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Fonts/redlucida18b.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:923][ 0]LogSavePackage: Save=1.176688ms UE4Editor-Cmd: [2015.07.20-03.48.41:924][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Fonts/redlucida18b.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:926][ 0]LogCook:Display: Cooking /Game/Fonts/redarialfont -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Fonts/redarialfont.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:927][ 0]LogSavePackage: Save=0.833650ms UE4Editor-Cmd: [2015.07.20-03.48.41:927][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Fonts/redarialfont.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:968][ 0]LogCook:Display: Cooking /Game/Blueprints/BWHUD -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Blueprints/BWHUD.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:973][ 0]LogSavePackage: Save=4.081212ms UE4Editor-Cmd: [2015.07.20-03.48.41:973][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Blueprints/BWHUD.uasset' UE4Editor-Cmd: [2015.07.20-03.48.41:974][ 0]LogLinker:Warning: Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:974][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/StartMenu/sthud': Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:975][ 0]LogLinker:Warning: Can't find file for asset '/Game/StartMenu/sthud' while loading J:/Unreal Projects/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset. UE4Editor-Cmd: [2015.07.20-03.48.41:975][ 0]LogUObjectGlobals:Warning: Failed to load 'J:/Unreal Projects/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset': Can't find file for asset '/Game/StartMenu/sthud' while loading J:/Unreal Projects/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset. UE4Editor-Cmd: [2015.07.20-03.48.41:976][ 0]LogLinker:Warning: Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:976][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/StartMenu/sthud': Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:977][ 0]LogLinker:Warning: Can't find file for asset '/Game/StartMenu/sthud' while loading J:/Unreal Projects/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset. UE4Editor-Cmd: [2015.07.20-03.48.41:977][ 0]LogUObjectGlobals:Warning: Failed to load 'J:/Unreal Projects/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset': Can't find file for asset '/Game/StartMenu/sthud' while loading J:/Unreal Projects/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset. UE4Editor-Cmd: [2015.07.20-03.48.41:978][ 0]LogLinker:Warning: Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:978][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/StartMenu/sthud': Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:979][ 0]LogLinker:Warning: Can't find file for asset '/Game/StartMenu/sthud' while loading J:/Unreal Projects/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset. UE4Editor-Cmd: [2015.07.20-03.48.41:979][ 0]LogUObjectGlobals:Warning: Failed to load 'J:/Unreal Projects/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset': Can't find file for asset '/Game/StartMenu/sthud' while loading J:/Unreal Projects/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset. UE4Editor-Cmd: [2015.07.20-03.48.41:980][ 0]LogLinker:Warning: Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:980][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/StartMenu/sthud': Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:980][ 0]LogLinker:Warning: Can't find file for asset '/Game/StartMenu/sthud' while loading J:/Unreal Projects/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset. UE4Editor-Cmd: [2015.07.20-03.48.41:980][ 0]LogUObjectGlobals:Warning: Failed to load 'J:/Unreal Projects/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset': Can't find file for asset '/Game/StartMenu/sthud' while loading J:/Unreal Projects/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset. UE4Editor-Cmd: [2015.07.20-03.48.41:981][ 0]LogLinker:Warning: Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:981][ 0]LoadErrors: Info Failed to load /Game/StartMenu/sthud.sthud Referenced by blackwhiteHUD UE4Editor-Cmd: [2015.07.20-03.48.41:982][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/StartMenu/sthud': Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:982][ 0]LogLinker:Warning: Can't find file for asset '/Game/StartMenu/sthud' while loading NULL. UE4Editor-Cmd: [2015.07.20-03.48.41:982][ 0]LoadErrors: Info Failed to load /Game/StartMenu/sthud.sthud Referenced by blackwhiteHUD UE4Editor-Cmd: [2015.07.20-03.48.41:983][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/StartMenu/sthud': Can't find file for asset '/Game/StartMenu/sthud' while loading NULL. UE4Editor-Cmd: [2015.07.20-03.48.41:983][ 0]LogLinker:Warning: Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:984][ 0]LoadErrors: Info Failed to load /Game/StartMenu/sthud.sthud_C Referenced by blackwhiteHUD_C UE4Editor-Cmd: [2015.07.20-03.48.41:984][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/StartMenu/sthud': Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:984][ 0]LogLinker:Warning: Can't find file for asset '/Game/StartMenu/sthud' while loading NULL. UE4Editor-Cmd: [2015.07.20-03.48.41:985][ 0]LoadErrors: Info Failed to load /Game/StartMenu/sthud.sthud_C Referenced by blackwhiteHUD_C UE4Editor-Cmd: [2015.07.20-03.48.41:985][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/StartMenu/sthud': Can't find file for asset '/Game/StartMenu/sthud' while loading NULL. UE4Editor-Cmd: [2015.07.20-03.48.41:985][ 0]LogLinker:Warning: Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:986][ 0]LoadErrors: Info Failed to load /Game/StartMenu/sthud.Default__sthud_C Referenced by Default__blackwhiteHUD_C UE4Editor-Cmd: [2015.07.20-03.48.41:986][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/StartMenu/sthud': Can't find file '/Game/StartMenu/sthud' UE4Editor-Cmd: [2015.07.20-03.48.41:986][ 0]LogLinker:Warning: Can't find file for asset '/Game/StartMenu/sthud' while loading NULL. UE4Editor-Cmd: [2015.07.20-03.48.41:987][ 0]LoadErrors: Info Failed to load /Game/StartMenu/sthud.Default__sthud_C Referenced by Default__blackwhiteHUD_C UE4Editor-Cmd: [2015.07.20-03.48.41:987][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/StartMenu/sthud': Can't find file for asset '/Game/StartMenu/sthud' while loading NULL. UE4Editor-Cmd: [2015.07.20-03.48.41:988][ 0]LogCook:Display: Cooking /Game/Blueprints/blackwhiteHUD -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Blueprints/blackwhiteHUD.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:989][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for blackwhiteHUD. