Log file open, 06/01/16 14:31:15 LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 1.3.2 LogInit: Version: 4.12.0-2992821+++UE4+Release-4.12 LogInit: API Version: 2992821 LogInit: Net Version: 2992821 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): May 27 2016 11:23:54 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.12 LogInit: Command line: "C:\Users\GeorgeDev\Documents\Unreal Projects\DaysOfWar\DaysOfWar.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.06.01-14.31.14.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output LogInit: Base directory: C:/Program Files/Epic Games/4.12/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.06.01-18.31.15:445][ 0]LogInit: Selected Device Profile: [Windows] [2016.06.01-18.31.15:445][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.06.01-18.31.15:455][ 0]LogInit: Computer: GEORGEDEV-PC [2016.06.01-18.31.15:455][ 0]LogInit: User: GeorgeDev [2016.06.01-18.31.15:455][ 0]LogInit: CPU Page size=65536, Cores=4 [2016.06.01-18.31.15:455][ 0]LogInit: High frequency timer resolution =3.906279 MHz [2016.06.01-18.31.15:455][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) [2016.06.01-18.31.15:455][ 0]LogMemory: Platform Memory Stats for Windows [2016.06.01-18.31.15:455][ 0]LogMemory: Process Physical Memory: 188.53 MB used, 188.53 MB peak [2016.06.01-18.31.15:455][ 0]LogMemory: Process Virtual Memory: 199.96 MB used, 199.96 MB peak [2016.06.01-18.31.15:455][ 0]LogMemory: Physical Memory: 10116.31 MB used, 32604.30 MB total [2016.06.01-18.31.15:455][ 0]LogMemory: Virtual Memory: 518.92 MB used, 8388608.00 MB total [2016.06.01-18.31.15:488][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2016.06.01-18.31.15:844][ 0]LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (../../../../../../Users/GeorgeDev/Documents/Unreal Projects/DaysOfWar/Intermediate/Shaders/WorkingDirectory/9424/). [2016.06.01-18.31.15:844][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GEORGE~1/AppData/Local/Temp/UnrealShaderWorkingDir/969842F045E1215D8942C3AADD5CE46A/'. [2016.06.01-18.31.15:844][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.06.01-18.31.16:254][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.06.01-18.31.16:767][ 0]LogDerivedDataCache: Loaded boot cache 0.51s 511MB C:/Users/GeorgeDev/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. [2016.06.01-18.31.16:768][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/GeorgeDev/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc [2016.06.01-18.31.16:768][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/GeorgeDev/Documents/Unreal Projects/DaysOfWar/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.01-18.31.16:768][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.06.01-18.31.16:768][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/GeorgeDev/Documents/Unreal Projects/DaysOfWar/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2016.06.01-18.31.16:768][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2016.06.01-18.31.16:789][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2016.06.01-18.31.16:800][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/GeorgeDev/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2016.06.01-18.31.17:302][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.06.01-18.31.17:313][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.06.01-18.31.17:322][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.06.01-18.31.17:334][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.06.01-18.31.17:343][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.06.01-18.31.17:353][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.06.01-18.31.17:361][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.06.01-18.31.17:369][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.06.01-18.31.17:379][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.06.01-18.31.17:389][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.06.01-18.31.17:396][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.06.01-18.31.17:415][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.06.01-18.31.17:415][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.06.01-18.31.17:415][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.06.01-18.31.17:438][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.06.01-18.31.17:447][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2016.06.01-18.31.17:455][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2016.06.01-18.31.17:466][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2016.06.01-18.31.17:473][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2016.06.01-18.31.17:473][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.06.01-18.31.17:532][ 