Running AutomationTool... Program.Main: CWD=H:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=H:/Unreal Projects/TappyChicken/TappyChicken.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=Android_ATC@0adbce1dd048c699 -addcmdline=-SessionId=2C4E8F8D4FF164752ABC3EA4BDC2375E -SessionOwner=WeakPoint -SessionName='Nexus_5 (0adbce1dd048c699)' -run -nokill Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=False Automation.Process: Setting up command environment. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=H:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(H:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved/Logs) WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=G:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via G:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 ProjectUtils.CleanupFolders: Cleaning up project rules folder CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(H:\Program Files\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules) Automation.Process: Compiling scripts. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). BuildCookRun.SetupParams: Setting up ProjectParams for H:\Unreal Projects\TappyChicken\TappyChicken.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=False ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=H:\Unreal Projects\TappyChicken\ArchivedBuilds ProjectParams.ValidateAndLog: BaseStageDirectory=H:\Unreal Projects\TappyChicken\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: Cook=False ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Android ProjectParams.ValidateAndLog: Compressed=True ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor=ATC ProjectParams.ValidateAndLog: CookOnTheFly=True ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=False ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCName= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=True ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=False ProjectParams.ValidateAndLog: Package=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=H:\Program Files\Epic Games\4.10\Engine\Binaries\Android ProjectParams.ValidateAndLog: ProjectBinariesPath=H:\Program Files\Epic Games\4.10\Engine\Binaries\Android ProjectParams.ValidateAndLog: ProjectGameExeFilename=H:\Program Files\Epic Games\4.10\Engine\Binaries\Android\UE4Game ProjectParams.ValidateAndLog: ProjectGameExePath=H:\Program Files\Epic Games\4.10\Engine\Binaries\Android\UE4Game ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=False ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=H:\Unreal Projects\TappyChicken\TappyChicken.uproject ProjectParams.ValidateAndLog: Rocket=True ProjectParams.ValidateAndLog: Run=True ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Android ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesCEF3=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: Project Params ************** Project.Cook: ********** COOK COMMAND STARTED ********** CommandUtils.Run: Run: H:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor.exe "H:\Unreal Projects\TappyChicken\TappyChicken.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=C:\Users\WeakPoint\AppData\Local\Temp\H+Program+Files+Epic+Games+4.10\Logs\Server.log -SessionId=2C4E8F8D4FF164752ABC3EA4BDC2375E -SessionOwner=WeakPoint -SessionName='Nexus_5 (0adbce1dd048c699)' Project.Cook: Waiting a few seconds for the server to start... Project.Cook: ********** COOK COMMAND COMPLETED ********** Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = Android_ATC Project.LogDeploymentContext: RawProjectPath = H:\Unreal Projects\TappyChicken\TappyChicken.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: LocalRoot = H:\Program Files\Epic Games\4.10 Project.LogDeploymentContext: ProjectRoot = H:\Unreal Projects\TappyChicken Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StageProjectRoot = H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken Project.LogDeploymentContext: ShortProjectName = TappyChicken Project.LogDeploymentContext: StageDirectory = H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC Project.LogDeploymentContext: SourceRelativeProjectRoot = TappyChicken Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject Project.LogDeploymentContext: RuntimeRootDir = H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC Project.LogDeploymentContext: RuntimeProjectRootDir = H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.CreateDeploymentContext: End Deployment Context ************** CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 0adbce1dd048c699 shell "echo $EXTERNAL_STORAGE" CommandUtils.Run: Run: Took 0.0720041s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 0adbce1dd048c699 pull /sdcard/UE4Game/TappyChicken/Manifest_UFSFiles.txt "H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt_Android_ATC@0adbce1dd048c699" CommandUtils.Run: Run: Took 0.0190011s to run adb.exe, ExitCode=1 Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = Android_ATC Project.LogDeploymentContext: RawProjectPath = H:\Unreal Projects\TappyChicken\TappyChicken.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: LocalRoot = H:\Program Files\Epic Games\4.10 Project.LogDeploymentContext: ProjectRoot = H:\Unreal Projects\TappyChicken Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StageProjectRoot = H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken Project.LogDeploymentContext: ShortProjectName = TappyChicken Project.LogDeploymentContext: StageDirectory = H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC Project.LogDeploymentContext: SourceRelativeProjectRoot = TappyChicken Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject Project.LogDeploymentContext: RuntimeRootDir = H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC Project.LogDeploymentContext: RuntimeProjectRootDir = H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.CreateDeploymentContext: End Deployment Context ************** Project.Package: ********** PACKAGE COMMAND STARTED ********** AndroidPlatform.Package: BaseApkName = H:\Unreal Projects\TappyChicken\Binaries\Android\TappyChicken.apk AndroidPlatform.Package: Creating H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC.obb from H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC <>c__DisplayClass6.b__5: [1/1] Adding TappyChicken/ to OBB BuildCommand.Execute: ERROR: BUILD FAILED Program.Main: ERROR: AutomationTool terminated with exception: Program.Main: ERROR: Exception in mscorlib: Could not find a part of the path 'H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken'. Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileSystemEnumerableIterator`1.CommonInit() at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) at System.IO.Directory.GetFiles(String path) at Ionic.Zip.ZipFile.AddOrUpdateDirectoryImpl(String directoryName, String rootDirectoryPathInArchive, AddOrUpdateAction action, Boolean recurse, Int32 level) at Ionic.Zip.ZipFile.AddOrUpdateDirectoryImpl(String directoryName, String rootDirectoryPathInArchive, AddOrUpdateAction action) at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) at Project.Package(ProjectParams Params, Int32 WorkingCL) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCommand.Execute() at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) at AutomationTool.Automation.Process(String[] CommandLine) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) at AutomationTool.Program.Main() ProcessManager.KillAll: Trying to kill 1 spawned processes. ProcessManager.KillAll: UE4Editor ProcessManager.KillAll: Killing process: UE4Editor ProcessResult.StopProcess: Process UE4Editor successfully exited. Program.Main: AutomationTool exiting with ExitCode=Error_Unknown Domain_ProcessExit copying UAT log files... RunUAT.bat ERROR: AutomationTool was unable to run successfully. BUILD FAILED