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.41:990][ 0]LogCook:Display: Cooking /Game/Blueprints/backgroundwhite_Blueprint -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Blueprints/backgroundwhite_Blueprint.uasset UE4Editor-Cmd: [2015.07.20-03.48.41:991][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for backgroundwhite_Blueprint. Package will not be saved. UE4Editor-Cmd: [2015.07.20-03.48.42:052][ 0]LogBlueprint:Warning: backgroundwhite_C: Found non-native root component custom scale for backgroundflatwhite (X=2.000 Y=2.000 Z=2.000) saved prior to being usable; reverting to default scale. UE4Editor-Cmd: [2015.07.20-03.48.42:053][ 0]LogCook:Display: Cooking /Game/Blueprints/backgroundwhite -> J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Blueprints/backgroundwhite.uasset UE4Editor-Cmd: [2015.07.20-03.48.42:060][ 0]LogSavePackage: Save=6.157809ms UE4Editor-Cmd: [2015.07.20-03.48.42:060][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/BlackOrWhite10/Saved/Cooked/WindowsNoEditor/BlackOrWhite10/Content/Blueprints/backgroundwhite.uasset' UE4Editor-Cmd: [2015.07.20-03.48.42:117][ 0]LogBlueprint:Warning: backgroundblack_Blueprint_C: Found non-native root component custom scale for backgroundblack_0 (X=21.000 Y=21.000 Z=21.000) saved prior to being usable; reverting to default scale. UE4Editor-Cmd: [2015.07.20-03.48.42:118][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) UE4Editor-Cmd: begin: stack for UAT UE4Editor-Cmd: KERNELBASE.dll {0x00007ffddfe2a1c8} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ffd9c517c0f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ffd9c3d10b8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ffd9c3a1e72} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!CastLogError() {0x00007ffd96abccdf} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!CastChecked() {0x00007ffd93e6d271} + 89 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::PostLoad() {0x00007ffd94932a49} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!UPrimitiveComponent::PostLoad() {0x00007ffd949a3b92} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!UStaticMeshComponent::PostLoad() {0x00007ffd94a06037} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() {0x00007ffd96b69a3f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!EndLoad() {0x00007ffd96c64f97} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x00007ffd96c74a67} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x00007ffd91e25675} + 34 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x00007ffd924c3467} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x00007ffd924b7f67} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x00007ff6ca09e4b9} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x00007ff6ca0943fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x00007ff6ca094a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x00007ff6ca0a65c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x00007ff6ca0a717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] UE4Editor-Cmd: UE4Editor-Cmd: KERNEL32.DLL {0x00007ffde10e2d92} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: ntdll.dll {0x00007ffde3119f64} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: ntdll.dll {0x00007ffde3119f64} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: end: stack for UAT UE4Editor-Cmd: [2015.07.20-03.48.45:301][ 0]LogWindows: === Critical error: === UE4Editor-Cmd: UE4Editor-Cmd: Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 11] UE4Editor-Cmd: Cast of Class /Script/Engine.BlueprintGeneratedClass to BlueprintGeneratedClass failed UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: KERNELBASE.dll {0x00007ffddfe2a1c8} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ffd9c517c0f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ffd9c3d10b8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ffd9c3a1e72} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!CastLogError() {0x00007ffd96abccdf} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!CastChecked() {0x00007ffd93e6d271} + 89 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::PostLoad() {0x00007ffd94932a49} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!UPrimitiveComponent::PostLoad() {0x00007ffd949a3b92} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Engine.dll!UStaticMeshComponent::PostLoad() {0x00007ffd94a06037} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() {0x00007ffd96b69a3f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!EndLoad() {0x00007ffd96c64f97} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x00007ffd96c74a67} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x00007ffd91e25675} + 34 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x00007ffd924c3467} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x00007ffd924b7f67} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x00007ff6ca09e4b9} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x00007ff6ca0943fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x00007ff6ca094a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x00007ff6ca0a65c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x00007ff6ca0a717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] UE4Editor-Cmd: UE4Editor-Cmd: KERNEL32.DLL {0x00007ffde10e2d92} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: ntdll.dll {0x00007ffde3119f64} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: ntdll.dll {0x00007ffde3119f64} + 0 bytes UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: [2015.07.20-03.48.45:306][ 0]LogExit: Executing StaticShutdownAfterError CommandUtils.Run: Run: Took 24.9063071s to run UE4Editor-Cmd.exe, ExitCode=-1073741819 InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt Project.Cook: Cook failed. Deleting cooked data. ErrorReporter.Error: AutomationTool error: Cook failed. BuildCommand.Execute: BUILD FAILED Program.Main: AutomationTool terminated with exception: Program.Main: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject; see log C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt Stacktrace: at Project.Cook(ProjectParams Params) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCommand.Execute() at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) at AutomationTool.Automation.Process(String[] CommandLine) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) at AutomationTool.Program.Main() Program.Main: BUILD FAILED: Failed while running Cook for J:\Unreal Projects\BlackOrWhite10\BlackOrWhite10.uproject; see log C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt ProcessManager.KillAll: Trying to kill 0 spawned processes. Program.Main: AutomationTool exiting with ExitCode=25