0]LogInit: Selected Device Profile: [Windows] [2016.06.01-18.31.17:771][ 0]LogDerivedDataCache:Warning: Failed to cache data. Maximum cache size reached. CurrentSize 523913 kb / MaxSize: 524288 kb [2016.06.01-18.31.17:771][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.06.01-18.31.17:771][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.06.01-18.31.17:771][ 0]LogMeshUtilities: No distributed automatic mesh merging module available [2016.06.01-18.31.17:828][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up [2016.06.01-18.31.17:848][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.020147 seconds [2016.06.01-18.31.17:856][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.06.01-18.31.18:135][ 0]LogMaterial: Missing cached shader map for material M_MuzzleGlow, compiling. [2016.06.01-18.31.18:159][ 0]LogMaterial: Missing cached shader map for material M_muzzle_flash_subUV, compiling. [2016.06.01-18.31.18:172][ 0]LogMaterial: Missing cached shader map for material M_SmokeBall, compiling. [2016.06.01-18.31.18:196][ 0]LogMaterial: Missing cached shader map for material M_ImpactSmoke, compiling. [2016.06.01-18.31.18:267][ 0]LogMaterial: Missing cached shader map for material M_SoftGradient_Muzzle, compiling. [2016.06.01-18.31.18:282][ 0]LogMaterial: Missing cached shader map for material M_Lensflare_01, compiling. [2016.06.01-18.31.18:342][ 0]LogMaterial: Missing cached shader map for material M_Single_Master, compiling. [2016.06.01-18.31.18:364][ 0]LogMaterial: Missing cached shader map for material M_Smoke_t1, compiling. [2016.06.01-18.31.18:401][ 0]LogMaterial: Missing cached shader map for material M_Rocket_Flair2, compiling. [2016.06.01-18.31.18:444][ 0]LogMaterial: Missing cached shader map for material M_Rocket_Flair, compiling. [2016.06.01-18.31.18:474][ 0]LogLinker:Warning: Asset '../../../../../../Users/GeorgeDev/Documents/Unreal Projects/DaysOfWar/Content/Blueprints/Animation/FirstPerson/Player_Master_FP_AnimBP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.06.01-18.31.19:639][ 0]LogLinker:Warning: Asset '../../../../../../Users/GeorgeDev/Documents/Unreal Projects/DaysOfWar/Content/Blueprints/Animation/ThirdPerson/Player_Master_TP_AnimBP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.06.01-18.31.21:211][ 0]LogLinker:Warning: Asset '../../../../../../Users/GeorgeDev/Documents/Unreal Projects/DaysOfWar/Content/Sounds/Player/Damage/PlayerTakeDamageCue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.06.01-18.31.21:217][ 0]LogLinker:Warning: Asset '../../../../../../Users/GeorgeDev/Documents/Unreal Projects/DaysOfWar/Content/Sounds/Player/Damage/male/Male3_Hurt5.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.06.01-18.31.21:219][ 0]LogLinker:Warning: Asset '../../../../../../Users/GeorgeDev/Documents/Unreal Projects/DaysOfWar/Content/Sounds/Player/Damage/male/Male3_Hurt4.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.06.01-18.31.21:225][ 0]LogLinker:Warning: Asset '../../../../../../Users/GeorgeDev/Documents/Unreal Projects/DaysOfWar/Content/Sounds/Player/Damage/male/Male4_Hurt2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.06.01-18.31.21:233][ 0]LogLinker:Warning: Asset '../../../../../../Users/GeorgeDev/Documents/Unreal Projects/DaysOfWar/Content/Sounds/Player/Damage/male/Male4_Hurt8.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.06.01-18.31.21:288][ 0]LogMaterial: Missing cached shader map for material MAT_BloodPool, compiling. [2016.06.01-18.31.21:407][ 0]LogMaterial: Missing cached shader map for material M_WaterCloud, compiling. [2016.06.01-18.31.21:530][ 0]LogMaterial: Missing cached shader map for material M_radial_ramp, compiling. [2016.06.01-18.31.21:618][ 0]LogMaterial: Missing cached shader map for material M_Smoke1, compiling. [2016.06.01-18.31.21:716][ 0]LogMaterial: Missing cached shader map for material M_DustBurst, compiling. [2016.06.01-18.31.21:816][ 0]LogMaterial: Missing cached shader map for material M_Fleks1, compiling. [2016.06.01-18.31.21:910][ 0]LogMaterial: Missing cached shader map for material M_Fleks3, compiling. [2016.06.01-18.31.22:079][ 0]LogMaterial: Missing cached shader map for material M_MetalSparks, compiling. [2016.06.01-18.31.22:202][ 0]LogMaterial: Missing cached shader map for material M_Fleks2, compiling. [2016.06.01-18.31.22:342][ 0]LogMaterial: Missing cached shader map for material M_DustDebris, compiling. [2016.06.01-18.31.22:448][ 0]LogMaterial: Missing cached shader map for material M_DustCloud, compiling. [2016.06.01-18.31.22:538][ 0]LogMaterial: Missing cached shader map for material M_DirtSplash, compiling. [2016.06.01-18.31.22:628][ 0]LogMaterial: Missing cached shader map for material M_MeshEmitWater_MASTER, compiling. [2016.06.01-18.31.22:683][ 0]LogMaterial: Missing cached shader map for material M_MeshEmitWater_MASTER, compiling. [2016.06.01-18.31.22:735][ 0]LogMaterial: Missing cached shader map for material M_WaterSplash, compiling. [2016.06.01-18.31.22:776][ 0]LogMaterial: Missing cached shader map for material M_WaterRipple, compiling. [2016.06.01-18.31.22:810][ 0]LogMaterial: Missing cached shader map for material M_raindrop, compiling. [2016.06.01-18.31.22:832][ 0]LogMaterial: Missing cached shader map for material M_Water_Test_01, compiling. [2016.06.01-18.31.22:890][ 0]LogMaterial: Missing cached shader map for material M_SmokeRing, compiling. [2016.06.01-18.31.22:929][ 0]LogMaterial: Missing cached shader map for material M_MetalFlare, compiling. [2016.06.01-18.31.23:028][ 0]LogMaterial: Missing cached shader map for material M_Sand, compiling. [2016.06.01-18.31.23:072][ 0]LogMaterial: Missing cached shader map for material M_radial_ramp, compiling. [2016.06.01-18.31.23:116][ 0]LogMaterial: Missing cached shader map for material MAT_BloodClip_Master, compiling. [2016.06.01-18.31.23:198][ 0]LogMaterial: Missing cached shader map for material MAT_GibChunk_Master, compiling. [2016.06.01-18.31.23:243][ 0]LogMaterial: Missing cached shader map for material MAT_GibChunk_Skull, compiling. [2016.06.01-18.31.23:291][ 0]LogMaterial: Missing cached shader map for material M_Impact_Decal, compiling. [2016.06.01-18.31.23:313][ 0]LogMaterial: Missing cached shader map for material BloodSplat, compiling. [2016.06.01-18.31.23:334][ 0]LogMaterial: Missing cached shader map for material M_ConcreteDecals, compiling. [2016.06.01-18.31.23:366][ 0]LogMaterial: Missing cached shader map for material M_MetalDecals, compiling. [2016.06.01-18.31.23:387][ 0]LogMaterial: Missing cached shader map for material M_WoodDecals, compiling. [2016.06.01-18.31.23:406][ 0]LogMaterial: Missing cached shader map for material M_GlassDecal, compiling. [2016.06.01-18.31.23:427][ 0]LogLinker:Warning: Asset '../../../../../../Users/GeorgeDev/Documents/Unreal Projects/DaysOfWar/Content/Sounds/Footsteps/SoldierFootstepsSFX/Attenuation/Footstep_att.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.06.01-18.31.23:488][ 0]LogMaterial: Missing cached shader map for material M_i_flag_aa, compiling. [2016.06.01-18.31.23:569][ 0]LogMaterial: Missing cached shader map for material M_Base, compiling. [2016.06.01-18.31.23:606][ 0]LogMaterial: Missing cached shader map for material M_Base, compiling. [2016.06.01-18.31.23:749][ 0]LogInit: Using libcurl 7.41.0 [2016.06.01-18.31.23:754][ 0]LogInit: - built for x86_64-pc-win32 [2016.06.01-18.31.23:754][ 0]LogInit: - supports SSL with WinSSL [2016.06.01-18.31.23:754][ 0]LogInit: - other features: [2016.06.01-18.31.23:755][ 0]LogInit: CURL_VERSION_SSL [2016.06.01-18.31.23:755][ 0]LogInit: CURL_VERSION_IPV6 [2016.06.01-18.31.23:755][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2016.06.01-18.31.23:755][ 0]LogInit: CURL_VERSION_LARGEFILE [2016.06.01-18.31.23:755][ 0]LogInit: CURL_VERSION_IDN [2016.06.01-18.31.23:755][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2016.06.01-18.31.23:755][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2016.06.01-18.31.23:755][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2016.06.01-18.31.23:755][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2016.06.01-18.31.23:755][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2016.06.01-18.31.23:755][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2016.06.01-18.31.24:895][ 0]LogOutputDevice:Error: begin: stack for UAT [2016.06.01-18.31.24:896][ 0]LogWindows:Error: === Critical error: === Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 240] Tried to get module interface for unloaded module: 'OnlineSubsystem' [2016.06.01-18.31.24:899][ 0]LogOutputDevice:Error: end: stack for UAT [2016.06.01-18.31.24:908][ 0]LogExit: Executing StaticShutdownAfterError [2016.06.01-18.31.24:913][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2016.06.01-18.31.24:986][ 0]Log file closed, 06/01/16 14:31:24